Role: Mid-Sized Blasters, Ornery Worms
PL 10 (98)
STRENGTH 2 STAMINA 7 AGILITY -2
FIGHTING 0 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 0 PRESENCE -3
Skills:
Athletics 10 (+5)
Expertise (Survival) 5 (+5)
Intimidation 8 (+5, +2 Size)
Perception 5 (+5)
Advantages:
Chokehold, Close Attack 6, Fast Grab, Improved Hold, Improved Initiative, Ranged Attack 6
Powers:
"Animal Senses" Senses 4 (Low-Light Vision & Extended Scent- Tracking, Infravision) [4]
Movement 2 (Slithering, Environmental Adaptation- Arboreal) [4]
Speed 1 (2 mph) [1]
Immunity 6 (Heat, Fire Damage) [6]
"Fire Breath" Blast 11 (Feats: Accurate) (23) -- [24]
- AE: "Bite" Strength-Damage +4 (4)
(-2 Strength, +4 Defenses, +8 Stealth, -3 Intimidation, -1 Speed)
Offense:
Unarmed +5 (+2 Damage, DC 17)
Bite +6 (+6 Damage, DC 21)
Fire Breath +8 (+11 Ranged Damage, DC 26)
Initiative +2
Defenses:
Dodge +6 (DC 16), Parry +5 (DC 15), Toughness +7, Fortitude +7, Will +2
Complications:
Disabled (Animal)- Fire Worms cannot speak to humans, and lack the limbs to easily manipulate objects.
Vulnerable (Cold)- Cold does double-damage to Fire Worms.
Total: Abilities: 4 / Skills: 28--14 / Advantages: 16 / Powers: 56 / Defenses: 8 (98)
-Fire Worms are the second-smallest Worms of Taut, but can spit fire, making them just as deadly. They have almost no bio at all- just said to be cranky and hostile. They have EXREMELY low M.D.C. (like, two shots from most guns and they're dead), but have a ridiculous +11 Blast fireball, as good as many guns. So PL 6 defensively, PL 9.5 offensively.