Jab’s Builds! (Lawnmower Man! Samus Aran! Metroids!)

Where in all of your character write ups will go.
Jabroniville
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Elf

Post by Jabroniville »

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THE ELF (Lucia, Kayla)
Role:
Fighter/Blaster
PL 8 (136)
STRENGTH
1 STAMINA 2 AGILITY 5
FIGHTING 11 DEXTERITY 5
INTELLIGENCE 3 AWARENESS 2 PRESENCE 2

Skills:
Athletics 6 (+7)
Expertise (Magic) 7 (+10)
Insight 2 (+4)
Perception 4 (+4)
Persuasion 3 (+5)

Advantages:
Accurate Attack, Close Attack, Defensive Attack, Equipment 2 (Sword, Shield, Armor), Improved Defense, Improved Initiative, Power Attack, Quick Draw, Ranged Attack 5

Powers:
"Arcane Spells"
"Ice Storm" Damage 6 (Extras: Area- 60ft. Burst +2, Selective) (Flaws: Unreliable- 5 Spells) Linked to Affliction 6 (Fort; Dazed/Stunned) (Extras: Area- 60ft. Burst +2) (Flaws: Limited Degree, Unreliable) (27) -- [35]
  • AE: "Cloudkill" Damage 8 (Extras: Area- 30ft. Cloud +2, Selective) (Flaws: Unreliable- 5 Spells) (24)
  • AE: "Magic Missile" Blast 4 (Feats: Accurate, Homing 2, Ricochet) (Extras: Multiattack) (Flaws: Unreliable- 5 Spells) (12)
  • AE: "Invisibility" Concealment 2 (Visuals) (Flaws: Unreliable- 5 Spells, Limited to When Not Attacking) (2)
  • AE: "Fireball" Blast 8 (Extras: Area- 30ft. Burst, Selective) (Flaws: Unreliable- 5 Spells) (Diminished Range -2) (22)
  • AE: "Lightning Bolt" Damage 8 (Extras: Area- 30ft. Line, Selective) (Flaws: Unreliable- 5 Spells) (16)
  • AE: "Polymorph Others" Affliction 8 (Fort; Dazed/Stunned/Transformed to Harmless Animal) (Extras: Area- 15ft. Cloud, Selective) (Flaws: Unreliable- 5 Spells) (16)
  • AE: "Haste" Enhanced Fighting 2 & Defenses +2 (Extras: Affects Others, Area- 30ft. Burst) (Flaws: Fades, Unreliable- 5 Spells) (8)
  • AE: "Conjure Elemental" Summon 6 (Extras: Active) (Flaws: Unreliable- 5 Uses) (12)
Equipment:
"Short Sword" Strength-Damage +2 (Feats: Improved Critical) (3)
"Armor" Protection 1 (1)
"Shield" Enhanced Defenses 1 (2)

Offense:
Unarmed +12 (+1 Damage, DC 16)
Short Sword +12 (+3 Damage, DC 18)
Ice Storm +6 Area (+6 Damage & Affliction, DC 21 & 16)
Magic Missile +12 (+4 Ranged Damage, DC 19)
Fireball, Cloudkill & Lightning Bolt +8 Area (+8 Ranged Damage, DC 23)
Polymorph Others +8 Area (+8 Affliction, DC 18)
Initiative +9

Defenses:
Dodge +11 (+12 Shield, DC 21-22), Parry +11 (+12 Shield, DC 21-22), Toughness +2 (+3 Armor), Fortitude +4, Will +8

Complications:
Motivation (D&D Hero)- So, getting paid, killing stuff, gaining XP, etc...
Weakness (Non-Fighter)- Non-Fighters cannot dual-wield weapons, and certain equipment is unavailable to them.
Power Loss (Polymorph Others)- Bosses & Undead are unaffected by Polymorphing spells.

Total: Abilities: 62 / Skills: 22--11 / Advantages: 13 / Powers: 35 / Defenses: 14 (136)

-Elves are weaker, crappier fighters than the other characters (PL 7.5 at Swordfighting & Defenses), but make up for that weakness with greater ranged firepower- Elves can cast several different kinds of spells, many of which affect entire GROUPS of enemies! Most are only at PL 8, however, but given that this is a Beat 'Em Up, having attacks that hit everyone on-screen is pretty brutal. Haste, available in the sequel, temporarily boosts the speed & fighting ability of the ENTIRE PARTY, making her extremely useful. And Conjure Elemental is apparently a top-tier ability also.
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Davies
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Re: Jab’s Builds! (Mad Predator! Alien Queen! Dungeons & Dragons!)

Post by Davies »

Lucia's design is pretty clearly influenced by Deedlit's, appropriately enough.

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Jabroniville
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Joined: Fri Nov 04, 2016 8:05 pm

Cleric

Post by Jabroniville »

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THE CLERIC (Greldon, Miles)
Role:
Fighter/Healer
PL 9 (125)
STRENGTH
2 STAMINA 3 AGILITY 3
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 2 AWARENESS 3 PRESENCE 3

Skills:
Athletics 4 (+6)
Expertise (Religion) 8 (+10)
Insight 3 (+6)
Intimidation 2 (+5)
Perception 3 (+6)
Persuasion 4 (+7)

Advantages:
Accurate Attack, Defensive Attack, Equipment 2 (Mace, Shield, Armor), Improved Defense, Improved Initiative, Power Attack, Quick Draw, Ranged Attack 5

Powers:
"Divine Spells"
"Continual Light" Affliction 8 (Will; Dazed & Vulnerable/Stunned & Defenseless/Paralyzed) (Extras: Area- 30ft. Burst, Selective, Extra Condition) (Flaws: Unreliable- 5 Spells) (24) -- [30]
  • AE: "Turn Undead" Damage 9 (Extras: Area- 60ft. Burst) (Flaws: Limited to Undead, Distracting) (9)
  • AE: "Hold Person!" Affliction 8 (Will; Dazed & Vulnerable/Stunned & Defenseless/Paralyzed) (Extras: Ranged, Multiattack, Extra Condition) (Flaws: Unreliable- 5 Spells) (24)
  • AE: "Striking" Strength-Damage +2 (Extras: Affects Others) (Flaws: Unreliable- 5 Spells) (2)
  • AE: "Cure Serious Wounds" Healing 8 (16) (Flaws: Unreliable- 5 Spells) (8)
(Greldon Spells)
      
  • AE: "Sticks to Snakes" Summon Snakes 6 (Extras: Horde, 3 Minions +3) (Flaws: Unreliable- 5 Spells, Limited to 4-6 Rounds) (24)
          
  • AE: "Holy Word" Damage 8 (Extras: Area- 30ft. Cylinder, Selective) (Flaws: Unreliable- 5 Uses) (16)
(Miles Spells)
      
  • AE: "Insect Plague" Damage 6 (Extras: Area- 30ft. Cloud +2, Selective) (Flaws: Unreliable- 5 Spells) (18)
          
  • AE: "Earthquake" Damage 8 (Extras: Area- 30ft. Burst, Selective) (Flaws: Unreliable- 5 Uses) (16)
Equipment:
"Short Mace" Strength-Damage +2 (2)
"Armor" Protection 2 (2)
"Shield" Enhanced Defenses 1 (2)

Offense:
Unarmed +10 (+2 Damage, DC 17)
Mace +10 (+4 Damage, DC 19)
Insect Plague +6 Area (+6 Damage, DC 21)
Continual Light +8 Area (+8 Affliction, DC 18)
Turn Undead +9 Area (+9 Damage, DC 24)
Hold Person +10 (+8 Ranged Affliction, DC 18)
Earthquake, Holy Word +8 Area (+8 Damage, DC 23)
Initiative +7

Defenses:
Dodge +10 (+11 Shield, DC 20-21), Parry +10 (+11 Shield, DC 20-21), Toughness +3 (+5 Armor), Fortitude +5, Will +8

Complications:
Motivation (D&D Hero)- So, getting paid, killing stuff, gaining XP, etc...
Weakness (Non-Fighter)- Non-Fighters cannot dual-wield weapons, and certain equipment is unavailable to them.
Power Loss (Hold Person)- Hold Person will not affect Undead or Bosses.

Total: Abilities: 56 / Skills: 24--12 / Advantages: 13 / Powers: 30 / Defenses: 14 (125)

-Clerics are secondary Fighters (very sub-par compared to Fighters & Dwarves, however) and primary Healers, but in this game specialize in Undead levels, where they can damage all the Undead on-screen at once, without needing any number of Spells left! Greldon & Miles have two unique spells each in Shadow Over Mystara.
Jabroniville
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Magic-User

Post by Jabroniville »

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THE MAGIC-USER (Syous, D'raven)
Role:
Squishy Wizard, Blaster
PL 10 (131)
STRENGTH
0 STAMINA 2 AGILITY 2
FIGHTING 11 DEXTERITY 5
INTELLIGENCE 4 AWARENESS 3 PRESENCE 1

Skills:
Athletics 6 (+6)
Expertise (Magic) 7 (+11)
Insight 2 (+5)
Perception 2 (+5)
Persuasion 3 (+4)
Ranged Combat (Magic) 2 (+12)

Advantages:
Accurate Attack, Defensive Attack, Equipment 1 (Staff), Improved Defense, Improved Initiative, Power Attack, Quick Draw, Ranged Attack 5

Powers:
"Arcane Spells"
"Ice Storm" Damage 7 (Extras: Area- 60ft. Burst +2, Selective) (Flaws: Unreliable- 5 Spells) Linked to Affliction 6 (Fort; Dazed/Stunned) (Extras: Area- 60ft. Burst +2) (Flaws: Limited Degree, Unreliable) (30) -- [36]
  • AE: "Cloudkill" Damage 9 (Extras: Area- 30ft. Cloud +2, Selective) (Flaws: Unreliable- 5 Spells) (27)
  • AE: "Magic Missile" Blast 6 (Feats: Accurate, Homing 2, Ricochet) (Extras: Multiattack) (Flaws: Unreliable- 5 Spells) (16)
  • AE: "Fireball" Blast 9 (Extras: Area- 30ft. Burst, Selective) (Flaws: Unreliable- 5 Spells) (Diminished Range -2) (24)
  • AE: "Lightning Bolt/Wall Of Fire" Damage 9 (Feats: Variable- Fire or Lightning) (Extras: Area- 30ft. Line, Selective) (Flaws: Unreliable- 5 Spells) (19)
  • AE: "Conjure Elemental" Summon 6 (Feats: Variable- Fire or Water) (Extras: Active) (Flaws: Unreliable- 5 Uses) (13)
  • AE: "Flesh to Stone" Affliction 8 (Dazed & Impaired/Stunned & Disabled/Transformed to Stone & Unaware) (Extras: Ranged, Extra Condition) (Flaws: Unreliable- 5 Uses) Linked to Blast 4 (Unreliable) (20)
  • AE: "Projected Image" Insubstantial 4 (Flaws: Unreliable- 5 Uses) (16)
  • AE: "Reverse Gravity" Move Object 7 (Extras: Damaging, Area- 30ft. Burst) (Flaws: Unreliable- 5 Uses) (21)
(D'raven Spells)
  • AE: "Power Word Kill" Damage 9 (Extras: Perception-Ranged +2) (Flaws: Unreliable- 5 Uses) (18)
(Syous Spells)
  • AE: "Meteor Swarm" Blast 9 (Extras: Multiattack) (Flaws: Unreliable- 5 Uses) (18)
Equipment:
"Staff" Strength-Damage +2 (2)

Offense:
Unarmed +11 (+0 Damage, DC 15)
Staff +11 (+2 Damage, DC 17)
Ice Storm +7 Area (+7 Damage & Affliction, DC 22 & 16)
Magic Missile +14 (+6 Ranged Damage, DC 21)
Fireball, Cloudkill & Lightning Bolt +9 Area (+9 Ranged Damage, DC 24)
Flesh to Stone +12 (+8 Ranged Affliction & +4 Ranged Damage, DC 18 & 19)
Power Word Kill -- (+9 Perception-Ranged Damage, DC 24)
Meteor Swarm +11 (+9 Ranged Damage, DC 24)
Initiative +9

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +2, Fortitude +4, Will +8

Complications:
Motivation (D&D Hero)- So, getting paid, killing stuff, gaining XP, etc...
Weakness (Non-Fighter)- Non-Fighters cannot dual-wield weapons, and certain equipment is unavailable to them.

Total: Abilities: 56 / Skills: 22--11 / Advantages: 12 / Powers: 36 / Defenses: 16 (131)

-The Magic-User is arguably the most powerful character in Shadow Over Mystara, but is also the most difficult to play. His spells require an advance knowledge of the game in order to use the right spell at the right time, and he's also extremely vulnerable to damage- his Hit Points are the lowest, and he wears no armor. As such, he's the only PL 10 character in the party, but a weakling PL 6.5 to Defense and with his melee weapon. Better use that "Insubstantial" power.
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Sidious
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Re: Jab’s Builds! (Mad Predator! Alien Queen! Dungeons & Dragons!)

Post by Sidious »

hmmm, seems to me that these could be used in write-ups of Record of Lodoss War anime.
In itself Lodoss is a pretty generic D&D game. The big thing would be the gigantic, kaiju dragons (say what you want about the series, they got dragons right).
Jabroniville
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Thief

Post by Jabroniville »

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For some reason, this characters is popular in fanart.

THE THIEF (Moriah, Shannon)
Role:
Agile Fighter, Trickster, Miss Fanservice
PL 9 (128)
STRENGTH
1 STAMINA 3 AGILITY 6
FIGHTING 12 DEXTERITY 6
INTELLIGENCE 1 AWARENESS 3 PRESENCE 3

Skills:
Acrobatics 6 (+12)
Athletics 10 (+11)
Deception 4 (+7)
Expertise (Thief) 9 (+10)
Insight 3 (+6)
Perception 6 (+9)
Sleight of Hand 4 (+10)
Stealth 6 (+12)

Advantages:
Accurate Attack, Agile Feint, Defensive Attack, Equipment 2 (Short Sword, Sling), Improved Defense, Improved Initiative, Power Attack, Quick Draw, Ranged Attack 5, Uncanny Dodge

Powers:
"Thief" Enhanced Skills 4: Perception +4 (+13) (Flaws: Limited to Detecting Traps or Treasure) [1]
"Double Jump" Leaping 1 (15 feet) [1]
"Sneak Attack" Strength-Damage +2 (Feats: Variable- Any Weapon) (Flaws: Limited to Distracted/Unaware Opponents) [2]

Equipment:
"Short Sword" Strength-Damage +2 (Feats: Improved Critical) (3)|
"Sling" Blast 3 (6)

Offense:
Unarmed +12 (+1 Damage, DC 16)
Short Sword +12 (+3 Damage, DC 18)
Sneak Attack +12 (+5 Damage, DC 20)
Sling +11 (+3 Ranged Damage, DC 18)
Initiative +10

Defenses:
Dodge +13 (DC 23), Parry +15 (DC 25), Toughness +3, Fortitude +4, Will +7

Complications:
Motivation (D&D Hero)- So, getting paid, killing stuff, gaining XP, etc...
Weakness (Non-Fighter)- Non-Fighters cannot dual-wield weapons, and certain equipment is unavailable to them.

Total: Abilities: 70 / Skills: 48--24 / Advantages: 15 / Powers: 4 / Defenses: 15 (128)

-The only other female character, the Thief is a class I never cared for in D&D (I just never got into the whole "Deathtrap" aspect of gaming or even superheroics- it's too impersonal and silly. How many deathtraps were there in REAL castles or dungeons?). I even hated it in Fire Emblem when you were forced to take one. In this game, the Thief is kind of the "Weak But Quick Fighter", and has a good Sneak Attack, plus the ability to steal great amounts of treasure, and strike enemies into dropping items, many of which can help your party. So they're not the best fighters (PL 7.5-8 for the most part), but their defenses are good, and they're good assisters.
Last edited by Jabroniville on Tue Oct 04, 2022 7:40 pm, edited 2 times in total.
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Davies
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Re: Jab’s Builds! (Mad Predator! Alien Queen! Dungeons & Dragons!)

Post by Davies »

A way out here, they got a name for wind and rain and fire
The rain is Jack, the fire's Joe, and they call the wind Moriah ...

I believe that deathtrap dungeons start with H. Rider Haggard's King Solomon's Mines, though the only trap there is the one that imprisons the protagonists in the mines from which they then have to escape. Anyway, Haggard influenced Howard, who threw a number of traps into Conan stories where he was engaged in burglary.
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Re: Jab’s Builds! (Mad Predator! Alien Queen! Dungeons & Dragons!)

Post by catsi563 »

sane stories influenced Indiana Jones later in Raiders of the Lost ark
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

Showdown at the Litterbox

Catsi stories
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Ares
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Re: Jab’s Builds! (Mad Predator! Alien Queen! Dungeons & Dragons!)

Post by Ares »

Yeah, death traps were kind of a big thing in pulp fiction and film serials of the time. It was an easy way to have a cliffhanger if the character was about to walk into something dangerous or was on trap they needed to escape from. The 66 Batman series had a ton of these.
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Shock
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Re: Thief

Post by Shock »

Jabroniville wrote: Tue Oct 04, 2022 6:58 pm
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I love the look on her face in this one. "Really? You're not going to give me a shirt?"
Jabroniville
Posts: 24801
Joined: Fri Nov 04, 2016 8:05 pm

D&D Bosses

Post by Jabroniville »

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BOSSES
Role:
Stage Bosses
PL 9 (89)
STRENGTH
6 STAMINA 8 AGILITY 2
FIGHTING 10 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Athletics 2 (+8)
Intimidation 8 (+8)
Perception 4 (+4)

Advantages:
Accurate Attack, All-Out Attack, Close Attack 2, Fast Grab, Improved Critical (Unarmed), Improved Hold, Power Attack, Takedown 2

Offense:
Unarmed +12 (+6 Damage, DC 21)
Initiative +2

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +8, Fortitude +8, Will +6

Complications:
Motivation (EEEEEEEEEVIL)

Total: Abilities: 58 / Skills: 14--7 / Advantages: 10 / Powers: 0 / Defenses: 14 (89)

-The Bosses in this game are INCREDIBLE- just huge, monstrous beasts of extremely varied appearance. Many have Growth, but I left that out for the purpose of these, as their stats are largely unchanged. The second game replicates most of the first one's Bosses (making the Red Dragon the FINAL Boss), but includes a couple more Dark Elves, and a Chimera.

OGRE- PL 9 (89):
-The Baseline Boss in the game.

DISPLACER BEAST- PL 10 (105): Claws +1 (Accurate), Defenses +2, Speed 1, "Six Legs" Extra Limbs 2, "Animal Senses" Senses 3 (Low-Light Vision, Extended & Acute Scent), "Copy" Illusion 4 (Limited to Displacer Beast Image) [16]
-D&D's iconic mid-level monster, the Displacer Beast creates a copy to fool the players

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MANTICORE- PL 10 (99): Claws & Tail +1 (Reach, Accurate), Leaping 2, Speed 2, "Animal Senses" Senses 3 (Low-Light Vision, Extended & Acute Scent) [10]
-A large, charging monster.

TROLL- PL 9 (105): Regeneration 8 [16]
-The Troll always regenerates the killing blow, so long as you fail to use fire. If you take long enough, some helpful allies will throw fire on it FOR you.

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BLACK DRAGON/GREEN DRAGON- PL 11 (121): Claws +3 (Accurate 2, Reach 2), STAMINA 10, Mass +2, "Breath Weapon- Acid" Damage 10 (Line) (Unreliable), Flight 4 (Winged), Senses 4 (Low-Light Vision, Acute & Extended Scent, Extended Hearing) [32]
-!!!!! They really have DRAGONS as Stage Bosses! Well, it IS called Dungeons & DRAGONS, but it's still a shocker to see such beasts in a mere Beat 'Em Up. The sequel includes another one, plus a Green Dragon with a more smog-like Breath Weapon (that nonetheless has the same stats).

DARK ELF- PL 11 (117): ST 4, STA 4, FIGHTING 16, Dodge +4, Sword +2, Armor +2, "Sleep" Ranged Affliction 9, "Speed" Fighting +4, "Invisibility" Concealment, "Hold Person" Ranged Affliction 9, "Lightning Bolt" Line Damage 9, Teleport [28]
-Completely different, the Dark Elf is a magically-gifted agile fighter who leaps off the edge of the screen like Vega.

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FLAME/FROST SALAMANDER- PL 10 (107): Claws & Tail +1 (Reach, Accurate), Spear +1 (Reach 2), Leaping 2, Speed 2, "Animal Senses" Senses 3 (Low-Light Vision, Extended & Acute Scent), Immunity 5 (Flame/Cold Damage), Movement (Slithering) [18]
-The Salamanders are in the sequel, acting like mid-level Monsters.

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BEHOLDER- PL 9 (134): FIGHTING 12, STAMINA 10, Flight 2 (Low Ceiling), "Central Eye" Nullify Magic 10 (Area), "Sleep" Ranged Affliction 10, "Petrify" Ranged Affliction 10 (Extra Condition), "Cause Serious Wounds" Blast 10, "Telekinesis" Move Object 8 (Damaging) [45]
-Yes, really- a BEHOLDER.

RED DRAGON (FLAMEWING)- PL 12 (125): ST 9, STAMINA 12, FIGHTING 12, Claws +3 (Accurate 2), Mass +5, Immunity 5 (Fire Damage), "Breath Weapon- Fire" Damage 12 (Cone) (Unreliable), "Fireball" Blast 8, "Suck In Air" Move Object 6 (Limited to Towards Him), Flight 4 (Winged), Senses 4 (Low-Light Vision, Acute & Extended Scent, Extended Hearing) [55]
-Even more powerful than the Black Dragon, Flamewing is considered the most difficult enemy in the game.

DEIMOS- PL 9 (163): No STAMINA, FIGHTING 12, Dodge +2, Protection 12, "Extendable Staff" Damage +4 (Reach 4), Immunity 2 (Blinding), Flight 5, Immunity 30 (Fort. Effects), Illusion 8, "Fire Shield" Burst Damage 8, Teleport 6, "Meteor Swarm" Blast 10 (Multiattack), "Fireball" Burst Blast 8, "Lightning Bolt" Line Damage 10 [74]
-Deimos is an evil Lich, and the Final Boss of the game. Presumably his Mental Abilities are also pretty high, and he'd have the "Magic" Skill, but his only purpose in the game is to be a thing to hit.
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Encanto

Post by Jabroniville »

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ENCANTO (2021):
Written by:
Jared Bush, Byron Howard, Charise Castro Smith, Jason Hand, Nancy Kruse, Lin-Manuel Miranda

-Coming out on the tail end of 2021 was Disney's second animated release that year (the long-delayed Raya and the Last Dragon tumbled out and died earlier), which had been long-hyped since it had songs written by new Disney wunderkind, Lin-Manuel Miranda, the writer/creator of Broadway's mega-smash Hamilton. The story would feature Latino characters, and was initially hyped as starring "Disney's First Latina Princess" (annoying fans of Elena of Avalor), though this was evidently dropped or just misrepresented from the truth. What we got instead was a story about a magically-created enclave with a family full of people who had magical "Gifts"... but the star was the one member who didn't get one.

A lot of planning stuff was tossed out in the early phases- initially the story was to be based around multiple generations and told over 100 years, the characters would leave their enclave and enter the modern world in 1950s Latin America, Isabela had a secret dwarfish nerd boyfriend, etc.- but ultimately everything was centered back on nothing more than the family and their relationships with each other. And the core plot itself would be revolving around "Generational Trauma". This put in pretty strongly into the Latin-hemisphere, as the first arrivals from those countries to the U.S. tend to have escaped horrible violence, and many of those still living in those countries live with it as well. And here, the nemesis itself is the manifestation of that violence... the trauma felt by the family's grandmother.

So the plot is that many years ago, the family's "Abuela" (Grandmother) was happily married to her husband, but was chased away by an army (the omnipresent "violence" in many Latin American countries- this is unexplained and merely a given in the plot that soldiers came and hunted everyone). Tragically, her husband died trying to save her from the soldiers while she was pregnant... but a magical candle suddenly burst to life, blasting the soldiers away and protecting the girl and all the people around her with a magically-separated enclave away from outside forces. Now, two generations later, her triplets have grown and two have families of their own... and every single member of the family is given a magical "Gift" when they reach a certain age. Super-Hearing, Communing With Animals, Super-Strength, Plant Growth, Metamorphosis, Future Sight, Super-Healing (the most mom-like power ever, done via COOKING) and Weather Control. All except Mirabel, the second-youngest child... who didn't get anything, and is thus an outsider pitied by the other people in the community, and a worry to her family.

Mirabel naturally hates this about herself, but tries to blow it off. Of course it's all a lie, and she sings a song Waiting For A Miracle about her desire to be seen as important by her family. The movie makes it clear some of them adore her- her parents are never anything but proud of her (her father is powerless too, after all), and scold Abuela for being hard on her. She has a good relationship with her cousins, especially the youngest (who fears that he himself will not have a Gift, either). But it's clear that their magical home ("Casita", which can respond to and understand the family and literally shapeshift to their needs and wishes) is now suffering- CRACKS are forming. And Abuela seems to be in denial about it. Mirabel tries to help, but Abuela clearly sees her as a pain in the ass (or worse, a disgrace and disappointment), and she has to discover the secret as to why.

But it's true- their powers are fading. Sister Luisa's vast strength is fading, leaving her bereft. Mirabel ends up finding her uncle Bruno living in the walls of Casita, and his powers of Prophecy have revealed that she would either save or break their family and home- fearing what this might make people think of Mirabel, Bruno had shattered his prophetic vision (manifesting via a plate) and hidden away, as he himself had always felt like a pain to the family, too. But Mirabel starts fixing things via repairing her relationship with her "Mean Girl" sister Isabela... until the cracks EXPLODE during a huge argument with Abuela.

Abuela Runs This Show:
The movie ends up being a very emotional, though funny, showcase of these people. There's no fighting and hardly any violence at all- in fact, Abuela seems mostly harmless, if a bit stiff and "ugh this girl is annoying". But the movie peels it all back and gives you the full story in a rather brilliant manner, making it clear that Abuela's harsh personality and clear disappointment in Mirabel, the movie's heroine, has had a profound effect on her self-image, as she's desperately unhappy and feels she isn't wanted and doesn't belong. A great subtle moment sees the youngest boy in the family ask for Mirabel's hand to take him to his special door (which will unlock his Gift)... and you see this great worried frown cross Abuela's face, as you see clearly just how much worry and disgrace she feels about Mirabel. Like "oh no- not HER".

Moreover, even the "Favored Grandchildren", all of whom have amazing gifts, are ALSO suffering because of Abuela- the overwhelming power she holds over the family (apparently this is legit common in Latino households- Abuelas are the gods of the family) makes them all trip over themselves to please her, and most of them are cracking under the pressure (Luisa literally has a song called Surface Pressure talking about being the strong one and how it's breaking her)- even "Perfect Isabela" has constructed a perfect, poised FAKE persona to hide the person she really is, all to please Abuela. And her own son, Bruno, has fled because he felt he was hurting the family, even though he adored them- Abuela darkly says he just abandoned them.

And then the movie brilliantly spins it around at the breaking point- Mirabel snaps at Abuela ("I'll never be GOOD ENOUGH for you, will I?"), which causes Casita to crumble and erupt, depowering the entire family. Mirabel now runs away in sorrow, having proven the darker version of the Prophecy correct... but Abuela is the one that finds her. And Abuela re-tells the story about her husband dying, and the scene is replayed... but we see just HOW MUCH this hurt her to lose her husband. Like, the original version was just him being run down by the soldiers and her doing a slight "oh no" face in the original telling... but now we see her full, heart-wrenching SCREAM as the man she loves is taken from her. And we sort of realize WHY she's done all this, and why she put so much pressure on the others. She was left to raise triplets by herself. She had to deal with their super-powers, then the growing family... then the fear of what happened when Mirabel was born without a Gift. And it's clear that she allowed her disappointment and fear cloud her relationship with the girl, which is what led to the cracks in the foundation of Casita in the first place. So while Abuela was the antagonist, they showed us WHY she was that way, and even showed us the full breadth of her trauma from the beginning.

And then the movie even brings all the townspeople (most of whom are depicted as random backgrounders at best, and annoyances at worst- many are Bruno's harshest critics, as nobody liked his predictions coming true) to help the family rebuild their home. Everone accepts that they can go without powers, as the people admit the family was so great to THEM, they should at least give something back and now help them out... and the final brick of course re-energizes Casita with full power, and everyone's Gifts return. The classic "Happy Ending", with the family repairing their own relationships & bonds being the literal means to repair their home. WOO YAY I UNDERSTAND SYMBOLISM!

Encanto Overall:
-The movie has fantastic animation and some wonderful character designs- Mirabel is ridiculously colorful and an endearing design, Luisa is utterly unique in Disney canon (this massive, hulking female character), Isabela is your "Disney Princess" in appearance, and more. I love the "Madrigal Nose"- most of the women have these longer, large-bridged noses (vaguely Indian in shape).

And the characterization is great. Like a musical, they have to introduce these characters quickly and tell "whole stories" via song so you get it all. This is perfectly done, with Luisa cracking under the pressure to be "the strong one", Isabela feeling joy at not having to be perfect, Pepa and her husband bickering but he just keeps trying to lull her down via romance ("THUNDER!!!!" "You telling the story or'm I?" "I'm sorrya mi vida go ONNNNNNNNN..."), and more. Many of the songs are excellent- Mirabel's signature song is a great "I Want" number that's unfortunately overshadowed so badly by the ensemble number We Don't Walk About Bruno.

The ridiculously colorful animation and scenery is another great reason to watch- Isabela's powers create a ton of coloration, and the morphing Casita is a great set-piece (they almost NEVER leave the home for the duration of the movie, in fact). There are so many subtle tics and hints of things here and there- it really suits the movie to be seen on Disney+ and DVD, where you can pause and re-watch scenes to pick up all the little nuances- like when Isa sings about Bruno's wonderful prediction about how perfect her life would be... and you can see Mirabel just GRIMACING with the most annoyed, frowning expression ever in the background, because she finds this all incredibly annoying.

RECEPTION & LEGACY:
-The movie didn't do the best at first- it was considered to have "bombed" with disappointing sales, as nearly every animated movie has done since Frozen II (the pandemic has been extra-harsh on family movies). However, it got new life on Disney+, with the song We Don't Talk About Bruno becoming a smash hit- the biggest since Let It Go (not as omnipresent, but it reached one spot higher on the charts). It's the most "Lin-Manuel Miranda" song ever, as a variety of characters sing their version of Bruno's predictions to them. It ends with this huge assortment of characters trailing by, singing their own verses over one another.

The movie ultimately has been Disney's most-liked film since Frozen II, and hit a ton of memes very quickly. Memes about the muscular Luisa being a popular doll choice unexpectedly (over the princessy Isabela) hit, and a lot of Latinos I saw reviewing the film kind of laughed at the way the story panned out, joking that "in real life Abuela would have 100% have slapped Mirabel" and "No Abuela would ever apologize for destroying her family with her internalized trauma". Which... really tells you a lot about how this movie captured that feeling.

Mirabel is a meetable character, but only in California so far- it remains to be seen if we'll see other aspects of it, but toys sell well. Though they kinda didn't have as many due to lowered expectations post-pandemic, never mind Hasbro losing the license for Disney girls' toys back to Mattel right as the movie came out, thus killing new releases for months.
Last edited by Jabroniville on Fri Oct 14, 2022 4:42 am, edited 1 time in total.
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OwOMotaros
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Re: Encanto

Post by OwOMotaros »

Jabroniville wrote: Wed Oct 05, 2022 6:33 am Image
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ENCANTO (2021):[/i]
Written by:
Jared Bush, Byron Howard, Charise Castro Smith, Jason Hand, Nancy Kruse, Lin-Manuel Miranda
I'm pretty excited for these builds. I haven't actually gotten around to watching the movie (I've always been more of a DCOM/Disney Channel Sitcom kid than a Disney/Disney-Pixar Animation kid), but all the images I've seen are amazing-looking, and your Disney builds are always great reads. Can always feel the pure nerd-passion beneath them.
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catsi563
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Re: Jab’s Builds! (Mad Predator! Alien Queen! Dungeons & Dragons!)

Post by catsi563 »

Loved Encanto

it was very much implied that the reason Mirabel was not given a gift like the others was because of the way abuela was abusing the others. Shed lost sight of the love of the family and was using them. Luisa was expected to just shoulder the weight of the world and ALWAYS be useful. Isabel expected to always be perfect. and so on. Brunos gift was so badly misunderstood that Abuela basically tried to hide him from the world at large so he wouldnt cause problems for the others.

it was only at the end that she realized how far off the reservation shed gone and restored her bond with Mirabel that Casita was restored and mirabel given her true gift which was casita itself
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Jabroniville
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Mirabel

Post by Jabroniville »

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Fanart by Charlize-Artz & Waterbendergirl96.

MIRABEL MADRIGAL
Played By:
Stephanie Beatriz
Role: The Main Character, The Loner, The Powerless One

-The nerdy-looking, teenaged Mirabel is the central character to Encanto, appearing in nearly every scene. The only child in the family born powerless, she's careful to blow it off to others (including helping her little cousin get over his fright about being powerless), but secretly, desperately longs for a "miracle" via a hell of an "I Want" song. She has a great design- curly hair, a broad nose and big glasses make her look like an "Everygirl" type, but the dress is insanely colorful (she's the least monochromatic cast member for a reason), with her swirling skirt being a character into itself almost. Her voice breaking as the fireworks go off behind her- "I'm READY! Go on- I'm READY! I've been selfless and steadfast and steady!" waiting for her miracle is a great moment.

-Mirabel ultimately shows her true "gift" (though the movie cleverly never gives her a magical one- it'd be too easy and break the "You don't need a Gift" moral), in that she can bring the family back together: She helps Luisa admit to herself that it's okay to cry and need help sometimes. Her ability to antagonize the perfect, poised Isabela causes her to break her "perfection" and create an asymmetrical cactus that makes her realize that even the odd things are "beautiful", and she doesn't need to be perfect all the time (Mirabel, in attempting to just do a bland hug to Isa to soften the cracks in Casita, inadvertently creates a REAL understanding between the sisters). And she discovers the hidden Bruno within the walls of Casita, and realizes how much he misses and loves his family, and brings him back (defending him to Abuela). And though she claps back against her grandmother for putting all this pressure on everybody and breaking Casita herself, Mirabel also realizes the depths of trauma Abuela had to deal with all on her own, and finds herself able to forgive and repair their home.

-A lot of people were really impressed with Stephanie Beatriz, who was NOT using her natural speaking voice as the gruff, deadpan Rose on Brooklyn 99. She has a raspy voice and sounds a lot younger, and really gets some emotion out of Mirabel's talks with Abuela and others ("Bruno LOVES this family!" she snaps at Abuela). She got a good song, but unfortunately it got kind of forgotten.
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