MANTAZZ
Role: Killer Alien
Time Period: 4002 A.D. (Alien World/Futuristic Earth)
PL 8 (105)
STRENGTH 3
STAMINA 3
AGILITY 5
FIGHTING 10
DEXTERITY 2
INTELLIGENCE -1
AWARENESS 1
PRESENCE -2
Skills:
Acrobatics 3 (+8)
Athletics 7 (+10)
Close Combat (Unarmed) 2 (+13)
Expertise (Survival) 9 (+10)
Intimidation 9 (+7)
Perception 6 (+7)
Advantages:
Close Attack 1, Evasion, Fearless, Improved Critical (Helicopter Secare), Improved Critical (Eye Beam), Ranged Attack 8, Startle
Time Killers Fighting Style:
All-Out Attack, Defensive Roll (Block), Extraordinary Effort (Death Move), Fast Grab, Improved Critical (Chosen Weapon) 2, Improved Disarm, Improved Hold, Improved Smash, Power Attack (Death Moves), Quick Draw
Powers:
Immunity 1 (Aging) [1]
Senses 1 (Low-Light Vision) [1]
"Helicopter Secare- Spinning Blade" Strength-Damage +2 (Extras: Multiattack 5) (Flaws: Distracting) Linked to Affliction 5 (Toughness; Dazed & Impaired/Stunned & Disabled) (Extras: Extra Condition) (Flaws: Limited Degree) (8) -- [11]
- AE: "Eye Beam" Blast 4 (Reduced Defenses -2, Diminished Range -1) (3)
- AE: "Arm Blades" Strength-Damage +2 (Feats: Split) (3)
- AE: Flight 2 (Flaws: Winged) (2)
Offense:
Unarmed +13 (+3 Damage, DC 18)
Arm Blades +11 (+5 Damage, DC 21)
Eye Beam +10 (+4 Ranged Damage, DC 19)
Helicopter Secare +11 (+5 Damage & Affliction, DC 20 & 15)
Initiative +9
Defenses:
Dodge +8 (DC 18), Parry +10 (DC 20), Toughness +3 (+4 D.Roll), Fortitude +5, Will +5
Complications:
Motivation (Becoming the Ultimate General)
Weakness (Predictability)- These fighters cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they try the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to their Active Defenses in that round. All will decrease by 2 every successive round the same move is done.
Total: Abilities: 42 / Skills: 36--18 / Advantages: 14 + 9 / Powers: 13 / Defenses: 9 (105)
-haha, okay- full points for Mantazz. This here is a lanky, long-limbed purple ALIEN with claws for hands, and definitely stands out amongst the boring historical figures and generic Mooks. I mean, he's not TOTALLY wild, but he looks very unique. Mantazz is part of a race of aliens that either invaded Earth or rose up from a radioactive forest in the 40th Century or so- they are insect-like beings that feed humans to their young and have blades for hands and the ability to spit paralytic acid and shoot eye-beams. All humans sent there to investigate or exterminate never returned, or came back mutated and insane.
-Finally, the Mantazz left this "Overzone" and started migrating across the Earth. Very few weaknesses were found against the powerful creatures (which bred so rapidly that young became full adults in twelve days and lived forever), and the human race seemed near-extinction- humanity discovered they would always replenish as long as the Queen bred, and so tried to kill her. A hundred of the best warriors descended into the Overzone, with a dozen surviving to reach her gestation chamber- they only witnessed the Queen talking to an unknown dark energy form, then both disappeared. The Mantazz fell into chaos and disarray after this, and humanity bounced back, exterminating almost all of them. Eventually, Man & Mantazz learned to coexist.
-Mantazz here, which may actually be the aforementioned Queen, actually has a variety of powers, as well as in-born Arm Blades (not that it really matters in the video game, as nobody can be disarmed without lopping off the whole lime ANYHOW)- it can even fly! Granted, other attacks aren't able to be utilized, but this effectively halts your enemy's momentum and buys you some time.