Jab’s Builds! (Miss Piggy! The Swedish Chef! Sweetums! Gonzo!)

Where in all of your character write ups will go.
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KorokoMystia
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Re: Jab’s Builds! (Sonic! Tails! Bunny! Princess Sally! Amy Rose!)

Post by KorokoMystia »

Yeah, the graphics in Sonic Adventure..haven't aged the best, at least the talking animations. It doesn't help that the voice dubbing doesn't remotely match the lip flaps (a common dubbing issue). That, and the rereleases and ports somehow managed to add even MORE bugs and graphical issues.
Jabroniville
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Joined: Fri Nov 04, 2016 8:05 pm

Fang the Sniper

Post by Jabroniville »

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FANG THE SNIPER (aka Nack the Weasel)
First Appearance:
Sonic The Fighters (1996)
Role: Treasure Hunter, Gadgeteer
PL 7 (119)
STRENGTH
2 STAMINA 3 AGILITY 5
FIGHTING 8 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 3 PRESENCE 2

Skills:
Acrobatics 5 (+10)
Athletics 8 (+9)
Close Combat (Unarmed) 4 (+12)
Expertise (Treasure Hunter) 8 (+10)
Insight 3 (+6)
Investigation 3 (+6)
Perception 5 (+8)
Stealth 3 (+8)
Technology 5 (+7)
Vehicles 8 (+12)

Advantages:
Equipment 5 (Marvelous Queen Airbike, Popgun- Blast 4), Fast Grab, Grab Finesse, Improved Critical (Unarmed), Improved Defense, Improved Initiative, Improved Trip, Power Attack, Ranged Attack 6

Offense:
Unarmed +13 (+1 Damage, DC 16)
Thrown Bombs +8 (+6 Ranged Damage, DC 21)
Popgun +10 (+4 Ranged Damage, DC 19)
Initiative +9

Defenses:
Dodge +13 (DC 23), Parry +13 (DC 23), Toughness +3, Fortitude +5, Will +5

Complications:
Motivation (Greed)- Fang wants the Chaos Emeralds in order to sell them.
Responsibility (Overconfident & Cowardly)- Fang tends to underestimate his opponents, and will flee as soon as he's stymied in a fight.

Total: Abilities: 58 / Skills: 52--26 / Advantages: 18 / Powers: 0 / Defenses: 17 (119)

-A purple wolf-like character who debuted for the Sonic Game Gear series, Fang the Sniper is half-jerboa, half-wolf and a treasure hunter from a mysterious alternate dimension, who wants the Chaos Emeralds for his own greed. Naturally, Sega of America named him "Nack the Weasel" (he was called "Nack" in the planning by Sega of Japan, but when "Knuckles" was created, the name was changed to avoid the similarity). He proved memorable enough to get a spot in Sonic The Fighters, later racing games, and more, but isn't a major character overall. He's an average fighter overall, but in other games, he can kind of have just about any kind of gear on his flying bike, like missiles or whatever.
Jabroniville
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Dr. Robotnik

Post by Jabroniville »

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DOCTOR IVO ROBOTNIK (aka Dr. Eggman)
Role:
The Big Bad, Mad Scientist
PL 5 (104), PL 6 (104) Scientist
STRENGTH
2 STAMINA 4 AGILITY 2
FIGHTING 5 DEXTERITY 3
INTELLIGENCE 8 AWARENESS 4 PRESENCE 3

Skills:
Deception 3 (+6)
Expertise (Science) 8 (+16)
Insight 2 (+6)
Intimidation 5 (+8)
Perception 2 (+6)
Technology 8 (+16)
Vehicles 8 (+11)

Advantages:
Benefit 5 (Ruler of Mobius or Something), Equipment 5 (Whatever), Ranged Attack 7, Ultimate Technology Skill

Offense:
Unarmed +5 (+2 Damage, DC 17)
Initiative +2

Defenses:
Dodge +5 (DC 15), Parry +5 (DC 15), Toughness +4, Fortitude +5, Will +6

Complications:
Motivation (Power)
Enemy (Sonic the Hedgehog)

Total: Abilities: 62 / Skills: 36--18 / Advantages: 18 / Powers: 0 / Defenses: 6 (104)

-Dr. Robotnik is Sonic's own personal King Koopa, and like that illustrious nemesis of Italian plumbers, Robotnik had two different names before permanently adopting his original one- in Japan, he is known as Dr. Eggman, while the West named him Robotnik for years, though you'll just as often see "Eggman" now. Now personally, I am 100% AGAINST that decision, as "Dr. Eggman" is quite possibly the only villain name in the universe shittier than Count Dooku.

-Robotnik was a big ol' douche in the TV series, which actually made him a rather menacing big fat guy- he's already TAKEN OVER the world of Mobius, and so the heroes were resistance fighters against him. In the video games, however, he just kinda grabs animals and shoves them into robot suits ("Badniks"), and fights Sonic at the end of every level, usually in some sort of robotic contraption. Though I'm not a big fan, you can't deny his iconic status and the fact that he's considered one of the most DESPICABLE villains in gaming.

-Robotnik is more or less a generic Mad Scientist with not a lot else to him, but in the Saturday Morning universe/Archie-verse, he's a world leader with tremendous personal power. In the games, he's more or less just a guy in a tank or airplane or something- generally not even a big challenge to defeat, especially if the player's good at repeatedly bouncing. So his gear is usually just "Whatever" with a Blast and decent Toughness, I dunno. Least interesting stuff in the world to stat.
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KorokoMystia
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Re: Jab’s Builds! (Sonic! Tails! Bunny! Princess Sally! Amy Rose!)

Post by KorokoMystia »

Robotnik's villainous attitude in the comics leaves even Dr. Wily taken aback:
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Wily might want to "show them all" and take over the world, but he doesn't want Dr. Light dead.
Jabroniville
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Metal Sonic

Post by Jabroniville »

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METAL SONIC
Role:
Mirror Image Villain
PL 11 (207)
STRENGTH
5 STAMINA -- AGILITY 8
FIGHTING 8 DEXTERITY 4
INTELLIGENCE 3 AWARENESS 3 PRESENCE 0

Skills:
Acrobatics 3 (+11)
Athletics 10 (+12)
Close Combat (Unarmed) 2 (+10)
Close Combat (Spin Dash) 4 (+12)
Deception 2 (+6)
Insight 2 (+5)
Investigation 4 (+7)
Perception 5 (+8)

Advantages:
Agile Feint, Defensive Attack, Evasion 2, Fearless, Great Endurance, Improved Critical (Spin-Dash), Improved Initiative 2, Move-By Action, Power Attack, Second Chance (Falling), Startle, Takedown 2, Ultimate Speed Check

Powers:
Speed 9 (1,000 mph) [9]
Immunity 2 (Slam Damage) [2]

"Spin Dash"
"Dash Through Mooks" Damage 7 (Extras: Area- 120ft. Shapeable +3) (Flaws: Limited to Through Distance Travelled) (21) -- [23]
  • AE: Damage 6 (Feats: Accurate) (Flaws: Limited to While Running) (4)
  • AE: "Spin Jump" Strength-Damage +2 (Feats: Accurate) (3)
Leaping 3 (60 feet) [3]
Movement 3 (Wall-Crawling 2, Water-Walking) (Flaws: Limited to While Moving) [3]

"Killer Robot"
Immunity 30 (Fortitude Effects) [30]
Protection 8 [8]

"V. Maximum Overdrive Attack"
Speed +2 (4,000 mph) (Flaws: Fades) [1]
"Ring Spark Field" Energy Aura 8 (Reduced Speed -3) (29) -- [30]
  • AE: Energy Aura 6 (Flaws: Fades) (19)
Offense:
Unarmed +10 (+5 Damage, DC 20)
Spin Jump +12 (+7 Damage, DC 22)
Spin Dash +13 (+9 Damage, DC 24)
Dash Through Mooks +7 Area (+7 Damage, DC 22)
Ring Spark Field +10 (+8 Damage, DC 23)
Maximum Overdrive +10 (+6 Damage, DC 21)
Initiative +16

Defenses:
Dodge +13 (DC 23), Parry +14 (DC 24), Toughness +8, Fortitude --, Will +6

Complications:
Obsession (Destroying Sonic)

Total: Abilities: 52 / Skills: 32--16 / Advantages: 16 / Powers: 109 / Defenses: 14 (207)

-Well you knew Sonic was gonna get a Mirror Image Villain before long. Metal Sonic was a recurring baddie in Sonic the Hedgehog CD, the Killer App of the Sega-CD. The game is considered very good... unfortunately, very few people bought the Genesis add-on. Though it promised a lot, the new system really only offered some upgraded games with slightly-better graphics or more features (like WWF Rage in the Cage, which was just Royal Rumble with a bigger roster and WORSE match choices!), some awful Full Motion Video sequences (in poorer quality than you'd get on a video tape), and several VERY poorly-thought-out games. While it had the anime-style RPG Lunar (a big introduction to anime for a lot of Western fans) and the Blade Runner-like detective drama Snatcher, these were niche games that wouldn't appeal to the masses so much

-Metal Sonic actually doesn't appear in any Genesis games- instead, he starts popping up in random peripherals and Next Gen systems. His status in the franchise is rather minimal aside from being another Boss besides Robotnik, but he's still a recurring nemesis.

-Metal Sonic is basically an upgraded Sonic with a few Aura attacks and boosted speed.
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Knuckles

Post by Jabroniville »

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KNUCKLES THE ECHIDNA
Role:
Animal With Attitude, Bad-Ass Rebel-Type
PL 10 (153)
STRENGTH
6 STAMINA 5 AGILITY 6
FIGHTING 10 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 3 PRESENCE 1

Skills:
Acrobatics 4 (+10)
Athletics 8 (+14)
Close Combat (Unarmed) 4 (+14)
Deception 4 (+5)
Insight 2 (+5)
Investigation 4 (+7)
Perception 5 (+8)
Stealth 1 (+7)

Advantages:
All-Out Attack, Evasion, Fearless, Diehard, Great Endurance, Improved Critical (Punch), Improved Initiative, Improved Smash, Power Attack, Takedown 2

Powers:
Speed 6 (120 mph) [6]
Immunity 2 (Slam Damage) [2]
"Golden Rings" Protection 2 (Flaws: Source- Rings) [1]

"Spin Dash"
"Dash Through Mooks" Damage 7 (Extras: Area- 120ft. Shapeable +3) (Flaws: Limited to Through Distance Travelled) (21) -- [22]
  • AE: "Spin Jump" Strength-Damage +2 (Inaccurate -1) (1)
Leaping 3 (60 feet) [3]
Movement 1 (Wall-Crawling) [2]

Offense:
Unarmed +14 (+6 Damage, DC 21)
Spin Jump +12 (+8 Damage, DC 23)
Dash Through Mooks +7 Area (+7 Damage, DC 22)
Initiative +10

Defenses:
Dodge +12 (DC 22), Parry +13 (DC 23), Toughness +5 (+7 w/ Golden Rings), Fortitude +7, Will +8

Complications:
Enemy (Robotnik/Eggman)
Responsibility (Guardian the Master Emerald)

Total: Abilities: 74 / Skills: 32--16 / Advantages: 11 / Powers: 36 / Defenses: 16 (153)

-Knuckles debuted to a LOT of fanfare in Sonic 3, to the point where he rapidly stole the spotlight from every other character in the franchise- his bad-ass sneer, his spiked knuckles, his dreadlocks... these all gave the impression this monotreme was a CLASSIC "Poochie"- designed by a committee to appear as cool as humanly possible (his initial name was gonna be "Dreds", and he spoke with a Jamaican accent). Initially an antagonist that hunted Sonic, it turns out he was FOOLED by Robotnik, and thus in the sequel immediately following Sonic 3, Sonic & Knuckles, you can now PLAY as the guy, using his own specialized techniques to unlock areas previously inaccessible to the other heroes. He's very popular, but also notorious- his appearance is what opened the FLOODGATES for numerous other animal-based characters to appear in the Sonic franchise, and it never really looked back. He still appears in big roles in various side games, though newer, Poochie-er characters, have stolen the limelight since then.

-Ken Penders, writer of the Archie Sonic series, notably became obsessed with Knuckles, making him a major spinoff protagonist and discovered a lineage of guardians, the lost city of Echidnaopolis, and more insanity, though critics say he never really made Knuckles that INTERESTING- he just had a lot of stuff happen to him. Penders winning the lawsuit against Archie resulted in swaths of his side-characters being eliminated, rebooting the entire comic line... which didn't last all that much longer.

-Knuckles usually appears in every subsequent Sonic game in some form or another. He's found that he's not the last Echidna alive after all, formed his own partnership with the Chaotix team, and more. In the games, he's a more powerful contrast to Sonic & Tails, who are more speedy and agile- his specialty is either climbing up walls with his spiked knuckles, or just busting through giant rocks, walls and OTHER obstacles.
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OwOMotaros
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Re: Jab’s Builds! (Amy Rose! Dr. Robotnik! Metal Sonic! Knuckles!)

Post by OwOMotaros »

Loving this set so far, even if I can't really come up with much to say. Though I probably would've added Knuckles' gliding ability to his build. And there are so many different evolutions to Metal Sonic that I can't even be mad that you've limited the build to what it is.
Jabroniville
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Knuckles Chaotix

Post by Jabroniville »

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KNUCKLES' CHAOTIX:
-From what I understand, Knuckles Chaotix came about as a 1995 32X-based Sonic spin-off with entirely new characters, but then Knuckles was added in to give it a boost. Knuckles is charged with rescuing four animals who've been captured on some island. The game is probably one of the few "System Sellers" that was created for the infamous 32X (a 32-bit add-on to the Genesis/Mega Drive- unfortunately it still had to deal with the weak Genesis color pallette, making the games look far worse than a 32-bit system's should. Most 32X games were almost identical to their Genesis counterparts), but was considered pretty mediocre. The aspect most people complained about was the "tether" mechanic- one of the other characters was your mission partner, and you were connected by a "chain" of sorts- and rather than keep up with you exactly, your partner would actually PULL YOU BACK if you got too far ahead. Given that this was a speed-based PLATFORMER, you had a problem.
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Mighty the Armadillo

Post by Jabroniville »

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MIGHTY THE ARMADILLO
Role:
Sonic Lookalike
PL 8 (136)
STRENGTH
3 STAMINA 3 AGILITY 6
FIGHTING 7 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 1 PRESENCE 3

Skills:
Acrobatics 3 (+9)
Athletics 10 (+12)
Close Combat (Unarmed) 2 (+9)
Close Combat (Spin Dash) 2 (+9)
Deception 2 (+6)
Expertise (Freedom Fighter) 6 (+6)
Insight 2 (+3)
Investigation 2 (+3)
Perception 5 (+6)

Advantages:
Agile Feint, Defensive Attack, Evasion, Great Endurance, Improved Critical (Spin Dash), Improved Initiative, Second Chance (Falling), Takedown

Powers:
Speed 6 (120 mph) [6]
Immunity 2 (Slam Damage) [2]
"Golden Rings" Protection 2 (Flaws: Source- Rings) [1]

"Spin Dash"
"Dash Through Mooks" Damage 7 (Extras: Area- 120ft. Shapeable +3) (Flaws: Limited to Through Distance Travelled) (21) -- [23]
  • AE: Damage 7 (Flaws: Limited to While Running) (3.5)
  • AE: "Spin Jump" Strength-Damage +2 (Feats: Accurate) (3)
Leaping 3 (60 feet) [3]
"Wall Kick" Movement 1 (Wall-Crawling) (Flaws: Limited to Two Walls Close Together) [1]
Movement 3 (Wall-Crawling 2, Water-Walking) (Flaws: Limited to While Moving) [3]

Offense:
Unarmed +10 (+2 Damage, DC 17)
Spin Jump +12 (+4 Damage, DC 19)
Spin Dash +9 (+7 Damage, DC 22)
Dash Through Mooks +7 Area (+7 Damage, DC 22)
Initiative +10

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +3 (+5 w/ Golden Rings), Fortitude +5, Will +6

Complications:
Enemy (Robotnik/Eggman)

Total: Abilities: 56 / Skills: 34--17 / Advantages: 8 / Powers: 39 / Defenses: 16 (136)

-Mighty is an Armadillo, and is oddly the EXACT SAME DESIGN AS SONIC, but with a carapace instead of hair. This may be because Sonic was initially going to be either a hedgehog or armadillo (because the core game mechanic needed him to turn into a ball to attack- those were the only two mammals they could think of with that ability), and this was an early potential "Sonic" design. Mighty actually appeared in an Arcade-only title a couple years before Chaotix came out. Note that in the Sonic comics, he has super-strength- this is not reflected in the game.
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KorokoMystia
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Re: Jab’s Builds! (Amy Rose! Dr. Robotnik! Metal Sonic! Knuckles!)

Post by KorokoMystia »

Mighty's always been an odd one out, given how he debuted before the Chaotix , and seemed to have just been shoved into Chaotix (rumors say to replace Sonic who was originally meant to have been playable in it), and then he never appeaerd again in the games until Sonic Mania Plus, which added both him and Ray the Flying Squirrel in a cute nod to that old arcade game.
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Ares
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Re: Jab’s Builds! (Amy Rose! Dr. Robotnik! Metal Sonic! Knuckles!)

Post by Ares »

Sonic Mania Plus also seems to make Mighty's super strength canonical, at least within the promotional videos. The games themselves don't really allow for obvious super strength displays:

https://youtu.be/aAmBxc_yCsI

For the whole short little saga, go here:

https://youtu.be/LYvO8eaWJNc

I'd say Mighty is definitely the "brick" of team Sonic due to his strength and durability from his shell. Sonic is obviously the speedster, Tails is the brains with a flight power, and Ray is the "flying speedster" who isn't as fast on the ground but is very fast in the air.

Knuckles is "the fighter", not as fast as Sonic, unable to fly like Tails and not as strong/tough as Mighty. However, he's got solid speed and great strength, he can glide for long distances and his knuckle spikes give him intense punching power.
"My heart is as light as a child's, a feeling I'd nearly forgotten. And by helping those in need, I will be able to keep that feeling alive."
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Ares
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Re: Jab’s Builds! (Sonic! Tails! Bunny! Princess Sally! Amy Rose!)

Post by Ares »

KorokoMystia wrote: Sun Jun 19, 2022 8:39 pm Robotnik's villainous attitude in the comics leaves even Dr. Wily taken aback:
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Wily might want to "show them all" and take over the world, but he doesn't want Dr. Light dead.
I've said it before and I'll say it again: that crossover was a lot of fun. Wily and Ivo's interactions especially were hilarious given how well they genuinely got along with each other and how complimentary their technology was. Roboticizing Sonic's allies and turning them into Robot Masters was just genius.

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Seriously, the sound effect is "Evil Bro-Fist". What's not to love?

Still, it also showed why alliances between villains never work long term. The second things started going downhill for the villains, they began thinking of how best to benefit themselves than how to succeed as a team. Ivo trying to kill Dr. Light just caused things to breakdown even more.

Speaking of which, the attempted murder of Light always kind of gets me. Seeing Mega Man begging for help with tears in his eyes while the normally unflappable Sonic outright panics is kind of heartbreaking.

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Fortunately, Shadow teleports in using Chaos Control and gets Light safely to the ground.
"My heart is as light as a child's, a feeling I'd nearly forgotten. And by helping those in need, I will be able to keep that feeling alive."
- Captain Marvel SHAZAM! : Power of Hope (2000)

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Jabroniville
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Charmy Bee

Post by Jabroniville »

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CHARMY BEE
Role:
Flying Hero
PL 8 (120)
STRENGTH
2 STAMINA 3 AGILITY 6
FIGHTING 8 DEXTERITY 4
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Acrobatics 3 (+9)
Athletics 10 (+12)
Close Combat (Unarmed) 2 (+10)
Close Combat (Spin Dash) 2 (+10)
Deception 2 (+6)
Expertise (Freedom Fighter) 6 (+6)
Insight 2 (+3)
Investigation 2 (+3)
Perception 5 (+6)

Advantages:
Agile Feint, Defensive Attack, Evasion, Great Endurance, Improved Critical (Spin Dash), Improved Initiative, Second Chance (Falling), Takedown

Powers:
Immunity 2 (Slam Damage) [2]
"Golden Rings" Protection 2 (Flaws: Source- Rings) [1]

"Spin Dash"
"Dash Through Mooks" Damage 7 (Extras: Area- 120ft. Shapeable +3) (Flaws: Limited to Through Distance Travelled) (21) -- [23]
  • AE: Damage 6 (Flaws: Limited to While Running) (3)
  • AE: "Stinger" Strength-Damage +2 (Feats: Accurate) (3)
Speed 6 (120 mph) (6) -- [8]
  • AE: Flight 3 (16 mph) (Flaws: Winged) (3)
  • AE: Leaping 3 (60 feet) (3)
Offense:
Unarmed +10 (+2 Damage, DC 17)
Stinger +12 (+3 Damage, DC 18)
Spin Dash +10 (+6 Damage, DC 21)
Dash Through Mooks +7 Area (+7 Damage, DC 22)
Initiative +10

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +3 (+5 w/ Golden Rings), Fortitude +5, Will +5

Complications:
Enemy (Robotnik/Eggman)
Responsibility (Kid)- Charmy is young, and kind of annoying and immature to go along with it. He's also easily-entranced by how "bad-ass" Shadow the Hedgehog is.

Total: Abilities: 46 / Skills: 34--17 / Advantages: 8 / Powers: 34 / Defenses: 15 (120)

-Charmy Bee is a tiny but strong member of the Chaotix, and is depicted as an immature child. Despite that, he's by far the best character in the video game- unlike Tails, he can fly CONTINUOUSLY, which apparently makes his levels a total breeze. In the comics, he had a suddenly-introduced pal (also a Bee) who was killed because of drugs lacing a chili-dog. This was meant to be an "Anti-Drug Issue" by Ken Penders, but as all of the victims were just victimized by standard-issue poison, it didn't have the same effect.
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Espio the Chameleon

Post by Jabroniville »

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ESPIO THE CHAMELEON
Role:
Team Ninja
PL 8 (137)
STRENGTH
3 STAMINA 3 AGILITY 6
FIGHTING 7 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 1 PRESENCE 3

Skills:
Acrobatics 3 (+9)
Athletics 10 (+12)
Close Combat (Unarmed) 2 (+9)
Close Combat (Spin Dash) 2 (+9)
Deception 2 (+6)
Expertise (Freedom Fighter) 6 (+6)
Insight 2 (+3)
Investigation 2 (+3)
Perception 5 (+6)
Stealth 4 (+10)

Advantages:
Agile Feint, Defensive Attack, Evasion, Great Endurance, Improved Critical (Spin Dash), Improved Initiative, Second Chance (Falling), Takedown

Powers:
Speed 7 (250 mph) [7]
Immunity 2 (Slam Damage) [2]
"Golden Rings" Protection 2 (Flaws: Source- Rings) [1]

"Spin Dash"
"Dash Through Mooks" Damage 7 (Extras: Area- 120ft. Shapeable +3) (Flaws: Limited to Through Distance Travelled) (21) -- [23]
  • AE: Damage 6 (Feats: Accurate) (Flaws: Limited to While Running) (4)
AE: "Spin Jump" Strength-Damage +2 (Feats: Accurate) (3)
Leaping 3 (60 feet) [3]
"Color Change" Concealment (Visuals) 2 [4]
Movement 1 (Wall-Crawling) [2]
Movement 2 (Wall-Crawling +1, Water-Walking) (Flaws: Limited to While Moving) [2]

Offense:
Unarmed +10 (+2 Damage, DC 17)
Spin Jump +12 (+4 Damage, DC 19)
Spin Dash +10 (+6 Damage, DC 21)
Dash Through Mooks +7 Area (+7 Damage, DC 22)
Initiative +10

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +3 (+5 w/ Golden Rings), Fortitude +5, Will +6

Complications:
Enemy (Robotnik/Eggman)

Total: Abilities: 56 / Skills: 38--19 / Advantages: 8 / Powers: 38 / Defenses: 16 (137)

-Espio the Chameleon is apparently very fast (borderline Hedgehog-level), strong, and can both climb walls with ease (even across ceilings- something none of the others can manage) and change color well enough to sneak by adversaries. He's one of the only Chaotix members to appear in Sonic The Fighters, acting as a medium-strong character. He also appears in Shadow the Hedgehog as a wary ally to the titular character, and later in Sonic Rivals. Esio is considered serious, but a bit arrogant. Later games turn him into a full-on Ninja, right down to shuriken & kunai throwing weapons.
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Vector the Crocodile

Post by Jabroniville »

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See in 3-D he just looks like a "Donkey Kong Country" villain.

VECTOR THE CROCODILE
Role:
The Big Guy
PL 8 (142)
STRENGTH
5 STAMINA 4 AGILITY 4
FIGHTING 7 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 3 PRESENCE 3

Skills:
Acrobatics 1 (+5)
Athletics 10 (+12)
Close Combat (Unarmed) 2 (+9)
Close Combat (Spin Dash) 2 (+9)
Deception 2 (+6)
Expertise (Freedom Fighter) 6 (+6)
Insight 2 (+5)
Intimidation 4 (+7)
Investigation 6 (+9)
Perception 3 (+4)

Advantages:
Agile Feint, Evasion, Great Endurance, Improved Critical (Spin Dash), Improved Initiative, Power Attack, Second Chance (Falling), Takedown

Powers:
Speed 6 (120 mph) [6]
Immunity 2 (Slam Damage) [2]
"Golden Rings" Protection 2 (Flaws: Source- Rings) [1]

"Spin Dash"
"Dash Through Mooks" Damage 7 (Extras: Area- 120ft. Shapeable +3) (Flaws: Limited to Through Distance Travelled) (21) -- [24]
  • AE: Damage 7 (Flaws: Limited to While Running) (3.5)
  • AE: "Bite & Punch" Strength-Damage +2 (2)
  • AE: "Shockwave" Damage 6 (Extras: Area- 30ft. Burst) (Flaws: Both Must Be Grounded) (6)
Leaping 2 (30 feet) [2]
Movement 3 (Wall-Crawling 2, Water-Walking) (Flaws: Limited to While Moving) [3]

Offense:
Unarmed +9 (+5 Damage, DC 20)
Bite & Punch +9 (+7 Damage, DC 22)
Spin Dash +9 (+7 Damage, DC 22)
Dash Through Mooks +7 Area (+7 Damage, DC 22)
Shockwave +6 Area (+6 Damage, DC 21)
Initiative +8

Defenses:
Dodge +9 (DC 19), Parry +10 (DC 20), Toughness +4 (+6 w/ Golden Rings), Fortitude +6, Will +6

Complications:
Enemy (Robotnik/Eggman)

Total: Abilities: 64 / Skills: 38--19 / Advantages: 8 / Powers: 38 / Defenses: 13 (142)

-Vector is a great peculiarity in the Sonic franchise- a hero who ISN'T a squat, cutesy little animal. A tall, robust Crocodile, Vector is nonetheless also capable of great running speeds, and is actually the brains of the Chaotix operation. He hits harder and is tougher than the others, giving him slightly different caps to play around with. He also creates a Shockwave when he hits the ground.
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