Castellia- A Fantasy Setting (Sudowoodo! Sunflora! Donphan!)

Where in all of your character write ups will go.
Jabroniville
Posts: 24693
Joined: Fri Nov 04, 2016 8:05 pm

Crawdaunt

Post by Jabroniville »

Image

Art by Coldfire0007.

CRAWDAUNT
Role:
Giant Crayfish
PL 7 (65)
STRENGTH
3 STAMINA 4 AGILITY 0
FIGHTING 4 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 0 PRESENCE -3

Skills:
Expertise (Survival) 5 (+5)
Perception 5 (+5)
Ranged Combat (Ice Powers) 8 (+8)
Stealth 4 (+4)

Advantages:
Close Attack 2, Fast Grab, Favored Environment (Water), Improved Hold, Improved Grab

Powers:
"Animal Senses" Senses 3 (Acute & Extended Scent, Low-Light Vision) [3]
"Hard Shell" Protection 2 (Extras: Impervious 3) [5]

"Sea Creature"
Swimming 1 [1]
Immunity 1 (Pressure) [1]
Immunity 7 (Cold, Drowning, Fire Damage) (Flaws: Limited to Half-Effect) [4]
"Hyper Cutter" Immunity 2 (Accuracy-Lowering Affects) [2]

Darkness Blast 6 (Feats: Accurate 4) (16) -- [17]
  • AE: "Giant Claws" Strength-Damage +3 (Feats: Improved Critical, Split) (Extras: Penetrating 5) (10)
Offense:
Unarmed +4 (+3 Damage, DC 18)
Claw +6 (+6 Damage, DC 21)
Darkness Blast +8 (+6 Ranged Damage, DC 21)
Initiative +0

Defenses:
Dodge +3 (DC 13), Parry +6 (DC 16), Toughness +6 (+3 Impervious), Fortitude +6, Will +4

Complications:
Disabled (Animal)- Crustaceans cannot speak to humans, nor do they have any limbs with which to easily manipulate objects.

Total: Abilities: 4 / Skills: 22--11 / Advantages: 6 / Powers: 33 / Defenses: 11 (65)

-Crawdaunts are magically-powered crayfish of man-size, living in aquatic regions, rarely encountered by surface-dwellers. Living so close to the abyssal depths of the ocean, they have been empowered by the magical darkness itself, allowing them to cast its energy. This makes them extremely dangerous predators, and far more capable than even crustaceans of this side ordinarily would be, as they are not only capable of ranged attacks, but they're very aggressive, defending their territory with reckless abandon and even invading other territories.

Jab's Notes: Crawdaunt isn't especially interesting or even unique- it's simply a Generation III variant of Krabby/Kingler, keeing the same general "Like an animal, but bigger" except for a star on the nose. All least being Water/Dark-Type is a bit different, and lets me add on some different stats. I just wanted another aquatic creature, lol. In-game, it's apparently quite useful, as it has a high ATTACK value and has an ability to raise it's "Same Type Attack Bonus" by an extra level naturally, giving it more "oomph" than other creatures doing the same attacks. However, it has poor defenses and low speed, resulting in it being suboptimal in other ways, so other more utilitarian types are typically chosen.
Jabroniville
Posts: 24693
Joined: Fri Nov 04, 2016 8:05 pm

Corsola

Post by Jabroniville »

Image

CORSOLA
Role:
Living Coral
PL 5 (54)
STRENGTH
-3 STAMINA 4 AGILITY 3
FIGHTING 4 DEXTERITY 0
INTELLIGENCE -3 AWARENESS 0 PRESENCE -2

Skills:
Athletics 7 (+4)
Expertise (Survival) 6 (+6)
Perception 3 (+3)
Stealth 0 (+7 Size)

Advantages:
Close Attack 2, Ranged Attack 4

Powers:
"Animal Senses" Senses 3 (Acute & Extended Scent, Low-Light Vision) [3]
Immunity 2 (Drowning, Pressure) [2]
"Horn" Strength-Damage +1 [1]
Regeneration 4 (Feats: Regrows Limbs) [5]

"Rock Toss" Blast 4 (Flaws: Source- Rocks) (4) -- [5]
  • AE: "Water Jet" Blast 2 (4)
"Natural Size" Shrinking 4 (Feats: Innate) (Extras: Permanent +0) [9]
(-1 Strength, +2 Dodge/Parry, +4 Stealth, -2 Intimidation)

Offense:
Unarmed +6 (-3 Damage, DC 12)
Horn +6 (-2 Damage, DC 13)
Water Jet +4 (+2 Ranged Damage, DC 17)
Rock Toss +4 (+4 Ranged Damage, DC 19)
Initiative +3

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +4, Fortitude +4, Will +4

Complications:
Disabled (Animal)- Corsola cannot speak to humans, nor use their limbs to easily manipulate objects.

Total: Abilities: 10 / Skills: 16--8 / Advantages: 6 / Powers: 25 / Defenses: 5 (54)

---

Image

CURSOLA
Role:
Undead Coral
PL 6 (82)
STRENGTH
-3 STAMINA -- AGILITY 3
FIGHTING 4 DEXTERITY 0
INTELLIGENCE -3 AWARENESS 0 PRESENCE -2

Skills:
Athletics 7 (+4)
Expertise (Survival) 6 (+6)
Perception 3 (+3)
Stealth 0 (+7 Size)

Advantages:
Close Attack 2

Powers:
"Ghost"
Immunity 30 (Fortitude Effects) [30]
Protection 4 [4]
"Animal Senses" Senses 3 (Acute & Extended Scent, Low-Light Vision) [3]
"Horn" Strength-Damage +1 [1]

"Life Drain" Weaken Strength 6 (6) -- [7]
  • AE: "Water Jet" Blast 2 (Feats: Accurate 2) (6)
Regeneration 4 (Feats: Regrows Limbs) [5]
"Cursed Body" Affliction 8 (Attack Power; Impaired/Disabed/Transformed to Powerless) (Extras: Reaction +3) (Flaws: Limited to When Struck, Limited to Attack Used Against Them) [16]

"Natural Size" Shrinking 4 (Feats: Innate) (Extras: Permanent +0) [9]
(-1 Strength, +2 Dodge/Parry, +4 Stealth, -2 Intimidation)

Offense:
Unarmed +6 (-3 Damage, DC 12)
Horn +6 (-2 Damage, DC 13)
Life Drain +6 (+6 Weaken, DC 16)
Water Jet +4 (+2 Ranged Damage, DC 17)
Initiative +3

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +4, Fortitude --, Will +4

Complications:
Disabled (Animal)- Corsola cannot speak to humans, nor use their limbs to easily manipulate objects.

Total: Abilities: -8 / Skills: 16--8 / Advantages: 2 / Powers: 75 / Defenses: 5 (82)

-Corsola are a strange kind of mobile coral, possessing eyes and mouths, consuming plankton and other small creatures as they move from reef to reef. Like most coral, they can regenerate from harm when healthy, and they will grow numerous branching "stalks" throughout their lives. They are preyed upon by Toxapex and a few varieties of coral-eating fish, but are quite durable and usually too big for most coral-eating predators to handle. Corsola are colorful enough that pieces of them (especially the horn in front) are prized by creatures as jewelry.

-Like Coral, they will "bleach" and die out if not given enough nutrients. This has the bizarre effect of turning them into literal Undead- "Cursola" which float about and drain the life force from other beings via semi-transparent "stalks".

Jab's Notes: Corsola is a pretty solid, everyday "Generic Pokemon", effectively being a mix of fish & coral. It gives them a distinctive outline, though they never thought to add another evolution to it or anything, making it ultimately pretty forgettable, though it has a pretty varied set of attacks (only minor Water-Type stuff, but also Rock, Ground & Psychic-Type moves!). It was important in the show, however, as Misty went on a quest to catch one, finally doing so when she snatched a rather aggressive Corsola in the Johto region. It was a happy, friendly sort, but tended to tackle other creatures when attempting to greet them. Though Misty was never a high-level trainer, there's a fight where her Corsola defeats a GYARADOS! Later, the Galar region added one- a GHOST-type Corsola! These frowning, bone-white ones represent "bleached coral" and are life-drainers. And these ones indeed gain an extra evolution- the "Cursola".
Jabroniville
Posts: 24693
Joined: Fri Nov 04, 2016 8:05 pm

Wingfull

Post by Jabroniville »

Image

Art by Dragara.

WINGULL
Role:
Magic Seabirds
PL 4 (71)- Minion Rank 5, Sidekick Rank 16
Normal Version:
PL 2-3
STRENGTH -2 STAMINA 0 AGILITY 4
FIGHTING 4 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 0 PRESENCE -2

Skills:
Acrobatics 4 (+8)
Athletics 6 (+5)
Close Combat (Natural Weapons) 1 (+5)
Expertise (Survival) 6 (+6)
Intimidation 12 (+6 Size)
Perception 9 (+9)

Advantages:
Evasion, Fast Grab, Improved Critical (Natural Weapons), Improved Hold, Startle

Powers:
"Animal Senses" Senses 3 (Extended, Ultra & Low-Light Vision) [3]
"Natural Weapons- Talons & Beak" Strength-Damage +3 [3]
"Hydration" Immunity 5 (Status Effects) (Flaws: Source- Rain) [3]
"Summon Storm" Environment 4 (Visibility) [4]

"Water Gun" Blast 3 (Feats: Accuarate 2, Indirect 4) (Flaws: Source- Water) (9) -- [10]
  • AE: "Water Control" Move Object 5 (Flaws: Limited to Water) (5)
Flight 5 (60 mph) (Flaws: Winged) [5]

"Small Size" Shrinking 4 (Feats: Innate) (Extras: Permanent +0) [9]
(-1 Strength & Speed, +2 Defenses, +4 Stealth, -4 Intimidation)

Offense:
Unarmed +4 (-2 Damage, DC 13)
Natural Weapons +5 (+1 Damage, DC 16)
Water Gun +4 (+3 Ranged Damage, DC 18)
Initiative +4

Defenses:
Dodge +7 (DC 17), Parry +7 (DC 17), Toughness +0, Fortitude +5, Will +6

Complications:
Disabled (Animal)- Birds cannot speak to humans, nor use their talons to easily manipulate objects.

Total: Abilities: 2 / Skills: 28--14 / Advantages: 5 / Powers: 37 / Defenses: 13 (71)

-Wingull were long thought to be non-existant creatures, and were rarely seen by humans- only "tall tales" of sailors described magically-powered seabirds that soared alongside travelling ships. It turns out that the legends are true, though these creatures almost never touch land or even quit flying, living almost entirely on the wing. They possess the ability to move small amounts of water at range, which they use to deter attackers such as eagles, Sea Drakes and other creatures, or stunning fish which they then consume. They can also summon minor rainstorms- a great boon to sailors stuck with only salt water. The creatures can fit an unusually-large amount into their gullet, sieving out water as they do so.

Jab's Notes: Wingull sucks. I mean, he's one of those "random Filler Birds" you get in each generation of Pokemon, but was pretty well nothing but "regular animal + a tiny modification", in this case having lil' blue bands around its wings. Not interesting nor all that useful as a Flying/Water-Type. It even evolved into a similar concept- a "Slightly Different Pelican". One side character used a Wingull, but for the most part they are "Backgrounder Pokemon", appearing literally dozens of times throughout the series as animals just flying around in backdrops.
Jabroniville
Posts: 24693
Joined: Fri Nov 04, 2016 8:05 pm

Cradily

Post by Jabroniville »

Image

CRADILY
Role:
Living Coral, Ambush Predator
PL 5 (50)
STRENGTH
-3 STAMINA 4 AGILITY 0
FIGHTING 4 DEXTERITY 0
INTELLIGENCE -3 AWARENESS 0 PRESENCE -2

Skills:
Athletics 7 (+4)
Expertise (Survival) 6 (+6)
Perception 3 (+3)
Stealth 0 (+4 Size)

Advantages:
Close Attack 2, Improved Initiative 2

Powers:
"Animal Senses" Senses 3 (Acute & Extended Scent, Low-Light Vision) [3]
Immunity 3 (Drowning, Pressure, Poison) [3]
Regeneration 2 (Feats: Regrows Limbs) [3]
"Rock Control" Transform (Rock or Coral to Other Shapes) 2 (Extras: Continuous) [6]
"Giga Drain" Weaken Strength 4 [4]

"Suction Cups"
Enhanced Strength 2 (Flaws: Limited to Resisting Movement) [2]
Movement 2 (Sure-Footed, Wall-Crawling) [4]

Offense:
Unarmed +6 (-3 Damage, DC 12)
Giga Drain +6 (+4 Weaken, DC 14)
Initiative +8

Defenses:
Dodge +4 (DC 14), Parry +5 (DC 15), Toughness +4, Fortitude +4, Will +4

Complications:
Disabled (Animal)- Cradily cannot speak to humans, nor use their limbs to easily manipulate objects.

Total: Abilities: 2 / Skills: 16--8 / Advantages: 6 / Powers: 25 / Defenses: 9 (50)

-Another form of "Living Coral" like Corsola, Cradily are typically static, unmoving creatures, latching onto the ocean floor or "true" coral, where their thick, heavy bodies will not be swept away. They are actually plantlike, merging plant and rock matter into one living form. Flower petal-like structures surround the head, which has small eyes hidden deep within (most creatures think the eyespots around the head are its eyes). Cradily are known to be able to "shape" coral and rock to properly suit their needs (typically funneling creatures towards their mouths- they consume shrimp and small fish, or larger prey if they can find it). They use a strength-draining power as a defensive ability and a way to wrestle larger prey- their "petals" are quite potent.

Jab's Notes: Cradily are a minor thing in the game, being Corsola-like Rock/Water-Types, and they barely appear in the anime at all. They seem like a tolerable "flavor" thing, though. Lileep the starter and Cradily the elder both have pretty solid designs, though- quite colorful and unique. Just... very backgound-y.
Jabroniville
Posts: 24693
Joined: Fri Nov 04, 2016 8:05 pm

Forretress

Post by Jabroniville »

Image
Image

Art by Ironandredwoods.

FORRETRESS
Role:
Lava Clam
PL 7 (83)
STRENGTH
3 STAMINA 4 AGILITY 0
FIGHTING 4 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 0 PRESENCE -3

Skills:
Expertise (Survival) 5 (+5)
Perception 5 (+5)
Ranged Combat (Fire Powers) 8 (+8)
Stealth 4 (+4)

Advantages:
Close Attack 3, Improved Critical (Metal Shot), Favored Environment (Mountains), Withstand Damage (Trade Defenses For Toughness)

Powers:
"Animal Senses" Senses 3 (Ranged Touch 2, Low-Light Vision) [3]
"Steel-Hard Shell" Protection 4 (Extras: Impervious 9) [13]

"Volcano-Swimmer"
Swimming 1 [1]
Movement 1 (Environmental Adaptation- Mountainous/Volcanic Regions) [2]
Immunity 12 (Cold, Drowning, Fire Effects) [12]

"Molten Metal Shot" Blast 6 (Feats: Variable- Ballistic & Fire) (Extras: Multiattack) (19) -- [20]
  • AE: "Slam Attack" Strength-Damage +4 (Feats: Improved Critical) (5)
Offense:
Unarmed +7 (+3 Damage, DC 18)
Slam Attack +7 (+7 Damage, DC 22)
Spine Shot +8 (+6 Ranged Damage, DC 21)
Initiative +0

Defenses:
Dodge +3 (DC 13), Parry +6 (DC 16), Toughness +8 (+5 Impervious), Fortitude +6, Will +4

Complications:
Disabled (Animal)- Shellfish cannot speak to humans, nor do they have any limbs with which to easily manipulate objects.

Total: Abilities: 4 / Skills: 22--11 / Advantages: 6 / Powers: 51 / Defenses: 11 (83)

-Resembling giant red clams, Forretress arer huge, magical shellfish who live in rocky mountains and volcanoes. They are believed to hail from the Elemental Plane of Fire, though they themselves are not burning creatures- they are, however, immune to all fire, having steel-clad shells. These creatures can detect movement from a hundred feet away, allowing them to consume prey such as Fire Elementals or general lifeforms (should they arrive on Castellia). The creature has large eyes, visible throught the shell, but a mouth hidden deep within- it sucks in creatures through the small crack (so typically only smaller animals are chosen, or amorphous ones such as Elementals). In addition to its great durability, it has "cannons" on its shell, which it can use to fire out pieces of molten metal. A spinning, fire-blasting dervish, a Forretress is an extremely dangerous opponent, though are typically hard to provoke and of little value to most, so they are generally left alone.

-Unusually, their young resemble rocky pinecones- these are far less mobile and cannot shoot metal- they take on a larval form inside a pool of boiling magma, hatching after metamorphosis lasting three months. Some Forretress have strange additional powers, such as a paralyzing electrical blast.

Jab's Notes: Forretress isn't bad. Kind of character-less and a bit plain, but it's a solid Bug/Steel-Type, and was even used by Brock in the show! Most of all I like the color scheme- steel shell over a red body. The Shiny version is all-gold! In-game, it has a ton of powers from all over the place- Electric, Steel, Dark, Psychic and more. Humorously, I based it around living in lava because it looked all red and like it belonged in a volcano and it turns out it has a 4x weakness to Fire-Type attacks in the game, lol. Suck it, Pokemon!
Jabroniville
Posts: 24693
Joined: Fri Nov 04, 2016 8:05 pm

Metagross

Post by Jabroniville »

Image

Art by Weirda-S-M.

METAGROSS
Role:
Steel Spider
PL 8 (103)
STRENGTH
6 STAMINA 5 AGILITY 0
FIGHTING 4 DEXTERITY 0
INTELLIGENCE -2 AWARENESS 2 PRESENCE -3

Skills:
Expertise (Survival) 5 (+7)
Perception 5 (+7)
Ranged Combat (Magnetics) 8 (+8)
Stealth 8 (+8)

Advantages:
Close Attack 3, Improved Critical (Unarmed), Favored Environment (Mountains), Takedown 2, Uncanny Dodge, Withstand Damage (Trade Defenses For Toughness)

Powers:
"Animal Senses" Senses 1 (Low-Light Vision) [1]
"Psychic Senses" Senses 4 (Life Detection- Ranged & Accurate) [4]
"Steel-Hard Shell" Protection 4 (Extras: Impervious 9) [13]
Immunity 8 (Slam Damage, Cold, Stat-Reducing Afflictions) [8]
Movement 2 (Environmental Adaptation- Mountainous/Volcanic Regions, Wall-Crawling) [4]

"Psychic Blast" Blast 6 (Extras: Perception-Ranged) (18) -- [20]
  • AE: "Magnetic Force Beam" Blast 6 (12)
  • AE: "Slam Attack" Strength-Damage +2 (2)
Offense:
Unarmed +7 (+6 Damage, DC 18)
Slam Attack +7 (+8 Damage, DC 23)
Magnetic Force Beam +8 (+6 Ranged Damage, DC 21)
Psychic Blast -- (+6 Perception-Ranged Damage, DC 21)
Initiative +0

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +9 (+5 Impervious), Fortitude +7, Will +6

Complications:
Disabled (Animal)- Metagross cannot speak to humans, nor do they have any limbs with which to easily manipulate objects.

Total: Abilities: 20 / Skills: 26--13 / Advantages: 6 / Powers: 45 / Defenses: 14 (103)

-Appearing to be a large, four-legged arthropod made of solid steel, Metagross sometimes resemble Golems but are actually living creatures, fused with the metal veins under their mountainous homes. They consume living creatures, hauling them down with their considerable bulk and eating them whole- typically deer and other cervids are taken by ambush (the creatures lie silently in wait from higher outcroppings), as well as rabbits and other small animals that live near the mountains. Their metallic nature allows them to fire a beam of magnetic force, which is typically used for defense, and the multiple brains combine to actually allow Psychic force to be used as a weapon as well, damaging the minds of aggressors. This is often used to stun faster creatures, as it will not damage the meat.

-Their life cycle is extremely strange- their young forms (called "Beldum") are much smaller and resemble a single eye with claws at the rear, and they literally fuse together, creating a two-eyed, two-limbed creature called a "Metang", which itself fuses together, creating a larger, hermaphroditic creature by "doubling"- the final life stage of the species. This actually combines all the creatures' brains together, resulting in an animal much smarter and more clever than many others of similar nature- they can focus on multiple things at once and easily deal with numerous attackers.

Jab's Notes: One I barely think about, it's a four-limbed metal spider Pokemon, typically evolving late in the Ruby/Sapphire games. A Psuedo-Legendary I guess (and the only one of the group not to be a Dragon), he's the third in a line of evolutions and is Steel/Psychic-Type, which is a really powerful combination. It's weak 2x to Fire, Ghost, Dark & Ground, which isn't THE BEST, but it has a lot of half-resistance. It has some pretty basic powers at ludicrously-high levels- like 72 or Agility & 82 for Hyper Beam, though to be fair I usually stick Hyper Beam on a frontline Pokemon via TM. Otherwise it mostly has Metal attacks, but includes "Psychic" and a few other powerful abilities as well. It's evolving via combining the component creatures of its makeup is actually kind of interesting, so I used that for the bio.
Jabroniville
Posts: 24693
Joined: Fri Nov 04, 2016 8:05 pm

Altaria

Post by Jabroniville »

Image
Image

Fanart by Manasurge & Lyswen.

ALTARIA
Role:
Awesome Aerial Mount
PL 9 (134)- Minion Rank 9, Sidekick Rank 26
Normal Version:
PL 6-7
STRENGTH 6 STAMINA 6 AGILITY 4
FIGHTING 4 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 2 PRESENCE -2

Skills:
Acrobatics 6 (+10)
Athletics 2 (+8)
Close Combat (Natural Weapons) 4 (+8)
Expertise (Survival) 8 (+8)
Insight 4 (+4)
Intimidation 10 (+9)
Perception 11 (+11)
Stealth 9 (+10)

Advantages:
Fast Grab, Great Endurance, Improved Critical (Natural Weapons) 2, Improved Hold, Power Attack, Startle

Powers:
"Animal Senses" Senses 3 (Extended, Ultra & Low-Light Vision) [3]
"Natural Weapons- Talons & Beak" Strength-Damage +2 (Feats: Reach) (Extras: Penetrating 5) [8]
Flight 6 (120 mph) (Flaws: Winged) [6]
Immunity 1 (Cold) [1]
"Natural Cure" Immunity 1 (Poison) [1]
"Cotton Guard" Force Field 2 (Extras: Affects Others 8, Ranged 8) [18]

"Magical Clouds" Move Object 8 (Feats: Precise) (17) -- [18]
  • AE: "Perish Song" Affliction 9 (Fort; Dazed/Stunned/Incapacitated) (Extras: Perception-Ranged +2) (Flaws: Hearing Dependent) (Quirk: Delayed by 3 Rounds, Power Loss- Leaving the Area -2) (15)
"Natural Size" Growth 3 (Str & Sta +3, +3 Mass, +1 Intimidation, -1 Dodge/Parry, -3 Stealth) -- (10 feet) (Feats: Innate) (Extras: Permanent +0) [7]
Protection 1 [1]

Offense:
Unarmed +4 (+6 Damage, DC 21)
Natural Weapons +8 (+8 Damage, DC 23)
Perish Song -- (+9 Perception-Ranged Affliction, DC 2+)
Initiative +4

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +7 (+9 Cotton Guard), Fortitude +9, Will +6

Complications:
Disabled (Animal)- Birds cannot speak to humans, nor use their talons to easily manipulate objects.

Total: Abilities: 18 / Skills: 54--27 / Advantages: 7 / Powers: 63 / Defenses: 19 (134)

-Altaria are gigantic blue birds sacred to the Cloud Giants, who use them for both mobile platforms and as beasts of burden- they possess the magical ability to create clouds that can move large objects (or wrap them in protective cotton-like cloud matter), making them quite capable at both. The Giants also delight in the creatures' songs, said to be the nicest of all birds. Quite intelligent and trainable by beings they respect (most humans are too small and weak to qualify for this), Altaria will do the bidding of Cloud Giants so long as they are rewarded. Altaria are so adept and flight that they frequently never touch the land, rarely resting only in the cloud cities of the Cloud Giants. Altaria eggs are worth a fortune, but they are highly difficult to train and learn to fly quickly, meaning they can readily escape unless chained, which will make the creatures tremendously unhappy and even less likely to follow instructions. The creatures also have a strange "Perish Count" song that may incapacitate aggressors- only leaving the area will spare most victims.

-Altaria are believed to have some Draconic history in their lineage- their innate magic and blue skin could have come from anywhere, but certain things that affect Dragons also affect them. It's possible Giant Eagles with heritage from a single Dragon formed their own population, or that some deliberately bred the creatures. As there are many in the Elemental Plane of Air, it's likely that is where they originated.

Jab's Notes: Altaria was... never really THAT interesting to me. The Ruby/Sapphire generation had quite a few options for Dragon-Type Pokemon already, so even though you got Swablu pretty quickly, I didn't bother with Altaria. In-game, they have quite varied offense, blasting away with Dragon Pulse, Dragon Breath, a Fairy move, the "Perish Song" (a Normal-Type move that makes you faint after four turns), Sing, and the most powerful Flying-Type move (Sky Attack). It's actually based off of a mythical animal I've never heard of- a cloud-winged Chinese creature called the Peng.
Jabroniville
Posts: 24693
Joined: Fri Nov 04, 2016 8:05 pm

Lombre

Post by Jabroniville »

Image

Art by Luna6294.

LOMBRE
Role:
Aquatic Humanoids
PL 6 (70), PL 7 When Raining
STRENGTH
1 STAMINA 2 AGILITY 2
FIGHTING 4 DEXTERITY 0
INTELLIGENCE -2 AWARENESS 0 PRESENCE -3

Skills:
Expertise (Survival) 5 (+5)
Perception 5 (+5)
Stealth 6 (+6)

Advantages:
Evasion, Favored Environment (Water), Ranged Attack 4

Powers:
"Amphibious Creature"
Swimming 4 [4]
Immunity 1 (Drowning) [1]
Immunity 10 (Water Effects) (Flaws: Limited to Half-Effect) [5]
"Animal Senses" Senses 3 (Acute & Extended Scent, Low-Light Vision) [3]
"Own Tempo" Immunity 2 (Confusion Effects) [2]

"Swift Swim"
Enhanced Fighting 2 (Flaws: Limited to Within Rain) [2]
Enhanced Advantages 4: Evasion, Improved Initiative, Ranged Attack 2 (Flaws: Limited to Within Rain) [2]
Enhanced Dodge 2 (Flaws: Limited to Within Rain) [1]

"Mega Drain" Weaken Strength 8 (Extras: Ranged) Linked to Healing 4 (Flaws: Limited to Amount of Weakness Inflicted) (20) -- [21]
  • AE: "Hydro Pump" Water Blast 4 (Drawbacks: Source- Water) (7)
Offense:
Unarmed +4 (+1 Damage, DC 16)
When It's Raining +6 (+1 Damage, DC 16)
Hydro Pump +4 (+4 Ranged Damage, DC 19)
Mega Drain +4 (+8 Ranged Weaken, DC 18)
Hydro Pump When Raining +6 (+4 Ranged Damage, DC 19)
Mega Drain When Raining +6 (+8 Ranged Weaken, DC 18)
Initiative +2 (+6 When Raining)

Defenses:
Dodge +6 (+8 When Raining, DC 16-18), Parry +6 (+8 When Raining, DC 16-18), Toughness +2, Fortitude +4, Will +3

Complications:
Disabled (Borderline Animal)- Lombre cannot speak to humanoids except in simple utterances in their own language.

Total: Abilities: 4 / Skills: 16--8 / Advantages: 6 / Powers: 41 / Defenses: 11 (70)

-Lombre are a strange, small-sized race of plant-like Aquatic Humanoids, known to inhabit marshes, swamps and muddy rivers. Typically keeping to themselves, these solitary creatures are natural thieves, but only for their own survival. Sharing little in common with other races, they are typically non-communicative (sporting only simple language skills themselves) and do not easily follow the lead of others (making them poor minions or allies). They are, however, oddly polite- it's known that bowing to one or showing another appreciative gesture will be met in kind by the somewhat bewildered creature. This has led to rumors that their distinctive bowl-shaped heads are full of water, and the water pouring out during this process will stun them, allowing would-be victims to escape what is rumored to be a cannibalistic monster. The animals themselves do eat meat, but typically catch fish, though any kind of carrion is also taken. It is known to take fish off of fishermen's lines (giving it a mischievous reputation as well), but its primary weapon is draining creatures of energy, often used to escape.

-Their life cycle is quite strange- despite a humanoid appearance, they are egg-laying, amphibious creatures who start life as strange four-legged creatures with large "plates" on their backs, usually green or aquamarine in color. They then metamophosize into four-foot tall, two-legged creatures, with the plates staying roughly the same size on a larger body.

Jab's Notes: Okay, I wasn't gonna build the goofy-looking duckbilled pineapple Lucidolo, but its secondary form, Lombre, actually looks suitable. This one makes it clearer what the evolutionary trio is based off of- the Kappa of Japanese mythology. These aquatic creatures are iconic to Japan, and were the basis for King Koopa and his ilk in the "Mario" games as well. I didn't really have a big "place" for them in Castellia, as I already have a bunch of inhuman aquatic beings (D&D provides an unnecessarily long list of them, especially evil ones), so I made them solitary and rather non-human. In-game, it's rather unique for being the ONLY Water/Grass-Type in the entire series, making it deadly to a variety of Pokemon, including other Water-Types.

-It mostly lacks the big moves, but sports all of the Drains and Hydro Pump at high enough levels, and alternates those with Normal and even Psychic-Type moves. In the metagame, Ludicolo is a "fearsome sweeper" owing to its type, Special Attack Bonuses, and increase to speed when in "rain" environments (I think vs. battles tend to involve a lot of environments for some reason?), but has low defenses and can be easily counter-hit into fainting.
Jabroniville
Posts: 24693
Joined: Fri Nov 04, 2016 8:05 pm

Nincada & Shedinja

Post by Jabroniville »

Image
Image
Image

Fanart by Syue.

NINCADA
Role:
Giant Insect
PL 4 (36)
STRENGTH
-2 STAMINA 1 AGILITY 3
FIGHTING 5 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 0 PRESENCE -4

Skills:
Intimidation 6 (+3)
Perception 6 (+6)
Stealth 4 (+7)

Advantages:
Evasion, Improved Initiative, Move-By Action

Powers:
"Giant Insect"
Flight 3 (16 mph) (Flaws: Winged) [3]
"Insect Senses" Senses 3 (Acute Scent, Radius Sight, Direction Sense) [3]
Movement 1 (Wall-Crawling) [2]
"Fury Cutter" Strength-Damage +3 (Extras: Multiattack) [6]
"Infiltrator" Immunity 2 (Visual Dazzles) [2]

"Small Size" Shrinking 4 (Feats: Innate) (Extras: Permanent +0) -- (1 foot) [9]
(-1 Strength, +2 Defenses, +4 Stealth, -2 Intimidation)

Offense:
Unarmed +5 (-2 Damage, DC 13)
Fury Attack +5 (+1 Damage, DC 16)
Initiative +7

Defenses:
Dodge +5 (DC 15), Parry +7 (DC 17), Toughness +1, Fortitude +2, Will +1

Complications:
None

Total: Abilities: 0 / Skills: 16--8 / Advantages: 3 / Powers: 23 / Defenses: 2 (36)

---

SHEDINJA
Role:
Ninja Ghost Bug
PL 6 (112)
STRENGTH
-2 STAMINA -- AGILITY 3
FIGHTING 6 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 0 PRESENCE -4

Skills:
Intimidation 6 (+3)
Perception 6 (+6)
Stealth 8 (+11)

Advantages:
Close Attack 2, Evasion, Improved Initiative, Move-By Action

Powers:
"Giant Insect"
Flight 3 (16 mph) (Flaws: Winged) [3]
"Insect Senses" Senses 3 (Acute Scent, Radius Sight, Direction Sense) [3]
Movement 1 (Wall-Crawling) [2]
"Infiltrator" Immunity 2 (Visual Dazzles) [2]

"Shadow Ball" Blast 5 (Feats: Accurate 3) (13) -- [14]
  • AE: "Fury Cutter" Strength-Damage +4 (Extras: Multiattack) (12)
"Ghost"
Immunity 30 (Fortitude Effects) [30]
Protection 1 [1]
"Wonder Guard" Immunity 80 (All Damage) (Flaws: Limited to Non-Fire, Ghost, Shadow, Rock or Self-Caused Damage) [40]

"Small Size" Shrinking 4 (Feats: Innate) (Extras: Permanent +0) -- (1 foot) [9]
(-1 Strength, +2 Defenses, +4 Stealth, -2 Intimidation)

Offense:
Unarmed +8 (-2 Damage, DC 13)
Fury Attack +8 (+2 Damage, DC 17)
Shadow Ball +6 (+5 Ranged Damage, DC 20)
Initiative +7

Defenses:
Dodge +7 (DC 17), Parry +8 (DC 18), Toughness +1, Fortitude --, Will +4

Complications:
None

Total: Abilities: -10 / Skills: 20--10 / Advantages: 5 / Powers: 102 / Defenses: 5 (112)

-Nincadas are most well-known for their bizarre life cycles. Extremely large insects (about the size of a small dog), they hibernate for years- even decades, before hatching from their cocoons all at once. However, in a strange event mages are even still failing to figure out, a Nincada which dies during metamorphosis will promptly rise alongside its fellows, but as a ghost inhabiting the shed skin of another. These ghosts will oddly form part of the swarm, allying with the others, but engage in more secretive actions. All Nincadas are secretive, but these ghosts, called "Shedinja" for their ninja-like traits, are even more amazing in this regard. The empty shells of Shedinja are said to steal the souls of anyone who looks inside.

Jab's Notes: The whole "Shedinja" thing was very weird to me, as it has one of the most esoteric ways to evolve of any Pokemon. A Nincada will evolve into a Ninjask like normal, but if you have an empty slot in your party, as well as an extra Pokeball handy, you will get an EXTRA Pokemon- the Bug/Ghost-Type Shedinja! Despite all the fuss, Nincada appear in only a couple of episodes of the anime and aren't a big deal, and Ninjask appear only a little more often, sometimes as a trainer's fighter in a Tournament Arc. Nincada itself is one of the most generic Bug-Types you'll get in the series, looking like a basic insect, but Ninjask adds a cool-looking "mask" bit that makes it a bit better.

-In-game, Nincada is weak, but Ninjask adds in a lot of the "Fury Cutter" stuff with a variety of bladed strikes- it's also apparently the fastest un-boosted Pokemon in the meta-game, making it able to "revenge kill" things quickly. It's weak to a wide variety of things, however (Fire/Flying/Ice/Rock/Electricity), and doesn't have a lot of toughness to soak damage. Shedinja is bizarre for only having a single HP- this would make it useless but for its incredible "Wonder Guard" ability, which renders it immune to ALL harm provided the attacks aren't Super-Effective! Granted that's still allowing 4 different things to kill them, plus things like recoil or burn damage, but still.
Jabroniville
Posts: 24693
Joined: Fri Nov 04, 2016 8:05 pm

The Legendary Titans

Post by Jabroniville »

Image

Fanart by Anoebis.

LEGENDARY TITANS
Role:
Guardians
PL 11 (152)
STRENGTH
10 STAMINA -- AGILITY -2
FIGHTING 8 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 2 PRESENCE --

Skills:
Perception 12 (+14)

Advantages:
Close Attack 2, Fast Grab, Power Attack, Startle

Powers:
"Giant Golems"
Immunity 30 (Fortitude Effects) [30]
Protection 7 (Extras: Impervious 17) [24]
"Divine Parity" Immunity 20 (Divine Powers) [20]
Growth 7 (Str & Toughness +7, +7 Mass, +3 Intimidation, -3 Dodge/Parry, -7 Stealth) -- (21 feet) (Feats: Innate) (Extras: Permanent +0) [15]

"Divine Power" Damage 11 (Extras: Area- 60ft. Line +2) (33) -- [34]
AE: "Mighty Strike" Strength-Damage +2 (2)

Offense:
Unarmed +10 (+10 Damage, DC 25)
Mighty Strike +10 (+12 Damage, DC 27)
Area Attacks +11 (+11 Damage, DC 26)
Initiative -2

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +14 (+9 Impervious), Fortitude --, Will --

Complications:
Disabled (Mute)- Legendary Titans do not speak.

Total: Abilities: 2 / Skills: 12--6 / Advantages: 5 / Powers: 123 / Defenses: 16 (152)

-The three Legendary Titans of Castellia are actually Divine Guardians- golems infused with tremendous divine might from the Gods & Goddesses of the land. Multiple Pantheons, in fact, banded together to empower these creatures, in order to act as a safeguard against any one God allowing their champions to attack the others with weapons. In a sense, these beings created parity so that no one Pantheon can become too powerful- their Immunity to Divine Powers made it impossible for Clerics to bypass them, and they were so well hidden that most other explorers would never encounter them. What they hide is a matter of myth and legend- likely powerful weapons, or portals directly to the Divine Realms.

-Three Titans were initially thought to exist- Registeel, comprised of an alloy created from multiple rare metals of magical power (Adamantine, Uru, and more); Regiice, made of magically-infused ice at a temperature below Absolute Zero (SCIENCE!); and Regirock, created from the molten magma and the core of Castellia. Every one of them is over twenty feet tall and nearly impossible to injure for mortals. Their resistance to Divine Power prevents Gods or Clerics from damaging them, and only Dragons or the most powerful of Demons would dare, but the creatures are either too hidden or would invite too much backlash from the Gods if they were destroyed.

-Recently, three additional Titans have been discovered: Regieleki, created from clockwork mechanics that generate tremendous electrical force (alchemists and engineers would love to observe this one, for even a second), and Regidrago, apparently forged from the bones and lifeforce of Dragonkind (the closest thing to Gods). A third, Regigigas, is even larger than the other Golems, and stronger, but has no elemental attacks.

Jab's Notes: I honestly didn't care for these things- they were a big part of the "Secret End-Game Pokemon" of "Ruby & Sapphire", but I find their designs to be hopelessly generic- just big, plain Golems with circles on them. However, they really fit a fantasy universe quite well. I came up with the concept of them being super-durable guardians, perhaps not more powerful than many top-tier Dragons or Demon Lords, but enough to halt nearly any party. In the Pokemon games, the creatures are Legendaries with some high-end abilities- a look at their Moves basically reveals "All the crunchy super-attacks", with Attack Types running the gamut- Ice, Electric, Steel, Normal, Rock, Ground, etc. Basically, it can threaten nearly any other Pokemon with SOMETHING. One generation later, Regigigas was created- with trees on its arms and feet, it looks the most "primal", and is said to have built the others. Its "Slow Start" halves its attack and speed for the first five turns, making it weak in battles, but it has the highest damage of any of them.

-Later games have added Regieleki, a modern-looking flying electro-golem, and Regidrago, which has a dragon skull for arms, combining them to empower a huge "Dragon Energy" attack, hitting for 150 damage if it has max HP!


THE LEGENDARY TITANS:
REGISTEEL- PL 11 (177): Immunity 20 (Damage From Metals), Regeneration 10 (Flaws: Source- Heat) [25]
-Registeel is a semi-spherical golem whose magical exterior prevents any metal objects from damaging it.

Image

Art by Shawnnl.

REGIICE- PL 11 (189): Cold Aura 8, Regeneration 10 (Source- Cold) [37]
-Regiice is blocky and exists in the coldest temperatures known.

Image

Art by Shawnnl.

REGIROCK- PL 11 (189): Burrowing 8, Move Object 12 (Extras: Perception-Ranged) (Flaws: Limited to Earth), Regeneration 10 (Flaws: Source- Rock & Earth) [37]
-Regirock often resembles mere rocky outcroppings, and can move the Earth. Stone Giants worship the concept of the creature, but rarely see it.

Image

Art by Tristovia941.

REGIELEKI- PL 11 (181): "Thunder Cage" Blast 8 (Secondary Effect) Linked to Snare 8, Lightning Blast 12 (Accurate 5), Immunity 10 (Electrical Effects, Half-Effect), Flight 4 [29]
-Looking more rounded and strange than the other Titans, Regieleki appears almost like a clockwork being, albeit enfused with lightning which appears to be self-generating by structures within.

Image

Art by Tristovia941.

REGIDRAGO- PL 11 (152): "Dragon's Breath" Blast 12 (Feats: Variable 2- Any Dragon Attack, Accurate 5), Immunity 10 (Dragon Powers), Flight 6 [23]
-Regidrago has the skull of an enormous dragon wrapped about a concentrated energy sphere infused with Draconic might- its power makes it immune to most of the attacks of Dragons.

Image

Art by Seyumei.

REGIGIGAS- PL 12 (158): ST 12, Protection +2 [6]
-Regigigas is the largest and strongest of the Titans, and is said to have helped build the others. It lacks elemental power and is the slowest to act, but is not vulnerable to certain attacks the way the others are.
Jabroniville
Posts: 24693
Joined: Fri Nov 04, 2016 8:05 pm

Swalot

Post by Jabroniville »

Image

Art by Wietse110.

SWALOT
Role:
Garbage Eater
PL 6 (65)
STRENGTH
2 STAMINA 4 AGILITY 2
FIGHTING 6 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 0 PRESENCE -4

Skills:
Intimidation 6 (+2)
Perception 4 (+4)
Ranged Combat (Acid) 6 (+6)

Advantages:
Fast Grab, Improved Hold

Powers:
Senses 3 (Acute Scent, Extended Scent 2) [3]
Immunity 2 (Scent Dazzles) [2]
Movement 1 (Slithering) [2]
Immunity 2 (Acid, Poison) (Flaws: Limited to Half-Effect) [1]

"Acid Spit" Blast 5 Linked to Weaken Toughness 6 (Extras: Ranged, Affects Objects) (28) -- [29]
  • AE: "Huge Maw" Strength-Damage +2 (2)
Offense:
Unarmed +5 (+2 Damage, DC 17)
Bite +5 (+3 Damage, DC 18)
Acid Spit +6 (+5 Ranged Damage & +6 Ranged Weaken, DC 20 & 16)
Initiative +2

Defenses:
Dodge +5 (DC 15), Parry +7 (DC 17), Toughness +4, Fortitude +5, Will +3

Complications:
None

Total: Abilities: 12 / Skills: 16--8 / Advantages: 2 / Powers: 37 / Defenses: 8 (65)

-Similiar to the Matadogas, the Swalots are large, purple garbage-eaters who inhabit areas of filth. Omnivorous and voracious, they will eat nearly anything that will fit into their huge maws, making them a great danger to small creatures and pets. Their key attack is a lethal Acid Spit, which will weaken and break down matter for consumption (or just badly injure aggressors). The creatures appear to be related to the Oozes, but have developed eyes and rudimentary animal intelligence- it's likely that proximity to Magic or Alchemy is responsible, perhaps with amphibious creatures being mutated by enhanced run-off. As such, they have digestive systems, organs and reproduce as most animals do- hardly similar to other Oozes. Growing numbers attaching themselves to city dumps is a recurring nuisance, and often acts as an unglamorous job for early Questers (most of whom would do well to recognize that these creatures aren't pushovers).

Jab's Notes: Gulpin & Swalot are pretty standard "Filler" Pokemon- not very detailed, they're just tadpoles with kissy-faces, and make up a random choice for a new Poison-Type. In the anime, they're often chose as a mass "Nuisance-Type" threat that causes people to stick together in ooze and the like.
Jabroniville
Posts: 24693
Joined: Fri Nov 04, 2016 8:05 pm

Gorebyss & Huntail

Post by Jabroniville »

Image

Art by Miixbee.

GOREBYSS
Role:
Big Fish
PL 6 (53)- Minion Rank 4, Sidekick Rank 11
Normal Version:
PL 3-5
STRENGTH 2 STAMINA 3 AGILITY 3
FIGHTING 8 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 0 PRESENCE -4

Skills:
Athletics 8 (+10)
Expertise (Survival) 5 (+5)
Perception 5 (+5)

Advantages:
Improved Critical (Nose Spear), Improved Initiative, Move-By Action

Powers:
"Animal Senses" Senses 2 (Extended Scent, Low-Light Vision) [2]
"Lateral Lines" Senses 1 (Ranged Touch Underwater) [1]
"Nose Spear" Strength-Damage +2 [2]
"Blood Drain" Weaken Strength 4 [4]

"Sea Creature"
Swimming 5 (32 mph) [5]
Immunity 1 (Drowning) [1]

Offense:
Unarmed +8 (+2 Damage, DC 17)
Nose Spear +8 (+4 Damage, DC 19)
Blood Drain +8 (+4 Weaken, DC 14)
Initiative +7

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +3, Fortitude +5, Will +4

Complications:
Disabled (Animal)- Fish cannot speak to humans, nor use their fins to easily manipulate objects.
Disabled (Aquatic)- Fish typically will not last long on land- they are borderline immobile, can't defend themselves, and will slowly dehydrate.

Total: Abilities: 16 / Skills: 18--9 / Advantages: 2 / Powers: 15 / Defenses: 11 (53)

---

Image

Art by Lordmacguffin.

HUNTAIL
Role:
Big Fish
PL 6 (40)
Normal Version:
PL 0
STRENGTH 3 STAMINA 4 AGILITY 1
FIGHTING 7 DEXTERITY 0
INTELLIGENCE -4 AWARENESS -1 PRESENCE -4

Skills:
Athletics 8 (+3)
Expertise (Survival) 5 (+4)
Perception 5 (+4)

Advantages:
Fast Grab, Improved Hold

Powers:
"Animal Senses" Senses 2 (Extended Scent, Low-Light Vision) [2]
"Lateral Lines" Senses 1 (Ranged Touch Underwater) [1]
"Bite" Strength-Damage +2 [2]

"Sea Creature"
Swimming 2 (2 mph) [2]
Immunity 2 (Drowning, Pressure) [2]

Offense:
Unarmed +7 (+3 Damage, DC 18)
Bite +7 (+5 Damage, DC 20)
Initiative +1

Defenses:
Dodge +3 (DC 13), Parry +5 (DC 15), Toughness +4, Fortitude +6, Will +4

Complications:
Disabled (Animal)- Fish cannot speak to humans, nor use their fins to easily manipulate objects.
Disabled (Aquatic)- Fish typically will not last long on land- they are borderline immobile, can't defend themselves, and will slowly dehydrate.

Total: Abilities: 12 / Skills: 18--9 / Advantages: 2 / Powers: 9 / Defenses: 10 (40)

-Gorebyss are deceptively-beautiful fish with long, graceful-looking frames and noses, which end in a sharp spine that can impale prey- the creature this uses this to drain the blood of its victims. They typically do not tangle with humanoid adversaries, but packs of them are quite dangerous and breaching Gorebyss have been known to impale people on boats. Many are trained by Merfolk or Sea Elves, as they may swarm. The most unusual thing about them, however, is their life cycle: they begin life as clam-like creatures! With bivalve-type shells and a large pink "pearl" at the center, this form is an early larval stage, which eventually metamorphosizes into a fish. Even then the creature is a predator, able to clamp down and prey upon smaller fish who enter the shell. Unknown until recently was that there is another form the creature can take- Clamperls in colder or deeper seas will take the form of Huntail, a large eel-like creature with more resistance to the pressure.

Jab's Notes: Gorebyss & Huntail were some generic "Filler Aquatic Pokemon" in Ruby & Sapphire, looking pretty okay but not standing out too much- the bright pink Gorebyss was good enough, though. Huntail just looks like a spotted, cartoony Moray Eel by contrast. Unusually, both had the same base form- the generic looking pink clamshell Clamperl. Trading it with a different item allowed a different transformation to take place, but both had similar movesets (Huntail has Dark-themed stuff like "Crunch").

-Neither has really featured much in the lore, having gotten the basic "one episode of focus", then another one (where a group of Gorebyss hunted a Huntail until one fell in love with it).
Jabroniville
Posts: 24693
Joined: Fri Nov 04, 2016 8:05 pm

Absol

Post by Jabroniville »

Image
Image

Art by Akashaookami & Twarda8.

ABSOL
Role:
Dark Creature
PL 8 (103)- Minion Rank 7, Sidekick Rank 21
Normal Version:
PL 5-6
STRENGTH 2 STAMINA 4 AGILITY 4
FIGHTING 8 DEXTERITY 0
INTELLIGENCE -3 AWARENESS 2 PRESENCE -3

Skills:
Athletics 7 (+8)
Expertise (Survival) 5 (+7)
Intimidation 10 (+7)
Perception 5 (+7)
Ranged Combat (Dark Attacks) 6 (+8)
Stealth 4 (+8)

Advantages:
Improved Critical (Horn), Improved Initiative, Ranged Attack 2

Powers:
"Animal Senses" Senses 7 (Darkvision, Extended Vision, Acute Scent) [7]
Speed 3 (16 mph) [3]
Senses 4 (Precognition) (Flaws: Limited to Disasters) [2]
"Dark-Type Magical Creature" Immunity 10 (Psionic Effects) [10]
Concealment 2 (Vision) (Flaws: Limited to Within Shadows) [2]

"Shadow Blast" Blast 8 (16) -- [18]
  • AE: "Horn Slash" Strength-Damage +2 (Extras: Penetrating 6) (8)
  • AE: "Future Sight" Blast 4 (Extras: Perception-Ranged, Will Save) (16)
Offense:
Unarmed +8 (+2 Damage, DC 17)
Horn +8 (+4 Damage, DC 19)
Shadow Blast +8 (+8 Ranged Damage, DC 23)
Future Sight -- (+4 Perception-Ranged Damage, DC 19)
Initiative +8

Defenses:
Dodge +10 (DC 20), Parry +8 (DC 18), Toughness +4, Fortitude +6, Will +4

Complications:
Disabled (Animal)- Absol cannot speak to humans, nor use their limbs to easily manipulate objects.

Total: Abilities: 28 / Skills: 35--17.5 / Advantages: 4 / Powers: 42 / Defenses: 10 (103)

Era: Fantasy Realms
Range: All Non-Arctic Regions
Size: Up to 6 feet long
Encounter Groups: Solitary or large groups in times of plentiful food
Diet: Any meat or carrion.
Tactics: Dive-bomb from above with lethal weapons.

-Absol are creatures of darkness- mammalian hunters from the Elemental Plane of Darkness that seem to resemble dogs or cats, but are in fact mustelids that evolved in that shadowy landscape. They have almost human-like faces with a single horn off to one side of the head, which casts physical darkness as a weapon or a concealing effect. Their horns can also help them anticipate disasters. Intelligent and wise, though still animals, they often appear shortly before disasters, sometimes helping or sometimes harming people. Many think them evil thanks to their strange appearance and tendency to pop up before volcanic eruptions or earthquakes, and this has made the already shy creatures even harder to find.

-Absol form mated pairs that meet up each breeding season, and having litters of 1-4 creatures. An Absol that loses its mate will never breed again.

Jab's Notes: Absol was an interesting addition to Ruby/Sapphire- a Dark-Type Pokemon that's become iconic to that type. It never evolves into anything else (though there was eventually a "Mega-Absol" in the Mega-Evolution game, proving just how notable this one was), and it's odd, distinctive appearance made it instantly memorable. It appears off and on in the show, with one recurring character (Goh) having captured one- it even helps out a Legendary Pokemon escape at one point. It's actually based off of a Chinese monster, the intelligent Bai Ze.
SolarOracle
Posts: 549
Joined: Thu Feb 14, 2019 11:01 am

Re: Absol

Post by SolarOracle »

Absol is one of my favorite Pokémon of all time. Not even sure why, something about its cool and edgy design, Dark typing and the dex entries about it being able to foresee disasters through its horn and appearing only when one is about to happen so others can be warned made him really cool and appealing to kid me.

Back in the days of Gen 6, when it gained a mega evolution, I was happy as hell he was finally competitively viable (despite not really being a big fan of the design it got), and ran a lot of Mega-Absol teams in the RU and OU tiers. It was a really good Dark-type physical sweeper, since it had access to a lot of really good offensive moves, like Knock Off, Sucker Punch and Play Rough for coverage, and was one of best Sword Dance users on his niche. If only it had a better ability than Magic Bounce, LOL.
Jabroniville
Posts: 24693
Joined: Fri Nov 04, 2016 8:05 pm

Re: Absol

Post by Jabroniville »

SolarOracle wrote: Wed Sep 07, 2022 12:50 pm Absol is one of my favorite Pokémon of all time. Not even sure why, something about its cool and edgy design, Dark typing and the dex entries about it being able to foresee disasters through its horn and appearing only when one is about to happen so others can be warned made him really cool and appealing to kid me.

Back in the days of Gen 6, when it gained a mega evolution, I was happy as hell he was finally competitively viable (despite not really being a big fan of the design it got), and ran a lot of Mega-Absol teams in the RU and OU tiers. It was a really good Dark-type physical sweeper, since it had access to a lot of really good offensive moves, like Knock Off, Sucker Punch and Play Rough for coverage, and was one of best Sword Dance users on his niche. If only it had a better ability than Magic Bounce, LOL.
I feel like Pokemon is particularly bad for accidentally making awesome-looking Pokemon that are crappy in-game. This is why Steelix had to be created (to make up for Onix having a Rock/Ground-Type that made him fatally vulnerable to half the game's attacks), and I feel it's part of why Mega-Evolutions becamea thing.

PS... I've been looking on Bulbapedia, and I'm noticing that Pokemon's movesets have actually been SHRINKING significantly in the current generation. What's up with that? Lists of moves are maybe 2/3 of what they once were, if that.
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