The T-Verse [Earth 75]: Dragon Mandarin, Ninjas, & Naginatas, the Storms, Black Fox, Scorpion, Toad

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Tattooedman
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RTPB - Kid Ra

Post by Tattooedman »

Image
Ready To Play Build: Difficulty Rating [Hard]
Kid Ra:
PL:
10
Strength 2
Stamina 2
Agility 2
Dexterity 2
Fighting 2
Intellect 4
Awareness 4
Presence 2

Skills: Athletics 3 (+5), Expertise [Magic] 3 (+7), Expertise [Pop Culture] 3 (+7), Insight 6 (+10), Perception 6 (+10), Stealth 6 (+8)

Advantages: Close Attack 2, Defensive Roll 5, Improved Defense, Inspire 5, Luck 2

Powers: Reincarnated Egyptian Price:
Enhanced Advantages 2 [Beginner’s Luck, Jack of all Trades]
Feature 1 [People cannot clearly see his facial features]
Summon 10 [Elite Mummy Warriors] (Extras: Heroic, Horde); (Feats: Multiple Minions 2 [4 minions], Sacrifice)

Offense: Initiative +2
Melee Attack +4
Ranged Attack +2

Defense: Dodge +10
Parry +10
Toughness +7*/+2 [*Defensive Roll]
Fortitude +8
Will +8


Costs: Abilities 44+ Skills 9+ Advantages 15+ Powers 56+ Defenses 26= 150 pts.



Complications:
Power Loss: When Kid Ra is unable to speak, he cannot summon the Mummies.

Relationships: Kid Ra has friends and family, but he also wants to keep the Mummies happy as well.

Secret Identity: Kid Ra hides the fact that he is xxxx, in order to protect his friends and family from the threats he faces.

Notes & Comments:
So now I’m taking a try at a Summoner.

Abilities: 1D20+0 = [20]+0 = 20, so an actual Summoner and not a Duplicator of some description. As usual I’m going to play around with the states, skills and advantages to better juggle pp spending. Secondly, I’m not wild about the summoned minions offered in that character package so I will be building custom summoned minions.


The biggest challenge with a summoner hero is the player having to split their attention between the Summoner character AND whatever they summon to fight with (in this example there are 4 Elite Mummy Warriors). That can make things a bit difficult for not only the player but the GM as well since whatever the Summoner summons they have to keep track of as well.

That basically means there is a lot of paperwork (because I would highly recommend that any summoned character/NPC have their own sheet) for a newer player, which is one reason I rated the build as a Hard in Difficulty Level. You have to keep track of the summoned creatures – otherwise the rest of the players at the table will get bored while the Summoner player is trying to remember what each summoned character is supposed to be doing. I highly recommend keeping a set of “Combat Notes” (just basic stuff like Condition, who/what they’re fighting against, things of that nature).

It might sound kind of stupid, but it’s a method I’ve used in the past & found it helped me a lot because sometimes it’s a lot to keep track of.

The other big thing to remember is that the Summoner needs to not be directly involved in the fighting, making good & regular use of his Improved Defense Advantage because he’s not really built for combat (that’s what the summons are for). The Summoner is there for the skill monkey end of things, which is why I gave him Beginner’s Luck & Jack of all Trades so he can cover pretty much any skill that might be needed.
Image
Moke:
PL:
10
Strength 12
Stamina 8
Agility 1
Dexterity 1
Fighting 4
Intellect 0
Awareness 0
Presence 0

Skills: Athletics 2 (+14), Expertise [Survival] 8 (+8), Insight 3 (+3/+9), Intimidation 9 (+9), Perception 3 (+3/+9), Ranged Combat [Thrown Objects] 7 (+8)

Advantages: All-Out Attack, Benefit [Bruiser (Can use Strength for Intimidation Checks if applicable)], Benefit [Mass Startle (Can attempt Intimidation Checks against groups of people with no penalty)], Close Attack 4, Improved Initiative, Improved Startle, Improvised Weapons, Interpose, Power Attack, Startle

Powers: Ram Armor:
Enhanced Advantages 3 [Ultimate Effort (Strength Checks), Ultimate Effort (Toughness Checks), Withstand Damage]
Immunity 13 [Cold Damage, Heat Damage, Environmental Cold, Environmental Heat, Environmental Pressure]
Protection 4 (Extra: Impervious 12)

Golden Arm:
Super Strength: Enhanced Strength 4 (Flaw: Limited [Lifting Only])
~Groundstrike: Burst Area Affliction 10 (Resisted by Fortitude; Vulnerable, Defenseless), Instant Recovery, Limited Degree, Limited: Both Moke and his targets must be in contact with the same surface
~Shockwave: Kinetic Damage 10 (Extra: Area [Burst]); (Flaw: Limited [Both Moke and his targets must be in contact with the same surface])
~Sonic Slam: Kinetic Damage 10 (Extra: Area [Cone]); (Flaw: Limited [Moke and his targets must be in contact with the same surface]) & Move Object 10 (Extra: Area [Cone]); (Flaws: Close Range, Limited [Moke and his targets must be in contact with the same surface], Limited [Away Only])

Combat Savant: Enhanced Skill
[Insight +6, Perception +6] (Feat: Innate); (Flaw: Limited [Combat related Checks Only])

Offense: Initiative +4
Melee Attack +8
Ranged Attack +0 // Thrown Objects Attack +8

Defense: Dodge +8
Parry +8
Toughness +12* [*Impervious]
Fortitude +10
Will +8



Costs: Abilities 52+ Skills 17+ Advantages 13+ Powers 45+ Defenses 21= 148 pts.

Image
Amun:
PL:
10
Strength 5
Stamina 5
Agility 5
Dexterity 5
Fighting 4
Intellect 2
Awareness 3
Presence 2

Skills: Acrobatics 4 (+9), Athletics 2 (+7), Expertise [Tactics] 6 (+8), Insight 6 (+10), Perception 8 (+11), Ranged Combat [Falcon Bow] 4 (+10), Stealth 2 (+7)

Advantages: Accurate Attack, Close Attack 6, Power Attack, Quick Draw, Ranged Attack, Takedown

Powers: Falcon Armor:
Enhanced Skill 2 [Acrobatics +4] (Flaw: Limited [Only When Flying])
Flight 5 (Feat: Move-By Action); (Flaw: Winged)
Protection 5

Falcon Gauntlets: Slashing Damage 8

Falcon Bow: (Easily Removable -16 pts) [24 pp]
Falcon Lock: Feature 1 [Only works for Amun]
Free Falcon: Feature 1 [Easy Storage]
Fire Arrows: Ranged Fire Damage 10 (Extra: Penetrating); (Feats: Homing 2, Improved Critical 2, Ricochet 2)
-Fire Arrow Hail: Ranged Fire Damage 10 (Extra: Multiattack)
-Searing Fire Arrow: Ranged Fire Damage 10 (Extra: Secondary Effect); (Feats: Homing 2, Improved Critical 2, Ricochet 2)

Offense: Initiative +5
Melee Attack +10
Ranged Attack +5 // Flaxon Bow Attacks +10

Defense: Dodge +10
Parry +10
Toughness +10
Fortitude +8
Will +8



Costs: Abilities 62+ Skills 14+ Advantages 11+ Powers 44+ Defenses 19= 150 pts.
Image
Kissa:
PL:
10
Strength 3
Stamina 4
Agility 6
Dexterity 6
Fighting 4
Intellect 0
Awareness 3
Presence 3

Skills: Acrobatics 4 (+10/+14), Athletics 5 (+8), Close Combat [Whip] 4 (+12), Insight 6 (+9), Perception 7 (+10), Stealth 4 (+10)

Advantages: Close Attack 4, Hide In Plain Sight, Improved Initiative, Power Attack, Redirect, Second Chance [Will Resistance Checks], Seize Initiative, Set-Up, Takedown 2, Teamwork

Powers: Cat Armor:
Enhanced Skill 2 [Acrobatics +4]
Enhanced Advantages 3 [Agile Feint, Move-By Action, Ultimate Effort (Acrobatics Checks)]
Enhanced Dodge 4
Enhanced Parry 4
Protection 4
Senses 4 [Olfactory (Acute, Extended, Tracking 2)

Fast:
Quickness 5
Speed 5
-Leaper: Leaping 10

Cat O' Nine Tails: (Easily Removable -8 pts) [14 pp]
Cat Lock: Feature 1 [Only works for Chisisi]
Cat Stash: Feature 1 [Easy Storage]
Cat Lash: Piercing Damage 8 (Feats: Improved Critical 2, Improved Trip, Reach 6 [30 ft], Weapon Bind)
-Cat Line I: Movement 1 [Swinging]
-Cat Line II: Movement 1 [Safe Fall] (Flaw: Limited [Handholds must be available])

Offense: Initiative +10
Melee Attack +8 // Whip Attacks +12
Ranged Attack +6

Defense: Dodge +12
Parry +12
Toughness +8
Fortitude +8
Will +9


Costs: Abilities 58+ Skills 15+ Advantages 14+ Powers 47+ Defenses 16= 150 pts.
Image
Chisisi
PL:
10
Strength 3
Stamina 5
Agility 5
Dexterity 4
Fighting 4
Intellect 5
Awareness 4
Presence 0

Skills: Acrobatics 2 (+6), Athletics 2 (+5), Close Combat [Swords] 8 (+12), Expertise [History] 6 (+11), Expertise [Magic] 6 (+11), Insight 8 (+12), Perception 8 (+12), Stealth 4 (+8/+12)

Advantages: Cunning Fighter, Hide In Plain Sight, Improved Defense, Power Attack, Ritualist, Seize Initiative, Set-Up 3, Speed of Thought, Takedown 2, Teamwork 3, Ultimate Effort [Expertise (Magic)], Ultimate Effort [Stealth]

Powers: Snake Armor:
Enhanced Skill 2 [Stealth +4]
Enhanced Advantage 1 [Instant Up]
Extra Limb 1 [tail] (Feats: Benefit [Ambidexterity], Improved Trip)
Protection 5

Snake Sword: (Easily Removable -10 pts) [19 pp]
Snake Lock: Feature 1 [Only works for Chisisi]
Snake Stash: Feature 1 [Easy Storage]
Snake Blade: Slashing Damage 10 (Extra: Penetrating); (Feats: Improved Critical 2, Improved Smash, Weapon Bind, Weapon Break)
-Poisonous Blade: Weaken Stamina 8 (Feat: Slow Fade 7 [1 hour])
-Sneak Attack: Slashing Damage 10 (Extra: Penetrating); (Feat: Improved Critical 2); (Flaws: Limited [must succeed at a Stealth vs. Perception check])

Offense: Initiative +5
Melee Attack +4 // Sword Attacks +12
Ranged Attack +4

Defense: Dodge +10
Parry +10
Toughness +10
Fortitude +8
Will +8


Costs: Abilities 60+ Skills 22+ Advantages 16+ Powers 30+ Defenses 18= 146 pts.
Last edited by Tattooedman on Fri Sep 02, 2022 7:18 am, edited 2 times in total.
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
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EternalPhoenix
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Location: The Land of Mary

Re: The T-Verse (Earth 75): Ready To Play Build - Kid Ra

Post by EternalPhoenix »

Man, I'd have never bet on someone building the Mummies Alive! crew. Well done.
The Phoenixverse (A 2e OC 'verse!)
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You, Dear Reader, may comment on any build at any time. I will be happy regardless.
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Tattooedman
Posts: 2767
Joined: Fri Nov 04, 2016 8:09 pm
Location: Ohio

Re: The T-Verse (Earth 75): Ready To Play Build - Kid Ra

Post by Tattooedman »

Thanks.

I blame TikTok. I follow a fellow that posts about older cartoons and last week he did Mummies Alive! and I couldn't recall anyone else building them and had started working on the Summoner build. So it just kinda fell together for me.
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
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Tattooedman
Posts: 2767
Joined: Fri Nov 04, 2016 8:09 pm
Location: Ohio

RTPB - Megasaurus

Post by Tattooedman »

Image
Ready To Play Build: Difficulty Rating [Easy]
Megasaurus:
PL:
10
Strength 12 (4/16 - Lifting)
Stamina 12 (4)
Agility 1
Dexterity 0
Fighting 6
Intellect 1
Awareness 1
Presence 1

Skills: Close Combat [Unarmed] 2 (+8), Expertise [Military] 6 (+7), Insight 6 (+7), Perception 8 (+9), Ranged Combat [Thrown Object] 8 (+8), Stealth 6 (+7)

Advantages: All-Out Attack, Improved Critical [Unarmed], Improved Initiative, Interpose, Power Attack, Ultimate Effort [Toughness checks]

Powers: Life Support: Immunity 10 [Life Support]

Super-Strength: Enhanced Strength 12 (Feat: Dynamic); (Flaw: Limited [4 ranks for Lifting only])
-Super-Strong Legs: Leaping 12 (Feat: Dynamic)

Super-Stamina: Enhanced Stamina 8

Rapid Recovery: Regeneration 4 (Feat: Regrowth)

Resistant: Immunity 10 [Cold Damage, Fire Damage]

Super Charged Array:
Energy Blast: Energy Damage 10 (Extra: Area [Line] 2); (Flaws: Tiring, Unreliable [5 uses])
-Shockwave: Kinetic Damage 10 (Extra: Area [Burst]); (Flaw: Limited [Megasaurus and his targets must be in contact with the same surface])

Offense: Initiative +5
Melee Attack +6 // Unarmed Attack +8
Ranged Attack +0 // Thrown Objects Attack +8

Defense: Dodge +8
Parry +8
Toughness +12
Fortitude +12
Will +8


Costs: Abilities 36+ Skills 18+ Advantages 6+ Powers 74+ Defenses 16= 150 pts.


Complications:
Motivation ~ Responsibility: Megasaurus feel that he has a responsibility to use his powers to help others.

Not From Around Here: Megasaurus is an alien; as such he doesn’t get all aspects of human society.

Prejudice: Megasaurus is obviously not human.

Public Identity: Megasaurus does not both with a secret identity.


Comments & Notes:
Taking a try at a Powerhouse.

Abilities: 1D20+0 = [8]+0 = 8, so that’ll be Innate Power.

Now it’s time to roll for Advantages twice.
Advantages: 1D20+0 = [4]+0 = 4, which is the Fighter set.
Advantages: 1D20+0 = [15]+0 = 15, which is the Tough set.

Gotta roll for skills now.
Skills: 1D20+0 = [6]+0 = 6, that’s the Ex-Military skill set.
Skills 2: 1D20+0 = [17]+0 = 17, will get me the Sharp Mind skill set. I will point out that I don’t mind skill ranks stacking from skill packages, so Perception is going to be higher than his other skills.

Now to roll for Powers.
Offensive Powers: 1D20+0 = [14]+0 = 14, that gives me the Super Strength option. With that I’ll trim the ranks down by two (making it 8 ranks total) just because I really hate having big trade offs for attack & damage. Now because he gets Super Stamina outright I’ll trim it’s ranks down by two as well (because I think having super high resistance saves makes things a little harder than it needs to be on GMs when it comes to creating challenges for the players and actually have a house rule that limits how high Fortitude & Will can be).

Offensive Powers 2: 1D20+0 = [10]+0 = 10, and that’s Shockwave

Offensive Powers 3: 1D20+0 = [1]+0 = 1, that’s Energy Blast. Not a bad assortment of powers. One small change I’m going to make is trading out the Distracting Flaw for Unreliable (in the line of thinking that he super focuses his internal power to shoot it out like that, so he can only do it a few times).

Time to see what kind of Defensive Powers the tables give me.
Defensive Powers: 1D20+0 = [10]+0 = 10, Life Support.

Defensive Powers 2: 1D20+0 = [11]+0 = 11, and that’ll be Resistant. That works well together.

Movement Powers: 1D20+0 = [13]+0 = 13, that lands me Super Leaping. Still fits into the overall theme of the powers, and I’ll make it a Dynamic Alternate power off his Super Strength power to help get some more pp to work with.

Utility Powers: 1D20+0 = [5]+0 = 5, Fast Recovery (which I’ll change to Rapid Recovery) and will switch out the Diehard Advantage it has to a custom one called Regrowth (which allows him to regrow lost limbs/organs).

With the remaining pp from juggling powers around, I’ll increase the ranks of a couple skills (Expertise, Insight, & Ranged Combat) and take a couple ranks in Stealth. As for Advantages, I added Improved Initiative & Interpose just because you want your Powerhouse having a decent chance of getting a higher(ish) Initiative Roll and being able to step in and take a hit for someone that might need it. And do I really need to explain taking a rank of Improved Critical?

The Powerhouse just might be the easiest power set to play. It mostly comes down to being stronger & tougher than your opponents. The way this build worked out I’d still play that angle with him still even though this build has got a couple of ranged attack powers – the Energy Blast & Shockwave, although both have their detractors. Energy Blast has a limited amount of uses and Shockwave can affect any allies of the Powerhouse if they are within its range (something to keep in mind when in the middle of a fight). Don’t be afraid of getting in the middle of the mix during a fight, that’s what Powerhouse’s do best.

While his defenses are traded off, it’s for a higher Toughness so that helps the Powerhouse stay in the thick of the fight. What also helps is his Ultimate Effort [Toughness checks], which allow him to pretty much shrug off any big hits that might connect.
Art is by joemdavis.
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
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Tattooedman
Posts: 2767
Joined: Fri Nov 04, 2016 8:09 pm
Location: Ohio

Aurelian Roberts

Post by Tattooedman »

Image
(out of costume)
Image
(in costume)
Aurelian Roberts:
PL:
8
Strength 3
Stamina 4
Agility 8 (2)
Dexterity 8 (2)
Fighting 6 (3)
Intellect 2
Awareness 4
Presence 4

Skills: Acrobatics 6 (+14), Athletics 6 (+9), Deception 6 (+10), Expertise [Criminal] 6 (+8), Insight 6 (+10), Perception 6 (+10), Persuasion 3 (+7), Sleight of Hand 6 (+14), Stealth 6 (+14)

Advantages: Attractive, Close Attack 2, Defensive Roll 4, Equipment, Fascinate [Deception], Language [Base: English; French], Improved Defense, Improved Disarm, Improved Taunt, Improved Trip, Power Attack, Quick Draw, Taunt, Throwing Mastery

Powers: Kinetic Prowess:
Enhanced Agility 6
Enhanced Dexterity 6
Enhanced Fighting 3
Enhanced Advantages 8 [Agile Feint, Evasion 2, Improved Aim, Improved Initiative, Takedown 2, Uncanny Dodge]
Detonate Objects: Ranged Kinetic Damage 8 (Extra: Multiattack); (Flaw: Quirk [Must Focus Through Objects])
-Enhanced Strikes: Kinetic Damage 8 (Extra: Penetrating); (Flaw: Quirk [Must Focus Through Objects])

Offense: Initiative +12
Melee Attack +8
Ranged Attack +8

Defense: Dodge +8
Parry +8
Toughness +8*/+4 [*Defensive Roll]
Fortitude +8
Will +8

Equipment: Collapsible Quarterstaff: Strength-Based Damage 2 (Feats: Feature [Collapsible], Reach 2)


Costs: Abilities 48+ Skills 17+ Advantages 18+ Powers 62+ Defenses 10= 155 pts.


Real Name: Aurelian Roberts
Height: 6’2”
Weight: 185 lbs
Hair: Brown
Eye Color: Blue


Complications:
Prejudice: Alpha.

Relationships: His fellow Academy teaching staff and his students.

Responsibility: As part of the teaching staff at the Vanguard Academy.

Secrets: There are several people who question what Roberts has done in between his graduation and his return as part of the teaching staff. Roberts neither confirms or denies any of the rumors about him.


Background: The man that answers to the name of Aurelian Roberts first came to the Vanguard Academy when he was about fifteen years old, never sharing any useful information about his past but happily demonstrating Alpha abilities that gave him impressive agility and the ability to cause the potential kinetic energy of matter to explosively release.

Put into Beta Class based on educational testing given to him, Roberts was an active member of his class and participated in many of his class’s unapproved adventures. While he was usually the first to point out the ridiculousness and/or irony of some of the situations they found themselves in, Roberts nevertheless backed his classmates without question and a playful smirk on his face.

After graduating from the academy, Roberts drifted around the country for a few years (although nobody at the Vanguard Academy can prove what he exactly did or did not do, it was thought that he indulged in some minor criminal activities to support himself) until after Black Sun’s attack on the academy that resulted in the deaths of several students and faculty members as well as severely damaging the building itself. When the American Government decided to recruit former students to become members of the faculty (in an effort to better protect the academy and its students from any future incidents) someone thought it would be a good idea to extend an offer to Roberts. Surprisingly enough, he accepted and declared himself the new Physical Education teacher/Combat Instructor.

Now several years later, Roberts has become one of the more popular teachers as his laid-back attitude, rugged looks, and naturally friendly nature have won over a large portion of the student body. More importantly, Roberts steadfast dedication to teaching his students to the best of his ability has impressed his employers more than they thought possible.
Last edited by Tattooedman on Sat Sep 17, 2022 7:43 pm, edited 2 times in total.
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
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Tattooedman
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Canadian Destroyer

Post by Tattooedman »

Image
Canadian Destroyer:
PL:
14
Strength 14 (3)
Stamina 8 (3)
Agility 5 (0)
Dexterity 5 (0)
Fighting 4
Intellect 0
Awareness 0
Presence 0

Skills: Athletics 4 (+18), Insight 3 (+3), Perception 3 (+3), Persuasion 2 (+2), Ranged Combat [Thrown Objects] 8 (+13)

Advantages: All-Out Attack, Power Attack, Takedown 2

Powers: Destroyer Strength:
Enhanced Strength 11
Enhanced Advantage 1 [Skill Mastery (Athletics)]
Leaping 5

Destroyer Endurance:
Enhanced Stamina 5
Enhanced Advantages 3 [Diehard, Great Endurance, Withstand Damage]
Immunity 7 [Aging, Environmental Cold, Environmental Heat, Environmental Pressure, Disease, Need For Sleep, Poison]
Protection 6
Regeneration 2 [1/every 5 rounds] (Feat: Regrowth)

Destroyer Reflexes:
Enhanced Agility 5
Enhanced Dexterity 5
Enhanced Advantages 17 [Close Attack 10, Evasion 2, Improved Initiative 2, Instant Up, Seize Initiative, Uncanny Dodge]
Speed 8

Destroyer Senses: Senses 9 [Vision (Extended, Rapid), Hearing (Extended, Rapid), Olfactory (Acute), Danger Sense (mental), Darkvision]

The Frequencies In My Head Are Not Known To Mortals!: Enhanced Will 3 (Extra: Impervious 11); (Flaw: Limited [Only vs Mental Effects])

Offense: Initiative +13
Melee Attack +14
Ranged Attack +5 // Thrown Objects Attack +13

Defense: Dodge +14
Parry +14
Toughness +14
Fortitude +11
Will +8 (+11 vs Mental effects)


Costs: Abilities 20+ Skills 8+ Advantages 4+ Powers 124+ Defenses 29= 185 pts.


Real Name: Brian James
Height: 6’4”
Weight: 280 lbs
Hair: Brown
Eye Color: Hazel


Complications:
Meaningless Meaningful Words: Any and every chance he gets, the Canadian Destroyer tries to inspire people with the truths of Destrucity. Unfortunately, he choice in verbiage leaves people more confused than inspired.

Motivation ~Destrucity: A set of personal beliefs that the Canadian Destroyer follows and proclaim the virtues of. However, it seems that he is the only person that really understands these beliefs.

Temper: Canadian Destroyer is easily angered.



Background: Brian James grew up in am abusive home until the age of twelve when his father simply never came home one night after work. His mother struggled for several years until she rebuilt a life for the two of them when she remarried, and during those years Brian was bullied by the other kids at school because of his lower class living. Although he didn’t become bitter because of it, instead it motivated him to do more with his own life and he decided that pursuing athletics would be his best option.

So, during those years Brian learned all he could about exercising and weightlifting and by the time he graduated high school he had become an amateur body builder competing in a number of contests and placing respectfully high for someone without any “proper” or “official” training. From there Brian was recruited into a wrestling promotion in Calgary that saw potential in him due to his looks and athletic nature and while working for them Brian travelled all around Alberta. Surprisingly he quickly became a popular thanks to a mixture of his looks and the intensity of his in-ring work and promos (even if they made little sense). It didn’t take long for Brian to fall into the trap that many young men commonly do when they gain a sizeable amount of fame at a young age – believing their own hype.

It only took a year for Brian to fall from grace within the wrestling promotion; refusing to do certain matches, perform suggested angles, and even not showing up to events that had advertised he would be wrestling at. In the end he lost his title to a more skilled and experienced wrestler and soon after was placed near the bottom of the card (which meant that he wrestled in one of the first few matches of a show) where he was haunted by his past glories. More than anything Brian missed being an idol to the younger fans, to being the hero they deserved to have, the kind of hero that he did not have when he was growing up.

Leaving wrestling behind, Brian tried to use his fame as a public speaker only to find that nobody really wanted to pay him to talk when they struggled to understand what he was saying. It wasn’t until he was a bystander to a fight between members of the Foundation and their longtime rivals, the Institute, that Brian realized he had other options on how to be a hero. Inspired by the experience, Brian recalled the stories his mother used to tell him when he was a child based on Inuit lore, which according to her they were distantly descended from, about how warriors called upon their gods to empower them when there were threats to their tribes, and he realized there was a way for him to become a hero again.

Brian relentlessly chased down any and every myth he could to try to discover a way to contact the Inuit gods until finally he found himself on the west shore of Hudson Bay, in the town of Churchill in northern Manitoba, Canada where he could best see the Aurora Borealis on a clear, star filled night. There Brian stood while an elder shaman called upon Tekkeitsertok, the most important hunting god in the pantheon that is said to be the protector of any creatures that are under any parts of the northern sky. After being tested by the god, Brian was granted enormous power to act in defense of the people of Canada. Everything Brian desired, however, there was one flaw in his plan – part of Tekkeitsertok’s test was questioning Brian on his heritage - was he descended from the first people that the gods protected. To which, Brian had answered that he was because that was what his mother had told him. Unfortunately, the truth of the matter was that Brian was not and his mother simply telling him one of those little white lies mothers tell their children (as Brian questioned why the other kids picked on him and she told him they were “different” and he had questioned that, so she simply told him the first thing that came to her mind) and don’t ever think it will lead to any problems.

This was those one out of ten times that this was not the case – as soon as Tekkeitsertok empowered Brian that little white lie came back to haunt the young man in the worst way possible. Because he was not descended from the First Nations, Brian suffered a curse of madness along with his empowerment and has spent his entire time since not fully in control of himself. Further complicating the matter is the fact that the madness Brian suffers from causes him to take his actions to extremes – he is quick to anger, having violent outbursts at the drop of a hat, when he engages in a fight Brian will fight until his opponent(s) are no longer able to stand, and the few times that he does remain calm (well, his version of calm) he tries to share pieces of wisdom that only confuse and confound those he is speaking to.

All of that has led to the Canadian Destroyer being labeled one of the more dangerous Alphas active within Canada, and anytime he appears in public the members of the Foundation are immediately dispatched to his location. The main problem is that the collateral damages he causes which force the heroes to divide their forces between trying to mitigate them and while also confronting him directly, which has typically resulted in Brian being able to escape.


Examples of Meaningless Meaningful Words:

I CAME HERE FOR ONE REASON: TO ATTACK AND KEEP COMIN'! NOT TO ASK, BUT JUST TO GIVE! NOT TO WANT, BUT JUST TO SEND!

THE FAMILY THAT I LIVE FOR ONLY BREATHES THE AIR THAT SMELLS OF COMBAT!

I LOOK UP TO THE GODS, AND WHEN YOU FALL BELOW THE SKELETONS OF THE WARRIORS PAST, THE POWER OF THE DESTOYERS WILL BECOME THE EIGHT WONDER OF THE WOOOORRRRRLDDDD!!!

WHEN THE MOON IS BLOOD RED … THE HEAVENS HAVE OPENED UP FROM ABOVE AND THE PAST DESTROYERS HAVE SPOKEN. YOU’VE GOT THE POWER TO MAKE THE SKIES RUMBLE AND THE EARTH SHAKE. IN THE SHEETS OF THE WIND, I WILL SURVIVE!

BY NOW ALL THE LITTLE DESTROERS KNOW THAT THE POWER OF THE DESTROYER IS SOMETHING THAT YOU WANT TO FEEL, THAT YOU WANT TO TASTE. IT’S SOMETHING THAT WHEN YOU SEE IT YOU KNOW THAT’S IT’S GOING TO BE EXCITING AND IT MIGHT EVEN BE A LITTLE BIT FRIGHTENING!

NOW YOU MUST DEAL WITH THE CREATION OF ALL THE UN-PLEASANTRIES OF THE ENTIRE UNIVERSE AS I FEEL THE INJECTION FROM THE GODS ABOVE. I ONLY KNOW THAT THE DESTEOYER IS TOTALLY OUT OF CONTROOOOOOOOOLLLLL!

I LIVE FOR ANGER AND DESTRUTION!

WHERE WILL I BE? COMBAT IS WHERE I WILL BE!
Not sure who the artist is, as I found this piece on Pinterest. so if anyone knows please let me know (via PM) so I can give proper credit.
Last edited by Tattooedman on Mon Feb 28, 2022 4:47 am, edited 3 times in total.
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
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Re: The T-Verse (Earth 75): Aurelian Roberts

Post by Davies »

... wow.
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Re: The T-Verse (Earth 75): Aurelian Roberts

Post by Tattooedman »

Davies wrote: Sun Feb 27, 2022 11:07 pm... wow.
Safe to assume that is a "good" wow?
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
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Re: The T-Verse (Earth 75): Aurelian Roberts

Post by Davies »

Tattooedman wrote: Sun Feb 27, 2022 11:20 pm
Davies wrote: Sun Feb 27, 2022 11:07 pm... wow.
Safe to assume that is a "good" wow?
<nods, unsure of words>
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Re: The T-Verse (Earth 75): Aurelian Roberts

Post by Tattooedman »

Davies wrote: Sun Feb 27, 2022 11:28 pm
Tattooedman wrote: Sun Feb 27, 2022 11:20 pm
Davies wrote: Sun Feb 27, 2022 11:07 pm... wow.
Safe to assume that is a "good" wow?
<nods, unsure of words>
Fair enough. This build took so long due to the background, I wanted to get it "right". I wanted to build CD as a villain not by choice.
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
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Re: The T-Verse (Earth 75): Aurelian Roberts, Canadian Destroyer

Post by Jabroniville »

lol I was wondering if Aurelian Roberts was a wrestling reference (Jake Roberts, aka Aurelian Smith Jr.), and then you bust out the Canadian Destroyer with some Ultimate Warrior fanart.
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Re: The T-Verse (Earth 75): Aurelian Roberts, Canadian Destroyer

Post by Tattooedman »

Jabroniville wrote: Mon Feb 28, 2022 3:42 am lol I was wondering if Aurelian Roberts was a wrestling reference (Jake Roberts, aka Aurelian Smith Jr.),
It was. :D But I wasn't sure anyone would pick up on it.
Jabroniville wrote:and then you bust out the Canadian Destroyer with some Ultimate Warrior fanart.
Yeah, well that was more I was wanting a Canadian based supervillain and was watching wrestling one night and someone did the move & I was like - PERFECT! Then it was a case of coming up with a build & personality. After mulling over it for a few days I watched the Darkside of the Ring about UW & it all clicked in my head.

I do tend to bring in some wrestling references in my setting, so there have been others.
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
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Re: The T-Verse (Earth 75): Aurelian Roberts, Canadian Destroyer

Post by Davies »

<finds words> Well, if I ever want a Doomsday-like character for my setting's Paragon, I know what I'm stealing, now.
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Re: The T-Verse (Earth 75): Aurelian Roberts, Canadian Destroyer

Post by Tattooedman »

Glad to help.
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
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Re: The T-Verse (Earth 75): Aurelian Roberts, Canadian Destroyer

Post by Ares »

The Ultimate Warrior as a supervillain is just genius. Everything from the look to his philosophy to his speech pattern (which Spoony once eloquently described as "incoherent, rambling caveman bullshit") is fantastic. One of my favorite lines of his had to be "I BRING YOU A PAIN THAT NOT EVEN DEATH WILL END!"

Seriously, wrestling heels make great supervillain personalities.
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