Ralts
PL 5 (89 points)
Size Rank -3; Mass Rank -1; Speed Rank 0 (30')
Abilities: Strength -2, Stamina 1, Agility -1, Dexterity -1, Fighting -2, Intellect 1, Awareness 0, Presence 0
Defenses: Initiative -1, Dodge +0, Parry -1, Toughness +1, Fortitude +1, Will +0
Skills: Close Combat: Draining Kiss +1 (1 rank), Intimidation -1 (0 ranks), Stealth +6 (0 ranks),
(+1 rank)
Powers-
1' 4", 14.6 lbs {Shrinking 7 [Extra: Normal Strength 4, Innate; Flaw: Permanent]} (19p)
Psychic-type {Immunity 10 (Fighting, Psychic Damage effects; Extra: Innate; Flaw: Half effect)} (6p)
Fairy-type {Immunity 5 [Dragon Damage effects] (5p) + Immunity 15 [Bug, Dark, Fighting Damage effects; Flaw: Half effect] (8p) + Extra: Innate} (14p)
Ability: Synchronize {Mimic 5 (25p pool); Extra: Reaction (affected by an affliction); Flaw: Limited (affliction only), Limited (must target attacker only)]} (40p)
Growl {Enhanced Stamina 1} (2p)
Charm {Enhanced Stamina 2} (4p)
Calm Mind {Enhanced Intellect 1, Enhanced Awareness 1} (4p)
Double Team {Enhanced Dodge 1, Parry 1} (2p)
Attack Array [13 point array; Extra: Accurate, Alternate Effect 7] (21p)
BP: Disarming Voice {Int-based Damage 5 [Fairy-type; Extra: Perception Ranged; Flaw: Limited 2 (only vs. Dark, Dragon, or Fighting-type)]} (13p)
(PL 5; DC 18 / 20)
AP: Confusion {Int-based Damage 5 [Psychic-type; Extra: Ranged, Linked to Confusion Affliction; Flaw: Limited 2 (only vs. Fighting or Poison-type)] (8p) + Affliction 1 [Will-based Confusion (- / compelled / controlled); Extra: Ranged; Flaw: Limited Degree, Unreliable Control 2 (1 in 3 chance)] (1p)} (9p)
(PL 3; +1 to hit, DC 18 / 20 Damage + DC 11 Affliction)
AP: Hypnosis {Affliction 2 [Psychic-type Sleep (dazed / - / asleep); Extra: Alternate Resistance (initial Dodge, recovery Will), Increased Duration (continuous, +3), Ranged; Flaw: Instant Recovery, Limited Degree, Unreliable Duration (only checks on maintenance; -1pp2r)]} (5p)
(PL 2; +1 to hit, DC 12)
AP: Draining Kiss {Int-based Damage 5 [Fairy-type; Flaw: Limited 2 (only vs. Dark, Dragon, or Fighting-type)] (4p) + Healing 2 [Extra: Reaction (failed Toughness save from Draining Kiss); Flaw: Self only, Quirk (limited degrees of success to Damage's degrees)] (7p)} (11p)
(PL 2; +1 to hit, DC 16 / 18)
AP: Psybeam {Int-based Damage 7 [Psychic-type; Extra: Ranged, Linked to Confusion Affliction; Flaw: Limited 3 (only vs. Fighting or Poison-type)] (11p) + Affliction 1 [Will-based Confusion (- / compelled / controlled); Extra: Ranged; Flaw: Limited Degree, Unreliable Control 2 (1 in 3 chance)] (1p)} (12p)
(PL 4; +1 to hit, DC 19 / 22)
AP: Teleport {Teleport 8 [60' / 230mi range, 200 lbs carry; Extra: Extended 7, Feature (if summoned, can be unsummoned as free action), Increased Mass 2; Flaw: Increased action (standard), Limited to Extended 7, Limited to Pokemon Centers 7]} (12p)
AP: Life Dew {Healing 3 [Water-type; Extra: Area (30' burst), Selective]} (12p)
AP: Heal Pulse {Healing 3 [Psychic-type; Extra: Perception Range]} (12p)
Cost-
Abilities: -18 + Defenses: -6 + Skills: 1 + Advantages: 0 + Powers: 112 = 89 points
Build Note: The last two in this tier of Pokemon were a bit rough to build. Ralts wasn't too back, but having Disarming Voice as a level 1 move pushed it up to PL 5 by itself. Removing attacks are enough to lower its Power Level - Without Disarming Voice, Ralts is PL 4; remove Psybeam for PL 3; Confusion for PL 2.
I also realized a couple mistakes in earlier builds, so part of the delay was resolving those. Mostly it's minor or 'have to see in practice' mistakes. A couple builds have changed point costs, though not by much.
Difficult to find in most regions, people are often surprised by warnings near areas Ralts are found. While they are some of the most empathetic, the adorable and child-like appearance of Ralts belies their relatively devastating potential when angered or frightened. Although care should be taken due to the frailty of its earlier forms, Ralts is often considered an appropriate choice for new Trainers.
As Ralts trains, it becomes able to develop more potent psychic techniques:
- Psychic {Int-based Damage 10 [Psychic-type; Extra: Ranged, Linked to Affliction; Flaw: Limited 4 (only vs. Fighting or Poison-type)] (16p) + Affliction 1 [Will-based Vulnerable / Defenseless; Extra: Cumulative, Ranged; Flaw: Limited Degree, Limited (conditions only apply vs. Int-based Damage)] (1p)} (17p)
(This is a PL 6 attack)
- Dream Eater {Int-based Damage 12 [Psychic-type; Extra: Ranged; Flaw: Limited (sleeping target only), Limited 5 (only vs. Fighting or Poison-type)] (10p) + Healing 1 [Extra: Reaction (failed Toughness save from Dream Eater); Flaw: Self only, Quirk (degrees of success limited to Damage's degrees)] (3p)} (13p)
(This is a PL 7 attack)
- Future Sight {Int-based Damage 15 [Psychic-type; Extra: Homing 2, Ranged; Flaw: Quirk 2 (automatically misses twice), Limited 6 (only vs. Fighting or Psychic-type)]} (24p)
(This is a PL 8 attack)
While many Ralts have developed telepathy that allows them to duplicate conditions from their body to an opponent, others have turned that telepathy around allowing them to duplicate the abilities of many other Pokemon. These replace Ability: Synchronize with Ability: Trace (increasing cost by 6, to a 95 point total). The popularity of team battles among certain groups has led to some Ralts being bred to more deeply read the minds of their allies in order to avoid otherwise devastating attacks. These variations replace Ability: Synchronize for Ability: Telepathy (for the same cost).
- Ability: Trace {Variable 9 [45p pool of Opponent's Ability; Extra: Triggered (pool set on facing a Pokemon); Flaw: Limited (one opponent), Limited (up to opponent's total bonus)]} (46p)
- Ability: Telepathy {Immunity 80 [Toughness effects; Flaw: Limited (caused by allies)]} (40p)