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Writing an article
Posted: Tue Dec 27, 2022 5:35 pm
by act
I have a question:how can I write an article as if it were a review of a super hero role-playing game?
Re: Writing an article
Posted: Tue Dec 27, 2022 5:39 pm
by Ares
Sure, if you want to have a topic that is essentially a review of an RPG, go ahead.
Re: Writing an article
Posted: Tue Dec 27, 2022 7:33 pm
by act
Ares wrote: ↑Tue Dec 27, 2022 5:39 pm
Sure, if you want to have a topic that is essentially a review of an RPG, go ahead.
Thanks,what else should i do,and how should i do it?
Re: Writing an article
Posted: Fri Dec 30, 2022 2:44 am
by greycrusader
Well, the essentials of doing a review would be likely be discussing how well a game reflects the genre it is attempting to simulate (mostly superhero comics in the case of this forum), exactly how the mechanics do so (for example, standard M&M rules make death or serious injury relatively rare), ease of play (how much math is needed? how quickly can a combat be run? ), and a general overview of the game system (how hard is it to learn? how detailed are the mechanics-do they cover lots of situations or is the GM encouraged to improvise?). If the rpg provides ready-made characters or a campaign setting, you could discuss that as well-do the examples make the rules easier to understand? Is the setting fleshed out? interesting? Comparing a relatively new system to well-known rules sets may be helpful as well.
Does any of the above help?
Re: Writing an article
Posted: Wed Jan 04, 2023 9:01 pm
by act
greycrusader wrote: ↑Fri Dec 30, 2022 2:44 am
Well, the essentials of doing a review would be likely be discussing how well a game reflects the genre it is attempting to simulate (mostly superhero comics in the case of this forum), exactly how the mechanics do so (for example, standard M&M rules make death or serious injury relatively rare), ease of play (how much math is needed? how quickly can a combat be run? ), and a general overview of the game system (how hard is it to learn? how detailed are the mechanics-do they cover lots of situations or is the GM encouraged to improvise?). If the rpg provides ready-made characters or a campaign setting, you could discuss that as well-do the examples make the rules easier to understand? Is the setting fleshed out? interesting? Comparing a relatively new system to well-known rules sets may be helpful as well.
Does any of the above help?
yes,thank you for asking