Hellcat
HP: 2; LP: 1; Condition: Normal
In rather less than the blink of an eye, Hellcat was moving, running up the wall and along the ceiling into the vault- as soon as she was inside, she took a moment that only she and the AI-Shards could likely perceive to scope out the precise location of the hostages. Then she moved to scoop up each of the civilians, starting with whoever seemed most likely to be in danger. for the first step she simply hauled them out to the hallway, out of line of sight or attack (roughly where her own starting point was); once they had all been moved to there and were all "safe", only then did she move them the rest of the way out.
Once the hostages were safe, it was another moment's work to sweep the vault for any unattended details (any weapon or criminal tool not actively held in someone's hand- say if, for instance, it had been put down to bag up some loot). Only then did she step behind the guy with the necklace of grenades- and she paused only briefly, just long enough to say "Would it be rude if I just took the pins out of those?" before speeding up again.
>OOC: I think that should all be clear enough, but let me know if I need to clarify (or roll) anything. Probably fits within the 30 minutes of activity as a Free action/ 1 second. End turn at about the same place she started, in the hall.
>OOC2: (Array)
(31/31pp)
-Impractical Physics: Enhanced Advantage 1 (Hide in plain sight), Movement 1 (Environmental adaptation- unusual orientation); (3pp)
-Fight like Hell: Enhanced STR +1 (3); (2pp)
-Run, Run Away: Enhanced Speed +6 (7, to 8 with Athletics DC 15 autosuccess; 1 mile per move, 500mph); Enhanced Dodge +4; Movement 2 (Wallcrawling 2, limited- while running Speed 3+); (12pp)
-Gotta Catch 'Em All: Senses 4 (Rapid 2 for vision, touch); Enhanced Advantage 1 (Fast grab); Enhanced Quickness +9 (10 total; 2 hours/round, 30 minutes in 1 second/free action); (14pp)
-(3+2+12+14= 31pp)
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