You're definitely going to be super. It's a PL8 game regardless. That's super to me, if on the low end. Allow me to clarify. When I say "4 color", I mean the type of stories where the good guys are the good guys because they're the good guys and the bad guys are the bad guys because they're the bad guys. Minimal (but not zero) complexity to the narrative or the characters. I do not mean stripping out optimism, hope, and joy.jmucchiello wrote: ↑Wed Nov 30, 2022 4:35 pmWhen I think of a superhero game, I want to be super. I have PL 6 games. What's the point? Or more accurately, don't call it "super".EternalPhoenix wrote: ↑Wed Nov 30, 2022 3:39 pm You'll have to define this one for me. It's not exactly 4 color in the Modern Age. All four game types are about superheroes, they're just alternate approaches to the idea. They all protect people and fight criminals and supervillains. What kind of story are you looking for?
I have a penchant for 4-color games. But everyone in the world seems to prefer Iron Age (or later) games. So I would lean toward "traditional superheroes" or "exiles". I'll play in the detective game. But I have Mr. Dent's worry of the details being too much for the sporadic pace of PbP.
I like my heroes to have feet of clay and my villains to be sympathetic. I like both to have agency outside of what the plot needs from them. I like them to have reasons why they do what they do. I prefer them to be people, you know? However, at the end of the day they are heroes and villains, respectively. Their positions in this thing are clear. Heroes protect people. Villains hurt them. Being a superhero, in my 'verse, is an inherently optimistic and hopeful thing. Situations can get messy and gray. The world is not a place where things are clear cut black and white all the time. But I think the most superheroic thing to do is try to do good and right regardless.
So. You know. Exiles aren't about to turn their backs on people in need, even if they're battered and beaten by their current circumstances. NPC detectives routinely go above and beyond to help their clients, and will never hold out for a fee during an emergency. The Seawings are practically the Justice League of Oceania, with the difference being the set up being an Guild of Adventurers. That's what I mean by alternate approaches to the idea of superheroes. I firmly believe there are more ways to tell superhero stories than the standard "codename, powers, tights, and punching crime" method without giving in to cynicism and Iron Age brutality.