I'd guess so given that we could only teleport into the weak spots in the first place...
[OOC] [3e] Superheroics Unlimited - The MMVR
- Tony Jones
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Re: [OOC] [3e] Superheroics Unlimited - The MMVR
As an alternate array selection, in case pure Quickness is not appropriate for evacuation use:
-Impractical Physics: Enhanced Advantage 1 (Hide in plain sight); (1pp)
-Run, Run, Away: Enhanced Speed +6 (7 total, 8 with Athletics auto-success; 1 mile/move, 500 mph), Enhanced Dodge +4, Immunity 1 (friction heat); Movement 2 (Wall-crawling 2, limited); (6+4+1+2= 13pp)
-Gotta Catch 'Em All: Enhanced Quickness +6 (7 total; 4 minutes/1 second, free action; 15 minutes/6 second round); Enhanced Advantage 1 (Fast grab), Senses 4 (Rapid 2, x100, for normal vision, normal touch); Enhanced STR (Normal STR 2 gains Area 2/ Burst 2/60ft; +Selective area, -Limited: low ceiling/ must be able to reach targets, +Feat: Precise, +Feat: Subtle 1/ rapid senses): (6+1+4+6= 17pp)
-(1+13+17= 31pp assigned, of 31 available)
-Impractical Physics: Enhanced Advantage 1 (Hide in plain sight); (1pp)
-Run, Run, Away: Enhanced Speed +6 (7 total, 8 with Athletics auto-success; 1 mile/move, 500 mph), Enhanced Dodge +4, Immunity 1 (friction heat); Movement 2 (Wall-crawling 2, limited); (6+4+1+2= 13pp)
-Gotta Catch 'Em All: Enhanced Quickness +6 (7 total; 4 minutes/1 second, free action; 15 minutes/6 second round); Enhanced Advantage 1 (Fast grab), Senses 4 (Rapid 2, x100, for normal vision, normal touch); Enhanced STR (Normal STR 2 gains Area 2/ Burst 2/60ft; +Selective area, -Limited: low ceiling/ must be able to reach targets, +Feat: Precise, +Feat: Subtle 1/ rapid senses): (6+1+4+6= 17pp)
-(1+13+17= 31pp assigned, of 31 available)
- Doctor Malsyn
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Re: [OOC] [3e] Superheroics Unlimited - The MMVR
Your quickness should do the trick just fine! You'll have enough time to get all the cities out, so feel free to pull your quip.
Am I dead? Am I alive? The answer may surprise you!
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"What a week, huh?" "Doc, it's only Wednesday."
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"What a week, huh?" "Doc, it's only Wednesday."
Re: [OOC] [3e] Superheroics Unlimited - The MMVR
Warlock didn't need his Hedge Magic to keep the portal open?
- Doctor Malsyn
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Re: [OOC] [3e] Superheroics Unlimited - The MMVR
Regardless of portals open or close, combat's over before it can really begin. Excellent plan of attack and execution, and my own rolls just couldn't match up.
Am I dead? Am I alive? The answer may surprise you!
------------
"What a week, huh?" "Doc, it's only Wednesday."
------------
"What a week, huh?" "Doc, it's only Wednesday."
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Re: [OOC] [3e] Superheroics Unlimited - The MMVR
Seeing as both Exemplar and Operative have Teleport with Increased Mass sufficient to take at least one person along with them (each), I just went for the standard Teleport and used Hedge Magic to boost the Mass I could Teleport with me (just to make sure I could take everyone Exemplar and Operative couldn't). No Portal extra necessary. And once we were inside the bank, I didn't really need the Teleport power active, much less the Hedge Magic boosting the Mass I could bring along.
- Gunmetal_Rainbow
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Re: [OOC] [3e] Superheroics Unlimited - The MMVR
I think JM forgot initiative is needed.
- Doctor Malsyn
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Re: [OOC] [3e] Superheroics Unlimited - The MMVR
S'all good, this time.
Am I dead? Am I alive? The answer may surprise you!
------------
"What a week, huh?" "Doc, it's only Wednesday."
------------
"What a week, huh?" "Doc, it's only Wednesday."
- Tony Jones
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Re: [OOC] [3e] Superheroics Unlimited - The MMVR
Are you Ok to change the description of Exemplar's mental attack? I was intending for it to be a painless 'turning their brain off' kind of thing rather than enough pain to KO them...
- Doctor Malsyn
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Re: [OOC] [3e] Superheroics Unlimited - The MMVR
Switch things around so it's more dizziness and a blacking out vision? Unless the power was insidious, in which case they wouldn't notice at all.
Am I dead? Am I alive? The answer may surprise you!
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"What a week, huh?" "Doc, it's only Wednesday."
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"What a week, huh?" "Doc, it's only Wednesday."
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- Doctor Malsyn
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Re: [OOC] [3e] Superheroics Unlimited - The MMVR
The point is you've handily dealt with these bad guys, well done! Smiles all around. Maybe locate the others?
Am I dead? Am I alive? The answer may surprise you!
------------
"What a week, huh?" "Doc, it's only Wednesday."
------------
"What a week, huh?" "Doc, it's only Wednesday."
- Tony Jones
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Re: [OOC] [3e] Superheroics Unlimited - The MMVR
Sounds good to me! But no, not Insidious, just Subtle - 1, so can only be picked up by mental powers...Doctor Malsyn wrote: ↑Thu May 18, 2023 12:06 pm Switch things around so it's more dizziness and a blacking out vision? Unless the power was insidious, in which case they wouldn't notice at all.
- Doctor Malsyn
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Re: [OOC] [3e] Superheroics Unlimited - The MMVR
Remember, subtle means people can't notice you using it, and insidious means the victim dosnt notice what's happening to them. Key differences!
I'll adjust my post to fit your descriptor.
Edit: Done and done!
I'll adjust my post to fit your descriptor.
Edit: Done and done!
Am I dead? Am I alive? The answer may surprise you!
------------
"What a week, huh?" "Doc, it's only Wednesday."
------------
"What a week, huh?" "Doc, it's only Wednesday."
- Tony Jones
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Re: [OOC] [3e] Superheroics Unlimited - The MMVR
Cool. Thanks!