[OOC] [3e] Superheroics Unlimited - The MMVR

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Doctor Malsyn
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Re: [OOC] [3e] Superheroics Unlimited - The MMVR

Post by Doctor Malsyn »

Works for me Gunmetal.

Same as for you, Kenma. I was presuming you were all in hero attire -or hero adjacent when it comes to Exemplar- but you can be in civilian wear no problem.
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kenmadragon
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Re: [OOC] [3e] Superheroics Unlimited - The MMVR

Post by kenmadragon »

Would wandering around, looking for more clues, occult signs and other mystical portents (whether they be weird graffiti or whatever) be an Investigation check or Perception, seeing as Martin's not looking for anything specific and just seeing "what comes to him"?
FuzzyBoots
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Re: [OOC] [3e] Superheroics Unlimited - The MMVR

Post by FuzzyBoots »

Just to be clear, is recruitment closed?
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Doctor Malsyn
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Re: [OOC] [3e] Superheroics Unlimited - The MMVR

Post by Doctor Malsyn »

It Is indeed
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jmucchiello
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Re: [OOC] [3e] Superheroics Unlimited - The MMVR

Post by jmucchiello »

I've edited my first (and only) post. I may have rewound more than a few minutes. :) In any case, hope you like it.

I'm using [actions here [thoughts here]] notation for when Tim does something. I hope the (sims bubbles) are cool, too. :)

I'm still only 60-70%. But I didn't want to hold the game up.
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Doctor Malsyn
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Re: [OOC] [3e] Superheroics Unlimited - The MMVR

Post by Doctor Malsyn »

I find everyone's various interpretations of their VR interface to be pretty interesting. When it comes to tech like this, I suppose there could be some level of personalization to it all.

Glad you're improving at least there, don't force yourself too much though!
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Doctor Malsyn
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Re: [OOC] [3e] Superheroics Unlimited - The MMVR

Post by Doctor Malsyn »

kenmadragon wrote: Wed Dec 07, 2022 3:06 am Would wandering around, looking for more clues, occult signs and other mystical portents (whether they be weird graffiti or whatever) be an Investigation check or Perception, seeing as Martin's not looking for anything specific and just seeing "what comes to him"?
Let's see if Operative comes out upon seeing him before I respond as a GM, but you won't need to make a roll here overall.
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pathfinderq1
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Re: [OOC] [3e] Superheroics Unlimited - The MMVR

Post by pathfinderq1 »

So how big is the blast area/ fire scene? Wondering how aggressive Hellcat needs to be in her response.
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Doctor Malsyn
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Re: [OOC] [3e] Superheroics Unlimited - The MMVR

Post by Doctor Malsyn »

In the range of a few hundred feet spread out over the area. Hold up before acting anymore just yet though.

Need a post from Kenma to make sure he's in the area proper, and I'll right up a response then.
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pathfinderq1
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Re: [OOC] [3e] Superheroics Unlimited - The MMVR

Post by pathfinderq1 »

Okay. Also, is this one big industrial-size fire? Or scattered fires and debris?
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Doctor Malsyn
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Re: [OOC] [3e] Superheroics Unlimited - The MMVR

Post by Doctor Malsyn »

Industrial, with some scattered pockets. The main area is probably a 30-50 ft. radius. About four or five smaller pockets
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Tony Jones
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Re: [OOC] [3e] Superheroics Unlimited - The MMVR

Post by Tony Jones »

OK, that's small enough for Exemplar to be able to remove everyone from that area without issue then.
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Re: [OOC] [3e] Superheroics Unlimited - The MMVR

Post by pathfinderq1 »

As mentinoed in my IC post, this is pretty much exactly what Hellcat wants to do:

https://www.youtube.com/watch?v=ZnZqB5Z75zI
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Doctor Malsyn
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Re: [OOC] [3e] Superheroics Unlimited - The MMVR

Post by Doctor Malsyn »

"Wow"
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jmucchiello
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Re: [OOC] [3e] Superheroics Unlimited - The MMVR

Post by jmucchiello »

Is there anything big, heavy, on fire, and unoccupied that the powerhouse can toss into the river?
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