Home brew rpg system

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act
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Home brew rpg system

Post by act »

How can I create my own superhero rpg home brew system?
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Ares
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Re: Home brew rpg system

Post by Ares »

There's really only two ways.

1) Create an entirely new system from scratch

or

2) Find an existing system you like, figure out what it is about it you want to change, determine how those changes will affect the rest of the system, then fine tune those changes until they work within the system as flawlessly as possible.

That's really the only two options.

The latter is easier since you're making changes to an already established system.

The former requires much more time and investment, as you have to determine everything from the core resolution mechanic, character creation, etc. If that sounds vague and unhelpful, it's because there really is no simple solution to it. The best thing to do is figure out exactly what you want the RP to be, look at other systems that do something similar to what you want, figure out what you like and don't like, and use them as guides while you put your own spin on things.

There's a few online resources you can use for step-by-step guides, and likely some books you can purchase as well.

https://www.wikihow.com/Design-a-Tablet ... 20entirely.

https://bargames101.com/diy-tabletop-rpg/

https://www.dicebreaker.com/categories/ ... o-make-rpg
"My heart is as light as a child's, a feeling I'd nearly forgotten. And by helping those in need, I will be able to keep that feeling alive."
- Captain Marvel SHAZAM! : Power of Hope (2000)

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act
Posts: 94
Joined: Wed Jun 08, 2022 10:33 pm

Re: Home brew rpg system

Post by act »

Ares wrote: Tue Sep 06, 2022 4:01 pm There's really only two ways.

1) Create an entirely new system from scratch

or

2) Find an existing system you like, figure out what it is about it you want to change, determine how those changes will affect the rest of the system, then fine tune those changes until they work within the system as flawlessly as possible.

That's really the only two options.

The latter is easier since you're making changes to an already established system.

The former requires much more time and investment, as you have to determine everything from the core resolution mechanic, character creation, etc. If that sounds vague and unhelpful, it's because there really is no simple solution to it. The best thing to do is figure out exactly what you want the RP to be, look at other systems that do something similar to what you want, figure out what you like and don't like, and use them as guides while you put your own spin on things.

There's a few online resources you can use for step-by-step guides, and likely some books you can purchase as well.

https://www.wikihow.com/Design-a-Tablet ... 20entirely.

https://bargames101.com/diy-tabletop-rpg/

https://www.dicebreaker.com/categories/ ... o-make-rpg
Cool,man,what books are there,and how can I create an entirely new system from scratch?
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Ares
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Re: Home brew rpg system

Post by Ares »

I don't any myself, but this thread has some options listed: https://www.reddit.com/r/RPGdesign/comm ... pg_design/
"My heart is as light as a child's, a feeling I'd nearly forgotten. And by helping those in need, I will be able to keep that feeling alive."
- Captain Marvel SHAZAM! : Power of Hope (2000)

Want to support me and Echoes of the Multiverse? Follow this link to subscribe or donate.
act
Posts: 94
Joined: Wed Jun 08, 2022 10:33 pm

Re: Home brew rpg system

Post by act »

Ares wrote: Tue Sep 06, 2022 5:21 pm I don't any myself, but this thread has some options listed: https://www.reddit.com/r/RPGdesign/comm ... pg_design/
Thanks for your help ,I want to know how I can create an entirely new super hero rpg system from scratch
Last edited by act on Tue Sep 06, 2022 5:29 pm, edited 1 time in total.
FuzzyBoots
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Re: Home brew rpg system

Post by FuzzyBoots »

Really, the first thing you need to decide is what is important to you (mechanics, fluff, role-playing, etc) and how to make it different from what is already there.
act
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Re: Home brew rpg system

Post by act »

FuzzyBoots wrote: Wed Sep 07, 2022 1:20 am Really, the first thing you need to decide is what is important to you (mechanics, fluff, role-playing, etc) and how to make it different from what is already there.
Now I know,thank you for telling me
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