jmucchiello wrote: ↑Wed Aug 31, 2022 3:48 pm
So explain to me why this aspect of the narrative needs a number but political fervor isn't a number on the character sheet? Or faith? or honor? or loyalty?
Because unless those things have a mechanical representation in the M&M system, even as simple as generating Hero Points the way Complications do, then they're pointless.
Other game systems do take attributes like that into account. Some games actually track things like your Honor score, your Sanity, your Faith, so on and so forth, because those are things that are important to that game to the point that they're fundamental mechanics of the system. Games like Legend of 5 Rings and 7th Sea track various aspects like that because they're important to the system and the genre.
Mutants and Masterminds is, first and foremost, a superhero game and it does this by emulating the superhero genre. And there, things like Faith or Political Fervor are represented by Powers, Saves, Skills and Advantages used to simulate the purely mechanical sides of things.
I mean, what mechanical effect does "Political Fervor" have mechanically? Does it make someone more resistant to Persuasion checks that go against their political beliefs? Does it help them convince people to follow his cause, with a bonus if they already believe him? Can he use it to hype up a crowd? All of these things can be handled by other mechanics built into the system, because "Political Fervor" was not determined to be an important enough aspect of the game to be given a core mechanic.
M&M, as a superhero game, decided that the core mechanics it should emulate are the various physical, mental and social attributes common to most people. Not everyone has Faith, not everyone has Political Fervor. But outside of rare circumstances, everyone has some degree of Strength, Stamina, Intellect, Persuasion, Agility, Fighting, and so on, even if those ability scores are very low. They're attributes everyone can relate to on some level because they're fairly universal to people in general. Skills, Advantages and Saves then let you create areas of specialization within those abilities. And then Powers are meant to handle things outside of those core abilities.
M&M was designed with those Ability Scores serving as foundational elements for things like Skills and Saves. If you get rid of them, you need to make a cascading amount of adjustments to other aspects of the system. Things like a Weaken designed to impair Intellect now has to be modified to impair all Intellect related skills. You have to create something that gives a default Lifting Score and now everyone has to purchase a Damage Power to represent their base unarmed damage. You'd basically have to go through and tweak everything, because the rules are based around those central ability scores.
I won't argue that the current set up of how M&M works is inelegant in a lot of way. The ability score break down is a bit clunky, such as Dexterity, Agility and Fighting all doing the job that some systems assign to a single ability, all to avoid said ability becoming the 'god stat'. But since M&M started as a D20 mod, those little holdovers are to be expected.
If your goal is to simply run M&M and have everything resolved through purchasing Skills, Saves and including things they can purchase to represent Lifting Strength and Unarmed Damage, and you're willing to go through the Advantages and Powers to reflect those changes, then I'd say give it a try, by all means. I think the net result will be only slightly different amounts of book keeping, but if that's the kind of book keeping that works for you, then you've created the right kind of homebrew for yourself. But I don't see that as a clear sign that Ability Scores are unnecessary or bad for the game itself.
Why is having some baby fat vs having six-pack abs on the sheet when it serves no conflict resolution purpose?
Because you're starting from a false premise. There is no 'baby fat vs six pack abs' in M&M because those are purely cosmetic attributes with no in-game effect unless you buy an Advantage like Attractive. Both the Blob and Colossus likely have similar Strength scores, but the Blob is morbidly obese while Colossus has a body builder physique. But it is important to know that both Colossus and the Blob have the Strength scores that they do to determine if they can lift an object they're trying to lift, if they're trying to grapple with someone, etc. Because the Strength score does have a conflict resolution purpose. Whether that strength comes with abs or a gut is up to the player's interpretation and/or whichever artist they got to draw the picture.