Elite Zombie
Average-Sized Undead 2
Identification DC 12 (Medicine); Awareness DC 12; Vision Modes: Ghostwise 45 ft.
Initiative +2
Ranges: Melee 5 ft; Close 30 ft; Medium 120 ft; Long 480 ft; Extreme 1200 ft.
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Hit Points 39
Damage Reduction 0; Immunities Exhausted.
Armor Class 17
Saves: Fortitude +7, Reflex +2, Will +6
Acrobatics DC 16; Social DCs: Bluff 12, Diplomacy 12, Intimidate 15, Perception 15.
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Movement Speed 40 ft; Maneuvers DC 15.
Greateaxe Weapon: Melee range; Attack +6; Damage 1d6+8 Physical. Can Volley-attack two targets in adjacent squares with attack -5.
Unarmed Strike Natural Weapon: Melee range; Attack +6; Damage 1d6+6 Physical.
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Str 18 (+4), Dex 14 (+2), Con 12 (+1), Int 10 (+0), Wis 10 (+0), Cha 16 (+3)
Skills: Athletics +6; Stealth +4; Vigor +3; Intimidate +9; Perception +2.
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Passives
Spoiler
Positive and Negative effects have their effects reversed on Bilger. The duration of the Fatigued Condition is halved for him.
Bilger heals 2 Hit Points whenever a Close-ranged opponent fails a save against any Fear effect. The first successful attack he makes each Round inflicts the Shaken condition for one Round (Will save DC 15 negates). 1/Encounter, when an opponent fails this save, Bilger can activate an aura that inflicts -1 on all d20 rolls for Close opponents, and grants +1 to all d20 rolls for Close allies for the rest of the Encounter.
1/Round, when a Close opponent takes any damage, Bilger can add +4 to the damage dealt and force the opponent to make a DC 15 Fortitude save; on a failure, they are Sickened for 1 Round.
Bilger's attacks deal +1d4 Precision damage against targets affected by a Fear Condition.
When Bilger uses the combat function of Intimidate, he can target all Close-ranged opponents.
All Close-ranged squares are Difficult Terrain for Bilger's opponents.
Bilger does not age. Inasmuch as he can communicate at all, he can speak with plants as easily as with sapient creatures.
Bilger heals 2 Hit Points whenever a Close-ranged opponent fails a save against any Fear effect. The first successful attack he makes each Round inflicts the Shaken condition for one Round (Will save DC 15 negates). 1/Encounter, when an opponent fails this save, Bilger can activate an aura that inflicts -1 on all d20 rolls for Close opponents, and grants +1 to all d20 rolls for Close allies for the rest of the Encounter.
1/Round, when a Close opponent takes any damage, Bilger can add +4 to the damage dealt and force the opponent to make a DC 15 Fortitude save; on a failure, they are Sickened for 1 Round.
Bilger's attacks deal +1d4 Precision damage against targets affected by a Fear Condition.
When Bilger uses the combat function of Intimidate, he can target all Close-ranged opponents.
All Close-ranged squares are Difficult Terrain for Bilger's opponents.
Bilger does not age. Inasmuch as he can communicate at all, he can speak with plants as easily as with sapient creatures.