Dalkon's Vampires, Werewolves and Demons Thread Mk I

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DalkonCledwin
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Buffy Summers / The Scoobies / The Watcher on the Walls

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Buffy Summers - Arc 1 - PL 11
Age: 18 / Height: 5' 4" / Weight: 117 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The Scooby Gang / Base of Operations: The Summers Estate, Sunnydale, California
Wealth Rank: +12 / Rep Rank: +13 / Knockback Mod: -11

Strength 9, Stamina 9, Agility 3, Dexterity 3, Fighting 8, Intellect 1, Awareness 4, Presence 4

General Advantages
Agile Feint, Attractive, Beloved: (Angel), Benefit 2: (Renown, Wealth: [Well-Off]), Close Attack 2, Connected, Conviction, Diehard, Equipment 2, Fascinate (Persuasion), Fearless, Fighting Style: Aikido, Fighting Style: Jujutsu, Improvised Weapon 2, Inspire 2, Languages 1, Leadership, Luck, Quick Draw, Ranged Attack 3, Ritualist, Second Chance: (Acrobatics checks for Tumbling), Tracking, Well-informed

Fighting Style Advantages
Accurate Attack, Defensive Attack, Evasion, Fast Grab, Grabbing Finesse, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Uncanny Dodge

Skills
Acrobatics 8 (+11), Athletics 6 (+15), Close Combat: Unarmed 2 (+10), Deception 6 (+10), Expertise (AWE): Popular Culture 4 (+8), Expertise (AWE): Streetwise 6 (+10), Expertise: Magic 6 (+7), Insight 8 (+12), Intimidation 4 (+8), Investigation 6 (+7), Perception 8 (+12), Persuasion 8 (+12), Ranged Combat: Crossbows 6 (+9), Sleight of Hand 4 (+7), Stealth 6 (+9), Technology 4 (+5)

Powers
Mister Pointy (Easily Removable)
. . Stake Strike: Strength-based Damage 2 (piercing, DC 26; Dangerous 2, Feature: Actually is a Stake (see Supernatural Handbook, pg. 32))
Slayer Physiology
. . Expanded Awareness: Senses 6 (racial trait, Accurate: Hearing, Awareness: Magical Effects, Danger Sense: Hearing, Low-light Vision, Radius: Magic Awareness, Notes: Buffy's sensory abilities are noted for being massively nerfed when compared to other Slayers)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Incarnation Awareness: Senses 2 (racial trait, Postcognition (Limited): Previous Slayers; Uncontrolled)
. . Iron Will: Impervious Will 10 (racial trait)
. . Second Wind: Healing 4 (racial talent; Triggered: 1 use - when Buffy is suffering from two or more degrees of damage; Limited: Affects Self Only)
. . Tough: Protection 2 (racial trait, +2 Toughness)

Expanded Equipment
Slayer's Crossbow
. . Bolt Action: Damage 3 (piercing, DC 18; Feature: Functions as a Stake (see Supernatural Handbook, pg. 32), Increased Range: ranged)

Equipment
Holy Symbol, Holy Water, Slayer's Arsenal (Silver Dagger, Slayer's Crossbow)

Offense
Initiative +3
Bolt Action: Damage 3, +12 (DC 18)
Grab, +10 (DC Spec 13)
Silver Dagger, +10 (DC 25)
Stake Strike: Strength-based Damage 2, +10 (DC 26)
Throw, +6 (DC 24)
Unarmed, +12 (DC 24)

Complications
- Guy Magnet: If the main villain of any given story arc is male, odds are good that they will want to have their wicked way with Buffy, and/or eat her if they are a vampire.
- Honor: Buffy will always keep her word once she has given it to someone, strives to uphold the common good, and is never underhanded in her dealings.
- Infamy: Depending on who you ask, you'll learn that Buffy is either a murdering psycho or the coolest girl on campus; but when the dice are down, everyone at Sunnydale High will quickly agree that Buffy is who they look for if they need someone to save them from the Monster of the Week.
- Motivation: Responsibility: "Into every generation, there is a chosen one. One girl in all the world. She alone will wield the strength and skill to stand against the vampires, the demons, and the forces of darkness; to stop the spread of their evil and the swell of their numbers. She is the Slayer." Of course, then Buffy died, and now there are two girls! And let's not forget Buffy's friends and the magical Watcher!
- Nemesis: If Buffy ever succeeds in giving Angel a moment where he experiences pure happiness (aka, la petite mort), then he will lose his soul and become a monster who would like nothing better than to destroy everything and everyone she cares about before giving her a kiss of death.
- Relationships: Buffy is the daughter of Joyce & Hank Summers, considers Rupert Giles to be an honorary uncle, and will eventually have a younger sister known as Dawn Summers. She is also best friends with Willow Rosenberg and Xander Harris, and she is in an on-again, off-again romantic relationship with the ensouled vampire known as Angel.
- Rivalry: There is some definite unresolved sexual tension between Buffy and her fellow Slayer, Faith Lehane. The two just cannot seem to work together, but will also openly flirt with one another if given half a chance.

Languages
English [Native], Latin

Defense
Dodge 11, Parry 11, Fortitude 12, Toughness 11, Will 10 (Imp. 10)

Power Points
Abilities 82 + Powers 33 + Advantages 39 + Skills 46 (92 ranks) + Defenses 20 = 220
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Xander Harris / The Scoobies / The Watcher on the Walls

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Xander Harris - Arc 1 - PL 7
Age: 18 / Height: 5' 10" / Weight: 161 lbs / Hair Color: Brown / Eye Color: Hazel
Group Affiliations: The Scooby Gang / Base of Operations: The Harris Estate, Sunnydale, California
Wealth Rank: +8 / Rep Rank: +7 / Knockback Mod: -5/-3

Strength 3, Stamina 3, Agility 2, Dexterity 2, Fighting 5, Intellect 1, Awareness 3, Presence 4

General Advantages
Attractive, Conviction, Daze (Intimidation), Defensive Roll 2, Eidetic Memory, Equipment 2, Fascinate (Persuasion), Fighting Style: Krav Maga, Great Endurance, Improved Initiative, Improvised Weapon, Inspire 2, Jack-of-all-trades, Languages 1, Leadership, Luck 2, Quick Draw, Ranged Attack 3, Startle, Tactical Training, Tracking, Well-informed

Fighting Style Advantages
All-out Attack, Chokehold, Improved Defense, Improved Disarm, Improved Hold, Improved Trip, Power Attack

Skills
Athletics 6 (+9), Close Combat: Krav Maga 4 (+9), Expertise (AWE): Research 4 (+7), Expertise (AWE): Survival 4 (+7), Expertise: Carpentry 8 (+9), Expertise: Military Lore 6 (+7), Expertise: Tactics 4 (+5), Insight 4 (+7), Intimidation 8 (+12), Perception 6 (+9), Persuasion 4 (+8), Ranged Combat: Guns 6 (+8), Technology 6 (+7), Vehicles 4 (+6)

Powers
Special Qualities
. . Background Character: Concealment 3 (talent, Sense - Hearing, Sense - Sight; Passive)

Equipment
Holy Symbol, Holy Water, Xander's Arsenal (Combat Knife, Light Pistol, Stake)

Offense
Initiative +6
Combat Knife, +5 (DC 20)
Grab, +9 (DC Spec 13)
Light Pistol, +11 (DC 18)
Stake, +5 (DC 15)
Throw, +5 (DC 18)
Unarmed, +9 (DC 18)

Complications
- Action Survivor: Xander has absolutely no super powers (unless you count his ability to go unnoticed), and yet has clocked more "field time" than any other person in Sunnydale save for Harry, Buffy and Faith. It is no small miracle that he's still alive.
- Honor: Xander will always keep his word once he has given it to someone, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Xander is highly motivated to use his abilities to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Secret: Xander remembers every single thing that he did while under the control of the spirit of a Hyena, and has kept this fact a secret from everyone who cares about him save for Rupert Giles. The reason for this is because he did some rather freaky stuff while possessed, like eating a baby pig while it was still alive.
- Significant Other: Xander has been friends with Willow Rosenberg since they were in Kindergarten, and is arguably the only person alive who she would not harm, even while actively channeling raw dark magic on an unfathomable level. Unfortunately, this means he is also the only one who could stop her from destroying the world if she goes off the deep end.

Languages
English [Native], Military Sign

Defense
Dodge 9, Parry 9, Fortitude 6, Toughness 5/3, Will 5

Power Points
Abilities 46 + Powers 3 + Advantages 34 + Skills 37 (74 ranks) + Defenses 16 = 136
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Re: Dalkon's Vampires, Werewolves and Demons Thread Mk I

Post by DalkonCledwin »

The Original Tribrid
Premise: A single difference can change everything! During the battle in the Department of Mysteries, Harry Potter gets caught in the destruction of the Time-Turners and ends up being sent back to the middle ages. How will this affect the future for both the Wizarding World, and the denizens of Mystic Falls?
Required Inclusions:
- The backlash caused by the destroyed Time-Turners must simultaneously send Harry to the Middle Ages and de-age him to the point where he is, at most, ten years old.
- Harry must be found by Esther, who convinces her husband, Mikael, to adopt Harry as one of his own children, who will forevermore be known as Henrik Mikaelson.
- Henrik must possess a latent werewolf gene from his mother’s side of the family, which is what saves his life when he’s attacked by a transformed werewolf.
- Out of all his siblings, Henrik must be closest with Elijah and Rebekah, even if Elijah wasn’t all that close with the canonical Henrik Mikaelson.
- Esther must include Henrik when she creates the Original Family of Vampires; which, in this story, could be inspired by Henrik’s near-death experience, rather than his untimely demise.
- Henrik must fully activate his Werewolf Gene at around the same time as Klaus, while also avoiding the fate of having his lycanthropy sealed away by the wiccans.
- Henrik must be the only original, other than Elijah, who manages to avoid being staked by Klaus prior to the first episode of The Vampire Diaries.
- Henrik must eventually travel to Great Britain and deal with Voldemort once and for all, though it is preferable if this occurs after his temporal counterpart travels into the past.
- Henrik must arrive in Mystic Falls at around the same time as Elijah, though they do not need to be sharing company with one another when they turn up.
- The Wizards and Witches of Potterverse must be a type of Hybrid that combines the traits of Wiccans and Siphoners, allowing them to retain their magic if Turned into a Vampire.
Preferred Inclusions:
- Henrik should be romantically involved with at least one of the following girls: Rebekah Mikaelson, Katerina Petrova, Davina Claire or Hayley Marshall.
- Henrik should possess a similar moral code to Elijah, meaning he values trust, honesty and loyalty, which would only be natural for someone with an active Werewolf gene.
- The prejudice that wand-wielders hold for werewolves and vampires should make it very difficult for Henrik to rebuild any relationships he had prior to his jaunt through time.
- Henrik should travel to New Orleans at around the same time as Klaus, Elijah, Rebekah and Hayley, though whether they travel as a group, or not, is up to the author.
- Henrik’s lycanthropy could make it so he continues to age as per normal until he is in his physical prime, since his Inner Wolf would want him in the best physical condition possible
Optional Inclusions:
-.If Henrik is to be paired with a Potterverse witch, then choose either Tonks, Fleur or Gabrielle.
- Henrik could have an antagonistic relationship with his elder brother Kol, and also possibly with Klaus, with the latter rivalry being the result of Klaus nearly getting him killed.[
- Henrik could possess perfect control over his vampiric bloodlust, though whether this control extends to his predatory instincts as a lycan is up to the author.
Forbidden Things:
- Henrik being involved in a male-slash pairing.
- Henrik the pathetic emo doormat.

--------------------
Setting Notes
- In this story, witches and wizards use wands primarily as a supplement to their own internal reserve of magic, siphoning the magical energy from the core in order to focus their internal magic and direct it into a spell. A Siphoner-Vampire Hybrid, on the other hand, can siphon their own innate magical energy, which they got from being Turned as a Vampire, and use that for the purpose of spellcasting, which means that they don't need trinkets like wands in order to augment their spellcasting. Ordinarily, a Siphoner would either need to draw magical energy from a Wiccan, or other spellcaster in order to cast their spells, or else from a prepackaged magical amulet, since Pure-Siphoners entirely lack the magical cores of their Witch and Wizard counterparts.
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Henrik Mikaelson / The MCs / The Original Tribrid

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Henrik Mikaelson - Arc 1 - PL 12
Age: 22 (1,023) / Height: 6' 1" / Weight: 190 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Original Vampires / Base of Operations: Helberg Manor, Mystic Falls, Virginia
Wealth Rank: +20 / Rep Rank: +14 / Knockback Mod: -14/-11

Strength 12/11, Stamina 11, Agility 6, Dexterity 6, Fighting 8, Intellect 4, Awareness 5, Presence 7

General Advantages
Animal Empathy, Attractive, Benefit 4: (Renown, Wealth 3: [Millionaire]), Charming, Connected, Eidetic Memory, Equipment 5, Fascinate (Persuasion), Improved Grab, Inspire 2, Languages 4, Leadership, Potion Brewing, Ritualist, Second Chance: (When Resisting Mental Control), Taunt, Teamwork

Enhanced Advantages
Close Attack, Evasion 2, Improved Initiative 7, Instant Up, Interpose, Move-by Action, Seize Initiative

Skills
Deception 6 (+13), Expertise (AWE): Cooking 8 (+13), Expertise: History 6 (+10), Expertise: Magic 10 (+14), Insight 4 (+9), Intimidation 4 (+11), Investigation 4 (+8), Perception 8 (+13), Persuasion 6 (+13), Ranged Combat: Magic 5 (+11), Stealth 6 (+12), Technology 4 (+8), Vehicles 6 (+12)

Powers
Incredible Moves: Array
. . Speed of the Dead: Speed 11 (racial talent, Speed: 4000 miles/hour, 8 miles/round)
. . Super-Leaping: Leaping 4 (racial talent, Leap 120 feet at 30 miles/hour)
Lycan Form (Activation: Move Action)
. . Alter Ego: Enhanced Trait 3 (morphic, Strength +1 (+12), Advantages: Close Attack)
. . Claws: Strength-based Damage 2 (slashing, DC 29; Dangerous)
. . Protective Hide: Protection 3 (morphic, +3 Toughness)
. . Werewolf Venom: Linked Effect
. . . . Fangs: Strength-based Damage 1 (Linked; piercing, DC 28; Dangerous)
. . . . Lycan Venom: Progressive Weaken 10 (Linked; venom, Affects: Toughness, Resisted by: Fortitude, DC 20; Affects Objects Only, Progressive; Limited: Affects Non-Original Vampires Only, Slow: Daily)
Original Tribrid Physiology
. . Accelerated Healing: Regeneration 5 (racial trait, Every 2 rounds)
. . Day Walker: Feature 1 (racial trait, Notes: Due to his werewolf heritage, Henrik is immune to the lethal effects that UV rays and the sun have on vampires, allowing him to walk in the sun without use of a Daylight Ring)
. . Deathless: Immortality 6 (racial trait, Return after 16 hours; Limited: Not vs. the White Oak Stake, Enchanted Thorns, Doppelganger Blood Curse, or at least 100 Witches)
. . Expanded Awareness: Senses 11 (racial trait, Acute (Type): Olfactory Senses, Awareness: Magical Effects [Mental], Darkvision, Extended: Auditory Senses 1: x10, Extended: Olfactory Senses 1: x10, Extended: Visual Senses 1: x10, Radius: Magic Awareness, Tracking: Olfactory Senses 1: -1 speed rank, Ultra-hearing)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Invulnerabilities: Immunity 11 (racial trait, Aging, Environmental Conditions (All), Rare Descriptor: Mundane Diseases, Suffocation (All), Uncommon Descriptor: Poisons (All))
. . Lightning Reflexes: Enhanced Trait 13 (racial talent, Advantages: Evasion 2, Improved Initiative 7, Instant Up, Interpose, Move-by Action, Seize Initiative)
. . Quicker Than the Eye: Concealment 2 (racial talent, Sense - Sight; Limited: Only while moving at supersonic speeds)
. . Superior Toughness: Impervious Toughness 8 (racial trait)
Prince of Darkness: Array
. . Dream Control: Illusion 10 (illusory magic, Affects: All Sense Types, Area: 1000 cft., DC 20; Selective; Limited: Affects Sleeping Subjects Only, Limited to One Subject, Resistible: Will)
. . Expecto Patronum: Concentration Burst Area Affliction 9 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Burst Area 3: 120 feet radius sphere, DC 19, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Custom: Manifests as a glowing silvery Stag, Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area)
. . Expelliarmus: Move Object 13 (charm, 200 tons; Precise; Concentration, Limited: to Disarm Maneuvers)
. . Greater Apparition: Teleport 13 (magical travel, Carry 800 lbs.; Accurate, Change Direction, Extended: 8000 miles in 2 move actions, Increased Mass 4; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Healing Blood: Healing 10 (blood magic; Empathic)
. . Incendio Fulgura: Linked Effect
. . . . Fulgura: Affliction 7 (Linked; lightning magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Increased Range: ranged)
. . . . Incendio: Damage 7 (Linked; fire magic, DC 22; Increased Range: ranged)
. . Kiss of the Vampire: Linked Effect
. . . . Refreshing Drink: Healing 7 (Linked; vampirism; Restorative; Limited: Affects Self Only)
. . . . Vampiric Bite: Concentration Weaken 7 (Linked; vampirism, Affects: Stamina, Resisted by: Fortitude, DC 17; Concentration; Grab-based, Limited: to a single rank of lost Stamina per Combat Round)
. . Legilimens: Cumulative Mind Reading 10 (divination, DC 20; Cumulative)
. . Vampiric Gaze: Cumulative Affliction 10 (mystic eyes, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception, Subtle: subtle; Sense-dependent: Visual)
. . Vitris: Strength-based Damage 3 (blood magic, DC 30; Variable Descriptor: close group - Any 1 point modifier based on weapon form and type; Source: Freshly spilled blood)

Equipment
Cell Phone (Smartphone), Helberg Manor

Offense
Initiative +34
Claws: Strength-based Damage 2, +9 (DC 29)
Expecto Patronum: Concentration Burst Area Affliction 9 (DC Will 19)
Expelliarmus: Move Object 13, +11 (DC 23)
Fangs: Strength-based Damage 1, +9 (DC 28)
Fulgura: Affliction 7, +11 (DC Fort 17)
Grab, +9 (DC Spec 22)
Incendio: Damage 7, +11 (DC 22)
Legilimens: Cumulative Mind Reading 10 (DC Will 20)
Lycan Venom: Progressive Weaken 10, +9 (DC Fort 20)
Throw, +6 (DC 27)
Unarmed, +9 (DC 27)
Vampiric Bite: Concentration Weaken 7, +9 (DC Fort 17)
Vampiric Gaze: Cumulative Affliction 10 (DC Will 20)
Vitris: Strength-based Damage 3, +9 (DC 30)

Complications
- Honor: Henrik's solemn word is as good as a magically binding contract, and once he gives someone his trust, he will show them his loyalty until their dying day unless they do something to betray his trust. Furthermore, he will put his all into protecting those who he recognizes as a part of his pack.
- Impulsive: Because of his vampiric and werewolf traits, Henrik experiences emotions more powerfully than humans and other supernatural beings. Particularly due to his werewolf heritage, he experiences emotions such as anger, rage, aggression, and violence more deeply and is therefore more prone to violence and rage than the other Original vampires, save for Klaus. However, emotions such as love, joy, and happiness are also intensified, allowing him to live life more intensely. This ability allows him to feel emotions at his peak regardless of his age.
- Motivation: Protector: Henrik is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Mythic Weakness: As an Original Tribrid, Harry has a number of weaknesses, from being required to get invitation to enter a private dwelling, the need to consume blood, susceptibility to both Vervain and Wolfsbane, and a fatal weakness to the White Oak Stake & Enchanted Thorns of the Hollow. Henrik, like Klaus, is also susceptible to a Blood Curse created by the last two living Doppelgangers.
- Power Loss: Henrik will lose access to his magic, and be rendered unconscious, when exposed to certain types of herbs, such as the Lobelia flower. He also requires a certain degree of concentration in order to perform even the most basic of spells, so effects which deprive him of this concentration can temporarily remove his ability to use magic.
- Relationships: Henrik is the adoptive son of Mikael Thrainsson and his wife, Esther Helberg, which also makes him the youngest of their seven children. Furthermore, he is the time displaced son of James and Lily Potter, and heir to the Peverell legacy.

Languages
Aklo (Parseltongue), English [Native], French, German, Latin, Spanish

Defense
Dodge 10, Parry 10, Fortitude 11, Toughness 14/11 (Imp. 8), Will 13

Power Points
Abilities 116 + Powers 133 + Advantages 28 + Skills 39 (77 ranks) + Defenses 14 = 330

--------------------
Home Sweet Home
Helberg Manor - PL 12

Toughness 10, Size Huge

Features:
Artificer's Lab, Barrier (DC 12, Thresh 6), Concealed 1 (DC 20), Game Room, Garage, Grounds (Colossal), Gym, Holding Cells (Tough 15), Library, Living Space, Mystic Locale, Power System, Ritual Chamber, Wards 1 (DC 20)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
Last edited by DalkonCledwin on Mon Oct 03, 2022 4:02 am, edited 2 times in total.
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Katherine Pierce / The MCs / The Original Tribrid

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Katherine Pierce - Arc 1 - PL 10
Age: 19 (536) / Height: 5' 7" / Weight: 121 lbs / Hair Color: Black / Eye Color: Brown
Group Affiliations: Autonomous / Base of Operations: Mobile
Wealth Rank: +16 / Rep Rank: +14 / Knockback Mod: -10/-9

Strength 9, Stamina -, Agility 5, Dexterity 5, Fighting 7, Intellect 4, Awareness 3, Presence 6

General Advantages
Assessment, Attractive, Benefit 4: (Renown 2, Wealth 2: [Independently Wealthy]), Charming, Connected, Contacts, Daze (Deception), Defensive Roll, Dirty Fighting, Eidetic Memory, Equipment 1, Fascinate (Persuasion), Improved Grab, Inspire 2, Languages 3, Leadership, Power Attack, Second Chance: (When Resisting Mental Control), Takedown, Taunt, Well-informed

Enhanced Advantages
Evasion, Improved Initiative 6, Instant Up, Interpose, Move-by Action, Seize Initiative

Skills
Acrobatics 6 (+11), Close Combat: Grab 4 (+11), Deception 8 (+14), Expertise (AWE): Survival 8 (+11), Expertise: Business & Finance 6 (+10), Expertise: Magic 6 (+10), Expertise: Politics 10 (+14), Insight 6 (+9), Intimidation 6 (+12), Investigation 4 (+8), Perception 6 (+9), Persuasion 8 (+14), Ranged Combat: Throw 4 (+9), Stealth 8 (+13), Technology 4 (+8), Vehicles 4 (+9)

Powers
Daughter of Darkness: Array
. . Dream Control: Illusion 9 (illusory magic, Affects: All Sense Types, Area: 500 cft., DC 19; Selective; Limited: Affects Sleeping Subjects Only, Limited to One Subject, Resistible: Will)
. . Healing Blood: Healing 9 (blood magic; Empathic)
. . Kiss of the Vampire: Linked Effect
. . . . Refreshing Drink: Healing 5 (Linked; vampirism; Restorative; Limited: Affects Self Only)
. . . . Vampiric Bite: Concentration Weaken 5 (Linked; vampirism, Affects: Stamina, Resisted by: Fortitude, DC 15; Concentration; Grab-based, Limited: to a single rank of lost Stamina per Combat Round)
. . Tactile Telepathy: Cumulative Mind Reading 9 (divination, DC 19; Cumulative, Subtle: subtle; Limited to Surface Thoughts, Reduced Range 2: close)
. . Vampiric Gaze: Cumulative Affliction 9 (mystic eyes, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Cumulative, Increased Range 2: perception, Subtle: subtle; Sense-dependent: Visual)
Daylight Ring (Removable)
. . Daywalker Amulet: Feature 1 (very rare object, Notes: This ring provides Katherine with the ability to walk around in sunlight as though she were an ordinary human)
Incredible Moves: Array
. . Speed of the Dead: Speed 9 (racial talent, Speed: 1000 miles/hour, 2 miles/round)
. . Super-Leaping: Leaping 3 (racial talent, Leap 60 feet at 16 miles/hour)
Vampiric Physiology
. . Accelerated Healing: Regeneration 5 (racial trait, Every 2 rounds)
. . Deathless: Immortality 6 (racial trait, Return after 16 hours; Limited: Not vs. Heart Extraction, Fire, Sunlight, Werewolf Venom or a Wooden Stake to the Heart)
. . Expanded Awareness: Senses 9 (racial trait, Acute (Type): Olfactory Senses, Darkvision, Extended: Auditory Senses 1: x10, Extended: Olfactory Senses 1: x10, Extended: Visual Senses 1: x10, Tracking: Olfactory Senses 1: -1 speed rank, Ultra-hearing)
. . Invulnerabilities: Immunity 31 (racial trait, Aging, Fortitude Effects; Quirk: Katherine is not immune to Werewolf Venom, she is however, immune to Vervain)
. . Lightning Reflexes: Enhanced Trait 11 (racial talent, Advantages: Evasion, Improved Initiative 6, Instant Up, Interpose, Move-by Action, Seize Initiative)
. . Quicker Than the Eye: Concealment 2 (racial talent, Sense - Sight; Limited: Only while moving at supersonic speeds)
. . Superior Toughness: Protection 9 (racial trait, +9 Toughness; Impervious [6 ranks only])

Equipment
Cell Phone (Smartphone)

Offense
Initiative +29
Grab, +11 (DC Spec 19)
Tactile Telepathy: Cumulative Mind Reading 9, +11 (DC Will 19)
Throw, +9 (DC 24)
Unarmed, +7 (DC 24)
Vampiric Bite: Concentration Weaken 5, +11 (DC Fort 15)
Vampiric Gaze: Cumulative Affliction 9 (DC Will 19)

Complications
- Enemy: Niklaus Mikaelson would happily kill Katherine, if given half the chance, since she ruined his chances of removing the curse which prevents him from accessing one full half of his superhuman abilities by becoming a vampire.
- Hatred: Katherine absolutely despises her descendant, Elena Gilbert, for stealing the affections of the Salvatore brothers from her. Though to be fair to Elena, it wasn't very hard for her to do so, since Katherine made herself an enemy to the brothers on the same day that she sired them.
- Impulsive: Vampires experience emotions more powerfully than humans. Emotions like love, joy, and happiness are magnified for vampires, allowing them to live life more intensely. This ability allows vampires to feel emotions at their peak regardless of their age. Conversely, sadness, depression, guilt, fear and anger are also amplified, causing many vampires to become so overwhelmed that they "turn off" their humanity.
-Motivation: Hedonism: In her pursuit of the ultimate leisure, Katherine seeks to become the lover of highly-placed individuals, such as Stefan & Damon Salvatore, or Henrik & Elijah Mikaelson. She will not settle for anything less.
- Mythic Weakness: As a sired vampire, Katherine possesses several weaknesses, such as the need to consume blood in order to sustain her life, needing an invitation to enter private dwelling, incapacitation by being shot or stabbed with wood in any location other than the heart. Sunlight will also cause DC 20 damage to Katherine for each round of exposure, unless she is wearing her Daylight Ring.
- Power Loss: Katherine is unable to use her Vampiric Gaze power on anyone who is in contact with, or who has recently consumed, the mystical herb known as Vervain. This also holds true for Henrik.
- Relationship: Katherine is the long-lost mother of the vampire known as Nadia Petrova, as well as the primary romantic interest of the Original Tribrid known as Henrik Mikaelson.

Languages
Bulgarian [Native], English, French, German, Latin

Defense
Dodge 10, Parry 10, Fortitude Immune, Toughness 10/9 (Imp. 6), Will 10

Power Points
Abilities 68 + Powers 121 + Advantages 27 + Skills 49 (98 ranks) + Defenses 15 = 280
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DalkonCledwin
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Rebekah Mikaelson / The MCs / The Original Tribrid

Post by DalkonCledwin »

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Art by Moonlen Jack on ArtStation

Rebekah Mikaelson - Arc 1 - PL 11
Age: 16 (1,024) / Height: 5' 6" / Weight: 121 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The Original Vampires / Base of Operations: Unknown
Wealth Rank: +20 / Rep Rank: +13 / Knockback Mod: -12/-11

Strength 10, Stamina -, Agility 5, Dexterity 5, Fighting 7, Intellect 3, Awareness 4, Presence 7

General Advantages
All-out Attack, Attractive 2, Beloved: (Henrik Mikaelson), Benefit 4: (Renown, Wealth 3: [Millionaire]), Connected, Daze (Intimidation), Defensive Roll, Diehard, Eidetic Memory, Equipment 1, Fascinate (Persuasion), Improved Grab, Improved Hold, Languages 3, Power Attack, Second Chance: (When Resisting Mental Control), Startle

Enhanced Advantages
Evasion 2, Improved Initiative 7, Instant Up, Interpose, Move-by Action, Seize Initiative

Skills
Close Combat: Grab 5 (+12), Deception 4 (+11), Expertise (AWE): Childcare 8 (+12), Expertise: Magic 6 (+9), Expertise: Politics 8 (+11), Insight 4 (+8), Intimidation 8 (+15), Investigation 4 (+7), Perception 6 (+10), Persuasion 6 (+13), Stealth 4 (+9), Technology 4 (+7), Treatment 8 (+11)

Powers
Daylight Ring (Removable)
. . Daywalker Amulet: Feature 1 (very rare object, Notes: This ring provides Rebekah with the ability to walk around in sunlight as though she were an ordinary human)
Incredible Moves: Array
. . Speed of the Dead: Speed 11 (racial talent, Speed: 4000 miles/hour, 8 miles/round)
. . Super-Leaping: Leaping 4 (racial talent, Leap 120 feet at 30 miles/hour)
Original Vampire Physiology
. . Accelerated Healing: Regeneration 5 (racial trait, Every 2 rounds)
. . Deathless: Immortality 6 (racial trait, Return after 16 hours; Limited: Not vs. at least 100 witches or when stabbed in the heart by the White Oak Stake)
. . Expanded Awareness: Senses 9 (racial trait, Acute (Type): Olfactory Senses, Darkvision, Extended: Auditory Senses 1: x10, Extended: Olfactory Senses 1: x10, Extended: Visual Senses 1: x10, Tracking: Olfactory Senses 1: -1 speed rank, Ultra-hearing)
. . Invulnerabilities: Immunity 31 (racial trait, Aging, Fortitude Effects; Quirk: Rebekah is not immune to Vervain)
. . Lightning Reflexes: Enhanced Trait 13 (racial talent, Advantages: Evasion 2, Improved Initiative 7, Instant Up, Interpose, Move-by Action, Seize Initiative)
. . Quicker Than the Eye: Concealment 2 (racial talent, Sense - Sight; Limited: Only while moving at supersonic speeds)
. . Superior Toughness: Protection 11 (racial trait, +11 Toughness; Impervious [8 ranks only])
Princess of Darkness: Array
. . Dream Control: Illusion 10 (illusory magic, Affects: All Sense Types, Area: 1000 cft., DC 20; Selective; Limited: Affects Sleeping Subjects Only, Limited to One Subject, Resistible: Will)
. . Healing Blood: Healing 10 (blood magic; Empathic)
. . Kiss of the Vampire: Linked Effect
. . . . Refreshing Drink: Healing 6 (Linked; vampirism; Restorative; Limited: Affects Self Only)
. . . . Vampiric Bite: Concentration Weaken 6 (Linked; vampirism, Affects: Stamina, Resisted by: Fortitude, DC 16; Concentration; Grab-based, Limited: to a single rank of lost Stamina per Combat Round)
. . Tactile Telepathy: Cumulative Mind Reading 10 (divination, DC 20; Cumulative, Subtle: subtle; Limited to Surface Thoughts, Reduced Range 2: close)
. . Vampiric Gaze: Cumulative Affliction 10 (mystic eyes, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception, Subtle: subtle; Sense-dependent: Visual)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +33
Grab, +12 (DC Spec 20)
Tactile Telepathy: Cumulative Mind Reading 10, +12 (DC Will 20)
Throw, +5 (DC 25)
Unarmed, +7 (DC 25)
Vampiric Bite: Concentration Weaken 6, +12 (DC Fort 16)
Vampiric Gaze: Cumulative Affliction 10 (DC Will 20)

Complications
- Honor: While not as honorable as Henrik and Elijah, Rebekah does usually attempt to uphold the common good, and will usually keep her word once she has given it to someone.
- Impulsive: Original Vampires experience emotions more powerfully than humans. Emotions like love, joy, and happiness are intensified for vampires allowing them to live life more intensely. This ability allows the original vampires to feel emotions at their peak regardless of their age. Rebekah, herself, is also emotionally fragile, and has built up a rather brutal personality as a means to defend herself.
- Motivation: Dreamer: Rebekah would like nothing better than to be human once more so that she can have the child she has always wanted with her beloved Henrik.
- Mythic Weakness: As an original vampire, Rebekah possesses several weaknesses, such as the need to consume blood in order to sustain her life, needing an invitation to enter private dwelling, desiccation by way of Vervain, incapacitation by being shot or stabbed with wood. Sunlight will also cause DC 20 damage to Rebekah for each round of exposure, unless she is wearing her Daylight Ring, but is incapable of killing her outright.
- Power Loss: Rebekah is unable to use her Vampiric Gaze power on anyone who is in contact with, or who has recently consumed, the mystical herb known as Vervain.
- Relationships: Rebekah is the adoptive elder sister of Henrik Mikaelson, who she has a massive crush on, and is also the younger sister of Freya, Finn, Elijah, Kol & Niklaus Mikaelson, with Niklaus actually being her half-brother by a different father.

Languages
English, French, German [Native], Latin

Defense
Dodge 10, Parry 10, Fortitude Immune, Toughness 12/11 (Imp. 8), Will 11

Power Points
Abilities 72 + Powers 132 + Advantages 23 + Skills 38 (75 ranks) + Defenses 15 = 280
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DalkonCledwin
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The Long Lost Mikaelson Brainstorm & Notes

Post by DalkonCledwin »

The Long Lost Mikaelson
Premise: When Henrik Mikaelson was killed by a werewolf, his mother, Esthar Mikaelson, decided to use a powerful form of magic to bind his soul to the cycle of reincarnation. That process came to an end with the birth of Harry Potter, who ultimately united the Deathly Hallows and became something more than a simple wizard!
Required Inclusions:
- Harry must prefer to incapacitate his enemies, but should also be willing to use lethal force in the case of particularly dangerous adversaries.
- Harry must be the reincarnation of Henrik Mikaelson, the youngest brother of the Mikaelson Family, who died prior to the creation of the five Original Vampires.
- Harry’s act of unifying the Deathly Hallows must have the effect of turbo-charging his magical abilities, making it possible for him to use magic without the need for a wand.
- Furthermore, his temporary death in the Forbidden Forest must dislodge his memories as Henrik Mikaelson, allowing him to remember the life he led in what would become Mystic Falls.
- Harry must be willing to answer to both the name he was given by James and Lily Potter, and the name he had while living with the Mikaelson Family, depending on who is speaking to him.
- Harry must be capable of accessing both the magic of a wand wizard, and the magic of a wiccan as easily as if he had been born with both powers, which he basically was.
- Harry is allowed to be paired with whomever the author desires, but it is probably a good idea to avoid both Freya and Rebekah, since he will regard them both as his sisters.
Preferred Inclusions:
- Harry should be both immortal and extremely powerful as far as spellcasters are concerned, especially since he is the first-born wizard of his generation in the Potter bloodline.
- After his final battle with Voldemort, Harry should spend a few years helping Wizarding Britain get back on its feet, before deciding that it is time for him to move on with his immortal life.
- Harry’s status as the Master of Death should be one of the few forms of immortality that a witch or wizard can secure that allows them to retain the ability to cast spells.
Optional Inclusions:
- Harry could arrive in Mystic Falls just in time to help Caroline Forbes adjust to her new life as a vampire, leading to the young woman developing a massive crush on our “young” protagonist.
- Harry could end up winning the romantic affection of multiple young (or not so young) women.
Forbidden Things:
- Harry being involved in a male-slash pairing.
- Harry the pathetic emo doormat.
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DalkonCledwin
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Henry Black / The MCs / The Long Lost Mikaelson

Post by DalkonCledwin »

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Henry Sirius Black - Arc 1 - PL 11
Age: 17 (27) / Height: 5' 11" / Height: 183 lbs / Hair Color: Black / Eye Color: Blue-Green
Group Affiliations: Autonomous / Base of Operations: The Black Family Mansion, Mystic Falls, Virginia
Wealth Rank: +20 / Rep Rank: +15 (Magical) / +11 (Muggle) / Knockback Mod: -13/-2

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 6, Intellect 5, Awareness 4, Presence 4

General Advantages
Ace Pilot, Attractive, Benefit 5: (Alternate Identity 2: [Harry James Potter], Wealth 3: [Millionaire]), Connected, Conviction, Enchantment, Equipment 4, Fascinate (Persuasion), Fighting Style: Aikido, Inspire 2, Interpose, Languages 4, Leadership, Potion Brewing, Power Attack, Quick Draw, Ritualist, Second Chance: (When Resisting Mental Control), Skill Mastery: (Expertise: Magic), Teamwork

Fighting Style Advantages
Defensive Attack, Evasion, Fast Grab, Grabbing Finesse, Improved Grab, Improved Hold, Improved Trip, Uncanny Dodge

Enhanced Advantages
Animal Empathy, Diehard, Luck 2

Skills
Athletics 4 (+5), Close Combat: Grab 2 (+8), Expertise (AWE): Culinary Arts 8 (+12), Expertise (AWE): Survival 6 (+10), Expertise: Magic 12 (+17), Expertise: Politics 6 (+11), Insight 4 (+8), Investigation 6 (+11), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 5 (+8), Stealth 6 (+9), Technology 4 (+9), Vehicles 6 (+9)

Powers
Disciple of Wiccan Magic: Array
. . Elemental Blast: Damage 12 (elemental magic, DC 27; Increased Range: ranged, Variable Descriptor: close group - Air, Earth, Fire & Water)
. . Hallucinatory Manifestation: Illusion 8 (illusory magic, Affects: All Sense Types, Area: 250 cft., DC 18; Selective, Subtle: subtle; Concentration, Limited to One Subject, Resistible: Will)
. . Spirit Projection: Remote Sensing 14 (divination, Affects: All Types, Range: 60 miles; Feedback, Quirk: Requires another Witch to serve as an anchor for Harry's soul, Side Effect 2: always - Harry's physical body is defenseless and immobile)
. . Telekinesis: Move Object 8 (kinetic magic, 6 tons, DC 23; Damaging, Precise, Subtle: subtle)
. . Telepathic Probe: Cumulative Mind Reading 8 (divination, DC 18; Cumulative, Subtle: subtle)
Divine Champion Physiology
. . Eagerness: Luck Control 1 (racial talent, Force a Re-roll, Advantages: Luck 2; Limited: to Resistance Checks vs. Harry's Attacks)
. . Fleet of Foot: Speed 2 (racial talent, Speed: 8 miles/hour, 120 feet/round; Athletics Check Required)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Herald of Death: Feature 1 (racial trait, Notes: Harry is the chosen champion of Thanatos, the Primordial God of Death, which means he can gain special recognition and regard in certain circles (but it also means he may earn the Enemy and Rivalry complications in other circles). This Feature is good for a circumstance bonus when appropriate and may provide him access to other Divine Features or Benefits, such as his Immunity to Aging)
. . Invulnerabilities: Immunity 3 (racial trait, Aging, Disease, Poison, Advantages: Diehard)
. . Magical Awareness: Senses 2 (racial trait, Awareness: Magical Effects [Mental], Radius: Magic Awareness)
. . Resistances: Immunity 6 (racial trait, Custom: Mental Control 5, Rare Descriptor: Fear Effects; Limited - Half Effect)
Holly & Phoenix Feather Wand (Easily Removable)
. . Adept of Wizarding Magic: Array
. . . . Expecto Patronum: Concentration Burst Area Affliction 9 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Burst Area 3: 120 feet radius sphere, DC 19, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Custom: Manifests as a glowing silvery Stag, Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area)
. . . . Expelliarmus: Move Object 14 (charm, 400 tons; Precise; Concentration, Limited: to Disarm Maneuvers)
. . . . Finite: Nullify 14 (charm, Counters: Magical Effects, DC 24; Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Greater Apparition: Teleport 11 (magical travel, Carry 400 lbs.; Accurate, Change Direction, Extended: 2000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . . . Herbivicus Duo: Burst Area Affliction 8 (charm, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 18; Burst Area: 30 feet radius sphere, DC 18, Extra Condition, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction; Limited Degree)
. . . . Obliviate: Concentration Burst Area Affliction 10 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 20; Burst Area: 30 feet radius sphere, DC 20, Concentration, Increased Range: ranged, Insidious, Selective; Diminished Range 2, Distracting, Limited: to Blanking Out Recent Memories, Quirk: This power is not Insidious against Vampires)
. . . . Protego: Burst Area Deflect 9 (charm; Burst Area: 30 feet radius sphere, DC 19, Selective; Diminished Range 2)
. . . . Stupefy: Cumulative Affliction 7 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Affects Objects, Cumulative, Increased Range: ranged)
Special Qualities
. . Incarnation Awareness: Senses 2 (racial trait, Postcognition (Limited): Henrik Mikaelson; Uncontrolled)
. . Mystic Shield: Protection 11 (defensive magic, +11 Toughness; Impervious, Sustained)
. . Parseltongue: Comprehend 2 (magical bloodline, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Serpents)

Equipment
Communication Mirror, The Black Family Mansion

Offense
Initiative +3
Elemental Blast: Damage 12, +8 (DC 27)
Expecto Patronum: Concentration Burst Area Affliction 9 (DC Will 19)
Expelliarmus: Move Object 14, +8 (DC 24)
Finite: Nullify 14, +8 (DC Will 24)
Grab, +8 (DC Spec 13)
Herbivicus Duo: Burst Area Affliction 8 (DC Fort/Will 18)
Obliviate: Concentration Burst Area Affliction 10 (DC Will 20)
Stupefy: Cumulative Affliction 7, +8 (DC Fort 17)
Telekinesis: Move Object 8, +8 (DC 23)
Telepathic Probe: Cumulative Mind Reading 8 (DC Will 18)
Throw, +3 (DC 16)
Unarmed, +6 (DC 16)

Complications
- Bane: The ingestion of certain herbs, such as the Lobelia Flower, could cause Henry to lose the ability to concentrate, which would deprive him of the ability to perform magic, and in certain extreme cases, could place him into a magically induced coma.
- Curse Sworn: Unlike other Wiccans, who are sworn to maintain the balance of nature, Henry is sworn to uphold the balance between life and death, while also protecting sentient creatures that are intrinsically tied to the concept of death, such as Vampires. This is due to his so-called status as the "Master of Death."
- History of Terrors: Henry has been through many horrific events that would boggle the minds of lesser men, and which he is reluctant to share with all but his closest confidents for fear that they would think he should be locked in an asylum.
- Honor: Henry firmly believes that he is no more important than the next person, even if he is the favored champion of a primordial deity.
- Motivation: Responsibility: While Henry isn't adverse to saving the lives of other people, he knows that his status as the Champion of Death requires him to be very selective about which lives he saves, because saving the wrong person could upset the balance between life and death. With that said, he will do whatever he can in order to save the lives of those closest to him, since he feels that life simply isn't worth living without any friends.
- Power Loss: The act of denying his potential as spellcaster is perhaps the most dangerous thing that Henry could do, as it would inadvertently lead to the suppression of his magical abilities. Furthermore, he needs to be able to concentrate and give full attention to manifesting a spell in order for it to work, though some spells can be Sustained with very little effort.
- Relationships: Henry is the reincarnation of Henrik Mikaelson, the youngest sibling in the family that ultimately gave birth to the entire vampire species. He is also the godfather of young Teddy Lupin, and best friend to Hermione Weasley (née Granger), Luna Scammander (née Lovegood) and best mate to Neville Longbottom and Ron Weasley. Henry's relationship with Ron's sister, Ginevra Weasley, unfortunately deteriorated after she realized he wasn't getting any older following the Battle of Hogwarts.
- Weaknesses: Henry will gain the Dazed and Impaired conditions if he is within Hearing Range of the Mystic Falls Founder's Bell when it is struck by the Staff of Arcadius, and the blood of the Supernatural Huntress is considered to be a Slow-Acting Poison against him, even in spite of his immunity to all other forms of magical or mundane toxins.

Languages
English [Native], French, German, Gobbledegook, Latin, Welsh

Defense
Dodge 9, Parry 9, Fortitude 6, Toughness 13/2 (Imp. 11/0), Will 14

Power Points
Abilities 56 + Powers 96 + Advantages 38 + Skills 42 (83 ranks) + Defenses 23 = 255

--------------------
Home Sweet Home
The Black Family Mansion - PL 11

Toughness 10, Size Huge

Features:
Artificer's Lab, Barrier (DC 15, Thresh 5), Concealed 1 (DC 20), Floo Aperture, Garage, Grounds (Colossal), Gym, Library, Living Space (Luxury), Mystic Locale, Personnel (Kreacher), Pool, Ritual Chamber, Wards 1 (DC 20)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
--------------------
Build Comments
I didn't include the Cloak or any of the other Hallows, cause Henry (Harry) doesn't want to be reliant on them now that he has moved away from Wizarding Britain. Plus, if he used them openly, he'd attract all sorts of unwanted attention.
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The Mikaelson Wizard Brainstorm & Notes

Post by DalkonCledwin »

The Mikaelson Wizard
Premise: Once, there existed a young magician by the name of Henrik Mikaelson who was so powerful that not even death could bind his soul. Instead, he lay waiting for several centuries before he was reborn as Harry Potter, and awoke his Original memories on the night that he faced Voldemort for the final time.
Required Inclusions:
- Harry must prefer to incapacitate his enemies, but should also be willing to use lethal force in the case of particularly dangerous adversaries.
- Harry must be the reincarnation of Henrik Mikaelson, the youngest brother of the Mikaelson Family, who died prior to the creation of the five Original Vampires.
- Harry’s act of unifying the Deathly Hallows must have the effect of turbo-charging his magical abilities, making it possible for him to use magic without the need for a wand.
- Furthermore, his temporary death in the Forbidden Forest must dislodge his memories as Henrik Mikaelson, allowing him to remember the life he led in what would become Mystic Falls.
- Harry must be willing to answer to both the name he was given by James and Lily Potter, and the name he had while living with the Mikaelson Family, depending on who is speaking to him.
- Harry must be capable of accessing both the magic of a wand wizard, and the magic of a wiccan as easily as if he had been born with both powers, which he basically was.
- Harry is allowed to be paired with whomever the author desires, but it is probably a good idea to avoid both Freya and Rebekah, since he will regard them both as his sisters.
Preferred Inclusions:
- Harry’s relationship with the Original Family of Vampires should be rather strained, since he will believe they abandoned him in the supernatural purgatory known as The Other Side.
- Harry should be particularly powerful, as far as spellcasters are concerned, since he is the eldest (only) member of the Potter family in the current generation.
- Harry’s status as the Master of Death should be one of the few forms of immortality that a witch or wizard can secure that allows them to retain the ability to cast spells.
Optional Inclusions:
- Harry could arrive in Mystic Falls just in time to help either Bonnie Bennet or Caroline Forbes adjust to their new life as a vampire, author’s preference as to which one is used.
- Harry could end up winning the romantic affection of multiple young (or not so young) women.
Forbidden Things:
- Harry being involved in a male-slash pairing.
- Harry the pathetic emo doormat.
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Harry Potter / The MCs / The Mikaelson Wizard

Post by DalkonCledwin »

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Harry J. Potter-Black - Arc 1 - PL 11
Age: 17 (28) / Height: 5' 11" / Weight: 183 lbs / Hair Color: Brown / Eye Color: Green
Group Affiliations: The Mystic Falls Scooby Gang (Ally) / Base of Operations: The Black Family Mansion, Mystic Falls, VA
Wealth Rank: +20 / Rep Rank: +15 / Knockback Mod: -12/-10

Strength 10, Stamina 10, Agility 3, Dexterity 3, Fighting 7, Intellect 5, Awareness 4, Presence 4

General Advantages
All-out Attack, Attractive, Benefit 5: (Renown 2, Wealth 3: [Millionaire]), Connected, Defensive Attack, Defensive Roll, Dual-Casting 2, Equipment 6, Evasion, Extraordinary Effort, Fast Grab, Favored Environment: (Aerial), Favored Foe: (Dark Wizards), Improved Grab, Improved Hold, Improved Trip, Languages 1, Potion Brewing, Quick Draw, Ranged Attack 3, Ritualist, Second Chance: (When Resisting Mental Control), Uncanny Dodge

Enhanced Advantages
Animal Empathy, Beginner's Luck, Diehard, Eidetic Memory, Great Endurance, Jack-of-all-trades, Luck 2

Skills
Athletics 4 (+14), Close Combat: Grab 2 (+9), Expertise (AWE): Cooking 4 (+8), Expertise (AWE): Survival 6 (+10), Expertise: Magic 12 (+17), Insight 4 (+8), Investigation 6 (+11), Perception 8 (+12), Persuasion 8 (+12), Ranged Combat: Magic 4 (+7), Stealth 6 (+9), Vehicles 6 (+9)

Powers
Ascended Mortal Physiology
. . Deathless: Immortality 8 (racial trait, Return after 4 hours; Limited: Not vs. Other Deities, Divine Weapons or White Fire & Brimstone)
. . Divine Cloak: Concealment 2 (racial trait, Other Sense Type: Magical)
. . Divine Durability: Impervious Toughness 10 (racial trait)
. . Divine Perception: Senses 6 (racial trait, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Darkvision, Radius (Type): Mental Senses)
. . Divine Tongue: Comprehend 4 (racial talent, Languages - Speak All, Languages - Understand All, Spirits - Communicate, Spirits - Medium; Sustained)
. . Eagerness: Luck Control 1 (racial talent, Force a Re-roll, Advantages: Luck 2; Limited: to Resistance Checks vs. Harry's spell effects)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Fleet of Foot: Speed 3 (racial talent, Speed: 16 miles/hour, 250 feet/round)
. . Invulnerabilities: Immunity 5 (racial trait, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison, Advantages: Diehard, Great Endurance)
. . Resistances: Immunity 6 (racial trait, Custom: Death Effects 5, Rare Descriptor: Fear Effects; Limited - Half Effect)
Disciple of Nature Magic: Array
. . Deathwatch: Senses 2 (necromantic, Detect: Dying [Visual] 2: ranged; Sustained)
. . Gentle Repose: Transform 8 (necromantic, Affects: 1 Thing > 1 Thing - Corpses into Corpses that can't be raised as Undead Creatures, Transforms: 200 lbs., DC 18; Permanent)
. . Levitation: Flight 9 (magical travel, Speed: 1000 miles/hour, 2 miles/round)
. . Minor Image: Illusion 8 (illusory magic, Affects: Three Sense Types - Visual, Auditory, Area: 250 cft., DC 18; Selective; Concentration, Resistible: Will)
. . Revivify: Healing 10 (necromantic; Resurrection; Limited: to Subjects that have been dead for up to one minute, Tiring)
. . Telekinesis: Move Object 12 (kinetic magic, 100 tons; Precise, Subtle: subtle; Concentration)
Holly & Phoenix Feather Wand (Easily Removable)
. . Master of Wizarding Magic: Array
. . . . Blitsify: Cumulative Affliction 8 (lightning magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Cumulative, Increased Range: ranged)
. . . . Confundo: Concentration Affliction 7 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Affects Objects, Concentration, Increased Range 2: perception, Insidious; Distracting, Limited Degree)
. . . . Devicto: Damage 8 (hex, DC 23; Increased Range: ranged, Multiattack; Nonlethal)
. . . . Expelliarmus: Move Object 12 (charm, 100 tons; Precise; Concentration, Limited: to Disarm Maneuvers)
. . . . Finite: Nullify 12 (charm, Counters: Magical Effects, DC 22; Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Greater Apparition: Teleport 12 (magical travel, Carry 400 lbs.; Accurate, Change Direction, Extended: 4000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . . . Langlock: Progressive Affliction 8 (jinx, 3rd degree: Controlled, Resisted by: Fortitude, DC 18; Affects Objects, Feature: Also prevents the target from using spells with verbal components, Increased Range: ranged, Progressive; Limited: to Preventing Communication, Limited Degree (third only))
. . . . Nullum Effugium: Burst Area Nullify 8 (jinx, Counters: Teleportation & Dimension Travel effects, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Increased Duration: concentration, Simultaneous; Distracting, Reduced Range: close)
. . . . Petrificus Totalus: Progressive Affliction 7 (curse, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 17; Extra Condition, Increased Range: ranged, Progressive, Reversible; Limited Degree, Tiring)
. . . . Reducto: Burst Area Damage 8 (curse, DC 23; Burst Area 2: 60 feet radius sphere, DC 18, Increased Range: ranged; Limited: Affects Objects Only)
. . . . Ventus: Line Area Move Object 10 (wind magic, 25 tons; Line Area 2: 5 feet wide by 60 feet long, DC 20; Limited Direction: Repulsion, Reduced Range: close)
Special Qualities
. . Incarnation Awareness: Senses 2 (magical talent, Postcognition (Limited): Henrik Mikaelson, Advantages: Beginner's Luck, Eidetic Memory, Jack-of-all-trades)
. . Magical Adrenaline: Healing 7 (magical talent; Action: move; Limited: Affects Self Only, Unreliable (5 uses))
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Serpents)
The Cloak of Invisibility (Removable (indestructible))
. . Veil of Death: Concealment 4 (divine relic, All Visual Senses; Affects Others, Feature: Can't be nullified by Thief's Downfall; Distracting, Quirk: Can only conceal a single adult or up to three children at a time)

Equipment
Cell Phone (Smartphone), Dumbledore's Army Coin, Heavy Jacket, Stake, The Black Family Mansion

Offense
Initiative +3
Blitsify: Cumulative Affliction 8, +10 (DC Will 18)
Confundo: Concentration Affliction 7 (DC Will 17)
Devicto: Damage 8, +10 (DC 23)
Expelliarmus: Move Object 12, +10 (DC 22)
Finite: Nullify 12, +10 (DC Will 22)
Gentle Repose: Transform 8, +7 (DC Dog 18)
Grab, +9 (DC Spec 20)
Langlock: Progressive Affliction 8, +10 (DC Fort 18)
Nullum Effugium: Burst Area Nullify 8 (DC Will 18)
Petrificus Totalus: Progressive Affliction 7, +10 (DC Fort/Will 17)
Reducto: Burst Area Damage 8 (DC 23)
Stake, +7 (DC 15)
Telekinesis: Move Object 12, +10 (DC 22)
Throw, +6 (DC 25)
Unarmed, +7 (DC 25)
Ventus: Line Area Move Object 10 (DC 20)

Complications
- Fame: Harry is unable to go anywhere within Wizarding Britain without being hounded by reporters, which is part of the reason he has chosen to move to the small community of Mystic Falls, Virginia. The other part of that reason is his memories of the life he led as Henrik Mikaelson.
- Honor: If someone is in trouble, Harry is always ready to lend a helping hand. He also has a strong sense of fair play, and will always try to find the most equitable solution to any arguments he is involved in.
- Motivation: Freedom: Harry holds a strong belief that tyrants must be deposed so that they are unable to oppress the people that they would try to "govern."
- Responsibility: Harry is someone who will go out of his way to protect those who are unable to protect themselves, even if it means placing his own life in danger. He is also currently unaware of his divine status.
- Troubled Past: Harry has a long history of standing up against the forces of darkness, especially as they were embodied by Voldemort and his followers, the Death Eaters. This, unfortunately, means that he has made numerous enemies, and just as many fans, over the course of the past twenty-eight years.

Languages
English [Native], Latin

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 12/10 (Imp. 10), Will 12

Power Points
Abilities 92 + Powers 120 + Advantages 35 + Skills 35 (70 ranks) + Defenses 18 = 300

--------------------
Home Sweet Home
The Black Family Mansion - PL 11

Toughness 10, Size Huge

Features:
Artificer's Lab, Barrier (DC 15, Thresh 5), Concealed 1 (DC 20), Defensive Enchantments (Blast 11), Floo Aperture, Garage, Grounds (Colossal), Gym, Library, Living Space (Luxury), Mystic Locale, Personnel (Kreacher), Pool, Portrait Room, Ritual Chamber, Vault 3 (DC 30, Tough 15), Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 20 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
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Vicki Donovan / The MCs / The Mikaelson Wizard

Post by DalkonCledwin »

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Victoria 'Vicki' Donovan - Arc 1 - PL 8
Age: 18 (0) / Height: 5' 4" / Weight: 129 lbs / Hair Color: Brown / Eye Color: Green
Group Affiliations: The Misty Falls Scooby Gang (Ally) / Base of Operations: The Black Family Mansion, Mystic Falls, VA
Wealth Rank: +8 / Rep Rank: +8 / Knockback Mod: -7/-5

Strength 4, Stamina -, Agility 2, Dexterity 2, Fighting 5, Intellect 1, Awareness 2, Presence 3

Advantages
Attractive 2, Beginner's Luck, Connected, Contacts, Daze (Intimidation), Defensive Attack, Defensive Roll 2, Dirty Fighting, Equipment 3, Fascinate (Deception), Improved Grab, Improved Hold, Languages 2, Taunt, Well-informed

Enhanced Advantages
Startle

Skills
Close Combat: Sharp Weapons 2 (+7), Deception 8 (+11), Expertise (AWE): Streetwise 8 (+10), Expertise (AWE): Waitressing 6 (+8), Expertise: Occult Lore 4 (+5), Insight 4 (+6), Intimidation 6 (+11/+9), Perception 4 (+6), Persuasion 4 (+7), Sleight of Hand 6 (+8), Stealth 8 (+10)

Powers
Creature of the Night: Array
. . Blood Bond: Mental Communication 2 (telepathy; Subtle: encrypted; Limited: to targets on whom Vicki has used her Blood Drain power, Notes: Range: 1 mile)
. . Blood Drain: Linked Effect
. . . . Refreshing Drink: Healing 4 (Linked; vampirism; Restorative; Limited: Affects Self Only, Limited: to a single degree of recovery per Combat Round)
. . . . Vampire Bite: Concentration Weaken 4 (Linked; vampirism, Affects: Stamina, Resisted by: Fortitude, DC 14; Concentration; Grab-based, Limited: to one point of lost Stamina per Combat Round)
. . Healing Blood: Healing 6 (blood magic; Energizing, Restorative; Empathic)
. . Hypnotic Gaze: Concentration Affliction 4 (mystic eyes, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 14; Concentration, Increased Range 2: perception, Subtle: subtle; Distracting, Sense-dependent: Visual)
Daylight Bracelet (Removable)
. . Daywalker Amulet: Feature 1 (rare object, Notes: This ring provides Vicki with the ability to walk around in sunlight as though she were an ordinary human)
Fledgling Vampire Physiology
. . Daunting: Enhanced Trait 2 (racial talent, Intimidation +2 (+11), Advantages: Startle)
. . Deathless: Immortality 6 (racial trait, Return after 16 hours; Limited: Not vs. Staking, Decapitation, Incineration, Heart Extraction or Werewolf Venom)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Invulnerabilities: Immunity 31 (racial trait, Aging, Fortitude Effects)
. . Vampiric Perception: Senses 10 (racial trait, Acute (Type): Olfactory Senses, Darkvision, Extended: Auditory Senses 1: x10, Extended: Olfactory Senses 1: x10, Extended: Visual Senses 1: x10, Low-light Vision, Tracking: Olfactory Senses 1: -1 speed rank, Ultra-hearing)
. . Vampiric Resilience: Protection 5 (racial trait, +5 Toughness; Impervious [4 ranks only])
Incredible Moves: Array
. . Lightning Speed: Speed 9 (racial talent, Speed: 1000 miles/hour, 2 miles/round)
. . Super-Leaping: Leaping 3 (racial talent, Leap 60 feet at 16 miles/hour)

Equipment
Cell Phone (Smartphone), Knife, Vicki's Lair

Offense
Initiative +2
Grab, +5 (DC Spec 14)
Hypnotic Gaze: Concentration Affliction 4 (DC Will 14)
Knife, +7 (DC 20)
Throw, +2 (DC 19)
Unarmed, +5 (DC 19)
Vampire Bite: Concentration Weaken 4, +5 (DC Fort 14)

Complications
- Bane: Vicki is incapable of entering a private dwelling place unless she receives an invitation from a permanent resident of that domicile.
- Blood Thirst: Vampires, such as Vicki, require blood in order to survive. If they fail to consume at least some animal blood once every 48 hours, then they will begin to suffer the same effects as a human would when they are starving, gaining the Fatigued condition on the turn of the first 48 hours, the Exhausted condition on the turn of the second 48 hours, and the Incapacitated condition on the turn of the third 48 hours.
- Motivation: Anarchy: Vicki believes that society is a lie that only serves to protect the mindless herds.
- Overconfident: Vicki has a strong sense of independence, and does not particularly like it when she has to rely on other people.
- Power Loss: Vicki's Toughness is not Impervious against Fire-based Attacks, and she even suffers an additional degree of damage from said element.
- Quirk: Vicki maintains several hideouts that she uses as fallback points in case something goes terribly wrong in her life. These are embodied by the "Vicki's Lair" HQ listed alongside this statblock.
- Relationships: Vicki is the elder sister of Matt Donovan, as well as a romantic interest for Jeremy Gilbert, Tyler Lockwood, Harry Potter and Damon Salvatore, the latter of whom was her Vampiric Sire.
- Temper: Vampires such as Vicki are known to have extremely potent emotions, which is made all the more troubling in her case due to her history of drug abuse. She is therefore susceptible to sporadic episodes of extreme violence and/or passion that can occur at the most inopportune of moments.
- Weaknesses: Vicki will suffer the Dazed, then Stunned condition if she is pierced with a wooden object, while piercing her through the heart with a wooden stake will permanently kill her. Furthermore, she will be rendered Hindered & Vulnerable, then Immobile & Defenseless before finally becoming Paralyzed if she is forced to consume Vervain, with all conditions clearing as soon as she drinks Vervain-free blood. Werewolf Venom has the same effects as Vervain, but replaces has a 3rd Degree condition of Dying, and a 4th Degree of Dead.

Languages
English [Native], Italian, Spanish

Defense
Dodge 9, Parry 9, Fortitude Immune, Toughness 7/5 (Imp. 4), Will 5

Power Points
Abilities 28 + Powers 92 + Advantages 20 + Skills 30 (60 ranks) + Defenses 14 = 184

--------------------
Home Sweet Home
Vicki's Lair - PL 8

Toughness 10, Size Large

Features:
Concealed 2 (DC 25), Library, Living Space, Security System 1 (DC 20), Workshop

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 6 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 10
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Caroline Forbes / The MCs / The Mikaelson Wizard

Post by DalkonCledwin »

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Caroline Elizabeth Forbes - Arc 1 - PL 6
Age: 17 / Height: 5' 8" / Weight: 129 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The Mystic Falls Scooby Gang / Base of Operations: The Forbes Estate, Mystic Falls, VA
Wealth Rank: +12 / Rep Rank: +8 / Knockback Mod: -4

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 5, Intellect 3, Awareness 2, Presence 3

General Advantages
Ancestral Enmity: (Vampires), Attractive 2, Beginner's Luck, Benefit 2: (Renown, Wealth: [Well-Off]), Connected, Contacts, Conviction, Daze (Intimidation), Eidetic Memory, Equipment 1, Evasion, Fascinate (Persuasion), Fighting Style: Capoeira, Inspire 2, Languages 1, Leadership, Second Chance: (Acrobatics checks for Tumbling), Teamwork, Well-informed

Fighting Style Advantages
Agile Feint, Defensive Attack, Improved Grab, Improved Trip, Power Attack, Prone Fighting

Enhanced Advantages
Startle

Skills
Acrobatics 8 (+11), Close Combat: Grab 2 (+7), Expertise (AWE): Fashion Trends 8 (+10), Expertise: Geology 6 (+9), Insight 6 (+8), Intimidation 4 (+9/+7), Investigation 6 (+9), Perception 4 (+6), Persuasion 4 (+7), Technology 4 (+7), Vehicles 4 (+7)

Powers
Muggle Physiology
. . Daunting: Enhanced Trait 2 (racial talent, Intimidation +2 (+9), Advantages: Startle)
. . Tough: Protection 2 (racial trait, +2 Toughness)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +3
Grab, +7 (DC Spec 11)
Throw, +3 (DC 16)
Unarmed, +5 (DC 16)

Complications
- Curse Sworn: Damon Salvatore has been regularly consuming Caroline's blood and exposing her to his Hypnotic Gaze, meaning that her actions are not entirely her own. As such, she is unable to do anything that would bring direct harm to Damon, and must always act in a way which could be considered helpful to the seductive vampire.
- Impulsive: Caroline is a hopeless romantic, and is easily drawn in by any "young" man with a particularly handsome face. This, of course, can sometimes get her into a whole lot of trouble, as is the case in her relationship with Damon Salvatore.
- Motivation: Generosity: Caroline just knows that her talents were given to her so that she can use them to benefit the entire world!
- Obnoxious: Caroline believes that anything worth doing is worth doing right. She can't help the fact that she's a perfectionist!
- Relationships: Caroline would do anything to aid her friends, Bonnie Bennett and Elena Gilbert, even if that means she has to sometimes go behind their back to ensure their continued happiness.
- Temper: Caroline is well known for her work as a social functionary in Mystic Falls, and always wants to make sure people appreciate the work she puts into maintaining the town's many forms of high class entertainment. This means she is always taken aback when someone hasn't heard of her.

Languages
English [Native], Spanish

Defense
Dodge 8, Parry 8, Fortitude 4, Toughness 4, Will 8

Power Points
Abilities 44 + Powers 4 + Advantages 27 + Skills 28 (56 ranks) + Defenses 16 = 119
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Bonnie Bennett / The MCs / The Mikaelson Wizard

Post by DalkonCledwin »

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Bonnie Sheila Bennett - Arc 1 - PL 8
Age: 16 / Height: 5' 2" / Weight: 110 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Mystic Falls Scooby Gang / Base of Operations: The Bennett Estate, Mystic Falls, VA
Wealth Rank: +8 / Rep Rank: +8 / Knockback Mod: -5/-2

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 4, Intellect 5, Awareness 4, Presence 6

Advantages
Agile Feint, Assessment, Attractive, Connected, Conviction, Defensive Attack, Defensive Roll 3, Enchantment, Equipment 1, Evasion, Fascinate (Persuasion), Herbalist, Languages 1, Luck, Power Attack, Ritualist, Second Chance: (Acrobatics checks for Tumbling), Takedown, Teamwork, Trance

Skills
Expertise: Magic 6 (+15/+11), Expertise: Nature 6 (+11), Insight 6 (+10), Investigation 6 (+11), Perception 4 (+8), Persuasion 6 (+12), Ranged Combat: Magic 3 (+6), Stealth 6 (+9), Treatment 4 (+9)

Powers
Nature Witch Physiology
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Magical Awareness: Senses 2 (racial trait, Awareness: Magical Effects [Mental], Radius: Magic Awareness)
. . Mystic Lore: Enhanced Trait 2 (racial talent, Expertise +4 (+15))
. . Resistances: Immunity 5 (racial trait, Damage Effect: Necrotic Damage; Limited - Half Effect)
Novice of Nature Magic: Array
. . Agonize: Concentration Affliction 6 (curse, 1st degree: Dazed, Vulnerable, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Concentration, Extra Condition, Increased Range 2: perception; Distracting)
. . Immolate: Damage 6 (fire magic, DC 21; Increased Duration: concentration, Increased Range 2: perception)
. . Tactile Telepathy: Cumulative Mind Reading 8 (divination, DC 18; Cumulative; Feedback, Reduced Range 2: close)
. . Telekinesis: Move Object 10 (kinetic magic, 25 tons; Precise, Subtle: subtle)
The Bennett Family Grimoire (Easily Removable)
. . Family Magic: Variable 6 (unique object; Check Required 5: DC 14 - Expertise: Magic, Slow, Notes: 30 pts of Traits; Any Magical Effect)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +3
Agonize: Concentration Affliction 6 (DC Will 16)
Grab, +4 (DC Spec 11)
Immolate: Damage 6 (DC 21)
Tactile Telepathy: Cumulative Mind Reading 8, +4 (DC Will 18)
Telekinesis: Move Object 10, +6 (DC 20)
Throw, +3 (DC 16)
Unarmed, +4 (DC 16)

Complications
- External Power Source: Much of Bonnie's ability to utilize magic is dependent on both her own belief in the mystic arts, and her ability to channel the forces of nature, which means that effects which cut off her connection to the natural world, or which undermine her self-confidence, can cause her to lose access to her magic.
- Honor: Bonnie would happily sacrifice her very life in defense of both her friends, and the people who dwell within the Mystic Falls community.
- Motivation: Doing Good: Bonnie believes that preserving life and nature is the most worthwhile endeavor she could pursue, which is part of why she willingly works alongside two vampires, when they would normally be her enemies.
- Mythic Weaknesses: Bonnie is vulnerable to certain herbs that can cause her to lose consciousness and will suppress her magic, as well as to the blood of a shamanic huntress, which deprives her of her magic and functions as a slow-acting poison. She is also vulnerable to the Mystic Falls Founders Bell, which when used in conjunction with the Staff of Arcadius and Maxwell Striker will give Bonnie an excruciating headache (i.e. the Dazed condition).
- Quirk: Due to her ties with nature, Bonnie is known to be uncomfortable in settings where she is unable to see plants growing, or when she is incapable of feeling the soil beneath her feet.
- Temper: Bonnie is known for her fierce temper, which is counter-productive to the inner calm that allows her to properly control her form of mysticism.

Languages
English [Native], Spanish

Defense
Dodge 11, Parry 8, Fortitude 6, Toughness 5/2, Will 10

Power Points
Abilities 56 + Powers 57 + Advantages 22 + Skills 24 (47 ranks) + Defenses 22 = 181
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Drinking in the Moonlight Brainstorm & Notes

Post by DalkonCledwin »

Drinking in the Moonlight
Premise: Contrary to popular belief, Alpha Werewolves are not bitten, but rather became what they are by drinking water from the pawprint of another werewolf on the night of the full moon. Unfortunately for Harry Potter, this is exactly what he managed to do on a night when he was particularly thirsty.
Required Inclusions:
- Harry must prefer to incapacitate his adversaries when possible, while also acknowledging that some enemies are too dangerous to leave alive.
- Harry must become a werewolf by drinking from a pool of water found inside the pawprint of another werewolf of the author’s choosing. This must occur on the night of the full moon.
- Harry must be in his fifth year at the very least by the time that this story begins, though it can also begin at a later point if the author prefers for such to happen.
- As a result of drinking from the pawprint, Harry must transform into a werewolf, but unlike others of his kind, he can transform into both a dire wolf, and a half-man/half-wolf form.
- One other major difference between Harry and other Lycans, is that he will retain full control of his cognitive functions while transformed, meaning he won’t be in need of Wolfsbane Potion.
- Any other differences between Harry and other werewolves is up to the author, but his powers should be modeled on the Original Werewolves from the Vampire Diaries novels.
- Over time, Harry must learn how to control the change so that he won’t be reliant on the Full Moon for his transformations, allowing him to transform whenever he pleases.
- There must be others who are like Harry, and at least one such individual must find him and offer to teach him what they know. Please don’t use Fenrir Greyback for this purpose.
- Because Harry’s powers are tied to the Full Moon, the New Moon phase of the Lunar Cycle must impose some manner of weakness upon him that will be up to the author.
Preferred Inclusions:
- There should be at least three types of werewolves, the first being the Alpha Lycans like Harry, then the Hereditary Lycans like Tyler Lockwood, and lastly, the Afflicted Lycans like Moony.
- Harry’s physical appearance should change ever so slightly to resemble his dire wolf form even while he is presenting himself as a human, one suggestion is a shift to white hair.
- Since this story is taking place in the Vampire Diaries universe, both the Alpha and Hereditary Lycans should be immune to the effects of silver, even if the Infected Lycans are vulnerable to it.
- Several members of Harry’s pack, once he builds it, should end up becoming romantically involved with him. Furthermore, packmates do not necessarily need to be Lycans.
Optional Inclusions:
- Remus could either be afraid of, or angered by, the appearance of a new Alpha Lycan, since his own Alpha, whether he likes it or not, was none other than Fenrir Greyback.
- Harry could decide to leave Hogwarts for a more neutral learning environment after his true nature has been discovered by the Wizarding World at large. Bonus pts he goes to Mystic Falls.
Forbidden Things:
- Harry siding with Voldemort and the Death Eaters.
- Harry being involved in a male-slash pairing.
- Harry the malevolent emo doormat.
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Harry Potter / Evencrest / Drinking in the Moonlight

Post by DalkonCledwin »

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Harry J. Potter-Black - Arc 1 - PL 11
Age: 17 / Height: 5' 10" / Weight: 179 lbs / Hair Color: Silver / Eye Color: Green
Group Affiliations: The Evencrest Nightwalkers / Base of Operations: Evencrest Mansion, Mystic Falls, Virginia
Wealth Rank: +20 / Rep Rank: +11 / Knockback Mod: -12/-11 or -6/-2

Strength 10/2, Stamina 8/2, Agility 3, Dexterity 3, Fighting 5, Intellect 2, Awareness 4, Presence 4

General Advantages
All-out Attack, Attractive, Benefit, Wealth 3: (Millionaire), Close Attack 2, Connected, Conviction, Defensive Attack, Defensive Roll, Dual-Casting 2, Enchantment, Equipment 6, Fascinate (Persuasion), Fast Grab, Favored Foe: (Dark Wizards), Great Endurance, Improved Defense, Improved Hold, Improved Trip, Inspire 2, Languages 1, Leadership, Lionheart 2, Luck, Natural Immunity, Potion Brewing, Ranged Attack 3, Ritualist, Teamwork, Untapped Potential

Enhanced Advantages
Animal Empathy

Skills
Expertise (AWE): Survival 8 (+12), Expertise (DEX): Broom Flight 6 (+9), Expertise: Magic 10 (+12), Insight 4 (+8), Intimidation 4 (+8), Investigation 6 (+8), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 4 (+7), Sleight of Hand 6 (+9), Stealth 6 (+9)

Powers
Alpha Werewolf Physiology
. . Expanded Awareness: Senses 5 (racial trait, Awareness: Magical Effects [Mental], Extended: Auditory Senses 1: x10, Low-light Vision, Radius: Magic Awareness, Ultra-hearing)
. . Fast Healing: Regeneration 5 (racial trait, Every 2 rounds)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Invulnerabilities: Immunity 4 (racial trait, Uncommon Descriptor: The Lycan Pathogen; Feature: Longevity (Up to 38,000 years))
. . Wolf Shifter: Morph 1 (racial talent, +20 Deception checks to disguise; Single form; Increased Duration: continuous, Metamorph)
Holly & Phoenix Feather Wand (Easily Removable)
. . Adept of Wizarding Magic: Array
. . . . Apparition: Teleport 8 (magical travel, 1 mile in a move action, carrying 400 lbs.; Accurate, Change Direction, Extended: 250 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Distracting)
. . . . Confundo: Concentration Affliction 7 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Affects Objects, Concentration, Increased Range 2: perception, Insidious; Distracting, Limited Degree)
. . . . Expecto Patronum: Concentration Burst Area Affliction 7 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Feature: Untapped Potential for +3 Effect Ranks, Increased Range: ranged; Custom: Manifests as a glowing silvery Stag, Distracting, Limited: to Dementors, Lethifolds & Spirits of Hell, Limited: to Forcing Targets Away from Warded Area)
. . . . Expelliarmus: Move Object 12 (charm, 100 tons; Precise; Concentration, Limited: to Disarm Maneuvers)
. . . . Finite Incantatem: Burst Area Nullify 8 (charm, Counters: Magical Effects, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Legilimens: Cumulative Mind Reading 8 (divination, DC 18; Cumulative)
. . . . Reducto: Burst Area Damage 8 (curse, DC 23; Burst Area 2: 60 feet radius sphere, DC 18, Increased Range: ranged; Limited: Affects Objects Only)
. . . . Reparifors: Healing 12 (healing magic; Restorative; Tiring)
. . . . Stupefy: Cumulative Affliction 6 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Affects Objects, Cumulative, Increased Range: ranged)
. . Tranquility (Alternate; Easily Removable)
. . . . Sword Strike: Strength-based Damage 4 (slashing, DC 29; Dangerous, Penetrating 4)
Lycan Form (Activation: Move Action)
. . Alter Ego: Enhanced Trait 28 (morphic, Strength +8 (+10), Stamina +6 (+8))
. . Bestial Senses: Senses 4 (morphic, Acute (Type): Olfactory Senses, Extended: Olfactory Senses 1: x10, Tracking: Olfactory Senses 1: -1 speed rank)
. . Fangs: Strength-based Damage 2 (piercing, DC 27; Dangerous)
. . Lightning Speed: Speed 11 (talent, Speed: 4000 miles/hour, 8 miles/round)
. . Protective Hide: Protection 3 (morphic, +3 Toughness; Impervious [8 extra ranks]; Limited: Not vs. Magical Attacks or Wolfsbane)
. . Super-Leaping: Leaping 4 (talent, Leap 120 feet at 30 miles/hour)
. . Werewolf Venom: Progressive Affliction 7 (venom, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Dying, Resisted by: Fortitude, DC 17; Affects Objects, Linked: Fangs: Strength-based Damage 2, Progressive; Slow: Hourly)
Novice of Shamanistic Magic: Array
. . Alpha's Voice: Concentration Perception Area Affliction 10 (hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 20; Perception Area: DC 20 - Hearing, Concentration, Selective; Distracting, Limited: Affects Hereditary or Afflicted Werewolves Only, Notes: Compelled: [to Act in an Erratic or Insane Manner]; Transformed: [Into Wolf Form])
. . Hallucination: Illusion 10 (illusory magic, Affects: All Sense Types, Area: 1000 cft., DC 20; Selective; Concentration, Distracting, Limited to One Subject, Resistible: Will)
. . Telekinesis: Move Object 9 (kinetic magic, 12 tons; Increased Range: perception, Precise, Subtle: subtle; Concentration)
Special Qualities
. . Beast Speech: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Broad Type: Wolves & Serpents)

Equipment
Cell Phone (Smartphone), Evencrest Mansion, Heavy Robes

Offense
Initiative +3
Alpha's Voice: Concentration Perception Area Affliction 10 (DC Will 20)
Confundo: Concentration Affliction 7 (DC Will 17)
Expecto Patronum: Concentration Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Move Object 12, +10 (DC 22)
Fangs: Strength-based Damage 2, +7 (DC 27)
Finite Incantatem: Burst Area Nullify 8 (DC Will 18)
Grab, +7 (DC Spec 20)
Legilimens: Cumulative Mind Reading 8 (DC Will 18)
Reducto: Burst Area Damage 8 (DC 23)
Stupefy: Cumulative Affliction 6, +10 (DC Fort 16)
Sword Strike: Strength-based Damage 4, +7 (DC 29)
Telekinesis: Move Object 9 (DC 19)
Throw, +6 (DC 25)
Unarmed, +7 (DC 25)
Werewolf Venom: Progressive Affliction 7, +7 (DC Fort 17)

Complications
- Impulsive: Once someone questions Harry's courage, he'll never back down from the challenge, no matter how dangerous the situation may be.
- Motivation: Cynicism: Harry will only help those people who first aid him in some manner, or who are recognized members of his pack. He sees this as the only surefire way in which he can survive in a world that is as harsh as this one has proven itself to be time and time again.
- Mythic Weakness: Alpha Werewolves are vulnerable to Wolfsbane, which causes them to slowly accumulate the Impaired, Disabled and then Incapacitated conditions, as though they had been exposed to a powerful pathogen. They are not, however, vulnerable to silver in the way that Afflicted Werewolves would be.
- Temper: Harry has been the target of numerous and horrible beatings, and has resolved himself to take revenge on any bullies he encounters now that he has the strength and power to do such a thing.

Languages
English [Native], Latin

Human Defense
Dodge 10, Parry 10, Fortitude 2, Toughness 6/2, Will 11

Lycan Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 12/11 (Imp. 11), Will 11

Power Points
Abilities 50 + Powers 151 + Advantages 42 + Skills 34 (68 ranks) + Defenses 19 = 296

--------------------
Home Sweet Home
Evencrest Mansion - PL 11

Toughness 10, Size Huge

Features:
Artificer's Lab, Barrier (DC 15, Thresh 5), Concealed 1 (DC 20), Defensive Enchantments (Blast 11), Floo Aperture, Game Room, Garage, Great Garden, Grounds (Colossal), Gym, Infirmary, Kennel, Library, Living Space, Mystic Locale, Pool, Ritual Chamber, Trophy Room, Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 20 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
--------------------
Marauder Form
Silverfur - PL 11
Length: 8' 6" / Weight: 620 lbs / Knockback Mod: -14/-13

Strength 10, Stamina 8, Agility 5, Dexterity 0, Fighting 11, Intellect 1, Awareness 8, Presence 2

Advantages
All-out Attack, Animal Empathy, Connected, Defensive Attack, Defensive Roll, Diehard, Fast Grab, Favored Foe: (Dark Wizards), Great Endurance, Improved Defense, Improved Hold, Improved Trip, Inspire 2, Languages 1, Leadership, Lionheart 2, Luck, Natural Immunity, Teamwork, Untapped Potential

Skills
Expertise (AWE): Survival 8 (+16), Expertise: Magic 10 (+11), Insight 4 (+12), Intimidation 4 (+7), Investigation 6 (+7), Perception 8 (+16), Stealth 6 (+9)

Powers
Aenocyon Dirus Morphology
. . Bestial Perception: Senses 9 (morphic, Acute (Type): Olfactory Senses, Awareness: Magical Effects [Mental], Extended: Auditory Senses 1: x10, Extended: Olfactory Senses 1: x10, Low-light Vision, Radius: Magic Awareness, Tracking: Olfactory Senses 1: -1 speed rank, Ultra-hearing)
. . Fangs: Strength-based Damage 1 (piercing, DC 26; Dangerous)
. . Fast Healing: Regeneration 5 (morphic, Every 2 rounds)
. . Giant Canine: Growth 2 (morphic, +2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses, +2 mass ranks; Innate; Permanent)
. . Invulnerabilities: Immunity 2 (morphic, Uncommon Descriptor: The Lycanthrope Pathogen; Feature: Longevity (Up to 38,000 years))
. . Lightning Speed: Speed 11 (talent, Speed: 4000 miles/hour, 8 miles/round)
. . Protective Hide: Protection 3 (morphic, +3 Toughness; Impervious [8 extra ranks]; Limited: Not vs. Magical Attacks or Wolfsbane)
. . Werewolf Venom: Progressive Affliction 7 (venom, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Dying, Resisted by: Fortitude, DC 17; Affects Objects, Linked: Fangs: Strength-based Damage 1, Progressive; Slow: Hourly)
. . Wolf Shifter: Morph 1 (morphic, +20 Deception checks to disguise; Single form; Increased Duration: continuous, Metamorph)

Offense
Initiative +5
Fangs: Strength-based Damage 1, +11 (DC 26)
Grab, +11 (DC Spec 20)
Throw, +0 (DC 25)
Unarmed, +11 (DC 25)
Werewolf Venom: Progressive Affliction 7, +11 (DC Fort 17)

Complications
- Disability: Even though he understands spoken English & Latin, Harry is unable to speak while in this form, and has no hands with which to easily manipulate objects.
- Mythic Weakness: Alpha Werewolves are vulnerable to Wolfsbane, which causes them to slowly accumulate the Impaired, Disabled and then Incapacitated conditions, as though they had been exposed to a powerful pathogen. They are not, however, vulnerable to silver in the way that Afflicted Werewolves would be.

Languages
English [Native], Latin

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 12/11 (Imp. 11), Will 14

Power Points
Abilities 82 + Powers 74 + Advantages 22 + Skills 23 (46 ranks) + Defenses 12 = 213
Last edited by DalkonCledwin on Wed Nov 02, 2022 9:42 pm, edited 4 times in total.
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