Dalkon's Vampires, Werewolves and Demons Thread Mk I

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DalkonCledwin
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Harry Potter / The MCs / Familia Supra Omnia

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Harry J. Potter-Black - Arc 1 - PL 9
Age: 23 / Height: 5' 11" / Weight: 186 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Sunnydale Scooby-Gang / Base of Operations: The Potter Estate, Sunnydale, California
Wealth Rank: +20 / Rep Rank: +13 / Knockback Mod: -9/-5

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 5, Intellect 3, Awareness 4, Presence 6

General Advantages
All-out Attack, Animal Empathy, Attractive, Benefit 5: (Renown 2, Wealth 3: [Millionaire]), Conviction, Daze (Intimidation), Defensive Roll 4, Equipment 8, Extraordinary Effort, Fascinate (Persuasion), Favored Environment: (Aerial), Improved Grab, Improved Hold, Inspire 3, Languages 3, Leadership, Potion Brewing, Power Attack, Ritualist, Set-up, Tactical Training, Teamwork

Enhanced Advantages
Startle

Skills
Close Combat: Grab 2 (+7), Expertise (AWE): Tactics 8 (+12), Expertise: History 6 (+9), Expertise: Magic 10 (+13), Expertise: Politics 6 (+9), Handle Animal 6 (+12), Insight 6 (+10), Intimidation 4 (+12/+10), Investigation 6 (+9), Perception 8 (+12), Persuasion 6 (+16/+12), Ranged Combat: Magic 3 (+6), Stealth 6 (+9), Technology 6 (+9), Vehicles 6 (+9)

Powers
Holly & Phoenix Feather Wand (Easily Removable)
. . Adept of Wizarding Magic: Array
. . . . Confundo: Concentration Affliction 8 (enchantment, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . . . Expecto Patronum: Concentration Burst Area Affliction 8 (abjuration, radiant, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Custom: Manifests as a glowing silvery Stag, Distracting, Limited: Affects Demons & Vampires Only, Limited: to Forcing Targets Away from Warded Area)
. . . . Expelliarmus: Damage 12 (evocation, force, DC 27; Disarming (No Damage), Increased Range: ranged)
. . . . Finite Incantatem: Burst Area Nullify 8 (abjuration, Counters: Magical Effects, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Simultaneous; Side Effect)
. . . . Greater Apparition: Teleport 12 (conjuration, Carry 400 lbs.; Accurate, Change Direction, Extended: 4000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . . . Protego Duo: Burst Area Deflect 8 (abjuration; Burst Area: 30 feet radius sphere, DC 18, Reflect, Selective; Reduced Range: close)
. . . . Reparifors: Healing 12 (conjuration; Restorative; Tiring)
. . . . Sagittario: Damage 8 (conjuration, piercing, DC 23; Feature: Harry can take a -5 penalty to his attack roll to “Dust” vampires on a hit, Increased Range: ranged, Multiattack)
. . . . Stupefy: Cumulative Affliction 8 (transmutation, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . . . Wingardium Leviosa: Move Object 8 (transmutation, 6 tons, DC 23; Damaging, Subtle: subtle)
Magical Human Physiology
. . Daunting: Enhanced Trait 2 (racial talent, Intimidation +2 (+12), Advantages: Startle)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 147 years))
. . Magical Awareness: Senses 4 (racial trait, Acute: Magic Awareness, Awareness: Magical Effects [Mental], Extended: Mental Senses 1: x10, Radius: Magic Awareness)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Tough: Protection 3 (racial trait, +3 Toughness)
Special Qualities
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand; Narrow Type: Serpents)
. . Recognition: Enhanced Trait 2 (social talent, Persuasion +4 (+16); Limited: to Improving Attitudes)
. . The Cause: Feature 1 (social talent, Notes: Harry's passion for the cause helps him survive the most desperate circumstances and he has experience cautiously conveying that spark to someone else. Harry is capable of discerning if someone is sympathetic to his cause after having a short conversation with them. This maybe facilitated by certain code phrases, or maybe a distinguishing tattoo. People sympathetic to his cause will aid Harry and his friends by performing mundane tasks such as providing him with a place sleep, giving him information on the local area or treating his wounds. This hospitality may end if he has shown himself to be a danger to them or has asked them to do something obviously dangerous.)
The Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 4 (legendary object, All Visual Senses; Feature: Can't be nullified by Thief's Downfall; Distracting)
Wizarding Icon: Array
. . Adoring Fans: Environment 1 (social talent, Impede Movement (2 ranks), Radius: 30 feet; Selective)
. . Quick Disguise: Morph 3 (social talent, +20 Deception checks to disguise; Broad group; Resistible: Will, Notes: Any humanoid)
. . Star Struck: Concentration Perception Area Affliction 8 (social talent, 1st degree: Entranced, Impaired, Resisted by: Will, DC 18; Perception Area: DC 18 - Hearing, Concentration, Extra Condition, Selective; Limited Degree 2)

Equipment
Auror Badge, Explorer's Pack, Harry's Arsenal (Cricket Bat, Stake), Playing Cards, Signet Ring, The Potter Estate

Offense
Initiative +3
Confundo: Concentration Affliction 8 (DC Will 18)
Cricket Bat, +5 (DC 18)
Expecto Patronum: Concentration Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 12, +6 (DC 27)
Finite Incantatem: Burst Area Nullify 8 (DC Will 18)
Grab, +7 (DC Spec 11)
Sagittario: Damage 8, +6 (DC 23)
Stake, +5 (DC 15)
Star Struck: Concentration Perception Area Affliction 8 (DC Will 18)
Stupefy: Cumulative Affliction 8, +6 (DC Fort 18)
Throw, +3 (DC 16)
Unarmed, +5 (DC 16)
Wingardium Leviosa: Move Object 8, +6 (DC 23)

Complications
- Flashbacks: Harry is haunted by memories of the war with Voldemort and the Death Eaters. It is bad enough that he is unable to get the images of violence out of his mind whilst he is sleeping, and often suffers from terrible nightmares.
- Hatred: Harry's animosity towards the vampire known as "Angel" is blind and unreasoning.
- Motivation: Protector: Harry believes it is his lot in life to sacrifice himself in the defense of others, though he often manages to escape from mortal peril by the skin of his teeth.
- Quirk: Harry has a rather crude, and often morbid, sense of humor.
- Responsibility: Harry fights the forces of darkness in order to defend those who are unable to fight for themselves.

Languages
Bulgarian, English [Native], French, Latin

Defense
Dodge 9, Parry 9, Fortitude 5, Toughness 9/5, Will 12

Power Points
Abilities 54 + Powers 70 + Advantages 40 + Skills 45 (89 ranks) + Defenses 21 = 230

--------------------
Home Sweet Home
The Potter Estate - PL 9

Toughness 10, Size Huge

Features:
Artificer's Lab, Computer, Concealed 1 (DC 20), Defensive Enchantments (Blast 9), Dual Size: (Medium), Fire Prevention System, Floo Aperture, Library, Living Space, Mystic Locale, Personnel (Winky), Power System, Ritual Chamber, Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 15 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20
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DalkonCledwin
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Xander Harris / The MCs / Familia Supra Omnia

Post by DalkonCledwin »

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Alexander LaVelle 'Xander' Harris - Arc - PL 8
Age: 16 / Height: 5' 10" / Weight: 161 lbs / Hair Color: Black / Eye Color: Brown
Group Affiliations: The Sunnydale Scooby-Gang / Base of Operations: The Potter Estate, Sunnydale, California
Wealth Rank: +12 / Rep Rank: +8 / Knockback Mod: -5/-2

Strength 2, Stamina 2, Agility 3, Dexterity 3, Fighting 3, Intellect 2, Awareness 4, Presence 2

General Advantages
Agile Feint, Attractive, Beginner's Luck, Benefit, Wealth (Well-Off), Connected, Conviction, Daze (Intimidation), Defensive Roll 2, Equipment 7, Fascinate (Persuasion), Great Endurance, Inspire 2, Interpose, Leadership, Motivate: Persuasion, Move-by Action, Second Chance: (Acrobatics checks for Tumbling), Teamwork, Withstand Damage

Enhanced Advantages
Startle

Skills
Acrobatics 8 (+11), Athletics 6 (+8), Close Combat: Stakes 4 (+7), Expertise (AWE): Survival 6 (+10), Expertise (DEX): Video Games 6 (+9), Expertise: Military 4 (+6), Insight 4 (+8), Intimidation 4 (+8/+6), Investigation 4 (+6), Perception 6 (+10), Persuasion 4 (+6), Ranged Combat: Guns 8 (+11), Stealth 4 (+7), Vehicles 6 (+9)

Powers
Almighty Janitor Physiology
. . Daunting: Enhanced Trait 2 (racial talent, Intimidation +2 (+8), Advantages: Startle)
. . Tough: Impervious Toughness 2 (racial trait)
Special Qualities
. . Adrenaline Junkie: Feature 1 (social talent, Notes: Danger runs in Xander's veins, and the threat to his life only spurs him on further. When performing planned out dangerous or showy tasks, he has a knack for coming out unscathed. Additionally, anyone who witnesses Xander succeed at an unnecessarily dangerous task or stunt is awed by his bravery, and will treat him much more favorably in the future)
. . Flurry: Enhanced Extra 6 (talent; Multiattack, Variable Descriptor 2: broad group - Any Attack Effect Xander Wields)
. . Second Wind: Healing 6 (talent; Triggered: 1 use - when Xander is suffering from two or more degrees of damage; Limited: Affects Self Only, Tiring)

Equipment
Explorer's Pack, Heavy Jacket, Large Shield, Xander's Arsenal (Assault Rifle, Stake, Sword)

Offense
Initiative +3
Assault Rifle, +11 (DC 20)
Grab, +3 (DC Spec 12)
Stake, +7 (DC 15)
Sword, +3 (DC 20)
Throw, +3 (DC 17)
Unarmed, +3 (DC 17)

Complications
- Enemies: Xander is a sucker for a pretty face, unfortunately, he has a tendency to fall head over heels in love with the Monster of the Week.
- Motivation: Doing Good: Xander likes to see smiles on the faces of other people, and does what he can in order to make that a reality.
- Quirk: Xander knows a joke or quip that is relevant to almost every situation. He is also a hopeless romantic that is always searching for that "special someone."
- Relationship: Xander idolizes his friend, Buffy Summers, and measures his deeds against her own.

Languages
English [Native]

Defense
Dodge 11/8, Parry 11/8, Fortitude 6, Toughness 5/2 (Imp. 2), Will 7

Power Points
Abilities 42 + Powers 17 + Advantages 27 + Skills 37 (74 ranks) + Defenses 17 = 140
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DalkonCledwin
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I'm Dangerous Brainstorm & Notes

Post by DalkonCledwin »

I’m Dangerous
Premise: When Harry Potter kills Voldemort for the final time, he unwittingly activates a “curse” dating all the way back to the stone age. In short, Harry had become the newest member of the Original Pack, the most powerful and primal werewolves in existence.
Required Inclusions:
- Voldemort’s death at Harry’s hand must activate the long dormant Werewolf gene on the maternal side of his family tree, one which trails all the way back to the Original Pack.
- After awakening as a Werewolf, Harry must decide to travel the world, seeing the sights and ultimately settling in the small American community of Mystic Falls.
- Harry’s first transformation must occur at least one year prior to the first episode of the Vampire Diaries, though whether he is in Mystic Falls for that episode or not is optional.
- In any case, Harry must be in Mystic Falls by no later than the middle of the second season of the Vampire Diaries; however, it is up to the author when he is revealed as a werewolf.
- During his travels, Harry must encounter one of the following characters: Mason Lockwood, Hayley Marshall, Elijah Mikaelson, Lexi Branson, Rose-Marie, or Jules.
- Harry must make an effort to hinder Klaus’ attempts to break the Sun and the Moon curse, though how he accomplishes this will be left up to the author.
- Harry must be paired with at least one of the following: Hayley Marshall, Rebekah Mikaelson, Katerina Petrova, Caroline Forbes, Daphne Greengrass, Bonnie Bennett, and/or Rose-Marie.
Preferred Inclusions:
- As an Original Pack Member, Harry should have the ability to control his transformation, allowing him to shift into a wolf or hybrid form without the aid of the full moon.
- Harry’s efforts to thwart Klaus’ actions could put him at odds with Elena Gilbert and the Salvatore brothers, even while making him a figure of interest to Jeremy, Bonnie & Caroline.
- Harry should be effectively immortal, but not necessarily unkillable, since the majority of the members of the Original Pack are still listed as being alive in the present age.
Optional Inclusions:
- Harry could take little Teddy Lupin with him when he sets off on his whirlwind tour of the world.
- Harry’s friends from the wizarding world could turn their back on him once it is discovered that he is a werewolf, shocking him as they actually seemed to have liked Remus.
Forbidden Things:
- Harry being involved in a male-slash pairing.
- Harry the pathetic emo-doormat.
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DalkonCledwin
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Harry Potter / The MCs / I'm Dangerous

Post by DalkonCledwin »

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Harry J. Potter-Black - Arc 1 - PL 11
Age: 17 (20) / Height: 5' 11" / Weight: 186 lbs / Hair Color: Black / Eye Color: Green / Gold
Group Affiliations: The Gravecrest Pack / Base of Operations: Gravecrest Manor, Mystic Falls, Virginia
Wealth Rank: +20 / Rep Rank: +13 / Knockback Mod: -11/-6

Strength 6, Stamina 6, Agility 3, Dexterity 3, Fighting 7, Intellect 2, Awareness 4, Presence 4

General Advantages
All-out Attack, Assist: (Teamwork), Attractive, Benefit 5: (Burglar: [Stealth], Renown, Wealth 3: [Millionaire]), Connected, Conviction, Daze (Intimidation), Defensive Attack, Defensive Roll 5, Equipment 9, Fascinate (Persuasion), Fast Grab, Favored Environment: (Night of the Full Moon), Favored Foe: (Dark Wizards), Inspire, Languages 3, Leadership, Potion Brewing, Power Attack, Ritualist, Second Chance: (When Resisting Mental Control), Set-up, Startle, Tactical Training, Takedown, Teamwork, Untapped Potential

Enhanced Advantages
Animal Empathy, Luck 2

Skills
Athletics 4 (+10), Close Combat: Grab 4 (+11), Expertise (AWE): Cooking 6 (+10), Expertise (AWE): Survival 8 (+12), Expertise (AWE): Tactics 8 (+12), Expertise: Magic 10 (+12), Expertise: Politics 6 (+8), Intimidation 4 (+8), Investigation 6 (+8), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 4 (+7), Sleight of Hand 6 (+9), Stealth 8 (+11), Vehicles 6 (+9)

Powers
Adept of the Mystic Arts: Array
. . Blitsify: Cumulative Affliction 8 (electricity, evocation, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Cumulative, Increased Range: ranged; Check Required 2: DC 11 - Expertise: Magic)
. . Confundo: Concentration Affliction 8 (enchantment, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Insidious; Check Required 2: DC 11 - Expertise: Magic, Limited Degree, Sense-dependent: Hearing)
. . Expecto Patronum: Concentration Burst Area Affliction 8 (abjuration, radiant, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Check Required 2: DC 11 - Expertise: Magic, Custom: Manifests as a glowing silvery Stag, Distracting, Limited: to Dementors, Lethifolds & Other Demonic Entities, Limited: to Forcing Targets Away from Warded Area)
. . Expelliarmus: Damage 12 (evocation, force, DC 27; Disarming (No Damage), Increased Range: ranged; Check Required 2: DC 11 - Expertise: Magic)
. . Finite Incantatem: Burst Area Nullify 8 (abjuration, Counters: Magical Effects, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Simultaneous; Check Required 2: DC 11 - Expertise: Magic, Side Effect)
. . Fulgus: Damage 15 (electricity, evocation, DC 30; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction; Check Required 2: DC 11 - Expertise: Magic, Quirk: Can only be used while outdoors)
. . Greater Apparition: Teleport 12 (magical travel, Carry 400 lbs.; Accurate, Change Direction, Extended: 4000 miles in 2 move actions, Increased Mass 3; Check Required 2: DC 11 - Expertise: Magic, Limited to Extended, Tiring)
. . Primal's Voice: Concentration Perception Area Affliction 11 (enchantment, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Fortitude, DC 21; Perception Area: DC 21 - Hearing, Concentration; Limited: Affects Werewolves Only, Notes: Transformed: [Into Wolf Form])
. . Reparifors: Healing 12 (conjuration; Restorative; Check Required 2: DC 11 - Expertise: Magic, Tiring)
. . Wingardium Leviosa: Move Object 8 (transmutation, 6 tons, DC 23; Damaging, Subtle: subtle; Check Required 2: DC 11 - Expertise: Magic)
Incredible Moves: Array
. . Lightning Speed: Speed 8 (racial talent, Speed: 500 miles/hour, 1 mile/round)
. . Super-Leaping: Leaping 3 (racial talent, Leap 60 feet at 16 miles/hour)
Lycanthropic Enhancement (Activation: Move Action)
. . Lycan Bite: Strength-based Damage 1 (piercing, DC 22; Dangerous; Grab-based)
. . Lycan Claws: Strength-based Damage 2 (slashing, DC 23; Dangerous, Split: 2 targets)
. . Lycan Eyes: Senses 3 (morphic, Darkvision, Extended: Visual Senses 1: x10; Noticeable: Harry's irises change from green to gold)
. . Werewolf Venom: Progressive Weaken 8 (venom, Affects: Strength, Resisted by: Fortitude, DC 18; Affects Objects Only, Linked: Lycan Bite: Strength-based Damage 1, Progressive, Variable Descriptor: close group - Weakens Toughness after Strength reaches 0; Grab-based, Limited: Affects Vampires Only)
Primal Werewolf Physiology
. . Fast Healing: Regeneration 5 (racial trait, Every 2 rounds)
. . Invulnerabilities: Immunity 3 (racial trait, Aging, Disease, Poison)
. . Lycan Perception: Senses 11 (racial trait, Acute: Magic Awareness, Acute (Type): Olfactory Senses, Awareness: Magical Effects [Mental], Extended: Auditory Senses 1: x10, Extended: Mental Senses 1: x10, Extended: Olfactory Senses 1: x10, Low-light Vision, Radius: Magic Awareness, Tracking: Olfactory Senses 1: -1 speed rank, Ultra-hearing)
. . Resistances: Immunity 6 (racial trait, Fatigue Effects, Rare Descriptor: Fear Effects; Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Superior Toughness: Impervious Toughness 6 (racial trait)
. . Trusting Leader: Luck Control 1 (racial talent, Bestow Luck, Advantages: Luck 2)
Special Qualities
. . Lycanthropic Transformation: Morph 1 (morphic, +20 Deception checks to disguise; Single form; Metamorph)
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Feature: Doubles as a language; Narrow Type: Serpents)
The Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Burst Area Concealment 4 (legendary object, All Visual Senses; Burst Area: 30 feet radius sphere, DC 14, Feature: Can't be nullified by Thief's Downfall; Quirk: Area can only expand enough to cover three human-shaped subjects in Close proximity)

Equipment
Cell Phone (Smartphone), Cook's Utensils, Explorer's Pack, Gravecrest Manor, Harry's Arsenal (Iron dagger, Throwing Daggers)

Offense
Initiative +3
Blitsify: Cumulative Affliction 8, +7 (DC Will 18)
Confundo: Concentration Affliction 8 (DC Will 18)
Expecto Patronum: Concentration Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 12, +7 (DC 27)
Finite Incantatem: Burst Area Nullify 8 (DC Will 18)
Fulgus: Damage 15, +7 (DC 30)
Grab, +11 (DC Spec 16)
Iron dagger, +7 (DC 22)
Lycan Bite: Strength-based Damage 1, +11 (DC 22)
Lycan Claws: Strength-based Damage 2, +7 (DC 23)
Primal's Voice: Concentration Perception Area Affliction 11 (DC Fort 21)
Throw, +3 (DC 21)
Throwing Daggers, +3 (DC 22)
Unarmed, +7 (DC 21)
Werewolf Venom: Progressive Weaken 8, +11 (DC Fort 18)
Wingardium Leviosa: Move Object 8, +7 (DC 23)

Complications
- Fame: Harry is famous in the wider supernatural community due to his efforts in disposing of the recent Dark Lord and his minions that had been plaguing the people of Magical Britain. This is in spite of his status as a newly awakened Primal Werewolf.
- Honor: Harry prefers to judge people based on their actions, not their words. Furthermore, when someone is in trouble, he is always willing to lend them a helping hand.
- Impulsive: Once someone questions Harry's courage, he'll never back down, no matter how dangerous the situation may actually be.
- Motivation: Recognition: Harry is determined to prove that he is worthy of a better life than he has ever had while living in Great Britain.
- Mythic Weakness: Ingesting Wolfsbane will cause Harry to become Impaired, then Disabled, and finally Incapacitated over the course of several minutes. Exposing Wolfsbane to his skin will cause him to suffer a Rank 5 Damage effect for each round of contact.
- Power Loss: With the exception of his Primal's Voice power, Harry needs to be able to move his hands and speak the relevant spell incantations in order to make use of his magical abilities. Also, effects which drain magic, such as the abilities of a Siphoner, can leave him without the ability to cast spells, or even shift into his Lycanthropic forms.
- Relationships: Harry is the leader of the Gravecrest Werewolf Pack, and also the godfather of young Teddy Lupin. Because Teddy was born with a dormant Werewolf Gene, it is up to Harry to ensure the boy's safety, since no one in Magical Britain can be trusted now that the people of that society have turned their backs on the werewolf community as a whole.
- Weakness: Harry suffers an additional degree of damage from fire-based attacks, and such effects are Incurable against him.

Languages
Arabic, English [Native], French, Invocative Latin, Japanese

Defense
Dodge 11, Parry 11, Fortitude 9, Toughness 11/6 (Imp. 6), Will 12

Power Points
Abilities 70 + Powers 120 + Advantages 45 + Skills 47 (94 ranks) + Defenses 23 = 305

--------------------
Wolf Form
Eclipse - Arc 1 - PL 11
Age: 17 (20) / Length: 9' 0" / Weight: 800 lbs / Fur Color: Black / Eye Color: Gold
Group Affiliations: The Gravecrest Pack / Base of Operations: Gravecrest Manor, Mystic Falls, Virginia
Wealth Rank: +8 (+20) / Rep Rank: +13 / Knockback Mod: -13/-12

Strength 10, Stamina 10, Agility 3, Dexterity 0, Fighting 7, Intellect 2, Awareness 6, Presence 2

General Advantages
All-out Attack, Assist: (Teamwork), Benefit, Renown, Connected, Conviction, Daze (Intimidation), Defensive Attack, Defensive Roll, Fast Grab, Favored Environment: (Night of the Full Moon), Favored Foe: (Dark Wizards), Inspire, Languages 3, Leadership, Power Attack, Second Chance: (When Resisting Mental Control), Set-up, Startle, Tactical Training, Takedown, Teamwork, Untapped Potential

Enhanced Advantages
Animal Empathy, Luck 2

Skills
Athletics 4 (+14), Close Combat: Grab 4 (+11), Expertise (AWE): Survival 8 (+14), Expertise (AWE): Tactics 8 (+14), Expertise: Magic 10 (+12), Expertise: Politics 6 (+8), Intimidation 4 (+7), Investigation 6 (+8), Perception 8 (+14), Stealth 8 (+9)

Powers
Aenocyon Dirus Morphology
. . Fast Healing: Regeneration 5 (morphic, Every 2 rounds)
. . Ghost Whisperer: Comprehend 1 (morphic, Spirits - Communicate)
. . Invulnerabilities: Immunity 3 (morphic, Aging, Disease, Poison)
. . Large Wolf: Growth 2 (morphic, +2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses, +2 mass ranks; Innate; Permanent)
. . Lycan Claws: Strength-based Damage 2 (slashing, DC 27; Dangerous)
. . Lycan Perception: Senses 14 (morphic, Acute: Magic Awareness, Acute (Type): Olfactory Senses, Awareness: Magical Effects [Mental], Darkvision, Extended: Auditory Senses 1: x10, Extended: Mental Senses 1: x10, Extended: Olfactory Senses 1: x10, Extended: Visual Senses 1: x10, Low-light Vision, Radius: Magic Awareness, Tracking: Olfactory Senses 1: -1 speed rank, Ultra-hearing)
. . Primal's Voice: Concentration Perception Area Affliction 11 (talent, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Fortitude, DC 21; Perception Area: DC 21 - Hearing, Concentration; Limited: Affects Werewolves Only, Notes: Transformed: [Into Wolf Form])
. . Protective Hide: Impervious Toughness 10 (morphic)
. . Resistances: Immunity 6 (morphic, Fatigue Effects, Rare Descriptor: Fear Effects; Limited - Half Effect)
. . Trusting Leader: Luck Control 1 (morphic, Bestow Luck, Advantages: Luck 2)
Incredible Moves: Array
. . Lightning Speed: Speed 11 (morphic, Speed: 4000 miles/hour, 8 miles/round)
. . Super-Leaping: Leaping 4 (morphic, Leap 120 feet at 30 miles/hour)
Lycan Bite: Linked Effect
. . Fangs: Strength-based Damage 1 (Linked; piercing, DC 26; Dangerous; Grab-based)
. . Werewolf Venom: Progressive Weaken 8 (Linked; venom, Affects: Strength, Resisted by: Fortitude, DC 18; Affects Objects Only, Progressive, Variable Descriptor: close group - Weakens Toughness after Strength reaches 0; Grab-based, Limited: Affects Vampires Only)
Special Qualities
. . Lycanthropic Transformation: Morph 1 (morphic, +20 Deception checks to disguise; Single form; Metamorph)
. . Parseltongue: Comprehend 1 (magical talent, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Serpents)

Offense
Initiative +3
Fangs: Strength-based Damage 1, +11 (DC 26)
Grab, +11 (DC Spec 20)
Lycan Claws: Strength-based Damage 2, +7 (DC 27)
Primal's Voice: Concentration Perception Area Affliction 11 (DC Fort 21)
Throw, +0 (DC 25)
Unarmed, +7 (DC 25)
Werewolf Venom: Progressive Weaken 8, +11 (DC Fort 18)

Complications
- Disability: While in his wolf form, Harry is unable to speak with humans and has no hands with which to manipulate objects.
- Fame: Harry is famous in the wider supernatural community due to his efforts in disposing of the recent Dark Lord and his minions that had been plaguing the people of Magical Britain. This is in spite of his status as a newly awakened Primal Werewolf.
- Honor: Harry prefers to judge people based on their actions, not their words. Furthermore, when someone is in trouble, he is always willing to lend them a helping hand.
- Impulsive: Once someone questions Harry's courage, he'll never back down, no matter how dangerous the situation may actually be.
- Motivation: Recognition: Harry is determined to prove that he is worthy of a better life than he has ever had while living in Great Britain.
- Mythic Weakness: Ingesting Wolfsbane will cause Harry to become Impaired, then Disabled, and finally Incapacitated over the course of several minutes. Exposing Wolfsbane to his skin will cause him to suffer a Rank 5 Damage effect for each round of contact.
- Relationships: Harry is the leader of the Gravecrest Werewolf Pack, and also the godfather of young Teddy Lupin. Because Teddy was born with a dormant Werewolf Gene, it is up to Harry to ensure the boy's safety, since no one in Magical Britain can be trusted now that the people of that society have turned their backs on the werewolf community as a whole.
- Weakness: Harry suffers an additional degree of damage from fire-based attacks, and such effects are Incurable against him.

Languages
Arabic, English [Native], French, Invocative Latin, Japanese

Defense
Dodge 11, Parry 11, Fortitude 10, Toughness 11/10 (Imp. 10), Will 12

Power Points
Abilities 72 + Powers 103 + Advantages 24 + Skills 33 (66 ranks) + Defenses 20 = 252
--------------------
Home Sweet Home
Gravecrest Manor - PL 11

Toughness 10, Size Huge

Features:
Artificer's Lab, Barrier (DC 15, Thresh 5), Concealed 1 (DC 20), Floo Aperture, Game Room, Garage, Grounds 2: (Colossal w/Great Garden), Gym, Infirmary, Kennel, Library, Living Space, Mystic Locale, Personnel (Gravecrest Werewolves), Pool, Ritual Chamber, Trophy Room, Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 20 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
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DalkonCledwin
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Daphne Greengrass / The MCs / I'm Dangerous

Post by DalkonCledwin »

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Daphne Ophelia Greengrass - Arc 1 - PL 8
Age: 20 / Height: 5' 7" / Weight: 120 lbs / Hair Color: Brown / Eye Color: Brown
Group Affiliations: The Gravecrest Pack / Base of Operations: Gravecrest Manor, Mystic Falls, Virginia
Wealth Rank: +16 / Rep Rank: +8 / Knockback Mod: -8/-1

Strength 0, Stamina 1, Agility 2, Dexterity 2, Fighting 5, Intellect 3, Awareness 4, Presence 4

General Advantages
Accurate Attack, Assessment, Attractive 2, Benefit, Wealth 2: (Independently Wealthy), Connected, Daze (Deception), Defensive Roll 4, Dual-Casting 2, Durable Lie, Equipment 3, Extraordinary Effort, Fascinate (Persuasion), Improved Aim, Improved Treatment, Inspire 2, Languages 3, Leadership, Potion Brewing, Power Attack, Precise Attack (Ranged, Cover), Redirect, Ritualist, Sidekick 5, Takedown, Taunt

Enhanced Advantages
Charming, Improved Defense, Luck

Skills
Acrobatics 6 (+8), Athletics 4 (+4), Close Combat: Sharp Weapons 4 (+9), Deception 8 (+12), Expertise (AWE): Pedagogy 6 (+10), Expertise (AWE): Popular Culture 4 (+8), Expertise: Magic 10 (+13), Insight 6 (+10), Intimidation 4 (+8), Investigation 4 (+7), Perception 4 (+8), Persuasion 6 (+12/+10), Ranged Combat: Magic 4 (+6), Stealth 4 (+6), Treatment 6 (+9)

Powers
Aspen & Unicorn Hair Wand (Easily Removable)
. . Adept of Wizarding Magic: Array
. . . . Apparition: Teleport 10 (magical travel, 4 miles in a move action, carrying 400 lbs.; Change Direction, Extended: 1000 miles in 2 move actions, Increased Mass 3; Distracting)
. . . . Blitsify: Cumulative Affliction 8 (electricity, evocation, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Cumulative, Increased Range: ranged)
. . . . Bombarda: Burst Area Damage 8 (evocation, force, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Episkey: Healing 12 (conjuration; Increased Range: ranged; Diminished Range 2, Tiring)
. . . . Expecto Patronum: Concentration Burst Area Affliction 7 (abjuration, radiant, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Custom: Manifests as a glowing silvery Mink, Distracting, Limited: to Dementors, Lethifolds & Other Demonic Entities, Limited: to Forcing Targets Away from Warded Area)
. . . . Expelliarmus: Damage 12 (evocation, force, DC 27; Disarming (No Damage), Increased Range: ranged; Inaccurate: -2)
. . . . Finite Incantatem: Burst Area Nullify 8 (abjuration, Counters: Magical Effects, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Simultaneous; Side Effect)
. . . . Obliviate: Concentration Burst Area Affliction 8 (enchantment, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Concentration, Increased Range: ranged, Insidious, Selective; Diminished Range 2, Distracting, Limited: to Blanking Out Recent Memories)
. . . . Protego: Burst Area Deflect 8 (abjuration; Burst Area: 30 feet radius sphere, DC 18, Selective)
. . . . Wingardium Leviosa: Move Object 7 (transmutation, 3 tons, DC 22; Damaging, Subtle: subtle)
Magical Human Physiology
. . Magical Awareness: Senses 4 (racial trait, Acute: Magic Awareness, Awareness: Magical Effects [Mental], Extended: Mental Senses 1: x10, Radius: Magic Awareness)
. . Magnetic Presence: Enhanced Trait 2 (racial talent, Persuasion +2 (+12), Advantages: Charming)
. . Resistances: Immunity 10 (racial trait, Common Descriptor: Mental Effects, Advantages: Improved Defense, Luck; Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Special Qualities
. . Occlumency Training: Impervious Will 12 (magical talent; Sustained)

Equipment
Heavy Robes, Heirloom Locket, Multi-tool, Scholar's Pack

Offense
Initiative +2
Blitsify: Cumulative Affliction 8, +6 (DC Will 18)
Bombarda: Burst Area Damage 8 (DC 23)
Expecto Patronum: Concentration Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Damage 12, +4 (DC 27)
Finite Incantatem: Burst Area Nullify 8 (DC Will 18)
Grab, +5 (DC Spec 10)
Obliviate: Concentration Burst Area Affliction 8 (DC Will 18)
Throw, +2 (DC 15)
Unarmed, +5 (DC 15)
Wingardium Leviosa: Move Object 7, +6 (DC 22)

Complications
- Fame: The people of Mystic Falls adore Daphne for her kindness and generosity, which is odd, since she was known as the Ice Queen of Slytherin during her time as a student at Hogwarts School of Witchcraft & Wizardry.
- Motivation: Doing Good: Not only does Daphne like to see smiles on the faces of other people, but she also likes to be the reason that they are smiling.
- Relationships: Daphne feels that the family she has made for herself is one of the most important things in her life, and that those who would threaten them are the worst sort of scum. Of course, the fact that she is currently the sole human member of the Gravecrest Pack, also means she is responsible for looking after young Teddy Lupin on nights when the moon is full.
- Temper: Daphne's favor, once lost, is lost forever.

Languages
Arabic, English [Native], French, Invocative Latin, Japanese

Defense
Dodge 8, Parry 8, Fortitude 4, Toughness 8/1, Will 12

Power Points
Abilities 42 + Powers 48 + Advantages 40 + Skills 40 (80 ranks) + Defenses 20 = 190

--------------------
Teddy
Theodore Remus 'Teddy' Lupin - Arc 1 - PL 2 (8)
Age: 3 / Height: ~3' 1" / Weight: ~31 lbs / Hair Color: Variable / Eye Color: Variable
Group Affiliations: The Gravecrest Pack / Base of Operations: Gravecrest Manor, Mystic Falls, Virginia
Knockback Mod: +1

Strength -2, Stamina 0, Agility 0, Dexterity 0, Fighting 2, Intellect -1, Awareness 0, Presence 0

Advantages
Adorable

Powers
Magical Human Physiology
. . Child: Shrinking 4 (racial trait, -1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size rank; Innate; Permanent)
. . Magical Awareness: Senses 4 (racial trait, Acute: Magic Awareness, Awareness: Magical Effects [Mental], Extended: Mental Senses 1: x10, Radius: Magic Awareness)
. . Minor Metamorphosis: Feature 1 (racial talent, Notes: Teddy can change minor elements of his appearance, such as eye and hair color, at will. This grants him a +5 circumstance bonus to Deception checks to disguise himself, and may qualify as a bonus to interaction checks to impress or intimidate under the right circumstances)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)

Offense
Initiative +0
Grab, +2 (DC Spec 8)
Throw, +0 (DC 13)
Unarmed, +2 (DC 13)

Complications
- Accidents: Teddy's magic reacts to his emotions and can cause particularly violent reactions whenever he is startled, surprised or just plain angry.
- Easily Distracted: Teddy's a three year old! Of course he's easily distracted.
- Motivation: Thrills: Teddy's three and therefore lives for the thrills that come with exploring all that the world has to offer him.

Languages
English [Native]

Defense
Dodge 4, Parry 4, Fortitude 1, Toughness 0, Will 3

Power Points
Abilities 0 + Powers 18 + Advantages 1 + Skills 0 (0 ranks) + Defenses 6 = 25
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Bonnie Bennett / The MCs / I'm Dangerous

Post by DalkonCledwin »

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Bonnie Sheila Bennett - Arc 1 - PL 8
Age: 16 / Height: 5' 2" / Weight: 121 lbs / Hair Color: Brown / Eye Color: Green
Group Affiliations: The Mystic Falls Scooby-Gang / Base of Operations: The Bennett Estate, Mystic Falls, Virginia
Wealth Rank: +12 / Rep Rank: +8 / Knockback Mod: -7/-2

Strength 1, Stamina 2, Agility 2, Dexterity 2, Fighting 1, Intellect 3, Awareness 4, Presence 4

General Advantages
Agile Feint, Attractive 2, Benefit, Wealth: (Well-Off), Charming, Connected, Daze (Deception), Defensive Roll, Enchantment, Equipment 4, Fascinate (Persuasion), Great Endurance, Inspire 2, Languages 1, Leadership, Move-by Action, People Person, Ritualist, Set-up 2, Taunt, Teamwork

Enhanced Advantages
Beginner's Luck, Eidetic Memory, Jack-of-all-trades

Skills
Acrobatics 8 (+10), Athletics 4 (+5), Close Combat: Sharp Weapons 2 (+3), Deception 6 (+10), Expertise (PRE): Cheerleading 6 (+10), Expertise: Magic 8 (+11), Expertise: Writing 6 (+9), Intimidation 4 (+8), Investigation 6 (+9), Perception 4 (+8), Persuasion 6 (+10), Ranged Combat: Magic 4 (+6), Stealth 4 (+6), Vehicles 4 (+6)

Powers
Disciple of the Mystic Arts: Array
. . Agonizing Blast: Cumulative Affliction 8 (evocation, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, Resisted by: Will, DC 18; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Alter Self: Morph 2 (transmutation, +20 Deception checks to disguise; Narrow group; Increased Duration: continuous)
. . Charm Person: Cumulative Affliction 8 (enchantment, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception, Subtle: subtle; Limited: Affects Humanoid Targets Only, Quirk: Bonnie doesn't control the target's actions, they merely act friendly towards her, Sense-dependent: Hearing)
. . Ray of Sickness: Cumulative Affliction 6 (necromantic, 1st degree: Impaired, Fatigued, 2nd degree: Disabled, Exhausted, Resisted by: Fortitude, DC 16; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Witch Bolts: Damage 6 (evocation, DC 21; Increased Range: ranged, Multiattack, Variable Descriptor 2: broad group - Any Magical)
Magical Human Physiology
. . Breadth of Knowledge: Enhanced Trait 3 (racial talent, Advantages: Beginner's Luck, Eidetic Memory, Jack-of-all-trades)
. . Magical Awareness: Senses 4 (racial trait, Acute: Magic Awareness, Awareness: Magical Effects [Mental], Extended: Mental Senses 1: x10, Radius: Magic Awareness)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Special Qualities
. . Armor of Shadows: Protection 4 (magical talent, +4 Toughness; Sustained)
The Bennett Book of Shadows (Easily Removable)
. . Magical Grimoire: Array
. . . . Fire Bolt: Damage 10 (evocation, DC 25; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . . . Gust: Move Object 10 (transmutation, wind, 25 tons; Concentration, Limited Direction: Repulsion)
. . . . Spare the Dying: Healing 10 (necromantic; Limited: Affects Dying Subjects Only)

Equipment
A lock of Harry's hair, Bonnie's Arsenal (Silver Dagger, Stake), Cell Phone (Smartphone), Pom-Poms, Scholar's Pack

Offense
Initiative +2
Agonizing Blast: Cumulative Affliction 8, +6 (DC Will 18)
Charm Person: Cumulative Affliction 8 (DC Will 18)
Fire Bolt: Damage 10, +6 (DC 25)
Grab, +1 (DC Spec 11)
Gust: Move Object 10, +6 (DC 20)
Ray of Sickness: Cumulative Affliction 6, +6 (DC Fort 16)
Silver Dagger, +3 (DC 17)
Stake, +3 (DC 15)
Throw, +2 (DC 16)
Unarmed, +1 (DC 16)
Witch Bolts: Damage 6, +6 (DC 21)

Complications
- External Power Source: Bonnie's branch of mysticism draws upon the balance of nature and an individual's attunement to the natural world. Thus she can potentially lose the ability to use magic if she falls out of harmony with the natural world. In other words, she uses a different form of mysticism from those taught at Hogwarts.
- Motivation: Responsibility: Bonnie believes that the stories, legends and traditions of the past must never be forgotten, because they are what teach us who we really are.
- Obsession: Bonnie refuses to settle for anything less than perfection.
- Relationship: Bonnie idolizes her grandmother, Sheila Bennett, and measures her deeds against those of the woman in question.
- Temper: Bonnie has a noted tendency to change her mood as quickly as a singer changes key in a song. She also has trouble keeping her true feelings hidden, which means her sharp tongue will often land her in trouble.

Languages
English [Native], Invocative Latin

Defense
Dodge 9, Parry 9, Fortitude 4, Toughness 7/2, Will 10

Power Points
Abilities 38 + Powers 57 + Advantages 26 + Skills 36 (72 ranks) + Defenses 23 = 180
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Caroline Forbes / The MCs / I'm Dangerous

Post by DalkonCledwin »

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Caroline Elizabeth Forbes - Arc 1 - PL 8
Age: 16 / Height: 5' 8" / Weight: 130 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The Mystic Falls High Cheer Squad / Base of Operations: The Forbes Estate, Mystic Falls, Virginia
Wealth Rank: +12 / Rep Rank: +10 / Knockback Mod: -5/-2

Strength 1, Stamina 1, Agility 3, Dexterity 3, Fighting 4, Intellect 2, Awareness 1, Presence 3

General Advantages
Assist: (Teamwork), Attractive 2, Beginner's Luck, Benefit 2: (Athletics Based on Agility, Renown, Wealth: [Well-Off]), Connected, Dazzling Performance (Expertise: Cheerleading), Defensive Attack, Defensive Roll 3, Eidetic Memory, Equipment 3, Evasion, Fascinate (Persuasion), Flirtation, Inspire 2, Interpose, Leadership, Motivate: Persuasion, Move-by Action, People Person, Second Chance: (Acrobatics checks for Tumbling), Set-up 2, Teamwork

Enhanced Advantages
Startle

Skills
Acrobatics 8 (+11), Athletics 6 (+9), Deception 4 (+7), Expertise (PRE): Cheerleading 8 (+11), Expertise: Politics 4 (+6), Intimidation 6 (+11/+9), Investigation 4 (+6), Perception 4 (+5), Persuasion 8 (+11), Stealth 4 (+7), Treatment 4 (+6), Vehicles 4 (+7)

Powers
Muggle Next Door Physiology
. . Daunting: Enhanced Trait 2 (racial talent, Intimidation +2 (+11), Advantages: Startle)
. . Tough: Protection 1 (racial trait, +1 Toughness)

Equipment
A lock of Damon's hair, Cell Phone (Smartphone), Explorer's Pack, Multi-tool, Pom-Poms

Offense
Initiative +3
Grab, +4 (DC Spec 11)
Throw, +3 (DC 16)
Unarmed, +4 (DC 16)

Complications
- Curse Sworn: Caroline is currently the thrall and human blood sack of one, Damon Salvatore. Thus her will is not her own, and she could be forced to do things that could harm her closest friends.
- Impulsive: Caroline is noted to be a sucker for a pretty face, which is naturally what led to her being Damon Salvatore's thrall.
- Motivation: Doing Good: Caroline believes that when she is performing, she is making the world better than it was before.
- Quirk: Whenever Caroline comes to a new place, she is quick to collect the local rumors and spread any new gossip that she has at her disposal. She is also a hopeless romantic who is always searching for that "special someone."
- Rivalry: Caroline will do anything to prove herself superior to Tyler Lockwood, which is highly amusing, because Tyler would do just about anything to get in her pants, as well as those of just about every other girl who lives in Mystic Falls.

Languages
English [Native]

Defense
Dodge 11, Parry 11, Fortitude 2, Toughness 5/2, Will 3

Power Points
Abilities 36 + Powers 3 + Advantages 31 + Skills 32 (64 ranks) + Defenses 18 = 120
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Placeholder / The MCs / I'm Dangerous

Post by DalkonCledwin »

This is a placeholder for a character that will be added at a later date.
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DalkonCledwin
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Black Covenant Brainstorm & Notes

Post by DalkonCledwin »

Black Covenant
Premise: When Sirius Black formally adopted Juniper Potter into the House of Black, he had no idea that he would be giving her access to his family’s most closely guarded secret, the Black Family Covenant.
Required Inclusions:
- Sirius Black must perform a blood adoption over Juniper Potter, making her the legitimate heir to the Black family legacy, and first in many centuries to awaken the Black Covenant.
- The Black Covenant is an ancient ritual that manifests only rarely within the Black family bloodline and gives the inheritor powers that resemble those of a Slayer.
- The cost that was paid for the Black Covenant Ritual was the sanity of all members of the Black Family who failed to inherit the powers of the Covenant.
- Juniper must have a twin brother, who will be named Harry Potter, and it is Harry who most people believe to be the Child Who Lived, even though that was actually his sister.
- Furthermore, Juniper and Harry must both be cousins of everyone’s favorite Scooby, Xander Harris, who they will desperately want to meet after they finally defeat Voldemort.
- Juniper and Harry must be deuteragonists for the purposes of this story, though the extent of their respective abilities will be left up to the author.
Preferred Inclusions:
- Harry and Juniper should engage one another in a romantic relationship, though it is up to the author to decide why they have decided to pursue such activities.
- Harry should also end up being just as lucky with the ladyfolk as Xander usually is, but with far happier relationships than Xander has ever had.
- Juniper should have a highly customized set of guns that have an infinite supply of magical ammunition, much like Ebony and Ivory from Devil May Cry.
Optional Inclusions:
- Juniper should totally demolish Angel after she learns he is stalking an underage girl.
- The movie “Covenant” could serve as an inspiration for Juniper’s power development.
- Harry’s magical abilities could end up being shot to hell as a result of having the Horcrux in his scar destroyed during the Battle of Hogwarts.
Forbidden Things:
- Harry being involved in a male-slash relationship.
- Juniper, the pathetic emo doormat.
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Juniper Black / The MCs / Black Covenant

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Juniper Lillian Potter-Black - Arc 1 - PL 10
Age: 20 / Height: 5' 7" / Weight: 141 lbs / Hair Color: Brown / Eye Color: Blue-Gray
Group Affiliations: The Sunnydale Scoobies (Ally) / Base of Operations: The Potter-Black Estate, Sunnydale, California
Wealth Rank: +24 / Rep Rank: +12 / Knockback Mod: -10

Strength 10, Stamina 10, Agility 5, Dexterity 5, Fighting 8, Intellect 2, Awareness 4, Presence 4

General Advantages
Agile Feint, Attractive 2, Beloved: (Harry Potter), Benefit 6: (Burglar: [Stealth], Renown, Wealth 4: [Multimillionaire]), Connected, Daze (Deception), Equipment 5, Evasion 2, Fascinate (Persuasion), Favored Foe: (Demons), Fighting Style: Krav Maga, Inspire 2, Languages 2, Leadership, Move-by Action, Potion Brewing, Ranged Attack 5, Ritualist, Second Chance: (Acrobatics checks for Tumbling), Taunt, Teamwork, Tracking

Fighting Style Advantages
All-out Attack, Chokehold, Improved Defense, Improved Disarm, Improved Hold, Improved Trip, Power Attack

Skills
Acrobatics 8 (+13), Athletics 4 (+14), Close Combat: Unarmed 2 (+10), Deception 4 (+8), Expertise (AWE): Popular Culture 4 (+8), Expertise: Demonology 8 (+12/+10), Expertise: Law Enforcement 8 (+10), Expertise: Magic 6 (+10/+8), Insight 4 (+8), Investigation 6 (+8), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Rise & Shine 4 (+9), Stealth 8 (+13), Technology 4 (+6), Vehicles 6 (+11)

Powers
Incredible Moves: Array
. . Fleet of Foot: Speed 4 (racial talent, Speed: 30 miles/hour, 500 feet/round; Athletics Check Required)
. . Vaulting: Leaping 2 (racial talent, Leap 30 feet at 8 miles/hour; Acrobatics Check Required)
Magical Energy Manipulation: Array
. . Agonize: Concentration Affliction 6 (evocation, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, Resisted by: Will, DC 16; Concentration, Extra Condition, Increased Range 2: perception, Subtle: subtle; Limited Degree, Sense-dependent: Visual)
. . Fire Bolt: Damage 10 (conjuration, fire, DC 25; Increased Range: ranged)
. . Shocking Grasp: Cumulative Affliction 10 (electricity, evocation, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Custom: Linked to Strength-based Damage)
. . Telekinesis: Move Object 6 (transmutation, 3200 lbs.; Increased Range: perception, Precise, Subtle: subtle)
Magically Enhanced Physiology
. . Accelerated Healing: Regeneration 5 (racial trait, Every 2 rounds)
. . Focused Study: Enhanced Trait 2 (racial talent, Expertise +2 (+12), Expertise +2 (+10))
. . History of Terror: Immunity 6 (racial trait, Custom: Mental Control 5, Rare Descriptor: Fear Effects; Limited - Half Effect)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 156 years))
. . Magical Awareness: Senses 4 (racial trait, Acute: Magic Awareness, Awareness: Magical Effects [Mental], Extended: Mental Senses 1: x10, Radius: Magic Awareness)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Rise & Shine (Easily Removable)
. . Infinite Ammo: Feature 1 (artifice, Notes: These guns have been enchanted so that they never run out of ammunition)
. . Magical Firearms: Array
. . . . Daylight Bullets: Damage 4 (radiant, DC 19; Increased Range: ranged, Incurable, Multiattack, Secondary Effect, Split: 2 targets; Limited: Affects Vampires Only)
. . . . Demonbane Bullets: Damage 4 (ballistic, DC 19; Affects Insubstantial 2: full rank, Increased Range: ranged, Multiattack, Split: 2 targets; Bane: Demons, Notes: Dementors & Lethifolds count as Demons for the purposes of these bullets)
. . . . Wolfsbane Bullets: Linked Effect
. . . . . . Hollow-Tip Bullet: Damage 4 (Linked; ballistic, DC 19; Dangerous, Increased Range: ranged, Multiattack, Split: 2 targets; Limited: Affects Werewolves Only, Tiring)
. . . . . . Wolfsbane Potion Core: Progressive Affliction 4 (Linked; magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 14; Increased Range: ranged, Multiattack, Progressive, Split: 2 targets; Limited: Affects Werewolves Only, Tiring, Notes: Compelled/Controlled: [To Behave in a Docile Manner])

Equipment
Combat Knife, Communication Mirror, Holy Symbol, Holy Water, Restraints, Signet Ring, The Potter-Black Estate

Offense
Initiative +5
Agonize: Concentration Affliction 6 (DC Will 16)
Combat Knife, +8 (DC 27)
Daylight Bullets: Damage 4, +14 (DC 19)
Demonbane Bullets: Damage 4, +14 (DC 19)
Fire Bolt: Damage 10, +10 (DC 25)
Grab, +8 (DC Spec 20)
Hollow-Tip Bullet: Damage 4, +14 (DC 19)
Shocking Grasp: Cumulative Affliction 10, +10 (DC Fort 20)
Telekinesis: Move Object 6 (DC 16)
Throw, +10 (DC 25)
Unarmed, +10 (DC 25)
Wolfsbane Potion Core: Progressive Affliction 4, +14 (DC Will 14)

Complications
- Enemies: The vast majority of the Watcher's Council do not like Juniper at all, because she has decided to personally train Buffy Summers in how to properly utilize her abilities. They'll like her even less when she begins collecting Potential Slayers so that she can open up a Slayer Academy right on top of the Hellmouth.
- Motivation: Doing Good: Juniper seeks to destroy vile monsters which corrupt our world, and seeks to preserve as many innocent lives as she possibly can. However, she does not consider werewolves to be monsters at all, rather, she views them as poor souls who have been afflicted by a terrible curse.
- Quirk: Juniper is incredibly proud of both herself and her family history, and considers her career as a monster hunter to be glorious and honorable. She also has a tendency to trivialize the true depth or magnitude of any given combat situation.
- Relationship: Juniper's adoptive father, Sirius Orion Black, made her into what she is today when he performed a Blood Adoption over her and unintentionally triggered the Black Family Covenant. Furthermore, the most important people in her lives are her twin brother, Harry Potter, and their younger cousin, Alexander Harris.

Languages
English [Native], French, Italian

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 10, Will 10

Power Points
Abilities 96 + Powers 61 + Advantages 45 + Skills 45 (90 ranks) + Defenses 13 = 260

--------------------
Home Sweet Home
The Potter-Black Estate - PL 10

Toughness 12, Size Huge

Features:
Artificer's Lab, Defensive Enchantments (Blast 10), ECM 4 (Vs. Magic, -8), Floo Aperture, Gym, Habitat (Potions Greenhouse), Infirmary, Library, Living Space, Mystic Locale, Personnel (Winky & Kreacher), Pool, Ritual Chamber, Sealed, Trophy Room (Various Portraits), Vault 3 (DC 30, Contains the Deathly Hallows), Wards 3 (DC 30)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 24 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15 (30)
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Ex Ignorantia ad Sapientiam Brainstorm & Notes

Post by DalkonCledwin »

Ex Ignorantia ad Sapientiam
Premise: While Harry Potter had always been a good teacher, he never expected to find himself working as the principal for a school situated right on top of the Mouth to Hell. How did this happen you might wonder? Well, it turns out that it was all his mother’s fault…
Required Inclusions:
- Harry Potter must be contacted by an associate of his mother’s with an urgent request for aid a few short years after the momentous Battle of Hogwarts.
- It turns out that Harry is being asked to take up the position of Headmaster (Principal in local parlance) at the Highschool in Sunnydale, California after the last Headmaster was eaten alive.
- The individual who has contacted Harry must be a member of the Sunnydale School Board who has enough awareness of the town’s supernatural side to warn Harry about it.
- Harry must make the journey to Sunnydale to take up the position of Principal at Sunnydale High after settling his affairs in the magical and mundane quarters of Great Britain.
- Harry’s presence in Sunnydale must cause waves among the supernatural denizens of the town, at least some of whom would have heard of the Man Who Conquered.
- Harry must have extreme difficulties getting his Vice Principal to tone down his Snape-like antics, since Snyder is arguably the most antagonistic man in the early series.
Preferred Inclusions:
- Harry’s magical abilities should give him a distinct advantage against vampires and the other creatures that go bump in the night, since it is more versatile than Wiccan magic.
- Harry’s primary romantic interest should be someone who at least looks like she is of an appropriate age to date an adult, or else someone who can make herself look like an adult.
- Harry should also end up attracting the romantic interest of the vampire known only as Darla, though whether she tries to turn him or not is up to the author.
Optional Inclusions:
- Harry could have a knack for using his magic without the assistance of a wand.
- Harry could offer to procure doses of Wolfsbane Potion, at cost, for Oz after meeting the young man, since the potion is, unfortunately, beyond his ability to brew.
Forbidden Things:
- Harry being involved in a male-slash pairing.
- Harry, the malevolent emo doormat.
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DalkonCledwin
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Principal Potter / The MCs / Ex Ignorantia ad Sapientiam

Post by DalkonCledwin »

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Harry J. Potter-Black - Arc 1 - PL 10
Age: 23 (July 31) / Height: 5' 10" / Weight: 178 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Sunnydale High Faculty / Base of Operations: Sunnydale High, Sunnydale, California
Wealth Rank: +20 / Rep Rank: +14 / Knockback Mod: -12/-2

Strength 1, Stamina 2, Agility 4, Dexterity 4, Fighting 8, Intellect 3, Awareness 3, Presence 5

General Advantages
Ace Pilot, Animal Empathy, Assessment, Attractive, Benefit 5: (Renown 2, Wealth 3: [Millionaire]), Charming, Connected, Cool: (Persuasion), Daze (Deception), Defensive Attack, Defensive Roll 5, Equipment 6, Fascinate (Persuasion), Fighting Style: Wizarding, Grabbing Finesse, Improved Defense, Inspire 2, Languages 3, Leadership, Luck (Recover) 2, Potion Brewing, Ranged Attack, Ritualist, Teamwork, Well-informed, Withstand Damage

Fighting Style Advantages
Fast Grab, Improved Disarm, Improved Grab, Improved Hold, Improved Smash, Improved Trip

Enhanced Advantages
Luck 2

Skills
Athletics 4 (+5), Close Combat: Martial Arts 4 (+12), Deception 4 (+9), Expertise (AWE): Cooking 6 (+9), Expertise (AWE): Survival 6 (+9), Expertise: Magic 10 (+13), Expertise: Social Sciences 8 (+11), Handle Animal 6 (+11), Insight 6 (+9), Investigation 6 (+9), Perception 8 (+11), Persuasion 6 (+11), Ranged Combat: Magic 4 (+8), Stealth 8 (+12), Technology 4 (+7), Vehicles 8 (+12)

Powers
Disciple of Wandless Magic: Array
. . Alohomora: Nullify 11 (transmutation, Counters: Locking Mechanisms, DC 21; Simultaneous; Diminished Range 3)
. . Greater Apparition: Teleport 8 (conjuration, 1 mile in a move action, carrying 100 lbs.; Accurate, Change Direction, Extended: 250 miles in 2 move actions, Increased Mass; Check Required 5: DC 14 - Expertise: Magic, Distracting)
. . Incendio: Damage 11 (conjuration, fire, DC 26; Increased Range: ranged)
. . Protego: Burst Area Deflect 7 (abjuration; Burst Area: 30 feet radius sphere, DC 17, Selective)
. . Wingardium Leviosa: Move Object 7 (transmutation, 3 tons, DC 22; Damaging, Subtle: subtle)
Holly & Phoenix Feather Wand (Easily Removable)
. . Adept of Wizarding Magic: Array
. . . . Bombarda: Burst Area Damage 7 (evocation, force, DC 22; Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged)
. . . . Confundo Maxima: Concentration Perception Area Affliction 7 (enchantment, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Perception Area: DC 17 - Hearing, Concentration, Insidious, Selective; Limited Degree)
. . . . Expecto Patronum: Concentration Burst Area Affliction 7 (abjuration, radiant, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Custom: Manifests as a glowing silvery Stag, Distracting, Limited: Affects Demons & Vampires Only, Limited: to Forcing Targets Away from Warded Area)
. . . . Expelliarmus: Damage 11 (abjuration, force, DC 26; Disarming (No Damage), Increased Range: ranged)
. . . . Finite Incantatem: Burst Area Nullify 7 (abjuration, Counters: Magical Effects, DC 17; Burst Area: 30 feet radius sphere, DC 17, Broad, Simultaneous; Side Effect)
. . . . Legilimens: Cumulative Mind Reading 7 (divination, DC 17; Cumulative, Subtle: subtle)
. . . . Muffliato: Environment 5 (abjuration, Visibility (-5), Radius: 500 feet; Custom: Affects Hearing Instead of Vision, Selective)
. . . . Protego Maxima: Create 10 (abjuration, force, Volume: 1000 cft., DC 20; Impervious, Stationary, Subtle 2: invisible; Distracting, Limited: to Creating Walls or Domes)
. . . . Reparifors: Healing 11 (conjuration; Restorative; Tiring)
. . . . Stupefy: Cumulative Affliction 7 (conjuration, energy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative, Increased Range: ranged)
Magical Human Physiology
. . Brave: Immunity 1 (racial trait, Rare Descriptor: Fear Effects; Limited - Half Effect)
. . Deep Magic: Luck Control 1 (racial talent, Force a Re-roll, Advantages: Luck 2; Limited: to Resistance checks vs. Harry's magic)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Fleet of Foot: Speed 2 (racial talent, Speed: 8 miles/hour, 120 feet/round)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 264 years))
. . Magical Awareness: Senses 4 (racial trait, Acute: Magic Awareness, Awareness: Magical Effects [Mental], Extended: Mental Senses 1: x10, Radius: Magic Awareness)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Special Qualities
. . Arcane Ward: Protection 5 (abjuration, +5 Toughness; Impervious, Sustained)
. . Rustic Hospitality: Feature 1 (social talent, Notes: Since Harry comes from the ranks of the common folk, he fits in among them with ease. Harry can find a place to hide, rest, or recuperate among other commoners, unless he has shown himself to be a danger to them. They will shield Harry from the law or anyone else searching for him, though they won't risk their lives for him)
The Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Burst Area Concealment 4 (legendary object, All Visual Senses; Burst Area: 30 feet radius sphere, DC 14, Feature: Can't be nullified by Thief's Downfall; Quirk: Area can only expand enough to cover three human-shaped subjects in Close proximity)
The Potter Family Grimoire (Easily Removable)
. . Family Magic: Variable 4 (family heirloom; Slow, Notes: 20 pts of Traits for replicating Magic descriptor effects)
Vampiric Anathema
. . Can't Be Turned: Immunity 2 (racial trait, Rare Descriptor: Lycan Conversion, Rare Descriptor: Vampiric Conversion)
. . Toxic Blood: Damage 5 (holy, venom, DC 20; Reaction 3: reaction; Limited: Affects Vampires, Werewolves & Cannibals Only, Notes: Reaction Trigger: [When someone consumes Harry's blood])

Equipment
Cook's Utensils, Harry & Daphne's Flat, Scholar's Pack, Silver Dagger, Sunnydale High School

Offense
Initiative +4
Alohomora: Nullify 11, +9 (DC Will 21)
Bombarda: Burst Area Damage 7 (DC 22)
Confundo Maxima: Concentration Perception Area Affliction 7 (DC Will 17)
Expecto Patronum: Concentration Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Damage 11, +9 (DC 26)
Finite Incantatem: Burst Area Nullify 7 (DC Will 17)
Grab, +12 (DC Spec 14)
Incendio: Damage 11, +9 (DC 26)
Legilimens: Cumulative Mind Reading 7 (DC Will 17)
Silver Dagger, +8 (DC 17)
Stupefy: Cumulative Affliction 7, +9 (DC Fort 17)
Throw, +5 (DC 16)
Toxic Blood: Damage 5, +8 (DC 20)
Unarmed, +12 (DC 16)
Wingardium Leviosa: Move Object 7, +9 (DC 22)

Complications
- Honor: Harry prefers to judge people based on their actions, not their words, which is probably why he doesn't get along very well with Vice Principal Snyder. Furthermore, if someone is in trouble, Harry is quick to lend them aid.
- Impulsive: Once someone question's Harry's courage, he'll stop at nothing in order to prove them wrong, even if it costs him his life.
- Motivation: Responsibility: As an educator, Harry believes that his students and fellow staff members deserve to be treated with dignity and respect, even when he doesn't get along with them.
- Significant Other: Harry is romantically involved with a young woman known as Daphne Greengrass, and she is also employed as his secretary at Sunnydale High.
- Troubled Past: Harry's cooking implements are a symbol of his upbringing that he keeps in his possession so that he never forgets his rather unpleasant roots.

Languages
Aklo (Secret), Bulgarian, English [Native], French, Latin

Defense
Dodge 8, Parry 8, Fortitude 5, Toughness 12/2 (Imp. 5), Will 11

Power Points
Abilities 60 + Powers 118 + Advantages 48 + Skills 49 (98 ranks) + Defenses 15 = 290

--------------------
Home Sweet Home
Harry & Daphne's Flat - PL 10

Toughness 10, Size Large

Features:
Artificer's Lab, Defensive Enchantments (Blast 10), Dual Size: (Small), Fire Prevention Charms, Gym, Library, Living Space, Ritual Chamber, Sealed, Wards 1 (DC 20)

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep)

--------------------
Sunnydale High School - PL 10 (Alternate of Harry & Daphne's Flat)

Toughness 10, Size Large

Features:
Dimensional Portal (The Hellmouth), Fire Prevention System, Grounds, Infirmary, Library, Personnel, Workshop

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 7 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 11
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DalkonCledwin
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Daphne Greengrass / The MCs / Ex Ignorantia ad Sapientiam

Post by DalkonCledwin »

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Art by Moonlen Jack on ArtStation

Daphne Ophelia Greengrass - Arc 1 - PL 8
Age: 23 (Feb. 8) / Height: 5' 6" / Weight: 130 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The Sunnydale High Faculty / Base of Operations: Sunnydale High, Sunnydale, California
Dowry Rank: +12 / Rep Rank: +8 / Knockback Mod: =7/-0

Strength 0, Stamina 0, Agility 1, Dexterity 1, Fighting 5, Intellect 3, Awareness 2, Presence 3

Advantages
Assessment, Attractive 2, Benefit, Dowry (Well-established), Connected, Daze (Deception), Defensive Roll 1/4, Disarming 3: (DC 16), Eidetic Memory, Equipment 4, Fascinate (Persuasion), Flirtation, Languages 1, Luck (Recover) 2, Potion Brewing, Quick Draw, Ranged Attack 2, Ritualist, Teamwork

Enhanced Advantages
Agile Feint, Durable Lie, Evasion, Luck 2

Skills
Acrobatics 6 (+11/+7), Deception 6 (+11/+9), Expertise (AWE): Arts & Crafts 8 (+10), Expertise: Administration 6 (+9), Expertise: Magic 10 (+13), Expertise: Social Sciences 6 (+9), Insight 8 (+10), Intimidation 6 (+9), Perception 4 (+6), Persuasion 8 (+11), Ranged Combat: Magic 4 (+5), Stealth 4 (+5), Technology 2 (+5), Vehicles 2 (+3)

Powers
Aspen & Dragon Heartstring Wand (Easily Removable)
. . Adept of Wixen Magic: Array
. . . . Bombarda: Burst Area Damage 6 (curse, force, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . . . Episkey: Healing 9 (conjuration; Increased Range: ranged; Diminished Range 3, Tiring)
. . . . Expelliarmus: Damage 9 (abjuration, force, DC 24; Disarming (No Damage), Increased Range: ranged)
. . . . Finite Incantatem: Burst Area Nullify 6 (abjuration, Counters: Magical Effects, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Simultaneous; Side Effect)
. . . . Glacius Virilis: Cumulative Affliction 6 (evocation, ice, 1st degree: Dazed, Vulnerable, 2nd degree: Prone, Defenseless, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Extra Condition, Increased Range: ranged; Limited: Affects Male Targets Only)
. . . . Greater Apparition: Teleport 6 (conjuration, 1800 feet in a move action, carrying 400 lbs.; Accurate, Change Direction, Extended: 60 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Distracting)
. . . . Legilimens: Cumulative Mind Reading 5 (divination, DC 15; Cumulative, Subtle: subtle)
. . . . Obliviate: Concentration Burst Area Affliction 6 (enchantment, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 16; Burst Area: 30 feet radius sphere, DC 16, Concentration, Increased Range: ranged, Insidious, Selective; Diminished Range 3, Distracting, Limited: to Blanking Out Recent Memories)
. . . . Protego: Burst Area Deflect 6 (abjuration; Burst Area: 30 feet radius sphere, DC 16, Selective)
. . . . Wingardium Leviosa: Move Object 5 (transmutation, 1600 lbs., DC 20; Damaging, Subtle: subtle)
Greengrass Family Grimoire (Easily Removable)
. . Family Magic: Variable 4 (family heirloom; Slow, Notes: 20 pts of Traits for replicating Magic descriptor effects)
Magical Human Physiology
. . Magical Awareness: Senses 4 (racial trait, Acute: Magic Awareness, Awareness: Magical Effects [Mental], Extended: Mental Senses 1: x10, Radius: Magic Awareness)
. . Proactive: Enhanced Trait 11 (racial talent, Dodge +2 (+9), Parry +2 (+9), Defensive Roll 4 +3 (+4), Acrobatics +4 (+11), Advantages: Agile Feint, Evasion)
. . Self-Preservation: Immunity 5 (racial trait, Custom: Mental Control 5; Limited - Half Effect)
. . Silver-Tongue: Enhanced Trait 2 (racial talent, Deception +2 (+11), Advantages: Durable Lie)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Special Qualities
. . Occlumens: Immunity 5 (magical talent, Custom: Mind Reading 5; Sustained)
. . Portent: Luck Control 1 (magical talent, Bestow Luck, Advantages: Luck 2)
. . Third Eye: Comprehend 1 (magical talent, Languages - Read All)

Equipment
Bottle of Aspirin, Heavy Robes, Nametag, Scholar's Pack, Silver Dagger

Offense
Initiative +1
Bombarda: Burst Area Damage 6 (DC 21)
Expelliarmus: Damage 9, +7 (DC 24)
Finite Incantatem: Burst Area Nullify 6 (DC Will 16)
Glacius Virilis: Cumulative Affliction 6, +7 (DC Fort 16)
Grab, +5 (DC Spec 10)
Legilimens: Cumulative Mind Reading 5 (DC Will 15)
Obliviate: Concentration Burst Area Affliction 6 (DC Will 16)
Silver Dagger, +5 (DC 16)
Throw, +3 (DC 15)
Unarmed, +5 (DC 15)
Wingardium Leviosa: Move Object 5, +7 (DC 20)

Complications
- Debt: Daphne owes Harry a great debt for bringing her to America to escape from the persecution she had faced as one of the many Hogwarts students that had been forced to torture their fellows by Amycus and Alecto Carrow.
- Motivation: Community: Daphne believes it is the duty of all civilized people to strengthen the bonds of community and the security of civilization.
- Obsession: Daphne believes that anything worth doing is worth doing right. She can't help it – She's a perfectionist!
- Quirk: Daphne won't part with her money easily and will haggle tirelessly to get the best deal possible!
- Significant Other: Daphne is romantically involved with her personal savior, the young man known as Harry Potter.

Languages
English [Native], Latin

Defense
Dodge 9/7, Parry 9/7, Fortitude 2, Toughness 7/0, Will 9

Power Points
Abilities 30 + Powers 67 + Advantages 26 + Skills 40 (80 ranks) + Defenses 17 = 180
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DalkonCledwin
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Re: Dalkon's Vampires, Werewolves and Demons Thread Mk I

Post by DalkonCledwin »

Okay, so Daphne won't be involved in the story I am about to write, since I just used her in one of the ideas in this thread it would seem. Oh well, I can find someone else from Potterverse for Harry to drag to Mystic Falls.
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Feral Magic Brainstorm & Notes

Post by DalkonCledwin »

Feral Magic
Premise: Shortly after killing Voldemort, Harry Potter discovers that he has unknowingly triggered a latent genetic trait that he seemingly inherited from his mother. One which drives him away from Wizarding Society, lest they turn on him in much the same way that they did his honorary uncle, Remus Lupin.
Required Inclusions:
- Voldemort’s death at the hands of Harry Potter must activate our hero’s latent Werewolf Gene, which he inherited from his mother’s side of the family.
- Harry must be what is known as an Evolved Werewolf, but not in the sense that he is a Vampire/Werewolf Hybrid. Rather, in his case it means he can control his transformation.
- Harry must decide to travel the world after discovering that he is a werewolf, allowing him to distance himself from the unfortunate prejudices of Wizarding Britain.
- Harry’s first transformation must occur at least one year prior to the first episode of the Vampire Diaries, though the exact timing will be up to the author.
- At some point during his travels, Harry must meet at least one of the following: Mason Lockwood, Hayley Marshall, Elijah Mikaelson, Lexi Branson, Rose-Marie, and/or Jules.
- Harry must settle in Mystic Falls during either the first or second season of the Vampire Diaries, however, it is up to the author to decide when he is revealed as a werewolf.
- Harry must, in some way, hinder Klaus’ attempts to break the Sun and the Moon Curse, though the specific way in which he does this is up to the author.
- Harry must be paired with at least one of the following: Katerina Petrova, Hayley Marshall, Rebekah Mikaelson, Caroline Forbes, Daphne Greengrass, Rose-Marie or Bonnie Bennet.
Preferred Inclusions:
- The vast majority of Harry’s friends in the wizarding world should turn their back on him after it is discovered that he is a werewolf. Their reasoning is up to the author.
- Harry’s personality should become more cynical and sarcastic following the demise of Voldemort, due in part to his treatment at the hands of Wizarding Britain.
- Harry should possess some form of immortality, which could possibly be due to his status as the Master of Death, though the exact nature of this quality is up to the author.
- Harry should file for a legal name change so that he is known as Henry Evans, rather than Harry Potter, even if only to avoid being hounded by the American wizarding populace.
Optional Inclusions:
- Harry could take Teddy with him when he leaves Wizarding Britain, with Andromeda being one of the few people in that community who stays in contact with him.
- Harry could possess an antagonistic relationship with some of the key players in Mystic Falls, particularly in regards to Elena Gilbert, who is not the most selfless of individuals.
Forbidden Things:
- Harry being involved in a male-slash pairing.
- Harry, the malevolent emo doormat.
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