Dalkon's Vampires, Werewolves and Demons Thread Mk I

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DalkonCledwin
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Nadine Mallory / Evencrest / Drinking in the Moonlight

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Nadine Mallory - Arc 1 - PL 10
Age: 22 / Height: 5' 4" / Weight: 130 lbs / Hair Color: Silver / Eye Color: Red
Group Affiliations: The Evencrest Nightwalkers / Base of Operations: Evencrest Mansion, Mystic Falls, Virginia
Wealth Rank: +16 / Rep Rank: +10 / Knockback Mod: -11/-2

Strength 9/1, Stamina 8/2, Agility 3, Dexterity 3, Fighting 7, Intellect 2, Awareness 4, Presence 4

General Advantages
Agile Feint, Attractive 2, Backstab 3, Benefit, Wealth 2 (Independently Wealthy), Charming, Connected, Contacts, Daze (Deception), Evasion, Fascinate (Persuasion), Fast Grab, Flirtation, Hide in Plain Sight, Improved Grab, Improved Hold, Improved Trip, Languages 4, Move-by Action, Natural Immunity, Second Chance: (Acrobatics checks for Tumbling), Skill Mastery: Sleight of Hand, Teamwork, Uncanny Dodge, Well-informed

Enhanced Advantages
Animal Empathy

Skills
Acrobatics 8 (+11), Athletics 4 (+13), Close Combat: Grab 2 (+9), Deception 6 (+10), Expertise (AWE): Survival 8 (+12), Expertise: Nature 8 (+10), Insight 4 (+8), Intimidation 4 (+8), Investigation 4 (+6), Perception 8 (+12), Persuasion 6 (+10), Sleight of Hand 6 (+9), Stealth 8 (+11), Treatment 4 (+6)

Powers
Alpha Werewolf Physiology
. . Expanded Awareness: Senses 3 (racial trait, Extended: Auditory Senses 1: x10, Low-light Vision, Ultra-hearing)
. . Fast Healing: Regeneration 5 (racial trait, Every 2 rounds)
. . Feral Speech: Comprehend 2 (racial trait, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Wolves)
. . Invulnerabilities: Immunity 2 (racial trait, Uncommon Descriptor: The Lycan Pathogen; Feature: Longevity (Up to 34,400 years))
. . Wolf Shifter: Morph 1 (racial talent, +20 Deception checks to disguise; Single form; Increased Duration: continuous, Metamorph)
Lycan Form (Activation: Move Action)
. . Alter Ego: Enhanced Trait 28 (morphic, Strength +8 (+9), Stamina +6 (+8))
. . Bestial Senses: Senses 4 (morphic, Acute (Type): Olfactory Senses, Extended: Olfactory Senses 1: x10, Tracking: Olfactory Senses 1: -1 speed rank)
. . Fangs: Strength-based Damage 2 (piercing, DC 26; Dangerous)
. . Lightning Speed: Speed 11 (talent, Speed: 4000 miles/hour, 8 miles/round; Stacks with: Fleet of Foot: Speed 2+11)
. . Protective Hide: Protection 3 (morphic, +3 Toughness; Impervious [8 extra ranks]; Limited: Not vs. Magical Attacks or Wolfsbane)
. . Super-Leaping: Leaping 4 (talent, Leap 120 feet at 30 miles/hour)
. . Werewolf Venom: Progressive Affliction 7 (venom, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Dying, Resisted by: Fortitude, DC 17; Affects Objects, Linked: Fangs: Strength-based Damage 2, Progressive; Slow: Hourly)
Special Qualities
. . Alpha's Voice: Concentration Perception Area Affliction 10 (hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 20; Perception Area: DC 20 - Hearing, Concentration, Selective; Distracting, Limited: Affects Hereditary or Afflicted Werewolves Only, Notes: Compelled: [to Act in an Erratic or Insane Manner]; Transformed: [Into Wolf Form])
. . Fleet of Foot: Speed 2+11 ([Stacking ranks: +11], talent, Speed: 16000 miles/hour, 30 miles/round)

Offense
Initiative +3
Alpha's Voice: Concentration Perception Area Affliction 10 (DC Will 20)
Fangs: Strength-based Damage 2, +9 (DC 26)
Grab, +9 (DC Spec 19)
Throw, +3 (DC 24)
Unarmed, +7 (DC 24)
Werewolf Venom: Progressive Affliction 7, +9 (DC Fort 17)

Complications
- Debt: Nadine owes her survival to Jonah of the Original Pack, since he is who taught her how to survive in the wilds after she underwent her first Transition. She, in turn, has taken Harry Potter under her wing and is slowly beginning to fall in love with the younger Alpha Werewolf.
- Motivation: Responsibility: With the exception of her pack, Nadine will only help those people who have already provided her with some manner of assistance, since she firmly believes that is what keeps people alive.
- Mythic Weakness: Alpha Werewolves are vulnerable to Wolfsbane, which causes them to slowly accumulate the Impaired, Disabled and then Incapacitated conditions, as though they had been exposed to a powerful pathogen. They are not, however, vulnerable to silver in the way that Afflicted Werewolves would be.
- Obnoxious: Nadine has a tendency to ask a lot of questions, and she doesn't like to bathe, unless Harry is bathing with her.

Languages
English [Native], French, German, Italian, Spanish, Thieves' Cant

Human Defense
Dodge 9, Parry 9, Fortitude 6, Toughness 2, Will 8

Lycan Defense
Dodge 9, Parry 9, Fortitude 12, Toughness 11 (Imp. 11), Will 8

Power Points
Abilities 52 + Powers 123 + Advantages 31 + Skills 40 (80 ranks) + Defenses 16 = 262

--------------------
Marauder Form
Crystal - PL 10
Length: 7' 10" / Weight: 632 lbs / Knockback Mod: -12

Strength 9, Stamina 8, Agility 5, Dexterity 0, Fighting 10, Intellect 1, Awareness 8, Presence 2

Advantages
Agile Feint, Animal Empathy, Backstab 3, Connected, Evasion, Fast Grab, Hide in Plain Sight, Improved Hold, Improved Trip, Languages 4, Move-by Action, Natural Immunity, Teamwork, Uncanny Dodge, Well-informed

Skills
Acrobatics 8 (+13), Athletics 4 (+13), Expertise (AWE): Survival 8 (+16), Expertise: Nature 8 (+9), Insight 4 (+12), Intimidation 4 (+7), Investigation 4 (+5), Perception 8 (+16), Stealth 8 (+11)

Powers
Aenocyon Dirus Morphology
. . Bestial Perception: Senses 7 (morphic, Acute (Type): Olfactory Senses, Extended: Auditory Senses 1: x10, Extended: Olfactory Senses 1: x10, Low-light Vision, Tracking: Olfactory Senses 1: -1 speed rank, Ultra-hearing)
. . Fangs: Strength-based Damage 1 (piercing, DC 25; Dangerous)
. . Fast Healing: Regeneration 5 (morphic, Every 2 rounds)
. . Giant Canine: Growth 2 (morphic, +2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses, +2 mass ranks; Innate; Permanent)
. . Invulnerabilities: Immunity 2 (morphic, Uncommon Descriptor: The Lycanthrope Pathogen; Feature: Longevity (Up to 34,400 years))
. . Protective Hide: Protection 2 (morphic, +2 Toughness; Impervious [8 extra ranks]; Limited: Not vs. Magical Attacks or Wolfsbane)
. . Werewolf Venom: Progressive Affliction 7 (venom, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Dying, Resisted by: Fortitude, DC 17; Affects Objects, Linked: Fangs: Strength-based Damage 1, Progressive; Slow: Hourly)
. . Wolf Shifter: Morph 1 (morphic, +20 Deception checks to disguise; Single form; Metamorph)

Offense
Initiative +5
Fangs: Strength-based Damage 1, +10 (DC 25)
Grab, +10 (DC Spec 19)
Throw, +0 (DC 24)
Unarmed, +10 (DC 24)
Werewolf Venom: Progressive Affliction 7, +10 (DC Fort 17)

Complications
- Disability: Even though she understands spoken English, French, German, Italian, Spanish & Thieves' Cant, Nadine is unable to speak while in this form, and has no hands with which to easily manipulate objects.
- Mythic Weakness: Alpha Werewolves are vulnerable to Wolfsbane, which causes them to slowly accumulate the Impaired, Disabled and then Incapacitated conditions, as though they had been exposed to a powerful pathogen. They are not, however, vulnerable to silver in the way that Afflicted Werewolves would be.

Languages
English [Native], French, German, Italian, Spanish, Thieves' Cant

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 10 (Imp. 10), Will 8

Power Points
Abilities 78 + Powers 59 + Advantages 20 + Skills 28 (56 ranks) + Defenses 11 = 196
Last edited by DalkonCledwin on Wed Nov 02, 2022 9:46 pm, edited 2 times in total.
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Sally-Anne Perks / Evencrest / Drinking in the Moonlight

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Sally-Anne Perks - Arc 1 - PL 8
Age: 17 / Height: 5' 6" / Weight: 112 lbs / Hair Color: Brown / Eye Color: Blue
Group Affiliations: The Evencrest Nightwalkers / Base of Operations: Evencrest Mansion, Mystic Falls, Virginia
Wealth Rank: +8 / Rep Rank: +8 / Knockback Mod: -8/-5

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 5, Intellect 3, Awareness 4, Presence 4

General Advantages
Attractive, Connected, Conviction, Daze (Intimidation), Defensive Roll 3, Extraordinary Effort, Fascinate (Persuasion), Fast Grab, Great Endurance, Herbalist, Improved Hold, Improved Treatment, Improved Trip, Languages 1, Lionheart, Luck, Potion Brewing, Power Attack, Ritualist, Startle, Teamwork

Enhanced Advantages
Animal Empathy

Skills
Acrobatics 4 (+7), Close Combat: Grab 2 (+7), Expertise (AWE): Survival 6 (+10), Expertise: Astronomy 6 (+9), Expertise: Magic 8 (+11), Expertise: Nature 6 (+9), Insight 6 (+10), Intimidation 4 (+8), Investigation 4 (+7), Perception 6 (+10), Persuasion 4 (+8), Stealth 4 (+7), Treatment 10 (+13)

Powers
Afflicted Werewolf Physiology
. . Expanded Awareness: Senses 5 (racial trait, Awareness: Magical Effects [Mental], Extended: Auditory Senses 1: x10, Low-light Vision, Radius: Magic Awareness, Ultra-hearing)
. . Fast Healing: Regeneration 5 (racial trait, Every 2 rounds)
. . Feral Speech: Comprehend 2 (racial trait, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Wolves)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 161 years))
. . Toughness: Protection 3 (racial trait, +3 Toughness)
. . Wolf Shifter: Morph 1 (racial talent, +20 Deception checks to disguise; Single form; Increased Duration: continuous, Metamorph; Uncontrolled)
Disciple of Shamanistic Magic: Array
. . Clairvoyance: Remote Sensing 11 (divination, Affects: Visual Senses, Range: 8 miles; Subtle: DC 20+rank)
. . Healing Hands: Healing 11 (healing magic; Restorative; Tiring)
. . Pain Infliction: Concentration Affliction 7 (curse arts, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Concentration, Increased Range 2: perception; Instant Recovery)
. . Telekinesis: Move Object 7 (kinetic magic, 3 tons; Increased Range: perception, Precise, Subtle: subtle)
. . Telepathy: Mental Communication 3 (divination; Subtle: encrypted; Concentration, Notes: Range: Statewide or across a small nation)
Special Qualities
. . Accelerated Recovery: Feature 1 (magical talent, Notes: Sally radiates an additional degree of life-force, promoting the health and well-being of living things around her, such that anything growing or healing in her presence gains a +2 circumstance bonus to any necessary checks.)
. . Precognitive Dreams: Senses 4 (magical talent, Precognition; Limited: Only while dreaming, Uncontrolled)

Offense
Initiative +3
Grab, +7 (DC Spec 11)
Pain Infliction: Concentration Affliction 7 (DC Fort 17)
Telekinesis: Move Object 7 (DC 17)
Throw, +3 (DC 16)
Unarmed, +5 (DC 16)

Complications
- Easily Distracted: Sally is easily distracted and if there's a plan, she'll forget it, and If she doesn't forget it, she'll ignore it.
- Motivation: Dreamer: Sally believes that lies, hypocrisy and inauthenticity cause the most spiritual harm to a person's soul, and strives to make sure that neither she nor the other members of her pack are guilty of such things.
- Mythic Weakness: Afflicted Werewolves are vulnerable to Wolfsbane, which causes them to slowly accumulate the Impaired, Disabled and then Incapacitated conditions, as though they had been exposed to a powerful pathogen. They are also susceptible to Silver, which will deal DC 20 Damage against them as soon as they touch it, in addition to the object's other effects, and damage caused by Silver is incurable against an Afflicted Werewolf.
- Obsession: Sally suffers from recurring dreams of a terrible events in the future and will do anything to prevent them from coming true.

Languages
English [Native], Latin

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 8/5, Will 10

Power Points
Abilities 50 + Powers 58 + Advantages 23 + Skills 35 (70 ranks) + Defenses 18 = 184

--------------------
Marauder Form
Maple - PL 8
Length: 4' 8" / Weight: 74 lbs / Knockback Mod: -6

Strength 7, Stamina 5, Agility 5, Dexterity 5, Fighting 8, Intellect -2, Awareness 6, Presence 2

Advantages
Animal Empathy, Connected, Daze (Intimidation), Extraordinary Effort, Fast Grab, Great Endurance, Improved Hold, Improved Trip, Languages 1, Lionheart, Luck, Power Attack, Startle, Teamwork

Skills
Acrobatics 4 (+9), Expertise (AWE): Survival 6 (+12), Expertise: Astronomy 6 (+4), Expertise: Magic 8 (+6), Expertise: Nature 6 (+4), Insight 6 (+12), Intimidation 4 (+6), Investigation 4 (+2), Perception 6 (+12), Stealth 4 (+9)

Powers
Canis Lupus Morphology
. . Bestial Perception: Senses 9 (morphic, Acute (Type): Olfactory Senses, Awareness: Magical Effects [Mental], Extended: Auditory Senses 1: x10, Extended: Olfactory Senses 1: x10, Low-light Vision, Radius: Magic Awareness, Tracking: Olfactory Senses 1: -1 speed rank, Ultra-hearing)
. . Fast Healing: Regeneration 5 (morphic, Every 2 rounds)
. . Invulnerabilities: Immunity 2 (morphic, Disease, Poison; Feature: Longevity (Up to 161 years))
. . Lightning Speed: Speed 8 (talent, Speed: 500 miles/hour, 1 mile/round)
. . Protective Hide: Protection 1 (morphic, +1 Toughness; Impervious [5 extra ranks]; Limited: Not vs. Silver or Wolfsbane)
. . Wolf Shifter: Morph 1 (morphic, +20 Deception checks to disguise; Single form; Increased Duration: continuous, Metamorph; Uncontrolled)
Special Qualities
. . Accelerated Recovery: Feature 1 (magical talent, Notes: Sally radiates an additional degree of life-force, promoting the health and well-being of living things around her, such that anything growing or healing in her presence gains a +2 circumstance bonus to any necessary checks.)
Wolf Fangs: Linked Effect
. . Fangs: Strength-based Damage 1 (Linked; piercing, DC 23; Dangerous)
. . Lycan Pathogen: Progressive Affliction 4 (Linked; magical pathogen, 1st degree: Impaired, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Fortitude, DC 14; Progressive; Slow: Daily)

Offense
Initiative +5
Fangs: Strength-based Damage 1, +8 (DC 23)
Grab, +8 (DC Spec 17)
Lycan Pathogen: Progressive Affliction 4, +8 (DC Fort 14)
Throw, +5 (DC 22)
Unarmed, +8 (DC 22)

Complications
- Disability: Even though she understands spoken English & Latin, Sally is unable to speak while in this form, and has no hands with which to easily manipulate objects.
- Mythic Weakness: Afflicted Werewolves are vulnerable to Wolfsbane, which causes them to slowly accumulate the Impaired, Disabled and then Incapacitated conditions, as though they had been exposed to a powerful pathogen. They are also susceptible to Silver, which will deal DC 20 Damage against them as soon as they touch it, in addition to the object's other effects, and damage caused by Silver is incurable against an Afflicted Werewolf.

Languages
English [Native], Latin

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 6 (Imp. 6), Will 11

Power Points
Abilities 72 + Powers 48 + Advantages 14 + Skills 27 (54 ranks) + Defenses 12 = 173
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DalkonCledwin
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Ab Epistulis Brainstorm & Notes

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Ab Epistulis
Premise: Harry Potter had thought his life after Voldemort would be a cakewalk; but it turns out his girlfriend was more interested in a quidditch career than a family, and his two best friends refused to stop mooching off of him. Of course, this was all before he discovered his secret family tradition while slaying a rabid vampire.
Required Inclusions:
- The Potter family must be long-standing members of a secret organization known as the Men of Letters, which is a group that stands in direct opposition to the Watcher’s Council.
- Harry must discover his family’s connection to the Men of Letters as a direct result of a fateful encounter with a rabid vampire.
- Harry must find a journal or grimoire left behind by his ancestors that points him in the direction of Sunnydale, California. This should also make him aware of the Slayers.
- Harry must make the conscious decision to aid one of the Slayers after he arrives in Sunnydale, though it will be left up to the author to decide which Slayer gains his assistance.
- Harry must remain entirely human, though he can acquire certain mystical benefits after completing various tasks for the Powers That Be.
- Harry must acquire an additional power up from either a ritual, mystical tattoo or the use of temporary enhancement agents such as potions or reinforcement spells.
Preferred Inclusions:
- Harry should choose Faith Lehane as the Slayer who will receive his assistance, and she should also be his primary romantic interest.
- Harry should take both Willow Rosenberg and Tara Maclay on as his apprentices in the art of magic, helping them to avoid the blunders of their canonical counterparts.
- Harry should encounter Faith before she makes her debut in Sunnydale, but after she has lost her Watcher, with Harry quickly taking said Watcher’s place as her mentor.
Optional Inclusions:
- Harry could somehow end up with a harem that consists of Faith, Willow and Tara.
- Fenrir Greyback and his pack of werewolves could make a return appearance as antagonists for Harry, the Slayers and Scoobies.
Forbidden Things:
- Harry being involved in a male-slash pairing.
- Harry being romantically interested in Buffy.
- Harry the malevolent emo doormat.
- Voldemort returning from the dead.
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Prof. Potter / The MCs / Ab Epistulis

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Prof. Harry J. Potter-Black - Arc 1 - PL 10
Age: 23 / Height: 5' 11" / Weight: 186 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Men of Letters / Base of Operations: The Sunnydale Bunker, Fideliused Location
Wealth Rank: +20 / Rep Rank: +14 / Knockback Mod: -9/-2

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 7, Intellect 5, Awareness 4, Presence 6/4

General Advantages
All-out Attack, Attractive, Benefit 6: (Burglar: [Stealth], Renown 2, Wealth 3: [Millionaire]), Connected, Contacts, Conviction, Defensive Attack, Defensive Roll 4, Equipment 8, Fascinate (Persuasion), Guidance, Improved Grab, Improved Hold, Inspire 2, Languages 4, Leadership, People Person, Potion Brewing, Power Attack, Ritualist, Runesmith, Second Chance: (When Resisting Mental Control), Set-up, Skill Mastery 2: (Expertise: Archaeology & Expertise: Magic), Tactical Training, Teamwork, Well-read

Enhanced Advantages
Animal Empathy

Skills
Close Combat: Grab 4 (+11), Close Combat: Swords 2 (+9), Expertise (AWE): Cooking 8 (+12), Expertise (AWE): Research 8 (+12), Expertise (AWE): Tactics 6 (+10), Expertise: Ancient Runes 6 (+11), Expertise: Archaeology 10 (+15), Expertise: Magic 12 (+17), Expertise: Politics 6 (+11), Investigation 6 (+11), Perception 8 (+12), Persuasion 8 (+14), Ranged Combat: Magic 6 (+9), Stealth 8 (+11), Vehicles 6 (+9)

Powers
Disciple of Wandless Magic: Array
. . Alohomora: Nullify 11 (charm, Counters: Locking Mechanisms, DC 21; Simultaneous; Diminished Range 3, Side Effect, Notes: Side Effect: Triggers Alarm if one is present)
. . Falladecept: Illusion 7 (charm, Affects: Three Sense Types - Visual, Auditory, Area: 125 cft., DC 17; Selective; Resistible: Will)
. . Incendio Fulgura: Linked Effect
. . . . Fulgura: Affliction 5 (Linked; lightning magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 15; Increased Range: ranged)
. . . . Incendio: Damage 5 (Linked; fire magic, DC 20; Increased Range: ranged)
. . Locomotor: Move Object 7 (charm, 3 tons; Increased Range: perception, Precise, Subtle: subtle; Concentration)
. . Pellucidi Pellis: Concealment 2 (charm, Sense - Sight; Affects Others; Blending)
Holly & Phoenix Feather Wand (Easily Removable)
. . Master of Wand Magic: Array
. . . . Confundo: Concentration Affliction 7 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Affects Objects, Concentration, Increased Range 2: perception, Insidious; Distracting, Limited Degree)
. . . . Expecto Patronum: Concentration Burst Area Affliction 7 (holy magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Custom: Manifests as a glowing silvery Stag, Distracting, Limited: Affects Demons Only, Limited: to Forcing Targets Away from Warded Area)
. . . . Expelliarmus: Move Object 11 (charm, 50 tons; Precise; Concentration, Limited: to Disarm Maneuvers)
. . . . Greater Apparition: Teleport 11 (magical travel, Carry 400 lbs.; Accurate, Change Direction, Extended: 2000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . . . Langlock: Progressive Affliction 10 (jinx, 3rd degree: Controlled, Resisted by: Will, DC 20; Feature: Also prevents spellcasters from casting spells with verbal incantations, Increased Range: ranged, Progressive; Limited: to Preventing Communication, Limited Degree (third only))
. . . . Nullum Effugium: Burst Area Nullify 10 (jinx, Counters: Teleport & Dimension Travel Effects, DC 20; Burst Area: 30 feet radius sphere, DC 20, Increased Duration: concentration, Simultaneous; Distracting, Reduced Range: close)
. . . . Omnifracto: Broad Simultaneous Weaken 11 (curse, Affects: Magic, Resisted by: Will, DC 21; Affects Objects Only, Broad: Magic, Increased Range: ranged, Simultaneous; Limited: Affects Defensive Magic Only, Side Effect: on failure - Psychic Backlash)
. . . . Reducto: Burst Area Damage 7 (curse, DC 22; Burst Area 2: 60 feet radius sphere, DC 17, Increased Range: ranged; Limited: Affects Objects Only)
. . . . Reparifors: Healing 11 (healing magic; Restorative; Tiring)
. . . . Sectumsempra: Damage 5 (dark curse, DC 20; Increased Range: ranged, Incurable, Multiattack, Penetrating 5)
. . . . Spattica: Strength-based Damage 3 (slashing, DC 19; Dangerous)
Magical Human Physiology
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . History of Terrors: Immunity 6 (racial trait, Custom: Mental Control 5, Rare Descriptor: Fear Effects; Limited - Half Effect)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 258 years))
. . Magical Awareness: Senses 2 (racial trait, Awareness: Magical Effects [Mental], Radius: Magic Awareness)
. . Powerful Presence: Enhanced Trait 4 (racial talent, Presence +2 (+6); Quirk: Limited to Interaction skill checks)
Special Qualities
. . Historical Knowledge: Feature 1 (social talent, Notes: When Harry enters a ruin or dungeon, he can correctly ascertain its original purpose and determine its builders, be they human or nonhuman. In addition, he can determine the monetary value of art objects that are more than a century old)
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Serpents)
The Cloak of Invisibility (Easily Removable)
. . That's an Invisibility Cloak!: Concealment 4 (legendary object, All Visual Senses; Affects Others, Feature: Can't be nullified by substances like Thief's Downfall; Distracting, Quirk: Can only conceal a single adult or up to three children at a time)

Equipment
Cell Phone, Heavy Robes, The Sunnydale Bunker

Offense
Initiative +3
Alohomora: Nullify 11, +9 (DC Will 21)
Confundo: Concentration Affliction 7 (DC Will 17)
Expecto Patronum: Concentration Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Move Object 11, +9 (DC 21)
Fulgura: Affliction 5, +9 (DC Fort 15)
Grab, +11 (DC Spec 11)
Incendio: Damage 5, +9 (DC 20)
Langlock: Progressive Affliction 10, +9 (DC Will 20)
Locomotor: Move Object 7 (DC 17)
Nullum Effugium: Burst Area Nullify 10 (DC Will 20)
Omnifracto: Broad Simultaneous Weaken 11, +9 (DC Will 21)
Reducto: Burst Area Damage 7 (DC 22)
Sectumsempra: Damage 5, +9 (DC 20)
Spattica: Strength-based Damage 3, +9 (DC 19)
Throw, +3 (DC 16)
Unarmed, +7 (DC 16)

Complications
- Educator: Harry is gainfully employed as one of the professors in the Archaeology & Anthropology department at the University of California in Sunnydale, and is therefore expected to hold lessons on his preferred subject and chaperone expeditions to the nearby archaeological sites for his students to learn the craft.
- Honor: Harry will always keep his word once he has given it, constantly strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Thrills: Harry believes that with every great discovery comes even greater danger, and is willing to walk hand-in-hand with Death itself in order to bring to light the hidden treasures of the past.
- Quirk: Harry is happier in dusty old tombs and catacombs than he is when surrounded by the novelties of civilization.
- Reputation: Harry has become a notorious packrat over the years since graduating from Hogwarts due to the fact that he didn't have any belongings to call his own during the formative years of his childhood.
- Significant Others: Harry has recently become the mentor and "watcher" of the young Slayer known as Faith Lehane, which is an arrangement that is beginning to develop into a romantic relationship. He has also taken a keen interest in the two Wiccans known as Tara Maclay and Willow Rosenberg.

Languages
Bulgarian, English [Native], French, Latin, Old Norse, Sanskrit, Sumerian

Defense
Dodge 11, Parry 11, Fortitude 6, Toughness 9/2, Will 12

Power Points
Abilities 58 + Powers 69 + Advantages 47 + Skills 52 (104 ranks) + Defenses 24 = 250

--------------------
Home Sweet Home
The Sunnydale Bunker - PL 10

Toughness 14, Size Huge

Features:
Armory (100 ep), Artificer's Lab, Concealed 5 (DC 40), Defensive Enchantments (Blast 10), Floo Aperture, Gym, Holding Cells (Null Powers 10), Isolated (Underground), Library, Living Space, Mystic Locale, Ritual Chamber, Sealed, Secret 5 (DC 40), Trophy Room, Vault 2 (DC 25, Tough 21), Wards 3 (DC 30)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 28 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 35
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Faith Lehane / The MCs / Ab Epistulis

Post by DalkonCledwin »

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Faith Lehane - Arc 1 - PL 11
Age: 18 / Height: 5' 5" / Weight: 128 lbs / Hair Color: Brown / Eye Color: Brown
Group Affiliations: The Scooby Gang (Loose Ally) / Base of Operations: The Sunnydale Bunker, Fideliused Location
Wealth Rank: +8 / Rep Rank: +11 / Knockback Mod: -10/-8

Strength 8, Stamina 8, Agility 6, Dexterity 6, Fighting 11, Intellect 3, Awareness 5, Presence 5

General Advantages
Agile Feint, Attractive 2, Beginner's Luck, Benefit, Status: (The Slayer Mk. III), Connected, Daze (Intimidation), Defensive Roll 2, Equipment 2, Evasion, Fascinate (Persuasion), Fighting Style: Boxing, Fighting Style: Streetfighting, Flirtation, Improved Aim, Improvised Weapon 4, Inspire 2, Languages 3, Leadership, Precise Attack 2: (Ranged, Concealment & Cover), Ritualist, Second Chance: (Acrobatics checks for Tumbling), Startle, Ultimate Effort: (Aim)

Fighting Style Advantages
All-out Attack, Chokehold, Defensive Attack, Dirty Fighting, Fast Grab, Hide in Plain Sight, Improved Defense, Improved Hold, Improved Smash, Improved Trip, Power Attack, Takedown

Skills
Acrobatics 8 (+14), Athletics 6 (+14), Close Combat: Daggers 1 (+12), Expertise (DEX): Video Games 8 (+14), Expertise (PRE): Dancing 8 (+13), Expertise: Magic 6 (+9), Insight 4 (+9), Intimidation 8 (+13), Investigation 6 (+9), Perception 6 (+11), Persuasion 6 (+11), Ranged Combat: Crossbows 6 (+12), Sleight of Hand 8 (+14), Stealth 6 (+12), Technology 4 (+7)

Powers
Slayer Physiology
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Incarnation Awareness: Senses 2 (racial trait, Postcognition (Limited): Previous Slayers; Uncontrolled)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 270 years); Quirk: Faith is only immune to mundane diseases & poisons)
. . Magical Awareness: Senses 2 (racial trait, Awareness: Magical Effects [Mental], Radius: Magic Awareness)
. . Precognitive Dreams: Senses 4 (racial talent, Precognition; Limited: Only while sleeping, Uncontrolled)
. . Superior Toughness: Impervious Toughness 6 (racial trait)
. . Surprising Vigor: Healing 4 (racial talent; Action: move; Limited: Affects Self Only, Unreliable (5 uses))

Equipment
Cell Phone, Slayer Arsenal (Combat Knife, Crossbow, Stake)

Offense
Initiative +6
Combat Knife, +12 (DC 25)
Crossbow, +12 (DC 18)
Grab, +11 (DC Spec 18)
Stake, +11 (DC 15)
Throw, +6 (DC 23)
Unarmed, +11 (DC 23)

Complications
- Androphobia: Not only does Faith believe that every male on the planet is secretly a pervert who would like nothing better than to have their way with any woman who enters their field of vision, but she feels extreme discomfort whenever she is touched by a man. The problem is that the act of slaying monsters causes Faith to enter a state of hyper-arousal that can only be relieved by a man.
- Enemy: The vampire known as Kakistos would like to find Faith so that he can finish the job he started when he murdered her original Watcher, Diana Dormer.
- Motivation: Acceptance: Faith wants both family and friends to call her own, as well as the respect that would normally be given to a Slayer for protecting the masses. The problem is that she despises her parents, grew up without any friends, and likes killing just a little bit too much to be concerned about protecting the masses.
- Nemeses: Faith is the daughter of Pat and Janice Lehane, both of whom are alcoholics, with her father also being indebted to "Handsome" Jimmy Mulligan, who is the leader of an Irish mafia gang that operates out of Boston.
- Significant Other: Faith has begun to develop romantic feelings for her surrogate Watcher, Harry Potter, and it would seem these feelings are mutual. It needs to be said that Harry is one of the only men in the world who Faith would willingly settle down with because they suffered through equally traumatic childhoods.

Languages
English [Native], French, Italian, Spanish

Defense
Dodge 12, Parry 12, Fortitude 10, Toughness 10/8 (Imp. 6), Will 10

Power Points
Abilities 104 + Powers 23 + Advantages 43 + Skills 46 (91 ranks) + Defenses 14 = 230
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DalkonCledwin
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Pocketful of Sunshine Brainstorm & Notes

Post by DalkonCledwin »

Pocketful of Sunshine
Premise: The last thing Harry Potter expected following the defeat of Voldemort, was to receive an urgent summons to attend the funeral of one of his mother’s closest friends. Nor did he ever expect that would be the day on which he became the guardian of a beautiful young woman who was in desperate need of magical guidance. Her name? Tara Maclay…
Required Inclusions:
- Harry Potter must receive a letter from a friend of his mother’s that asks him to come to America in order to take on an apprentice in the mystical arts.
- This letter was sent by Ashlee Maclay in regards to her daughter, Tara Maclay, and when he arrives, Harry will discover that Ashlee’s husband and son have been abusing Tara.
- As a result, he will use his status in the magical world to have guardianship over Tara transferred over to him, and move them from New York all the way to Sunnydale, California.
- The arrival of Harry and Tara in Sunnydale must coincide with that of Buffy Summers, with the formermost of the three quickly noticing Willow Rosenberg’s magical potential.
- Harry must be within what magical society considers an acceptable age range for a romantic relationship with the female members of the Scooby Gang, regardless of the age gap.
- Tara must consider Harry to be the sole exception to her status as a lesbian as far as romantic prospects are concerned, with the girl becoming his primary romantic partner.
Preferred Inclusions:
- Harry could be acquainted with Anyanka, with the woman choosing to bunk with him after she regains her mortality instead of trying to pretend she is a student at Sunnydale High.
- Tara and Willow’s magical education under Harry should help them in avoiding the pitfalls that ultimately caused Willow to become “Dark Willow” in the later series.
- Just like Evil is a personified force that is known as the First Evil, then Death too should have a personified force, though what powers it has, and what form it takes is up to the author.
Optional Inclusions:
- Harry could have mastered the use of Wandless Magic by the time he first encounters Tara.
- Harry could end up in a romantic relationship with Tara, Willow and Anya, which may cause some friction between him and Xander Harris.
Forbidden Things:
- Harry and Tara, the malevolent emo doormats.
- Harry being involved in a male-slash pairing.
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DalkonCledwin
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Harry Potter / The MCs / Pocketful of Sunshin

Post by DalkonCledwin »

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Art by Xiirenity on DeviantArt; Edit by Ares

Harry J. Potter-Black - Arc 1 - PL 9
Age: 21 / Height: 5' 11" / Weight: 186 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: Autonomous / Base of Operations: The Potter Estate, Sunnydale, California
Wealth Rank: +24 / Rep Rank: +13 / Knockback Mod: -9/-2

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 5, Intellect 7, Awareness 4, Presence 4

General Advantages
All-out Attack, Artificer, Attractive, Beautiful Voice: (Expertise (PRE): Oratory), Benefit 6: (Renown 2, Wealth 4: [Multimillionaire]), Charming, Connected, Conviction, Dazzling Performance (Expertise: Oratory), Defensive Roll 4, Equipment 1, Fascinate (Persuasion), Fast Grab, Improved Grab, Improved Hold, Improved Trip, Inspire 2, Languages 1, Leadership, People Person, Power Attack, Ritualist, Second Chance: (When Resisting Mental Control), Set-up, Tactical Training, Takedown, Teamwork

Enhanced Advantages
Animal Empathy, Luck 2

Skills
Athletics 4 (+5), Close Combat: Grab 4 (+9), Expertise (AWE): Cooking 6 (+10), Expertise (AWE): Tactics 8 (+12), Expertise (PRE): Oratory 6 (+10), Expertise: Magic 12 (+19), Investigation 6 (+13), Perception 8 (+12), Persuasion 8 (+12), Ranged Combat: Magic 3 (+6), Stealth 8 (+11), Vehicles 6 (+9)

Powers
Magical Human Physiology
. . Deep Magic: Luck Control 1 (racial talent, Force a Re-roll, Advantages: Luck 2; Limited: to Resistance checks vs. Harry's Magic)
. . History of Terrors: Immunity 6 (racial trait, Custom: Mental Control 5, Rare Descriptor: Fear Effects; Limited - Half Effect)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 277 years))
. . Magical Awareness: Senses 2 (racial trait, Awareness: Magical Effects [Mental], Radius: Magic Awareness)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Master of the Mystic Arts: Array
. . Confundo: Concentration Affliction 7 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Affects Objects, Concentration, Increased Range 2: perception, Insidious; Distracting, Limited Degree)
. . Expecto Patronum: Concentration Burst Area Affliction 7 (holy magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Custom: Manifests as a glowing silvery Stag, Distracting, Limited: to Dementors, Lethifolds & Chaos Demons, Limited: to Forcing Targets Away from Warded Area)
. . Expelliarmus: Damage 12 (charm, DC 27; Disarming (No Damage), Increased Range: ranged)
. . Finite: Nullify 12 (charm, Counters: Magical Effects, DC 22; Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . Greater Apparition: Teleport 12 (magical travel, Carry 200 lbs.; Accurate, Change Direction, Extended: 4000 miles in 2 move actions, Increased Mass 2; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Incendio Duo: Burst Area Damage 6 (fire magic, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged, Secondary Effect)
. . Nullum Effugium: Burst Area Nullify 8 (jinx, Counters: Teleport & Dimension Travel effects, DC 18; Burst Area: 30 feet radius sphere, DC 18, Increased Duration: concentration, Simultaneous; Distracting, Reduced Range: close)
. . Omnifracto: Broad Simultaneous Weaken 8 (curse, Affects: Magic, Resisted by: Will, DC 18; Affects Objects Only, Broad: Magic, Increased Range: ranged, Simultaneous; Limited: Affects Defensive Magic Only, Side Effect: on failure - Psychic Backlash)
. . Reparifors: Healing 12 (healing magic; Restorative; Tiring)
. . Sectumsempra: Damage 7 (curse, cutting, DC 22; Increased Range: ranged, Incurable, Multiattack, Precise)
. . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . Wingardium Leviosa: Move Object 7 (charm, 3 tons, DC 22; Damaging, Subtle: subtle)
Special Qualities
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Serpents)
The Cloak of Invisibility (Removable (indestructible))
. . Veil of Death: Concealment 7 (legendary object, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Affects Others, Feature: Can't be nullified by Thief's Downfall; Distracting, Quirk: Can only conceal a single adult or up to three children)

Equipment
Heavy Robes

Offense
Initiative +3
Confundo: Concentration Affliction 7 (DC Will 17)
Expecto Patronum: Concentration Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Damage 12, +6 (DC 27)
Finite: Nullify 12, +6 (DC Will 22)
Grab, +9 (DC Spec 11)
Incendio Duo: Burst Area Damage 6 (DC 21)
Nullum Effugium: Burst Area Nullify 8 (DC Will 18)
Omnifracto: Broad Simultaneous Weaken 8, +6 (DC Will 18)
Sectumsempra: Damage 7, +6 (DC 22)
Stupefy: Cumulative Affliction 8, +6 (DC Fort 18)
Throw, +3 (DC 16)
Unarmed, +5 (DC 16)
Wingardium Leviosa: Move Object 7, +6 (DC 22)

Complications
- Honor: Harry will always keep his word once he has given it to someone, and is never underhanded in his dealings.
- Impulsive: Harry tends to face his problems head-on, believing that a simple and direct solution is the best path to success.
- Motivation: Live and Let Live: Harry has lived his life chasing the ideals of a man that was known as Albus Dumbledore, and has since come to realize that such things aren't worth killing over, or going to war for.
- Relationships: Harry has recently become the guardian of a young woman known as Tara Maclay, and is involved in an on-again, off-again relationship with a "woman" known as Anyanka.
- Troubled Past: Harry has lost too many friends over the past few years, and as such is remarkably slow to make new and lasting relationships.

Languages
English [Native], Latin

Defense
Dodge 9, Parry 9, Fortitude 5, Toughness 9/2, Will 12

Power Points
Abilities 58 + Powers 65 + Advantages 36 + Skills 40 (79 ranks) + Defenses 21 = 220
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DalkonCledwin
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Can't Fight the Moonlight Brainstorm & Notes

Post by DalkonCledwin »

Can’t Fight the Moonlight
Premise: When Harry Potter kills Voldemort for the final time, he unwittingly activates a “curse” dating all the way back to the stone age. In short, Harry had become the newest member of the Original Pack, the most powerful and primal werewolves in existence.
Required Inclusions:
- Voldemort’s death at Harry’s hand must activate the long dormant Werewolf gene in his maternal family tree, one which trails all the way back to the Original Pack.
- After awakening as a Werewolf, Harry must decide to travel the world, seeing the sights and ultimately settling in the small American community of Mystic Falls.
- Harry’s first transformation must occur at least one year prior to the first episode of the Vampire Diaries, though whether he is in Mystic Falls for that episode or not is optional.
- In any case, Harry must be in Mystic Falls by no later than the middle of the second season of the Vampire Diaries; however, it is up to the author when he is revealed as a werewolf.
- During his travels, Harry must encounter one of the following characters: Mason Lockwood, Hayley Marshall, Elijah Mikaelson, Lexi Branson, Rose-Marie, or Jules.
- Harry must in some way hinder Klaus’ attempts to break the Sun and the Moon curse, though how he accomplishes this will be left up to the author.
- Harry must be paired with at least one of the following: Hayley Marshall, Rebekah Mikaelson, Katerina Petrova, Caroline Forbes, Daphne Greengrass, Bonnie Bennett, and/or Rose-Marie.
Preferred Inclusions:
- As an Original Pack Member, Harry should have the ability to control his transformation, allowing him to shift into a wolf or hybrid form without the aid of the full moon.
- Harry’s efforts to thwart Klaus’ actions could put him at odds with Elena Gilbert and the Salvatore brothers, even while making him a figure of interest to Jeremy, Bonnie & Caroline.
- Harry should be effectively immortal, but not necessarily unkillable, since the majority of the members of the Original Pack are still listed as being alive in the present age.
Optional Inclusions:
- Harry could take little Teddy Lupin with him when he sets off on his whirlwind tour of the world.
- Harry’s friends from the wizarding world could turn their back on him once it is discovered that he is a werewolf, shocking him as they actually seemed to have liked Remus.
Forbidden Things:
- Harry being involved in a male-slash pairing.
- Harry the pathetic emo-doormat.
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DalkonCledwin
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Harry Potter / The MCs / Can't Fight the Moonlight

Post by DalkonCledwin »

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Art by Sleepingfox on DeviantArt

Harry J. Potter-Black - Arc 1 - PL 10
Age: 19 / Height: 5' 11" / Weight: 186 lbs / Hair Color: Black / Eye Color: Green or Yellow
Group Affiliations: The Evencrest Pack / Base of Operations: Evencrest Manor, Mystic Falls, Virginia
Wealth Rank: +20 / Rep Rank: +12 / Knockback Mod: -10

Strength 8, Stamina 8, Agility 3, Dexterity 3, Fighting 7, Intellect 5, Awareness 4, Presence 4

General Advantages
Accurate Attack, Artificer, Attractive, Benefit 4: (Renown, Wealth 3: [Millionaire]), Connected, Conviction, Defensive Attack, Equipment 6, Fascinate (Persuasion), Favored Environment: (The Night of the Full Moon), Holding Back 2, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Inspire 2, Languages 4, Leadership, People Person, Ritualist, Second Chance: (When Resisting Mental Control), Set-up, Tactical Training, Teamwork

Enhanced Advantages
Animal Empathy, Luck 2

Skills
Athletics 4 (+12), Close Combat: Grab 2 (+9), Deception 0 (+4), Expertise (AWE): Cooking 6 (+10), Expertise (AWE): Tactics 8 (+12), Expertise: Magic 10 (+15), Insight 4 (+8), Intimidation 0 (+4), Investigation 6 (+11), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 5 (+8), Stealth 8 (+11), Vehicles 6 (+9)

Powers
Adept of the Mystic Arts: Array
. . Blitsify: Cumulative Affliction 11 (electricity, evocation, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 21; Affects Objects, Cumulative; Grab-based)
. . Confundo: Concentration Affliction 7 (enchantment, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Affects Objects, Concentration, Increased Range 2: perception, Insidious; Distracting, Limited Degree)
. . Expecto Patronum: Concentration Burst Area Affliction 7 (abjuration, radiant, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Custom: Manifests as a glowing silvery Stag, Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area)
. . Expelliarmus: Damage 12 (evocation, force, DC 27; Disarming (No Damage), Increased Range: ranged)
. . Fulgus: Damage 15 (electricity, evocation, DC 30; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction; Inaccurate 2: -4, Tiring)
. . Greater Apparition: Teleport 10 (conjuration, Carry 6 tons; Accurate, Change Direction, Extended: 1000 miles in 2 move actions, Increased Mass 8; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Primal Voice: Cumulative Perception Area Affliction 10 (enchantment, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 20; Perception Area: DC 20 - Hearing, Cumulative; Limited 2: Affects Werewolves Only, Notes: Compelled: [To Behave Erratically] / Transformed: [Werewolf Form])
. . Protego: Burst Area Deflect 8 (abjuration; Burst Area: 30 feet radius sphere, DC 18, Reflect, Selective; Reduced Range: close)
. . Reparifors: Healing 12 (conjuration; Restorative; Tiring)
. . Wingardium Leviosa: Move Object 7 (transmutation, 3 tons, DC 22; Damaging, Subtle: subtle)
Incredible Moves: Array
. . Hyper-Running: Speed 11 (racial talent, Speed: 4000 miles/hour, 8 miles/round)
. . Super-Leaping: Leaping 4 (racial talent, Leap 120 feet at 30 miles/hour)
Lycan Form (Activation: Move Action)
. . Bestial Perception: Senses 8 (morphic, Acute (Type): Olfactory Senses, Extended: Auditory Senses 1: x10, Extended: Olfactory Senses 2: x100, Infravision, Tracking: Olfactory Senses 1: -1 speed rank, Ultra-hearing)
. . Claws: Strength-based Damage 2 (slashing, DC 25; Dangerous)
. . Werewolf Venom: Progressive Weaken 11 (venom, Affects: Strength, Resisted by: Fortitude, DC 21; Affects Objects, Progressive, Variable Descriptor: close group - Weakens Stamina after Strength reaches 0; Grab-based, Limited: Affects Vampires Only, Resistible: Toughness)
Primal Werewolf Physiology
. . Accelerated Healing: Regeneration 5 (racial trait, Every 2 rounds)
. . Deep Magic: Luck Control 1 (racial talent, Force a Re-roll, Advantages: Luck 2; Limited: to Resistance checks vs. Harry's Magic)
. . History of Terrors: Immunity 6 (racial trait, Custom: Mental Control 5, Rare Descriptor: Fear Effects; Limited - Half Effect)
. . Invulnerabilities: Immunity 3 (racial trait, Aging, Disease, Poison)
. . Magical Awareness: Senses 2 (racial trait, Awareness: Magical Effects [Mental], Radius: Magic Awareness)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Superior Toughness: Protection 2 (racial trait, +2 Toughness; Impervious [8 extra ranks])
Special Qualities
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Serpents)
The Cloak of Invisibility (Removable (indestructible))
. . Veil of Death: Concealment 7 (legendary object, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Affects Others, Feature: Can't be nullified by Thief's Downfall; Distracting, Quirk: Can only conceal a single adult or up to three children at a time)

Equipment
Cell Phone (Smartphone), Evencrest Mansion

Offense
Initiative +3
Blitsify: Cumulative Affliction 11, +9 (DC Fort 21)
Claws: Strength-based Damage 2, +7 (DC 25)
Confundo: Concentration Affliction 7 (DC Will 17)
Expecto Patronum: Concentration Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Damage 12, +8 (DC 27)
Fulgus: Damage 15, +4 (DC 30)
Grab, +9 (DC Spec 18)
Primal Voice: Cumulative Perception Area Affliction 10 (DC Will 20)
Throw, +3 (DC 23)
Unarmed, +7 (DC 23)
Werewolf Venom: Progressive Weaken 11, +9 (DC Fort/Tou )
Wingardium Leviosa: Move Object 7, +8 (DC 22)

Complications
- Fame: Harry is famous within Wizarding society for the role he played in defeating the Dark Lord Voldemort and his followers, the Death Eaters.
- Holding Back: Call of the Wild: When over half of Harry's teammates have been incapacitated, or when countless innocent lives are in danger, he can spend a Hero Point and make a DC 22 Will check, with a +1 Circumstance bonus, in order to activate the accompanying stat block, allowing him to transform into his Lupine Form.
- Honor: Even if they fear him, Harry will defend those who are incapable of defending themselves.
- Motivation: Dreamer: Harry knows that the term "Monster" is a matter of opinion, and that anyone could be a "monster" in the eyes of another individual. Furthermore, Harry strives to show the world that not all lycanthropes are "monsters."
- Mythic Weakness: When ingested, wolfsbane causes Harry to become severely weak and feverish. Exposure to his skin will burn him, and could potentially leave scars.
- Quirk: Harry will occasionally get the urge to "mark" his territory.
- Relationships: Harry has formed a mating bond with Daphne Greengrass and Hayley Marshall that could expand to include other women. He is also the primary caretaker for young Teddy Lupin.

Languages
Bulgarian, English [Native], French, Japanese, Latin, Portuguese, Russian

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10 (Imp. 10), Will 12

Power Points
Abilities 84 + Powers 114 + Advantages 37 + Skills 37 (73 ranks) + Defenses 18 = 290

--------------------
Home Sweet Home
Evencrest Mansion - PL 10

Toughness 10, Size Huge

Features:
Artificer's Lab, Barrier (DC 15, Thresh 5), Concealed 1 (DC 20), Floo Aperture, Game Room, Garage, Grounds 2: (Colossal w/Great Garden), Gym, Infirmary, Kennel, Library, Living Space, Mystic Locale, Personnel (Evencrest Wolves), Pool, Ritual Chamber, Trophy Room, Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 20 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
--------------------
Lupine Form
Phantom - Arc 1 - PL 14
Age: 19 / Length: 9' 0" / Weight: 800 lbs / Fur Color: Black / Eye Color: Yellow
Group Affiliations: The Evencrest Pack / Base of Operations: Evencrest Manor, Mystic Falls, Virginia
Wealth Rank: +20 / Rep Rank: +16 / Knockback Mod: -16

Strength 12, Stamina 12, Agility 5, Dexterity 0, Fighting 7, Intellect 3, Awareness 6, Presence 2

General Advantages
Accurate Attack, Artificer, Attractive, Benefit 4: (Renown, Wealth 3: [Millionaire]), Connected, Conviction, Defensive Attack, Equipment 6, Fascinate (Persuasion), Fast Grab, Favored Environment: (The Night of the Full Moon), Improved Disarm, Improved Hold, Improved Trip, Inspire 2, Languages 4, Leadership, People Person, Ritualist, Second Chance: (When Resisting Mental Control), Set-up, Tactical Training, Teamwork

Enhanced Advantages
Animal Empathy

Skills
Athletics 6 (+18), Close Combat: Grab 7 (+14), Deception 0 (+2), Expertise (AWE): Cooking 6 (+12), Expertise (AWE): Tactics 8 (+14), Expertise: Magic 10 (+13), Insight 6 (+12), Intimidation 0 (+2), Investigation 8 (+11), Perception 10 (+16), Persuasion 8 (+10), Ranged Combat: Magic 10 (+10), Stealth 10 (+15), Vehicles 8 (+8)

Powers
Adept of the Mystic Arts: Array
. . Blitsify: Cumulative Affliction 14 (electricity, evocation, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 24; Affects Objects, Cumulative; Grab-based)
. . Broccium Blicsum: Damage 11 (electricity, evocation, DC 26; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Multiattack)
. . Confundo: Concentration Affliction 9 (enchantment, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 19; Affects Objects, Concentration, Increased Range 2: perception, Insidious; Distracting, Limited Degree)
. . Expecto Patronum: Concentration Burst Area Affliction 9 (abjuration, radiant, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Burst Area 3: 120 feet radius sphere, DC 19, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Custom: Manifests as a glowing silvery Stag, Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area)
. . Expelliarmus: Damage 14 (evocation, force, DC 29; Disarming (No Damage), Increased Range: ranged)
. . Fulgus: Damage 18 (electricity, evocation, DC 33; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction)
. . Greater Apparition: Teleport 12 (conjuration, Carry 6 tons; Accurate, Change Direction, Extended: 4000 miles in 2 move actions, Increased Mass 8; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Primal Voice: Cumulative Perception Area Affliction 14 (enchantment, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 24; Perception Area: DC 24 - Hearing, Cumulative; Limited 2: Affects Werewolves Only, Notes: Compelled: [To Behave Erratically] / Transformed: [Werewolf Form])
. . Protego: Burst Area Deflect 9 (abjuration; Burst Area: 30 feet radius sphere, DC 19, Reflect, Selective; Reduced Range: close)
. . Reparifors: Healing 14 (conjuration; Restorative; Tiring)
. . Wingardium Leviosa: Move Object 9 (transmutation, 12 tons, DC 24; Damaging, Subtle: subtle)
Incredible Moves: Array
. . Hyper-Running: Speed 11 (racial talent, Speed: 4000 miles/hour, 8 miles/round)
. . Super-Leaping: Leaping 4 (racial talent, Leap 120 feet at 30 miles/hour)
Primal Werewolf Physiology
. . Accelerated Healing: Regeneration 5 (racial trait, Every 2 rounds; Persistent)
. . Bestial Perception: Senses 10 (racial trait, Acute (Type): Olfactory Senses, Awareness: Magical Effects [Mental], Extended: Auditory Senses 1: x10, Extended: Olfactory Senses 2: x100, Infravision, Radius: Magic Awareness, Tracking: Olfactory Senses 1: -1 speed rank, Ultra-hearing)
. . Claws: Strength-based Damage 2 (slashing, DC 29; Dangerous)
. . Giant Wolf: Growth 2 (morphic, +2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses, +2 mass ranks; Innate; Permanent)
. . History of Terrors: Immunity 6 (racial trait, Custom: Mental Control 5, Rare Descriptor: Fear Effects; Limited - Half Effect)
. . Invulnerabilities: Immunity 3 (racial trait, Aging, Disease, Poison)
. . Protective Hide: Protection 4 (racial trait, +4 Toughness; Impervious [12 extra ranks])
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Werewolf Venom: Progressive Weaken 12 (venom, Affects: Strength, Resisted by: Fortitude, DC 22; Affects Objects, Progressive, Variable Descriptor: close group - Weakens Stamina after Strength reaches 0; Grab-based, Limited: Affects Vampires Only, Resistible: Toughness)
Special Qualities
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Serpents)

Equipment
Stored EP 27

Offense
Initiative +5
Blitsify: Cumulative Affliction 14, +14 (DC Fort 24)
Broccium Blicsum: Damage 11, +10 (DC 26)
Claws: Strength-based Damage 2, +7 (DC 29)
Confundo: Concentration Affliction 9 (DC Will 19)
Expecto Patronum: Concentration Burst Area Affliction 9 (DC Will 19)
Expelliarmus: Damage 14, +10 (DC 29)
Fulgus: Damage 18, +10 (DC 33)
Grab, +14 (DC Spec 22)
Primal Voice: Cumulative Perception Area Affliction 14 (DC Will 24)
Throw, +0 (DC 27)
Unarmed, +7 (DC 27)
Werewolf Venom: Progressive Weaken 12, +14 (DC Fort/Tou )
Wingardium Leviosa: Move Object 9, +10 (DC 24)

Complications
- Fame: Harry is famous within Wizarding society for the role he played in defeating the Dark Lord Voldemort and his followers, the Death Eaters.
- Holding Back: Inert: While in this form, Harry has achieved such heights of power, that he can only crash even harder. With this complication, he will immediately fall unconscious for no less than an hour after the conclusion of whichever Combat Encounter he activates his Holding Back advantage in. This does not award a Hero Point, since a Hero Point is required to activate his Holding Back advantage.
- Honor: Even if they fear him, Harry will defend those who are incapable of defending themselves.
- Motivation: Dreamer: Harry knows that the term "Monster" is a matter of opinion, and that anyone could be a "monster" in the eyes of another individual. Furthermore, Harry strives to show the world that not all lycanthropes are "monsters."
- Mythic Weakness: When ingested, wolfsbane causes Harry to become severely weak and feverish. Exposure to his skin will burn him, and could potentially leave scars.
- Quirk: Harry will occasionally get the urge to "mark" his territory.
- Relationships: Harry has formed a mating bond with Daphne Greengrass and Hayley Marshall that could expand to include other women. He is also the primary caretaker for young Teddy Lupin.

Languages
Bulgarian, English [Native], French, Japanese, Latin, Portuguese, Russian

Defense
Dodge 12, Parry 12, Fortitude 12, Toughness 16 (Imp. 16), Will 14

Power Points
Abilities 86 + Powers 133 + Advantages 35 + Skills 49 (97 ranks) + Defenses 22 = 325
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Ab Epistulis Brainstorm & Notes

Post by DalkonCledwin »

Ab Epistulis
Premise: Harry Potter had thought his life after Voldemort would be a cakewalk; but it turns out his girlfriend was more interested in a quidditch career than a family, and his two best friends refused to stop mooching off him. Of course, this was all before he discovered his secret family tradition while slaying a rabid vampire.
Required Inclusions:
- The Potter family must be long-standing members of a secret organization known as the Men of Letters, which is a group that stands in direct opposition to the Watcher’s Council.
- Harry must discover his family’s connection to the Men of Letters as a direct result of a fateful encounter with a rabid vampire.
- Harry must find a journal or grimoire left behind by his ancestors that points him in the direction of Sunnydale, California. This should also make him aware of the Slayers.
- Harry must make the conscious decision to aid one of the Slayers after he arrives in Sunnydale, though it will be left up to the author to decide which Slayer gains his assistance.
- Harry must remain entirely human, though he can acquire certain mystical boons after completing various tasks for the Powers That Be, deities or other supernatural agencies.
- Harry must acquire an additional power up from either a ritual, mystical tattoo or the use of temporary enhancement agents such as potions or reinforcement spells.
Preferred Inclusions:
- Harry should choose Faith Lehane as the Slayer who receives his assistance, and she should also be his primary romantic interest.
- Harry should take both Willow Rosenberg and Tara Maclay on as his apprentices in the art of magic, helping them to avoid the blunders of their canonical counterparts.
- Harry should encounter Faith before she makes her debut in Sunnydale, but after she has lost her Watcher, with Harry quickly taking said Watcher’s place as her mentor.
Optional Inclusions:
- Harry could somehow end up with a harem that consists of Faith, Willow and Tara.
- Fenrir Greyback and his pack of werewolves could make a return appearance as antagonists for Harry, the Slayers and Scoobies.
Forbidden Things:
- Harry being involved in a male-slash pairing.
- Harry being romantically interested in Buffy.
- Harry the malevolent emo doormat.
- Voldemort returning from the dead.
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Harry Potter / The MCs / Ab Epistulis

Post by DalkonCledwin »

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Harry J. Potter-Black - Arc 1 - PL 8
Age: 20 / Height: 5' 11" / Weight: 186 lbs / Hair Color: Brown / Eye Color: Green
Group Affiliations: The Sunnydale Scooby-Gang / Base of Operations: The Sunnydale Bunker, Fideliused Location
Wealth Rank: +20 / Rep Rank: +12 (Magical) / +8 (Mundane) / Knockback Mod: -6/-2

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 6, Intellect 2, Awareness 4, Presence 4

General Advantages
All-out Attack, Artificer, Attractive, Benefit 6: (Burglar: [Stealth], Renown 2, Wealth 3: [Millionaire]), Close Attack 2, Connected, Conviction, Defensive Roll, Equipment 10, Fascinate (Persuasion), Improved Grab, Improved Hold, Improved Trip, Inspire 2, Languages 3, Leadership, People Person, Power Attack, Ritualist, Second Chance: (When Resisting Mental Control), Set-up, Tactical Training, Takedown, Teamwork, Well-read

Enhanced Advantages
Animal Empathy, Luck 2

Skills
Athletics 4 (+5), Close Combat: Martial Arts 4 (+10), Close Combat: Sharp Weapons 2 (+8), Expertise (AWE): Cooking 4 (+8), Expertise (AWE): Research 6 (+10), Expertise (AWE): Tactics 8 (+12), Expertise: Archaeology 8 (+10), Expertise: Magic 10 (+12), Expertise: Politics 6 (+8), Insight 4 (+8), Investigation 6 (+8), Perception 8 (+12), Persuasion 8 (+12), Ranged Combat: Magic 2 (+5), Stealth 8 (+11), Vehicles 6 (+9)

Powers
Holly & Phoenix Feather Wand (Easily Removable)
. . Adept of Wanded Magic: Array
. . . . Confundo: Concentration Affliction 7 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Hearing)
. . . . Expecto Patronum: Concentration Burst Area Affliction 7 (charm, radiant, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Custom: Manifests as a glowing silvery Stag, Distracting, Limited: Affects Demons & Vampires Only, Limited: to Forcing Targets Away from Warded Area)
. . . . Expelliarmus: Damage 11 (charm, DC 26; Disarming (No Damage), Increased Range: ranged)
. . . . Greater Apparition: Teleport 11 (magical travel, Carry 800 lbs.; Accurate, Change Direction, Extended: 2000 miles in 2 move actions, Increased Mass 4; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . . . Langlock: Progressive Affliction 7 (jinx, 3rd degree: Transformed [Unable to Speak or Cast Verbal Spells], Resisted by: Dodge, Overcome by Strength, DC 17; Increased Range: ranged, Progressive; Limited Degree (third only))
. . . . Nullum Effugium: Burst Area Nullify 8 (jinx, Counters: Teleportation & Dimension Travel Effects, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Increased Duration: concentration, Simultaneous; Distracting, Limited: to Magical Effects, Reduced Range: close)
. . . . Omnifracto: Broad Concentration Simultaneous Weaken 7 (curse, Affects: Magic, Resisted by: Will, DC 17; Affects Objects Only, Broad: Magic, Concentration, Increased Range: ranged, Simultaneous; Limited: to Magical Constructs, Side Effect: on failure - Psychic Backlash)
. . . . Reparifors: Healing 11 (healing magic; Restorative; Tiring)
. . . . Sectumsempra: Damage 5 (curse, DC 20; Increased Range: ranged, Incurable, Multiattack, Penetrating 5)
. . . . Spattica: Strength-based Damage 3 (slashing, DC 19; Dangerous)
Magical Human Physiology
. . Deep Magic: Luck Control 1 (racial talent, Force a Re-roll, Advantages: Luck 2; Limited: to Resistance checks vs. Magic)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . History of Terrors: Immunity 6 (racial trait, Custom: Mental Control 5, Rare Descriptor: Fear Effects; Limited - Half Effect)
. . Invulnerabilities: Immunity 4 (racial trait, Disease, Poison, Uncommon Descriptor: Vampirism; Feature: Longevity (Up to 155 years))
. . Magical Awareness: Senses 4 (racial trait, Acute: Magic Awareness, Awareness: Magical Effects [Mental], Extended: Magic Awareness 1: x10, Radius: Magic Awareness)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Novice of Wandless Magic: Array
. . Alohomora: Nullify 11 (charm, Counters: Locking Mechanisms, DC 21; Simultaneous; Diminished Range 2)
. . Falladecept: Illusion 7 (charm, Affects: Three Sense Types - Visual, Auditory, Area: 125 cft., DC 17; Selective; Resistible: Will)
. . Pellucidi Pellis: Concealment 4 (charm, All Visual Senses; Affects Others; Blending, Passive)
. . Wingardium Leviosa: Move Object 11 (charm, 50 tons, DC 26; Damaging, Subtle: subtle; Concentration)
Special Qualities
. . Historical Knowledge: Feature 1 (social talent, Notes: When Harry enters a ruin or dungeon, he can correctly ascertain its original purpose and determine its builders, whether those were goblins, vampires, humans, demons, or some other known race. In addition, Harry can determine the monetary value of art objects that are more than a century old)
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Feature: Grants fluency in Aklo; Narrow Type: Serpents)
The Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 10 (legendary object, All Senses; Feature: Can't be nullified by Thief's Downfall)

Equipment
Heavy Robes, Holy Symbol, Hunter's Arsenal (Kukri, Stake), Multi-tool, Scholar's Pack, The Sunnydale Bunker

Offense
Initiative +3
Alohomora: Nullify 11, +5 (DC Will 21)
Confundo: Concentration Affliction 7 (DC Will 17)
Expecto Patronum: Concentration Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Damage 11, +5 (DC 26)
Grab, +12 (DC Spec 11)
Kukri, +10 (DC 18)
Langlock: Progressive Affliction 7, +5 (DC Will 17)
Nullum Effugium: Burst Area Nullify 8 (DC Will 18)
Omnifracto: Broad Concentration Simultaneous Weaken 7, +5 (DC Will 17)
Sectumsempra: Damage 5, +5 (DC 20)
Spattica: Strength-based Damage 3, +10 (DC 19)
Stake, +8 (DC 15)
Throw, +3 (DC 16)
Unarmed, +12 (DC 16)
Wingardium Leviosa: Move Object 11, +5 (DC 26)

Complications
- Fame: Harry is famous within Wizarding society for the part he played in defeating the dark wizard known as Voldemort.
- Honor: Harry might fail in his endeavors, but he will never, ever, give up.
- Motivation: Thrills: Harry believes that nothing is more exhilarating than a narrow escape from the jaws of death!
- Quirk: Harry is happier in a dusty old tomb than he is in the centers of civilization. Fortunately, Sunnydale has no end to the dusty old tombs that exist beneath it's urban center. He is also unable to sleep except for in total darkness.
- Rivalry: Harry shares a friendly rivalry with Draco Malfoy, both of whom have taken up an occupation as Curse Breakers. Only one of them can be the best, and Harry aims to prove that it is him!

Languages
Dynastic Egyptian, English [Native], French, Latin, Sumerian

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 6/2, Will 11

Power Points
Abilities 50 + Powers 89 + Advantages 43 + Skills 47 (94 ranks) + Defenses 21 = 250

--------------------
Home Sweet Home
The Sunnydale Bunker - PL 8

Toughness 14, Size Huge

Features:
Artificer's Lab, Concealed 5 (DC 40), Defensive Enchantments (Blast 8), Garage, Holding Cells (Tough 21), Isolated, Library, Living Space, Mystic Locale, Ritual Chamber, Sealed, Secret 5 (DC 40), Wards 3 (DC 30)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 23 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 30
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Faith Lehane / The MCs / Ab Epistulis

Post by DalkonCledwin »

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Faith Lehane - Arc 1 - PL 10
Age: 18 / Height: 5' 5" / Weight: 123 lbs / Hair Color: Brown / Eye Color: Brown
Group Affiliations: The Sunnydale Scooby-Gang / Base of Operations: The Sunnydale Bunker, Fideliused Location
Wealth Rank: +8 / Rep Rank: +10 / Knockback Mod: -10

Strength 10, Stamina 10, Agility 4, Dexterity 4, Fighting 7, Intellect 1, Awareness 3, Presence 3

General Advantages
All-out Attack, Attractive 2, Beginner's Luck, Connected, Daze (Intimidation), Dirty Fighting, Equipment 4, Fascinate (Persuasion), Flirtation, Great Endurance, Improved Grab, Improved Hold, Improved Trip, Languages 1, Power Attack, Quick Draw, Set-up, Startle, Takedown, Teamwork, Throwing Mastery

Enhanced Advantages
Ghost Punch

Skills
Acrobatics 4 (+8), Athletics 6 (+16), Close Combat: Martial Arts 2 (+9), Deception 4 (+7), Expertise (AWE): Survival 4 (+9/+7), Expertise (DEX): Video Games 6 (+10), Expertise: Magic 4 (+5), Intimidation 8 (+11), Investigation 4 (+5), Perception 8 (+11), Persuasion 6 (+9), Ranged Combat: Throwing 4 (+8), Stealth 6 (+12/+10), Technology 4 (+5), Vehicles 4 (+8)

Powers
Special Qualities
. . Vampire Detection: Feature 1 (social talent, Notes: After spending a short amount of time in a town or city (maybe as little as a day in a village to as long as a week or two in a large city), Faith can recognize the signs necessary to know whether or not there are any vampires in the local area. In addition, people are likely to come to her first when they have information relating to the identity or location of a vampire and she is likely the first person people will hire when they need a vampire destroyed. The exception to this is when she's in a town like Sunnydale, where there is already an established Slayer)
Vampire Slayer Physiology
. . Expanded Awareness: Senses 8 (racial trait, Acute (Type): Mental Senses, Awareness: Magical Effects [Mental], Detect: Vampires [Mental] 2: ranged, Extended: Mental Senses 1: x10, Radius (Type): Mental Senses)
. . Fast Healing: Regeneration 5 (racial trait, Every 2 rounds)
. . Incarnation Awareness: Senses 2 (racial trait, Postcognition (Limited): Previous Slayers; Uncontrolled)
. . Practiced Hunter: Enhanced Trait 2 (racial talent, Expertise (AWE) +2 (+9), Stealth +2 (+12))
. . Shadowhunter: Immunity 5 (racial trait, Damage Effect: Necrotic Damage, Advantages: Ghost Punch)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Superior Toughness: Impervious Toughness 6 (racial trait)

Equipment
Holy Symbol, Monster Hunter's Pack, Slayer's Arsenal (Crowbar, Silver Dagger, Stake, Throwing Daggers, Warhammer)

Offense
Initiative +4
Crowbar, +7 (DC 27)
Grab, +9 (DC Spec 20)
Silver Dagger, +7 (DC 26)
Stake, +7 (DC 15)
Throw, +8 (DC 26)
Throwing Daggers, +8 (DC 27)
Unarmed, +9 (DC 25)
Warhammer, +7 (DC 28)

Complications
- Honor: Faith's sense of pragmatism has made her willing to work with anyone or anything, including demons, in order to achieve her goals. However, she will almost certainly stab a demon in the back once she has completed her task if she is working with them.
- Motivation: Justice: Faith believes that vampirism is a form of servitude that enslaves those unlucky enough to be afflicted with it, even though it is actually a replacement of the victim's soul with the essence of a demon. She therefore feels it is her duty to liberate the victims of vampires.
- Significant Other: Faith is involved in a "romantic" relationship with Harry Potter, and she is also reliant upon him to serve the same functions as the Watchers serve for other Vampire Slayers, even though he is no such thing.
- Temper: Faith is someone who can be just as monstrous as the creatures that she hunts.
- Troubled Past: Faith is haunted by the death of her first Watcher, who was killed by the Vampire known as Kakistos in hopes that her death would break the young Slayer. In reality, all he did was turn Faith into a cold kill-or-be-killed individual that Harry is still struggling to bring out of her shell.

Languages
English [Native], Spanish

Defense
Dodge 10, Parry 10, Fortitude 13, Toughness 10 (Imp. 6), Will 7

Power Points
Abilities 84 + Powers 33 + Advantages 25 + Skills 37 (74 ranks) + Defenses 16 = 195
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Willow Rosenberg / The MCs / Ab Epistulis

Post by DalkonCledwin »

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Willow Rosenberg - Arc 1 - PL 8
Age: 17 / Height: 5' 3" / Weight: 117 lbs / Hair Color: Red / Eye Color: Green
Group Affiliations: The Sunnydale Scooby-Gang / Base of Operations: The Rosenberg Residence, Sunnydale, California
Wealth Rank: +12 / Rep Rank: +8 / Knockback Mod: -7/-2

Strength 1, Stamina 2, Agility 2, Dexterity 2, Fighting 5, Intellect 7, Awareness 4, Presence 4

General Advantages
Accurate Attack, Artificer, Attractive, Beloved: (Tara Maclay), Benefit, Wealth (Well-Off), Connected, Conviction, Defensive Attack, Defensive Roll 4, Equipment 3, Fascinate (Persuasion), Improved Grab, Improved Hold, Improved Trip, Inventor, Languages 4, Ritualist, Well-read

Enhanced Advantages
Beginner's Luck, Eidetic Memory, Jack-of-all-trades

Skills
Athletics 6 (+7), Close Combat: Stakes 2 (+7), Expertise (AWE): Research 8 (+12), Expertise: Computers 6 (+13), Expertise: Demonology 6 (+15/+13), Expertise: Magic 8 (+17/+15), Insight 4 (+8), Investigation 6 (+13), Perception 4 (+8), Persuasion 4 (+8), Ranged Combat: Magic 4 (+6), Stealth 6 (+8), Technology 6 (+13)

Powers
External Sorcery: Array
. . Carolina's Grasp: Cumulative Affliction 12 (enchantment, 1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, Resisted by: Will, DC 22; Cumulative, Extra Condition, Increased Range: ranged; Inaccurate: -2, Limited Degree)
. . Dispel Magic: Burst Area Nullify 8 (abjuration, Counters: Magical Effects, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Simultaneous; Side Effect)
. . Fireball: Burst Area Damage 8 (evocation, fire, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . Sun Burst: Linked Effect (Notes: I am told that this spell wouldn't pass muster in an Organized Play setting)
. . . . Blinding Burst: Cumulative Burst Area Affliction 6 (Linked; evocation, radiant, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 16; Burst Area 2: 60 feet radius sphere, DC 16, Cumulative; Limited: to Visual Senses)
. . . . Radiant Burst: Burst Area Damage 6 (Linked; evocation, radiant, DC 21; Burst Area 2: 60 feet radius sphere, DC 16; Limited: Affects Undead Targets Only)
Internal Sorcery: Array
. . Invisibility: Concealment 4 (illusion, All Visual Senses; Affects Others; Passive)
. . Levitation: Flight 5 (transmutation, Speed: 60 miles/hour, 900 feet/round)
. . Telekinesis: Move Object 8 (transmutation, 6 tons, DC 23; Damaging, Subtle: subtle)
Magical Human Physiology
. . Comprehensive Education: Enhanced Trait 3 (racial talent, Advantages: Beginner's Luck, Eidetic Memory, Jack-of-all-trades)
. . Focused Study: Enhanced Trait 2 (racial talent, Expertise +2 (+17), Expertise +2 (+15))
. . Magical Awareness: Senses 4 (racial trait, Acute: Magic Awareness, Awareness: Magical Effects [Mental], Extended: Magic Awareness 1: x10, Radius: Magic Awareness)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Special Qualities
. . Researcher: Feature 1 (racial trait, Notes: When Willow attempts to learn or recall a piece of lore, if she doesn't know that information, she'll often know where and from whom she can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Willow's DM might rule that the knowledge she seeks is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign)

Equipment
Fountain Pen, Light Robes, Multi-tool, Scholar's Pack, Stake

Offense
Initiative +2
Blinding Burst: Cumulative Burst Area Affliction 6 (DC Fort 16)
Carolina's Grasp: Cumulative Affliction 12, +4 (DC Will 22)
Dispel Magic: Burst Area Nullify 8 (DC Will 18)
Fireball: Burst Area Damage 8 (DC 23)
Grab, +5 (DC Spec 11)
Radiant Burst: Burst Area Damage 6 (DC 21)
Stake, +7 (DC 15)
Telekinesis: Move Object 8, +6 (DC 23)
Throw, +2 (DC 16)
Unarmed, +5 (DC 16)

Complications
- Easily Distracted: Most people scream and run when they see a demon. Willow, on the other hand, stops and take notes on its anatomy.
- Motivation: Dreamer: Willow believes that the path to power and self-improvement is through knowledge.
- Obnoxious: Willow has a tendency to use polysyllabic words that help her to convey just how smart she actually is, even though it has a tendency to confuse the heck out of all her friends.
- Quirk: There's nothing Willow likes more than a good mystery... unless the mystery involves the death of one of her friends.
- Responsibility: Willow feels it is her duty to aid Buffy Summers in protecting the citizens of Sunnydale.

Languages
Binary, Dynastic Egyptian, English [Native], Hebrew, Klingonese, Latin, Old English, Old Norse, Sumerian

Defense
Dodge 9, Parry 9, Fortitude 4, Toughness 7/2, Will 12

Power Points
Abilities 54 + Powers 79 + Advantages 26 + Skills 35 (70 ranks) + Defenses 21 = 215
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Re: Dalkon's Vampires, Werewolves and Demons Thread Mk I

Post by DalkonCledwin »

I think my friends and I found a much more useful idea for our next go at the Buffy fandom, even if it messes around with the timeline of Potterverse a fair bit.
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Familia Supra Omnia Brainstorm & Notes

Post by DalkonCledwin »

Familia Supra Omnia
Premise: How would things change if Xander Harris had been rescued from his abusive parents by a cousin who lived behind a veil of secrecy? What would Willow Rosenberg be like if she had someone to guide her magical development? Well, both of those things will happen now that Harry Potter has come to Sunnydale!
Required Inclusions:
- Harry Potter must be one of Xander Harris’ cousins, and old enough to where he can claim custody of the boy once he discovers how badly Xander’s parents are treating him.
- Harry must allow Xander to continue living in Sunnydale so that the boy can maintain his friendship with Buffy Summers and Willow Rosenberg, among others.
- Harry must eventually discover Xander’s extracurricular activities, and become a willing participant in the Slayer’s efforts to cleanse Sunnydale, as well as a mentor for Willow.
- Harry must have a noted tendency to ignore protocol by slaying demons and vampires without the assistance and guidance of the Slayer and her Watcher. Bonus points if Xander copies him.
- Harry must offer Faith a place to live, which will be what spawns the heated romance between Xander and the rookie Slayer that existed in canon for the purposes of this scenario.
- Harry must become romantically involved with the former Vengeance Demon known as Anya Jenkins, and he should also be involved with the Veela known as Gabrielle Delacour.
Preferred Inclusions:
- Willow Rosenberg should be related to Hermione Granger in some manner, with the suggestion being that they are cousins, much like how Harry is Xander’s cousin.
- Harry should preemptively shove a stake in Angel’s heart, preventing him from ever becoming the threat to Sunnydale that is known as Angelus.
- Harry should create a spell that allows him to locate and rescue Potential Slayers, with his dwelling place becoming something of a Youth Hostel for the Slayer Candidates.
Optional Inclusions:
- Harry could actually get along with Spike, even though he is an unrepentant bloodsucker.
- Harry’s efforts to stake Angel could turn into a running gag when the Kalderash clan decides to resurrect the emo vampire every time he does so he can suffer just a little bit more.
Forbidden Things:
- Harry being involved in a male-slash pairing.
- Harry, the malevolent emo doormat.
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