It came to Ben Grimm awhile ago that it had been more than a year since he'd last complained about being rocky and orange, and that he wasn't altogether sure how
much more than a year it had been. Unimaginably, he has found himself largely content with his life. He's happily married to the most beautiful woman in the world, has a whole passel of adopted kids, and is respected if not outright beloved by almost everyone who knows him.
Of course, there are still a few problems with this sweet life of his. The least of these are probably the supervillains who keep showing up out of nowhere to try and take him and the rest of the team down, out of a combination of megalomania and sheer stupidity making them think that they're going to be the ones who pull this off after thirty years of much more competent people trying. Frankly, Ben appreciates these idiots, in a way, for keeping him on his toes to deal with the real threats when they emerge.
A much bigger bunch of problems are the secrets he's carrying around with him, despite the fact that he is and always has been a straight shooter by nature. At least he can blame one of them on Johnny! Why the hokey hockey-sticks did that flamin' numbskull leave
him that dang recording telling him the real reason that he was heading off into space, and not Suzy? Okay, that's a dumb question, he didn't tell his big sister for the same reason he didn't tell anybody else that he was hunting down Doomsy, but now Ben has to wince every time Julie snarks about how her dad would rather be a space pirate than a dad.
But that's the easier of the two big secrets. The other one, at least, he's still not sure that he's right about. After all, the Phantom Stranger has been showing up for decades, right, maybe even centuries, so what he started to suspect doesn't make a lick of sense. And then they were working together, and right before the guy steps into the shadows, he half looks back at him and says, "I would appreciate it if you didn't share your suspicions with anyone else, Ben." And smiles slightly, in just the same way that Reed always did.
His own life couldn't be better, so how come everybody else's life is going around the dang bend?! Well, at least he can sometimes cut loose and forget all his worries. And he even has a name for that time.
Ben Grimm -- PL 13
Abilities:
STR 12 |
STA 12 |
AGL 2 |
DEX 3 |
FGT 10 |
INT 3 |
AWE 4 |
PRE 4
Powers:
Constant As Stone: Immunity 8 (aging, cold, disease, heat, high pressure, poison, radiation, vacuum); Sustained Immunity 2 (suffocation); Immunity 20 (energy damage), Limited to half effect - 20 points
"I INVENTED These Tricks": Array (24 points)
- Cracking the Whip: Line Area 2 Affliction 12 (Resisted by Dodge, Overcome by Fortitude; Dazed and Vulnerable, Prone and Stunned), Extra Condition, Limited Degree, Limited to targets on an appropriate surface - 24 points
- Thunderclap: Burst Area Affliction 12 (Resisted by Fortitude; Dazed and Vulnerable, Defenseless and Stunned), Extra Condition, Limited Degree - 1 point
- Wrap It Up: Cumulative Affliction 12 (Resisted by Dodge, Overcome by Damage; Hindered & Vulnerable, Defenseless & Immobile, Parayzed), Extra Condition, Must have appropriate available materials - 1 point
"Like Hitting a Brick -- Oh, Right": Protection 4, Impervious Toughness 16; Reaction Damage 8 (when attacked in close combat), Limited to lesser of Damage used or this power rank -- 44 points
Makeshift Handholds: Movement 1 (wall-crawling), Limited to surfaces with Toughness of 12 or less - 1 point
"Power Lifting": Enhanced Strength 3, Limited to liftng (800 tons) - 3 points
Advantages:
Accurate Attack, All-out Attack, Benefit 4 (multimillionaire), Chokehold, Connections, Defensive Attack, Diehard, Equipment 5, Fearless 2, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Improvised Weapon, Interpose, Power Attack, Skill Mastery (Vehicles), Takedown Attack 2, Teamwork, Ultmate Effort (Toughness checks), Well-Informed.
Equipment:
25 points for team equipment budget.
Skills:
Athletics 3 (+15), Insight 8 (+12), Intimidation 8 (+12), Investigation 10 (+13), Perception 6 (+10), Persuasion 6 (+10), Technology 8 (+11), Vehicles 11 (+14)
Offense:
Initiative +5
Unarmed +10 (Close Damage 12)
Cracking the Whip -- (Line Area Affliction 12, Resisted by Dodge)
Thunderclap -- (Burst Area Fortitude 12)
Wrap It Up +10 (Close Affliction 12, Resisted by Dodge)
Defense:
Dodge 8, Parry 10, Fortitude 15, Toughness 16, Will 10
Totals:
Abilities 100 + Powers 94 + Advantages 30 + Skills 30 + Defenses 15 = 269 points
Offensive PL: 12
Defensive PL: 13
Resistance PL: 13
Skill PL: 10
Motivation:
Responsibility--Motivation. Family (the other four plus Alicia and their kids.)
Monstrous Appearance. Nemesis (the Yancy Street Gang.)
Secrets.
"I'm sorry. I love you. I'm not sorry I love you."