The Archetype Blendarama (Part 9 Complete! On Break!)

Where in all of your character write ups will go.
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EternalPhoenix
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Re: The Archetype Blendarama (Deconstructor! Child Assassin! Magical Girl! Ex-Soldier! Motorcycle Daredevil! Cursed Myst

Post by EternalPhoenix »

OwOMotaros wrote: Wed Aug 03, 2022 2:12 am
EternalPhoenix wrote: Sun Jul 31, 2022 10:35 pm
greycrusader wrote: Sat Jul 30, 2022 11:18 pm Some very cool builds here!
Hey thanks. Did you know that you have the rare opportunity to request one of your own? Because you do! Part 2 is winding down, but Part 3 was supposed to start with 10 requests. I've cut that to five, since I still only have the one. It's a great opportunity.
For requests, how about a Gambit/Rex Splode type? Supercharging objects and throwing them for big damage?
Yeah, sure. Number four slot is taken. One left.
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EternalPhoenix
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Portal Sniper - PL 10

Post by EternalPhoenix »

Portal Sniper - PL 10

Strength 2, Stamina 3, Agility 5, Dexterity 3, Fighting 5, Intellect 2, Awareness 5, Presence 2

Advantages
All-out Attack, Defensive Attack, Defensive Roll 2, Equipment 1, Evasion, Improved Aim, Improved Critical 2: Customized Rifle, Improved Initiative, Power Attack, Ranged Attack 6, Takedown, Ultimate Effort: Aim, Uncanny Dodge

Skills
Acrobatics 5 (+10), Deception 8 (+10), Expertise: Current Events 3 (+5), Expertise: Streetwise 3 (+5), Insight 5 (+10), Perception 5 (+10), Persuasion 8 (+10), Ranged Combat: Customied Rifle 6 (+9), Sleight of Hand 7 (+10), Stealth 10 (+15)

Powers
Concealed Body Armor: Protection 3 (+3 Toughness; Subtle: subtle)

Customied Rifle (Easily Removable)
. . Scope: Senses 1 (Extended: Vision 1: x10)
. . Sniping Mode: Damage 5 (DC 20; Extended Range 2, Increased Range: ranged, Penetrating 5, Precise)
. . . . Full Auto Mode: Damage 5 (Alternate; DC 20; Increased Range: ranged, Multiattack)

Feature: Feature 3 (Notes: Adds Indirect 3 to any Ranged Attacks.)

Teleport: Teleport 5 (900 feet in a move action, carrying 50 lbs.; Accurate, Portal, Turnabout)
. . Remote Sensing: Remote Sensing 5 (Alternate; Affects: 2 Types, inc. Visual, Range: 900 feet; No Conduit, Simultaneous, Subtle: DC 20+rank)

Equipment
Concealed Body Armor [Concealed Body Armor: Protection 3, +3 Toughness; Subtle: subtle]

Offense
Initiative +9
Full Auto Mode: Damage 5, +15 (DC 20)
Grab, +5 (DC Spec 12)
Sniping Mode: Damage 5, +15 (DC 20)
Throw, +9 (DC 17)
Unarmed, +5 (DC 17)

Languages
Native Language

Defense
Dodge 12, Parry 12, Fortitude 5, Toughness 8/3, Will 8

Power Points
Abilities 54 + Powers 42 + Advantages 20 + Skills 30 (60 ranks) + Defenses 19 = 165

*****************************************************************************************************

Yes, another one where you get to figure out how to knock 15PP off of it. I don't know.
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Tiny Paragon - PL 10

Post by EternalPhoenix »

Tiny Paragon - PL 10

Strength 10/-2, Stamina 10/2, Agility 1, Dexterity 1, Fighting 6, Intellect 1, Awareness 2, Presence 4

Advantages
Accurate Attack, All-out Attack, Close Attack 4, Defensive Attack, Interpose, Power Attack, Takedown, Uncanny Dodge

Skills
Deception 4 (+8), Expertise: Current Events 4 (+5), Expertise: Pop Culture 4 (+5), Insight 8 (+10), Investigation 4 (+5), Perception 8 (+10), Persuasion 4 (+8), Ranged Combat: Throw 4 (+5)

Powers
Enhanced Abilities: Enhanced Trait 40 (Traits: Strength +12 (+10), Stamina +8 (+10))

Flight: Flight 6 ([0 active, 0/12 PP, 2/r], Speed: 120 miles/hour, 1800 feet/round)
. . Power Lifting: Enhanced Strength 6 (Alternate; [0 active, 0/12 PP, 1/r], +6 STR; Limited to Lifting)

Shrinking: Shrinking 8 (-2 STR, -4 Intimidate, +8 Stealth, +4 active defenses, -2 size ranks, -1 speed ranks; Innate; Permanent)

Offense
Initiative +1
Grab, +10 (DC Spec 20)
Throw, +5 (DC 25)
Unarmed, +10 (DC 25)

Languages
Native Language

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 10, Will 8

Power Points
Abilities 34 + Powers 72 + Advantages 11 + Skills 20 (40 ranks) + Defenses 13 = 150
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EternalPhoenix
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Master of Elements - PL 10

Post by EternalPhoenix »

Master of Elements - PL 10

Strength 0, Stamina 3, Agility 2, Dexterity 5, Fighting 5, Intellect 0, Awareness 5, Presence 0

Advantages
Accurate Attack, Defensive Attack, Defensive Roll 4, Evasion, Improved Initiative, Move-by Action, Power Attack, Ranged Attack 8, Ritualist, Takedown, Uncanny Dodge

Skills
Athletics 10 (+10), Expertise: Magic 10 (+10), Expertise: Theology 10 (+10), Insight 5 (+10), Perception 5 (+10)

Powers
Element Control
. . Dehydrate: Damage 7 (DC 22; Alternate Resistance: Fortitude, Increased Range: ranged)
. . Earth Grip: Cumulative Affliction 7 (1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, DC 17; Alternate Resistance (Dodge), Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Element Control: Move Object 7 (3 tons, DC 22; Damaging, Variable Descriptor: close group - Any Elemental)
. . Heatstroke: Cumulative Affliction 7 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative, Increased Range: ranged)
. . Suffocate: Concentration Affliction 7 (1st degree: Impaired, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Concentration, Increased Range: ranged)

Elemental Movement
. . Earthstrider: Burrowing 7 (Speed: 8 miles/hour, 120 feet/round; Penetrating)
. . Fiery Teleportation: Teleport 7 (0.5 miles in a move action, carrying 50 lbs.)
. . Swimming: Swimming 7 (Speed: 60 miles/hour, 900 feet/round)
. . Windrider: Flight 7 (Speed: 250 miles/hour, 0.5 miles/round)

Offense
Initiative +6
Dehydrate: Damage 7, +13 (DC Fort 22)
Earth Grip: Cumulative Affliction 7, +13 (DC Dog/Fort/Will 17)
Element Control: Move Object 7, +13 (DC 22)
Grab, +5 (DC Spec 10)
Heatstroke: Cumulative Affliction 7, +13 (DC Fort 17)
Suffocate: Concentration Affliction 7, +13 (DC Fort 17)
Throw, +13 (DC 15)
Unarmed, +5 (DC 15)

Languages
Native Language

Defense
Dodge 13, Parry 13, Fortitude 7, Toughness 7/3, Will 8

Power Points
Abilities 40 + Powers 43 + Advantages 21 + Skills 20 (40 ranks) + Defenses 26 = 150

*****************************************************************************************************

I basically rebuilt this one instead of converting it. An array for each element? The hell was I thinking? It may have been pretty to look at but it was wildly impractical.
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EternalPhoenix
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Telepathic Speedster - PL 10

Post by EternalPhoenix »

Telepathic Speedster - PL 10

Strength 0, Stamina 3, Agility 3, Dexterity 2, Fighting 4, Intellect 0, Awareness 5, Presence 0

Advantages
Defensive Roll 2, Improved Initiative 5, Uncanny Dodge

Skills
Acrobatics 7 (+10), Expertise: User's Choice 5 (+5), Insight 10 (+15), Perception 10 (+15)

Powers
Communication: Mental Communication 1+4 ([Stacking ranks: +4])

Senses: Senses 6 (Accurate: Mental, Acute: Mental, Danger Sense: Mental, Radius: Mental, Ranged: Mental, Advantages: Uncanny Dodge)

Speed and Telepathy
. . Boost Communication: Mental Area Communication 4 (Area [1 extra rank], Stacks with: Communication: Mental Communication 1+4)
. . Bunches of Punches: Damage 10 (DC 25; Accurate 3: +6, Multiattack)
. . Crowd Control: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere, DC 20)
. . Mental Blast: Damage 5 (DC 20; Alternate Resistance: Will, Increased Range 2: perception)
. . Mind Reading: Mind Reading 10 (DC 20)

Super Speed
. . Enhanced Advantages: Enhanced Trait 5 (Advantages: Improved Initiative 5)
. . Enhanced Defenses: Enhanced Trait 20 (Traits: Dodge +10 (+15), Parry +10 (+15))
. . Movement: Movement 5 (Sure-footed 2, Wall-crawling 2: full speed, Water Walking 1: you sink if you are prone; Limited: to while moving)
. . Quickness: Quickness 10 (Perform routine tasks in -10 time ranks)
. . Speed: Speed 10 (Speed: 2000 miles/hour, 4 miles/round)

Offense
Initiative +23
Bunches of Punches: Damage 10, +10 (DC 25)
Crowd Control: Burst Area Damage 10 (DC 25)
Grab, +4 (DC Spec 10)
Mental Blast: Damage 5 (DC Will 20)
Mind Reading: Mind Reading 10 (DC Will 20)
Throw, +2 (DC 15)
Unarmed, +4 (DC 15)

Languages
Native Language

Defense
Dodge 15/5, Parry 15/5, Fortitude 5, Toughness 5/3, Will 10

Power Points
Abilities 34 + Powers 88 + Advantages 2 + Skills 16 (32 ranks) + Defenses 10 = 150
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Fairy Fencer - PL 10

Post by EternalPhoenix »

Fairy Fencer - PL 10

Strength 2, Stamina 5, Agility 5, Dexterity 2, Fighting 9, Intellect 2, Awareness 5, Presence 5

Advantages
All-out Attack, Daze (Deception), Defensive Attack, Defensive Roll 2, Fascinate (Deception), Improved Critical 2: Fae Saber, Improved Initiative, Power Attack, Quick Draw, Skill Mastery: Acrobatics, Skill Mastery: Deception, Skill Mastery: Insight, Skill Mastery: Perception, Takedown, Taunt, Uncanny Dodge

Skills
Acrobatics 5 (+10), Close Combat: Fae Saber 6 (+15), Deception 10 (+15), Expertise: Magic 3 (+5), Insight 5 (+10), Investigation 3 (+5), Perception 5 (+10), Stealth 5 (+10)

Powers
Fae Glamors: Illusion 5 (Affects: Two Sense Types - Visual Senses, Area: 30 cft., DC 15)
Fae Immortality: Immunity 1 (Aging)
Fae Saber (Easily Removable)
. . Fae Saber Strike: Strength-based Damage 3 (DC 20, Advantages: Improved Critical 2; Penetrating 5)
True Sight: Senses 8 (Awareness: Hidden (visual), Counters All Concealment: Visual, Counters Illusion: Visual)

Offense
Initiative +9
Fae Saber Strike: Strength-based Damage 3, +15 (DC 20)
Grab, +9 (DC Spec 12)
Throw, +2 (DC 17)
Unarmed, +9 (DC 17)

Languages
Native Language

Defense
Dodge 13, Parry 13, Fortitude 8, Toughness 7/5, Will 8

Power Points
Abilities 70 + Powers 25 + Advantages 16 + Skills 21 (42 ranks) + Defenses 18 = 150
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Part 2 Now Complete! On Break!

Post by EternalPhoenix »

^^^
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greycrusader
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Re: The Archetype Blendarama (Part 2 Complete! On Break!)

Post by greycrusader »

You've earned a break! Tremendously prolific!

All my best!
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Re: The Archetype Blendarama (Part 2 Complete! On Break!)

Post by EternalPhoenix »

greycrusader wrote: Mon Aug 08, 2022 11:18 pm You've earned a break! Tremendously prolific!

All my best!
Got any favorites so far? Also, if anyone wants that last request slot, it's still open.

It's not a long break, but it is a break.
The Phoenixverse (A 2e OC 'verse!)
The Archetype Blendarama!
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Re: The Archetype Blendarama (Part 2 Complete! On Break!)

Post by EternalPhoenix »

The sand runs out of the hourglass on the break for this thread. Monday or Tuesday I would like to get started again. Request slot 5 is still open, which is the only inhibiting factor. Worst comes to worst, I'll adapt a 2e Archetype. But I'd really rather not, so please fill the slot somebody? Anybody? Hello? Bueller?
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Re: The Archetype Blendarama (Part 2 Complete! On Break! Part 3 Coming Soon!)

Post by Tattooedman »

Energy Controller that uses a Battlesuit to generate the energy?
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
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Re: The Archetype Blendarama (Part 2 Complete! On Break! Part 3 Coming Soon!)

Post by EternalPhoenix »

Tattooedman wrote: Sat Aug 13, 2022 8:26 am Energy Controller that uses a Battlesuit to generate the energy?
So...an Energy Controlling Battlesuit? Any preference on Energy type? Because woof can that change the main Array and even the Movement effect.
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Re: The Archetype Blendarama (Part 2 Complete! On Break!)

Post by greycrusader »

EternalPhoenix wrote: Tue Aug 09, 2022 12:54 am
greycrusader wrote: Mon Aug 08, 2022 11:18 pm You've earned a break! Tremendously prolific!

All my best!
Got any favorites so far? Also, if anyone wants that last request slot, it's still open.

It's not a long break, but it is a break.
Really, really liked the Color Controlling Cowl. That was just neat!
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Tattooedman
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Re: The Archetype Blendarama (Part 2 Complete! On Break! Part 3 Coming Soon!)

Post by Tattooedman »

EternalPhoenix wrote: Sat Aug 13, 2022 1:39 pm
Tattooedman wrote: Sat Aug 13, 2022 8:26 am Energy Controller that uses a Battlesuit to generate the energy?
So...an Energy Controlling Battlesuit? Any preference on Energy type? Because woof can that change the main Array and even the Movement effect.
Kinetic energy sounds like a fun option.
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
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EternalPhoenix
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Re: The Archetype Blendarama (Part 2 Complete! On Break! Part 3 Coming Soon!)

Post by EternalPhoenix »

Tattooedman wrote: Sat Aug 13, 2022 10:50 pm
EternalPhoenix wrote: Sat Aug 13, 2022 1:39 pm
Tattooedman wrote: Sat Aug 13, 2022 8:26 am Energy Controller that uses a Battlesuit to generate the energy?
So...an Energy Controlling Battlesuit? Any preference on Energy type? Because woof can that change the main Array and even the Movement effect.
Kinetic energy sounds like a fun option.
Indeed it does. That'll be the last slot taken, then.
The Phoenixverse (A 2e OC 'verse!)
The Archetype Blendarama!
You, Dear Reader, may comment on any build at any time. I will be happy regardless.
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