That's right and it was from the Ultimate Power sourcebook ... and found itJDRook wrote: ↑Tue Mar 07, 2023 6:23 amI remember those. The power was called Corrosive, I think, and is a Linked Damage/Weaken Toughness and using it for lightsabers was a brilliant move. There was a ranged version called Disintegration as well that you don't see as often.EternalPhoenix wrote: ↑Mon Mar 06, 2023 7:21 pmI can't claim credit for the lightsaber construction. Somebod on the old ATT had a Jedi Padawan build that used it. 2e version, so it was Drain instead of Weaken, but still. I think it's extremely effective at demonstrating what a lightsaber actually does (cut through tough materials easily) without needing so many damage ranks that accuracy becomes non thematic for a supposed expert sword fighter. That scene in Phantom Menace where they're cutting through a blast door? This can probably do that. If a cutting laser for Batman or whoever can be effective at one rank, five is going to be nasty.
CORROSION
Effect: Damage, Drain, Affects Objects
Action: Standard (active)
Range: Touch Duration: Instant
Saving Throw: Fortitude/Toughness Cost: 3 points per rank
Your touch causes matter to weaken and corrode. Living targets make a Fortitude save. If the save fails, subtract the amount of the failure from the target’s Toughness save bonus, up to a maximum of your power rank, before inflicting damage equal to your power rank. Nonliving objects lose Toughness equal to your rank automatically and suffer damage according to their lowered Toughness score. Damage is inflicted whether the target loses Toughness or not. A living target’s Toughness save cannot drop below –5, an object’s can drop to as low as –10. Living targets recover lost Toughness at a rate of 1 point per round. Objects must be repaired.
POWER FEATS
• Reversible: You can remove and repair damage caused by your Corrosion power at will as a free action.
EXTRAS
• Area: An Area Corrosion effect automatically affects every-thing in the area around you. This can be problematic, to say the least, when it comes to things like floors, walls, ceilings, and even the ground! To be most effective, you should apply the Selective Attack modifier to an Area Corrosion effect.
• Range: A ranged version of Corrosion is the Disintegration power.