The Archetype Blendarama (Part 9 Complete! On Break!)

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EternalPhoenix
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Guitar Slinging Gadgeteer - PL 10

Post by EternalPhoenix »

Guitar Slinging Gadgeteer - PL 10

Strength 0, Stamina 2, Agility 5, Dexterity 4, Fighting 4, Intellect 5, Awareness 2, Presence 5

Advantages
Accurate Attack, All-out Attack, Defensive Attack, Defensive Roll 4, Eidetic Memory, Equipment 2, Improved Initiative, Improvised Tools, Inventor, Move-by Action, Power Attack, Quick Draw, Skill Mastery: Technology, Uncanny Dodge

Skills
Acrobatics 5 (+10), Deception 5 (+10), Expertise (PRE): Rock Performance 10 (+15), Expertise: Business 5 (+10), Expertise: Music 10 (+15), Expertise: Pop Culture 5 (+10), Expertise: Science 10 (+15), Insight 8 (+10), Investigation 5 (+10), Perception 8 (+10), Persuasion 5 (+10), Stealth 5 (+10), Technology 10 (+15)

Powers
Modified School Uniform: Protection 2 (+2 Toughness; Subtle: subtle)

Sonic Guitar Rifle (Easily Removable)
. . Reverb Shot: Damage 8 (DC 23; Increased Range: ranged, Multiattack)
. . . .Brain Scrambling: Cumulative Affliction 8 (Alternate; 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)

Equipment
Bicycle, Modified School Uniform [Modified School Uniform: Protection 2, +2 Toughness; Subtle: subtle]

Offense
Initiative +9
Brain Scrambling: Cumulative Affliction 8, +4 (DC Fort 18)
Grab, +4 (DC Spec 10)
Reverb Shot: Damage 8, +4 (DC 23)
Throw, +4 (DC 15)
Unarmed, +4 (DC 15)

Languages
Native Language

Defense
Dodge 12, Parry 12, Fortitude 5, Toughness 8/2, Will 8

Power Points
Abilities 54 + Powers 15 + Advantages 18 + Skills 46 (91 ranks) + Defenses 24 = 157

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Bicycle - PL 10

Strength 2, Defense 0, Toughness 8, Size Medium

Powers
Speed: Speed 2 (Speed: 8 miles/hour, 120 feet/round)

Power Points
Abilities 2 + Powers 2 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 7


*****************************************************************************************************

Inspo Art: http://kymg.deviantart.com/art/Guitar-girl-103284554

Yeah I got nothin'. Gadgeteer. Sonic Guitar Rifle. Bicycle. Next time the double posts start. So you know.
The Phoenixverse (A 2e OC 'verse!)
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Mage Hunting Archer - PL 10

Post by EternalPhoenix »

Mage Hunting Archer - PL 10

Strength 2, Stamina 3, Agility 5, Dexterity 3, Fighting 8, Intellect 2, Awareness 5, Presence 3

Advantages
Agile Feint, All-out Attack, Defensive Attack, Defensive Roll 2, Equipment 2, Evasion, Improved Aim, Improved Initiative, Power Attack, Quick Draw, Ranged Attack, Skill Mastery: Acrobatics, Skill Mastery: Perception, Skill Mastery: Stealth, Tracking, Ultimate Effort: Aim, Uncanny Dodge

Skills
Acrobatics 10 (+15), Close Combat: Sword 1 (+9), Deception 2 (+5), Expertise: Magic 8 (+10), Expertise: Streetwise 3 (+5), Expertise: Tactics 8 (+10), Expertise: Theology 3 (+5), Insight 10 (+15), Intimidation 2 (+5), Investigation 3 (+5), Perception 10 (+15), Persuasion 2 (+5), Ranged Combat: Bow and Antimagic Arrows 11 (+14), Sleight of Hand 7 (+10), Stealth 10 (+15)

Powers
Bow and Antimagic Arrows (Easily Removable)
. . Antimagic Arrows
. . . . Antimagic Arrow: Nullify 5 (Counters: Magic, DC 15; Alternate Resistance (no cost): Dodge, Broad, Effortless)
. . . . Flash Burst Arrow: Cumulative Burst Area Affliction 5 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 15; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 15, Cumulative, Increased Range: ranged; Limited: to Vision)
. . . . Magic Draining Arrow: Broad Weaken 5 (Affects: Magic, Resisted by: Fortitude, DC 15; Broad: Magic, Increased Range: ranged)
. . . . Piercing Arrow: Damage 5 (DC 20; Increased Range: ranged, Penetrating 5)
. . . . Sleep Arrow: Cumulative Affliction 5 (1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 15; Cumulative, Increased Range: ranged)
. . . . Smoke Arrow: Burst Area Concealment Attack 5 (All Visual Senses, Other Sense: Mental, DC 15; Burst Area: 30 feet radius sphere, DC 15, Attack: Dodge)

Discreet Body Armor: Protection 3 (+3 Toughness; Subtle: subtle)

Equipment
Discreet Body Armor [Discreet Body Armor: Protection 3, +3 Toughness; Subtle: subtle], Sword

Offense
Initiative +9
Antimagic Arrow: Nullify 5, +15 (DC Dog 15)
Flash Burst Arrow: Cumulative Burst Area Affliction 5 (DC Dog/Fort/Will 15)
Grab, +8 (DC Spec 12)
Magic Draining Arrow: Broad Weaken 5, +15 (DC Fort 15)
Piercing Arrow: Damage 5, +15 (DC 20)
Sleep Arrow: Cumulative Affliction 5, +15 (DC Fort 15)
Smoke Arrow: Burst Area Concealment Attack 5 (DC Dog 15)
Sword, +9 (DC 20)
Throw, +4 (DC 17)
Unarmed, +8 (DC 17)

Languages
Native Language

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 8/3, Will 10

Power Points
Abilities 62 + Powers 12 + Advantages 19 + Skills 45 (90 ranks) + Defenses 21 = 159

*****************************************************************************************************

Inspo Art: http://www.deviantart.com/art/Witch-Hun ... -575584868

Exploit those known mage weakness. Fort save. Minimum of special senses. Low Dodge. And Piercing Arrow to make those Impervious Toughness havin' bums save against the damage anyway without Power Attacking. Though you can do that too.
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Chainsaw Cyborg - PL 10

Post by EternalPhoenix »

Chainsaw Cyborg - PL 10

Strength 2, Stamina 8/3, Agility 5/3, Dexterity 1, Fighting 8, Intellect 1, Awareness 2, Presence 2

Advantages
Accurate Attack, All-out Attack, Defensive Attack, Improved Critical 2: Monofilament Chainsaw Arm, Improved Initiative, Improved Smash, Improvised Tools, Move-by Action, Power Attack, Takedown, Uncanny Dodge

Skills
Acrobatics 5 (+10), Close Combat: Monofilament Chainsaw Arm: Damage 8 4 (+12), Deception 3 (+5), Expertise: Streetwise 4 (+5), Expertise: Tactics 4 (+5), Insight 8 (+10), Intimidation 8 (+10), Investigation 4 (+5), Perception 8 (+10), Persuasion 3 (+5), Stealth 5 (+10), Technology 4 (+5)

Powers
Cybernetics
. . Enhanced Abilities: Enhanced Trait 14 (Traits: Stamina +5 (+8), Agility +2 (+5))
. . Leaping: Leaping 2 (Leap 30 feet at 8 miles/hour)
. . Monofilament Chainsaw Arm: Damage 8 (DC 23, Advantages: Improved Critical 2; Multiattack, Penetrating 8)
. . Protection: Protection 4 (+4 Toughness)
. . Sensor Suite: Senses 12 (Accurate: Radio, Accurate (Type): Hearing, Direction Sense, Distance Sense, Radio, Time Sense, Ultra-hearing, Ultravision)
. . Speed: Speed 2 (Speed: 8 miles/hour, 120 feet/round)

Offense
Initiative +9
Grab, +8 (DC Spec 12)
Monofilament Chainsaw Arm: Damage 8, +12 (DC 23)
Throw, +1 (DC 17)
Unarmed, +8 (DC 17)

Languages
Native Language

Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 12, Will 8

Power Points
Abilities 44 + Powers 60 + Advantages 10 + Skills 30 (60 ranks) + Defenses 9 = 153

Inspo Art: http://zeronis.deviantart.com/art/Chain ... -571240853

Chainsaw arm. Bit of mobility. Difficult to sneak up on. Sometimes simple is best.
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Heavy Artillery Soldier - PL 10

Post by EternalPhoenix »

Heavy Artillery Soldier - PL 10

Strength 4, Stamina 4, Agility 2, Dexterity 2, Fighting 6, Intellect 0, Awareness 2, Presence 0

Advantages
Accurate Attack, All-out Attack, Close Attack 6, Improved Aim, Improved Initiative, Power Attack, Ranged Attack 6

Skills
Deception 5 (+5), Expertise: Science 5 (+5), Expertise: Tactics 10 (+10), Insight 8 (+10), Intimidation 10 (+10), Investigation 5 (+5), Perception 8 (+10), Persuasion 5 (+5), Technology 5 (+5)

Powers
Artillery Lance (Easily Removable)
. . Lance Settings
. . . . Artillery Fire: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere, DC 20, Extended Range, Increased Range: ranged)
. . . . Automatic Fire: Line Area Damage 10 (DC 25; Line Area 2: 5 feet wide by 60 feet long, DC 20)
. . . . Hit The Target: Damage 12 (DC 27; Extended Range, Homing 2: 2 extra attempts, Increased Range: ranged, Penetrating 4, Ricochet 2: 2 bounces)
. . . . Solo Target Shot: Damage 12 (DC 27; Extended Range, Increased Range: ranged, Penetrating 8)
. . . . The Pointy End: Strength-based Damage 4 (DC 23; Penetrating 8)

Heavy Combat Armor (Removable)
. . Anti Grav "Wings": Flight 5 (Speed: 60 miles/hour, 900 feet/round)
. . Heavy Armor Plating: Protection 10 (+10 Toughness; Impervious)
. . Scoped Lenses: Senses 1 (Extended: Vision 1: x10)
. . Sealed Systems: Immunity 10 (Life Support)

Offense
Initiative +6
Artillery Fire: Burst Area Damage 10 (DC 25)
Automatic Fire: Line Area Damage 10 (DC 25)
Grab, +12 (DC Spec 14)
Hit The Target: Damage 12, +8 (DC 27)
Solo Target Shot: Damage 12, +8 (DC 27)
The Pointy End: Strength-based Damage 4, +12 (DC 23)
Throw, +8 (DC 19)
Unarmed, +12 (DC 19)

Languages
Native Language

Defense
Dodge 6, Parry 6, Fortitude 10, Toughness 14, Will 8

Power Points
Abilities 40 + Powers 56 + Advantages 17 + Skills 31 (61 ranks) + Defenses 16 = 160

*****************************************************************************************************

Inspo Art: http://zeronis.deviantart.com/art/Lance ... -447386593
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Naval Air Battlesuit - PL 10

Post by EternalPhoenix »

Naval Air Battlesuit - PL 10

Strength 5, Stamina 5, Agility 2, Dexterity 2, Fighting 7, Intellect 0, Awareness 2, Presence 2

Advantages
Accurate Attack, Agile Feint, All-out Attack, Defensive Attack, Fearless, Improved Initiative, Move-by Action, Power Attack, Ranged Attack 10, Skill Mastery: Acrobatics, Skill Mastery: Vehicles, Ultimate Effort: Vehicles checks

Skills
Acrobatics 13 (+15), Deception 3 (+5), Expertise: Tactics 5 (+5), Insight 8 (+10), Investigation 5 (+5), Perception 8 (+10), Persuasion 3 (+5), Vehicles 13 (+15)

Powers
Aerocombat Battlesuit (Removable)
. . Armor Plating: Protection 10 (+10 Toughness)
. . Cutting Edge Jet Turbines: Flight 9 (Speed: 1000 miles/hour, 2 miles/round)
. . Fighter Weaponry
. . . . Electromagnetic Cannon: Nullify 8 (Counters: Technology, DC 18; Broad, Effortless, Multiattack)
. . . . Heavy Machine Gun: Damage 8 (DC 23; Increased Range: ranged, Multiattack, Penetrating 8)
. . . . Homing Missiles: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere, DC 20, Homing 2: 2 extra attempts, Increased Range: ranged)
. . Large Machine: Growth 4 (+4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks; Permanent)
. . Restricted: Feature 1 (Notes: Must have Vehicles +15 or higher)
. . Sensor Suite: Senses 4 (Accurate: Radio, Extended: Radio 1: x10, Radio)

Offense
Initiative +6
Electromagnetic Cannon: Nullify 8, +12 (DC Will 18)
Grab, +7 (DC Spec 15)
Heavy Machine Gun: Damage 8, +12 (DC 23)
Homing Missiles: Burst Area Damage 10 (DC 25)
Throw, +12 (DC 20)
Unarmed, +7 (DC 20)

Languages
Native Language

Defense
Dodge 5, Parry 5, Fortitude 8, Toughness 15, Will 8

Power Points
Abilities 34 + Powers 60 + Advantages 21 + Skills 29 (58 ranks) + Defenses 14 = 158

*****************************************************************************************************

Inspo Art: http://puppeteerlee.deviantart.com/art/Navy-600478189
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Android Machine Gunner - PL 10

Post by EternalPhoenix »

Android Machine Gunner - PL 10

Strength 4, Stamina -, Agility 3, Dexterity 2, Fighting 8, Intellect 0, Awareness 2, Presence 2

Advantages
Agile Feint, All-out Attack, Attractive 2, Defensive Attack, Defensive Roll 2, Eidetic Memory, Improved Initiative, Power Attack, Skill Mastery: Acrobatics, Uncanny Dodge

Skills
Acrobatics 12 (+15), Deception 3 (+5), Insight 8 (+10), Intimidation 8 (+10), Investigation 5 (+5), Perception 8 (+10), Persuasion 3 (+5), Ranged Combat: Gatling Gun Arm: Damage 6 12 (+14), Stealth 7 (+10)

Powers
Durable Construction: Protection 8 (+8 Toughness)
Gatling Gun Arm: Damage 6 (DC 21; Increased Range: ranged, Multiattack)
Machine Body And Mind: Immunity 40 (Custom: Mental Effects 10, Fortitude Effects)
Self Repair Systems: Regeneration 1 (Every 10 rounds)

Offense
Initiative +7
Gatling Gun Arm: Damage 6, +14 (DC 21)
Grab, +8 (DC Spec 14)
Throw, +2 (DC 19)
Unarmed, +8 (DC 19)

Languages
Native Language

Defense
Dodge 10, Parry 10, Fortitude Immune, Toughness 10/8, Will 5

Power Points
Abilities 32 + Powers 67 + Advantages 12 + Skills 33 (66 ranks) + Defenses 12 = 156

******************************************************************************************************

Inspo Art: http://puppeteerlee.deviantart.com/art/Serifa-527397635
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Speedster Swordmaster - PL 10

Post by EternalPhoenix »

Speedster Swordmaster - PL 10

Strength 2, Stamina 3, Agility 5, Dexterity 2, Fighting 10, Intellect 1, Awareness 2, Presence 4

Advantages
Agile Feint, All-out Attack, Defensive Attack, Defensive Roll 4, Evasion 2, Improved Critical 2: Sword, Improved Initiative 3, Move-by Action, Power Attack, Quick Draw, Takedown, Uncanny Dodge

Skills
Acrobatics 10 (+15), Deception 1 (+5), Expertise: Streetwise 4 (+5), Expertise: User's Choice 4 (+5), Insight 8 (+10), Investigation 4 (+5), Perception 8 (+10), Persuasion 1 (+5), Ranged Combat: Cut Through Air 8 (+10), Sleight of Hand 3 (+5)

Powers
Fastest Sword In The World
. . Enhanced Reflexes: Enhanced Trait 11 (Traits: Dodge +3 (+13), Parry +3 (+13), Advantages: Evasion 2, Improved Initiative 3)
. . Standard Quickness: Quickness 5+5 ([Stacking ranks: +5], Perform routine tasks in -10 time ranks)
. . Standard Speed: Speed 5+5 ([Stacking ranks: +5], Speed: 2000 miles/hour, 4 miles/round)

Speed Swordsmanship
. . Cut The World: Shapeable Area Damage 10 (DC 25; Shapeable Area: 30 cft., DC 20; Limited: Requires Sword)
. . Cut Through Air: Damage 10 (DC 25; Increased Range: ranged; Limited: Requires Sword)
. . Faster
. . . . Extra Quickness: Quickness 5 (Perform routine tasks in -5 time ranks; Stacks with: Standard Quickness: Quickness 5+5)
. . . . Extra Speed: Speed 5 (Speed: 60 miles/hour, 900 feet/round; Stacks with: Standard Speed: Speed 5+5)
. . Hundred Cuts A Minute: Damage 10 (DC 25; Multiattack; Limited: Requires Sword)

Sword (Easily Removable)
. . Sword Strike: Strength-based Damage 3 (DC 20, Advantages: Improved Critical 2; Penetrating 5)

Offense
Initiative +17
Cut The World: Shapeable Area Damage 10 (DC 25)
Cut Through Air: Damage 10, +10 (DC 25)
Grab, +10 (DC Spec 12)
Hundred Cuts A Minute: Damage 10, +10 (DC 25)
Sword Strike: Strength-based Damage 3, +10 (DC 20)
Throw, +2 (DC 17)
Unarmed, +10 (DC 17)

Languages
Native Language

Defense
Dodge 13/10, Parry 13/10, Fortitude 8, Toughness 7/3, Will 8

Power Points
Abilities 58 + Powers 40 + Advantages 12 + Skills 26 (51 ranks) + Defenses 16 = 152

*****************************************************************************************************

Inspo Art: http://puppeteerlee.deviantart.com/art/Shuria-523820965
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Machine Gun Samurai - PL 10

Post by EternalPhoenix »

Machine Gun Samurai - PL 10

Strength 2, Stamina 3, Agility 3, Dexterity 2, Fighting 10, Intellect 1, Awareness 2, Presence 2

Advantages
Agile Feint, All-out Attack, Attractive 2, Defensive Attack, Defensive Roll 2, Improved Critical 2: Katana, Improved Initiative, Move-by Action, Power Attack, Quick Draw, Takedown, Uncanny Dodge

Skills
Acrobatics 7 (+10), Close Combat: Katana 5 (+15), Deception 8 (+10), Expertise: Tactics 4 (+5), Insight 8 (+10), Intimidation 8 (+10), Investigation 4 (+5), Perception 8 (+10), Persuasion 8 (+10), Ranged Combat: Heavy Machine Gun: Damage 8 10 (+12), Stealth 2 (+5), Technology 4 (+5), Treatment 4 (+5)

Powers
Heavy Machine Gun Harness (Removable)
. . Harness Armor: Protection 5 (+5 Toughness)
. . Heavy Machine Gun: Damage 8 (DC 23; Increased Range: ranged, Multiattack, Precise)

Katana (Easily Removable)
. . Katana Strike: Strength-based Damage 3 (DC 20, Advantages: Improved Critical 2; Penetrating 5)

Offense
Initiative +7
Grab, +10 (DC Spec 12)
Heavy Machine Gun: Damage 8, +12 (DC 23)
Katana Strike: Strength-based Damage 3, +15 (DC 20)
Throw, +2 (DC 17)
Unarmed, +10 (DC 17)

Languages
Native Language

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10/8, Will 8

Power Points
Abilities 50 + Powers 30 + Advantages 13 + Skills 40 (80 ranks) + Defenses 18 = 151

*****************************************************************************************************

Inspo Art: http://puppeteerlee.deviantart.com/art/ ... -517603017
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Cyber Gunner - PL 10

Post by EternalPhoenix »

Cyber Gunner - PL 10

Strength 2, Stamina 2, Agility 4, Dexterity 2, Fighting 8, Intellect 2, Awareness 2, Presence 2

Advantages
Agile Feint, Defensive Attack, Defensive Roll 2, Improved Initiative, Move-by Action, Power Attack, Uncanny Dodge

Skills
Acrobatics 6 (+10), Deception 3 (+5), Expertise: ???? 8 (+10), Insight 8 (+10), Investigation 8 (+10), Perception 8 (+10), Persuasion 3 (+5), Stealth 1 (+5), Technology 8 (+10)

Powers
Cybernetic Legs
. . Cyber Armor: Protection 4 (+4 Toughness)
. . Cyber Footwork: Enhanced Trait 6 (Traits: Dodge +3 (+12), Parry +3 (+12))
. . Cyber Leaping: Leaping 5 (Leap 250 feet at 60 miles/hour)
. . Cyber Running: Speed 4 (Speed: 30 miles/hour, 500 feet/round)
. . Fall Resistance: Immunity 5 (Damage Effect: Falling; Limited - Half Effect)
. . Power Kick: Damage 8 (DC 23)

Wind Blaster (Easily Removable)
. . Air Control: Move Object 8 (6 tons, DC 23; Accurate 3: +6, Damaging, Multiattack)

Offense
Initiative +8
Air Control: Move Object 8, +8 (DC 23)
Grab, +8 (DC Spec 12)
Power Kick: Damage 8, +8 (DC 23)
Throw, +2 (DC 17)
Unarmed, +8 (DC 17)

Languages
Native Language

Defense
Dodge 12/9, Parry 12/9, Fortitude 7, Toughness 8/6, Will 8

Power Points
Abilities 48 + Powers 51 + Advantages 8 + Skills 27 (53 ranks) + Defenses 17 = 151

****************************************************************************************************

Inspo Art: http://raichiyo33.deviantart.com/art/Lucio-608174406

For the record, this is not a Lucio build. I had no idea who he was back then. Anyway, with this the list of "Hey, I can build that picture" builds comes to an end. They started with Chainsaw Cyborg, technically. Next time we'll get back to some more imaginative work. Soul of Flame and Flippy Martial Artist. Followed by Goddess of the Sea and Mistress of Despair. It's been perhaps a dull stretch but it's about to heat back up again, if you'll pardon the pun.
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Re: The Archetype Blendarama (Part 7! Android Machine Gunner! Speedster Swordmaster! Machine Gun Samurai! Cyber Gunner!)

Post by greycrusader »

I very much like the recent spate of military heavy weapons/power armor builds, Eternal Phoenix; very useful archetypes in campaigns centered around super-soldiers, tech based supers, or even science fiction settings focusing on ordinary humans battling alien invasions or monsters. Good job!

All my best.
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Soul of Flame - PL 10

Post by EternalPhoenix »

Soul of Flame - PL 10

Strength 4, Stamina 4, Agility 2, Dexterity 2, Fighting 10, Intellect 0, Awareness 2, Presence 5

Advantages
Accurate Attack, All-out Attack, Fearless, Improved Initiative, Move-by Action, Power Attack, Startle, Uncanny Dodge

Skills
Insight 8 (+10), Intimidation 15 (+20), Investigation 5 (+5), Perception 8 (+10), Ranged Combat: Pyro Cannon: Damage 15 3 (+5)

Powers
Fire Hardened Flesh: Protection 6 (+6 Toughness)

Immunity: Immunity 12 (Common Descriptor: Fire/Heat, Environmental Condition: Cold, Environmental Condition: Heat)

Master of Flame
. . Burn, BURN!: Shapeable Area Damage 10 (DC 25; Shapeable Area: 30 cft., DC 20, Selective)
. . Burning Aura: Damage 6 (DC 21; Reaction 3: reaction)
. . Burning Touch
. . . . Burning Touch Damage: Damage 10 (Linked; DC 25)
. . . . Burning Touch Weaken: Weaken 10 (Linked; Affects: Toughness, Resisted by: Fortitude, DC 20; Affects Objects)
. . Fire Bomb: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . Immolate: Damage 6 (DC 21; Increased Duration: concentration, Increased Range 2: perception)
. . Pyro Cannon: Damage 15 (DC 30; Increased Range: ranged)

Offense
Initiative +6
Burn, BURN!: Shapeable Area Damage 10 (DC 25)
Burning Aura: Damage 6, +10 (DC 21)
Burning Touch Damage: Damage 10, +10 (DC 25)
Burning Touch Weaken: Weaken 10, +10 (DC Fort 20)
Fire Bomb: Burst Area Damage 10 (DC 25)
Grab, +10 (DC Spec 14)
Immolate: Damage 6 (DC 21)
Pyro Cannon: Damage 15, +5 (DC 30)
Throw, +2 (DC 19)
Unarmed, +10 (DC 19)

Languages
Native Language

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10, Will 8

Power Points
Abilities 58 + Powers 53 + Advantages 8 + Skills 20 (39 ranks) + Defenses 18 = 157

****************************************************************************************************

Inspo Art: http://raichiyo33.deviantart.com/art/Fiyah-583486762

Remember Aqua Maxima? Same basic idea. Overpowered element controller. This time, fire. Burn, baby, burn. :mrgreen:
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Flippy Martial Artist - PL 10

Post by EternalPhoenix »

Flippy Martial Artist - PL 10

Strength 3, Stamina 3, Agility 5, Dexterity 2, Fighting 12, Intellect 0, Awareness 3, Presence 2

Advantages
Agile Feint, All-out Attack, Attractive 2, Chokehold, Close Attack, Defensive Attack, Defensive Roll 2, Equipment 2, Evasion, Fast Grab, Fearless, Grabbing Finesse, Great Endurance, Improved Critical: ????, Improved Disarm, Improved Hold, Improved Initiative, Improved Trip, Instant Up, Move-by Action, Power Attack, Skill Mastery: Acrobatics, Skill Mastery: Insight, Skill Mastery: Perception, Skill Mastery: Stealth, Takedown, Taunt, Uncanny Dodge

Skills
Acrobatics 15 (+20), Close Combat: Archaic Arsenal 1 (+13), Deception 8 (+10), Expertise: Pop Culture 5 (+5), Expertise: Streetwise 5 (+5), Insight 12 (+15), Investigation 5 (+5), Perception 12 (+15), Persuasion 8 (+10), Stealth 10 (+15)

Powers
Gauntlets & Boots (Removable)
. . Deflective Surfaces: Enhanced Trait 4 (Traits: Dodge +4 (+12))
. . Light Armoring: Protection 3 (+3 Toughness)
. . Metal Clad Limbs: Strength-based Damage 2 (DC 20; Accurate: +2)

Movement Training
. . Leaping: Leaping 1 (Leap 15 feet at 4 miles/hour)
. . Speed: Speed 1 (Speed: 4 miles/hour, 60 feet/round)

Equipment
Archaic Arsenal (Spear, Sword, Warhammer)

Offense
Initiative +9
Grab, +13 (DC Spec 12)
Metal Clad Limbs: Strength-based Damage 2, +15 (DC 20)
Spear, +14 (DC 21)
Sword, +14 (DC 21)
Throw, +2 (DC 18)
Unarmed, +13 (DC 18)
Warhammer, +14 (DC 21)

Languages
Native Language

Defense
Dodge 12/8, Parry 12, Fortitude 8, Toughness 8/6, Will 8

Power Points
Abilities 60 + Powers 10 + Advantages 31 + Skills 41 (81 ranks) + Defenses 13 = 155

*****************************************************************************************************

Inspo Art: http://raichiyo33.deviantart.com/art/Oi-528514521 & http://raichiyo33.deviantart.com/art/Neny-450599363

Let's get flippy. +20 Acrobatics & Skill Mastery, bay bee. Extra flippy. With punching and kicking and weapons when needed.
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JDRook
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Re: Flippy Martial Artist - PL 10

Post by JDRook »

EternalPhoenix wrote: Tue May 23, 2023 6:52 pm Flippy Martial Artist - PL 10

Strength 3, Stamina 3, Agility 5, Dexterity 2, Fighting 12, Intellect 0, Awareness 3, Presence 2

Advantages
Agile Feint, All-out Attack, Attractive 2, Chokehold, Close Attack, Defensive Attack, Defensive Roll 2, Equipment 2, Evasion, Fast Grab, Fearless, Grabbing Finesse, Great Endurance, Improved Critical: ????, Improved Disarm, Improved Hold, Improved Initiative, Improved Trip, Instant Up, Move-by Action, Power Attack, Skill Mastery: Acrobatics, Skill Mastery: Insight, Skill Mastery: Perception, Skill Mastery: Stealth, Takedown, Taunt, Uncanny Dodge

Skills
Acrobatics 15 (+20), Close Combat: Archaic Arsenal 1 (+13), Deception 8 (+10), Expertise: Pop Culture 5 (+5), Expertise: Streetwise 5 (+5), Insight 12 (+15), Investigation 5 (+5), Perception 12 (+15), Persuasion 8 (+10), Stealth 10 (+15)

Powers
Gauntlets & Boots (Removable)
. . Deflective Surfaces: Enhanced Trait 4 (Traits: Dodge +4 (+12))
. . Light Armoring: Protection 3 (+3 Toughness)
. . Metal Clad Limbs: Strength-based Damage 2 (DC 20; Accurate: +2)

Movement Training
. . Leaping: Leaping 1 (Leap 15 feet at 4 miles/hour)
. . Speed: Speed 1 (Speed: 4 miles/hour, 60 feet/round)

Equipment
Archaic Arsenal (Spear, Sword, Warhammer)

Offense
Initiative +9
Grab, +13 (DC Spec 12)
Metal Clad Limbs: Strength-based Damage 2, +15 (DC 20)
Spear, +14 (DC 21)
Sword, +14 (DC 21)
Throw, +2 (DC 18)
Unarmed, +13 (DC 18)
Warhammer, +14 (DC 21)

Languages
Native Language

Defense
Dodge 12/8, Parry 12, Fortitude 8, Toughness 8/6, Will 8

Power Points
Abilities 60 + Powers 10 + Advantages 31 + Skills 41 (81 ranks) + Defenses 13 = 155

*****************************************************************************************************

Inspo Art: http://raichiyo33.deviantart.com/art/Oi-528514521 & http://raichiyo33.deviantart.com/art/Neny-450599363

Let's get flippy. +20 Acrobatics & Skill Mastery, bay bee. Extra flippy. With punching and kicking and weapons when needed.
Do love the mega-flippy martial artists! You can see the 2e influence with 4 Skill Masteries you used to be able to buy with 1p. I will point out that you don't really need Instant Up if you have SM:Acro and Acro over 10, so there's a point saved. I might be tempted to shave down the interaction skills since you can use Agile Feint to handle almost all of your combat trickery (routine DC30 to feint/trick, DC25 as a move action), but it's nice to have options and you can't fight all the time.

I did just notice that Grabbing Finesse technically wouldn't work out to improve your Grab check since it goes off of DEX and her DEX is lower than her STR. She'd still get no Vulnerable while Grabbing, but she may as well get Improved Grab. (It's arguable that DEX could be meant to be AGI and just never got edited right in the edition change with the new Abilities set, but I consider AGI to be how nimbly you move your own body and DEX how well you handle external objects like range weapons, vehicles, open pockets and grapple targets.)
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EternalPhoenix
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Location: The Land of Mary

Goddess of the Sea - PL 10

Post by EternalPhoenix »

Goddess of the Sea - PL 10

Strength 0/15, Stamina 10, Agility 1, Dexterity 1, Fighting 5, Intellect 0, Awareness 5, Presence 5

Advantages
Accurate Attack, All-out Attack, Power Attack, Ranged Attack 4, Takedown

Skills
Athletics 5 (+5), Expertise: Magic 5 (+5), Expertise: Theology 5 (+5), Insight 5 (+10), Intimidation 10 (+15), Investigation 5 (+5), Perception 5 (+10), Persuasion 5 (+10)

Powers
Divine Physiology
. . Divine Resilience: Protection 5 (+5 Toughness)
. . Divine Stamina: Enhanced Stamina 5 (+5 STA)
. . Goddess of the Sea: Immunity 12 (Common Descriptor: Water, Starvation & Thirst, Suffocation: Drowning)

Ocean Power
. . Current Control: Shapeable Area Swimming 6 (Speed: 30 miles/hour, 500 feet/round; Affects Others [5 extra ranks], Shapeable Area: 30 cft., DC 16 [5 extra ranks], Stacks with: Swimming: Swimming 5+6)
. . Dehydrate: Damage 9 (DC 24; Accurate 3: +6, Alternate Resistance: Fortitude, Increased Range: ranged)
. . Drown: Cumulative Affliction 6 (1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Duration: concentration, Increased Range 2: perception)
. . Oceanic Might: Enhanced Strength 15 (+15 STR)
. . Oceanic Snare: Affliction 15 (1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, DC 25; Alternate Resistance (Dodge), Extra Condition, Increased Range: ranged; Limited Degree)
. . Tidal Blast: Damage 15 (DC 30; Increased Range: ranged)
. . Tidal Bomb: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . Tidal Cannon
. . . . Tidal Cannon Knockback: Move Object 15 (Linked; 800 tons; Limited Direction: Away)
. . . . Tidal Cannon Trip: Affliction 15 (Linked; 1st degree: Dazed, 2nd degree: Prone, DC 25; Alternate Resistance (Dodge), Increased Range: ranged; Limited Degree)
. . Water Control: Move Object 10 (25 ktons; Increased Mass 10, Increased Range: perception; Limited Material: Water)

Swimming: Swimming 5+6 ([Stacking ranks: +6], Speed: 1000 miles/hour, 2 miles/round)

Offense
Initiative +1
Dehydrate: Damage 9, +11 (DC Fort 24)
Drown: Cumulative Affliction 6 (DC Fort 16)
Grab, +5 (DC Spec 10)
Oceanic Snare: Affliction 15, +5 (DC Dog/Fort/Will 25)
Throw, +1 (DC 15/30)
Tidal Blast: Damage 15, +5 (DC 30)
Tidal Bomb: Burst Area Damage 10 (DC 25)
Tidal Cannon Knockback: Move Object 15, +5 (DC 25)
Tidal Cannon Trip: Affliction 15, +1 (DC Dog/Fort/Will 25)
Unarmed, +5 (DC 15/30)
Water Control: Move Object 10 (DC 20)

Languages
Native Language

Defense
Dodge 5, Parry 5, Fortitude 10, Toughness 15, Will 10

Power Points
Abilities 44 + Powers 70 + Advantages 8 + Skills 23 (45 ranks) + Defenses 9 = 154

***************************************************************************************************

Inspo Art: http://raichiyo33.deviantart.com/art/Huracan-521963467

After Downsized Creation God and Goddess of the Sun comes the third in the Goddess series. Super tough and overpowered water controller. Enjoy.
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EternalPhoenix
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Mistress of Despair - PL 10

Post by EternalPhoenix »

Mistress of Despair - PL 10

Strength 0, Stamina 0, Agility 1, Dexterity 0, Fighting 2, Intellect 0, Awareness 5, Presence 5

Advantages
Luck 3

Skills
Deception 5 (+10), Expertise (PRE): Dancing 5 (+10), Expertise: Art 10 (+10), Expertise: Psychiatry 10 (+10), Insight 10 (+15), Intimidation 15 (+20), Perception 10 (+15), Persuasion 5 (+10)

Powers
Empathy: Mind Reading 10 (DC 20; Limited to Emotions)

Endless Despair: Immunity 5 (Emotion Effects; Quirk: Not Against Hope)

Motivation Sapper: Protection 15 (+15 Toughness; Impervious [8 ranks only])

Sense Minds: Senses 4 (Accurate: Mental, Radius: Mental, Ranged: Mental)

The Power Of Despair
. . Demotivator: Cumulative Affliction 10 (1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception)
. . Generate Despair: Cumulative Affliction 10 (1st degree: Impaired, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception)
. . Memories Of Despair: Cumulative Affliction 10 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception)
. . Weaken Will: Weaken 10 (Affects: Awareness, Resisted by: Will, DC 20; Increased Range 2: perception, Secondary Effect)
. . Withering Despair: Damage 10 (DC 25; Alternate Resistance: Will, Increased Range 2: perception)

Woeful Deflector: Enhanced Trait 6 (Traits: Dodge +3 (+5), Parry +3 (+5))

Offense
Initiative +1
Demotivator: Cumulative Affliction 10 (DC Will 20)
Empathy: Mind Reading 10 (DC Will 20)
Generate Despair: Cumulative Affliction 10 (DC Will 20)
Grab, +2 (DC Spec 10)
Memories Of Despair: Cumulative Affliction 10 (DC Will 20)
Throw, +0 (DC 15)
Unarmed, +2 (DC 15)
Weaken Will: Weaken 10 (DC Will 20)
Withering Despair: Damage 10 (DC Will 25)

Languages
Native Language

Defense
Dodge 5/2, Parry 5/2, Fortitude 5, Toughness 15, Will 10

Power Points
Abilities 26 + Powers 91 + Advantages 3 + Skills 35 (70 ranks) + Defenses 11 = 166

****************************************************************************************************

Inspo Art: http://raichiyo33.deviantart.com/art/Monic-484728353

Yanno, weaponizing negative emotions like fear, anger, andhate gets done all the time. It's even done occasionally to positive emotions like hope, love, and happiness. But despair? Don't think I've ever seen that, outside of that one One Piece character. So, here's a character who weaponizes despair. She's PL 1 without her powers and went flying way over the PP limit post conversion, but I still think she's a neat idea.
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