This would work for Regrowth, but Persistent is a per rank Extra for Regeneration, not a solo point like in 2e. I'd need to scrounge ten points form somewhere for that, or simply cut the ranks in half and bleh.Davies wrote: ↑Tue Oct 04, 2022 8:47 pmI'd suggest dropping 4 ranks of Ranged Attack for the same number of Ranged Combat: Phoenix Power ranks and using the remaining 2 points to buy them.EternalPhoenix wrote: ↑Tue Oct 04, 2022 4:42 pm But you can throw all that out and use it for whatever because I like it a lot as a pure build. Blasting Regenerating Paragon. ...crap Regen should have Regrowth and Persistent, too. Bleh.
The Archetype Blendarama (Part 9 Complete! On Break!)
- EternalPhoenix
- Posts: 1929
- Joined: Thu Jan 27, 2022 6:42 am
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Re: Phoenix Corps Member - PL 10
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The Archetype Blendarama!
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Re: The Archetype Blendarama (Full Contact Sorcerer! Death Knight! Gepetto The Puppeteer! Phoenix Corps Member!)
So it is. Chalk it up to never using Incurable on my builds. Sorry, withdrawn.
"I'm sorry. I love you. I'm not sorry I love you."
- EternalPhoenix
- Posts: 1929
- Joined: Thu Jan 27, 2022 6:42 am
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Re: The Archetype Blendarama (Full Contact Sorcerer! Death Knight! Gepetto The Puppeteer! Phoenix Corps Member!)
No apology is necessary, brother. It was a rude surprise to me too, once upon a time.
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Re: Phantom Psionic - PL 10
Well, that is one of the nastiest builds I've ever seen. Martian Manhunter built by a munchkin.EternalPhoenix wrote: ↑Thu Sep 08, 2022 11:15 pm Phantom Psionic - PL 10
Strength 0, Stamina -, Agility 1, Dexterity 1, Fighting 3, Intellect 0, Awareness 5, Presence 1
Advantages
Uncanny Dodge
Skills
Expertise: Theology 5 (+5), Insight 10 (+15), Perception 5 (+10), Persuasion 4 (+5), Ranged Combat: Psionics 9 (+10)
Powers
Force Field: Protection 10 (+10 Toughness; Sustained)
Phantom
. . Flight: Flight 1 (Speed: 4 miles/hour, 60 feet/round; Permanent)
. . Immunity: Immunity 30 (Fortitude Effects)
. . Insubstantial: Insubstantial 4 (Incorporeal; Innate; Permanent)
. . Protection: Protection 2 (+2 Toughness)
Psionics
. . Mental Blast: Damage 7 (DC 22; Alternate Resistance: Will, Increased Range 2: perception)
. . Telekinesis: Move Object 10 (25 tons; Affects Corporeal 10)
. . Telekinetic Blast: Damage 10 (DC 25; Affects Corporeal 10, Increased Range: ranged)
. . Telepathy
. . . . Communication: Mental Communication 2
. . . . Mind Reading: Mind Reading 10 (DC 20)
Telepathic: Senses 5 (Accurate: Mental, Acute: Mental, Radius: Mental, Ranged: Mental, Advantages: Uncanny Dodge)
Offense
Initiative +1
Grab, +3 (DC Spec 10)
Mental Blast: Damage 7 (DC Will 22)
Mind Reading: Mind Reading 10 (DC Will 20)
Telekinesis: Move Object 10, +10 (DC 20)
Telekinetic Blast: Damage 10, +10 (DC 25)
Throw, +1 (DC 15)
Unarmed, +3 (DC 15)
Languages
Native Language
Defense
Dodge 8, Parry 8, Fortitude Immune, Toughness 12, Will 10
Power Points
Abilities 12 + Powers 104 + Advantages 0 + Skills 17 (33 ranks) + Defenses 17 = 150
*****************************************************************************************************
If you thought my Phantom Swordsman wasn't unfair enough, here's Phantom Psionic. Dassit.
Re: Full Contact Sorcerer - PL 10
High attack bonus- low damage, low bonus-high damage, ranged attack, melee attack, energy attack, physical attack, area attack. A very versatile build indeed. Concept is sound too. Gish builds are high in demand.EternalPhoenix wrote: ↑Wed Sep 28, 2022 11:17 pm Full Contact Sorcerer - PL 10
Strength 2, Stamina 2, Agility 5, Dexterity 2, Fighting 8, Intellect 2, Awareness 5, Presence 2
Advantages
Accurate Attack, Defensive Attack, Defensive Roll 2, Evasion, Improved Critical 2: Sword Strike, Improved Initiative, Move-by Action, Power Attack, Quick Draw, Ranged Attack 2, Ritualist, Takedown, Uncanny Dodge
Skills
Acrobatics 5 (+10), Close Combat: Sword 7 (+15), Deception 3 (+5), Expertise: Magic 8 (+10), Expertise: User's Choice 8 (+10), Insight 5 (+10), Perception 5 (+10), Persuasion 3 (+5), Ranged Combat: Magic Spells 4 (+6)
Powers
Armored Costume (Removable)
. . Protection: Protection 4 (+4 Toughness; Subtle: subtle)
Magic Spells
. . Illusion: Illusion 6 (Affects: Four Sense Types, Area: 60 cft., DC 16)
. . Mind Reading: Mind Reading 10 (DC 20; Subtle: subtle)
. . Mystic Bindings: Affliction 12 (1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, DC 22; Alternate Resistance (Dodge), Extra Condition, Increased Range: ranged, Variable Descriptor 2: broad group - Any Magic; Limited Degree)
. . Mystic Blast: Damage 12 (DC 27; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magic)
. . Mystic Burst: Burst Area Damage 8 (DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged, Variable Descriptor 2: broad group - Any Magic)
. . Mystic Passage: Teleport 6 (1800 feet in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity, Extended: 60 miles in 2 move actions)
. . Mystic Telekinesis: Move Object 12 (100 tons; Precise, Subtle: subtle)
Sword (Easily Removable)
. . Sword Strike: Strength-based Damage 3 (DC 20, Advantages: Improved Critical 2)
Offense
Initiative +9
Grab, +8 (DC Spec 12)
Mind Reading: Mind Reading 10 (DC Will 20)
Mystic Bindings: Affliction 12, +8 (DC Dog/Fort/Will 22)
Mystic Blast: Damage 12, +8 (DC 27)
Mystic Burst: Burst Area Damage 8 (DC 23)
Mystic Telekinesis: Move Object 12, +8 (DC 22)
Sword Strike: Strength-based Damage 3, +15 (DC 20)
Throw, +4 (DC 17)
Unarmed, +8 (DC 17)
Languages
Native Language
Defense
Dodge 12, Parry 12, Fortitude 5, Toughness 8/6, Will 8
Power Points
Abilities 56 + Powers 39 + Advantages 14 + Skills 24 (48 ranks) + Defenses 17 = 150
*****************************************************************************************************
Basic Blendarama stuff. Swordmaster+Mystic. A rude surprise to anyone fooled into believe they're one or the other.
- EternalPhoenix
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Re: Full Contact Sorcerer - PL 10
Ye. It's a beaut. Got flaws, though. Can't heal itself. No Impervious to avoid damage. So anything that can hurt it is gonna wear it out.
I like versatility. Shrug emoji. Also you'll see more of these as we go on.
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Re: Full Contact Sorcerer - PL 10
Well, fair enough. I totally missed the impervious part. Still very dangerous though.EternalPhoenix wrote: ↑Tue Oct 04, 2022 10:11 pmYe. It's a beaut. Got flaws, though. Can't heal itself. No Impervious to avoid damage. So anything that can hurt it is gonna wear it out.
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Re: The Archetype Blendarama (Full Contact Sorcerer! Death Knight! Gepetto The Puppeteer! Phoenix Corps Member!)
Lots of neat little variations on archetypes here…
- EternalPhoenix
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Euryale - PL 10
Euryale - PL 10
Strength 8, Stamina 7, Agility 2, Dexterity 2, Fighting 8, Intellect 0, Awareness 2, Presence 8
Advantages
Accurate Attack, All-out Attack, Attractive 2, Close Attack 4, Move-by Action, Power Attack, Takedown, Uncanny Dodge
Skills
Deception 2 (+10), Expertise: Magic 5 (+5), Expertise: Theology 5 (+5), Insight 8 (+10), Perception 8 (+10), Persuasion 2 (+10), Ranged Combat: Acid Spit: Damage 8 10 (+12)
Powers
Semi-Divine Snake Powers
. . Acid Spit: Damage 8 (DC 23; Increased Range: ranged, Secondary Effect)
. . Melee Mode
. . . . Full Strength: Enhanced Strength 4 (+4 STR, Advantages: Close Attack 4)
. . . . Poison Fist (DC 18; Alternate Resistance: Fortitude, Notes: On Strength Damage)
. . Petrifying Gaze: Cumulative Affliction 8 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Fortitude, DC 18; Cumulative, Increased Range 2: perception; Sense-dependent: Visual)
. . Snake Mode
. . . . Snake Form: Morph 3 (Linked; +20 Deception checks to disguise; Broad group)
. . . . Snake Slithering: Movement 3 (Linked; Slithering, Wall-crawling 2: full speed)
. . . . Snake Speed: Speed 3 (Linked; Speed: 16 miles/hour, 250 feet/round)
. . Summon Giant Snake: Summon 7 (Active, Heroic, Mental Link; Concentration, Feedback)
Semi-Divine Snake Totem
. . Alluring Presence: Enhanced Presence 4 (+4 PRE, Advantages: Attractive 2)
. . Poison and Petrification Proof: Immunity 6 (Alteration Effects, Poison)
. . Snake Scales: Impervious Toughness 10 (Limited: Not vs. Divine)
. . Snake Skin: Protection 5 (+5 Toughness)
Offense
Initiative +2
Acid Spit: Damage 8, +12 (DC 23)
Grab, +12 (DC Spec 18)
Petrifying Gaze: Cumulative Affliction 8 (DC Fort 18)
Throw, +2 (DC 23)
Unarmed, +12 (DC 23)
Languages
Native Language
Defense
Dodge 8, Parry 8, Fortitude 7, Toughness 12, Will 8
Power Points
Abilities 58 + Powers 54 + Advantages 6 + Skills 20 (40 ranks) + Defenses 12 = 150
****************************************************************************************************
Giant Snake - PL 7
Strength 7, Stamina 7, Agility 3, Dexterity 0, Fighting 7, Intellect 0, Awareness 1, Presence 0
Advantages
Accurate Attack, Fast Grab, Grabbing Finesse, Improved Grab, Improved Hold, Interpose, Power Attack, Uncanny Dodge
Skills
Athletics 3 (+10), Insight 4 (+5), Perception 4 (+5), Stealth 11 (+10)
Powers
Semi-Divine Giant Snake
. . Giant Snakes Are Big: Growth 4 (+4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks; Innate; Permanent)
. . Power Lifting: Enhanced Strength 3 (+3 STR; Limited to Lifting)
. . Snake Camouflage: Concealment 4 (All Visual Senses; Blending)
. . Snake Senses: Senses 2 (Acute: Normal Smell, Infravision)
. . Snake Slither: Movement 1 (Slithering)
. . Snake Speed: Speed 4 (Speed: 30 miles/hour, 500 feet/round)
. . . . Snake Swim: Swimming 4 (Alternate; Speed: 8 miles/hour, 120 feet/round)
Semi-Divine Snake Powers
. . Hypnosis: Affliction 7 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Increased Range 2: perception; Sense-dependent: Visual)
. . Venomous Bite: Broad Weaken 5 (Affects: Ability Scores, Resisted by: Fortitude, DC 15; Accurate: +2, Broad: Ability Scores, Precise, Secondary Effect)
Offense
Initiative +3
Grab, +7 (DC Spec 10)
Hypnosis: Affliction 7 (DC Will 17)
Throw, +0 (DC 22)
Unarmed, +7 (DC 22)
Venomous Bite: Broad Weaken 5, +9 (DC Fort 15)
Languages
Native Language
Defense
Dodge 7, Parry 7, Fortitude 7, Toughness 7, Will 2
Power Points
Abilities 34 + Powers 43 + Advantages 8 + Skills 11 (22 ranks) + Defenses 9 = 105
**************************************************************************************************
Euryale is, as I recall, one of the mythical Medusa's Gorgon sisters. Or something like that. There was an interesting piece of art with that name, so I took a whack. Full Strength and Poison Fist were orginally linked, but I decided I didn't like that anymore. And her Summon power is now nerfed with Concentration and Feedback so it'd fit in the dang array slot. Sigh. But yeah she can spit acidic poison, punch hard, punch in the Fort save, turn people to stone with her gaze, transform into a snake and run away, or summon a bigass snake to be her minion. It's faster than she is, anyway, especially in the water. She's a dangerous lady.
Strength 8, Stamina 7, Agility 2, Dexterity 2, Fighting 8, Intellect 0, Awareness 2, Presence 8
Advantages
Accurate Attack, All-out Attack, Attractive 2, Close Attack 4, Move-by Action, Power Attack, Takedown, Uncanny Dodge
Skills
Deception 2 (+10), Expertise: Magic 5 (+5), Expertise: Theology 5 (+5), Insight 8 (+10), Perception 8 (+10), Persuasion 2 (+10), Ranged Combat: Acid Spit: Damage 8 10 (+12)
Powers
Semi-Divine Snake Powers
. . Acid Spit: Damage 8 (DC 23; Increased Range: ranged, Secondary Effect)
. . Melee Mode
. . . . Full Strength: Enhanced Strength 4 (+4 STR, Advantages: Close Attack 4)
. . . . Poison Fist (DC 18; Alternate Resistance: Fortitude, Notes: On Strength Damage)
. . Petrifying Gaze: Cumulative Affliction 8 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Fortitude, DC 18; Cumulative, Increased Range 2: perception; Sense-dependent: Visual)
. . Snake Mode
. . . . Snake Form: Morph 3 (Linked; +20 Deception checks to disguise; Broad group)
. . . . Snake Slithering: Movement 3 (Linked; Slithering, Wall-crawling 2: full speed)
. . . . Snake Speed: Speed 3 (Linked; Speed: 16 miles/hour, 250 feet/round)
. . Summon Giant Snake: Summon 7 (Active, Heroic, Mental Link; Concentration, Feedback)
Semi-Divine Snake Totem
. . Alluring Presence: Enhanced Presence 4 (+4 PRE, Advantages: Attractive 2)
. . Poison and Petrification Proof: Immunity 6 (Alteration Effects, Poison)
. . Snake Scales: Impervious Toughness 10 (Limited: Not vs. Divine)
. . Snake Skin: Protection 5 (+5 Toughness)
Offense
Initiative +2
Acid Spit: Damage 8, +12 (DC 23)
Grab, +12 (DC Spec 18)
Petrifying Gaze: Cumulative Affliction 8 (DC Fort 18)
Throw, +2 (DC 23)
Unarmed, +12 (DC 23)
Languages
Native Language
Defense
Dodge 8, Parry 8, Fortitude 7, Toughness 12, Will 8
Power Points
Abilities 58 + Powers 54 + Advantages 6 + Skills 20 (40 ranks) + Defenses 12 = 150
****************************************************************************************************
Giant Snake - PL 7
Strength 7, Stamina 7, Agility 3, Dexterity 0, Fighting 7, Intellect 0, Awareness 1, Presence 0
Advantages
Accurate Attack, Fast Grab, Grabbing Finesse, Improved Grab, Improved Hold, Interpose, Power Attack, Uncanny Dodge
Skills
Athletics 3 (+10), Insight 4 (+5), Perception 4 (+5), Stealth 11 (+10)
Powers
Semi-Divine Giant Snake
. . Giant Snakes Are Big: Growth 4 (+4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks; Innate; Permanent)
. . Power Lifting: Enhanced Strength 3 (+3 STR; Limited to Lifting)
. . Snake Camouflage: Concealment 4 (All Visual Senses; Blending)
. . Snake Senses: Senses 2 (Acute: Normal Smell, Infravision)
. . Snake Slither: Movement 1 (Slithering)
. . Snake Speed: Speed 4 (Speed: 30 miles/hour, 500 feet/round)
. . . . Snake Swim: Swimming 4 (Alternate; Speed: 8 miles/hour, 120 feet/round)
Semi-Divine Snake Powers
. . Hypnosis: Affliction 7 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Increased Range 2: perception; Sense-dependent: Visual)
. . Venomous Bite: Broad Weaken 5 (Affects: Ability Scores, Resisted by: Fortitude, DC 15; Accurate: +2, Broad: Ability Scores, Precise, Secondary Effect)
Offense
Initiative +3
Grab, +7 (DC Spec 10)
Hypnosis: Affliction 7 (DC Will 17)
Throw, +0 (DC 22)
Unarmed, +7 (DC 22)
Venomous Bite: Broad Weaken 5, +9 (DC Fort 15)
Languages
Native Language
Defense
Dodge 7, Parry 7, Fortitude 7, Toughness 7, Will 2
Power Points
Abilities 34 + Powers 43 + Advantages 8 + Skills 11 (22 ranks) + Defenses 9 = 105
**************************************************************************************************
Euryale is, as I recall, one of the mythical Medusa's Gorgon sisters. Or something like that. There was an interesting piece of art with that name, so I took a whack. Full Strength and Poison Fist were orginally linked, but I decided I didn't like that anymore. And her Summon power is now nerfed with Concentration and Feedback so it'd fit in the dang array slot. Sigh. But yeah she can spit acidic poison, punch hard, punch in the Fort save, turn people to stone with her gaze, transform into a snake and run away, or summon a bigass snake to be her minion. It's faster than she is, anyway, especially in the water. She's a dangerous lady.
The Phoenixverse (A 2e OC 'verse!)
The Archetype Blendarama!
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You, Dear Reader, may comment on any build at any time. I will be happy regardless.
The Archetype Blendarama!
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- EternalPhoenix
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Ancient Paragon - PL 10
Ancient Paragon - PL 10
Strength 12/2, Stamina 12/2, Agility 1, Dexterity 1, Fighting 8, Intellect 1, Awareness 2, Presence 2
Advantages
Accurate Attack, All-out Attack, Defensive Attack, Fearless, Great Endurance, Improved Initiative, Move-by Action, Power Attack, Takedown, Ultimate Effort: Toughness saves, Uncanny Dodge
Skills
Deception 8 (+10), Expertise: Law OR Politics 4 (+5), Expertise: Tactics 4 (+5), Insight 8 (+10), Perception 8 (+10)
Powers
Ancient Armor (Removable)
. . Enhanced Ability: Enhanced Stamina 4 (+4 STA)
. . Immunity: Immunity 2 (Disease, Poison)
Ancient Bracers (Removable)
. . Enhanced Ability: Enhanced Strength 4 (+4 STR)
. . Power Lifting: Enhanced Strength 2 (+2 STR; Limited to Lifting)
Paragon Powers
. . Ageless: Immunity 1 (Aging)
. . Enhanced Abilities: Enhanced Trait 24 (Traits: Stamina +6 (+12), Strength +6 (+12))
. . Flight: Flight 6 (Speed: 120 miles/hour, 1800 feet/round)
. . Rapid Recovery: Regeneration 5 (Every 2 rounds; Feature: Regrowth, Persistent)
. . Toughness: Impervious Toughness 8
Offense
Initiative +5
Grab, +8 (DC Spec 22)
Throw, +1 (DC 27)
Unarmed, +8 (DC 27)
Languages
Native Language
Defense
Dodge 8, Parry 8, Fortitude 12, Toughness 12, Will 8
Power Points
Abilities 38 + Powers 72 + Advantages 11 + Skills 16 (32 ranks) + Defenses 13 = 150
Strength 12/2, Stamina 12/2, Agility 1, Dexterity 1, Fighting 8, Intellect 1, Awareness 2, Presence 2
Advantages
Accurate Attack, All-out Attack, Defensive Attack, Fearless, Great Endurance, Improved Initiative, Move-by Action, Power Attack, Takedown, Ultimate Effort: Toughness saves, Uncanny Dodge
Skills
Deception 8 (+10), Expertise: Law OR Politics 4 (+5), Expertise: Tactics 4 (+5), Insight 8 (+10), Perception 8 (+10)
Powers
Ancient Armor (Removable)
. . Enhanced Ability: Enhanced Stamina 4 (+4 STA)
. . Immunity: Immunity 2 (Disease, Poison)
Ancient Bracers (Removable)
. . Enhanced Ability: Enhanced Strength 4 (+4 STR)
. . Power Lifting: Enhanced Strength 2 (+2 STR; Limited to Lifting)
Paragon Powers
. . Ageless: Immunity 1 (Aging)
. . Enhanced Abilities: Enhanced Trait 24 (Traits: Stamina +6 (+12), Strength +6 (+12))
. . Flight: Flight 6 (Speed: 120 miles/hour, 1800 feet/round)
. . Rapid Recovery: Regeneration 5 (Every 2 rounds; Feature: Regrowth, Persistent)
. . Toughness: Impervious Toughness 8
Offense
Initiative +5
Grab, +8 (DC Spec 22)
Throw, +1 (DC 27)
Unarmed, +8 (DC 27)
Languages
Native Language
Defense
Dodge 8, Parry 8, Fortitude 12, Toughness 12, Will 8
Power Points
Abilities 38 + Powers 72 + Advantages 11 + Skills 16 (32 ranks) + Defenses 13 = 150
The Phoenixverse (A 2e OC 'verse!)
The Archetype Blendarama!
The Phoenixverse 3E Conversions
You, Dear Reader, may comment on any build at any time. I will be happy regardless.
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You, Dear Reader, may comment on any build at any time. I will be happy regardless.
- EternalPhoenix
- Posts: 1929
- Joined: Thu Jan 27, 2022 6:42 am
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Re: The Archetype Blendarama (Full Contact Sorcerer! Death Knight! Gepetto The Puppeteer! Phoenix Corps Member!)
You think so, eh? I'm just getting started.
You got any favorites so far?
The Phoenixverse (A 2e OC 'verse!)
The Archetype Blendarama!
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Re: The Archetype Blendarama (Death Knight! Gepetto The Puppeteer! Phoenix Corps Member! Euryale! Ancient Paragon!)
Well, the Phantom Psionic probably shows how brutal some character combos can be (while still technically respecting all the rules), though as you stated the archetype is a genuine glass cannon against an opponent whose attacks can bypass the insubstantial power.
All my best.
All my best.
Re: Ancient Paragon - PL 10
I have a small criticism. Great Endurance, Defensive Attack and Uncanny Dodge can be traded off for 3 more ranks of impervious toughness, so he would be bulletproof. 8 imp toughness doesn't stop shotguns and assault rifles. I wouldn't want a paragon to be vulnerable against them. Great Endurance doesn't come to play often, Defensive Attack and Uncanny Dodge are more suitable for dodge and parry shifted characters.EternalPhoenix wrote: ↑Sat Oct 08, 2022 5:23 pm Ancient Paragon - PL 10
Strength 12/2, Stamina 12/2, Agility 1, Dexterity 1, Fighting 8, Intellect 1, Awareness 2, Presence 2
Advantages
Accurate Attack, All-out Attack, Defensive Attack, Fearless, Great Endurance, Improved Initiative, Move-by Action, Power Attack, Takedown, Ultimate Effort: Toughness saves, Uncanny Dodge
Skills
Deception 8 (+10), Expertise: Law OR Politics 4 (+5), Expertise: Tactics 4 (+5), Insight 8 (+10), Perception 8 (+10)
Powers
Ancient Armor (Removable)
. . Enhanced Ability: Enhanced Stamina 4 (+4 STA)
. . Immunity: Immunity 2 (Disease, Poison)
Ancient Bracers (Removable)
. . Enhanced Ability: Enhanced Strength 4 (+4 STR)
. . Power Lifting: Enhanced Strength 2 (+2 STR; Limited to Lifting)
Paragon Powers
. . Ageless: Immunity 1 (Aging)
. . Enhanced Abilities: Enhanced Trait 24 (Traits: Stamina +6 (+12), Strength +6 (+12))
. . Flight: Flight 6 (Speed: 120 miles/hour, 1800 feet/round)
. . Rapid Recovery: Regeneration 5 (Every 2 rounds; Feature: Regrowth, Persistent)
. . Toughness: Impervious Toughness 8
Offense
Initiative +5
Grab, +8 (DC Spec 22)
Throw, +1 (DC 27)
Unarmed, +8 (DC 27)
Languages
Native Language
Defense
Dodge 8, Parry 8, Fortitude 12, Toughness 12, Will 8
Power Points
Abilities 38 + Powers 72 + Advantages 11 + Skills 16 (32 ranks) + Defenses 13 = 150
- EternalPhoenix
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- Joined: Thu Jan 27, 2022 6:42 am
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Re: Ancient Paragon - PL 10
What one could do is trade out the Enhanced Stamina from the Ancient Armor for Impervious Protection. The Fort loss could be mostly made up by, as you say, dropping Defensive Attack and Great Endurance and fiddling with ability scores and skills. But more bluntly, I wanted their Impervious Toughness to match their Stamina outside of the Armor, and I give darn near every build Uncanny Dodge.Harnos wrote: ↑Sun Oct 09, 2022 10:05 amI have a small criticism. Great Endurance, Defensive Attack and Uncanny Dodge can be traded off for 3 more ranks of impervious toughness, so he would be bulletproof. 8 imp toughness doesn't stop shotguns and assault rifles. I wouldn't want a paragon to be vulnerable against them. Great Endurance doesn't come to play often, Defensive Attack and Uncanny Dodge are more suitable for dodge and parry shifted characters.
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Re: Ancient Paragon - PL 10
I missed that part. So impervious can be divided to two parts, one 8 ranks in paragon powers and 3 ranks in armor.EternalPhoenix wrote: ↑Sun Oct 09, 2022 7:17 pmWhat one could do is trade out the Enhanced Stamina from the Ancient Armor for Impervious Protection. The Fort loss could be mostly made up by, as you say, dropping Defensive Attack and Great Endurance and fiddling with ability scores and skills. But more bluntly, I wanted their Impervious Toughness to match their Stamina outside of the Armor, and I give darn near every build Uncanny Dodge.Harnos wrote: ↑Sun Oct 09, 2022 10:05 amI have a small criticism. Great Endurance, Defensive Attack and Uncanny Dodge can be traded off for 3 more ranks of impervious toughness, so he would be bulletproof. 8 imp toughness doesn't stop shotguns and assault rifles. I wouldn't want a paragon to be vulnerable against them. Great Endurance doesn't come to play often, Defensive Attack and Uncanny Dodge are more suitable for dodge and parry shifted characters.
Is there a reason for using Uncanny Dodge commonly?