The Archetype Blendarama (Part 9 Complete! On Break!)

Where in all of your character write ups will go.
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Davies
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Re: Necromancer!

Post by Davies »

Swap Ranged Attack 10 for Ranged Combat: Necromancy 10 (-5), drop Quickness (-2), change Amulet to give Enhanced Stamina 5 and Protection 7 and drop Regeneration OR 1 rank of Immortality (-6), reduce Deception to 8 ranks and Insight to 3 ranks (-2).
"I'm sorry. I love you. I'm not sorry I love you."
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EternalPhoenix
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Re: Necromancer!

Post by EternalPhoenix »

Davies wrote: Tue Nov 01, 2022 6:12 pm Swap Ranged Attack 10 for Ranged Combat: Necromancy 10 (-5), drop Quickness (-2), change Amulet to give Enhanced Stamina 5 and Protection 7 and drop Regeneration OR 1 rank of Immortality (-6), reduce Deception to 8 ranks and Insight to 3 ranks (-2).
Well. They do say kill your darlings, don't they? :cry: :cry: :cry:

Anyway, that's certainly one way to do it and I appreciate you sharing it.
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greycrusader
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Re: The Archetype Blendarama (Flying Demon Swordmaster! Cute Witch! Cyborg Soldier! Panda Totem! Necromancer!)

Post by greycrusader »

Hey. Love the Cute Witch. I’ve always been a fan of Zatanna and Sabrina, and it kind of saddens me modern day writers try to go “dark” with them, rather than fun and whimsical.

All my best.
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EternalPhoenix
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Re: The Archetype Blendarama (Flying Demon Swordmaster! Cute Witch! Cyborg Soldier! Panda Totem! Necromancer!)

Post by EternalPhoenix »

greycrusader wrote: Tue Nov 01, 2022 10:43 pm Hey. Love the Cute Witch. I’ve always been a fan of Zatanna and Sabrina, and it kind of saddens me modern day writers try to go “dark” with them, rather than fun and whimsical.

All my best.
In my head she's got more to do with the Little Witch Academia girls, but your take is also valid.
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One-Eyed Warrior - PL 10

Post by EternalPhoenix »

One-Eyed Warrior - PL 10

Strength 3, Stamina 3, Agility 3, Dexterity 3, Fighting 12, Intellect 0, Awareness 3, Presence 3

Advantages
All-out Attack, Close Attack, Defensive Attack, Equipment 2, Improved Aim, Improved Critical 2: Greatsword, Improved Defense, Improved Disarm, Improved Initiative, Improved Smash, Improved Trip, Power Attack, Quick Draw, Startle, Takedown, Uncanny Dodge, Weapon Bind, Weapon Break

Skills
Acrobatics 5 (+8), Deception 7 (+10), Expertise: Magic 5 (+5), Expertise: Politics 5 (+5), Expertise: Tactics 15 (+15), Insight 7 (+10), Intimidation 12 (+15), Investigation 5 (+5), Perception 7 (+10), Persuasion 7 (+10), Ranged Combat: Bow 7 (+10)

Powers
Bow: Strength-based Damage 3 (DC 21; Increased Range: ranged)

Greatsword (Easily Removable)
. . Greatsword Strike: Strength-based Damage 4 (DC 22, Advantages: Improved Critical 2; Secondary Effect [3 extra ranks])

Plate Armor (Removable)
. . Steel Plate: Protection 5 (+5 Toughness)

Power Lifting: Enhanced Strength 1 (+1 STR; Limited to Lifting)

Equipment
Bow [Bow: Strength-based Damage 3, DC 21; Increased Range: ranged]

Offense
Initiative +7
Bow: Strength-based Damage 3, +10 (DC 21)
Grab, +13 (DC Spec 13)
Greatsword Strike: Strength-based Damage 4, +13 (DC 22)
Throw, +3 (DC 18)
Unarmed, +13 (DC 18)

Languages
Native Language

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 8, Will 8

Power Points
Abilities 60 + Powers 12 + Advantages 18 + Skills 41 (82 ranks) + Defenses 19 = 150

*****************************************************************************************************

Pretty standard Weapon Master, I know. Her gimmick, being literally one eyed, is now a Complication you get to define however you want. I did, however, keep it's effect of -4 to her ranged attacks. So she still needs to use Improved Aim to meet PL with her Bow.
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EternalPhoenix
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Aristocratic Swordmaster - PL 10

Post by EternalPhoenix »

Aristocratic Swordmaster - PL 10

Strength 2, Stamina 2, Agility 1, Dexterity 1, Fighting 8, Intellect 2, Awareness 5, Presence 5

Advantages
All-out Attack, Benefit, Status: Aristocrat/Noble Status, Benefit, Wealth 3 (millionare), Close Attack 2, Connected, Contacts, Defensive Attack, Improved Critical 2: Enchanted Sword, Improved Initiative, Power Attack, Quick Draw, Skill Mastery: Deception, Skill Mastery: Insight, Skill Mastery: Investigation, Skill Mastery: Persuasion, Takedown, Taunt, Uncanny Dodge

Skills
Close Combat: Sword 1 (+9), Deception 10 (+15), Expertise: Streetwise 8 (+10), Expertise: Tactics 8 (+10), Insight 10 (+15), Investigation 8 (+10), Perception 5 (+10), Persuasion 10 (+15)

Powers
Enchanted Armor (Removable)
. . Enchanted Plating: Protection 10 (+10 Toughness; Impervious)

Enchanted Sword (Easily Removable)
. . Sword Strike: Strength-based Damage 3 (DC 20, Advantages: Improved Critical 2; Accurate 2: +4, Penetrating 5)

Winged Flight Harness (Removable)
. . Power Lifting: Enhanced Strength 2 (+2 STR; Limited to Lifting)
. . Wings: Flight 6 (Speed: 120 miles/hour, 1800 feet/round; Wings)

Offense
Initiative +5
Grab, +10 (DC Spec 12)
Sword Strike: Strength-based Damage 3, +15 (DC 20)
Throw, +1 (DC 17)
Unarmed, +10 (DC 17)

Languages
Native Language

Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 12, Will 10

Power Points
Abilities 52 + Powers 30 + Advantages 20 + Skills 30 (60 ranks) + Defenses 18 = 150

*****************************************************************************************************

Edit: Found the inspo pic. Here: https://www.deviantart.com/wickedalucar ... -499034589
Last edited by EternalPhoenix on Mon Nov 07, 2022 11:16 pm, edited 1 time in total.
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Plasma Warrior - PL 10

Post by EternalPhoenix »

Plasma Warrior - PL 10

Strength 0, Stamina 2, Agility 5, Dexterity 2, Fighting 12, Intellect 0, Awareness 2, Presence 5

Advantages
Accurate Attack, Agile Feint, All-out Attack, Defensive Attack, Great Endurance, Improved Critical: Plasma Saber, Improved Defense, Improved Initiative, Improved Smash, Move-by Action, Power Attack, Skill Mastery: Acrobatics, Skill Mastery: Athletics, Takedown, Uncanny Dodge, Weapon Break

Skills
Acrobatics 15 (+20), Athletics 5 (+5), Deception 5 (+10), Expertise: User's Choice 5 (+5), Insight 8 (+10), Investigation 5 (+5), Perception 8 (+10), Persuasion 5 (+10)

Powers
Plasma Force Field: Protection 6 (+6 Toughness; Impervious, Sustained)

Plasma Saber: Damage 8 (DC 23, Advantages: Improved Critical; Penetrating 4, Secondary Effect)
. . Plasma Flash: Cumulative Burst Area Affliction 7 (Alternate; 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 17; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 17, Cumulative, Increased Range: ranged; Limited: to Vision)

Thermal Vision: Senses 1 (Infravision)

Offense
Initiative +9
Grab, +12 (DC Spec 10)
Plasma Flash: Cumulative Burst Area Affliction 7 (DC Dog/Fort/Will 17)
Plasma Saber: Damage 8, +12 (DC 23)
Throw, +2 (DC 15)
Unarmed, +12 (DC 15)

Languages
Native Language

Defense
Dodge 12, Parry 12, Fortitude 5, Toughness 8, Will 8

Power Points
Abilities 56 + Powers 35 + Advantages 15 + Skills 28 (56 ranks) + Defenses 16 = 150

*****************************************************************************************************

Oh look. It's the model for Fiona McTavish, of the Seawings Adventurer Guild's Truman Home For Dimensionally Displaced Girls. How nice. The Impervious is more impressive in 2e, where she's basically bulletproof instead of able to ignore most small arms, but that's the way the cookie crumbles.

The pics are coming! The pics are coming! See: http://wickedalucard.deviantart.com/art ... -508768870
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Cold Controlling Swordmaster - PL 10

Post by EternalPhoenix »

Cold Controlling Swordmaster - PL 10

Strength 2, Stamina 2, Agility 4, Dexterity 2, Fighting 8, Intellect 0, Awareness 2, Presence 2

Advantages
Accurate Attack, Agile Feint, Defensive Attack, Improved Critical 2: Sword, Improved Initiative, Power Attack, Quick Draw, Takedown, Uncanny Dodge

Skills
Acrobatics 6 (+10), Close Combat: Sword 7 (+15), Deception 3 (+5), Expertise: Medicine 5 (+5), Insight 8 (+10), Investigation 5 (+5), Perception 8 (+10), Persuasion 3 (+5), Ranged Combat: Cold Control 6 (+8), Stealth 6 (+10), Treatment 5 (+5)

Powers
Cold Control
. . Cold Zone: Environment 8 (Cold (Extreme), Radius: 0.5 miles; Increased Duration: continuous, Selective; Fades)
. . Ice Blast: Damage 12 (DC 27; Increased Range: ranged)
. . Ice Bonds: Affliction 12 (1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, DC 22; Alternate Resistance (Dodge), Extra Condition, Increased Range: ranged; Limited Degree)
. . Ice Constructs: Create 8 (Volume: 250 cft., DC 18; Movable)

Ice Armor: Protection 8 (+8 Toughness; Sustained)

Sword (Easily Removable)
. . Sword Strike: Strength-based Damage 3 (DC 20, Advantages: Improved Critical 2; Penetrating 5)

Winterized: Immunity 7 (Damage Effect: Cold/Ice, Environmental Condition: Cold, Environmental Condition: Heat)

Offense
Initiative +8
Grab, +8 (DC Spec 12)
Ice Blast: Damage 12, +8 (DC 27)
Ice Bonds: Affliction 12, +8 (DC Dog/Fort/Will 22)
Sword Strike: Strength-based Damage 3, +15 (DC 20)
Throw, +2 (DC 17)
Unarmed, +8 (DC 17)

Languages
Native Language

Defense
Dodge 10, Parry 10, Fortitude 7, Toughness 10, Will 8

Power Points
Abilities 44 + Powers 48 + Advantages 8 + Skills 31 (62 ranks) + Defenses 19 = 150
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Harnos
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Re: Cute Witch - PL 10

Post by Harnos »

EternalPhoenix wrote: Wed Oct 26, 2022 4:06 pm Cute Witch - PL 10

Strength -1, Stamina 1, Agility 2, Dexterity 1, Fighting 4, Intellect 5, Awareness 5, Presence 2

Advantages
Accurate Attack, Artificer, Attractive 2, Eidetic Memory, Move-by Action, Power Attack, Ranged Attack 7, Uncanny Dodge

Skills
Athletics 1 (+0), Deception 8 (+10), Expertise: Magic 10 (+15), Insight 5 (+10), Investigation 5 (+10), Perception 5 (+10), Persuasion 8 (+10), Ranged Combat: Witch's Curse: Broad Weaken 8 4 (+5)

Powers
Broom (Removable)
. . Flight: Flight 5 (Speed: 60 miles/hour, 900 feet/round; Platform)
. . Power Lifting: Enhanced Strength 5 (+5 STR; Limited to Lifting)

Lovely Dress (Removable)
. . Enchanted Defenses: Enhanced Trait 10 (Traits: Dodge +5 (+11), Parry +5 (+11); Subtle: subtle)
. . Enchanted Fabric: Protection 8 (+8 Toughness; Subtle: subtle)

Oversized Hat (Removable)
. . Dimensional Pocket: Feature 10 (Notes: Can store up to 25 tons of material inside of hat. Cannot be used as an attack. Stored materials are unaffected by the passage of time.)

Spellcasting
. . Mystic Bindings: Affliction 12 (1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, DC 22; Alternate Resistance (Dodge), Extra Condition, Increased Range: ranged; Limited Degree)
. . Mystic Blast: Damage 12 (DC 27; Increased Range: ranged)
. . Mystic Telekinesis: Move Object 12 (100 tons)
. . Witch's Curse: Broad Weaken 8 (Affects: Ability Scores, Resisted by: Fortitude, DC 18; Broad: Ability Scores, Increased Range: ranged)

Offense
Initiative +2
Grab, +4 (DC Spec 9)
Mystic Bindings: Affliction 12, +8 (DC Dog/Fort/Will 22)
Mystic Blast: Damage 12, +8 (DC 27)
Mystic Telekinesis: Move Object 12, +8 (DC 22)
Throw, +8 (DC 14)
Unarmed, +4 (DC 14)
Witch's Curse: Broad Weaken 8, +12 (DC Fort 18)

Languages
Native Language

Defense
Dodge 11/6, Parry 11/6, Fortitude 5, Toughness 9, Will 10

Power Points
Abilities 38 + Powers 59 + Advantages 15 + Skills 23 (46 ranks) + Defenses 15 = 150

*****************************************************************************************************

At the time I made this one, it was one of the ones I was most proud of. I've reassessed some of the earlier ones and done better since, in my opinion, but I still like her a lot. Her hat rules. Her Broom isn't as fast, but whatever. It's speed was never the point of it.
Nice. A necessary archetype definitely. I like to see Attractive feat in builds too, especially with rank 2.
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EternalPhoenix
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Winged Telekinetic Swordmaster - PL 10

Post by EternalPhoenix »

Winged Telekinetic Swordmaster - PL 10

Strength 2, Stamina 2, Agility 1, Dexterity 1, Fighting 9, Intellect 2, Awareness 3, Presence 0

Advantages
All-out Attack, Defensive Attack, Improved Critical 2: Swords, Improved Initiative, Move-by Action, Power Attack, Quick Draw, Ranged Attack 9, Takedown, Uncanny Dodge

Skills
Close Combat: Swords 6 (+15), Deception 5 (+5), Expertise: Science 3 (+5), Expertise: Streetwise 8 (+10), Insight 7 (+10), Investigation 8 (+10), Perception 7 (+10), Persuasion 5 (+5), Ranged Combat: Swords 5 (+6)

Powers
Costume (Removable)
. . Armoring: Protection 8 (+8 Toughness; Feature: Quick Change, Subtle: subtle)

Swords (Easily Removable)
. . Sword Strikes: Strength-based Damage 3 (DC 20, Advantages: Improved Critical 2; Multiattack [2 extra ranks])

Telekinetic Tricks
. . Adds Burst Area to Swords ([0 active, 0/20 PP, 1/r]; Burst Area: 30 feet radius sphere, DC 15)
. . Adds Penetrating to Swords: Feature 5 ([0 active, 0/20 PP, 1/r])
. . Adds Ranged to Swords ([0 active, 0/20 PP, 1/r]; Increased Range: ranged)
. . Telekinesis: Move Object 10 ([0 active, 0/20 PP, 2/r], 25 tons)

Wings: Flight 5 (Speed: 60 miles/hour, 900 feet/round; Wings)

Offense
Initiative +5
Grab, +9 (DC Spec 12)
Sword Strikes: Strength-based Damage 3, +15 (DC 20)
Telekinesis: Move Object 10, +10 (DC 20)
Throw, +10 (DC 17)
Unarmed, +9 (DC 17)

Languages
Native Language

Defense
Dodge 10, Parry 10, Fortitude 7, Toughness 10, Will 8

Power Points
Abilities 40 + Powers 46 + Advantages 17 + Skills 27 (54 ranks) + Defenses 20 = 150

*****************************************************************************************************

Y'all remember the rule, right? If I'm dissatisfied with a post, I jump right to the next without waiting? Yeah, we're doing that. This one's fine, but eh. Onward.

Edit: Stumbled across the inspo pic again. https://www.deviantart.com/wickedalucar ... -507761276
Last edited by EternalPhoenix on Sat Nov 12, 2022 1:16 am, edited 1 time in total.
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Meteor Warrior - PL 10

Post by EternalPhoenix »

Meteor Warrior - PL 10

Strength 3, Stamina 3, Agility 5, Dexterity 2, Fighting 13, Intellect 2, Awareness 3, Presence 2

Advantages
Agile Feint, All-out Attack, Defensive Attack, Defensive Roll 4, Equipment 2, Evasion, Grabbing Finesse, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Power Attack, Quick Draw, Skill Mastery: Acrobatics, Skill Mastery: Sleight of Hand, Skill Mastery: Stealth, Takedown, Uncanny Dodge

Skills
Acrobatics 10 (+15), Close Combat: Meteor Hammer 1 (+14), Deception 8 (+10), Expertise: Streetwise 8 (+10), Expertise: User's Choice 3 (+5), Insight 7 (+10), Intimidation 8 (+10), Investigation 8 (+10), Perception 7 (+10), Persuasion 8 (+10), Sleight of Hand 8 (+10), Stealth 10 (+15)

Powers
Meteor Hammer (Easily Removable)
. . MH Striking: Strength-based Damage 3 (DC 21, Advantages: Grabbing Finesse, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Quick Draw; Concealable, Grabbing, Reach (melee) 4: 20 ft.)

Equipment
Motorcycle

Offense
Initiative +9
Grab, +13 (DC Spec 12)
Grab (Meteor Hammer), +14 (DC Spec 16)
MH Striking: Strength-based Damage 3, +14 (DC 21)
Throw, +2 (DC 18)
Unarmed, +13 (DC 18)

Languages
Native Language

Defense
Dodge 13, Parry 13, Fortitude 8, Toughness 7/3, Will 8

Power Points
Abilities 66 + Powers 9 + Advantages 18 + Skills 43 (86 ranks) + Defenses 18 = 154

***************************************************************************************************

Motorcycle - PL 10

Strength 1, Defense 0, Toughness 8, Size Medium

Powers
Speed: Speed 6 (Speed: 120 miles/hour, 1800 feet/round)

Power Points
Abilities 1 + Powers 6 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 10

***************************************************************************************************

Now that's better. You can see why I didn't want to wait for this one. Plenty of weapon masters with swords, axes, bows, and what not. Gimme something exotic everyone once in a while so I don't get bored. Meteor hammers are rad as hell. Relatively easy to both hide and carry around. 4 points over, I know, but they're easily found in Skills. Just couldn't goddamn pick. So you do it, whatever.

Inspo pic: http://wickedalucard.deviantart.com/art ... -510122458

If you don't know what a meteor hammer is: https://en.wikipedia.org/wiki/Meteor_hammer
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EternalPhoenix
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Magic Painter - PL 10

Post by EternalPhoenix »

Magic Painter - PL 10

Strength 0, Stamina 2, Agility 1, Dexterity 1, Fighting 8, Intellect 5, Awareness 5, Presence 2

Advantages
Accurate Attack, All-out Attack, Artificer, Defensive Attack, Eidetic Memory, Improvised Tools, Inventor, Move-by Action, Power Attack, Quick Draw, Ritualist, Skill Mastery: Expertise: Art, Skill Mastery: Expertise: Magic, Skill Mastery: Expertise: Science, Takedown, Uncanny Dodge

Skills
Expertise: Art 10 (+15), Expertise: Magic 10 (+15), Expertise: Science 10 (+15), Insight 5 (+10), Investigation 5 (+10), Perception 5 (+10), Persuasion 13 (+15)

Powers
Paintbrush (Easily Removable)
. . Brush Flight: Flight 7 (Speed: 250 miles/hour, 0.5 miles/round)
. . Brush Might: Enhanced Strength 5 (+5 STR; Limited to Lifting)
. . Paint The World
. . . . Bodily Repaint: Damage 12 (DC 27; Alternate Resistance: Fortitude)
. . . . Harmful Paint: Damage 12 (DC 27; Multiattack)
. . . . Paint Bindings: Cumulative Affliction 12 (1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, DC 22; Alternate Resistance (Dodge), Cumulative, Extra Condition; Limited Degree)
. . . . Paint In The Eyes: Cumulative Affliction 12 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 22; Alternate Resistance (Dodge), Cumulative, Multiattack; Limited: to Vision)
. . . . Paint Objects: Create 8 (Volume: 250 cft., DC 18; Increased Duration: continuous, Movable, Stationary, Subtle: look natural; Reduced Range: close)
. . . . Painting The World: Illusion 8 (Affects: Two Sense Types - Visual Senses, Area: 250 cft., DC 18; Independent)

Paintproof Dress (Removable)
. . Immunity: Immunity 5 (Sensory Affliction Effects; Limited - Half Effect)
. . Protection: Protection 8 (+8 Toughness; Feature: Quick Change, Subtle: subtle)

Offense
Initiative +1
Bodily Repaint: Damage 12, +8 (DC Fort 27)
Grab, +8 (DC Spec 10)
Harmful Paint: Damage 12, +8 (DC 27)
Paint Bindings: Cumulative Affliction 12, +8 (DC Dog/Fort/Will 22)
Paint In The Eyes: Cumulative Affliction 12, +8 (DC Dog/Fort/Will 22)
Throw, +1 (DC 15)
Unarmed, +8 (DC 15)

Languages
Native Language

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 10, Will 8

Power Points
Abilities 48 + Powers 40 + Advantages 16 + Skills 29 (58 ranks) + Defenses 17 = 150

*****************************************************************************************************

Oh hey look it's the model for Yumiko Amano, of the Seawings Adventurer Guild's Truman Home For Dimensionally Displaced Girls. Hi.
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Kurlan Aank
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Re: The Archetype Blendarama (Cold Controlling Swordmaster! Winged Telekinetic Swordmaster! Meteor Warrior! Magic Painte

Post by Kurlan Aank »

I've been looking for a paintbrush-like magical focus for a while for a story idea, I am unashamedly grabbing that device. Perfect.
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EternalPhoenix
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Re: The Archetype Blendarama (Cold Controlling Swordmaster! Winged Telekinetic Swordmaster! Meteor Warrior! Magic Painte

Post by EternalPhoenix »

Kurlan Aank wrote: Sun Nov 13, 2022 8:50 pm I've been looking for a paintbrush-like magical focus for a while for a story idea, I am unashamedly grabbing that device. Perfect.
That is what these are all here for, friend. Steal away. Happy to be of service. :mrgreen:
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Telekinetic Artificier Infiltrator - PL 10

Post by EternalPhoenix »

Telekinetic Artificier Infiltrator - PL 10

Strength 0, Stamina 2, Agility 1, Dexterity 1, Fighting 4, Intellect 2, Awareness 5, Presence 2

Advantages
Accurate Attack, All-out Attack, Defensive Attack, Eidetic Memory, Move-by Action, Power Attack, Quick Draw, Ranged Attack 7, Uncanny Dodge

Skills
Deception 8 (+10), Expertise: Magic 13 (+15), Insight 5 (+10), Investigation 8 (+10), Perception 5 (+10), Persuasion 8 (+10), Ranged Combat: Telekinesis 1 (+2)

Powers
Enchanted Clothing (Removable)
. . Protection: Protection 10 (+10 Toughness; Impervious)

Magic Doll (Easily Removable)
. . Limited Autonomy: Feature 1 (Notes: When disarmed, Device becomes Uncontrolled at player's discretion.)
. . Magic
. . . . Disguise Spell: Morph 3 (+20 Deception checks to disguise; Broad group)
. . . . Mystic Bindings: Affliction 12 (1st degree: Impaired, Vulnerable, 2nd degree: Defenseless, Immobile, DC 22; Alternate Resistance (Dodge), Extra Condition, Increased Range: ranged; Limited Degree)
. . . . Mystic Blast: Damage 12 (DC 27; Increased Range: ranged)
. . . . Shape Matter: Transform 6 (Affects: Broad > Broad - Shape Matter, Transforms: 50 lbs., DC 16)
. . . . Silent Invisibility Spell: Concealment 6 (All Aural Senses, All Visual Senses; Increased Duration: continuous)
. . . . Stun Burst: Cumulative Burst Area Affliction 8 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Cumulative)
. . Mobility: Feature 1 (Notes: Device can move under it's own power, but only when commanded or under Limited Autonomy.)

Telekinetic Flight: Flight 10 ([0 active, 0/20 PP, 2/r], Speed: 2000 miles/hour, 4 miles/round)
. . Telekinesis: Move Object 10 (Alternate; [0 active, 0/20 PP, 2/r], 25 tons)

Offense
Initiative +1
Grab, +4 (DC Spec 10)
Mystic Bindings: Affliction 12, +8 (DC Dog/Fort/Will 22)
Mystic Blast: Damage 12, +8 (DC 27)
Shape Matter: Transform 6, +4 (DC Dog 16)
Stun Burst: Cumulative Burst Area Affliction 8 (DC Will 18)
Telekinesis: Move Object 10, +9 (DC 20)
Throw, +8 (DC 15)
Unarmed, +4 (DC 15)

Languages
Native Language

Defense
Dodge 8, Parry 8, Fortitude 5, Toughness 12, Will 10

Power Points
Abilities 34 + Powers 58 + Advantages 15 + Skills 24 (48 ranks) + Defenses 19 = 150

*****************************************************************************************************

No, I don't know if Limited Autonomy and Mobility are rules legal. And no, I can't think of any better way to do them. Summon isn't right. Sidekick and Minion aren't right. How do you make a Device that can become a second character if disarmed or merely dropped but that's never Plan A, B, or even C? I don't know.
Last edited by EternalPhoenix on Wed Nov 23, 2022 5:34 pm, edited 1 time in total.
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