So Here's A Bunch Of Pre-Gens For You (THREAD COMPLETED, THANKS FOR 10K VIEWS!, 1ST ANNIVERSARY!)

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EternalPhoenix
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Assassin Android - PL 10

Post by EternalPhoenix »

Assassin Android - PL 10

Strength 8, Stamina -, Agility 0, Dexterity 2, Fighting 6, Intellect 4, Awareness 1, Presence 1

Advantages
All-out Attack, Close Attack 4, Diehard, Eidetic Memory, Evasion, Fast Grab, Improved Critical: Claws, Improved Initiative 2, Power Attack, Precise Attack (Close, Concealment), Takedown, Uncanny Dodge

Skills
Deception 9 (+10), Stealth 15 (+15)

Powers
Damage Resistance: Protection 8 (+8 Toughness; Impervious)

Inhuman Brain: Immunity 10 (Custom: Mental Effects 10)

Retractable Claws and Combat Computer
. . Claws: Strength-based Damage 2 (DC 25, Advantages: Improved Critical; Penetrating 6)
. . Combat Computer: Enhanced Trait 13 (Advantages: All-out Attack, Close Attack 4, Diehard, Evasion, Fast Grab, Improved Initiative 2, Precise Attack (Close, Concealment), Takedown, Uncanny Dodge)

Unliving: Immunity 38 (Aging, Critical Hits, Custom: Sensory Afflictions 5, Fortitude Effects)

Unnatural Speed: Enhanced Trait 16 (Traits: Dodge +10 (+10), Parry +6 (+12))

Offense
Initiative +8
Claws: Strength-based Damage 2, +10 (DC 25)
Grab, +10 (DC Spec 18)
Throw, +2 (DC 23)
Unarmed, +10 (DC 23)

Complications
Motivation: Redemption: Assassin Android has broken free of her old programming and now wants to make amends for all her murderous misdeeds.
Prejudice: Assassin Android can only pass for a human being when using Deception. Otherwise she is unmistakably a synthetic being. Some people will have problems with that.
Reputation: Assassin Android was, well, an assassin before breaking away from her programming. She has a reputation as a murderous killer.

Languages
Native Language

Defense
Dodge 10/0, Parry 12/6, Fortitude Immune, Toughness 8, Will 1

Power Points
Abilities 34 + Powers 102 + Advantages 2 + Skills 12 (24 ranks) + Defenses 0 = 150
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JDRook
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Re: Assassin Android - PL 10

Post by JDRook »

EternalPhoenix wrote: Thu Apr 28, 2022 12:10 am Assassin Android - PL 10
...
Inhuman Brain: Immunity 10 (Custom: Mental Effects 10)
...
Unliving: Immunity 38 (Aging, Critical Hits, Custom: Sensory Afflictions 5, Fortitude Effects)
This Immunity combo in the QCG always bugs me for a few reasons. Firstly, most Sensory Afflictions are already Fortitude-based, and even if they are based on Will the "Brain" Immunity is going to cover it, so it's 5 wasted point. Second, messing with sensors is a classic "dealing with robots" trope, right up there with electrocution and water immersion. I'd probably make "Sensitive Sensors" a Complication if I wanted to leave the 'bot open for a PC group to go Scooby Doo on it.
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Sand Golem Brawler - PL 10

Post by EternalPhoenix »

Sand Golem Brawler - PL 10

Strength 8, Stamina -, Agility 0, Dexterity 0, Fighting 6, Intellect 0, Awareness 4, Presence 4

Advantages
Close Attack 2, Improved Grab, Power Attack

Skills
Athletics 6 (+14), Intimidation 6 (+10), Investigation 5 (+5), Perception 3 (+7), Persuasion 4 (+8)

Powers
Almost Human
. . Enhanced Trait: Enhanced Trait 5 (Traits: Will +5 (+9))
. . Immunity: Immunity 5 (Emotion Effects)

Damage Resistance: Protection 8 (+8 Toughness; Impervious)

Elemental Body
. . Elongation: Elongation 2 (Elongation: 30 feet, +2 to grab)
. . Enhanced Trait: Enhanced Trait 4 (Traits: Close Combat +4 (+10), Advantages: Close Attack 2)
. . Insubstantial: Insubstantial 2 (Gaseous)
. . Movement: Movement 2 (Permeate 2: speed rank -1)

Fast and Tough
. . Enhanced Trait: Enhanced Trait 12 (Traits: Dodge +8 (+10), Parry +4 (+10))
. . Protection: Protection 2 (+2 Toughness; Impervious)

Unliving: Immunity 38 (Aging, Critical Hits, Custom: Sensory Afflictions 5, Fortitude Effects)

Offense
Initiative +0
Grab, +10 (DC Spec 20)
Throw, +0 (DC 23)
Unarmed, +12 (DC 23)

Complications
Motivation: Doing Good: Sand Golem Brawler was made to protect and serve. To help those who cannot help themselves. So yeah, he's all about Doing Good.
Phobia: Water can harm Sand Golem Brawler quite badly, so he is understandably extremely hydrophobic.
Weakness: Sand Golem Brawler is rather dramatically vulnerable to water. Being immersed is like being immersed in acid or lava. Worse, actually, as his Toughness is not Impervious to it or attacks with the Water descriptor. Additionally, he suffers an addtional degree of failure when failing saves against attacks with a Water descriptor.

Languages
Native Language

Defense
Dodge 10/2, Parry 10/6, Fortitude Immune, Toughness 10, Will 9/4

Power Points
Abilities 34 + Powers 100 + Advantages 2 + Skills 12 (24 ranks) + Defenses 2 = 150
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Wraith Investigator - PL 10

Post by EternalPhoenix »

Wraith Investigator - PL 10

Strength 6, Stamina -, Agility 2, Dexterity 3, Fighting 6, Intellect 1, Awareness 2, Presence 2

Advantages
Close Attack 6, Power Attack, Well-informed

Skills
Investigation 10 (+11), Perception 6 (+8), Persuasion 8 (+10)

Powers
Almost Human
. . Enhanced Trait: Enhanced Trait 5 (Traits: Will +5 (+7))
. . Immunity: Immunity 5 (Emotion Effects)

Damage Resistance: Protection 8 (+8 Toughness; Impervious)

Unliving: Immunity 38 (Aging, Critical Hits, Custom: Sensory Afflictions 5, Fortitude Effects)

Unnatural Toughness
. . Enhanced Trait: Enhanced Trait 8 (Traits: Dodge +6 (+8), Parry +2 (+8))
. . Protection: Protection 4 (+4 Toughness; Impervious)

Wraith (Advantages: Close Attack 6)
. . Damage: Strength-based Damage 2 (DC 23)
. . Flight: Flight 1 (Speed: 4 miles/hour, 60 feet/round)
. . Insubstantial: Insubstantial 4 (Incorporeal; Concentration, Distracting)

Offense
Initiative +2
Damage: Strength-based Damage 2, +12 (DC 23)
Grab, +12 (DC Spec 16)
Throw, +3 (DC 21)
Unarmed, +12 (DC 21)

Complications
Motivation: Justice: Wraith Investigator thirsts for justice like living men thirst for water. it is 100% his jam.
Prejudice: Wraith Investigator is super dead. There's really no hiding that he's basically a ghost. Sometimes it's useful. Mostly it's not, and he's fleeing exorcists or mystics.
Quirk: Wraith Investigator has threshold issues. He cannot enter consecrated buildings without permission from the priest in charge. He may require an invite into old, continuously occupied homes from a current resident. Moreover, they can banish him outside by revoking said permssions. There is nothing beyond mere words he can do about this. Sometimes it's useful. Mostly it's not.

Languages
Native Language

Defense
Dodge 8/2, Parry 8/6, Fortitude Immune, Toughness 12, Will 7/2

Power Points
Abilities 34 + Powers 102 + Advantages 2 + Skills 12 (24 ranks) + Defenses 0 = 150
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JDRook
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Re: Wraith Investigator - PL 10

Post by JDRook »

EternalPhoenix wrote: Fri Apr 29, 2022 11:58 pm Wraith Investigator - PL 10

Wraith (Advantages: Close Attack 6)
. . Damage: Strength-based Damage 2 (DC 23)
. . Flight: Flight 1 (Speed: 4 miles/hour, 60 feet/round)
. . Insubstantial: Insubstantial 4 (Incorporeal; Concentration, Distracting)
You could go two ways with this one. The default assumption is that the Wraith is usually solid and can become Incorporeal burning a Standard Action every round and dropping defenses to half (which isn't too bad when you can rarely be touched). Alternatively, for no cost the Incorporeality could be considered the "normal" state of the Wraith and require the same effort to become temporarily solid. The latter would make "solid combat" difficult and likely require some retooling.
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EternalPhoenix
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Hotheaded Fire Controller - PL 10

Post by EternalPhoenix »

Hotheaded Fire Controller - PL 10

Strength 10, Stamina 2, Agility 4, Dexterity 3, Fighting 3, Intellect 0, Awareness 2, Presence 2

Advantages
All-out Attack, Close Attack 5, Daze (Intimidation), Power Attack, Startle

Skills
Acrobatics 4 (+8), Athletics 4 (+14), Intimidation 7 (+9), Ranged Combat: Fire Control 5 (+8), Technology 4 (+4), Vehicles 4 (+7)

Powers
Fire Control
. . Burning Might
. . . . Enhanced Ability: Enhanced Strength 9 (+9 STR)
. . . . Enhanced Trait: Enhanced Trait 6 (Traits: Close Combat +2 (+5), Advantages: Close Attack 5)
. . Dazzle: Cumulative Affliction 12 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 22; Cumulative, Increased Range: ranged; Limited: to Vision)
. . Disintegrate: Weaken 8 (Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects, Increased Range: ranged)
. . Fire Blast: Damage 12 (DC 27; Increased Range: ranged)
. . Nova Flame: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere, DC 20, Penetrating 4)

Fire Form: Insubstantial 3 (Energy; Activation 2: standard action)

Fire Immunity: Immunity 5 (Damage Effect: Fire/Heat)

Fire Senses: Senses 1 (Infravision)

Flight: Flight 7 (Speed: 250 miles/hour, 0.5 miles/round)

Force Field: Protection 10 (+10 Toughness; Impervious, Sustained)

Quick Change: Feature 1 (Notes: Transform into costume as a free action.)

Offense
Initiative +4
Dazzle: Cumulative Affliction 12, +8 (DC Fort 22)
Disintegrate: Weaken 8, +8 (DC Fort 18)
Fire Blast: Damage 12, +8 (DC 27)
Grab, +8 (DC Spec 20)
Nova Flame: Burst Area Damage 10 (DC 25)
Throw, +3 (DC 25)
Unarmed, +10 (DC 25)

Complications
Motivation: Responsibility: Believe it or not, Hotheaded Fire Controller is a hero because he feels everyone with powers has a responsibility to help those who can't help themselves.
Power Loss: Hotheaded Fire Controller's powers are, yanno, FIRE. So they don't work under circumstances where fire couldn't burn. Basically anywhere he couldn't normally breathe, his powers don't work.
Temper: Hotheaded Fire Controller has a bad and somewhat hair trigger temper. It's literally in his name. The main trigger is people with powers using them irresponsibly.

Languages
Native Language

Defense
Dodge 8, Parry 4, Fortitude 7, Toughness 12, Will 8

Power Points
Abilities 34 + Powers 82 + Advantages 4 + Skills 14 (28 ranks) + Defenses 16 = 150
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EternalPhoenix
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Re: So Here's A Bunch Of Pre-Gens For You (Sand Golem Brawler! Wraith Investigator! Hotheaded Fire Controller!)

Post by EternalPhoenix »

Schedule note:
May 4 will be the last of the daily postings. The posting schedule at that point will be every other day, so May 6, 8, 10, and so on.
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Wasp of Vengeance - PL 10

Post by EternalPhoenix »

Wasp of Vengeance - PL 10

Strength 8, Stamina 7, Agility 3, Dexterity 3, Fighting 12, Intellect 1, Awareness 2, Presence 0

Advantages
Daze (Intimidation), Instant Up, Move-by Action, Startle, Uncanny Dodge

Skills
Acrobatics 2 (+5), Athletics 7 (+15), Intimidation 12 (+12), Perception 10 (+12), Stealth 7 (+10)

Powers
Insect Senses: Senses 4 (Acute: Normal Smell, Darkvision, Ranged: Touch)

Sting
. . Wasp Poison: Cumulative Affliction 8 (Linked; 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative)
. . Wasp Stinger: Damage 8 (Linked; DC 23)

Wings: Flight 6 (Speed: 120 miles/hour, 1800 feet/round; Wings)

Offense
Initiative +3
Grab, +12 (DC Spec 18)
Throw, +3 (DC 23)
Unarmed, +12 (DC 23)
Wasp Poison: Cumulative Affliction 8, +12 (DC Fort 18)
Wasp Stinger: Damage 8, +12 (DC 23)

Complications
Motivation: Acceptance: Wasp of Vengeance has lost her hive to human treachery and evil. Therefore she has picked the good humans as her new hive. She strives to accepted among them. Good luck with that, love.
Motivation: Responsibility: Wasp of Vengeance, as the good humans are her hive, as a responsibility to protect them with her life and avenge injuries to their lives and finances.
Prejudice: Wasp of Vengeance is literally a wasp mutated into a humanoid form. There is no chance in hell she can pass for human. Or not freak people out because bigass humanoid wasps are freakin' terrifying.
Quirk: Wasp of Vengeance is, again, a wasp mutated into a humanoid form. She's really freakin' weird. Human intelligence has not erased wasp instincts or habits.

Languages
Native Language

Defense
Dodge 13, Parry 13, Fortitude 10, Toughness 7, Will 8

Power Points
Abilities 72 + Powers 34 + Advantages 5 + Skills 19 (38 ranks) + Defenses 20 = 150
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Wrestling Snake Totem - PL 10

Post by EternalPhoenix »

Wrestling Snake Totem - PL 10

Strength 10, Stamina 8, Agility 4, Dexterity 3, Fighting 10, Intellect 1, Awareness 2, Presence 0

Advantages
Chokehold, Evasion, Hide in Plain Sight, Improved Grab, Improved Hold, Improved Initiative, Skill Mastery: Stealth

Skills
Acrobatics 4 (+8), Athletics 10 (+20), Perception 12 (+14), Stealth 16 (+20)

Powers
Heat Sensing Pits: Senses 1 (Infravision)
Reptilian Movement: Movement 1 (Slithering)
Scaly Hide: Protection 2 (+2 Toughness)
Venomous Bite: Progressive Weaken 8 (Affects: Stamina, Resisted by: Fortitude, DC 18; Accurate: +2, Progressive)

Offense
Initiative +8
Grab, +10 (DC Spec 20)
Throw, +3 (DC 25)
Unarmed, +10 (DC 25)
Venomous Bite: Progressive Weaken 8, +12 (DC Fort 18)

Complications
Enemy: Oh god, so many. And why are they are snake themed, too? What the funky cold medina? They all suck at fighting, but they're like 10 of them and ugh. Wrestling Snake Totem is not about this drama.
Identity: Wrestling Snake Totem spends his off time in normal human form as a popular and famous professional wrestler. It's exactly as awesome and not awesome as you think, ya mark.
Motivation: Thrills: Wrestling Snake Totem is really just here to have a blast. He's taking the bad guys on a sightseeing tour of Suplex City.

Languages
Native Language

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 10, Will 8

Power Points
Abilities 76 + Powers 30 + Advantages 7 + Skills 21 (42 ranks) + Defenses 16 = 150
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Playful Trickster Rhino - PL 10

Post by EternalPhoenix »

Playful Trickster Rhino - PL 10

Strength 12, Stamina 7, Agility 2, Dexterity 2, Fighting 5, Intellect 0, Awareness 3, Presence 3

Advantages
Accurate Attack, Daze (Deception), Improved Critical 2: Great Horn, Redirect, Set-up, Taunt, Teamwork

Skills
Acrobatics 6 (+8), Close Combat: Unarmed 3 (+8), Deception 7 (+10), Expertise: Journalism 8 (+8), Investigation 5 (+5), Sleight of Hand 3 (+5), Stealth 3 (+5), Technology 5 (+5)

Powers
Armored Plates: Immunity 4 (Critical Hits, Uncommon Descriptor: Self Inflicted Slam)

Great Horn: Strength-based Damage 3 (DC 30, Advantages: Improved Critical 2)

Thick Hide: Protection 4 (+4 Toughness; Impervious [7 extra ranks])

Unstoppable Charge
. . Penetrating 15 on Great Horn: Feature 15 (Limited: to Slam Attacks)
. . Speed: Speed 4 (Speed: 30 miles/hour, 500 feet/round)

Offense
Initiative +2
Grab, +5 (DC Spec 22)
Great Horn: Strength-based Damage 3, +5 (DC 30)
Throw, +2 (DC 27)
Unarmed, +8 (DC 27)

Complications
Motivation: Responsibility: Playful Trickster Rhino follows the creed, folks. With Great Power, There Must Also Come Great Responsibility. Nuff said.
Relationship: A babetastic girlfriend, an elderly aunt, and a handful of good friends. Playful Trickster Rhino's social circle is pretty large, actually. And of course all of them find ways to get into trouble only he can get them out of, sooner or later.
Reputation: Despite all the good Playful Trickster Rhino does in the world, this one TV journalist never misses an chance to call him a threat or a menace. He's quite a popular journalist and so shockingly a lot of people believe his clear and obvious bias.

Languages
Native Language

Defense
Dodge 8, Parry 9, Fortitude 11, Toughness 11, Will 9

Power Points
Abilities 68 + Powers 36 + Advantages 6 + Skills 20 (40 ranks) + Defenses 20 = 150
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OwOMotaros
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Re: So Here's A Bunch Of Pre-Gens For You (Wasp of Vengeance! Wrestling Snake Totem! Playful Trickster Rhino!)

Post by OwOMotaros »

I know I didn't really comment on any of these builds, but I've really enjoyed all of these. Good job, Phoenix.
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Re: So Here's A Bunch Of Pre-Gens For You (Wasp of Vengeance! Wrestling Snake Totem! Playful Trickster Rhino!)

Post by greycrusader »

I like the idea of a powerhouse prankster…it’s what Marvel should do with the Thing.

All my best!
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EternalPhoenix
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Armed Agent Martial Artist - PL 10

Post by EternalPhoenix »

Armed Agent Martial Artist - PL 10

Strength 4, Stamina 4, Agility 6, Dexterity 4, Fighting 12, Intellect 1, Awareness 4, Presence 1

Advantages
Agile Feint, Close Attack, Daze (Intimidation), Defensive Attack, Defensive Roll 4, Diehard, Equipment 1, Evasion, Fearless, Grabbing Finesse, Great Endurance, Hide in Plain Sight, Improved Defense, Improved Disarm, Improved Initiative, Improvised Weapon, Instant Up, Move-by Action, Power Attack, Precise Attack (Close, Concealment), Quick Draw, Redirect, Set-up, Takedown, Teamwork

Skills
Acrobatics 9 (+15), Athletics 11 (+15), Close Combat: Grab 3 (+15), Close Combat: Unarmed 3 (+15), Expertise: Tactics 4 (+5), Insight 6 (+10), Intimidation 4 (+5), Investigation 4 (+5), Perception 8 (+12), Stealth 9 (+15), Technology 4 (+5), Vehicles 1 (+5)

Equipment
Sword

Offense
Initiative +10
Grab, +16 (DC Spec 14)
Sword, +13 (DC 22)
Throw, +4 (DC 19)
Unarmed, +16 (DC 19)

Complications
Honor: Armed Agent Martial Artist lives by a warrior’s code of honor. He will not lie, cheat, or take unfair advantage. The definition of "unfair", however, is flexible. Fighting criminals on the street is not the same as a standard tournament.
Motivation: Justice: Armed Agent Martial Artist is old school. Code of Wuxia old school. Roaming the world fighting evil, righting wrongs, and seeking justice for the oppressed.
Reputation: Armed Agent Martial Artist's endless roaming and unflincing commitment to his brand of justice has led to many disagreements and a few fights. As such, his reputation as a hero is poor and few will voluntarily work with him. Even among civilians he is not nearly as well respected as he should be for his body of work.

Languages
Native Language

Defense
Dodge 12, Parry 12, Fortitude 10, Toughness 8/4, Will 9

Power Points
Abilities 72 + Powers 0 + Advantages 28 + Skills 33 (66 ranks) + Defenses 17 = 150
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EternalPhoenix
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Re: So Here's A Bunch Of Pre-Gens For You (Wasp of Vengeance! Wrestling Snake Totem! Playful Trickster Rhino!)

Post by EternalPhoenix »

OwOMotaros wrote: Wed May 04, 2022 12:22 am I know I didn't really comment on any of these builds, but I've really enjoyed all of these. Good job, Phoenix.
greycrusader wrote: Wed May 04, 2022 4:26 pm I like the idea of a powerhouse prankster…it’s what Marvel should do with the Thing.

All my best!
Thanks, fellas. I really do appreciate it.
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Inventor Crime Fighter - PL 10

Post by EternalPhoenix »

Inventor Crime Fighter - PL 10

Strength 3, Stamina 3, Agility 5, Dexterity 5, Fighting 12, Intellect 7, Awareness 2, Presence 1

Advantages
Close Attack, Connected, Defensive Attack, Defensive Roll 2, Equipment 4, Improved Initiative, Inventor, Jack-of-all-trades, Power Attack, Skill Mastery: Investigation, Skill Mastery: Technology, Tracking, Uncanny Dodge, Well-informed

Skills
Athletics 2 (+5), Close Combat: Unarmed 3 (+15), Expertise: Streetwise 3 (+10), Insight 3 (+5), Investigation 8 (+15), Perception 13 (+15), Ranged Combat: Boomerang 11 (+16), Technology 8 (+15), Treatment 3 (+10)

Powers
Flight Suit (Removable)
. . Damage: Strength-based Damage 1 (DC 19)
. . Flight: Flight 5 (Speed: 60 miles/hour, 900 feet/round; Wings)
. . Movement: Movement 1 (Wall-crawling 1: -1 speed rank)
. . Protection: Protection 3 (+3 Toughness)
. . Senses: Senses 1 (Ultravision)

Equipment
Boomerang, Headquarters

Offense
Initiative +9
Boomerang, +16 (DC 19)
Damage: Strength-based Damage 1, +16 (DC 19)
Grab, +13 (DC Spec 13)
Throw, +5 (DC 18)
Unarmed, +16 (DC 18)

Complications
Motivation: Doing Good: Inventor Crime Fighter is just trying to live up to the legacy of both Crime Fighting Detective and Dark Avenger Crime Fighter. They're not dead or retired; he's just new.
Relationship: His mom and his kid sister. They don't know his secret identity. They get into trouble sometimes anyway, because comics.
Secret: He's a teenager! Gasp! Totally and completely underage! Still in high school!

Languages
Native Language

Defense
Dodge 12, Parry 12, Fortitude 7, Toughness 8/6, Will 10

Power Points
Abilities 76 + Powers 10 + Advantages 18 + Skills 27 (54 ranks) + Defenses 19 = 150

*****************************************************************************************************

Headquarters - PL 10

Toughness 10, Size Large

Features:
Communications, Computer, Concealed 1, Fire Prevention System, Gym, Infirmary, Laboratory, Living Space, Power System, Security System 1, Workshop

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
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