World of Ether Characters (Daedalus, Nightstalker (from Paragons))

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Harnos
Posts: 499
Joined: Fri Mar 27, 2020 2:03 am

Muans

Post by Harnos »

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Muans-People of Mu

After Creators (also known as Star Gods among the races of the Milky Way) terramorphed many planets in the image of Earth and seeded life with them, some of them took interest in the developing hominids on Earth. While the first modern man was distinguishing themselves as a new species, they were carefully observed by Creators. Some of the tribes which began to move out of Africa was transported by them to different worlds, Mu was one of them. They watched as genetic drifts, mutations and natural selection took place and these humans evolved into a hardy race. Onto the distant lands of that planet they spread. Then Creators tinkered with their building blocks, changed their DNA and brought awareness to their minds in the Immaterium. These people were granted greater intellect, longer lifespans and the ability to sense The Ether and it's flow. There were psychics among those people, who were able to reach the minds of others and sometimes alien minds from beyond.

As milenia past and the climate changed, these people began to tame animals and harvest the plants, roughly 46.000 years ago. In few thousand years they started to build cities, develop writing and use magic along with psychic abilities. Cities turned to kingdoms and kingdoms turned to empires. Technology accompanied magic and psionics as new techniques were necessary for the survival and prosperity. Centuries after they established dominance on their homeworld, they turned their gaze to the other worlds. However, they didn't take it to the stars, the vast space was too big to cross. Instead, they bent the space to their will. Muans opened portals to other worlds with their magic. It was a process of exploration and communication at first, but it didn't take long for them to colonize these worlds or conquer them. Ironically Earth, homeland of their ancestors was one of the planets they colonised. They established city states like Atlantis on Earth.

People of Mu continued to expand their territories for centuries and many races became their subjects . They overcame many diseases and extended their lifespans to centuries. But in their glory and wealth they fell victim to their dark urges. Decadence and debauchery took precedence over their lives. Once a proud, disciplined and wise race became a puppet to gluttonous hedony. In their vanity Muan mages began to contact dangerous alien beings to satisfy their ambitions. Corrupting influence of these twisted beings sent them further down a dark path. They summoned servants of these beings to the material plane and worked in tandem with them to bring forth their dark masters. Eventually they summoned one of the Gods of Madness, Lord of the Deep. The elder being has driven entire populations insane and turned his cultists into his immortal servants by twisting and morphing their forms. Another one was summoned decades later, named Last Nightmare, it destroyed life on a planet and went on a spree of destruction throughout the galaxy. This caught the attention of Creators and they destroyed the fell abomination in the end.

However, Creators knew that if more of those beings come to this reality, they would undo all the work they have done in millions of years. They didn't want to risk more of them being summoned by Muans. Civilizations corrupted by these monsters had to be erased from existence, so they did. Creators laid waste to Mu and destroyed colonies on other worlds. The great human empire ceased to exist 14.000 years ago. Only few villages and their small populations untouched by the Gods of Madness survived The Fall of Mu. But the influence of this civilization still lingers arounds. Some ruins and relics from this bygone era survives in different planets and dimensions. Ancient magical items, codexes of arcane or scientific information, psychic memory stones or other artifacts can be found from time to time and are of great value to many species. Even some Muans who remember the might and splendor of those days are still around, granted different forms of immortality by their magic and exotic science or by higher powers...

The original Muans were tall and heavily built people with fair complexions which suited the cold and dark lands they originated. But during their inter-planetary reign they interbred with differen human ethnicities and on rare occasions with close hominid species. They also experimented with DNA too and created different strains of humans for different niches.

Muan Template

Strength +1 Stamina +1 Fighting +0
Agility +0 Dexterity 0
Intellect +1 Awareness +2 Presence +0


Powers:
Longevity: Immunity 2 (Aging, Disease), Limited to half effect (1)
Ether Awareness: Detect Paranormal Effects, Ranged (2)

Advantages:
Eidetic Memory

Skills: 2 ranks
Athletics +2

Defenses:
Fortitude +2 (3) Will +1 (3)

Abilities 10 + Defenses 3 + Powers 3 + Advantages 1 + Skills 1 = 18 pp

Complications:
Last edited by Harnos on Mon Dec 25, 2023 5:23 pm, edited 21 times in total.
Harnos
Posts: 499
Joined: Fri Mar 27, 2020 2:03 am

Re: Ethereal Earth Characters (People of Mu)

Post by Harnos »

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More like this, actually. :D
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Mad Axe (Deli Balta) PL 12

Strength 3/12 Stamina 3/15 Fighting 9

Intellect 0 Agility 2 Dexterity 1

Awareness 2 Presence 1



Defenses:

Dodge 7 Parry 9 Toughness 15

Fortitude 15 Will 8 Initiative 6


Offense:

Unarmed +9, 12 Damage
Magical Axe +9, 15 Damage
Throwing +8, 12 Damage

POWERS:

Super Strength: Enhanced Strength 9
Enhanced Strength 2, Limited to Lifting (400 tons)
Leaping 10
Groundstrike: Burst Area Affliction 12 (Resisted by Dodge, Overcome by Fortitude; Dazed and Vulnerable, Stunned and Prone), Extra
Condition, Limited Degree, Limited to targets on the ground, 30 ft-8m radius (Alternate Effect of Strength Damage)

Invulnerable: Enhanced Stamina 9, Impervious Toughness 10 (2 pp per rank, stops 9 or less damage),
Immunity 7( Environmental conditions, disease, poisons)

Magical Axe: Strength-based Damage 3, Affects Insubstantial 2, Improved Critical 1

ADVANTAGES:
All-out Attack
Power Attack
Fearless
Great Endurance
Ranged Attack 3
Improved Initiative 1

SKILLS:

Acrobatics
Athletics 3/16
Close Combat
Deception
Expertise, Soldier 3
Insight 3/4
Intimidation 11/12
Investigation
Perception 6/7
Persuasion
Ranged Combat, Throwing: 4/8
Sleight of Hand
Stealth
Technology
Tratment
Vehicles

Complications:

Motivation-İslamism: Halil believed in a radical islamism and fought for his beliefs many times.
Motivation-Lust: He had a harem of concubines gathered from the territories ruled by Islamic Army.
Fame-Bloodknight: He was a reckless brute known for his temper.


Abilities 42 + Defenses 11+ Powers 80 +Advantages 8 +Skills 15 = 156 pp

Halil Dağlı (Khalil Dhaglii) was born to poor parents in 1976. His father was a factory worker of conservative bent and his mother was a housewife who upheld the muslim faith. He grew up with islamic values naturally and was a believer who prayed his prayers daily, otherwise he would face the wrath of his father. Halil joined an islamic cult at age 19 and became follower of a local sheik.

However, 90's in which he spent his youth were dark times in Turkey. A marxist and ethnic oriented terrorist organization named PKK (Kurdistan Worker's Party) caused hundreds of deaths each year and his hometown suffered many of these attacks. Hatred grew in his heart against these godless heathens, an emotion shared by many of his people. Not so coincidentally a fledgeling terrorist organization began to grew in those days, Turkish Hezbollah. Turkish government was well aware of this; Hezbollah's growth was not stunted but encouraged instead. The government decided to use them as hired assasins in their war with Kurdistan Worker's Party. Hezbollah began to attack PKK cells both in cities and in mountains.

Young Halil was introduced to members of Hezbollah through his cult. Anger was burning in his heart and his father's physical abuse had already made him violent, it didn't take him long to join. He became one of the active fighters, hunting down heathens in the dark of the night. However, one night his luck went down just as most of his squad were killed by enemies' bullets. In his moment of desperation his latent mutant genes activated. Bullets began to bounce of his chest as his location was compromised. He turned him into a much more muscular version of himself, along with the accompanying superhuman strength. With the blessing of Allah, he tore his enemies apart.

He enjoyed his gifts as a high ranking warrior of Hezbollah and killed many people. His service was rewarded with "halal" money and concubines. But tide turned for Hezbollah in few years. Hezbollah became more powerful and independent than government wanted so they were to be persecuted. However, powers that be didn't want to lose a valuable and experienced metahuman so he was smuggled into Afghanistan as the new millenium started. He began to work for Al-Qaeda there. Mad Axe spent the next decade fighting americans and afghans alike and made a name for himself as a coureageous and reckless warrior.

In Syria, in 2011 portals to demonic realms were opened. The resulting chaos and destruction caused the downfall of the old regime and many factions started to fight for dominon over the country. Halil's fate carried him to Syria and he became a respected member of Islamic Army. As his homelan Turkey suffered the same fate in 2018, IA transported him to turkish front. Alchemist, a leading member of IA crafted him a magical axe which was able to cut through metahumans and incorporeal beings alike. Many men, supermen and djinni were destroyed by his axe and thus earned him the nick name Mad Axe in his homeland.

He was killed by Odd Trio in battlefield in Central Anatolia. His body was strong but his mind failed him against the possesison powers of the young witch Humeira and her djinnis. As a violent brute, he lived by the sword and died by the sword.

Art by Juggertha aka Ed Foychuk
Harnos
Posts: 499
Joined: Fri Mar 27, 2020 2:03 am

Re: Overshadow PL 15

Post by Harnos »

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Overshadow PL 15 (324)
Strength 2/3/15 Stamina 2/5 Fighting 6/8
Agility 2/5 Dexterity 3/5
Intellect 9 Awareness 7 Presence 5


Powers:
Magical Tattoos:
Enhanced Stamina 3, Enhanced Fortitude 3 (32)
Immunity 2 (Sleep, Disease); Limited to Half-Effect
Enhanced Strength 1, Agility 3, Dexterity 2, Fighting 2
Enhanced Advantages (Benefit 1 (Ambidexterity), Diehard, Great Endurance, Improved Initiative 1,
Second Chance 2 (Mind Control, Mind Reading))
Magical Awareness: Detect 2 (Paranormal Effects), Acute, Extended 1 (4)
Clone Transfer: Immortality 1, Quirk (Takes one year) (1)

Magitech Armor: (150 Points, Removable) (120)
Orichalchum Plates: Protection 14, Impervious Toughness 11
Immunity 5 (Environmental Effects), Immunity 2 (Poison and Disease, Limited to Airborne Attacks)
Deflection Field: Enhanced Dodge 3, Parry 2
Nano Motors: Enhanced Strength 12, Powerlifting 2 (3200 tons), Enhanced Advantages: Close Attack 4
Graviton Generator: Flight 10, Subtle (2000 Mph)
Particle Accelerator: Ranged Damage 17, Accurate 2
Enchanted Arm Blade: Strength-based Damage 3, Affects Insubstantial 2
Sensors: Senses 11 (Darkvision, Extended Vision 1, Direction Sense, Distance Sense, Time Sense, Radio (Accurate, Extended 3))

Advantages:
Artificer, Benefit 10 (Wealth 4, Leader of Shadow 5, Atlantean Magitech), Eidetic Memory, Equipment 20, Inspire 2, Jack of All Trades, Languages 2 (German base, English, Atlantean, Latin, Arabic), Leadership, Ritualist, Skill Mastery (Expertise: Magic), Ultimate Effort 2 (Expertise: Magic,Will Saves)
Benefit 1 (Ambidexterity), Close Attack 4, Diehard, Great Endurance, Second Chance 2 (Mind Control, Mind Reading)

Skills: 90 ranks
Acrobatics 1/6
Athletics 4/6
Close Combat:
Deception 10/15
Expertise: Magic 15/24
Expertise: Science 8/17
Expertise: Shadow Leader 6/15
Insight 8/15
Intimidation 7/12
Investigation 3/12
Perception 3/10
Persuasion 10/15
Ranged Combat: Particle Accelerator 3/12
Sleight of Hand
Stealth
Technology 9/19
Treatment 1/10
Vehicles 2/7

Defenses:
Dodge 6/10 Parry 7/11 Toughness 5/19
Fortitude 8 Will 16

Offense:
Initiative 8
Unarmed 12, Damage 3/15
Enchanted Arm Blade 12, Damage 18
Particle Accelerator 12, Damage 17

Abilities 72 +Defenses 12 + Powers 156 + Advantages 41 + Skills 45 = 324 pp

Complications:
Motivation-Power: Overshadow seeks power and eventual domination over the world.
Past Lives: Overshadow has a long history, stretching back to an ancient civilization and has lived many lives. With the weight of immortality, he feels detached from his surroundings.

Kiellon Wann was born into Atlantean nobility. Both his parents were accomplished mages and belonged to noble houses which were famed for arcane talent. His conception was influenced by Atlantean science and arcane rituals too, he was meant to be a genius among his people, an advanced specimen. So he was. Kiellon's great intellect, arcane talent and determined nature showed itself in his childhood years. He excelled in science, engineering and ritual magic. As he grew older, Kiellon gained a reputation as a technomancer of great skill and potential. His charisma also led him to be popular in academic circles.

There were powerful mages in Atlantean society who transcended the bounds of mortality and lived for centuries. However even those mighty mages had their limitations. They did perish when their bodies were destroyed or they have turned themselves into undead monsters that forgot the joys of life. Kiellon and his like minded companions wanted a different, more interesting and joyful sort of mortality. They wanted to be reborn when they died; they would experience a new life each time, taste different joys and sorrows, collect new experiences and expand their perspective always. So those mages, technomancers and psions crafted and enacted a powerful ritual that would fulfill their wishes. Their spell would find suitable host mothers for them among the newly impregnated women and change the genetic structure of the zygote to create a more suitable host body for the consciousness of the Atlantean. The newborn would start life as a new person but regain his old memories and paranormal talent as time passes. This cycle continued even after the demise of Atlantis. This cycle was relatively "clean" too. Corruption of Gods of Madness didn't reach it's zenith in Kiellon's lifespan, so he and his colleagues were mostly free of their influence and the process they invented was unaffected by those vile beings.

Kiellon's latest incarnation was a mage in Ancient Egypt of predynastic period. But after his death, he didn't reincarnate for milennia. The Star Gods created The Wall around few thousand years ago, an energy barrier preventing the flow of magical energy into Earth and thus nullifying paranormal powers. Only after The Wall began to weaken, the Atlantean elite began to be reborn again. He was named Wilhelm Kantor when he was born in Berlin, in 1896. As he grew up, his incredible intelligence made him a prodigy in mechanical engineering. His curiosity for occult caused him to join Thule Society and he quickly raised in ranks with his inborn talents. But his greatest achievements came after he awakened to his previous lives and regained his mystical might and technical knowledge.

It wasn't long before he became Hitler's occult advisor and charged with creating super-soldiers for the Third Reich. He used Atlantean magitech and sacrificed thousands of death camp prisoners to empower arcane rituals and create super-soldiers. He himself saw action with his old Atlantean magitech battle armor from time to time. In this time period, he also tried to locate other reborn Atlantean elite and managed to bring two of them to his side with promise of becoming a ruling elite over a new world; Angelor Nell, a competent mage and a psion named Vodaa Kupp. Interestingly, Wilhelm discovered that Der Übermench and some of his close companions had similar powers and they had access to technology far beyond humanity. He had his theories about them but wasn't able obtain solid proof for a long time.

Neither a nazi fanatic nor a fool, he saw the approaching end of Third Reich and prepared for his eventual immigration to Argentina. He brought along nazi gold, loyal followers, occult artifacts, alien technological secrets and families of some deceased German supersoldiers. Wilhelm bought lands, property and found few companies and spent the next decade increasing his wealth and his influence over local politicians. As the metahuman population began to boom in the 60's he again focused on recruiting and creating them. Meanwhile he found more of his reborn Atlantean comrades. Those reborn mages arranged the raining of talented young children in the arcane arts. Kiellon Wann gathered mutants, mages, scientists, engineers, politicians, businessman and even some non-human beings around him. Together they formed Shadow, an organization bent on dominating the world by manipulating the mankind and using brute force when necessary.

Over the decades, as the leader of Shadow he helped many dictators rise to power such as Saddam and Gaddafi. In return, Shadow held great influence over those countries. Its' subsidiary companies did a lot of business in those countries and they were able recruit baseline humans and supers alike. Even after those dictators were crushed by rebellions and invasions, Shadow managed to keep some influence in those countries. Most important example is Islamic State, one of their puppet organizations, gaining a foothold in Iraq (along with Syria) after Saddam was overthrown.

With the help of his comrades and allies, Overshadow created fully grown clone bodies for himself and performed a magic ritual that allowed him to to transfer his consciousness to those bodies instead of being reborn and spending 20-30 years without remembering his original identity. So he was free to use the brute force in the field without concerns for his safety. His magitech battlesuit, upgraded by alien technology and the work of super-geniuses allowed him to best most metahumans in combat, even though the most powerful of superhumans overpowered him. Overshadow killed many superhumans in his clashes with governments, mercenaries and vigilantes. He was killed three times. Praetor killed him in late 70's and Champions of Liberty, USA's most powerful superhuman task force destroyed his body during the invasion of Iraq. Mastermind, another villain bent of dominating the world, tried to capture him alive in Syria in 2019 but after understanding this was not possible, simply killed him.

It is public knowledge that he comes back from the dead but he hasn't made a public appearance yet.
Last edited by Harnos on Thu Sep 21, 2023 10:43 pm, edited 12 times in total.
Harnos
Posts: 499
Joined: Fri Mar 27, 2020 2:03 am

Re: Mosquito

Post by Harnos »

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Kingslayers

Mosquito
Arthur Mossberg sacrificed much, to become a successful man. He spent his early youth studying for long hours, then he worked the long hours, days and sometimes night. His efforts gave fruit though, he became a operation manager in Morgenstern Labs. However, his workaholic nature costed him his wife, who divorced him for focusing his life on work and not spending enough time with her. He was a lonely and sad man for few months, then it got even worse. His habit of smoking at last gave him lung cancer. He went from doctor to doctor for months but to no avail.

Things got worse in work after his deteriorated. Rumor spread around like wildfire that he was to be eased out of his position into something "less tiring and stressful". It was too much for him to tolerate after years of hard work. He desperately began to try every solution, from healing herbs to so called holy healers but they didn't work for him. Mutants and true magicians with the ability to cure terminal cancer was beyond his influence and wealth. So he was ready to accept every offer when a strange figure approached him and offered to help him about his terminal condition. Doctor Shock wanted secret information about a specific Morgenstern Labs project and Arthur supplied.

When Arthur Mossberg regained his consciousness, Doctor Shock looked like a giant to him. After studying his environment, he realized that he was tricked into being a lab rat and became a tiny creature. Doctor Shock held him in a specially designed cage and experimented on him for days, both men learned about Arthur Mossberg's powers. On one lucky day some strangers broke into lab and attacked Doctor. An energy blast shattered the side of his cage and he flew to his freedom.

After regaining his freedom one thing became clear; his life was over as he knew it. All he could do was to make a name for himself as a ruthless assassin and to hoped that one day he would find some people who can give him a normal sized, healthy body. Arthur's plan worked, though partially. After his successful run in Foregone Conclusions as a mercenary, Shadow hired him. After completing his mission successfully, they offered him a gift; a magic potion that could enlarge him to his normal size for few hours. He was suspicious after what he has been through but in the end his desire to take his life back even for a short time overcame his fears. And it worked as they promised. It was not surprising that he became a loyal and effective agent of Shadow and a member of their assasination team. He is aware that they are withholding a permanent solution but he is glad he can socialize like a normal human being and enjoy the fruits of his labor for a while.

He likes Mechassasin and he respects his work ethics and efficient leadership. He despises Cowboy Ali's aggressive and reckless demeanor. Although sometimes his arrogance irritates him, he gets along well with Optiman. Over the years he and Wraith developed a close friendship.

His powers revolves around generating electiricity, draining energy from neurons and his tiny size.

The character is from Threat Report book. I didn't make effort for him to be perfect PL 10-150 pp by the way.

Mosquito PL 10 (150)
Strength 0/-3 Stamina 2 Fighting 2/10
Agility 2 Dexterity 2
Intellect 2 Awareness 1 Presence 1


Powers:
Bio-drain: Cumulative Affliction 10 (Resisted by Fortitude; Fatigued, Exhausted, Incapacitated) (20)
Bio-Replenishment: Regeneration 2, Source: Bio-Drain
Immunity 1 (Disease) (2)
Electro-Sting: Ranged Damage 9, Accurate 2, Diminished Range 3 (Range: 18/45/90 ft) (17)
Electro-Wings: Flight 5 (60 MPH), Wings (20)
Enhanced Fighting 8, Limited to while flying
Enhanced Dodge 8, Limited to while flying
Enhanced Skill (Acrobatics 8), Limited to while flying;
Enhanced Advantage (Defensive Roll 1 (+2 bonus))
Tiny Man: Shrinking 12, Permanent, Innate (+12 Stealth,+6 Dodge-Parry, -6 Intimidate, -3 Size (5 inch-15 cm), - 1 Ground Speed, -3 Strength) (24)

Advantages:
Benefit 3 (Shadow Special Agent, Wealth 2), Defensive Roll 1 (+2), Improved Initiative, Move-by Action

Skills: 46 Ranks
Acrobatics 5/7 (15 while flying)
Athletics
Close Combat:
Deception 4/5
Expertise: Business 8/10
Expertise:
Insight 6/7
Intimidation
Investigation
Perception 4/5
Persuasion 4/5
Ranged Combat: Electro-Sting 5/11
Sleight of Hand
Stealth 2/16
Technology 8/10
Treatment
Vehicles

Defenses:
Dodge 16 Parry 16 Toughness 2/4
Fortitude 7 Will 11

Offense:
Initiative 6
Bio-Drain 10, Affliction 10
Electro-Sting 11, Damage 9

Abilities 24 +Defenses 15 + Powers 83 + Advantages 5 + Skills 23 = 150 pp

Complications:
Drain dependent: Mosquito must use his bio-drain power a minimum of every 48 hours or so to maintain his health and well-being.
Motivation (Loyalty-Greed): He is willing to work for Shadow as long as he gets his magic potion, money and people to sustain his energy.
Last edited by Harnos on Sun Jan 22, 2023 12:20 pm, edited 2 times in total.
Harnos
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Joined: Fri Mar 27, 2020 2:03 am

Re: Mechassasin

Post by Harnos »

Mechassasin
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Craig Vandersnoot was a soldier in the US Army. He quickly rose to the rank of major with his quick wits, charisma, athletic talent and master degree in politics. Before long he was assigned as security manager to a project to develop a light battlesuit. However a major's wage was not enough for the luxuries he desired. He began to work for various criminal organizations; he helped them as a security consultant and planned violent crimes with his tactical experience. Things were going well for him; being respected in the army while living a life of luxury in nightclubs.

Then one day, a mutual friend form the cartel introduced him to a potential employer. That man wanted to steal designs from the project he was assigned to. He offered him a seven digit number, some paid in advance. It was a too big and juicy offer for him to refuse. In the course of few weeks, he helped this man and his colleagues to steal the necessary information. When army learned what happened, he was already abroad with a new identity and fat paycheck.

Of course, SHADOW wouldn't waste a talented and ambitious man like him, so they offered him a job. They made him a field commander and Vandersnoot proved himself more than one times in the following months. They used the stolen designs and combined it with their own extraterrestrial tech to create a light infantry battlesuit. Vandersnoot was given an advanced armor enchanted by Mu (Atlantean) technomancy. He soon found himself commanding a team responsible for top level stealth ops and assasinations, including high level politicians, soldiers, businessman and metahumans.

Vandersnoot loves the thrill of combat and takes great pride in being able to take down metahuman targets. However, he knows that he can continue in his career as a combatant for a decade at most without enhancing his body. He plans to rise to management positions within SHADOW. He is ruthless without being sadistic and brave without being stupid. His overconfidence created put him in some dangerous situations but his quick wits and calm approach kept him alive.

He gets along with his teammates overall but Optiman's hot headed and rebellious nature sometimes put them at odds. Cowboy Ali is a loyal and trustworthy friend for him even though he sometimes create problems in the field with his reckless behaviour.

Craig Vandersnoot is an 6'' tall (183 cm) athletic white man in his mid thirties. He has ha sharp jawline, a crooked nose and deep set black eyes. He is always clean shaven and loves to wear tailor-made tuxedos in his private time.

Mechassasin PL 10 (227)
Strength 2/8 Stamina 3 Fighting 7
Agility 4 Dexterity 4
Intellect 2 Awareness 2 Presence 3


Powers:
Mecha Suit: ( 65 pp, -12 Removable, Net 52 pp)
Servo Motors: Enhanced Strength 6 (6 tons), Leaping 3 (60 ft), Speed 1 ( 2 MPH) (16)
Armor: Protection 7, Impervious Toughness 6, Immunity 7 (Environmental Effects, Disease, Poison) (26)
Camouflage Microtech: Enhanced Stealth 8, Enhanced Advantage (Hide in Plain Sight) (5)
Sensors: Extended Vision 2, Infravision, Ultravision, Time Sense, Distance Sense, Direction Sense, Radio (8)
Commlink: Communication 2 (Radio) (8)
Feature 2 (Grenade Pockets, AI) (2)

Magitech Railgun: Ranged Damage 9, Multi-Attack, Penetrating 7, Accurate 1, Extended Range, Easily Removable [36 p parray] (Net 24 pp)
AE: Grenade Launcher, Ranged Burst Area 1 (30 ft) Damage 7
AE: Flash-bang Launcher, Ranged Dazzle 7 Burst Area 1 (30 ft)
AE: Smoke-bomb Launcher, Ranged Cloud Area Concealment Attack 7
AE: Acid-bomb launcher, Ranged Damage 7, Secondary Effect linked with Ranged Weaken Toughness 5, Affects Objects

Arm Shield: Enhanced Dodge 3, Parry 3, Enhanced Advantages 2 (Defensive Attack, Improved Defense), Easily Removable (6)
Enchanted Blade: Strength-based Damage 2, Penetrating 10, Easily Removable (8 pp)

Advantages:
Assessment, Benefit 3 (SHADOW Agent, Wealth 2), Close Attack 2, Equipment 7(Drones, Guns and Vehicles), Improved Aim, Improved Initiative, Inspire 2, Languages (English base, Spanish, Arabic), Leadership, Precise Attack (Ranged; Cover-Concealment), Ranged Attack 3, Set-Up, Teamwork
Hide in Plain Sight, Defensive Attack, Improved Defense

Skills: 60 ranks
Acrobatics 4/8
Athletics 7/15
Close Combat:
Deception 6/9
Expertise: Business 5/7
Expertise: Soldier 8/10
Insight 5/7
Intimidation 6/9
Investigation
Perception 5/7
Persuasion 8/11
Ranged Combat: Guns 2/9
Sleight of Hand
Stealth 3/15
Technology
Treatment 1/3
Vehicles 1/5

Defenses:
Dodge 7/10 Parry 7/10 Toughness 2/10
Fortitude 6 Will 10

Offense:
Initiative 8
Unarmed 9 , Damage 2/8
Paratech Railgun 11, Damage 9
Grenade Launcher, Burst Area Damage 7 or various effects
Enchanted Blade 9, Damage 10

Abilities 54 + Defenses 14 + Powers 103 + Advantages 26 + Skills 30 = 227 pp

Complications:
Motivation (Greed): He loves the luxuries life can offer so being well-off is not enough. Craig also likes the prestige and fame he built over the years.
Motivation (Thrill): He truly feels alive when he is in a risky situation.
Enemy: Mechassasin kiled Mexican cartel Lucas Padron, so his metahuman sun Gold Rush wants revenge.
Power Loss: During long fights his railgun and grenade launcher may run out of amnution.


Mechassasin is adapted from Champions RPG.
Last edited by Harnos on Sun Sep 18, 2022 6:32 pm, edited 1 time in total.
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Re: Ethereal Earth Characters (Overshadow, Mosquito, Mechassasin)

Post by catsi563 »

Mechassassin was always one of my fave Champs villains he and Utility so versatile and a good fight for heroes
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

Showdown at the Litterbox

Catsi stories
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Re: Ethereal Earth Characters (Overshadow, Mosquito, Mechassasin)

Post by Harnos »

catsi563 wrote: Sun Aug 14, 2022 6:15 pm Mechassassin was always one of my fave Champs villains he and Utility so versatile and a good fight for heroes
At first I didn't like his visual and name but after reading his background, he became a character worthy of conversion. By the way, I will look at your Warhammer 40k thread, my interest in the lore spiked recently.
Harnos
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Re: Optiman

Post by Harnos »

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Optiman
Patrick Cooper was born to a poor British family in 1981. His father was a violent man and he got beaten for trivial reasons whenever he got drunk. Living in London's poor ghettos accompanied his father's abuse and he grew up as a rebellious, aggressive boy. Patrick got into a lot of fights and took joy in bullying weaker kids. Naturally, he didn't care about school and his grades were at the bottom. After barely graduating from high school, he started to work as a car mechanic.

He didn't like his job at all and his carelessness got him scolded by his chief many times. However, Patrick was a man of no small pride and anger grew in him. One day he lost it and punched his master in the face. He then grabbed the stunned man's head and slammed it into an engine many times. When he got to his senses, he noticed that his work cloth and boots were somehow ripped off and he was covered in blood. He just quickly cleaned himself and dressed his civilian outfit, which felt too tight and teared in some places. Then he left the workshop in a hurry.

He took refugee in a friend's house who was working as muscle for a local mob. He noticed that Patrick's body was taller, broader and more muscular than before. His friend took Cooper to the mob's hideout. There they tested his new body and abilities. Mob's boss was quite happy to have a superhuman "under his wings". After killing many thugs and some policemen for his new boss in a small amount of time, he attracted the attention of London police and Bureau of Metahuman Affairs. When they went after him, Cooper killed British metahuman Crimson Cape and the swat team accompanying him. It was Of course, SHADOW had an informant within BMA and they decided to offer him a place. Cooper knew that it was a matter of time that the BMA would send a full team of metahumans after him, so he didn't hesitate to accept. Patrick Cooper received martial arts and tactical training within SHADOW quarters all over the world. He proved himself an effective agent and a deadly combatant over the years.So he enjoys his fat paychecks and luxuries he couldn't taste in his early life.

He is a 6 feet tall British man with dark hair, dark eyes and a muscular build. His strength, speed and stamina are all at superhuman levels. Although he is not a top level martial artist, his speed, strength and brawling experience makes him a dangerous opponent. He is the heavy hitter and by far the most powerful member of the team.

Optiman PL 12 (181)
Strength 3/10 Stamina 3/11 Fighting 6/12
Agility 2/9 Dexterity 3/6
Intellect 0 Awareness 1 Presence 2


Powers:
Super-Strength:
Enhanced Strength 7
Power-Lifting 1 (50 tons)
Leaping 5 (250 ft) (20)

Super-Durability:
Enhanced Stamina 8 (24)
Immunity 5 (Environmental Conditions)
Immunity 2 (Disease, Poison), Limited to half-effect
Enhanced Advantages 2 (Diehard, Great Endurance)

Super-Agility:
Enhanced Agility 7, Fighting 6, Dexterity 3 (54)
Impervious Toughness 6
Enhanced Advantages (Improved Initiative 2, Evasion 1, Instant Up, Takedown)
Quickness 2, Speed 3 (16 MPH)

Advantages:
Agile Feint, All-out Attack, Power Attack, Ranged Attack 2
Benefit 4 (SHADOW Agent, Wealth 3)
Diehard, Great Endurance, Improved Initiative 2, Evasion 1, Instant Up, Takedown

Skills: 44 ranks
Acrobatics 4/13
Athletics 5/15
Close Combat: Unarmed 2/14
Deception
Expertise: Soldier 5/5
Insight
Intimidation 10/12
Investigation
Perception 3/4
Persuasion 1/4
Ranged Combat: Throwing 4/12
Sleight of Hand 1/7
Stealth 3/12
Technology 4/4
Treatment
Vehicles 2/9

Defenses:
Dodge 5/12 Parry 7/13 Toughness 11
Fortitude 11 Will 9

Offense:
Initiative +17
Unarmed 14, Damage 10
Throwing 12, Damage 10

Abilities 40 + Defenses 12 + Powers 98 + Advantages 9 + Skills 22 = 181 pp

Complications:
Motivation-Greed: Patrick wants to live a life of luxury. He doesn't miss his family's working class roots.
Motivation-Lust: He is especially fond of fit and hot women.
Temper: Optiman is an aggressive person. Even though he got better at controlling himself, he may still use violence when he is mad. He gets -5 on Will checks involving anger.
Harnos
Posts: 499
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Re: Wraith

Post by Harnos »

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Wraith
Orlin Markov Ganev became an local legend long before Shadow found him. Born and raised in a Bulgarian orphanage, he endured a tough life; cold nights, old clothes and inadequate food. Also local mafia had a habit of abusing orphans; they recruited them as enforcers, dealers and whores. It should be said that few of these poor boys and girls led happy and fulfilling lives. Orlin was not an exception. As a fierce and athletic child, he became a thug for the local boss in his teenage years.

He was a risk taker and an ambitious young man, so it took only few years for him to steal from his boss. Unfortunately, things didn't go as planned, they rarely do and he found himself being chased by armed thugs in the slums. He got cornered and a shoot-out started. He managed to shoot one of the bastards but his old revolver went out of bullets. His enemies sensed this after waiting for brief moment. They fired their weapons upon him and he just froze in fear. After few thugs unloaded magazines at him, he noticed he was alive and well. Not wanting to waste his luck, he just tried to run through them and to his surprise he did! He even passed through doors and walls.

Orlin spent few day hiding and learning about his powers. When he got confident enough, he returned to kill his old boss. After that, he got himself new guns, honed his skills and started to work as a hitman. That was when Bulgaria was preparing to join the European Union. Mafia leaders were killing each other open on the street to decide who was gonna get access to flowing EU money. After doing some high profile assassinations and disappearing through the walls, he became a urban legend. Media dubbed his persona "wraith" in their native tongue and many people believed him to be vigilante at first, though after a short while it became obvious he wasn't a hero. SHADOW naturally learned of his deeds and offered employment. They pay was good and there was a strong support network, so he accepted.

He has been in their employment over a decade now. His harsh upbringing makes him ideal for the job and the money he earns satisfy his ambitions. However he plans to retire in few years and wants to start a legal business for his elderly years. His close friend Mosquito is helping him about choosing investments. He gets along with his team well enough but Cowboy Ali's stupid jokes and unnecessary comments irritate him.

Wraith PL 10 (175)
Strength 2 Stamina 2 Fighting 6/9
Agility 4/8 Dexterity 3/8
Intellect 1 Awareness 2 Presence 1


Powers:
Superhuman Agility: (31)
Enhanced Dexterity 5, Agility 4, Fighting 3
Speed 2 (8 MPH)
Enhanced Advantages: Agile Feint, Benefit 1 (Ambidexterity), Defensive Roll 1 (+2 bonus), Improved Initiative 2

Wraith: Insubstantial 4, Increased Mass 1( 100 pounds) (Weakness: Cold) [21 pp array] (23)
  • Ghost Touch: Close Damage 7, Alternate Resistance Fortitude
  • Carry Through Walls: Movement (Permeate 2), Affects Others
Special Suit: Protection 3, Feature 2 (Wearable Computer, Infravision), Removable (4)
Particle Rifle: Ranged Damage 8, Easily Removable (12)

Advantages:
Improved Critical 1 (Firearms), Improved Aim, Move-by Action, Power Attack, Ranged Attack 2, Quick Draw
Benefit 3 (Shadow Agent, Wealth 2), Equipment 5
Agile Feint, Benefit 1 (Ambidexterity), Defensive Roll 1 (+2 bonus), Improved Initiative 2

Skills: 56 ranks
Acrobatics 5/13
Athletics 8/10
Close Combat: Unarmed 3/12
Deception 4/5
Expertise: Soldier 4/5
Expertise: Streetwise 5/6
Insight 2/4
Intimidation 6/7
Investigation
Perception 3/5
Persuasion 2/3
Ranged Combat: Energy Rifles 2/12
Sleight of Hand 2/10
Stealth 7/15
Technology
Treatment
Vehicles 3/11

Defenses:
Dodge 9/13 Parry 9/12 Toughness 5/7
Fortitude 6 Will 10

Offense:
Initiative 16
Unarmed 12, Damage 2
Particle Rifle 12, Damage 8
Heavy Pistol 10, Damage 4

Abilities 42 +Defenses 20 + Powers 70 + Advantages 15 + Skills 28 = 175 pp

Complications:
Motivation-Greed: He spent his early years in poverty, he certainly doesn't want to go back.
Hatred: In his teenage years he was beaten up by police many times, so he enjoys killing them at every chance he has.
Harnos
Posts: 499
Joined: Fri Mar 27, 2020 2:03 am

Re: Cowboy Ali

Post by Harnos »

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Cowboy Ali
Ali Jawad's destiny was written for him when he was born. His father was one of the Saddam's top operatives. Ali was the only son of his family, so it was hoped that he would inherit his father's powers. He was trained from young age in the martial art and prepared for his future. In his childhood, he earned the nickname "Cowboy" for always wearing the cowboy hat his father bought for him.

Unfortunately for his family, Iraq was invaded by USA forces when he hit the puberty. His father was killed in action. SHADOW had very strong ties with Saddam's regime and they collected the valuable assets from the falling government, including mutants. Ali continued his training within SHADOW quarters and his mutant eruption finally came at the age of 17. He has been one of the top operatives of the organization ever since.

Ali is not a people's person and has trouble getting along with most of his teammates. He respects and likes Mechassasin though and he has a militaristic upbringing, so he usually doesn't fail to follow orders. Ali has met Princess of Sentinels in action and ever that day has a crush on her. He is waiting for an opportunity to reveal itself so he could met her properly.

Cowboy Ali PL 11 (171)
Strength 1 Stamina 1 Fighting 7/13
Agility 5/10 Dexterity 4
Intellect 1 Awareness -1 Presence 2


Powers:
Superhuman Speed: (66)
Enhanced Agility 5, Fighting 6
Speed 14 (32.000 MPH), Quickness 7, Movement 3 (Wall-crawling, Water Walking); Limited to while running
Enhanced Advantages 20 (Accurate Attack, Agile Feint, Defensive Roll 3, Evasion 2, Improved Defense, Improved Disarm, Improved Initiative 7, Instant Up, Move-by Action, Takedown 2)

Rapid Attacks: Strength-based Damage 3, Multi-attack and Selective on Strength Damage 4 (12)
  • AE: Air Cushion: Movement 1(Safe Fall)
Magical Swords: Strength-based Multi-attack Damage 4, Selective, Affects Insubstantial 2, Penetrating 6, Easily Removable (12)

Advantages:
Close Attack 1, Defensive Attack, Grabbing Finesse, Power Attack, Set-Up, Teamwork
Benefit 3 (Shadow Agent, Wealth 2), Languages (Arabic, English9
Accurate Attack, Agile Feint, Defensive Roll 3, Evasion 2, Improved Defense, Improved Disarm, Improved Initiative 7, Instant Up, Move-by Action, Takedown 2

Skills: 28 ranks
Acrobatics 2/12
Athletics 7/8
Close Combat: Unarmed
Deception
Expertise: Soldier 4/5
Expertise:
Insight
Intimidation 3/5
Investigation
Perception
Persuasion 1/3
Ranged Combat:
Sleight of Hand 6/10
Stealth 5/15
Technology
Treatment
Vehicles

Defenses:
Dodge 10/15 Parry 9/15 Toughness 1/7
Fortitude 7 Will 7

Offense:
Initiative 38
Unarmed 14, Damage 4
Magical Swords 14, Damage 8

Abilities 40 +Defenses 21 + Powers 90 + Advantages 6 + Skills 14 = 171 pp

Complications:
Motivation-Thrill: He loves the excitement of his job.
Recklessness: Ali is not a careful man and prone to impulsive behaviour.
Harnos
Posts: 499
Joined: Fri Mar 27, 2020 2:03 am

Re: Dr. Azoth

Post by Harnos »

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Dr. Azoth The Alchemist
Late in the 19th century, an Egyptian boy named Amir attempted to steal from the home of an old hermit. He was rumored to be a powerful wizard and most people in the city didn't dare to disturb him. However, Amir braved the walls of his home and crept into a window. He was surprised when his body was paralyzed and he was unable to flinch a muscle. The wizard, intrigued by this little thief's audacity, decided to question him for a short while. Young boy's clever answers to his questions impressed him. So he offered to take him as his apprentice. Amir understood the chance he was given and accepted this offer.

In years, he surpassed his master and became a successful alchemist. After old man's death, the apprentice became the master of the house and of his old mentor’s possessions and secrets. He exhausted his former master's archive, So Amir, later known as Amir ibn-Azoth al-Khem (“Amir, father of life, of [the Black Land] of Khem”) began to travel around the world to find arcane tomes and work with mages of different orders. During those years his road crossed with Thule Society. He stayed with them for years and exchanged knowledge. When the World War 2 started, he worked with them to create super soldiers for the Third Reich. His evacuation from Germany was arranged by Overshadow towards the end of the war.

He spent next decades in various middle eastern countries enriching his lore. Amir was unearthing the secrets to immortality when old age began to catch up with him. He prepared the Elixir of Life and returned his body to young form. But his was not a permanent solution as he came to understand that he must use the elixir periodically, each period becoming shorter as time passed. Still, he had plenty of time to solve this. During that time, he also began to work on creating artificial life forms, homunculi.

Last quarter of the 20th century saw the rise of islamic terrorist groups and SHADOW began to influence those organizations. Overshadow contacted his old colleague because of his origins and islamic lore. Over the last three decades Dr. Azoth worked for more than one of those groups, including Taliban, Hizbullahi, Al-Qaeda. He spent the last decade in Syria, Iraq and Turkey, crafting weapons and super-soldiers for Islamic State. Amir's current goal is to obtain a more stable form of immortality, in a superhuman body if possible. He hopes that Overshadow will share his Atlantean secrets but also looking out for any other opportunity.

Dr. Azoth PL 12 (189)
Strength 0 Stamina 1/5 Fighting 2
Agility 0 Dexterity 2
Intellect 6 Awareness 4 Presence 2


Powers:
Alchemical Formulae: [36 pp array], (42 pp, Easily Removable -16) (26)
  • Explosive Flask: Burst Area 1 (30 ft) Ranged Damage 12
  • Universal Solvent: Ranged Weaken Toughness 12, Affects Objects
  • Obscuring Cloud: Cloud Area 2 (30 feet) Concealment Attack 4 (All Visual)
  • Somnolent Mists: Ranged Cloud Area Affliction 12 (Resisted by Fortitude; Dazed, Stunned, Incapacitated)
  • Cloud of Confusion: Ranged Cloud Area Affliction 12 (Resisted by Will; Impaired, Disabled, Incapacitated)
  • Acid Flask: Ranged Weaken Toughness 6, Affects Objects linked with Ranged Damage 9
  • Greek Fire: Ranged Damage 12, Secondary Effect
Elixir of Life: Enhanced Stamina 4, Enhanced Fortitude 3, Immortality 10, Immunity 11 (Aging, Life Support), Regeneration 5 (47)
Protective Amulet: Protection 4, Easily Removable (2)
Magical Awareness: Detect Magic 2- Radius, Acute, Extended (4)
Cloak Of Levitation: Flight 4 (32 MPH), Subtle, Removable (8)

Advantages:
Artificer, Benefit 4 (Millionaire, SHADOW Agent), Connected, Contacts, Languages 3 (English, Farsi, French, German,
Greek, Latin, Spanish, Arabic native), Ranged Attack 2, Second Chance (Expertise: Alchemy checks), Well-informed, Ultimate Effort (Expertise: Magic)

Skills: 66 ranks
Acrobatics
Athletics
Close Combat
Deception 7/9
Expertise: Magic 16/22
Expertise: Science 6/12
Insight 8/12
Intimidation 5/7
Investigation 8/14
Perception 1/5
Persuasion 7/9
Ranged Combat: Throwing 4/8
Sleight of Hand
Stealth
Technology
Treatment 4/10
Vehicles

Defenses:
Dodge 6 Parry 6 Toughness 9
Fortitude 8 Will 14

Offense:
Initiative
Alchemical Formulae 8, Damage 12
Alchemical Formulae, Damage 12

Abilities 34 +Defenses 20 + Powers 87 + Advantages 15 + Skills 33 = 189 pp

Complications:
Fading Life: The effects of Azoth’s Elixir of Life must be renewed from time to time and the renewal period comes more quickly with each use.
I Must Know: Doctor Azoth is driven by a thirst for knowledge—arcane knowledge in particular—above all else.

Character is from Threat Report.
Last edited by Harnos on Fri Sep 30, 2022 6:27 pm, edited 1 time in total.
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EternalPhoenix
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Re: Ethereal Earth Characters (Dr. Azoth The Alchemist))

Post by EternalPhoenix »

Hey I know this guy. :mrgreen:
The Phoenixverse (A 2e OC 'verse!)
The Archetype Blendarama!
You, Dear Reader, may comment on any build at any time. I will be happy regardless.
Harnos
Posts: 499
Joined: Fri Mar 27, 2020 2:03 am

Re: Ethereal Earth Characters (Dr. Azoth The Alchemist))

Post by Harnos »

EternalPhoenix wrote: Fri Sep 30, 2022 4:51 pm Hey I know this guy. :mrgreen:
Yeah, I forgot the mention the book. :D
Harnos
Posts: 499
Joined: Fri Mar 27, 2020 2:03 am

Anghelor Nell "Progenitor"

Post by Harnos »

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Progenitor PL 12 (245)
Strength 1/4 Stamina 1/10 Fighting 3/8
Agility 3/6 Dexterity 2
Intellect 7 Awareness 5 Presence 3


Powers:
Bio-Magic Enhancements: (68)
Enhanced Stamina 9, Permanent
Enhanced Strength 3, Agility 3, Fighting 5
Protection 1
Impervious Toughness 7
Immunity 7 (Environmental Conditions, Aging, Disease)
Immunity 2 (Poison, Sleep), Limited to Half-Effect
Regeneration 1, Feature 1 (Regrowth)
Enhanced Advantages: Attractive, Diehard, Improved Initiative

Magical Awareness: (8)
Detect Paranormal Effects 2, Acute 1, Extended 1
Detect Life 2, Acute 1, Extended 1


Atlantean Biomancy: [48 pp array] (56)
  • Healing 15, Restorative, Persistent, Stabilize, Feature 1: Regrowth
  • Killing Word: Perception Ranged Damage 12, Alternate Resistance Fortitude
  • Stunning Word: Perception Ranged Affliction 12, Cumulative, Resisted and Overcome by Fortitude, (Dazed, Stunned, Incapacitated)
  • Shapechange: Variable 6, Move Action, Quirk 2 (Limited to Biological Forms)
  • Morph Living Beings: Variable 6, Continuous, Affects Others Only, Quirk 2 (Limited to Biological Forms)
  • Sleep: Ranged Burst Area 1 (30 ft) Affliction 12, Selective, Resisted and Overcome by Fortitude, (Dazed, Stunned, Asleep)
  • Mass Death: Ranged Burst Area 1 (30 ft Damage 12, Alternate Resistance Fortitude
  • Baleful Polymorph: Perception Ranged Affliction 12, Continuous Duration, Limited to Third Degree, Requires DC 22 Expertise: Magic Check, Resisted and Overcome by Fortitude, (Transformed)
  • Control Body Functions: Perception Ranged Affliction 12, Cumulative, Resisted and Overcome by Fortitude, (Dazed, Compelled, Controlled)/list]

    Enchanted Leather Bracers: Protection 3, Easily Removable (1)

    Advantages:
    Artificer, Beginner's Luck, Benefit 8 (Atlantean Arcane Lore, SHADOW Council Member 3, Wealth 4 (Multi-Millionaire)), Connected, Eidetic Memory Equipment 6, Languages 4, Ritualist, Skill Mastery 1 (Expertise: Magic), Trance, Ultimate Effort 1 (Expertise: Magic)
    Attractive, Diehard

    Skills: 56 ranks
    Acrobatics
    Athletics
    Close Combat: Unarmed 2/5/10
    Deception 2/5
    Expertise: Magic 15/22
    Expertise: Life Sciences 15/22
    Expertise: History and Architecture 1/8
    Insight 3/8
    Intimidation
    Investigation
    Perception
    Persuasion 7/10
    Ranged Combat: Bows 3/5
    Sleight of Hand
    Stealth
    Technology
    Treatment 8/15
    Vehicles

    Defenses:
    Dodge 6/9 Parry 5/10 Toughness 11/14 (Impervious to 6 or less )
    Fortitude 10 Will 14

    Offense:
    Initiative 10
    Unarmed 10, Damage 4
    Killing Word -, Damage 12, Fortitude based
    Various Spells -, Affliction 12

    Abilities 50 + Defenses 14 + Powers 133 + Advantages 26 + Skills 28 = 251 pp

    Complications:
    Motivation (Curiosity): Anghelor always wants to learn new things, acquire arcane might and meet new people.
    Motivation (Lust): He has a quite high libido and an aversion to sexual protection whether mundane or magical.
    Relationship: He has a lot of children, grandchildren and grand-grandchildren.


    Anghelor Nell was one of the genetically engineered Atlantean elite. As expected, he grew up to be a magical prodigy and his area of expertise was biomancy. The control over life and death, the ability to alter and design living beings were fascinating for him. In his youth he met elderly technomage Kiellon Wann (Overshadow) and they became close friends. To this day, Anghelor is still the voice of reason to fierce and arrogant Kiellon. When Kiellon shared his dream of exploring other lives throughout the ages, Anghelor fell in love with the idea. He helped his mentor to plan the necessary rituals and perfom them. He made sure the new bodies they would get to be healthy, athletic and have capacity for great intelligence and magical talent.

    Anghelor enjoyed the pleasures of body and sired many children throughout the ages. After World of Mu and it's civilization fell, his genes helped to spread the talent for magic among the primitive humans. In some of the incarnations, he found his old friend. Together, they searched for Muan artifacts around the world. Anghelor ruled as a healing shaman or as a life-giving god from time to time. He was a story teller too; liked to tell stories of his people, the magical heights they reached, the glorious cities and the monuments they built. He inspired the construction of first pyramids even. Anghelor also trained talented and brilliant men and women in the arts of magic and healing. Many mages were created by him, both in nature and nurture.

    His latest incarnation is Arlo McNulty, an irish man born in 1902. After regaining his old memories and magic spells as a young man, he searched for others and met his old mentor and friend Kiellon. Soon after he was a top-tier member of Thule Society. His biology manipulating magic was essential for Third Reich's super-soldier projects. Even though he was on the losing side of war, he had plenty of opportunities (and subjects) to experiment and learned about the nature of those new human breed called metahumans. After the war, he migrated along to Argentina. There, he joined Overshadow and few other Atlanteans in forging another cycle of reincarnation, but this time with cloned bodies and a much faster (a year long) reincarnating time.

    During the 20th century, he has been with many women and sired many children. This earned him the nickname "The Progenitor" along with his superhuman creation methods. Towards the end of the century, he met Deep Ones. Their art of biological manipulation and success at creating hybrid strains fascinated him. He forged an alliance with a powerful Deep One named The Silent Watcher. He learned new techniques of biomancy from them, in return SHADOW helped them establish new "breeding" colonies on Atlantic and Mediterranean Shores.

    He is loyal friend to Overshadow; after all, the man's plan carried them for fourteen millenia. The feeling is mutual. Anghelor is naturally on the ruling council of SHADOW, leader of Thule Society and second most influential man within the organization. However, he still have some competition. Dr. Azoth's alchemical methods have also proven useful in creating new soldiers, he too has some serious influence now and they dislike each other. Another Atlantean, The Mentat Zinaoud Kenn has a feud with him over deeds done many lifetimes ago and definitely wants to destroy him, only Overshadow's influence is suppressing an open battle.

    Anghelor is a man who loves life, food, alcohol and woman. He looks like a handsome young men with a slight build, fair skin and red hair. Nowadays he feels a strong attraction to new superheroine Northern Star and he definitely wants to impregnate her.

    Picture Source
Last edited by Harnos on Sun Feb 05, 2023 8:06 pm, edited 1 time in total.
Harnos
Posts: 499
Joined: Fri Mar 27, 2020 2:03 am

SHADOW Trooper

Post by Harnos »

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SHADOW Trooper PL 7 (79), Minion Rank 6
Strength 2 Stamina 2 Fighting 7
Agility 1 Dexterity 2
Intellect 0 Awareness 1 Presence 0


Powers:
Advanced Body Armor: (10 pp, -2 Removable) (8)
Protection 5
Immunity 1 (Airborne Diseases and Toxins)
Senses 3: Extended Vision 1, Darkvision 2
Feature 1 (Thermal Isolation)

Advantages:
Equipment 6, Improved Aim, Improved Initiative 1, Ranged Combat 3, Teamwork

Equipment:
Weapons: [25 pp array]
Plasma Cannon: Ranged Damage 8, Penetrating 8, Inaccurate 1
AE: Rocket Launcher: Ranged Damage 10, Burst Area 7, Inaccurate 2
AE: Anti-Armor Rifle: Ranged Damage 6, Penetrating 6
AE: Assault Rifle: Ranged Damage 5, Multiattack
AE: Heavy Pistol: Ranged Damage 4
AE: Combat Blade: Strength-based Damage 1

Skills: 28 ranks
Acrobatics
Athletics 4/6
Close Combat:
Deception
Expertise: Soldier 7/7
Expertise:
Insight
Intimidation 4/4
Investigation
Perception 6/7
Persuasion
Ranged Combat: Firearms and Energy Weapons 3/8
Sleight of Hand
Stealth 4/5
Technology
Treatment
Vehicles

Defenses:
Dodge 7 Parry 7 Toughness 2/7
Fortitude 6 Will 6

Offense:
Initiative 6
Plasma Cannon 6, Damage 8, Penetrating
Rocket Launcher 4, Damage 10, Burst Area 7
Anti-Armor Rifle 8, Damage 6, Penetrating
Assault Rifle 8, Damage 5
Combat Blade 7, Damage 3
Unarmed 7, Damage 2

Abilities 30 + Defenses 15 + Powers 8 + Advantages 12 + Skills 14 = 79 pp

Complications:

These are the elite soldiers of SHADOW. They are chosen among the talented soldiers around the world and specially trained to handle metahuman threats. They have crude plasma cannons (reverse engineered from alien tech), recoilless rifles and rocket launchers to harm their superhuman targets. These troopers also use the advantage of stealth and group tactics which might be needed when dealing with superior opponents. A squad of them can challenge a mid-level superhuman.

I didn't use the Freedom City's Overshadow clones for that role because that is over the top silver age material. In Ethereal Earth you don't use a presumably expensive super-tech to produce barely better than average soldiers, even if you have the loyalty advantage. Also this picture looks much cooler than clone weirdo.

They don't carry all those weapons with them, I just wrote them so a squad of them could use different weapons. Recoilless Rifle can be seen on the picture. Plasma Cannon looks like this:
Image
Last edited by Harnos on Thu Mar 16, 2023 4:34 pm, edited 4 times in total.
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