The Phoenixverse (A 2e OC 'verse; Red Ronin! Netsuko Nishimura! Rinako Saeki! Fujiko Yoshihara! Masaru Kido!)

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EternalPhoenix
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Re: The Phoenixverse (A 2e OC 'verse; Newest: The Icons! Queenie! Terrifica! Medic! Spike! Candy! Z!)

Post by EternalPhoenix »

greycrusader wrote: Mon Sep 19, 2022 11:04 pm I really like how you stretched the boundaries of what a character can do with what is superficially a very limited power, the ability to control sugar molecules; your combo of research and imagination opens up how effective a hero such as Candy can be, despite having what most would believe at first thought would be a practically useless ability for crime-fighting/adventuring. And this is with the character psychologically restricting herself form her full potential! Nice job.

All my best.
That's how Phoenix Mutates work. Superficially they can only do the one thing. Sometimes this thing is at first glance very limited. But it's the flexibility and depth of that one thing that makes them strong. And yeah, Candy's sandbagging hard. Phoenix Mutates of her experience level are normally PL 14 at least.
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Harnos
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Re: Rambo

Post by Harnos »

EternalPhoenix wrote: Fri Jan 28, 2022 5:59 am Rambo

Power Level: 6; Power Points Spent: 90/90

STR: +2 (14), DEX: +4 (18), CON: +2 (14), INT: +0 (10), WIS: +1 (12), CHA: +0 (10)

Tough: +8, Fort: +5, Ref: +5, Will: +3

Skills: Acrobatics 6 (+10), Knowledge (life sciences) 5 (+5), Knowledge (theology & philosophy) 5 (+5), Medicine 4 (+5), Notice 4 (+5), Sense Motive 4 (+5)

Feats: Attack Specialization 2 (Horn Attack (Strike 2)), Power Attack, Second Chance (Climb checks on mountains)

Powers:
Horn Attack (Strike 2) (DC 19; Mighty)

Mountain Sheep (Enhanced Trait 3) (Traits: Climb +8 (+10), Feats: Second Chance (Climb checks on mountains))

Ram Jump (Leaping 3) (Jumping distance: x10)

Ram Run (Speed 3) (Speed: 50 mph, 440 ft./rnd)

Sheep Affinity (Features 1) (Notes: Sheep accept him as one of their own and remain unthreatened by his presence.)

Thick Wool Armor (Protection 6) (+6 Toughness; Impervious; Noticeable (Wool))

Wild and Wooly (Array 7) (default power: snare; Custom (Array 6.5))
. . Extra Soft Wool (Stun 6) (Array; DC 16; Range (ranged); Daze; Accurate (+2))
. . Wool Throw (Snare 6) (Array; DC 16; Accurate (+2))
. . Wool Zone (Create Object 6) (Array; Max Size: 6x 10' cubes, DC 16; Progression, Object Size)
. . Wool-splosion (Snare 6) (Default; DC 16; Burst Area (30-60 ft. radius - General); Range (touch); Progression, Increase Area (area x2))

Attack Bonus: +4 (Ranged: +4, Melee: +4, Grapple: +6)

Attacks: Extra Soft Wool (Stun 6), +6 (DC Fort/Staged 16), Horn Attack (Strike 2), +8 (DC 19), Unarmed Attack, +4 (DC 17), Wool Throw (Snare 6), +6 (DC Ref/Staged 16), Wool-splosion (Snare 6) (DC Ref/Staged 16)

Defense: +4 (Flat-footed: +2), Knockback: -7

Initiative: +4

Languages: English Native

Totals: Abilities 18 + Skills 7 (28 ranks) + Feats 3 + Powers 40 + Combat 16 + Saves 6 + Drawbacks 0 = 90

Age (as of Jan 2019): 14
Height: 5’ 11”
Weight: 210 lbs.
Ethnicity: Nepalese-American
Hair: Black (wool is white)
Eyes: Dark Brown

Background: A long time ago, in a faraway land, there lived a King. A King of Rams. He was not quite a god, rather a very powerful animal spirit. He ruled his people, the sheep of the mountains, wisely and well in those early days where gods walked the earth alongside men. But all times, no matter who lives in them, come to an end. The gods stayed more and more in their glorious realms. Men built farms and cities. Eventually they even came deep into the mountains. The Ram King was no more than a mere sheep in their eyes, and with mighty magic on their side the great King was captured and his people enslaved. Oh, some still walked the earth free, but only because the race of men did not deign to do anything about it.

. . …at least, that’s the way the Ram King tells it. The provocation he inflicted, well, played its own part. Sheep, properly handled, are quite peaceful creatures. So they only minded being “domesticated” but so much. One place to eat and sleep is much like another, and hey, all their friends were there too. Being sheared was kind of traumatic when it was happening, but once it was over? Such bliss they had never known. Their King said some of them were being killed and eaten, but what else was new? They had always had predators coming to eat them, so whatever. The Ram King was raising a big fuss over nothing. But…he was the king, so they’d better go with him they supposed. Cast off their enslavement, whatever that meant. Of course, humans didn’t take the theft of their “property” lying down. But the Ram King was a mighty and wily foe; one that no mere warrior could overcome on his own. So they got themselves a mage or two and kicked his ass.

. . The Ram King was confined in a mountain cave, mystically shackled for all time. Or so the mages thought. But time wears at all things. And so, millennia later, the spells have weakened enough to call a champion to free him. Only to find his champion not only can’t hear him, but is actually annoyed by his new magnificent powers. Yes, that champion is Rambo, who was just trying to get through his teenage years while undersized, brown and Asian when he turned into a big ol’ sheep-man. He is a commuter to Exile House Portland, where they’re helping him to understand his abilities. His family is, uh, trying to be supportive. He hates that too.

Powers & Tactics: Rambo is a semi-divinely empowered sheep totem. He has rock hard horns for headbutting. He can jump further and run faster than any mundane human. Sheep, those flighty creatures, do not panic in his presence. Indeed, they accept him as one of their own. But the real big power is his wool. It is so thick and fluffy that it repels damage as well or better than most heavy armor. And he can blast it at people for a variety of effects. Wool so soft and fluffy the target becomes dazed. Put up structures made of the tough wool. Or cover a foe in it, rendering them bound and helpless. It’s so exciting, you guys.

. . All of the “.5” Gen are not meant to participate in combat. Rambo kind of ignores fights, choosing to simply walk away. Unless someone has been injured by the enemies. Then he’ll sigh, annoyed, and headbutt the frag out of them. He’ll only use his wool attacks on foes he can’t reach. There is probably a wealth of power stunts available to him, but he hates using his regular wool attacks so stunting’s right out.

Personality: Rambo was having enough trouble with puberty. He was going for a manly and masculine appearance, and now he’s covered in fluffy white wool. He didn’t ask for this, he doesn’t want it, please make it go away. He doesn’t want to be a superhero, he wants to have a normal social life. He doesn’t want to be a semi-divine being’s champion, he wants to ask his crush to the big dance. But you know…as much as he claims not to give a crap about this super stuff…he can’t seem to not help people when they need him. You know, like some kind of superhero or champion. Yes, he’ll complain to anyone in earshot but when push comes to shove he’s there and doing his best to help.

. . …the horns are kind of cool, though.
Wow, that is a quite fun read. :D It reminded me of a cartoon where all the animals in a farm were gothic monsters and there was a sheep with Mr. Hyde syndrome.
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Magna (Gabrielle Williams)

Post by EternalPhoenix »

Magna (Gabrielle Williams)

Power Level: 9; Power Points Spent: 195/195

STR: +3 (16), DEX: +7 (24), CON: +3 (16), INT: +3 (16), WIS: +7 (24), CHA: +3 (16)

Tough: +3/+5, Fort: +7, Ref: +12, Will: +8

Skills: Acrobatics 13 (+20), Bluff 12 (+15), Computers 7 (+10), Diplomacy 12 (+15), Disable Device 7 (+10), Escape Artist 13 (+20), Gather Information 12 (+15), Investigate 7 (+10), Knowledge (civics) 2 (+5), Knowledge (current events) 12 (+15), Knowledge (earth sciences) 2 (+5), Knowledge (life sciences) 2 (+5), Knowledge (physical sciences) 2 (+5), Knowledge (popular culture) 12 (+15), Knowledge (streetwise) 7 (+10), Knowledge (technology) 2 (+5), Language 3 (+3), Medicine 1 (+8), Notice 8 (+15), Search 7 (+10), Sense Motive 8 (+15), Sleight of Hand 13 (+20), Stealth 8 (+15)

Feats: Accurate Attack, Acrobatic Bluff, Attack Focus (melee) 4, Attack Specialization (Gymnastic Kick (Strike 1)), Attack Specialization 2 (Aura Dagger Array (Array 9)), Challenge - Improved Acrobatic Bluff, Challenge - Improved Taunt, Defensive Attack, Defensive Roll, Dodge Focus 3, Evasion, Improved Initiative 2, Move-by Action, Power Attack, Precise Shot, Skill Mastery (Acrobatics, Escape Artist, Gather Info, Sleight of Hand), Taunt, Uncanny Dodge (Auditory)

Powers:
Aura Dagger Array (Array 9) (default power: stun)
. . Anti-Magic Dagger (Nullify 6) (Array; counters: all powers of (type) - magic, DC 16; Effortless)
. . Dagger Fan (Strike 6) (Array; DC 21; Cone Area (60 ft. cone - General), Selective Attack)
. . Multi-Dagger (Blast 6) (Array; DC 21; Autofire (interval 2, max +5))
. . Stun Dagger (Stun 6) (Default; DC 16; Range (ranged))

Olympic Level Athleticism (Container, Passive 2)
. . Fast (Speed 1) (Speed: 10 mph, 88 ft./rnd)
. . Gymnastic Kick (Strike 1) (DC 19; Mighty)
. . Tough (Protection 1) (+1 Toughness)
. . Vaulting (Leaping 1) (Jumping distance: x2)
. . Wall Running (Super-Movement 1) (wall-crawling 1 (half speed); Limited (to one Move action))
. . World Class Gymnast (Super-Movement 2) (perfect balance, slow fall)

Attack Bonus: +8 (Ranged: +8, Melee: +12, Grapple: +15)

Attacks: Anti-Magic Dagger (Nullify 6), +12 (DC Will 16), Dagger Fan (Strike 6) (DC 21), Gymnastic Kick (Strike 1), +14 (DC 19), Multi-Dagger (Blast 6), +12 (DC 21), Stun Dagger (Stun 6), +12 (DC Fort/Staged 16), Unarmed Attack, +12 (DC 18)

Defense: +12 (Flat-footed: +5), Knockback: -2

Initiative: +15

Languages: Arabic, Chinese (Mandarin), English Native, Spanish

Totals: Abilities 52 + Skills 43 (172 ranks) + Feats 25 + Powers 31 + Combat 34 + Saves 10 + Drawbacks 0 = 195

Age (as of Jan 2019): 31
Height: 5’ 1”
Weight: 105
Ethnicity: African American
Hair: Black
Eyes: Dark Brown
Base of Operations: Philadelphia, Pennsylvania

Theme Song: Champion, by Zach B featuring ChewieCatt

Background: Gabrielle Williams had a life plan. She was a gymnast. Her destination? Athens. Summer Olympics 2004. She’d wanted it since 1999, when she was too young to try out for Sydney. Gymnastics was her entire life, and everyone involved knew she was a unique and special talent. Oh, yes. She had a life plan. She’d win lots of gold in Athens, help the US win more gold in 2008, and then coast on lucrative sponsorship and coaching deals. Easy. And she was really goddamn great. If she’d gone to Athens, not only would she have displaced multiple gold medal winners in individual events, but the USA would have won team gold as well. 2008 wouldn’t have been much different. She’d already taken home multiple gold medals from the 2003 World Championships in Anaheim. The gymnastics world was legitimately buzzing about Gabby Williams. And then the genetic test derailed everything.

. . In the Phoenixverse, those with superpowers have a…rocky history with organized athletics. Generally speaking, people with superpowers were banned by the start of the Silver Age. But there was no way to test for them like there was for things like drugs and steroids. So if any time an athlete was perhaps a little too good, rumors swirled. Generally, though, they were just naturally talented. Enhanced strength, quickness, stamina, or whatever else alone did and does not an elite athlete make. One has to have talent in all the other aspects to make it, and well, for the most part people with superpowers are still people outside of them. Almost all of them aren’t going to have what it takes to be an elite athlete even with their power. And then, This status quo changed in 1986, when genetic testing started to become available. Metahumans and mutants could now be detected without flawed human observation. As the years progressed, the technology and techniques became more refined. A metahuman’s specific powers (but not degree of power) could be detected and identified by the mid 90s. After years of pleading, after Summer 2000 minor metahumans were allowed into the Olympics. Testing was now capable of identifying how powerful a given metahuman was. Mutants, however, were far more variable. Their genetic structure could not be completely trusted as a predictor of their powers. They remained banned even if their powers could be identified.

. . So there it was. Right there, in black and white. She was a mutant. She wasn’t in 2003. At least, she thought so. Naturally, USA Gymnastics investigated. They found, to Gabby’s horror, that her parents had been falsifying her results for years. The genetic samples tested had always belonged to her mother and not her, ever since the first one came back mutant positive. Gabby didn’t even know what she could do, and the tests couldn’t explain it either. She had to give back all of her awards and medals. Stripped. Shamed. It was a pretty big scandal. The irony of it, as the older Gabby reflects, is that her powers have nothing to do with her body at all. Well. Probably. Ironically, one of the girls on track for 2020 is a mutant (a psionic empath, as if it matters), but genetic testing has advanced further. 2016 was the first Summer Olympics mutants were allowed, but there weren’t any both willing and in position to try. The scandal broke Gabby’s relationship with her parents, and made her stop using that nickname. She’d be Gabrielle forever more, now. She had to find a new life plan.

. . Well. Her sense of justice was outraged. And now that she wasn’t laser focused on the Olympics, she noticed some other things that further outraged it. But as a teenager, she couldn’t do anything. Except pay attention and take notes. It’s not like she was banned from all gymnastics gyms. She could still practice. She could still coach the younger girls. And she could pay very close attention to the sort of thing her ever hovering parents apparently prevented from happening to her. She took notes. She recorded conversations. She took photographs. All the way through college and her bachelor’s in journalism. Her blog (The Magna Report) went unnoticed, at first. There was a lot going on in Philadelphia, as in any larger American city. Gabrielle was content to let the evidence pile up. She was working with the WCAU news team as the new girl. She was building a career. Magna, on the other hand, was just getting started. The Magna Report featured a lot of stories. She was busy as a bee. She’d discovered what her powers were during college, experimented and gained full control over them. The masked Magna didn’t want to merely fight crime in the streets. She wanted to take down bigger fish whenever possible. So she took her blog to Youtube.

. . The Magna Report exploded. Her reports on the Catholic archdiocese sex abuse scandal got additional people arrested in connection. Her series on the Black Mafia almost broke them, as Philly PD came down like the Wrath of God. She also did significant damage to the K&A Gang, exposed Philly’s Greek Mob, and blew the lid off corruption inside Philly PD. This is why Fletcher recruited her to his side during the Icons civil war. Without Caviezel or Terrifica he was short a damn fine investigator. Between Magna and Candy they could just about match either. This is the point where I’d say something about the Eternity War and her role in it. Except that was 2017. It was in 2016 that her long series of posts and videos on the abuse and corruption inside USA Gymnastics began to bear fruit. Rachael Denhollander, someone she’d interviewed years earlier, had her story picked up by the Indianapolis Star. Who, unbelievably, credited The Magna Report for some of the material. Her server started wheezing under the strain after that. It collapsed multiple times after the 60 minutes interview with Jeanette Antolin, Jessica Howard, and Jamie Dantzscher. Magna had arrived. Just in time for the Eternity War, and her Dusting at the end of it. Oh, well.

. . Of course, the Dusting was ultimately undone, and just about every local investigative reporter had taken up a collection to keep The Magna Report’s bills paid during its owner’s absence. Magna participated in the final battle of the Endgame, as well, and did okay for a reporter. She was, however, a little miffed to miss the fallout of her work. Especially since it wasn’t finished yet. As 2019 dawns, The Magna Report has begun publishing posts and videos again. This superheroic investigative reporter is very far from finished.

. . As of 2019, Magna is the only Five Year Vet in Philadelphia, hero or villain. This may seem surprising, for such a large city to be bereft of any major supers action, but it’s really not. Cities have down periods. Philly’s supers scene in the Iron Age was a warzone, and basically everyone from that era is dead, crippled, or serving a length prison sentence. There are signs of it beginning to perk up again. Magna being the first. A handful of promising rookies inspired by the superheroic investigative reporter. A handful of villains rising to oppose her and them. Hopefully it won’t go nearly as poorly as last time.

Powers & Tactics: Magna is a world class gymnast and a mutant. An impossible one, in fact, even by mutant standards. Aura energy, as far as anyone knows, can only be used by the three Rings and one Staff of Aura. Except Magna can use it without any of those devices. Granted, she’s a hell of a lot more limited than they are, but as far as is known she is the only person on the planet (or indeed, ever in history) to be able to use Aura energy naturally. This may have something to do with one of her father’s ancestors, a servant for a certain Ring wielding British officer during the American Revolution. Or it may not. At any rate, she can summon and throw dagger shaped shards of Aura energy that fade scant seconds after leaving her hands. Some are basically knives she can throw at a single target or fan out in an arc. Others disrupt the nervous systems of living being, potentially causing unconsciousness. And still others can disrupt magic with one dagger. Magna herself doesn’t know very much about magic except to recognize a spellslinger when she sees one, and thus this last is kind of useful for her. As a final mutant powers note, her powers do affect her body. Channeling Aura energy (which she does at a miniscule level constantly simply by being alive and a bit higher one by generating daggers) undoes the aging process and minor wear and tear injuries before they become noticeable. So teenage Gabby, despite never using a dagger, did have an advantage over her fellow gymnasts. She could train and practice just a little harder and a little longer every day, and recovered just a little faster. However, as previously stated, if she didn’t have the athletic and acrobatic talent (and willingness to work hard) to maximize this unknown advantage, it wouldn’t have mattered.

. . Her world class gymnastic abilities are all training and talent, though. Faster. Higher jumping. Tougher. A kick with her surprisingly powerful legs. Falling simply isn’t a problem as long as she has a surface to ease the fall with, and she can balance on narrow, inclined, or awkward surfaces without effort. Hell, she can wall run for a bit before gravity catches up. It all adds up to someone who is an almost peerless master of parkour. As a final training note, her melee skills come from some basic training in kickboxing and Tae Kwon Do. Her own prodigious natural talent did most of the work, however.

. . Tactically, Magna is an Aura Dagger throwing, Move by Action’ing machine. Against mooks, Stun Dagger and Dagger Fan get the job done. For tougher foes, Multi-Dagger is the option of choice. If an enemy is toting any magic paraphernalia, Anti-Magic Dagger can disable their powers long enough for her to defeat them. Gymnastic Kick exists for when and if her powers are disabled. But she never stops moving. Improved Acrobatic Bluff is her bread and butter. Improved Taunt gets layered in for flavor. Accurate Attack helps her hit if necessary. Defense Attack helps her not get hit. And Power Attack can crank the damage up a notch. Keep in mind that between an auto 30 on Escape Artist, +15 Stealth bonus, and how tiny she is, she can fit into some astonishingly small hiding places. Also remember that her Acrobatics skills allow her to do ridiculous nonsense like jumping off second story buildings without suffering injury, dashing across basically anything that will hold her weight, no matter how thin, uneven, angled, or slippery, and she basically jump across a street (41 feet running jump, 20.5 standing jump, and 9.75 high jump). She can cover some turf, is what I’m saying. Her power stunts are basically Dagger Fan with a different Area Extra, such as Burst, Line or Shapeable. She can’t do Cloud, though. She doesn’t do them a lot, though, as Cone serves her quite well.

Personality: Magna is, in a word, driven. She’s carried forward her attitude as an elite gymnast into the superheroic life. Maximum effort. No quitting. Little Miss No Days Off. Always hustling. Always working to be better than she was yesterday. She has absolute faith in her physicality. That her body and powers will do what she asks them to do. It doesn’t come across as arrogance or cockiness, but simply a total lack of doubt. She doesn’t have to look and think about doing something. She either can and she’s doing it or she can’t and she’s not. In a way, she’s kind of terrifying. She wasn’t born with hesitation or an off switch in her. But of course, that’s a trait some of the finest athletes in history have shared, so one can’t complain too loudly, yes?

. . She is a superhero because she has a strong sense of right and wrong. Very strong. Her parents lied for years for their own benefit. Their own egos. To be the parents of the wunderkind. The amazing prodigy. And when that went away she started seeing a lot of things more clearly. People hurt others for their own pleasure. Other people lie and cover it up so they won’t look bad. Or out of disbelief. Or discomfort. Or so the name of their organization won’t be damaged. The emotional baggage and trauma left in the wake, well…that’s apparently less important. Magna, respectfully, disagrees. One’s job, the prestige of one’s organization, and even one’s personal comfort aren’t worth spit next to the physical and mental health of others. If someone is being harmed by someone else, do something about it. Magna certainly is.
The Phoenixverse (A 2e OC 'verse!)
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You, Dear Reader, may comment on any build at any time. I will be happy regardless.
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EternalPhoenix
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Re: Rambo

Post by EternalPhoenix »

Harnos wrote: Wed Sep 21, 2022 10:28 am Wow, that is a quite fun read. :D It reminded me of a cartoon where all the animals in a farm were gothic monsters and there was a sheep with Mr. Hyde syndrome.
I have never heard of that cartoon, but thank you. Also surprise muthaluvvas. Thursdays have been added to the posting schedule. 50% more Icon posting speed. Yeah. Now go read Marian and Magna. They're the latest.
The Phoenixverse (A 2e OC 'verse!)
The Archetype Blendarama!
You, Dear Reader, may comment on any build at any time. I will be happy regardless.
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EternalPhoenix
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Joined: Thu Jan 27, 2022 6:42 am
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Orca

Post by EternalPhoenix »

Orca

Power Level: 10; Power Points Spent: 180/180

STR: +10 (30), DEX: +4 (18), CON: +8 (26), INT: +2 (14), WIS: +3 (16), CHA: +3 (16)

Tough: +10, Fort: +10, Ref: +10, Will: +7

Skills: Acrobatics 6 (+10), Bluff 7 (+10), Diplomacy 7 (+10), Gather Information 7 (+10), Intimidate 5 (+10), Knowledge (earth sciences) 8 (+10), Knowledge (life sciences) 8 (+10), Knowledge (physical sciences) 3 (+5), Knowledge (theology & philosophy) 3 (+5), Language 1 (+1), Medicine 2 (+5), Notice 7 (+10), Sense Motive 7 (+10), Survival 7 (+10), Swim 14 (+20)

Feats: Acrobatic Bluff, Attack Focus (melee) 5, Dodge Focus, Endurance 2 (+8), Environmental Adaptation (Underwater), Improved Trick, Interpose, Luck 3, Move-by Action, Power Attack, Takedown Attack, Uncanny Dodge (Auditory)

Powers:
Swimmer of the Deep (Immunity 2) (environmental condition: Cold, environmental condition: Pressure)

Swimming 8 (Speed: 500 mph, 4400 ft./rnd)

Tough Hide (Protection 2) (+2 Toughness)

Whale Might (Super-Strength 5) (+25 STR carry capacity, heavy load: 51.2 tons; +5 STR to some checks; Groundstrike (Radius: 100 ft., DC 20), Shockwave (+10, Cone: 100 ft., DC 20), Super-Breath (+10, Cone: 100 ft., DC 20), Thunderclap (Area: 50 ft., DC 20))

Whale Senses (Super-Senses 7) (accurate (type): Auditory, darkvision, ultra-hearing)

Whale Sized (Growth 4) (+8 STR, +4 CON, +1 size category; Permanent; Innate)

Attack Bonus: +5 (Ranged: +5, Melee: +10, Grapple: +25/+30)

Attacks: Unarmed Attack, +10 (DC 25)

Defense: +10 (Flat-footed: +5), Size: Large, Knockback: -9

Initiative: +4

Languages: English Native, Hawaiian

Totals: Abilities 48 + Skills 23 (92 ranks) + Feats 19 + Powers 46 + Combat 32 + Saves 12 + Drawbacks 0 = 180

Age (as of Jan 2019): 30
Height: 9’
Weight: 1000 lbs
Ethnicity: Bipedal Humanoid Orca
Hair: None
Eyes: Blue
Base of Operations: Hawaii

Background: Truthfully? Orca doesn’t know what he is or where he came from. He remembers nothing from before he washed up on the beaches of Hilo, Hawaii about ten years ago, fully grown. The surfers took it in stride, especially when he spoke English and was as chill as they were. The only reason he knows his age is because Fletcher ran some tests once. He never intended to be a hero, ya know? But ya know how it goes. He’s chillaxing at the beach 24/7, because he didn’t have a house for obvious reasons. Somebody gets in trouble out there, swimming, surfing, or whatevs. Like, what was he gonna do? Sit and watch? Nah, brah. Lifeguards can’t be everywhere. And if it’s a ship, brah? They’re woefully under qualified to help. And you know how it goes. Word gets around. Local authority starts depending on a whale-man, ya?

. . Orca is just about the quintessential example of a rescue hero. Hawaii is pretty quiet on the supervillain front, and law enforcement does a pretty good job handling mundane criminals most of the time. So mostly he can be found hanging out on the beach. Hawaii has a lot of beaches, granted, but he’s almost always near people, too. Plus the State was kind enough to get their hero a smartphone in his size. And then they got him a waterproof one, because he forgot once, haha. Honolulu built him a small house to sleep in, too, in the Makiki neighborhood. Hilo also built him one in Hilo Bayfront Beach Park, not far from where he was found back then. He’s arguably the most famous person on the islands. He’s certainly the easiest to pick out of a crowd, haha. Hawaii’s Icon is a legitimate tourist attraction, and tourists compete to see and get pictures of him. Maybe even short videos these days.

. . Of course, Orca’s life isn’t all surfing, tourist pleasing, and lifeguarding. Hawaii may be pretty quiet on the supervillain front, but quiet is not the same as silent. So he’s had his share of punch ups. Especially after getting drafted to Fletcher’s side in the Icons Civil War. But that’s over now. He actually missed the Eternity War, being all the way in Hawaii. This was important, because he wasn’t Dusted and the people who weren’t needed him more than ever. He did, however, make the Endgame, and did his part. Specifically, nabbing the Earth Crystal from this weird underwater temple that somehow Terrifica found? Weird. These days he’s more or less the liaison to the Seawings Adventurer Guild, as their member Kaikoa lives on the islands. The two have each other’s backs when the fecal matter hits the oscillating device. It’s pretty cool, all things considered. Meanwhile, who or whatever is responsible for his current condition is still out there with unknown intentions...

Powers & Tactics: Orca is obviously a mutant. Well, probably. There’s the off chance he’s an amnesiac demigod or something, but that’s a frightening prospect. Because it would mean there’s something in the Pacific Ocean that isn’t afraid of pissing off one of the various Polynesian pantheons, who tend to respond to significant slights with tsunamis, earthquakes, and erupting volcanoes. So, mutant. Roughly equally human and orca (hence his name) in equal proportion. He’s very big, very strong, swims faster than any mundane watercraft, and has a few little side bonuses. Like no fear of the pressure or cold of the depths. He has a full sonar sense, like all whales do, and can see without light, which most whales can’t. He is a mammal, and thus needs to breathe, but he can hold his breath for a looooong time compared with humans. Easily three minutes, and over six with a deep breath. He’s not damage proof in any way, just tougher than any human could possibly be without heavy armor. He’s a hell of a swimmer, too, and that aforementioned strength tops out in the triple digit tons. With Tex Austin out of commission, he’s actually the physically strongest active member of the Icons, even beating out Starguy.

. . Tactically, Orca isn’t any kind of master combatant. Most likely he’s running up and applying fist to face. He does have Acrobatic Bluff and Improved Trick, but his bonuses aren’t super impressive. He can Power Attack, too, but that’s only going to happen against tougher enemies. He does cut strength ranks to avoid inflicting lethal damage, while using the +2 version of Accurate Attack. But basically he’s an uncomplicated brawler who’s more dangerous in the water due to his Environmental Adaptation and Swimming ranks. He wouldn’t know a power stunt if it bit him on the backside.

Personality: Orca is the chillest dude imaginable. Like the lovechild of Owen Wilson and Matthew McConaughey as a surfer dude and professional grade beach bum. He’s a surfer who knows all the lingo, and a skilled biologist and oceanographer. He has a deep and abiding love for the ocean, and intentionally harming it is a good way to get on his bad side. He doesn’t own any shirts. Kids adore him, especially little girls. People just feel safe around him, despite him being a giant whale-man with very sharp teeth in his enormous mouth. He gets along with everyone he meets without any apparent effort. That’s just how he is.
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Re: The Phoenixverse (A 2e OC 'verse; Newest: The Icons! Medic! Spike! Candy! Z! Marian Soaring Eagle! Magna! Orca!)

Post by Commander Titan »

Still playing catch-up, but:
EternalPhoenix wrote: Sat Sep 17, 2022 9:29 pm Candy (Candice Mikkelsen)
Honestly, I can't say anything better than what greycrusader did, about really showcasing just how incredible a power Candy has! I'd add that I appreciate her arc of going from prosecutor to defense attorney - it really seems like you've thought about how many of your characters changed and evolved over time, as opposed to being static archetypes.
EternalPhoenix wrote: Mon Sep 19, 2022 3:32 am Z (real name unknown)
Balitmore problems require Baltimore solutions. His seeming disappearance is an interesting mystery - how long can the good work continue if the man is gone? But he's doing the best he can, and personally, I think more heroes should start movements.
EternalPhoenix wrote: Wed Sep 21, 2022 5:35 am Marian Soaring Eagle
She's generally fun - one of several of your characters who decides "being a hero" doesn't mean they can't also be practical and think ahead. But this in particular -
EternalPhoenix wrote: Wed Sep 21, 2022 5:35 am Also, she donated some of her eggs for women who can’t have babies normally, and she knows they’ve been used. 21st Century tech for the win. So “last scion” is maybe a bit of misnomer. But she still doesn’t want to be murdered, and dumping such a tremendous responsibility on a child seems like a shitty thing to do.
--Love it. Genius, and a great way of addressing ancient magical clauses with modern technological confusion. Great touch!
EternalPhoenix wrote: Thu Sep 22, 2022 11:42 pm Magna (Gabrielle Williams)
Always appreciate a good reporter, and I like that her origins are low-scale, if potentially mysterious given the Aura connection, but it's her own work and dogged determination to get justice that allowed her to have a major impact. The gymnastics background is great - like Nightwing being an acrobat, it lends itself to parkouring and super-heroing around a city in costume in a very natural way.
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Re: The Phoenixverse (A 2e OC 'verse; Newest: The Icons! Medic! Spike! Candy! Z! Marian Soaring Eagle! Magna! Orca!)

Post by EternalPhoenix »

Commander Titan wrote: Sat Sep 24, 2022 11:02 pm Honestly, I can't say anything better than what greycrusader did, about really showcasing just how incredible a power Candy has! I'd add that I appreciate her arc of going from prosecutor to defense attorney - it really seems like you've thought about how many of your characters changed and evolved over time, as opposed to being static archetypes.
Like I told greycrusader, that's just how Phoenix Mutate powers work. In her case, she went through that arc partly because I thought it'd be a good idea, and partly because I went through a similar arc of my own. I had a lot more faith in law enforcement and the justice system ten plus years ago. :sweat_smile:
Commander Titan wrote: Sat Sep 24, 2022 11:02 pmBalitmore problems require Baltimore solutions. His seeming disappearance is an interesting mystery - how long can the good work continue if the man is gone? But he's doing the best he can, and personally, I think more heroes should start movements.
Gonna see how Wakanda Forever shakes out before I decide anything there. I'm mostly likely not gonna kill him off. I like him too much. But what's going on is a little...open ended, at the moment.
Commander Titan wrote: Sat Sep 24, 2022 11:02 pmShe's generally fun - one of several of your characters who decides "being a hero" doesn't mean they can't also be practical and think ahead. But this in particular -

--Love it. Genius, and a great way of addressing ancient magical clauses with modern technological confusion. Great touch!
Haha, I just threw that in to lighten things up. It was getting to be a depressing backstory. But yes, many of my characters do that. Specifically because it bugs me when comics characters who are supposed to be smart, perceptive people don't do that. It reminds me that they're written as fictional characters whose every thought and action is deliberately chosen for them, and not as living people who might make interesting and/or plot inconvenient choices on their own when the audience (and possible even the writer!) isn't looking. I hope that sentence makes sense. It does to me. :sweat_smile:
Commander Titan wrote: Sat Sep 24, 2022 11:02 pmAlways appreciate a good reporter, and I like that her origins are low-scale, if potentially mysterious given the Aura connection, but it's her own work and dogged determination to get justice that allowed her to have a major impact. The gymnastics background is great - like Nightwing being an acrobat, it lends itself to parkouring and super-heroing around a city in costume in a very natural way.
That's why I hyped her gymnastics up in her Tactics. It's as much her gimmick as throwing energy daggers, if not more so.
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Re: Icons progress update 8 for 25k Views

Post by EternalPhoenix »

Icons progress update 9 let's go (100% finished from prior removed)

Active List
(100% finished)

Inactive Reserves (inactive for various reasons)
Crusader (Sir Randall Knight) (100% finished)
Nick Phoenix (100% finished)

Hall of Honor (assumed to be permanently inactive by US hero community; this may be incorrect in some cases)
Gunsmith I (Connor Morris) (Build finished, Background & Personality finished, Powers & Tactics in progress)
Megagirl (Megan Price) (Build finished, Background & Personality finished, Powers & Tactics in progress)
Arriba (Jose Vega) (Build finished, Background in progress, rest to do)
Nega I (Hal Scott) (Build finished, Notes ready)
Alsea (Build finished, Notes ready)
Countess (Build finished, Notes ready)
Starman II (Jesse Thompkins) (Build finished, Notes ready)
Stargirl II (Jacqueline “Jackie” Thompkins) (Build finished, Notes ready)

Well. Some progress made, but I used so much mental energy last Tuesday visiting my cousin that I was still feeling it on Saturday morning. And now my ADHD is doing its whole BORED NOW, NEW THING...thing. So some appeasement is in order. On the bright side, I've got a healthy lead time, so there's that. Get ready for Starguy next Tuesday. This week's trio is a good set, I think.

And with several weeks in the rearview mirror, I think my favorite StrRev STG Squad is C, The Watchdogs. Like Commander Titan's fave Squad B (The Sin-sations), most of my favorites aren't in there (many hearts for the duo of Wisecracker & Tsurugi), but pulling from Shadowrun, Tron, SAO, and Hyperdimension Neptunia to create a villainous Leverage team that also works very well as Batman villains is just "chef's kiss".
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Re: The Phoenixverse (A 2e OC 'verse; Newest: The Icons! Medic! Spike! Candy! Z! Marian Soaring Eagle! Magna! Orca!)

Post by Harnos »

I liked Magna's backstory.

Every individual manifests different powers with the same mutant genes as far as I can understand. What are the other differences between mutants and metahumans?
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Re: The Phoenixverse (A 2e OC 'verse; Newest: The Icons! Medic! Spike! Candy! Z! Marian Soaring Eagle! Magna! Orca!)

Post by EternalPhoenix »

Harnos wrote: Mon Sep 26, 2022 10:54 am I liked Magna's backstory.

Every individual manifests different powers with the same mutant genes as far as I can understand. What are the other differences between mutants and metahumans?
Mutants are a deliberately broad category. They can have any possible powers. It's not strictly speaking a genetic thing, either. Folks like Carla Perkins and Gobstopper arguably don't have DNA anymore in the way that we understand it. The key is that it's triggered by something. Mutants are, until their triggering event (which can be anything under the sun; it's totally unpredictable), ordinary human beings with no powers. In Magna's case the triggering event was probably sufficient contact with her father, who could also use Aura if he knew he could. Obviously, he doesn't.

Metahumans are a narrow category. Regular metahumans only have enhanced physical abilities. They're usually not very powerful, either. Psionics can be, though. They're explicitly telepaths, telekinetics, or have enhanced physical abilities like regular metahumans only they can be improved by increasing their willpower and not like, exercise or whatever. Metahumans are born with their powers. So that guy with a bit of metahuman strength has had that boost since the day he was born, if not in the womb. So yes. Telepathic babies. Telekinetic babies. Babies normally have very poor will saves, so it's not as scary as it sounds.

Both can be passed to their children (if it is a genetic thing for the mutant in question) but even passed down mutant powers would still require a trigger event to activate.
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Re: The Phoenixverse (A 2e OC 'verse; Newest: The Icons! Medic! Spike! Candy! Z! Marian Soaring Eagle! Magna! Orca!)

Post by Harnos »

EternalPhoenix wrote: Mon Sep 26, 2022 6:54 pm
Harnos wrote: Mon Sep 26, 2022 10:54 am I liked Magna's backstory.

Every individual manifests different powers with the same mutant genes as far as I can understand. What are the other differences between mutants and metahumans?
Mutants are a deliberately broad category. They can have any possible powers. It's not strictly speaking a genetic thing, either. Folks like Carla Perkins and Gobstopper arguably don't have DNA anymore in the way that we understand it. The key is that it's triggered by something. Mutants are, until their triggering event (which can be anything under the sun; it's totally unpredictable), ordinary human beings with no powers. In Magna's case the triggering event was probably sufficient contact with her father, who could also use Aura if he knew he could. Obviously, he doesn't.

Metahumans are a narrow category. Regular metahumans only have enhanced physical abilities. They're usually not very powerful, either. Psionics can be, though. They're explicitly telepaths, telekinetics, or have enhanced physical abilities like regular metahumans only they can be improved by increasing their willpower and not like, exercise or whatever. Metahumans are born with their powers. So that guy with a bit of metahuman strength has had that boost since the day he was born, if not in the womb. So yes. Telepathic babies. Telekinetic babies. Babies normally have very poor will saves, so it's not as scary as it sounds.

Both can be passed to their children (if it is a genetic thing for the mutant in question) but even passed down mutant powers would still require a trigger event to activate.
Thanks for the explanation.
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Starguy (Gordon Wright)

Post by EternalPhoenix »

Starguy (Gordon Wright)

Power Level: 10; Power Points Spent: 240/240

STR: +10 (15/30), DEX: +3 (16), CON: +10 (15/30), INT: +2 (14), WIS: +3 (16), CHA: +3 (16)

Tough: +10, Fort: +10, Ref: +7/+10, Will: +7

Skills: Acrobatics 12 (+15), Bluff 12 (+15), Craft (artistic) 8 (+10), Diplomacy 7 (+10), Gather Information 12 (+15), Knowledge (art) 8 (+10), Knowledge (popular culture) 3 (+5), Knowledge (streetwise) 3 (+5), Language 5 (+5), Notice 12 (+15), Search 3 (+5), Sense Motive 12 (+15), Stealth 7 (+10)

Feats: Accurate Attack, Acrobatic Bluff, All-Out Attack, Attack Focus (melee) 3, Challenge - Improved Acrobatic Bluff, Challenge - Improved Feint, Challenge - Improved Taunt, Evasion, Improved Critical 2 (Unarmed Attack), Improved Initiative 3, Interpose, Luck 3, Move-by Action, Power Attack, Takedown Attack 2, Taunt, Ultimate Effort (Strength checks), Ultimate Effort (Toughness saves), Uncanny Dodge (Auditory)

Powers:
Infinite Energy Drain (Nullify 10) (counters: all powers of (type) - energy effects, DC 20; Duration 3 (continuous), Effortless; Range (touch))

Starheart Augmented Physiology (Container, Passive 10)
. . Stellar Durability (Impervious Toughness 10)
. . Stellar Might (Super-Strength 5) (+25 STR carry capacity, heavy load: 25.6 tons; +5 STR to some checks)
. . Stellar Resilience (Enhanced Constitution 15) (+15 CON)
. . Stellar Strength (Enhanced Strength 15) (+15 STR)

Starheart Speed (Container, Passive 5)
. . Stellar Quickness (Quickness 5) (Perform routine tasks at 50x speed)
. . Stellar Reflexes (Enhanced Trait 15) (Traits: Attack Bonus +2 (+7), Defense Bonus +2 (+10), Reflex +3 (+10), Feats: Evasion, Improved Initiative 3)
. . Stellar Speed (Speed 5) (Speed: 250 mph, 2200 ft./rnd)

Attack Bonus: +5/+7 (Ranged: +5/+7, Melee: +8/+10, Grapple: +18/+25)

Attacks: Infinite Energy Drain (Nullify 10), +10 (DC Will 20), Unarmed Attack, +10 (DC 25)

Defense: +8/+10 (Flat-footed: +5), Knockback: -10

Initiative: +15

Languages: American Sign Language, Chinese (Mandarin), English Native, Korean, Spanish, Tagalog

Totals: Abilities 32 + Skills 26 (104 ranks) + Feats 23 + Powers 125 + Combat 26 + Saves 8 + Drawbacks 0 = 240

Age (as of Jan 2019): 29
Height: 5’ 11”
Weight: 170 lbs
Ethnicity: Caucasian
Hair: Light Brown
Eyes: Brown
Base of Operations: Los Angeles, California

Theme Songs: Empty Apartment (Glenn and Jackie’s relationship), Inside Out (the end of Glenn and Jackie’s relationship) and Empty Apartment Acoustic (for the legacy of that relationship, meaning Gordon). All are by Yellowcard.
Superhero, and Superhero (Remastered). Both are by McGwire featuring Elijah Kyle. Remastered also features Joey Nato.

Background: Starpeople can duplicate their powers onto a willing target. Once. This is not what happened to Gordon Wright, alias Starguy. It is what happened to his father. Kind of. Stargirl II (Jackie Thompkins) dated Glenn Wright for a while in the mid 80s. Glenn was unaware of his powers until the incident. Glenn and Jackie were having an intimate encounter and the combination of their powers, for lack of a better term, glitched out. Glenn did not receive the Starpowers. He never gained a Starheart. And as far as anyone is aware, Jackie should still be able to grant them that once. And yet, much later, after Gordon (who is not Jackie’s son; she and Glenn broke up before even considering having children) turned 13, he got both his father’s powers and the Starpowers. How this happened, nobody freakin’ knows. Least of all Gordon. The problem is that they directly conflict with each other. Glenn’s mutation absorbs energy. A Starheart generates it. So poor Gordon can use neither to their fullest potential, as they’re too busy fighting each other. At least Glenn and Georgia (his mother) were thrilled. Gordon held off on putting on the mask until he graduated high school. Being a teen superhero did not sound appealing in the least. So, ironically, it was the same year the Exiles were bouncing around Los Angeles in their first year of existence that Starguy made his debut. He did not meet them. It was not for lack of trying. And in time they moved to New York City. Starguy stayed in Los Angeles.

. . The only major incident of his heroic career so far was saving Naomi Suleiman (currently Waverider of the Academy) on the very terrible day her vibrational/sonic powers emerged. She was in a parking garage, waiting for some friends. She felt poorly, and rested her hand on a wall, only for the stored vibrations of her 12-13 years of life to tear their way out of her. They destroyed her hearing and when she screamed from the pain they tore apart her larynx. They were threatening to destroy the parking garage, and possibly even cause a seismic event. Fortunately, Starguy was nearby. He used his powers to take the edge off her emissions and get her out of there. The parking garage still collapsed, but there was no earthquake. He also used his budding connections with city government to keep the young girl from being charged with a crime or in any way held responsible for the damage. Then he took her on as a sidekick for a little while, before he realized the training of a fully fledged Phoenix Mutate was more than he could handle. So, he made a cold call to the Javier Academy, and managed to get young Waverider accepted. Her parents took some finagling, but it was nothing he and Headmaster Javier couldn’t handle. He’s kind of proud of how far his former partner has come in the following years, honestly.

. . He wasn’t among the Dusted, and so was running around Los Angeles like a chicken with its head cut off after it happened. Though it was…hard, as Glenn and Georgia were among the Dusted. He was present at the Endgame, thanks to the Exiles. Finally got to meet them. Check that off the bucket list I guess. He wasn’t chosen as an Icon before now because they already had a Los Angeles guy in Spike Douglas and at the time didn’t want to show any favoritism towards bigger cities. But with all six founders off the board for the foreseeable future if not permanently, they needed skilled bodies and Starguy was among the selected. Spike did not put in a good word for him, but that’s just how Spike is. He doesn’t take it personally. Meanwhile, a young woman named Jessica and her younger brother Jonathan have grown up watching him…

. . He doesn’t have any particularly persistent enemies beyond occasionally borrowing Spike’s, Tectonica hates him because he can shut her down pretty easily, as her powers aren’t that different from Waverider’s and weaker in the bargain. Fahrenheit and Celsius aren’t big fans, either. However, he’s slowly found himself the main spoke that the Los Angeles hero scene revolves around. Sargette (former US Army), Telebolt (electric teleporter), and Valley Girl (invulnerably skinned) have his back and he has theirs. He’s good terms with Exile House LA and the Second Gen, too. And the police officers in Angel Rodriguez (with her superhumanly strong and durable wings) and Celeste Martinez (with her advanced cybernetic arm) seem to be around when things start happening more often than not.

Powers & Tactics: Starguy is an unusual case. He has two directly conflicting sets of mutant powers. Directly from his father he has a genuinely impressive amount of energy absorption. And from his father’s old girlfriend (somehow) he has a Starheart and the accompanying physical alterations.

. . The energy absorption not even his father Glenn knows where he got it from. He simply says “I did a lot of drugs in the 80s, man. I don’t know” Super helpful, but whatever. Starguy can, by touching something, absorb any energy in it into what appears to be a bottomless well. No matter how much he soaks up, it never fills. Energy is a very broad category, as well. It includes literally everything that isn’t a firearm, medieval weapon, claw, fang, or unarmed strike. Yes, this means he can put out a fire by touching it and yes, he’s helped out the fire department doing just that. The aperture, however, is not as wide as it could be, as it’s continually absorbing energy from his Starheart. If that conflict could somehow be resolved, he’d likely be as powerful as his father, who’s literally immune to energy effects and even has a degree of resistance to physical damage (since it’s kinetic energy).

. . As for the Starheart, these are basically legendary now. Everybody knows what they are and what they do. There’s a fusion reaction in Starguy’s chest, pumping out energy as only they can. The accompanying alterations cause his body to channel said energy into strength, speed, and resilience. Every other Starperson except the original Starman could emit and manipulate this stellar energy in various ways, but Starguy can’t specifically because of the conflict with his father’s energy absorption. And the strength, speed, and resilience are severely blunted compared with the rest of the Starpeople. Again, the conflict. He’s still very strong, able to crack steel with a punch and lift double digit tons. He’s still very fast, able to outpace even the fastest of automobiles. His accuracy, dodging, and reflexes are all enhanced as well. He’s still very tough, able to ignore mundane weapons up to artillery fire. But when both Starmen were known to be able to lift fully loaded aircraft carriers, and the second and his mother were able to break the sound barrier with impunity, well…it does feel a little inadequate, doesn’t it?

. . Tactically, Starguy is a puncher. He’s basically a street brawler in terms of style. With that said, he’s a street brawler with 11 years of experience. Even modest talents can grow teeth with a decade plus of practice, and his talent is not entirely modest. He has Improved Acrobatic Bluff, Feint, and Taunt to in hitting and dropping enemies. He has Accurate, All Out, and Power Attack to also aid in hitting and dropping enemies. He even has Interpose and Move By Action to both protect others and stay mobile. So he’s pretty flexible what he can do outside of punching, and even the punching itself is fairly flexible. Against ordinary thuggery, he’s at full +5 Accurate Attack. It’s against energy users where he can get tricky, readying an action to use Infinite Energy Drain as a counter. A full +5 Power Attack counter, if needed. Did that with a mini-kaiju’s fire radioactive breath attack once. It was uh, very surprised. So was Spike, heh. Keep in mind that he has Ultimate Strength and Ultimate Toughness, as well. He is one of the Stars, after all. He has one power stunt. It’s the Drain version of his Infinite Energy Drain. Generally Nullify suffices, but sometimes one just needs a Drain to solve the problem.

Personality: Starguy named himself that for a reason. He sees himself as, ultimately, just a guy. Easygoing, humble, and helpful to his neighbors. In many ways, he’s the perfect legacy to the original Starman. It’s not a thought process for him. People need help. People need that symbol to look to and have faith in. Starman II’s kids weren’t stepping up, and fair enough, their dad died doing this stuff. It makes sense they may not be into it. But the Star means something. Or it used to. Somebody had to hoist the flag high. Let the people know that the legacy of Starman wasn’t spent yet. So he did it. Not for fame. Not for glory. For hope. He knows he can’t do the stuff a fully powered Starperson could. But he can do something.

. . Of course, the “real” Star-siblings making their big debut during the Endgame shook him a bit. Seeing himself as “just a guy” is a double edged sword. He’s been at this for eleven years. He’s done a hell of a lot of good. But he can’t see it. He’s always seen himself as a substitute until the “real” Starpeople were ready. He doesn’t understand why the Icons specifically wanted him. He’s not anybody special. He’s just doing what anybody would do if they could. You know? He’s just a guy. And that, of course, is exactly why they wanted him in the first place. It’s that exact thing that makes him special. But because of the type of person he is, he will very likely never understand it.
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Re: Radical Dreamer

Post by Harnos »

EternalPhoenix wrote: Fri Jan 28, 2022 3:22 am Radical Dreamer

Power Level: 12; Power Points Spent: 255/255

STR: +2 (14), DEX: +3 (16), CON: +2 (14), INT: +5 (20), WIS: +5 (20), CHA: +0 (10)

Tough: +5/+7, Fort: +8, Ref: +7/+17, Will: +8

Skills: Acrobatics 7 (+10/+20), Bluff 5 (+5/+15), Diplomacy 5 (+5/+15), Gather Information 15 (+15), Intimidate 5 (+5/+15), Investigate 10 (+15), Knowledge (behavioral science) 10 (+15), Knowledge (business) 10 (+15), Knowledge (current events) 15 (+20), Knowledge (history) 15 (+20), Knowledge (physical sciences) 5 (+10), Knowledge (streetwise) 10 (+15), Knowledge (tactics) 10 (+15), Knowledge (technology) 5 (+10), Notice 5 (+10/+20), Search 5 (+10/+20), Sense Motive 5 (+10/+20), Sleight of Hand 12 (+15), Stealth 7 (+10/+20), Swim 3 (+5)

Feats: Acrobatic Bluff, Assessment, Benefit 2 (Wealth), Challenge - Improved Acrobatic Bluff, Challenge - Improved Demoralize, Challenge - Improved Feint, Defensive Attack, Defensive Roll, Eidetic Memory, Evasion 2, Hide in Plain Sight, Improved Defense 2, Improved Trick, Luck 6, Set-Up, Skill Mastery 2 (Acro, Bluff, Diplo, Intim, Notice, Search, Sen Mot, Stealth), Teamwork 3, Well-Informed

Powers:
Connection to Astra (Super-Senses 1) (communication link: Mental)

Low Level Telepathy (Array 4) (default power: mind reading)
. . Mind Reading 5 (Default; DC 15; Sensory Link; Limited by Language, Limited to Surface Thoughts)
. . Telepathic Link (Communication 7) (Array; sense type: mental; Omni-Directional Area; Limited (to Humans); Rapid)

Perfectly Timed Punch (Strike 5) (DC 22; Mighty)

Toughened (Protection 3) (+3 Toughness)

Ultimate Precog (Container, Passive 21)
. . Enhanced Attack & Defense (Enhanced Trait 50) (Traits: Attack Bonus +10 (+17), Reflex +10 (+17), Defense Bonus +10 (+17))
. . Enhanced Feats (Enhanced Trait 6) (Feats: Assessment, Eidetic Memory, Evasion 2, Skill Mastery 2 (Acro, Bluff, Diplo, Intim, Notice, Search, Sen Mot, Stealth))
. . Enhanced Skills (Enhanced Trait 20) (Traits: Acrobatics +10 (+20), Bluff +10 (+15), Diplomacy +10 (+15), Intimidate +10 (+15), Notice +10 (+20), Search +10 (+20), Sense Motive +10 (+20), Stealth +10 (+20))
. . Precognitive Dodge (Luck Control 1) (force a re-roll, Feats: Luck 6; Limited 2 (attacks against Dreamer))
. . Precognitive Senses (Super-Senses 20) (accurate: Mental, acute: Mental, counters concealment: Mental, counters illusion: Mental, counters obscure (all): Mental, danger sense: Mental, precognition, radius: Mental, ranged: Mental, uncanny dodge: Mental)

Attack Bonus: +7/+17 (Ranged: +7/+17, Melee: +7/+17, Grapple: +9/+19)

Attacks: Mind Reading 5 (DC Will 15), Perfectly Timed Punch (Strike 5), +17 (DC 22), Unarmed Attack, +17 (DC 17)

Defense: +7/+17 (Flat-footed: +9), Knockback: -2

Initiative: +3

Drawbacks: Recurring Nightmares, uncommon

Languages: English Native

Totals: Abilities 34 + Skills 41 (164 ranks) + Feats 17 + Powers 124 + Combat 28 + Saves 13 - Drawbacks 2 = 255

Age (as of Jan 2019): 24
Height: 5’ 10”
Weight: 155 lbs.
Ethnicity: Caucasian
Hair: Brown
Eyes: Light Brown

Background: Dreamer is essentially defined by his precognition. He’s had it ever since he could remember. In fact, it was a struggle to tell the visions from reality earlier on. Something he still occasionally struggles with. He’s literally spent every second he can remember working towards one of the good futures. He…doesn’t have a life outside of making sure the world doesn’t come to one of the dozens of horrible ends he’s seen. He’s been the guiding force keeping the Exiles free of outside entanglements, and the recruitments of new members have either been his own doing or sparked by something he said. So far, so good. Even if it wears on him more and more, resulting in sleep ruining nightmares sometimes.

Powers & Tactics: Dreamer’s powers are fairly simple on the outside. He’s a low level telepath, and the most powerful precognitive in the universe. The future is an open book to him. Just has to turn the pages. He’s in tune enough with the power that he often is quite literally ahead of the rest of the group. He’s rarely surprised, and virtually impossible to hit with anything from a kid’s fist to a thermonuclear device. Nothing’s ever been able to block it, either. He says the future is always in motion. He sees all the possibilities, be they good, bad, or somewhere in between.

. . This, understandably, makes him a fearsome if not overly powerful opponent in a fight. That said, he tends to hang back and only chimes in with a Perfectly Timed Punch when he knows it’s necessary. Otherwise he’s mostly likely Stealth’d and lurking for that perfect moment to apply said punch.

Personality: If Blackrose is team mom, then Radical Dreamer is team dad. He cares a lot for the group and goes out of his way to make sure they don’t come to harm if they don’t have to. He’s always available with a word of advice or a quick pep talk. The only thing that prevents him from being the official leader (aside from his eternal demurring) is that he’s not mentally tough. He does not take being surprised well at all, and being THE decision maker almost makes him shut down. As someone who’s seen literally every variation on every horrible thing that could possibly ever happen, he’s a little…unstable. Not outright crazy and a danger to everyone around him, but between the nightmares and trying to keep all possible bad ends away, he can get stressed to and beyond the limit. This is because the way out of these horrible futures doesn’t always involving doing things that are good and just. The right people have to be in the right places at the right times. Case in point: For as long as he can remember, he’s loved Wendy. And for as long as he could remember (until it happened, obviously), he knew she had to die. He knew how she had to die, who had to be there and when. All so that Mrs. Hall didn’t gain the power of a Phoenix spark and go full Dark Lord on the whole world. He loved her, and he let her die to save the world. He knows what he does is necessary in an absolute way that most people simply can’t, but it doesn’t make him feel any better about lying and manipulating events and people. It doesn’t make him feel like any less of a murderer when someone dies and he could have prevented it. He finds it difficult to rely on others, as he literally knows anything they might say or do to make him feel better. He adores Astra and does his best to protect her from herself, as she doesn’t need protection from others.
Such a heavy burden... A lonely and sad existence indeed.
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EternalPhoenix
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Joined: Thu Jan 27, 2022 6:42 am
Location: The Land of Mary

Samaritan (Vonnie Murray)

Post by EternalPhoenix »

Samaritan (Vonnie Murray)

Power Level: 11; Power Points Spent: 255/255

STR: +8 (16/26), DEX: +8 (16/26), CON: +8 (16/26), INT: +4 (18), WIS: +4 (18), CHA: +4 (18)

Tough: +8, Fort: +8, Ref: +14, Will: +8

Skills: Acrobatics 12 (+20), Bluff 11 (+15), Climb 12 (+20), Computers 6 (+10), Craft (mechanical) 11 (+15), Diplomacy 11 (+15), Disable Device 6 (+10), Escape Artist 2 (+10), Gather Information 11 (+15), Intimidate 6 (+10), Knowledge (physical sciences) 11 (+15), Knowledge (streetwise) 6 (+10), Knowledge (technology) 11 (+15), Language 1 (+1), Medicine 1 (+5), Notice 16 (+20), Search 1 (+5), Sense Motive 16 (+20), Sleight of Hand 2 (+10), Stealth 7 (+15)

Feats: Acrobatic Bluff, All-Out Attack, Beginner's Luck, Challenge - Improved Acrobatic Bluff, Challenge - Improved Taunt, Dodge Focus 3, Evasion, Grappling Finesse, Improved Initiative, Improved Trick, Inventor, Jack-of-All-Trades, Last Stand, Luck 3, Move-by Action, Power Attack, Redirect, Skill Mastery (Acrobatics, Climb, Notice, Sense Motive), Stunning Attack, Takedown Attack 2, Taunt, Ultimate Effort 3 (Constitution, Dexterity, & Strength checks), Ultimate Effort 4 (Tou, Fort, Ref, & Will saves), Uncanny Dodge (Auditory), Untapped Potential

Powers:
Human Totem (Container, Passive 12)
. . Enhanced Abilities (Enhanced Trait 30) (Traits: Constitution +10 (26, +8), Dexterity +10 (26, +8), Strength +10 (26, +8))
. . Enhanced Feats (Enhanced Trait 2) (Feats: Beginner's Luck, Jack-of-All-Trades)
. . Totemic Leaping (Leaping 2) (Jumping distance: x5)
. . Totemic Quickness (Quickness 2) (Perform routine tasks at 5x speed)
. . Totemic Recovery (Regeneration 11) (ability damage 2 (recover 1 / hour), recovery bonus 1 (+1 to recover), recovery rate (bruised) 2 (recover 1 / action), recovery rate (disabled) 2 (recover 1 / hour), recovery rate (injured) 2 (recover 1 / 5 mins), recovery rate (staggered) 2 (recover 1 / 5 mins); Persistent)
. . Totemic Senses (Super-Senses 10) (acute (type): Olfactory, extended (type): Visual 1 (-1 per 100 ft), extended (type): Auditory 1 (-1 per 100 ft), extended (type): Olfactory 1 (-1 per 100 ft), low-light vision, ranged: Tactile)
. . Totemic Speed (Speed 2+1) ([Stacking ranks: +1], Speed: 50 mph, 440 ft./rnd)

Wrist Mounted Grapnel Guns (Device 5) (Hard to lose)
. . Grapnel Cable Capture (Snare 8) (DC 18; Precise, Tether (800 ft.))
. . Grapnel Swinging (Linked)
. . . . Speed 1 (Linked; Speed: 10 mph, 88 ft./rnd; Stacks with (Totemic Speed (Speed 2+1)))
. . . . Super-Movement 3 (Linked; slow fall, swinging, wall-crawling 1 (half speed))

Attack Bonus: +14 (Ranged: +14, Melee: +14, Grapple: +22)

Attacks: Grapnel Cable Capture (Snare 8), +14 (DC Ref/Staged 18), Unarmed Attack, +14 (DC 23)

Defense: +14 (Flat-footed: +6), Knockback: -4

Initiative: +12

Languages: English Native, Spanish

Totals: Abilities 42 + Skills 40 (160 ranks) + Feats 33 + Powers 80 + Combat 50 + Saves 10 + Drawbacks 0 = 255

Age (as of Jan 2019): 26
Height: 5’ 10”
Weight: 170 lbs
Ethnicity: ½ African American, ½ Puerto Rican (New York)
Hair: Black
Eyes: Dark Brown
Base of Operations: New York, New York

Theme Song: Gifts And Curses, by Yellowcard

Background: Vonnie Murray was an ordinary teenager in Brooklyn who had brains to spare and a slight gadgeteering bent. One day, when he was 14, one of his inventions went haywire, spraying both him and his sister with unknown energies. He soon found he was stronger, faster, and tougher than everyone on the block. Like most kids his age, he idealized super heroes. Now that he had super powers, what better idea than to give it a go? It was a smashing success. He saved people. Punched out thugs. Street level stuff, but Brooklyn. Bronx, Queens, and Manhattan began to take notice of his presence. Meanwhile, his personal life had begun to improve. Gail Verner, one of his classmate and just about the most idolized girl in school (not that she catered to that impression, mind), started hanging out with him and his small circle. Small meaning Vonnie and a rotating cast of neighborhood kids. Most notable were Darrell (moderately wealthy), Tonio (meathead with a good heart), Carmen (fulfilling that tough Latina stereotype unironically), and Laquiesha Janine AKA LJ (fulfilling that airheaded party girl stereotype apparently unironically). As time went on, Vonnie and Gail even started dating. Young love is a beautiful thing.

. . That said, the Agency has a vested interest in new superheroes, as some of them can become useful. However, Vonnie (now being called Samaritan by the media because of his cross t-shirt and borderline reckless devotion to getting people out of harm’s way), had no detectible super powers or special training, despite his tremendous physical gifts. A lesser Agency asset was sent to capture him. It…didn’t go well. The man was an idiot, and a thug. Not to mention somehow his combat programming didn’t take, so he couldn’t fight any better than the thug he started out as. He went smashing through Vonnie’s home, and managed to murder his mother and Gail (who happened to be visiting) before Vonnie arrived. Vina was on the floor, clearly next. Seeing two of the three people he loved most in the worst broken like dolls, and the same about to happen to the third… Vonnie absolutely fuckin’ snapped. His vision grayed, and he attacked the monster who’d stolen almost everything from him. They almost killed each other in a savage brawl across what seemed like half of Brooklyn. The thug was strong, but for every hit he got on Vonnie, Vonnie hit with two or three. They fought until neither could stand up. Doctors still aren’t sure if the thug will ever walk again, but Vonnie recovered with remarkable speed. A neighbor (LJ’s dad, as it happened) took the devastated siblings in afterward. As it turned out, LJ was not an airhead. It was just a phase, and the shock of seeing her friend in physical and emotional agony shook her out of it pretty hard. As Darnell, Tonio, Carmen and the rest drifted away, she drifted closer. Gail was a good person, no doubt about it, but LJ possessed a decidedly larger heart. Vonnie slowly rebuilt his life. The NYC press blaming Samaritan for the whole affair didn’t help, but he refused to quit hero work. His mother and Gail, had they known he was Samaritan in the first place, would not approve. His reputation was ruined. So what? He didn’t do this for praise. Eventually his friends drifted back to him. By that time he and LJ had been going out for a month already. The press moved on. 10th grade was wrapping up. It had been an entire year. The memories still hurt, but on the whole...life was good again. He even felt confident enough to confide his life as Samaritan to LJ. She took it well, all things considered.

. . And then another Agency asset attacked. This one was smarter and could actually fight, but there was something wrong with her. She was a bird analogue with razor feathers, only she seemed very, very sick. There was an air of desperation about her as she launched an assault on Vonnie as he was swinging home. The combination made her sloppy, not that Vonnie noticed. The collateral damage added up, but he couldn’t do anything more to take her down than he already was. He couldn’t do anything but watch as people were injured. His people. And then he saw LJ, holding her fallen father. He was going to meet them at the corner store. Vonnie snapped again, and his vision grayed out. He was stronger, faster. The bird woman couldn’t dream of stopping him. He hit her again. And again. And again. Her razor feathers dug into his flesh, but he didn’t feel it. It was when he hadn’t been hit back in a while that he backed off. Blood loss abruptly caught up to him, but before he passed out he saw her. Broken, like a doll. Vonnie was horrified, but also on some level well satisfied. Which only horrified him more.

. . And thus the pattern of his life was set. He fought the Agency. He fought criminals. He fought supervillains. He graduated high school. LJ broke up with him for a while to try her luck in Los Angeles. He went to NYU. He rescued people from burning buildings. He got kittens out of trees for little girls. He saved lost balloons for toddlers. He took gunshot victims to the ER. He graduated NYU a year later because of all the superheroing and enemy making. He got hurt a lot. Sometimes badly. Sometimes very badly. He’s been shot, stabbed, punched, impaled, exploded, half drowned, partially electrocuted, seriously burned, and a dozen other ways to get hurt. People think the Exiles have had a busy eleven years. Ha! Vonnie’s got them edged out. Today Vonnie is a high school teacher in his home borough of Brooklyn. He and LJ got married after he graduated NYU. She’d come back by then. She didn’t entirely succeed at become a Hollywood actress, but she’s a regular model for a couple of cheap clothing brands and also an actress in off-off-Broadway productions. Being in his life has proven to be insanely dangerous, but she doesn’t care. He’s lost friends to the grave, insanity, supervillainy, and even a dimensional hole once? That was a weird one. Oh yeah, almost forgot. Teamed up with some of New York’s heroes like Medic, David Hero, and Tai Kwon to storm the Agency’s main NYC base and put it out of business. Get them off his back for a while. It was a good thing.

. . He wasn’t among the Dusted, but it did something very weird to his powers where they just…didn’t…work…exactly? Individual parts of them would just turn off without warning. Or invert somehow. Instead of being slightly stronger than the strongest, he’d be slightly weaker than the weakest. Or instead of seeing blocks away, he’d go blind for a while. Completely unpredictable, and after a few painful accidents even his stubborn ass had to admit he couldn’t be Samaritan while this was happening. He was, of course, at the Endgame with every other hero on the planet. He did okay, he guesses. The highlight was playing keep away with the…Power Crystals? No, Crystals of Power. Power Crystals were from that TV show. Anyway, he was playing keep away with Kuros The friggin’ Annihilator and about a billion well armed goons. Just another day at the office, man. His life is so crazy. One last thing rounded out his 2018 campaign. Telling Penny Nihara out of NPC Investigations where that old Agency base of ops was. Seemed like they’d started up again. He asked to tag along, but honestly she did the thing where she smiles politely and it’s like she’s turned into Death, Destroyer of Worlds while saying no thanks, she could handle it. From what he heard, she handled it all right. But you know, they were Agency. They deserved it. So whatever.

. . As for persistent enemies…oh god. Samaritan has arguably the largest Rogue’s Gallery of any active hero. And they’re almost all. Friggin’. Animal themed. With a color and a name. Greaaaaat. Grey Wolf, with all those guns and that sharp nose and the dozen mercenaries on his team with their guns. Crimson Lizard, with the strength and the friggin regeneration. If he could just manage to stay Professor Reilly instead of a homicidal lizard man for two full months back to back, that’d be super. Black Hawk, with the wingsuit and again the guns and the explosives and the general insanity. Jade Tiger, who he is going to punt down the block the next time he sees her, swear to god. With her claw gauntlets and martial arts and friggin endless thievery and really tight costume. Stupid sexy supervillains. The Ivory Hippo, in the weirdest friggin’ combat suit he has ever seen. Why rubber, man? Just why? He knows it’s because bludgeoning attacks and bullets bounce right off, but the man looks like the hugest doofus. Also, oh god, Squid Cerulean. With the tentacles. So many tentacles. All of the tentacles. This isn’t anime pron, man, what are you doing? Especially with that natural fabric dissolver? Naked people can still kick your ass. Defeat by modesty is not a thing. It will not help you rob banks and jewelry stores. Look, you get it. We can do this all day or move on to allies. Like Medic. Medic is great. He likes Medic. David Hero is the man. Tai Kwon? Also a cool guy. Kosma rocks. JETTE is…kind of a rhymes with witch? But eh, whatever. The three they’re training are okay for rookies. He’s even worked with the Human Rocket IV. Seriously, if they’re a hero in New York and Samaritan hasn’t teamed up with them at some point, they must have started literally last week. Again, his life is so crazy. For the record, his sister Vina also has superpowers. She uses the name Menagerie, as she can tap into all nonhuman animal powers. They try very hard to never work with each other for the same reasons it’s avoided in law enforcement and the military. Simply too protective of each other and it makes them much worse at the work.

. . ...okay, so his life isn’t all sunshine and rainbows. That was the glib, flippant way of discussing it. He does that a lot. Because his enemies are fuckin’ terrifying. Gray Wolf and his Wolf Pack hunt heroes and villains alike for sport, and they’re pretty damn good at it. Crimson Lizard is frighteningly intelligent and determined to rid the world of its “filthy apes” by any means necessary, including bashing all their skulls in with his bare hands. Black Hawk is a psychotic murderer who’s claimed the lives of a couple of Vonnie’s friends over the years, and can be horrifyingly cunning and strategic. Jade Tiger is…well, less scary. But absolutely nothing will stop her quest to make the list of the world’s top ten thieves, and she’s left enough bodies and shattered lives in her wake to make that assertion very convincing. Ivory Hippo, on the other hand, is a violent thug who got his hands on a battlesuit that makes him stronger than Crimson Lizard (which is saying something), highly resistant to both bludgeoning and ballistic damage, and can stand up to artillery fire. I he could actually fight worth a damn he’d have killed Vonnie years ago. Fortunately he’s got too much pride to go get even rudimentary training. And Squid Cerulean? Invented that natural fabric dissolver. It’s an acid, and he has other, more lethal ones. And mutated those squid arms onto himself. The only person Vonnie knows of who’s smarter is flippin’ Terrifica. When the Squid starts up one of his schemes, people die and Vonnie usually needs backup from someone. And while the Agency isn’t currently operating in New York thanks to Vonnie and co. smashing them a few years ago and Penny Nihara killing everyone they had in the city recently, he knows they haven’t forgotten him. They want him in an examination room, strapped to a table until they figure out how his powers work and how they can duplicate them. He also knows that they don’t necessarily care if he’s alive when they strap him to that table. Or when they’re finished. So you know, craaaaazy life.

Powers & Tactics: The spectacular Samaritan is a mutant with one technological device. His mutant powers are something extremely unusual. Animal powers are fairly common among mutants. They’re not uncommon among those with magical or divine powers, either. But here’s the thing basically everyone forgets. Humans are animals, too. Saying Samaritan has all the powers of a human being doesn’t sound like he has any powers at all, though. This, however, is misunderstanding it. Those with animal powers never just have the regular abilities of the animal. They’re almost always exemplars of the species and often better than the animal itself at the animal’s specialties. And this is true of Vonnie, as well. Yes, he has all the powers and abilities of a human being...but they’re either at their absolute peak or slightly beyond. His strength, speed, resilience, agility, leaping ability, regeneration speed, and senses are either just as good as the best human in the world’s or slightly superhuman. The reason why is even crazier. He is connected on both a mystical and quantum level to every unpowered person on the planet. Nearly 8 billion people. He can occasionally tap into this, turning the whole “having everyone’s abilities concurrently” thing into a “having one specific ability cumulatively” thing. This can briefly spike his resistances to basically everything, his strength, his agility, you name it to incredible levels. What’s even crazier is that he’s not even using all of his powers. He’s only using the ones he knows about. His mental abilities are his own, when theoretically they don’t have to be. He may well be able to tap into the accumulated knowledge and skills of the entire unpowered human race. He’s actually doing a little of that subconsciously already, which is where his expert melee and dodging skills come from. Bottom line, Vonnie has the potential to not just be one of the greats, but a genuine legend.

. . His technological device is his Wrist Mounted Grapnel Guns. They’re…pretty simple, actually. There’s one of them on each wrist. He can snare a target in the cabling or simply swing around at twice the speed he can run. They’re also useful or stopping falls and making his way up walls faster than climbing. If a cable is cut he can just replace the hook. He’s got plenty of cabling, which is actually a wire just thick enough to not cut people when pressed tightly against skin.

. . Tactically, Samaritan keeps it moving. Between his just beyond superhuman athleticism and Grapnel Guns, he can cover a startling amount of ground in a very short time for someone supposedly just about human standard. He uses Move by Action constantly. Grapnel Cable Capture works great to keep mooks pinned down. He’ll Accurate Attack +2 against them, using Takedown Attack 2 to just bulldoze them. NYC thuggery has a minimum of +2 TOU. Big city, higher standards, you get it. There’s no need for that with supervillains, though. He can just punch and kick them regularly. Improved Acrobatic Bluff is his bread and butter, along with Improved Trick and Redirect. Improved Taunt is also on deck, because he does not stop sassing the enemies. All Out Attack is for when he starts to lose his temper, and Power Attack is for more damage. But really, he doesn’t stop moving except for Tricks. Keep in mind that his jumping distances (105 feet running jump, 52.5 feet standing jump, 25.75 ft high jump) are absurd, and that’s assuming he isn’t grapnel’ing up the side of a building (because literally NYC) hundreds of feet at a time. The grapnels can catch his falls, too, so he can freely leap off buildings to evade and reposition. Don’t forget his senses, either. Ranged tactile is ridiculous, and the range on the others is not to be sneezed at. He doesn’t actually have any power stunts, but please note Inventor. All this together is why so many criminals and supervillains really, really hate him.

Personality: The spectacular Samaritan is a wise cracking, constantly snarking protector of the weak. As the saying goes, he got jokes. All of the jokes. He’s not a clown, mind. He just can’t stop mouthing off, even to beings that can crush him like a beer can. He’s a permanent respect free zone, though it is important to note he does not offer actual disrespect to genuine allies and friends. It’s when he stops being a smartass that people should worry. Because he’s got one hell of a temper. It’s the downside of his powers. All of his negative emotions and/or personality traits are at human peak, too. So he has a genuinely awful temper, and he constantly works to keep it in check. He’s seen what happens when he doesn’t.

. . Vonnie Murray, on the other hand, basically has PTSD. The wisecracking, joking, and smartassery is a defense mechanism to block out how goddamn terrified he is half the time. One of the world’s most powerful organizations has been trying to capture him and experiment him to death since he was 14 years old. Most of his massive Rogue’s Gallery would be all too happy to kill him. Every time he makes a new friend or ally he has to wonder whether or not they’re going to become a victim of or join said Rogue’s Gallery. One would think that anyone sane in his situation would find a extremely remote location, dig a deep hole, climb in, and close it behind them. But again. It’s the downside of his powers. Or, in this case, the upside. Because all of his positive emotions and/or personality traits are at human peak. Love. Hope. Compassion. Empathy. Kindness. He is basically incapable of turning away from someone in need. Because on a fundamental level he is them. He is all of us. Hence his name. Samaritan, after the parable of the Good Samaritan. He’ll never stop trying to be one. For everyone he meets. Never.
Last edited by EternalPhoenix on Sat Oct 01, 2022 5:55 pm, edited 1 time in total.
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Davies
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Re: Samaritan!

Post by Davies »

So awesome.

(Which part?)

Again: all of it!
"I'm sorry. I love you. I'm not sorry I love you."
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