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catsi563
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Re: J-Mart: Workin' on the store...Testing Spidey/Sportsmaster

Post by catsi563 »

Interesting but not entirely surprising, the Sportsmaster introed in YJ was a well trained nasty fighter whose gimmick gave him a lot of versatility even against powered individuals. So not a surprise that he held up well against spidey, think hed do well against Bats and DD or Cap as well,

GJ Thorp
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Thorpocalypse
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Re: J-Mart: Workin' on the store...Testing Spidey/Sportsmaster

Post by Thorpocalypse »

catsi563 wrote: Mon Mar 23, 2020 5:26 pm Interesting but not entirely surprising, the Sportsmaster introed in YJ was a well trained nasty fighter whose gimmick gave him a lot of versatility even against powered individuals. So not a surprise that he held up well against spidey, think hed do well against Bats and DD or Cap as well,

GJ Thorp
Thanks, Catsi. That was definitely the version of Sportsmaster I was going for. I definitely plan on running him again. DD seems like a good match for sure.
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Re: Luke Cage: Earth-T1

Post by Thorpocalypse »

Doing a lot of cleaning in the store (instead of my house but I think one can only wipe doorknobs so much) so I made some updates to Luke. I added the reaction damage from the Strength Power Profile to see how that plays. I may do the same with my Kryptonians but I'd like to test the ranks. Taliesin used it on his Luke at 10 ranks and that seemed too high. Most "norms" hurt their hands on Luke or Superman, but don't drop immediately, so I went lower.
Thorpocalypse wrote: Fri Jul 21, 2017 1:11 am Image
Remember you asked me how we know if we're the good guys in all this? This is how we know. We do good guy sh*t. - Luke Cage

LUKE CAGE
PL10


OPL: 10; SPL: 4; DPL: 10; FWPL: 9; HP: 1
Real Name: Luke Cage
Age: 35
Height: 6-6
Weight: 425
Eyes: Brown
Hair: Black
Skin: Brown
Race: Human
Identity: Public
Alignment: Hero
Status: Active
Occupation: Hero for Hire; Adventurer
Base of Operations: New York, NY, USA
Team Affiliations: The Defenders; The Outsiders; Heroes for Hire; The Avengers

ABILITIES: STRENGTH 10, STAMINA 10, AGILITY 3, DEXTERITY 2, FIGHTING 6, INTELLECT 1, AWARENESS 3, PRESENCE 4

SKILLS: Athletics 4 (+14), Close Combat [Unarmed] 2 (+10), Deception 2 (+6), Expertise [Streetwise] 11 (+12), Insight 4 (+7), Intimidation 7 (+11) [Startle], Investigation 8 (+9), Perception 3 (+6), Persuasion 3 (+7), Stealth 2 (+5)

ADVANTAGES: All-Out Attack, Close Attack (2), Defensive Attack, Diehard, Great Endurance, Improved Hold, Interpose, Leadership, Power Attack (1) (Unarmed), Ranged Attack (3), Startle, Takedown (1), Teamwork, Ultimate Effort (2) (Ultimate Fortitude Check, Ultimate Toughness Check)

POWERS:
Power Man Treatments: Immunity 3 (Environmental Cold, Environmental Heat, Pressure), Enhanced Advantages 2 (Diehard, Great Endurance), Regeneration 2 (1/every 5 rounds); 7 pts
Steel Skin: Protection 4, Impervious Toughness 13, Reaction Damage 5 (Extra: Reaction [to being hit with close attack], Flaw: Limited [damage equal to rank of attack]); 31 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +3
Close Attack +8
Unarmed +10 [Unarmed +10]
Ranged Attack +5

DEFENSES:
Dodge +6 [DC16] Parry +6 [DC16]
Toughness +14 (+7 Impervious, Ultimate Effort), Fortitude +11 (Ultimate Effort), Will +7

COMPLICATIONS:
Relationships: His wife Jessica Jones, daughter Dani, Iron Fist, Misty Knight, Colleen Wing and the other New York street level heroes.
Responsibility: Heading up the new Outsiders with Nightwing, protecting the streets of New York.
Reputation: Cage was originally a petty thug before turning his life around. Some old grudges haven't gone away.
Vulnerable: His steel skin makes it nearly impossible to do any type of invasive procedure on him, making his internal organs vulnerable.

Abilities 78 + Skills 23 (46 ranks) + Advantages 16 + Powers 38 + Defenses 8 = 163 / 163
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catsi563
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Re: J-Mart: Workin' on the store...Testing Spidey/Sportsmaster

Post by catsi563 »

Im working my way through Daredevil season 2 and already saw DD 1 and JJ 1 working my way to luke cage season 1
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Re: J-Mart: Workin' on the store...Testing Spidey/Sportsmaster

Post by Ares »

Got to say I loved the Sportsmaster vs Spider-Man fight. I've been re-watching a playthrough of the Spider-Man PS4 game, and it and this both cement aspects of why Spidey is such a fun character. He's powerful enough to take on major threats, but not so powerful that just a group of thugs can't give him some trouble. It's believable that a guy like Sportsmaster could give Peter trouble, the same way Kraven, Daredevil and other skilled normals do, yet you could then see Peter take on the Rhino.

In a weird way, Peter is sort of the "skilled normal" of the superpowered set. He's basically on the bottom rung in terms of raw power, but he makes up for it with a collection of gadgets, speed, agility and cleverness. He's to higher tier superhumans what Batman is to mid-tier superhumans. But then the script can be flipped and he's the more powerful threat to non-powered/highly skilled human foes.
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catsi563
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Re: J-Mart: Workin' on the store...Testing Spidey/Sportsmaster

Post by catsi563 »

Spideys always been one of those great characters that make you ask if this is how awesome he is with raw physical ability and years of experience fighting. What would he be like if hed received extensive training from someone like DD or Cap who could maximize his agile fighting style and give him all sorts of grappling and striking ability to go with his extensive agility and strength

hed be quite frankly terrifying to fight
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Re: J-Mart: Workin' on the store...Testing Spidey/Sportsmaster

Post by Thorpocalypse »

Ares wrote: Thu Apr 02, 2020 7:55 am Got to say I loved the Sportsmaster vs Spider-Man fight. I've been re-watching a playthrough of the Spider-Man PS4 game, and it and this both cement aspects of why Spidey is such a fun character. He's powerful enough to take on major threats, but not so powerful that just a group of thugs can't give him some trouble. It's believable that a guy like Sportsmaster could give Peter trouble, the same way Kraven, Daredevil and other skilled normals do, yet you could then see Peter take on the Rhino.

In a weird way, Peter is sort of the "skilled normal" of the superpowered set. He's basically on the bottom rung in terms of raw power, but he makes up for it with a collection of gadgets, speed, agility and cleverness. He's to higher tier superhumans what Batman is to mid-tier superhumans. But then the script can be flipped and he's the more powerful threat to non-powered/highly skilled human foes.
Thanks. And I agree, Pete works so well because he fits in a world ending event scenario just as well as being in stories where he's Your Friendly Neighborhood Spider-Man. Cap and Batman can do the same, for the most part. Poor modern Superman has to be in the big time scenarios or he doesn't work, which limits his story potential.
catsi563 wrote: Thu Apr 02, 2020 6:45 pm Spideys always been one of those great characters that make you ask if this is how awesome he is with raw physical ability and years of experience fighting. What would he be like if hed received extensive training from someone like DD or Cap who could maximize his agile fighting style and give him all sorts of grappling and striking ability to go with his extensive agility and strength

hed be quite frankly terrifying to fight
There was an arc later in Slott's run where he lost his Spider Sense and he trained with Danny Rand and Shang-Chi for a bit to hone his fighting skills to make up for it as he realized how much he depended on it. I wish they had continued with it because Shang basically echoed your thoughts about how dangerous he would be if he really trained and developed a disciplined fighting style that maximized his enhanced physical abilities. Once he got his Spider Sense back, he went back to just being pretty much what he was before. I'd love to see a Spider Verse story featuring a Peter who really did hone his fighting skills to the max. That would be great.

Or, I suppose someone with moderate building skills in a game system that is featured on these boards could create a version himself... :o
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Re: J-Mart: Workin' on the store...Testing Spidey/Sportsmaster

Post by catsi563 »

there was a what if, if I recall where Spidey was a shield agent I suppose that's close
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Re: J-Mart: Workin' on the store...Testing Spidey/Sportsmaster

Post by FuzzyBoots »

Thorpocalypse wrote: Fri Apr 03, 2020 1:27 am There was an arc later in Slott's run where he lost his Spider Sense and he trained with Danny Rand and Shang-Chi for a bit to hone his fighting skills to make up for it as he realized how much he depended on it. I wish they had continued with it because Shang basically echoed your thoughts about how dangerous he would be if he really trained and developed a disciplined fighting style that maximized his enhanced physical abilities. Once he got his Spider Sense back, he went back to just being pretty much what he was before. I'd love to see a Spider Verse story featuring a Peter who really did hone his fighting skills to the max. That would be great.
While I know it's kind of falling under the trope/fallacy of Good Old Fisticuffs, I feel like formal training might actually limit Spidey by making him too rigid, when his entire fighting style is based off of reacting on the fly with the benefit of Spider Sense and instincts, making him a pain to fight simply because he is so unpredictable.
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Re: J-Mart: Workin' on the store...Testing Spidey/Sportsmaster

Post by Tattooedman »

FuzzyBoots wrote: Fri Apr 03, 2020 11:50 am While I know it's kind of falling under the trope/fallacy of Good Old Fisticuffs, I feel like formal training might actually limit Spidey by making him too rigid, when his entire fighting style is based off of reacting on the fly with the benefit of Spider Sense and instincts, making him a pain to fight simply because he is so unpredictable.
I don't remember the issue number, but it was back several decades ago (like the mid 90s), where Spidey was talking with someone about how he fights and he said outright that it's all freestyle based on a little bit of experience (which I took to mean using the web-shooters) and a whole lotta Spidey-Sense. I always liked that explanation.
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
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Re: J-Mart: Workin' on the store...Testing Spidey/Sportsmaster

Post by marcoasalazarm »

FuzzyBoots wrote: Fri Apr 03, 2020 11:50 am the trope/fallacy of Good Old Fisticuffs,
It may be a fallacy, but I really like stories in which the alleged Goku wanna-be just has someone walk up to him and break his damn nose. Someone who is allegedly inferior in terms of combat capabilities, because living a hard life doesn't compares to getting a 100-Dan certification in Razor Wind Kung Fu or whatever.

It may be right, in terms of real life, but as someone who has seen a lot of martial arts films and anime and every once in a while gets sick of them, it's a nice change of pace.
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Re: Jenny Sparks: Earth-T1

Post by Thorpocalypse »

Finally getting around to some backstock. Starting an Authority run.
Thorpocalypse wrote: Sat Nov 02, 2019 11:34 pm It's time for a RESPECT MY AUTHORITY Special as start a run of J-Mart Favorite Items for Aisle 1!

Image

Image
This is Jenny Sparks for the Authority. By now, everybody knows that there is something eclipsing the sun. It is an organism, and it will attain Earth's orbit in less than a day. Its presence is related to the events in central Africa and Tokyo. The Authority is assuming the worst; that when it gets here, it will attempt to expunge all life from this planet. We are going to take the Carrier out of orbit to engage the creature with the intent of ensuring it never gets near you. We'll do what we've always done for you, whether you knew it or not -- the absolute best we can. We're going out, and we may not be back for a while. And while I'm gone, you all bloody well be good. - Jenny Sparks

JENNY SPARKS
PL12


OPL: 12; SPL: 5; DPL: 8; FWPL: 8; HP: 1
Real Name: Jenny Sparks
Age: 119
Height: 5-6
Weight: 120
Eyes: Blue
Hair: Blonde
Skin: Fair
Race: Human Century Baby
Identity: Public
Alignment: Hero
Status: Active
Occupation: Adventurer
Base of Operations: The Carrier
Team Affiliations: The JLAXI Black; Stormwatch

ABILITIES: STRENGTH 1, STAMINA 3, AGILITY 3, DEXTERITY 3, FIGHTING 6, INTELLECT 4, AWARENESS 7, PRESENCE 7

SKILLS: Acrobatics (+3), Athletics 2 (+3), Deception 6 (+13) [Taunt], Expertise [History] 6 (+10), Expertise [Military] 9 (+13), Insight 3 (+10), Intimidation 7 (+15), Investigation 5 (+9), Perception (+7), Persuasion 8 (+15) [Fascinate], Ranged Combat [Electrical Control] 2 (+9), Stealth 3 (+5), Technology (+4), Treatment (+4), Vehicles 2 (+5)

ADVANTAGES: Accurate Attack, Benefit (1) (MI-13 Clearance), Defensive Roll (2), Extraordinary Effort, Fascinate (1) (Persuasion), Inspire (3), Jack-of-all-Trades, Leadership, Power Attack (3) (Chain Lightning, Electrical Blast, Electrical Stun), Ranged Attack (4), Set-Up, Taunt, Teamwork

POWERS:
Spirit of the 20th Century: Immunity 12 (Aging, Disease, Electrical Effects); 12 pts
Living Outlet: Features 1 (You can power electrical devices as if you were a battery or standard electrical outlet simply by touching or holding the device or its power cord); 1 pt
Static Electricity: Features 1 (You can generate enough static electricity to move small objects within arm’s reach, weighing no more than a pound [weight rank –5] or so); 1 pt
Human Spot Welder: Features 1 (You can do spot-welding by touch, like an arc-welder. This may also be a capability of Precise Electrical Damage effects); 1 pt
Human Defibrillator: Features 1 (You can act like a defibrillator to treat heart attack victims, automatically stabilizing their condition); 1 pt
Hot Wire: Features 1 (Similarly, you may be able to jump start or reset an incapacitated construct with an electrical system); 1 pt
Electrosense: Senses 3 (Detect Electricity, Ranged, Acute); 3 pts
Electrical Absorption: Reaction Healing 10 (Extra: Reaction [to being struck by electrical effect], Bonus Effect [Can Counter Extra Effort Fatigue], Energizing, Flaw: Limited to Self, Limited to Absorbed Electricity Rank, Source [Electricity]); 40 pts
Electrical Control: 31 pt Array; 38 pts
Electrical Blast: Ranged Electrical Damage 15, Feature 1 (Extraordinary Effect for +2 ranks); 31 pts
Electrical Aura: Reaction Electrical Damage 7 (Extra: Reaction [to being touched]); 1 pt
Chain Lightning: Ranged Multiattack Electrical Damage 10, Feature 1 (Extraordinary Effect for +2 ranks); 1 pt
Electrical Stun: Ranged Affliction 15 (Electrical; Resisted by Fortitude; 1st: Dazed, 2nd: Stunned, 3rd: Incapacitated); 1 pt
Seizure: Perception Ranged Affliction 10 (Electrical; Resisted by Will; 1st: Entranced, 2nd: Stunned, 3rd: Incapacitated); 1 pt
Electro-Shaping: Ranged Shapeable Area Electrical Damage 6 (Extra: Shapeable Area [30 ft volume], Duration [Concentration], Selective); 1 pt
EMP: Burst Area Weaken Electronics 7 (Extra: Affects objects, Broad, Burst Area [30 ft radius], Simultaneous, Flaw: Affects Only Objects); 1 pt
Transmit: Teleport 10 (4 miles/1000 miles; Extra: Extended, Flaw: Medium [Electrical Conduits]); 1 pt


EQUIPMENT:
NONE

OFFENSE:
Initiative +2
Close Attack +6 [Unarmed +1]
Ranged Attack +7
Electrical Control +9 [Electrical Blast +15; Electrical Aura +7; Chain Lighting +10, Multiattack; Electrical Stun Affliction +15]
Special Attack [Seizure Affliction +10, Perception; Electro-Shaping +6, Shapeable Area; EMP Weaken +7, Burst Area]

DEFENSES:
Dodge +10 [DC20] Parry +9 [DC19]
Toughness +5 (+3 without Defensive Roll), Fortitude +6, Will +9

COMPLICATIONS:
Bitch: Sometimes she has to pull back on the bitch routine to avoid pissing people off. Most of the time, she doesn't care because somebody has to save the world…
Power Loss: She has to have electricity in the vicinity to draw from or she can lose her powers.
Responsibility: She knows she has to protect the world, even though she'd rather be off drinking
Spirit of the 20th Century: When the 20th century ends, she dies (but not in my setting, though).

Abilities 68 + Skills 28 (56 ranks) + Advantages 21 + Powers 98 + Defenses 15 = 230 / 230

Build Comments: Jennifer Sparks, the Spirit of the 20th Century continues her wild life on Earth-T1. Sure she should be gone, but come on, The Authority was never the same without her. Why get rid of a great character if you don’t have to? And it’s my playground, so I’m keeping her around.

Secret Origins: Sparks was born January 1 1900 in England. She lived in a wealthy family and went to an all-girls school in Vienna. Sadly, her family was killed while onboard the Titanic. Her father's business was taken over by his rival. Without any money she had no other place to go except move in with her godfather Albert Einstein. There she met a young Adolf Hitler when he was still a bad painter. She convinced him to leave painting and go into politics. Her powers began to appear around 1913 and in 1919 her body ceased to age.

She would soon make contact with the Sliding Albion, an alternate version of Earth in which humans and a race of blue skinned aliens had been blending together since the Renaissance. She married a prince of that world named Lorenzo who wanted to take over through his father. However, he was using Jenny's world to help him over take his father because he felt he was too weak. She would go on to have many types of adventures as she journeyed through a number of different dimensions and would later become a Colonel in British Intelligence. She began a relationship with a reporter named Clarence Cornwall. She later moved to America and became a hero and later began to see Dr. Indiana Jones and had a one-night stand with Elijah Snow as well as meeting the High.

She later fought against the Nazis threat in WW 2. During one mission she rescued an egg from Nazis that was supposed to grow into a being that would bring a new age of peace. She was captured but was released thanks to her old friend who had her sent to England with the egg. She returned to America and became a Detective, no longer believing in heroes. She was later forced to kill Clarence who tried to destroy an orphanage full of black children and in the forties went back to England. Later she became part of a highly secretive organization called the British Space Group. Meanwhile, the Sliding Albion began a World War. The people began to use chemical warfare on one another, however, the bacteria had been redirected towards our home reality, luckily however as it made its way through the Bleed it was altered and instead became the cause for several humans ending up with superpowers.

When the 1960's arrived Jenny even formed a team of heroes. However tragedy struck when an indestructible member Abel Eternity became intoxicated after trying to prove his masculinity to some biker who had earlier been trying to forcibly intoxicate some innocent bystanders. It was up to Jenny to prove he wasn't so invincible by killing him herself to stop his rampage. This led to the remaining members going their separate ways and Jenny stay in bed till 1982. Jenny later became a member of another team of heroes made up from the children of the Albion incident, but she left this team as it was revealed that a member named Firesign used his and his team's powers to kidnap children for his deranged wife to build the parts into a perfect child.

Soon the end of the consensus 20th century began to end and with it Jenny. However the alien creature that had originally created Earth had returned and intended to kill all humans who it viewed as parasites on its home. Jenny and her team flew into the creature’s brain and she destroyed it and in doing so died at the birth of the 21st century and its new spirit Jenny Quantum.

However, she was sent back from the Garden of Jennys to continue to protect the Earth and make it a better place. The former Doctors seem to know exactly why, but all Swift has been able to get from them is that “with what’s coming, this century NEEDS two Jennys.”

The Story so Far: See Stormwatch-The Authority post for most info.

Anyway, she leads the Justice League International team, who deal with global threats and spend very little time in the US. They are based out of England and work closely with MI-13, who she is also very involved with. Captain Britain continues to lead MI-13, though, while being a part time member of the JLI.

Characterization: Jenny is a natural leader. She has over 100 years of adventuring experience, thousands of contacts across the globe and an indomitable will. She can be brutally honest and intimidating enough to even frighten the Midnighter, but she has an endless drive to make the world a better place and is dragging the rest of the superhero community with her.

Friends and Foes: She is close to Amanda Waller, as they are kindred spirits in being women in a male dominated genre, but they also have had their blow ups because of their strong wills and differences in how to do deal with things sometimes. She and Batman have philosophical differences, but they have a mutual respect thanks to them being on the same side during the Civil War. Obviously, she has a bit of grudge against Tony Stark, but they had a…”meeting” in a hotel room not too long ago and cleared the air a bit.

She also has strong relationships with Steve Rogers and Nick Fury, whom she dated for a good while during the Korean Conflict. Angie Spica, The Engineer, thinks she still carries a torch for him, which is probably true, although Jenny will never admit it. She also dated Steve Trevor for a bit, which most think is the reason she and Wonder Woman don’t see eye to eye, but Diana says there’s more to it than that.
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
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Re: Jack Hawksmoor: Earth-T1

Post by Thorpocalypse »

Good ol' Jack.
Thorpocalypse wrote: Sun Nov 03, 2019 4:28 pm More X-Verse merchandise is hitting the Aisle 2 shelves!

Image
I take it that's a rhetorical question. However, there're several people still alive below street level there. So, you can stand here and be a twat, or you can help them. - Jack Hawksmoor

JACK HAWKSMOOR
PL11


OPL: 11; SPL: 6; DPL: 11; FWPL: 8; HP: 1
Real Name: Jack Hawksmoor
Age: 35
Height: 5-9
Weight: 175
Eyes: Red
Hair: Black
Skin: Fair
Race: Human Mutate
Identity: Public
Alignment: Hero
Status: Active
Occupation: Adventurer
Base of Operations: The Carrier
Team Affiliations: The JLAXI Black; Stormwatch


ABILITIES: STRENGTH 7, STAMINA 7, AGILITY 9, DEXTERITY 5, FIGHTING 10, INTELLECT 2, AWARENESS 5, PRESENCE 3

SKILLS: Acrobatics 1 (+10/+16), Athletics (+7/+13), Close Combat [Unarmed] 5 (+15), Deception (+3), Expertise [Construction] 3 (+5/+13), Expertise [Streetwise] 3 (+5/+13), Insight (+5), Intimidation 4 (+7), Investigation 11 (+13), Perception 8 (+13), Persuasion 4 (+7), Stealth 4 (+13), Technology 3 (+5), Vehicles 2 (+7)

ADVANTAGES: Agile Feint, Diehard, Favored Environment (Cities), Great Endurance, Move-by Action, Seize Initiative, Leadership, Power Attack (1) (Unarmed), Takedown (1)

POWERS:
Built for the City: Enhanced Advantages 6 (Agile Feint, Diehard, Favored Environment [Cities], Great Endurance, Move-by Action, Seize Initiative, Flaw: Limited [only in cities]), Enhanced Skills 18 (Acrobatics 6 ranks, Athletics 6 ranks, Expertise [Construction] 8 ranks, Expertise [Streetwise] 8 ranks, Perception 8 ranks; Flaw: Limited [only in cities]), Protection 2, Regeneration 2 (1/every 5 rounds, Extra: Persistent, Flaw: Limited [only in cities]), Immunity 10 (Life Support, Flaw: Limited [only in cities]); 22 pts
One with the City: Comprehend 3 (Speak, Understand, Understood by Cities), Senses 14 (Normal Vision [Extended, Penetrates Concealment], Scent [Acute, Analytical], Postcognition; Flaw: Limited [only in cities]); 13 pts
Gettin' Around Town: Leaping 4 (120 ft; Flaw: Limited [only in cities]), Speed 2 (8 mph/120 fpr; Flaw: Limited [only in cities]), Movement 8 (Dimensional Travel [Earth/City Spirit Dimension], Sure Footed 2 [Reduce penalty by 2 ranks], Wall Crawling 2 [Normal Speed], Permeate 3 [Normal Speed], Flaw: Limited [only in cities]); 11 pts
City Control: 68 pt Dynamic Array; 80 pts
Urban Burst: Shapeable Area Move Object 11 (Extra: Shapeable Area x3 [120 ft volume], Damaging, Dynamic, Precise, Selective, Flaw: Limited Material [City Components]); 68 pts
City Snare: Shapeable Area Cumulative Affliction 11 (Resisted by Dodge, Overcome by Strength/Damage; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized; Extra: Shapeable Area x2 [60 ft volume], Extra Condition, Dynamic,Selective, Flaw: Limited to two Degrees); 2 pts
The City Comes Alive: Summon Urban Constructs 9 (Extra: Dynamic, Multiple Minions [2 minions], Broad type, Duration [Concentration], Controlled, Mental Link, Flaw: Limited [Only in Urban Areas]); 2 pts
City Sculpting: Transform 13 (6400 lbs; Any cityscape component into any other Cityscape component; Extra: Duration [Continuous], Dynamic); 2 pts
City Senses: Remote Sensing 12 (16 miles; All Senses, Extra: Dynamic, Subtle, Flaw: Limited [Urban Areas only], Medium [Mirrors/Camera]); 2 pts
City Travel: Teleport 12 (16 miles; Extra: Accurate, Change Direction, Dynamic, Easy, Turnabout, Flaw: Medium [Cityscape Components]); 2 pts


EQUIPMENT:
NONE

OFFENSE:
Initiative +13
Close Attack +10
Unarmed +15 [Unarmed +7]
Ranged Attack +5
Special Attack [City Control Move Object +11, Shapeable Area; City Snare Affliction +11, Shapeable Area]

DEFENSES:
Dodge +13 [DC23] Parry +13 [DC23]
Toughness +9 (+9 without Defensive Roll), Fortitude +8, Will +8

COMPLICATIONS:
Enemy: Kaizen Gamorra, The Regis and other enemies he's gained as a member of The Authority and Stormwatch.
King of Cities: Jack's powers can increase to far higher than levels than his PL if he is in a mega-city, like Mexico City or Tokyo with GM discretion.
Power Loss: When outside of a city, Jack loses all of his powers and his stats drop to STR 2, STA 2, AGL 2, DEX 2 and FGT 5.
Relationships: Jack has a strong sense of right and wrong and believes in using his powers for the good of the world.
Weakness: Jack's powers and weaknesses are entirely tied to cities. The larger or more populous the city, the greater his abilities (see King of Cities Complication), and, conversely, if the city is smaller or damaged, he becomes less effective or can take damage. Smaller urban environments impair or even disable his powers. Damaged cities can inflict up to 3rd damage to Jack.

Abilities 96 + Skills 20 (40 ranks) + Advantages 3 + Powers 124 + Defenses 11 = 254 / 254

Build Comments: I have always loved Jack Hawksmoor, even if he is really a pain to stat up. But I borrowed a lot from Dr. Metropolis and my 2E version of him and I think he came out OK. I actually tested my PL12 PC version of him in 2E and certainly intend to test this one as well, it should be good practice for using different types of powers instead of pure bashers like Superman and Wolverine, who I generally tend to feel more comfortable with.

Secret Origins: As a boy, Jack Hawksmoor was frequently abducted by what he thought were aliens. In reality, they were beings from future and they were abducting him in order to prepare him to save the world. During each abduction, Jack's organs were removed and he was painfully implanted with strange technologies that enabled him to interact with cities in bizarre ways. The reason for his enhancements became obvious when Kansas City from 70th century came back in time to destroy the world. Jack was older now and had some experience with his powers. He turned the city of Tokyo into a giant robot, merged with it, and fought Kansas City, successfully destroying it. After the battle, Jack slipped away and went to live in New York until, years later, he was approached by Stormwatch.

The Story so Far: See Stormwatch-Authority post.

Characterization: Like Jenny Sparks, Jack wears normal clothes instead of a costume or any kind of symbol. His usual outfit is a black suit (no tie), white shirt and no shoes. The only variation to this is that he sometimes doesn't wear the suit jacket and he's been spotted in shorts on at least one occasion.

The alien alterations were made to Jack's body are more inward than outward, but there are some changes visible on the surface. The most obvious of these changes are the treads on Jack's feet. The treads aid in scaling buildings and running. Jack's eyes are also altered, the irises are red instead of their natural color and his left eye glows red. The left eye is not a result of the alien tampering, but something left over from when he killed the first Rose Tattoo, who had a completely white left eye.

Jack's life has really shaped who he is today. For most of his life he was a loner and preferred not to work or even associate with anyone other than his cities. Even when he worked with Stormwatch he was more of an outsider. He connects with cities much better than he does with people and he sometimes comes across as cold or uncaring. His time with The Authority hasn't changed him too much in that area, but he's less of a loner now, probably because his team has become a sort of family to him.

Another aspect of Jack's personality is his general dislike of modern heroes. There are some he likes (a few of his old teammates from Stormwatch like Winter and all of The Authority members) but he doesn't like anything about the superhero community as a whole. His biggest problem is the way other heroes look down on the general populace. It's not because he thinks he's better than "normal" people, he just knows where others have failed because of all his experience dealing with the consequences of having the wrong people in power. Even though Jack takes over and makes people do what he says, he's a reluctant leader.

Jack doesn't want to be in charge but he knows that the competition (corrupt governments and scheming politicians) shouldn't be either. He gets a lot of his inspiration from a brief interaction with The Changers. Their dream was to take the world, change it into a place where no one need be "in charge", and give that world back to the people, but the way they were going about this didn't mesh with Henry Bendix's (and therefore Stormwatch's) ideas, so they were stopped.

Jack took from his meeting with the Changers the idea that the world could be a better place if the causes of the world's problems (and not just the problems themselves) were addressed. His way of addressing these causes sometimes goes against what's commonly accepted as "good" in modern society, but his methods usually show their merit in the long run, and when they don't he's willing to admit his mistakes.

Friends and Foes: Jack grew up with a normal family. He had both his parents and a younger sister named Katy. Jack's dad left his family when he was a teenager but the rest of them did okay. His mother and sister were very supportive throughout all of Jack's abductions and even kept the government from taking him away. Once the abductions stopped and Jack was complete, he made sure that he paid his family back and made them proud with his heroics. His mother loved him and his sister was always excited for him so his life was good until one fateful October 17th, night. He had been traveling with his family in their car (which was strange for him) and they were driving over the Golden Gate Bridge when the city called Jack away for something. He left his family in the car and when he was some distance away when a quake hit that damaged the bridge and killed his mother and sister.
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Re: The Engineer II: Earth-T1

Post by Thorpocalypse »

Thorpocalypse wrote: Wed Nov 06, 2019 2:29 am We've got another RESPECT MY AUTHORITY! special hitting the Aisle 1 shelves!

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I guess it's not every day you get to see someone commune with technology using the nanites in her bloodstream. - The Engineer

THE ENGINEER II
PL10


OPL: 10; SPL: 6; DPL: 10; FWPL: 8; HP: 1
Real Name: Angelica Spica
Age: 34
Height: 5-6
Weight: 115
Eyes: Green
Hair: Black
Skin: Olive
Race: Mutant
Identity: Public
Alignment: Hero
Status: Active
Occupation: Adventurer
Base of Operations: The Carrier
Team Affiliations: The JLAXI Black; Stormwatch

ABILITIES: STRENGTH 1, STAMINA 2, AGILITY 2, DEXTERITY 3 [7], FIGHTING 5, INTELLECT 7, AWARENESS 4, PRESENCE 2

SKILLS: Athletics (+1), Deception 3 (+5/+7) [Attractive], Expertise [Science] 9 (+16) [Skill Mastery], Insight 5 (+9), Intimidation (+2), Investigation 2 (+9), Perception 4 (+8), Persuasion 7 (+9/+11) [Attractive], Stealth (+2), Technology 9 (+16) [Inventor], Treatment 1 (+8), Vehicles 2 (+9)

ADVANTAGES: Attractive (1), Eidetic Memory, Equipment (12), Improvised Tools, Inventor, Skill Mastery (1) (Expertise [Sciences]), Teamwork

POWERS:
Human Remote: Feature 1 (You can function like a “universal remote control” in relationship to machines that include such capabilities, turning them on or off or controlling them like a regular remote would); 1 pt
Nanotech Physiology: Immunity 12 (Life Support, Critical Hits), Protection 8, Impervious Toughness 7, Enhanced Fortitude 4; 31 pts
Flight: Flight 11 (4,000 mph/8 mpr); 22 pts
Nanotech Neurology: Enhanced Advantages 2 (Eidetic Memory, Improved Tools), Quickness 2 (Flaw: Mental Only), Enhanced Dexterity 4; 11 pts
Radiotelepathic Communication: Communication 3 (Mental, Statewide/Small Nation, Extra: Area, Selective, Dimensional); 19 pts
Interface: Comprehend 2 (Speak, Understand Machines); 4 pts
Adaptive Nanotech Biology: 40 pt Array; 43 pts
Adaptive Nanotech Biology: Variable 5 (25 pts Traits, Technological/Mechanical Descriptor; Extra: Action [Move]); 40 pts
Blasters: Ranged Multiattack Damage 9 (Extra: Accurate 2, Split, Variable Descriptor 2 [Any technological]); 1 pt
Sensor Network: Remote Sensing 15 (120 miles; Visual and Auditory; Flaw: Limited [to Technological Sensors]); 1 pt
Control Technology: Perception Ranged Affliction 11 (Resisted/Overcome by Technology skill or Will; 3rd: Controlled, Extra: Range [Perception Ranged], Flaw: Limited Degree [third degree only], Affects Objects Only, Limited [to Technology]); 1 pt


EQUIPMENT:
(60 pts)
The Carrier: Coming eventually, for short term, see BARON's build…

OFFENSE:
Initiative +2
Close Attack +5 [Unarmed +1]
Ranged Attack +7
Blasters +11 [Blaster +9, Multiattack]

DEFENSES:
Dodge +8 [DC19] Parry +8 [DC18]
Toughness +10 (+without Defensive Roll, +4 Impervious), Fortitude +5 [+9], Will +7

COMPLICATIONS:
Motivation: Doing what's right and making the world a better place.
Power Loss: Since her powers are tied to her blood, a significant loss of blood or transfusion can reduce or eliminate her powers.
Relationships: She has trouble maintain relationships, and greatly misses human contact sans her nano-active skin.

Abilities 52 + Skills 21 (42 ranks) + Advantages 16 + Powers 131 + Defenses 15 = 235 / 235

Build Comments: Angelica Spica, the second Engineer in the Wildstorm universe. She made the cut for the new Stormwatch team in the New 52, amazingly enough, but I sure didn’t like that version as much as the original Authority Angie. Still, she’s a great character to have around, being very versatile and with her Technomorphing. She can whip up anything the team would need.

Secret Origins: The character known as the Engineer is the second to bear the name. The first was a member of the Changers. This was a group of super powered beings led by the High, whose goal was to change the world into a paradise without the need of Authority. The Engineer was to use his abilities was to use his nanotechnology to help terraform the world. The plan eventually failed and the Engineer was one of the first people killed with Henry Bendix dropped a viral bomb on the group’s base. During the process of dying he sent all of his work to Angela Spica.

Angela was born in Queens, the youngest child out of seven children. She came from a working class family. She was obsessed with superheroes from a young age and it also soon became clear that she had a genius level intellect, capable of building circuit boards from a young age. She graduated university at the top of her class yet was surprised to find one of her associates in the anti-hero group known as the Changers. When he was killed he transferred all of his work on nano technology to Angie’s home computer. Using this knowledge she distilled enough nano-technological robots into a liquid machine form and injected herself with it, effectively replacing her blood. Soon after she joined the Authority and soon became close friends with Jenny Sparks.

The Story so Far: See Stormwatch-The Authority post.

Characterization: As with many technology based beings, Angela has struggled at times to find the right balance between the machines which she can create and the real people she must interact with. She has grown in her character though, and has proved strong enough a personality to lead a Stormwatch team.

Friends and Foes: She remains close to Jenny Sparks and Jack Hawksmoor and is generally on good terms with her former Authority teammates.
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Re: Swift: Earth-T1

Post by Thorpocalypse »

My take on Swift after she became the Doctor.
Thorpocalypse wrote: Wed Nov 06, 2019 3:21 am We're got more new items on Aisle 1!

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I was raised to believe in non-violence and the Authority has never achieved anything without violence. - Swift

SWIFT (THE DOCTOR)
PL14


OPL: 14; SPL: 6; DPL: 10; FWPL: 10; HP: 1
Real Name: Shen Li-Men
Age: 29
Height: 5-5
Weight: 110
Eyes: Brown
Hair: Black
Skin: Olive
Race: Mutant
Identity: Public
Alignment: Hero
Status: Active
Occupation: Adventurer
Base of Operations: The Carrier
Team Affiliations: The JLAXI Black; Stormwatch

ABILITIES: STRENGTH 4, STAMINA 4, AGILITY 6, DEXTERITY 3, FIGHTING 8, INTELLECT 2, AWARENESS 4 [10], PRESENCE 3

SKILLS: Acrobatics 2 (+8/+16) [Agile Feint], Athletics 3 (+7/+11), Close Combat [Claws] 4 (+14), Deception (+3), Expertise [Magic] (+2/+12), Expertise [Theology and Philosophy] 3 (+5), Insight 5 (+9/+15), Intimidation (+3), Investigation 3 (+5), Perception 5 (+9/+15), Persuasion 5 (+8), Ranged Combat [Firearms] 3 (+9), Stealth 1 (+7/+11), Technology 3 (+5), Vehicles 3 (+6)

ADVANTAGES: Agile Feint, Animal Empathy, Beginner’s Luck, Close Attack (2), Defensive Attack, Defensive Roll (2), Eidetic Memory, Evasion, Favored Environment (Flying), Improved Critical (1) (Claws), Improved Defense, Jack-of-all-Trades, Languages (1) (English, Mandarin, Base: Cantonese), Luck (Edit Scene) (1), Luck (Improve Roll) (1), Luck (Instant Counter) (1), Move-by Action, Ranged Attack (3), Ritualist, Set-Up (1), Takedown (2), Teamwork, Uncanny Dodge

POWERS:
Swift Flying: Flight 9 (1000 mph/2 mpr; Flaw: Winged); 9 pts
Aerial Senses: Senses 5 (Normal Vision [Extended], Normal Hearing [Extended], Touch [Ranged, Extended], Low Light Vision); 5 pts
Aerial Mastery: Enhanced Strength 2 (3200 lbs, Flaw: Limited to Lifting, Limited [when flying]), Enhanced Dodge 4 (Flaw: Limited [when flying]), Enhanced Parry 4 (Flaw: Limited [when flying]), Enhanced Skills 8 (Acrobatics 8 ranks, Athletics 4 ranks, Stealth 4 ranks, Flaw: Limited [when flying]), Enhanced Advantages 4 (Evasion, Improved Defense, Move-by Action, Uncanny Dodge, Flaw: Limited [when flying]); 12 pts
Claws: Slashing Strength-based Damage 2 (Extra: Split); 3 pts
Earth's Shaman: Enhanced Awareness 6, Enhanced Advantages 8 (Animal Empathy, Beginner's Luck, Eidetic Memory, Jack-of-all-Trades, Luck (Edit Scene) (1), Luck (Improve Roll) (1), Luck (Instant Counter) (1), Ritualist), Enhanced Skills 5 (Expertise [Magic] 10 ranks), Comprehend 3 (Speak, Understand, Understood in All Languages); 31 pts
Commune with Past Doctors: Movement 1 (Dimensional Movement [Earth/Garden of Ancestral Memory]), Senses 8 (Postcognition, Precognition, Flaw: Uncontrolled); 6 pts
Magic is Change: 140 pt Array; 142 pts
Transmutation: Burst Area Ranged Transform 14 (Anything into anything else, Extra: Burst Area x2 [60 ft radius], Duration [Continuous], Selective); 140 pts
Forced Change: Burst Area Ranged Affliction 14 (Resisted by Fortitude; 1st: Dazed, 2nd: Stunned, 3rd: Transformed, Extra: Burst Area x2 [60 ft radius], Progressive, Selective); 1 pt
Creation: Perception Ranged Create 14 (Extra: Duration [Continuous], Movable); 1 pt


EQUIPMENT:
NONE

OFFENSE:
Initiative +6
Close Attack +10 [Unarmed +4]
Claws +14 [Claws +6, Critical 19-20]
Ranged Attack +6
Firearms +9
Special Attack [Forced Change Affliction +14, Burst Area; Creation +14, Perception]

DEFENSES:
Dodge +10 (+14 when Flying) [DC20/24] Parry +10 (+14 when Flying) [DC20/24]
Toughness +6 (+4 without Defensive Roll), Fortitude +7, Will +5 [+11]

COMPLICATIONS:
Conflicted: Her role as a superhero, especially one that has been involved in black ops type work, often conflicts with her Buddhist beliefs and pacifists nature.
Motivation: Making the world a better place.
Prejudice: Swift is a known bi-sexual, which can result in her being the focus of prejudice from some lesser enlightened people.
Responsibility: To be Earth's Shaman and to protect it and her tribe (which is everyone on Earth).

Abilities 68 + Skills 20 (40 ranks) + Advantages 16 + Powers 208 + Defenses 10 = 322 / 322

Build Comments: A character well-known for her work in The Authority and Stormwatch, Swift. She is a decent character, but never one of my faves from the series. Still, she was a grounding force for the team, odd since she was their main aerial character. I

Towards the end of the series, she became the new Doctor for the Wildstorm setting which was a move I liked, so I’m going with it for now in my setting, Not sure exactly where she will be hanging out. I was going to have her in my Birds of Prey, but a Doctor is not really a street level hero.

Secret Origins: Swift's true origins are somewhat confusing. It is possible that she was born out of an egg that was saved from Nazis by Jenny Sparks in 1943. It was guarded by a group of Tibetan monks and there was a prophecy that says a woman with wings will hatch from the egg and that she would bring about a new age of love and peace. However it is more commonly believed that she is a Seedling, a group of people who gained powers when an asteroid flew close to earth activating the Seedling's suppressed X-gene.

The Story so Far: Swift was brought into Stormwatch as a rookie, with her powers only partially activated. Weatherman Henry Bendix later reconfigured the Stormwatch teams, assigning her to Stormwatch Black, Stormwatch's black-ops team, alongside Jenny Sparks (with whom she had a brief romance) and Jack Hawksmoor. It was then that Christine Trelane offered to fully activate Swift's powers, bringing out their full potential, and she accepted.

After Stormwatch disbanded, Swift joined some of her former teammates in The Authority. Formerly a pacifist, she has put aside those beliefs to fight for a better world regardless of the cost. She has fought all over the world, from Moscow to Mexico to Gamorra Island. After retiring for a about a year, she returned to being a superhero with the Birds of Prey. However, after the death of Jeroen Thorndike and two succeeding Doctor’s, she was chosen as Earth’s new Shaman and has become one of the most powerful beings on Earth.

Characterization: Swift is a former pacificist that still tries to avoid violence when she can, but is not afraid to mete out punishment, even lethally if need be.

Friends and Foes: She remains friendly with her former Stormwatch and Authority teammates and her Birds of Prey teammates. She has a friendly rivalry with Hawkgirl.
Me fail English? That's unpossible. - Ralph Wiggum
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