Animals & Generic Mooks (2022 statblock format): Civilians

Where in all of your character write ups will go.
CaptainKaulu
Posts: 547
Joined: Wed Aug 01, 2018 3:03 pm

Animals & Generic Mooks (2022 statblock format): Civilians

Post by CaptainKaulu »

This will not be a thread for showing off my creative genius, as many of the builds here will be closely adapted from the Gamemaster's Guide "Minion Archetypes" and/or Jab's Animals thread. This is pretty much just so I can link to statblocks in my VordWarp thread when those statblocks aren't actually specific to the VordWarp setting. (And rather than doing a Nerdy Comparison Chart in this thread, I'll include these builds in the VordWarp Comparison Chart.)

Going to use the same "simplified" new format that I'm using in VordWarp 2022, and thus make a new thread rather than expanding on my old one.

Table of Contents

Animals Generic NPCs: Civilians Generic NPCs: Underworld
Last edited by CaptainKaulu on Wed Jan 19, 2022 7:41 pm, edited 16 times in total.
CaptainKaulu
Posts: 547
Joined: Wed Aug 01, 2018 3:03 pm

Re: Animals and Generic Mooks (2022 statblock format): Goon

Post by CaptainKaulu »

Goon
Generic NPCs · Underworld
Power Level 3, 29 PP · Minion Rank 2 · Sidekick Rank 6
Image

A villainous henchman or organized crime participant who's just important enough to be given a gun to use. Most superheroes settings, including VordWarp, have no shortage of these guys, often with the Minion template.
Complications
  • Motivation - Greed. Goons don't typically mind shooting at things, but they may bail if they're not getting paid or if they think they'll get caught.
  • Relationship. Goons have trouble basically functioning in civilized society without the social support of their gang or crime network.
Defenses & Offense

Dodge +2 · (Default Dodge DC 12)
Parry +2 · (Default Parry DC 12)
Toughness +2 · (+4 vs. ballistic thanks to +2 equipment bonus from Armaments/Undercover Shirt)
Fortitude +4
Will +0

Initiative +0.
  • Unarmed: Close Attack +2 · on a hit, bludgeoning Damage DC 17.
  • Grab: Close Attack +2 · on a hit, restrain opponent DC 12.
  • Armaments - Heavy Pistol: Ranged (100/200/400 ft) Attack +2 · on a hit, ballistic/piercing Damage DC 19.
  • Armaments - Knife: Close Attack +2 · on a hit, piercing/slashing Damage DC 18, crit 19-20.
Abilities

Strength +2 · load limit 200 lb.
Stamina +2
Agility +0
Dexterity +0
Fighting +2
Intellect -1
Awareness +0
Presence -1
Skills

Athletics +4
Expertise: Criminal +3
Expertise: Current Events +1
Expertise: Pop Culture +1
Expertise: Streetwise +5
Intimidation +4
Perception +2
Ranged Combat: Guns +2
Stealth +2
Vehicles +1
Active Advantages
Languages
native: varies ·
Equipment
  • Smartphone
Powers
Armaments · equipment power
  • "Undercover Shirt"
  • Array: Once per turn as a Free Action, the Goon can switch between access to its Heavy Pistol or its Knife.
Heavy Pistol

Knife
  • The Knife is DC 20 to find when concealed on the Goon's person as a routine check.
Last edited by CaptainKaulu on Sat Jan 15, 2022 8:57 pm, edited 2 times in total.
CaptainKaulu
Posts: 547
Joined: Wed Aug 01, 2018 3:03 pm

Re: Animals and Generic Mooks (2022 statblock format): Goon

Post by CaptainKaulu »

Thug
Generic NPCs · Underworld
Power Level 3, 30 PP · Minion Rank 2 · Sidekick Rank 6

Very similar to a Goon minus the gun, a little hardier physcially, Thugs are used mostly to scare people into cooperating with organized crime or gangs when the organization involved would prefer the target not to be dead.
Complications
  • Motivation - Greed. Thugs don't typically mind threatening people, but they won't do their best work if they're not getting paid or if they think they'll get caught.
  • Relationship. Thugs have trouble basically functioning in civilized society without the social support of their gang or crime network.
Defenses & Offense

Dodge +2 · (Default Dodge DC 12)
Parry +3 · (Default Parry DC 13)
Toughness +3
Fortitude +4
Will +0

Initiative +0.
  • Unarmed: Close Attack +2 · on a hit, bludgeoning Damage DC 18.
  • Grab: Close Attack +1 · on a hit, restrain opponent DC 13.
  • Weapons - Brass Knuckles: Close Attack +2 · on a hit, bludgeoning Damage DC 19.
  • Weapons - Hunting Knife: Close Attack +1 · on a hit, piercing/slashing Damage DC 19, crit 19-20.
Abilities

Strength +3 · load limit 400 lb.
Stamina +3
Agility +0
Dexterity +0
Fighting +1
Intellect -1
Awareness +0
Presence -1
Skills

Athletics +4
Expertise: Criminal +3
Expertise: Current Events +1
Expertise: Pop Culture +1
Expertise: Streetwise +5
Intimidation +7
Perception +2
Stealth +2
Active Advantages
Languages
native: varies ·
Equipment
  • Smartphone
Powers
Weapons · equipment power
  • Array: Once per turn as a Free Action, the Thug can switch between access to its Brass Knuckles or its Hunting Knife.
Heavy Pistol
  • Brass Knuckles are DC 20 to find when concealed on the Thug's person as a routine check.
Hunting Knife
Last edited by CaptainKaulu on Sat Jan 15, 2022 11:35 pm, edited 1 time in total.
CaptainKaulu
Posts: 547
Joined: Wed Aug 01, 2018 3:03 pm

Re: Animals and Generic Mooks (2022 statblock format): Goon

Post by CaptainKaulu »

Tough
Generic NPCs · Underworld
Power Level 2, 15 PP · Minion Rank 1 · Sidekick Rank 3

Common street gangster, often used as manual labor by organized crime.
Complications
  • Motivation - Survival. Toughs just want to get by, and find crime the easiest way to make a buck.
  • Relationship. Toughs have trouble basically functioning in civilized society without the social support of their gang.
  • Enemy. Even corrupt law enforcement doesn't mind picking on Toughs when it finds them beyond the law. Toughs typically fear and loath the "pigs."
Defenses & Offense

Dodge +1 · (Default Dodge DC 11)
Parry +1 · (Default Parry DC 11)
Toughness +2 · (+1 without Leather Jacket)
Fortitude +2
Will +0

Initiative +0.
  • Unarmed: Close Attack +1 · on a hit, bludgeoning Damage DC 16.
  • Grab: Close Attack +1 · on a hit, restrain opponent DC 11.
  • Knife: Close Attack +2 · on a hit, piercing/slashing Damage DC 17, crit 19-20.
Abilities

Strength +1 · load limit 100 lb.
Stamina +1
Agility +0
Dexterity +0
Fighting +1
Intellect +0
Awareness +0
Presence -1
Skills

Deception +0
Expertise: Criminal +1
Expertise: Current Events +1
Expertise: Pop Culture +2
Expertise: Streetwise +4
Intimidation +1
Active Advantages
Languages
native: varies · local Gang Signs ·
Equipment
  • Smartphone
Powers
Leather Jacket · equipment power
Knife · equipment power
  • Knife is DC 20 to find when concealed on the Tough's person as a routine check.
CaptainKaulu
Posts: 547
Joined: Wed Aug 01, 2018 3:03 pm

Re: Animals and Generic Mooks (2022 statblock format): Goon, Thug, and Tough

Post by CaptainKaulu »

Goon Sergeant
Generic NPCs · Underworld
Power Level 4, 37 PP · Minion Rank 3 · Sidekick Rank 8

A slight upgrade over the Goon, likely to be found leading a group of Goons on a routine operation. The primary distinction is that the Sergeant has a submachine gun instead of a semi-automatic pistol.
Complications
  • Motivation - Greed. Goons don't typically mind shooting at things, but they may bail if they're not getting paid or if they think they'll get caught.
  • Relationship. Goons have trouble basically functioning in civilized society without the social support of their gang or crime network.
Defenses & Offense

Dodge +2 · (Default Dodge DC 12)
Parry +2 · (Default Parry DC 12)
Toughness +3 · (+5 vs. ballistic thanks to +2 equipment bonus from Armaments/Undercover Shirt)
Fortitude +5
Will +1

Initiative +0.
  • Unarmed: Close Attack +2 · on a hit, bludgeoning Damage DC 17.
  • Grab: Close Attack +2 · on a hit, restrain opponent DC 12.
  • Armaments - Submachine Gun: Ranged (100/200/400 ft) Multiattack +3 · on a hit, ballistic/piercing Damage DC 19.
  • Armaments - Knife: Close Attack +2 · on a hit, piercing/slashing Damage DC 18, crit 19-20.
Abilities

Strength +2 · load limit 200 lb.
Stamina +3
Agility +0
Dexterity +0
Fighting +2
Intellect -1
Awareness +1
Presence +0
Skills

Athletics +4
Expertise: Criminal +3
Expertise: Current Events +1
Expertise: Pop Culture +1
Expertise: Streetwise +5
Intimidation +6
Perception +3
Ranged Combat: Guns +3
Stealth +2
Vehicles +1
Active Advantages
Languages
native: varies ·
Equipment
  • Smartphone
Powers
Armaments · equipment power
  • "Undercover Shirt"
  • Array: Once per turn as a Free Action, the Goon Sergeant can switch between access to its Submachine Gun or its Knife.
Submachine Gun

Knife
  • The Knife is DC 20 to find when concealed on the Goon Sergeant's person as a routine check.
CaptainKaulu
Posts: 547
Joined: Wed Aug 01, 2018 3:03 pm

Re: Animals and Generic Mooks (2022 statblock format): Goon, Thug, and Tough

Post by CaptainKaulu »

Street Informant
Generic NPCs · Underworld
Power Level 2, 38 PP · Minion Rank 3 · Sidekick Rank 8

Eyes and ears of the underworld, sometimes double agents who tread the line between criminal and crime-fighter.
Complications
  • Motivation - Survival. Street Informants want to get by using their wits since they're not the most capable physically.
  • Relationship. Playing double agent (even between rival gangs of criminals) is a risky business.
Defenses & Offense

Dodge +3 · (Default Dodge DC 13)
Parry +3 · (Default Parry DC 13)
Toughness +1 · (+0 without Armaments/Leather Jacket)
Fortitude +2
Will +2

Initiative +1.
  • Unarmed: Close Attack +1 · on a hit, bludgeoning Damage DC 15.
  • Grab: Close Attack +1 · on a hit, restrain opponent DC 10.
  • Armaments - Knife: Close Attack +1 · on a hit, piercing/slashing Damage DC 16, crit 19-20.
  • Armaments - Light Pistol: Ranged (75/150/300 ft) Attack +1 · on a hit, ballistic/piercing Damage DC 18.
Abilities

Strength +0 · load limit 50 lb.
Stamina +0
Agility +1
Dexterity +1
Fighting +1
Intellect +1
Awareness +1
Presence +1
Skills

Athletics +2
Expertise: Criminal +1
Expertise: Current Events +7
Expertise: Pop Culture +3
Expertise: Streetwise +7
Investigation +5
Perception +5
Persuasion +3
Stealth +3
Vehicles +2
Active Advantages
Contacts
Languages
native: varies · any other ·
Equipment
  • Smartphone
Powers
Armaments · equipment power
  • "Leather Jacket"
  • Array: Once per turn as a Free Action, the Street Informant can switch between access to its Light Pistol or its Knife.
Light Pistol

Knife
  • The Knife is DC 21 to find when concealed on the Street Informant's person as a routine check.
CaptainKaulu
Posts: 547
Joined: Wed Aug 01, 2018 3:03 pm

Re: Animals and Generic Mooks (2022 statblock format): Goon, Thug, and Tough

Post by CaptainKaulu »

Biker
Generic NPCs · Underworld
Power Level 4, 30 PP · Minion Rank 2 · Sidekick Rank 6

A lowlier member of a biker gang is still distinguished from a generic Tough by his/her motorcycle and skill in riding it. (In fact, the motorcycle is the only reason this build is PL4 instead of PL2.)
Complications
  • Motivation - Loyalty. Bikers are typically very close emotionally to their gang.
Defenses & Offense

Dodge +1 · (Default Dodge DC 11)
Parry +1 · (Default Parry DC 11)
Toughness +3 · (+2 without Leather Jacket)
Fortitude +3
Will +0

Initiative +0.
  • Unarmed: Close Attack +1 · on a hit, bludgeoning Damage DC 17.
  • Grab: Close Attack +1 · on a hit, restrain opponent DC 12.
  • Knife: Close Attack +1 · on a hit, piercing/slashing Damage DC 18, crit 19-20.
Abilities

Strength +2 · load limit 200 lb.
Stamina +2
Agility +0
Dexterity +1
Fighting +1
Intellect +0
Awareness +0
Presence +0
Skills

Expertise: Criminal +1
Expertise: Current Events +3
Expertise: Pop Culture +2
Expertise: Streetwise +4
Intimidation +4
Vehicles +7 · (Mastery)
Active Advantages
Languages
native: varies · local Gang Signs ·
Equipment
  • Biker's Motorcycle
  • Smartphone
Powers
Leather Jacket · equipment power
Knife · equipment power
  • The Knife is DC 21 to find when concealed on the Biker's person as a routine check.
Last edited by CaptainKaulu on Sat Jan 15, 2022 11:27 pm, edited 1 time in total.
CaptainKaulu
Posts: 547
Joined: Wed Aug 01, 2018 3:03 pm

Re: Animals and Generic Mooks (2022 statblock format): Goon, Thug, and Tough

Post by CaptainKaulu »

Biker's Motorcycle
Generic NPCs (Biker) · Vehicle
Power Level 4, 13 EP
Image
Basics
Size Medium
Strength +2 · load limit 200 lb.
Movement: Ground Speed (120 mph or 1800 ft/round)
Defenses
Defense +0 · (Default Defense DC 10)
Toughness +8
Other Features
· Alarm (DC 20) · Nav System ·
CaptainKaulu
Posts: 547
Joined: Wed Aug 01, 2018 3:03 pm

Re: Animals and Generic Mooks (2022 statblock format): Street Informant, Gang Biker

Post by CaptainKaulu »

Mugger
Generic NPCs · Underworld
Power Level 3, 26 PP · Minion Rank 2 · Sidekick Rank 6

The average mugger is a pitiable figure, even as they violate a victim. They are desperate, to resort to mugging.
Complications
  • Motivation - Survival. The Mugger doesn't have much.
  • Addiction. Many Muggers struggle with this in some form ...
Defenses & Offense

Dodge +2 · (Default Dodge DC 12)
Parry +2 · (Default Parry DC 12)
Toughness +1 · (+0 without Leather Jacket)
Fortitude +3
Will +0

Initiative +1.
  • Unarmed: Close Attack +1 · on a hit, bludgeoning Damage DC 15.
  • Grab: Close Attack +1 · on a hit, restrain opponent DC 10.
  • Armaments - Knife: Close Attack +5 · on a hit, piercing/slashing Damage DC 16, crit 19-20.
  • Armaments - Light Pistol: Ranged (75/150/300 ft) Attack +3 · on a hit, ballistic/piercing Damage DC 18.
Abilities

Strength +0 · load limit 50 lb.
Stamina +0
Agility +1
Dexterity +1
Fighting +1
Intellect +0
Awareness +0
Presence +0
Skills

Expertise: Criminal +1
Expertise: Current Events +2
Expertise: Pop Culture +2
Expertise: Streetwise +2
Intimidation +4
Perception +2
Sleight of Hand +3
Stealth +6
Active Advantages
Languages
native: varies ·
Equipment
  • Smartphone
Powers
Armaments · equipment power
  • "Leather Jacket"
  • Array: Once per turn as a Free Action, the Mugger can switch between access to its Light Pistol or its Knife.
Light Pistol

Knife
  • The Knife is DC 21 to find when concealed on the Biker's person as a routine check.
CaptainKaulu
Posts: 547
Joined: Wed Aug 01, 2018 3:03 pm

Re: Animals and Generic Mooks (2022 statblock format): Street Informant, Gang Biker

Post by CaptainKaulu »

Thief
Generic NPCs · Underworld
Power Level 2, 45 PP · Minion Rank 3 · Sidekick Rank 9

A career thief, mostly a burglar but may do some pickpocketing on the side.
Complications
  • Motivation - Thrills. There are safer ways to get by.
Defenses & Offense

Dodge +4 · (Default Dodge DC 14)
Parry +4 · (Default Parry DC 14)
Toughness +0
Fortitude +1
Will +1

Initiative +1.
  • Unarmed: Close Attack +1 · on a hit, bludgeoning Damage DC 15.
  • Grab: Close Attack +1 · on a hit, restrain opponent DC 10.
  • Knife: Close Attack +3 · on a hit, piercing/slashing Damage DC 16, crit 19-20.
Abilities

Strength +0 · load limit 50 lb.
Stamina +0
Agility +2
Dexterity +3
Fighting +1
Intellect +1
Awareness +1
Presence +0
Skills

Acrobatics +6
Athletics +4 · (+9 climbing due to equipment bonus from Equipment/Climbing Gear)
Deception +4
Expertise: Burglary +7 · (based on Dexterity)
Expertise: Criminal +5
Expertise: Current Events +3
Expertise: Pop Culture +4
Expertise: Streetwise +2
Insight +3
Perception +3
Sleight of Hand +7
Stealth +6
Technology +2
Vehicles +4
Active Advantages
Languages
native: varies ·
Equipment
  • Burner Smartphone · Climbing Gear · Lockpicks
Powers
Knife
  • The Knife is DC 27 to find when concealed on the Biker's person as a routine check.
CaptainKaulu
Posts: 547
Joined: Wed Aug 01, 2018 3:03 pm

Re: Animals and Generic Mooks (2022 statblock format): Street Informant, Gang Biker

Post by CaptainKaulu »

Con Artist
Generic NPCs · Underworld
Power Level 2, 34 PP · Minion Rank 3 · Sidekick Rank 7

A career con man (or woman).
Complications
  • Motivation - Thrills. There are easier ways to get by, but the social domination they wield fascinates these people.
Defenses & Offense

Dodge +1 · (Default Dodge DC 11)
Parry +1 · (Default Parry DC 11)
Toughness +0
Fortitude +1
Will +2

Initiative +0.
  • Unarmed: Close Attack +0 · on a hit, bludgeoning Damage DC 15.
  • Grab: Close Attack +0 · on a hit, restrain opponent DC 10.
Abilities

Strength +0 · load limit 50 lb.
Stamina +0
Agility +0
Dexterity +2
Fighting +0
Intellect +1
Awareness +1
Presence +3
Skills

Deception +8 · (Mastery)
Expertise: Criminal +2
Expertise: Current Events +5
Expertise: Pop Culture +5
Expertise: Streetwise +2
Insight +5
Persuasion +7
Technology +2
Active Advantages
Benefit (Wealth) 1 · well-off
Languages
native: varies · any other ·
Equipment
  • Smartphone
CaptainKaulu
Posts: 547
Joined: Wed Aug 01, 2018 3:03 pm

Re: Animals and Generic Mooks (2022 statblock format): Mugger, Thief, Con Artist

Post by CaptainKaulu »

Hitman
Generic NPCs · Underworld
Power Level 6, 78 PP · Minion Rank 6 · Sidekick Rank 16

This hired assassin would be a very elite fighter in a world that didn't have superheroes.
Complications
  • Motivation - Psychopath. Enjoys killing, or at least is dispassionate about it. Not easily turned from their task by a higher bid like a mercenary would be.
Defenses & Offense

Dodge +7 · (Default Dodge DC 17)
Parry +7 · (Default Parry DC 17)
Toughness +3 · (+2 without Defensive Roll) · (+5 vs. ballistic with Armaments/Undercover Shirt)
Fortitude +5
Will +6

Initiative +2.
  • Unarmed: Close Attack +4 · on a hit, bludgeoning Damage DC 17.
  • Grab: Close Attack +8 · on a hit, restrain opponent DC 12. · (After the initial resistance check, victims have a -5 circumstance penalty to escape.)
  • Armaments - Sniper Rifle: Ranged (250/500/1000 ft) Attack +7 · on a hit, ballistic/piercing Damage DC 20, crit 19-20.
  • Armaments - Garrote: Close Attack +8 · on a hit, restrain opponent DC 12. · (After the initial resistance check, victims have a -7 circumstance penalty to escape.) · (While restrained, the target suffocates.)
  • Armaments - Knife: Close Attack +4 · on a hit, piercing/slashing Damage DC 18, crit 19-20.
Abilities

Strength +2 · load limit 200 lb.
Stamina +2
Agility +2
Dexterity +4
Fighting +4
Intellect +1
Awareness +1
Presence +1
Skills

Deception +5
Expertise: Criminal +5
Expertise: Current Events +5
Expertise: Streetwise +3
Perception +5
Stealth +10
Vehicles +5
Active Advantages
All-Out Attack
Improved Aim
Languages
native: varies · any other ·
Equipment
  • Smuggler's Car
  • Smartphone
Powers
Armaments · equipment power
  • "Undercover Shirt"
  • Array: Once per turn as a Free Action, the Hitman can switch between access to its Sniper Rifle, Garrote, or Knife.
Sniper Rifle

Garrote
  • The Garrote is DC 24 to find when concealed on the Hitman's person as a routine check.
Knife
  • The Knife is DC 24 to find when concealed on the Hitman's person as a routine check.
Last edited by CaptainKaulu on Sun Jan 16, 2022 12:02 am, edited 1 time in total.
CaptainKaulu
Posts: 547
Joined: Wed Aug 01, 2018 3:03 pm

Re: Animals and Generic Mooks (2022 statblock format): Mugger, Thief, Con Artist

Post by CaptainKaulu »

Smuggler's Car
Generic NPCs (Hitman) · Vehicle
Power Level 3, 11 EP
Basics
Size Large
Strength +5 · load limit 1600 lb.
Movement: Ground Speed (60 mph or 900 ft/round)
Defenses
Defense -2 · (Default Defense DC 8)
Toughness +8
Other Features
· Alarm (DC 20) · Hidden Compartments (DC 20) · Nav System ·
CaptainKaulu
Posts: 547
Joined: Wed Aug 01, 2018 3:03 pm

Re: Animals and Generic Mooks (2022 statblock format): Mugger, Thief, Con Artist

Post by CaptainKaulu »

Gang Boss
Generic NPCs · Underworld
Power Level 3, 50 PP · Minion Rank 4 · Sidekick Rank 10

This is a local leader of street crime, who probably has several city blocks that are "their" territory. To a superhero, they are a little fish that just happens to be in an even littler pool.
Complications
  • Motivation - Greed. Rising above the common ranks of crime has been a profitable venture for one of their talents.
Defenses & Offense

Dodge +3 · (Default Dodge DC 13)
Parry +3 · (Default Parry DC 13)
Toughness +3 · (+2 without Defensive Roll) · (+2 without Armaments/Leather Jacket) · (+1 without Defensive Roll or Armaments/Leather Jacket)
Fortitude +3
Will +1

Initiative +2.
  • Unarmed: Close Attack +3 · on a hit, bludgeoning Damage DC 16.
  • Grab: Close Attack +3 · on a hit, restrain opponent DC 11.
  • Armaments - Light Pistol: Ranged (75/150/300 ft) Attack +3 · on a hit, ballistic/piercing Damage DC 18.
  • Armaments - Knife: Close Attack +3 · on a hit, piercing/slashing Damage DC 17, crit 19-20.
Abilities

Strength +1 · load limit 100 lb.
Stamina +1
Agility +2
Dexterity +1
Fighting +3
Intellect +0
Awareness +0
Presence +1
Skills

Athletics +2
Deception +3
Expertise: Criminal +6
Expertise: Current Events +2
Expertise: Pop Culture +4
Expertise: Streetwise +4
Intimidation +5
Perception +4
Stealth +4
Vehicles +3
Active Advantages
Benefit (Wealth) 2 · independently wealthy
Languages
native: varies · local Gang Signs · any other ·
Equipment
  • Boss's Hideout
  • Boss's Car
  • Smartphone
Powers
Armaments · equipment power
  • "Leather Jacket"
  • Array: Once per turn as a Free Action, the Gang Boss can switch between access to its Light Pistol or its Knife.
Light Pistol

Knife
  • The Knife is DC 21 to find when concealed on the Gang Boss's person as a routine check.
CaptainKaulu
Posts: 547
Joined: Wed Aug 01, 2018 3:03 pm

Re: Animals and Generic Mooks (2022 statblock format): Mugger, Thief, Con Artist

Post by CaptainKaulu »

Boss's Hideout
Generic NPCs (Gang Boss) · HQ
Power Level 4, 6 EP

Size: Medium (large house)
Location:
any
Fortifications
  • Toughness: +8
Other Features
· Fire Prevention System · Garage · Living Space · Security System 1 (DC 20) ·
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