Dalkon and the Olympians Thread Mk I

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DalkonCledwin
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Forgeborn Magic Brainstorm & Notes

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Forgeborn Magic
Premise: Harry Potter had always had a knack for fixing things, making new and wondrous trinkets, and simple inventing. Was it any wonder, then, that he soon discovered he was the son of Hephaestus, the Greek god of fire and patron of craftsmen? Now, just what is Camp Half-Blood, and is it safer than Hogwarts?
Required Inclusions:
- Harry Potter must be the son of Hephaestus and Lily Potter. How this is accomplished will be left up to the author to determine, but it is suggested that Hephaestus impersonate James.
- Hephaestus must legitimately care for Harry, as he does for all of his children, which includes the male children who have been cast off by the Amazons.
- Harry must become involved in the war against Kronos, though he need not be allied with the Olympians in this conflict, even if that is the side he will most likely align with.
- Harry must craft himself a gauntlet-type object made out of Celestial Bronze that acts as a focusing implement for his magic instead of continuing his reliance on a flimsy wand.
- Harry must have attended at least one or two years of Hogwarts before his divine aura becomes powerful enough to warrant a transfer to Camp Half-Blood.
- While magic is an effective tool for those who would hunt down and slay monsters, it must have a fundamental weakness in that it doesn’t cause a monster’s body to discorporate.
Preferred Inclusions:
- Harry should be romantically involved with at least one of the following: Khione, Makaria, Thalia, Silena, Tonks, Fleur, Susan, and/or Daphne.
- Harry should find Camp Half-Blood to be far more relaxing than he has ever found Hogwarts to be, due to the fact that very few people at the camp know of his fame.
- In addition to being the son of Hephaestus, Harry should also be one of the many Legacies of Hekate on his mother’s side of the family, which allows him to use magic and control the Mist.
Optional Inclusions:
- Harry could have an extremely strong resistance, if not outright immunity, to fire-based attacks.
- Harry could make the connection that if the Greek gods exist, then the other pantheons likely do as well, and that they also likely have their own demigods.
Forbidden Things:
- Harry being involved in a male-slash pairing.
- Harry the pathetic emo doormat.
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DalkonCledwin
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Harry Potter / The MCs / Forgeborn Magic

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Harry James Potter - Arc 1 - PL 8
Age: 13 / Height: 5' 4" / Weight: 159 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Children of Hephaestus / Base of Operations: Cabin No. 9, Camp Half-Blood, Long Island, NY
Wealth Rank: +16 / Rep Rank: +10 / Knockback Mod: -6/-2

Strength 2, Stamina 2, Agility 4, Dexterity 4, Fighting 3, Intellect 6, Awareness 4, Presence 2

General Advantages
Artificer, Beginner's Luck, Benefit 4: (Divine Stature: [Half-Blood], Readied Rituals: [Iris Call], Renown, Wealth 2: [Independently Wealthy]), Connected, Conviction, Defensive Roll, Equipment 1, Fascinate (Persuasion), Fast Grab, Improved Grab, Improved Hold, Inspire 2, Languages 2, Leadership, People Person, Ritualist, Set-up, Skill Mastery: (Technology), Tactical Training, Teamwork, Ultimate Effort: (Will Resistance Checks), Well-equipped 2

Enhanced Advantages
Animal Empathy, Improved Initiative 2, Luck 2, Second Chance: (Technology checks for crafting Armor & Weapons), Uncanny Dodge

Skills
Close Combat: Grab 4 (+7), Close Combat: Unarmed 2 (+5), Expertise (AWE): Cooking 6 (+10), Expertise (AWE): Tactics 4 (+8), Expertise: Engineering 10 (+16), Expertise: Magic 8 (+14), Expertise: Manufacturing 10 (+16), Expertise: Metalworking 10 (+16), Investigation 4 (+10), Perception 6 (+10), Persuasion 4 (+6), Ranged Combat: Magic 2 (+6), Stealth 6 (+10), Technology 10 (+16), Vehicles 6 (+10)

Powers
Greek Demigod Physiology
. . Divine Perception: Senses 5 (racial trait, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Danger Sense: Visual, Radius (Type): Mental Senses, Advantages: Improved Initiative 2, Uncanny Dodge)
. . Divine Vocabulary: Comprehend 4 (racial trait, Machines / Electronics, Spirits - Communicate, Spirits - Medium)
. . Fire Affinity: Luck Control 1 (racial talent, Force a Re-roll, Advantages: Luck 2; Limited: to Resistance checks vs. Harry’s Pyrokinetic spells & effects)
. . Forge-Hardened: Immunity 5 (racial trait, Fatigue Effects, Advantages: Second Chance: (Technology checks for crafting Armor & Weapons); Limited - Half Effect)
. . Invulnerabilities: Immunity 5 (racial trait, Damage Effect: Fire Damage; Feature: Longevity (Up to 279 years))
Novice of Divine Magic: Array
. . Burning Hands: Cone Area Damage 6 (divine, fire, DC 21; Cone Area: 60 feet cone, DC 16; Quirk: Limited to a 15-foot spread)
. . Craftsman's Eye: Senses 3 (divine, Analytical: Detect Crafting Flaws, Detect: Craft-based Flaws [Visual] 2: ranged; Sustained)
. . Produce Flame: Environment 1 (divine, fire, Heat, Light, Radius: 30 feet)
Soul-Infused Vambrace (Removable)
. . Celestial Bronze Magical Focus: Array
. . . . Confundo: Concentration Affliction 6 (mist control, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 16; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Hearing)
. . . . Expelliarmus: Damage 10 (mystiokinesis, DC 25; Disarming (No Damage), Increased Range: ranged)
. . . . Falladecept: Illusion 6 (mist control, Affects: Three Sense Types - Visual, Auditory, Area: 60 cft., DC 16; Selective; Resistible: Will)
. . . . Reparifors: Healing 10 (mystiokinesis; Restorative; Tiring)
. . . . Skull Bash: Strength-based Damage 2 (bludgeoning, DC 19; Feature: Discorporates the bodies of slain monsters, demigods & immortals, Smashing; Limited: Has no effect on Mortals)
. . . . Wingardium Leviosa: Move Object 6 (mystiokinesis, 3200 lbs., DC 21; Damaging, Subtle: subtle)
. . Misty Veil: Feature 1 (unique object, Notes: This object will appear as a mundane bracelet in the eyes of Mortals)
Special Qualities
. . Basilisk Anti-Venom: Immunity 2 (spoil of war, Disease, Poison)
. . Knowledge of the Trade: Feature 1 (social talent, Notes: Harry can start and keep a roaring fire with ease, and can arrange materials to concentrate the heat in a fire, as if it were a forge. He knows and recognizes all manner of metalworking tools, and can recognize when an area has been used as part of a metalworking operation. Harry can identify geological features created by mining, such as yellow boy, slag heaps, tailings, and spoil tips. He can also assess the quality of a metal object from its color, feel, weight, and (if he has worked with steel or brass) sound, and Harry can use this knowledge to identify frauds and assess value. He knows how to care for metals such as to protect them from corroding as easily from normal use. He also gains a minor circumstance bonus on any skill checks for crafting weapons)
. . Parseltongue: Comprehend 2 (spoil of war, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Serpents)
The Helm of Darkness Replica (Removable)
. . Veil of Invisibility: Concealment 7 (legendary object, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Affects Others, Feature: Can't be nullified by Thief's Downfall; Distracting, Quirk: Can only conceal a single adult or up to three children)

Equipment
Heavy Robes

Offense
Initiative +12
Burning Hands: Cone Area Damage 6 (DC 21)
Confundo: Concentration Affliction 6 (DC Will 16)
Expelliarmus: Damage 10, +6 (DC 25)
Grab, +7 (DC Spec 12)
Skull Bash: Strength-based Damage 2, +5 (DC 19)
Throw, +4 (DC 17)
Unarmed, +5 (DC 17)
Wingardium Leviosa: Move Object 6, +6 (DC 21)

Complications
- Destiny: Harry is the one who must ultimately vanquish the "Dark Lord Voldemort" or else he must die in the attempt so that Voldemort can go on to conquer the magical world, and possibly the mundane world as well!
- Disability: Harry possesses a mild case of dyslexia, due to the fact that his brain is hardwired for Ancient Greek. However, because he is a Legacy of Trivia, he is also fluent in Latin.
- Divine Presence: Harry gives off a distinct scent that can attract monsters to his location, and he would be advised against using cell phones for the same basic reason, since monsters can track his voice through the cellular signal. However, this scent can be concealed using certain types of magic.
- Morbid Humor: Harry has come close to dying so many times that it has become a habit for him to make light of violence and death, which can naturally rub other people the wrong way.
- Motivation: Protector: Harry is committed to his comrades, both in Wizarding Society and at Camp Half-Blood, not to ideals like "The Greater Good."
- Reckless: Harry possesses many of the same symptoms as someone with Attention Deficit Hyperactive Disorder, and can therefore be incredibly impulsive.
- Relationships: Harry is the son of Hephaestus and Lily Potter, as well as the adoptive son of James Potter, having inherited the title of Lord Potter from his adoptive father when the man died on the night Voldemort came to their house in Godric's Hollow in an attempt to eradicate their entire family. He is also the godson of Lord in Exile, Sirius Orion Black, and through him the Heir Designate for the House of Black.
- Troubled Past: Harry grew up lonely and isolated, so people skills aren't really his thing. He's also created a weapon of renown for someone that was found unworthy of wielding it. He's still looking for the right person to bequeath this weapon to.

Languages
Ancient Greek [Native], English, Latin

Defense
Dodge 10, Parry 8, Fortitude 6, Toughness 6/2, Will 10

Power Points
Abilities 54 + Powers 80 + Advantages 29 + Skills 46 (92 ranks) + Defenses 21 = 230
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Daphne Greengrass / The MCs / Forgeborn Magic

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Daphne Ophelia Greengrass - Arc 1 - PL 8
Age: 13 / Height: 5' 2" / Weight: 115 lbs / Hair Color: Brown / Eye Color: Blue
Group Affiliations: The Children of Aphrodite / Base of Operations: Cabin No. 10, Camp Half-Blood, Long Island, NY
Dowry Rank: +16 / Rep Rank: +8 / Knockback Mod: -8/-2

Strength 2, Stamina 2, Agility 3, Dexterity 3, Fighting 4, Intellect 3, Awareness 4, Presence 7

General Advantages
Agile Feint, Animal Empathy, Artificer, Attractive 2, Beautiful Voice: (Persuasion), Beauty's Never Tarnished, Beginner's Luck, Benefit 4: (Divine Stature: [Half-Blood], Dowry 2: [Moderately Wealthy], Readied Rituals: [Iris Call]), Charming, Connected, Contacts, Dazzling Performance (Expertise: Singing), Defensive Roll 3, Equipment 1, Evasion, Fascinate (Persuasion), Flirtation, Inspire 2, Languages 3, Leadership, Move-by Action, Natural Immunity, Quick Draw, Ritualist, Set-up, Skill Mastery: (Expertise (PRE): Singing), Teamwork, Well-informed

Enhanced Advantages
Improved Initiative 2, Luck, Uncanny Dodge

Skills
Acrobatics 6 (+9), Close Combat: Daggers 2 (+6), Expertise (PRE): Singing 8 (+17/+15), Expertise (PRE): String Instruments 8 (+17/+15), Expertise (PRE): Wind Instruments 8 (+17/+15), Expertise: Business & Finance 4 (+7), Expertise: Magic 8 (+11), Expertise: Politics 6 (+9), Insight 6 (+10), Investigation 4 (+7), Perception 4 (+8), Persuasion 8 (+17/+15), Ranged Combat: Magic 3 (+6), Riding 4 (+7), Stealth 4 (+7), Treatment 4 (+7)

Powers
Aspen & Dragon Heartstring Wand (Easily Removable)
. . Novice of Wizarding Magic: Array
. . . . Episkey: Healing 10 (mystiokinesis; Increased Range: ranged; Diminished Range 2, Tiring)
. . . . Expelliarmus: Damage 10 (mystiokinesis, DC 25; Disarming (No Damage), Increased Range: ranged)
. . . . Finite Incantatem: Burst Area Nullify 6 (mystiokinesis, Counters: Magical Effects, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Glacius: Cumulative Affliction 6 (cold, mystiokinesis, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
Celestial Bronze Dagger (Easily Removable)
. . Dagger Strike: Strength-based Damage 1 (edge, DC 18; Concealable, Dangerous, Feature: Discorporates the bodies of slain monsters, demigods & immortals; Limited: Doesn't work on Mortals)
Greek Demigod Physiology
. . Divine Perception: Senses 5 (racial trait, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Danger Sense: Visual, Radius (Type): Mental Senses, Advantages: Improved Initiative 2, Luck, Uncanny Dodge)
. . Invulnerabilities: Immunity 2 (racial trait, Environmental Condition: Cold, Environmental Condition: Radiation; Feature: Longevity (Up to 162 years))
. . Resistances: Immunity 5 (racial trait, Custom: Mental Control 5; Limited - Half Effect)
. . Skill Expertise: Enhanced Trait 4 (racial talent, Persuasion +2 (+17), Expertise (PRE) +2 (+17), Expertise (PRE) +2 (+17), Expertise (PRE) +2 (+17))
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Novice of Divine Magic: Array
. . Charm Person: Cumulative Affliction 7 (charmspeak, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Cumulative, Increased Range 2: perception, Subtle: subtle; Limited: Affects Humanoid Targets Only, Quirk: Daphne doesn't control the target's actions, they merely act friendly towards her, Sense-dependent: Hearing)
. . Glitterdust: Linked Effect
. . . . Glimmering Powder: Burst Area Affliction 5 (Linked; sparkles, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 15; Burst Area: 30 feet radius sphere, DC 15, Increased Range: ranged; Limited: Affects Visual Senses Only)
. . . . Suppressing Powder: Burst Area Nullify 5 (Linked; sparkles, Counters: Invisibility Effects, DC 15; Burst Area: 30 feet radius sphere, DC 15, Simultaneous)
Special Qualities
. . Court Functionary: Feature 1 (social talent, Notes: Daphne's knowledge of how bureaucracies function lets her gain access to the records and inner workings of any noble court or government she encounters. She knows who the movers and shakers are, who to go to for the favors she seeks, and what the current intrigues of interest in the group are)

Equipment
Heavy Robes

Offense
Initiative +11
Charm Person: Cumulative Affliction 7 (DC Will 17)
Dagger Strike: Strength-based Damage 1, +6 (DC 18)
Expelliarmus: Damage 10, +6 (DC 25)
Finite Incantatem: Burst Area Nullify 6 (DC Will 16)
Glacius: Cumulative Affliction 6, +6 (DC Fort 16)
Glimmering Powder: Burst Area Affliction 5 (DC Fort 15)
Grab, +4 (DC Spec 12)
Suppressing Powder: Burst Area Nullify 5 (DC Will 15)
Throw, +3 (DC 17)
Unarmed, +4 (DC 17)

Complications
- Disability: Daphne possesses a mild form of dyslexia, but as she is a child of Aphrodite, she can fluently understand and converse in French, and is also capable of understanding Latin.
- Divine Presence: Daphne gives off a distinct scent that can attract monsters to her location, and she would be advised against using cell phones for the same basic reason, since monsters can track her voice through the cellular signal. However, this scent can be concealed using certain types of magic.
- Familia Supra Omnia: Daphne wishes to eek out vengeance upon the Monster that was responsible for cursing Astoria's maternal bloodline, so that she can cure the girl of her Hereditary Blood Malediction.
- Motivation: Responsibility: Daphne believes it is the duty of all civilized people to strengthen the bonds of community, and the security of civilization as a whole.
- Obsession: Daphne believes that anything worth doing, is worth doing right. She can't help the fact that she's a perfectionist!
- Reckless: Daphne possesses many of the same symptoms as someone with Attention Deficit Hyperactive Disorder, and can therefore be incredibly impulsive.
- Relationships: Daphne is the daughter of Aphrodite and Cyrus Greengrass, and through her father, she is the elder half-sister of little Astoria Greengrass. She also has by far a greater number of half-siblings on her mother's side of the family.
- Reputation: Like most of her maternal half-siblings, Daphne comes across as a snob who looks down on those who can't appreciate her exemplary beauty, and even more so on those who don't understand the meaning of "Look, but don't touch."

Languages
Ancient Greek [Native], English, French, Latin

Defense
Dodge 8, Parry 8, Fortitude 5, Toughness 8/2, Will 10

Power Points
Abilities 56 + Powers 65 + Advantages 37 + Skills 44 (87 ranks) + Defenses 18 = 220
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Luna Lovegood / The MCs / Forgeborn Magic

Post by DalkonCledwin »

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Art by Sakimichan on DeviantArt

Luna Pandora Lovegood - Arc ? - PL 8
Age: 12 / Height: 4' 6" / Weight: 82 lbs / Hair Color: Blonde / Eye Color: Gray
Group Affiliations: The Children of Phoebe / Base of Operations: Cabin No. 11, Camp Half-Blood, Long Island, NY
Dowry Rank: +12 / Rep Rank: +8 / Knockback Mod: -7/-4

Strength 4, Stamina 4, Agility 2, Dexterity 2, Fighting 3, Intellect 7, Awareness 3, Presence 3

General Advantages
Agile Feint, Artificer, Assessment, Attractive, Benefit 2: (Divine Stature: [Half-Blood], Dowry: [Well-Established]), Connected, Daze (Deception), Defensive Roll 3, Evasion, Fascinate (Deception), Improved Treatment, Languages 4, Move-by Action, Ritualist, Second Chance: (Acrobatics checks for Tumbling), Skill Mastery: (Insight), Skill Mastery: (Investigation), Speed of Thought, Taunt, Well-informed

Enhanced Advantages
Improved Initiative 2, Luck 2, Uncanny Dodge

Skills
Acrobatics 8 (+12/+10), Close Combat: Rapiers 2 (+5), Deception 8 (+11), Expertise (AWE): Survival 6 (+9), Expertise (DEX): Broom Flight 4 (+8/+6), Expertise (PRE): Interpretive Dance 4 (+7), Expertise: Magic 6 (+13), Insight 10 (+13), Investigation 10 (+17), Perception 4 (+7), Persuasion 4 (+7), Ranged Combat: Magic 4 (+6), Treatment 6 (+13)

Powers
Ash & Dragon Heartstring Wand (Easily Removable)
. . Novice of Wizarding Magic: Array
. . . . Episkey: Healing 10 (mystiokinesis; Increased Range: ranged; Diminished Range 2, Tiring)
. . . . Expelliarmus: Damage 10 (mystiokinesis, DC 25; Disarming (No Damage), Increased Range: ranged)
. . . . Infirma Cerebra: Progressive Affliction 6 (mystiokinesis, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Will, DC 16; Increased Range: ranged, Progressive; Slow: Minutes, Notes: Mentally [Impaired/Disable]; Transformed: [Mentally Debilitated])
Celestial Bronze Rapier (Easily Removable)
. . Rapier Strike: Strength-based Damage 2 (piercing, DC 21; Concealable, Dangerous 2, Feature: Discorporates the bodies of slain monsters, demigods & immortals; Limited: Doesn't work on Mortals)
Cleansweep Seven (Easily Removable)
. . Magical Broom: Flight 5 (uncommon object, Speed: 60 miles/hour, 900 feet/round; Increased Duration: continuous, Subtle: subtle; Platform)
Demititan Physiology
. . Divine Perception: Senses 7 (racial trait, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Counters Concealment: Invisibility [Visual], Danger Sense: Visual, Radius (Type): Mental Senses, Advantages: Improved Initiative 2, Uncanny Dodge)
. . Invulnerabilities: Immunity 2 (racial trait, Environmental Condition: Cold, Environmental Condition: Radiation; Feature: Longevity (Up to 138 years))
. . Power-Lifting: Enhanced Strength 4 (racial talent, +4 STR; Limited to Lifting, Notes: Max Lifting Strength 8: Up to 6 Tons)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Radiant Damage; Limited - Half Effect)
. . Skill Expertise: Enhanced Trait 2 (racial talent, Acrobatics +2 (+12), Expertise (DEX) +2 (+8))
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Special Qualities
. . Augury: Senses 4 (divine talent, Precognition; Limited: to determining if the immediate future will bring good or bad results, Uncontrolled)
. . Prophetic Visions: Luck Control 1 (divine talent, Bestow Luck, Advantages: Luck 2)
. . Trauma Survivor: Feature 1 (social talent, Notes: Luna survived the "gruesome demise of her mother." As such, people view you as an expert on the traumatic situation she faced—which is to say, a death by potion catastrophe. Luna is aware of nonmagical recovery techniques, common resources, and misinformation. She knows how to speak to sympathetic doctors, clergy, and local leaders and can convince them to shelter one person (other than herself) at a modest lifestyle for up to one month)

Offense
Initiative +15
Expelliarmus: Damage 10, +6 (DC 25)
Grab, +3 (DC Spec 14)
Infirma Cerebra: Progressive Affliction 6, +6 (DC Will 16)
Rapier Strike: Strength-based Damage 2, +5 (DC 21)
Throw, +2 (DC 19)
Unarmed, +3 (DC 19)

Complications
- Disability: Luna possesses a staggering degree of dyslexia, and has to read things in an upside-down manner in order to understand what it is that is being said. This even applies to things written in Ancient Greek, which is unusual for Greek Demigods and their Demititan cousins.
- Divine Presence: Luna gives off a distinct scent that can attract monsters to her location, and she would be advised against using cell phones for the same basic reason, since monsters can track her voice through the cellular signal. However, this scent can be concealed using certain types of magic.
- Impulsive: Luna finds magic in all of its myriad forms to be compelling. The more magical a place, the more she is drawn to it. She also has a horrendous sense of time, and is going to be late to her classes more often than she's not.
- Motivation: Doing Good: Luna feels that no creature, not even the Monsters that inhabit the world, should be made to suffer. This means she will do her best to put an attacking monster out of it's misery as swiftly and efficiently as possible, rather than allowing the battle to drag on for an extended period of time.
- Quirk: Luna never lost her childlike sense of wonder with the world. She also tends to get wildly excited about each new idea that she has, at least until she comes up with a new, even better idea!
- Reckless: Luna possesses many of the same symptoms as someone with Attention Deficit Hyperactive Disorder, and can therefore be incredibly impulsive.
- Relationships: Luna is the only daughter of Xenophilius Lovegood and his "late" wife, Pandora Lovegood, who was in reality Phoebe, the Titan Goddess of Intellect and Prophecy.

Languages
Ancient Greek [Native], Arabic, English, Japanese, Klingonese, Latin, Swahili, Sylvan

Defense
Dodge 9, Parry 9, Fortitude 6, Toughness 7/4, Will 10

Power Points
Abilities 56 + Powers 58 + Advantages 26 + Skills 38 (76 ranks) + Defenses 22 = 200
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DalkonCledwin
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Wisdom's Child Brainstorm & Notes

Post by DalkonCledwin »

Wisdom’s Child
Premise: They left her baby on a doorstep; It bears repetition. They. Left. Her. Baby. On. A. Doorstep! On a cold November night to boot! What was he? A newspaper? A bottle of milk?! No! Not only no, but Hell no! Athena would rather fade than let those disgusting mortals raise her son! Zeus’s laws be damned; she would rescue him! Just like that, Harry Potter's fate was changed.
Required Inclusions:
- In this scenario, Harry will be the son of both Pallas Athena, who “thought him up” with the help of Lily and James Potter.
- Athena must have formed a genuine friendship with the young British couple, to the point she eventually volunteered as a surrogate to help them conceive a child.
- No matter the circumstances around his conception, the baby who will become Harry will finish his gestation in Lily’s womb so she can give birth to him as per her wishes.
- Sadly, the fate of the Potters was sealed even before they met Athena. James and Lily will die heroically, and Harry will miraculously survive.
- Since Harry was in Lily's womb for a time, he will have inherited her emerald green eyes instead of Athena’s steel gray eyes.
- Even with his unusual circumstances, Harry will still be a Greek demigod, with all the perks and problems that come with such an exalted status.
- Furious to see her baby boy left on a doorstep like a vulgar newspaper, Athena will rescue her son and find him a better guardian before the Blood Wards over the Dursley residence go live.
- Since Harry was born with the ability to do magic, he will receive an invitation to attend Hogwarts or another school of magic, depending upon his location when he turns 11.
- While Athena was quite willing to break the non-interference rule in the lives of demigods put in place by Zeus, she sadly can’t raise Harry herself without getting in some major trouble.
- Using her omniscience and prodigious mind, Athena will endeavor to find someone willing to take in her son and raise him well, with a preference for one of her adult children.
- While Harry will have a rather happy childhood, his scent will eventually become potent enough to warrant sending him to Camp Half-Blood for training.
- Harry’s peculiar fatal flaw will be left to the author's discretion, but shouldn’t be Hubris like the majority of his siblings. In this case, it will be the inability to resist a challenge.
- During a childhood misadventure, Harry should be rescued by the Hunters of Artemis and their Lady. Bonus points if he develops a crush on Artemis. Double points if she reciprocates.
Preferred Inclusions:
- A fading god of the author’s choice should eventually choose Harry as his successor before passing away, promoting him to godhood and ensuring Artemis can help him raise their children.
- Thanatos should remove the Horcrux in Harry’s scar at some point during the boy’s childhood years, though the circumstances of this removal will be left up to the author.
- Harry should discover that studying while moving around and revising the subject at hand gives better results than staying still, both for himself, and other less scholarly half-bloods.
- Harry should give Percy Jackson one hell of a shovel speech after seeing how the Son of Poseidon has the hots for his younger sister, Annabeth.
- Artemis should be Harry’s primary romantic interest, though other women are allowed to join in on the romantic pairing should they secure Artemis’ blessing.
Optional Inclusions:
- Tyche & Nemesis could team up to make the lives of Petunia and Vernon Dursley miserable.
- Harry could receive a pair of enchanted glasses that allow him to read English and Latin as a birthday gift from his mother. Bonus points if they work for other languages as well.
- Thanatos in person could approach Harry while at Camp to give him the Quest to look for and destroy Riddle’s Horcruxes. The Reaper could also offer Harry an enchanted object as a bonus.
Forbidden Things:
- Harry allowing his mother’s grudges to cloud his judgment.
- Harry and his ladies, the malevolent emo doormats.
- Harry being involved in a male-slash pairing.
- Harry taking Mr. D’s surly attitude personally.
- Harry joining Kronos or Gaia’s forces.
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Harry Potter / The MCs / Wisdom's Child

Post by DalkonCledwin »

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Art of Teenage Harry by Zetsuai89 on DeviantArt; Edit by Ares

Harry James Potter - Arc 1 - PL 8
Age: 11 / Height: 4' 10" / Weight: 110 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Children of Athena / Base of Operations: Cabin No. 6, Camp Half-Blood, Long Island, NY
Wealth Rank: +20 / Rep Rank: +10 / Knockback Mod: -8/-3

Strength 2, Stamina 3, Agility 3, Dexterity 3, Fighting 5, Intellect 6, Awareness 4, Presence 7

General Advantages
Accurate Attack, Artificer, Attractive, Beginner's Luck, Benefit 6: Divine Stature: [Half-Blood], Readied Rituals: [Iris Call], Renown, Wealth 3: [Millionaire]), Connected, Conviction, Defensive Roll 3, Eidetic Memory, Equipment 1, Fascinate (Persuasion), Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Inspire 2, Jack-of-all-trades, Languages 3, Leadership, Mind Over Body, Natural Immunity, Power Attack, Ritualist, Set-up, Skill Mastery: (Expertise (AWE): Tactics), Speed of Thought, Tactical Training, Teamwork

Enhanced Advantages
Animal Empathy, Assessment, Improved Initiative 2, Luck, Skill Mastery: (Expertise: Divine Knowledge), Skill Mastery: (Expertise: History), Uncanny Dodge

General Skills
Acrobatics 4 (+7), Athletics 6 (+8), Close Combat: Lt. Swords 3 (+12/+8), Expertise (AWE): Tactics 10 (+14), Expertise (DEX): Broom Flight 6 (+9), Expertise: Greek Mythology 8 (+14), Expertise: History 10 (+16), Expertise: Magic 6 (+12), Insight 6 (+10), Investigation 6 (+12), Perception 8 (+12), Persuasion 6 (+13), Ranged Combat: Magic 3 (+6), Stealth 4 (+7)

Enhanced Advantages
Expertise: Divine Knowledge 0 (+14/+6)

Powers
Compass of Detection (Easily Removable)
. . Locate Horcruxes: Senses 16 (unique object, Accurate: Detect Horcruxes, Acute: Detect Horcruxes, Detect: Horcruxes [Mental] 2: ranged, Direction Sense, Distance Sense, Extended: Detect Horcruxes 4: x10k, Penetrates Concealment: Detect Horcruxes, Tracking: Detect Horcruxes 1: -1 speed rank)
Greek Demigod Physiology
. . Divine Perception: Senses 5 (racial trait, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Danger Sense: Visual, Radius (Type): Mental Senses, Advantages: Improved Initiative 2, Luck, Uncanny Dodge)
. . Invulnerabilities: Immunity 2 (racial trait, Environmental Condition: Cold, Environmental Condition: Radiation)
. . Resistances: Immunity 6 (racial trait, Aging, Damage Effect: Electricity Damage, Advantages: Skill Mastery; Custom: Resistance to Aging won't kick in until Harry is 17 years old, Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Truespeaker: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All, Advantages: Assessment; Quirk: Takes at least a scene to pick up a new language)
Rosewood & Rain Bird Feather Wand (Easily Removable)
. . Novice of Wizarding Magic: Array
. . . . Diffindo: Damage 10 (charm, cutting, DC 25; Increased Range: ranged, Precise; Nonlethal)
. . . . Lumos: Environment 1 (charm, Light, Radius: 30 feet)
. . . . Reparifors: Healing 10 (healing magic; Restorative; Tiring)
. . . . Wingardium Leviosa: Move Object 6 (charm, 3200 lbs., DC 21; Damaging, Subtle: subtle)
. . Wit's End (Alternate; Easily Removable)
. . . . Rapier Strike: Strength-based Damage 2 (piercing, DC 19; Concealable, Dangerous 2, Feature: Discorporates the bodies of slain Monsters, Demigods & Immortals, Penetrating 2; Limited: Has no effect on Mortals)
Special Qualities
. . Brilliant Finesse: Enhanced Trait 2 (divine talent, Close Combat +4 (+12); Limited: to “Light” Weapons, Rapiers, Whips & Spiked Chains)
. . Divine Knowledge: Variable 1 (divine talent; Check Required 5: DC 14 - Intellect, Limited: to Intellect skills and Skill Mastery advantages, Slow)
. . . . Divine Knowledge (Traits: Expertise +8 (+14), Advantages: Skill Mastery)
. . Parseltongue: Comprehend 2 (spoil of war, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Serpents)
Spectacles of Understanding (Removable)
. . Comprehend Languages: Comprehend 1 (uncommon object, Languages - Read All; Feature: Grants a +2 circumstance bonus to Analyze Evidence checks for identifying forgeries)
The Cloak of Invisibility (Removable (indestructible))
. . Veil of Invisibility: Concealment 7 (legendary object, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Affects Others, Feature: Can't be Nullified by Thief's Downfall; Distracting, Quirk: Can only conceal a single adult or up to three children at a time)

Power Settings
Divine Knowledge (Traits: Expertise +8 (+14), Advantages: Skill Mastery)

Equipment
Light Armor

Offense
Initiative +14
Diffindo: Damage 10, +6 (DC 25)
Grab, +5 (DC Spec 12)
Rapier Strike: Strength-based Damage 2, +12 (DC 19)
Throw, +3 (DC 17)
Unarmed, +5 (DC 17)
Wingardium Leviosa: Move Object 6, +6 (DC 21)

Complications
- Disability: Harry is Dyslexic, and unable to understand the written form of any language aside from Ancient Greek without the assistance of his Spectacles of Understanding, which make anything he reads look like Ancient Greek while he is wearing those glasses.
- Divine Presence: Harry gives off a distinct scent that can attract monsters to his location, and he would be advised against using cell phones for the same basic reason, since monsters can track his voice through the cellular signal. However, this scent can be concealed using certain types of magic.
- Hamartia: Harry is unable to back down from a challenge, no matter what that challenge may be, which is a trait that could get him killed if the person challenging him is a deity or other absurdly powerful individual and the challenge involves fighting them to the death.
- Motivation: Knowledge: Harry believes that the path to power and self-improvement is through acquisition of more knowledge, and is constantly looking for opportunities to accumulate even greater stores of wisdom.
- Obnoxious: Harry... speaks... slowly... when talking... to idiots,... which... primarily... refers to... the children... of Ares. Furthermore, most of the other demigods who operate out of Camp Half-Blood are quick to kill a Monster when they come across them, Harry on the other hand will attempt to take notes on the creature's anatomy.
- Reckless: Harry possesses many of the same symptoms as someone with Attention Deficit Hyperactive Disorder, and can therefore be incredibly impulsive. Worse than this is the fact that Harry likes nothing better than a good mystery.
- Responsibility: Harry feels that it is his duty, along with that of his elder siblings, to look out for and protect the younger residents of Athena's Cabin.

Languages
Ancient Greek [Native], English, Greek, Latin

Defense
Dodge 8, Parry 8, Fortitude 4, Toughness 8/3, Will 10

Power Points
Abilities 66 + Powers 65 + Advantages 38 + Skills 43 (86 ranks) + Defenses 15 = 227
Last edited by DalkonCledwin on Sat Jan 21, 2023 6:48 am, edited 2 times in total.
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Ruby Rose / The MCs / Wisdom's Child

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Ruby Rose - Arc 1 - PL 8
Age: 11 / Height: 4' 10" / Weight: 105 lbs / Hair Color: Black / Eye Color: Silver
Group Affiliations: The Denizens of Hermes' Cabin / Base of Operations: Cabin No. 11, Camp Half-Blood, Long Island, NY
Wealth Rank: +12 / Rep Rank: +8 / Knockback Mod: -4

Strength 2, Stamina 3, Agility 5, Dexterity 5, Fighting 7, Intellect 2, Awareness 3, Presence 3

General Advantages
Agile Feint, Animal Empathy, Attractive, Beginner's Luck, Benefit 5: (Athletics Based on Agility, Burglar: [Stealth], Divine Stature: [Half-Blood], Readied Rituals: [Iris Call], Wealth: [Well-Off]), Connected, Conviction, Daze (Intimidation), Equipment 1, Evasion, Extraordinary Effort, Fascinate (Persuasion), Inspire 2, Jack-of-all-trades, Languages 1, Leadership, Move-by Action, Natural Immunity, Quick Draw, Ranged Attack, Ritualist, Second Chance: (Acrobatics checks for Tumbling)

Enhanced Advantages
Adaptable Linguist 3, All-out Attack, Ancestral Enmity: (Evil Outsiders), Favored Foe: (Evil Outsiders), Improved Initiative 2, Luck, Power Attack, Uncanny Dodge

Skills
Acrobatics 6 (+11), Athletics 6 (+11), Close Combat: Crescent Rose 4 (+11), Expertise (AWE): Survival 8 (+11), Expertise: Magic 6 (+8), Expertise: Strategy 6 (+8), Handle Animal 6 (+9), Intimidation 6 (+9), Investigation 6 (+10/+8), Perception 4 (+9/+7), Persuasion 6 (+11/+9), Stealth 10 (+15)

Powers
Crescent Rose (Easily Removable)
. . Collapsable: Feature 1 (technological, Notes: Crescent Rose is too large to fully conceal from Mortal eyes, but it can be folded into a smaller more easily hidden "package" that Ruby tends to keep behind her cape)
. . Veritech Weaponry: Array
. . . . Ballistic Charge: Damage 10 (ballistic, DC 25; Increased Range: ranged; Limited: Doesn't work on Mortals)
. . . . Vorpal Scythe: Strength-based Damage 3 (slashing, DC 20; Dangerous 4, Feature: Discorporates the bodies of slain Monsters, Demigods & Immortals, Incurable, Penetrating 3, Reach (melee): 5 ft., Smashing, Tripping; Bane: Wind Spirits, Limited: Doesn't work on Mortals)
Legionnaire Training
. . Armor Training: Enhanced Trait 4 (training, Dodge +2 (+12), Parry +2 (+12); Limited: Only while wearing armor)
. . Bravery: Immunity 1 (training, Rare Descriptor: Fear Effects, Advantages: All-out Attack, Power Attack; Limited - Half Effect)
Roman Demigod Physiology
. . Celestial Crusader: Enhanced Trait 2 (racial talent, Advantages: Ancestral Enmity: (Evil Outsiders), Favored Foe: (Evil Outsiders))
. . Divine Perception: Senses 5 (racial trait, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Danger Sense: Visual, Radius (Type): Mental Senses, Advantages: Improved Initiative 2, Luck, Uncanny Dodge)
. . Resistances: Immunity 5 (racial trait, Custom: Mental Control 5; Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Special Qualities
. . I Know What You're Planning: Senses 4 (divine talent, Acute: Detect Traps, Detect: Traps [Mental] 2: ranged, Radius: Detect Traps)
. . Trade & Commerce: Enhanced Trait 6 (divine talent, Investigation +2 (+10), Perception +2 (+9), Persuasion +2 (+11), Advantages: Adaptable Linguist 3)
. . Traveler: Speed 9 (divine talent, Speed: 1000 miles/hour, 2 miles/round)

Equipment
Leather Armor

Offense
Initiative +13
Ballistic Charge: Damage 10, +6 (DC 25)
Grab, +7 (DC Spec 12)
Throw, +6 (DC 17)
Unarmed, +7 (DC 17)
Vorpal Scythe: Strength-based Damage 3, +11 (DC 20)

Complications
- Disability: Ruby is Dyslexic, and unable to understand the written form of any language aside from Latin without putting forth considerable Extra Effort.
- Divine Presence: Ruby gives off a distinct scent that can attract monsters to her location, and she would be advised against using cell phones for the same basic reason, since monsters can track her voice through the cellular signal. However, this scent can be concealed using certain types of magic.
- Hamartia: Not only does Ruby suffer from the typical recklessness from being a Demigod, but she is so over-eager in her desire to impress her allies, that she frequently gets in over her head against whatever opposition she is facing, which can sometimes have disastrous consequences for everyone involved. This is actually why she was transferred from the Twelfth Legion to Camp Half-Blood, since she was considered a major liability to her Cohort.
- Honor: Ruby's sense of honor is as good as her very life, even if she otherwise seems to have a rather chaotic personality.
- Motivation: Greater Good: Ruby believes that it is her calling to lay down her life in the defense of others, especially if they cannot understand what it is she is defending them from, as is the case with Mortals.
- Relationships: Ruby is the daughter of Mercury, the god of commerce, and the late Summer Rose, who was herself, a Legacy of Mercury, making Ruby something of an anomaly.

Languages
English, Latin [Native]

Defense
Dodge 12/10, Parry 12/10, Fortitude 6, Toughness 4/3, Will 7

Power Points
Abilities 60 + Powers 51 + Advantages 27 + Skills 37 (74 ranks) + Defenses 15 = 190
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Mina Black / The MCs / Wisdom's Child

Post by DalkonCledwin »

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Calumina Lillian Black - Arc 1 - PL 8
Age: 11 / Height: 4' 11" / Weight: 107 lbs / Hair Color: Blue / Eye Color: Blue
Group Affiliations: The Children of Aphrodite / Base of Operations: Cabin No. 10, Camp Half-Blood, Long Island, NY
Dowry Rank: +16 / Rep Rank: +8 / Knockback Mod: -8/-3

Strength 2, Stamina 3, Agility 3, Dexterity 3, Fighting 4, Intellect 2, Awareness 4, Presence 7

General Advantages
Artificer, Attractive 2, Beautiful Voice: (Expertise (PRE): Singing), Beauty's Never Tarnished, Beginner's Luck, Benefit 4: (Divine Stature: [Half-Blood], Dowry 2: [Moderately Wealthy], Readied Rituals: [Iris Calls]), Charming, Connected, Contacts, Daze (Deception), Fascinate (Expertise: Singing), Fascinate (Persuasion), Inspire 2, Languages 3, Leadership, Ranged Attack 3, Ritualist, Set-up, Skill Mastery: (Expertise: Romantic Lore), Taunt, Teamwork, Well-informed

Enhanced Advantages
Improved Initiative 2, Luck, Uncanny Dodge

Skills
Acrobatics 4 (+7), Athletics 2 (+4), Close Combat: Sharp Weapons 2 (+6), Deception 8 (+17/+15), Expertise (PRE): Singing 10 (+17), Expertise: Magic 6 (+8), Expertise: Romantic Lore 10 (+12), Insight 8 (+14/+12), Investigation 6 (+8), Perception 4 (+8), Persuasion 8 (+17/+15), Riding 6 (+9), Stealth 4 (+7), Treatment 6 (+8)

Powers
Blast Bits (Removable)
. . Angel Wings: Feature 1 (unique object, Notes: Mortals would see this weapon as a set of tinsel angel wings, rather than as a set of four hovering silver energy launchers)
. . Divine Bolts: Damage 10 (divine, DC 25; Increased Range: ranged, Indirect 4: any point, any direction, Multiattack)
Greek Demigod Physiology
. . Divine Perception: Senses 5 (racial trait, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Danger Sense: Visual, Radius (Type): Mental Senses, Advantages: Improved Initiative 2, Luck, Uncanny Dodge)
. . Gift of Gab: Enhanced Trait 3 (racial talent, Deception +2 (+17), Insight +2 (+14), Persuasion +2 (+17))
. . Invulnerabilities: Immunity 2 (racial trait, Environmental Condition: Cold, Environmental Condition: Radiation)
. . Resistances: Immunity 5 (racial trait, Custom: Mental Control 5; Limited - Half Effect)
. . Shield of Beauty: Protection 5 (racial trait, +5 Toughness; Resistible: Will, Notes: DC 15 Will Check to ignore)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Novice of Divine Magic: Array
. . Captivating Presence: Concentration Burst Area Affliction 7 (allure, 1st degree: Entranced, Impaired, Resisted by: Will, DC 17; Burst Area: 30 feet radius sphere, DC 17, Concentration, Extra Condition; Limited Degree 2, Sense-dependent: Visual)
. . Glitterdust: Linked Effect
. . . . Glimmering Powder: Burst Area Affliction 5 (Linked; sparkles, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 15; Burst Area: 30 feet radius sphere, DC 15, Increased Range: ranged; Limited: Affects Visual Senses Only)
. . . . Suppressing Powder: Burst Area Nullify 5 (Linked; sparkles, Counters: Concealment Effects, DC 15; Burst Area: 30 feet radius sphere, DC 15, Simultaneous)
Pine & Unicorn Hair Wand (Easily Removable)
. . Novice of Wizarding Magic: Array
. . . . Episkey: Healing 10 (healing magic; Increased Range: ranged; Diminished Range 2, Tiring)
. . . . Protego: Burst Area Deflect 6 (charm; Burst Area: 30 feet radius sphere, DC 16, Selective)
. . . . Wingardium Leviosa: Move Object 6 (charm, 3200 lbs., DC 21; Damaging, Subtle: subtle)
Special Qualities
. . Divine Metamorphosis: Morph 2 (divine talent, +20 Deception checks to disguise; Narrow group; Feature: Mina can independently alter her hair and eye color, Increased Duration: continuous, Notes: Any humanoid female of roughly the same height & weight)

Offense
Initiative +11
Captivating Presence: Concentration Burst Area Affliction 7 (DC Will 17)
Divine Bolts: Damage 10, +6 (DC 25)
Glimmering Powder: Burst Area Affliction 5 (DC Fort 15)
Grab, +4 (DC Spec 12)
Suppressing Powder: Burst Area Nullify 5 (DC Will 15)
Throw, +6 (DC 17)
Unarmed, +4 (DC 17)
Wingardium Leviosa: Move Object 6, +6 (DC 21)

Complications
- Disability: Mina s Dyslexic, and unable to understand the written form of any language aside from Ancient Greek or French, the latter of which is the language all of her Hogwarts textbooks are written in, since she bought them in the French counterpart to Diagon Alley.
- Divine Presence: Mina gives off a distinct scent that can attract monsters to her location, and she would be advised against using cell phones for the same basic reason, since monsters can track her voice through the cellular signal. However, this scent can be concealed using certain types of magic.
- Hamartia: Mina has extreme difficulties trusting others, especially adults, due to her fear of being abandoned, which she feels is exactly what happened to her with regards to both her father, Sirius Black, and her mother, the Goddess known as Aphrodite. The only reason she trusts Harry as much as she does, is because they grew up together.
- Motivation: Recognition: Mina believes that she is making the world a better place each time she puts on an impromptu concert, which she does with surprising regularity. She also wants to become a famous singer one of these days, and has no doubt that her divine heritage will help her on the path to this ambition.
- Quirk: Mina is a hopeless romantic that is always searching for that "special someone", never once stopping to consider that he has been right beside her almost since the day she was born. She also refuses to settle for anything less than perfection in regards to her appearance.
- Reckless: Mina possesses many of the same symptoms as someone with Attention Deficit Hyperactive Disorder, and can therefore be incredibly impulsive.
- Relationships: Mina is the best friend and sister in all but blood to young Harry Potter, since they were raised together under the careful guidance of Lady Rhea, the mother of the elder Olympians, which was necessary since neither one of them had a viable alternative guardian.

Languages
Ancient Greek [Native], English, French, Latin

Defense
Dodge 8, Parry 8, Fortitude 5, Toughness 8, Will 10

Power Points
Abilities 56 + Powers 104 + Advantages 31 + Skills 42 (84 ranks) + Defenses 17 = 250
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Child of the Deep Brainstorm & Notes

Post by DalkonCledwin »

Child of the Deep
Premise: Let it not be said that Zeus and Poseidon always think before they act. When the Sky Lord broke his Oath on the Styx not once but twice, The Sea Lord couldn’t help himself, he just had to one-up his brother. How did he do that? By siring a Half-Blood child with a beautiful green-eyed and redheaded Witch. Years later, this child would literally fall into his origin.
Required Inclusions:
- Since both Zeus and Poseidon are always competing against one another, the Sea Lord will do his best to one-up his younger brother by siring a “better” hero than him.
- In this scenario, Harry Potter will actually be the illegitimate son of Poseidon and Lily Potter, even if James eventually adopts him as his heir.
- The Fates more or less answered the Sea God’s unspoken desire by making sure that Harry will be marked as the Dark Lord Voldemort’s equal.
- Poseidon must not intervene in Dumbledore’s placement of his son with his maternal relatives, since their scent, combined with the Blood Wards, will keep him safe from monsters.
- Harry will have all the perks and downsides of a Greek Demigod on top of his affinity for Wizarding magic inherited from his mother.
- Harry must have the rather peculiar gift of being able to mold and harden any liquid into corporeal shapes as fit his desires.
- Harry must be older than Percy Jackson by a couple of years at least, which means he will be the Counselor of their Cabin when Percy finally arrives at Camp Half-Blood.
- Harry must arrive at Camp Half-Blood for his own training no later than after his third year of magical schooling.
- Harry’s disobedient streak is something he inherited from his father, since the Sea doesn’t like to be restrained.
- At least once, Harry must lose his temper against Professor Snape, resulting in the man’s office being completely trashed. Whether he suffers any consequences for this is optional.
- The main romantic pairing(s) will be left to the author’s discretion. A harem/collective is allowed and even encouraged.
Preferred Inclusions:
- Harry should discover his true nature either during a seaside vacation that his relatives were forced to bring him on, or after falling off the boat prior to his first year at Hogwarts.
- Harry’s exploits should mainly be in Great Britain or other European countries to avoid stealing his younger brother’s future thunder.
- Harry should complete a significant Quest for Zeus if he wishes to obtain the permission to fly a broom and play Quidditch since he’d otherwise be struck down by a lightning bolt.
- Kymopoleia should offer to take care of Harry’s guardianship after the boy somehow melts her heart with his puppy eyes.
- The first members of his divine family that Harry meets should be his elder brother Triton and his daughter, Ariel. Whether they get along or not will be left to the author’s discretion.
Optional Inclusions:
- Harry could be close personal friends with Melinoe due to all the ghosts at Hogwarts.
- Harry’s Fatal Flaw could actually be his so-called “Saving People Thing”, or as Rick Riodan refers to it, Excessive Personal Loyalty, which is the same Fatal Flaw as his brother Percy.
- Harry could end up marrying Triton’s daughter, Ariel, which would allow him to avoid the problems Percy regularly has with their elder brother.
Forbidden Things:
- Harry being one of Voldemort’s many Horcruxes.
- Harry being involved in a male-slash pairing.
- Harry siding with the Titans and/or Gigantes.
- Harry being party to the Great Prophecy.
- Harry, the Malevolent Emo Doormat.
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Harry Potter / The MCs / Child of the Deep

Post by DalkonCledwin »

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Harry James Potter - Arc 1 - PL 9
Age: 11 / Height: 4' 7" / Weight: 88 lbs / Hair Color: Russet / Eye Color: Green
Group Affiliations: The Children of Poseidon / Base of Operations: Cabin No. 3, Camp Half-Blood, Long Island, NY
Wealth Rank: +16 / Rep Rank: +11 / Knockback Mod: -8/-7

Strength 7, Stamina 7, Agility 3, Dexterity 3, Fighting 4, Intellect 2, Awareness 4, Presence 4

General Advantages
All-out Attack, Beginner's Luck, Benefit 3: (Renown, Wealth 2: [Independently Wealthy]), Connected, Conviction, Defensive Attack, Disarming (DC 14), Equipment 1, Extraordinary Effort, Fascinate (Persuasion), Favored Environment: (Water), Herbalist, Inspire 2, Klutz, Languages 3, Leadership, People Person, Potion Brewing, Power Attack, Ritualist, Second Chance: (When Resisting Mental Control), Set-up, Tactical Training, Teamwork

Enhanced Advantages
Diehard, Great Endurance, Improved Initiative 2, Luck 2, Uncanny Dodge

Skills
Athletics 0 (+7), Close Combat: Sharp Weapons 4 (+8), Deception 4 (+8), Expertise (AWE): Popular Culture 4 (+8), Expertise (AWE): Tactics 4 (+8), Expertise: Herbology 4 (+6), Expertise: Magic 6 (+8), Insight 0 (+4), Intimidation 0 (+4), Investigation 4 (+6), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 2 (+5), Riding 6 (+9), Stealth 4 (+7), Treatment 6 (+8)

Powers
Greek Demigod Physiology
. . Divine Perception: Senses 14 (racial trait, Accurate (Type): Auditory Senses, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Danger Sense: Auditory Senses, Extended: Auditory Senses 2: x100, Low-light Vision, Radius (Type): Mental Senses, Ultra-hearing, Ultravision, Advantages: Improved Initiative 2, Luck)
. . Invulnerabilities: Immunity 3 (racial trait, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning; Feature: Longevity (Up to 130 years))
. . Marine Recovery: Regeneration 2 (racial trait, Every 5 rounds; Source: Water)
. . Resistances: Immunity 3 (racial trait, Disease, Poison, Rare Descriptor: Fear Effects, Advantages: Diehard, Great Endurance; Limited - Half Effect)
. . Sorcerous Resilience: Impervious Toughness 5 (racial trait)
. . Speed-Swimming: Swimming 8 (racial talent, Speed: 120 miles/hour, 1800 feet/round)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Trusting Leader: Luck Control 1 (racial talent, Bestow Luck, Advantages: Luck 2)
. . Water Freedom: Movement 1 (racial trait, Environmental Adaptation: Aquatic)
. . Water Proof: Feature 1 (racial talent, Notes: Objects worn or carried by Harry will never get wet or suffer water damage, unless he wants them to, even if he is fully immersed)
Son of Poseidon: Array
. . Healing Waters: Healing 6 (divine; Source: Water)
. . Water Shaping: Create 6 (divine, water, Volume: 60 cft., DC 16; Movable, Selective)
. . Water Weapons: Strength-based Damage 3 (divine, water, DC 25; Variable Descriptor: close group - Any 1 point modifier based on weapon form or type)
Tideshifter (Easily Removable)
. . Celestial Bronze Double-Glaive: Array
. . . . Anapneo: Healing 11 (conjuration; Limited: to Dying Subjects)
. . . . Devicto: Damage 7 (evocation, force, DC 22; Increased Range: ranged, Multiattack; Nonlethal)
. . . . Glaive Strike: Strength-based Damage 3 (edge, DC 25; Dangerous, Double, Feature: Emits equivalent light to a torch, Feature: Discorporates the bodies of Slain Immortals, Monsters & Demigods, Penetrating 3, Reach (melee): 5 ft.)
. . . . Wingardium Leviosa: Move Object 6 (transmutation, 3200 lbs., DC 21; Damaging, Subtle: subtle)
. . Veil of Mist: Feature 1 (unique object, Notes: This glaive will appear to be a wizarding wand before the eyes of Mortals, and is functionally identical to a wand for purposes of spellcasting)

Equipment
Leather Armor

Offense
Initiative +11
Devicto: Damage 7, +5 (DC 22)
Glaive Strike: Strength-based Damage 3, +8 (DC 25)
Grab, +4 (DC Spec 17)
Throw, +3 (DC 22)
Unarmed, +4 (DC 22)
Water Weapons: Strength-based Damage 3, +8 (DC 25)
Wingardium Leviosa: Move Object 6, +5 (DC 21)

Complications
- Debt: The gods saved Harry's life during a terrible storm, and he will do anything to honor their gift.
- Disability: Harry is known to be dyslexic due to the fact that his brain was hardwired for Ancient Greek. He can however, fluently understand verbalized Latin.
- Divine Presence: Harry gives off a distinct scent that could attract monsters to his location, and he is advised against using cell phones for the same basic reason, since monsters can track his voice through the cellular signal. However, the scent can be concealed using certain types of magic.
- Hamartia: Harry's fatal flaw is excessive personal loyalty. He will risk his life (and even the world) for his friends, family, and sometimes even strangers and enemies with whom he empathizes. Being overly loyal could lead to making him predictable to his enemies as well.
- Motivation: Camaraderie: Harry believes that good people make even the longest voyage bearable, and holds that his friends are as good as a fishing crew; he either sinks with them, or they float together.
- Overconfident: Harry has found that rich folk don't know the satisfaction of hard work.
- Quirk: Harry tends to become depressed and anxious when he's away from the sea for too long a period of time, such as during the course of the Hogwarts school year.
- Reckless: Harry is known to possess many of the same symptoms as someone with Attention Deficit Hyperactive Disorder, and can therefore be incredibly impulsive.

Languages
Ancient Greek [Native], Aquan, English, Latin

Defense
Dodge 10, Parry 10, Fortitude 7, Toughness 8/7 (Imp. 5), Will 11

Power Points
Abilities 68 + Powers 91 + Advantages 30 + Skills 31 (62 ranks) + Defenses 20 = 240
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DalkonCledwin
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Ariel Halosydna / The MCs / Child of the Deep

Post by DalkonCledwin »

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Ariel Halosydna - Arc 1 - PL 8
Age: Looks 16 / Height: 5' 4" / Weight: 104 lbs / Hair Color: Crimson / Eye Color: Blue
Group Affiliations: The Daughters of Triton / Base of Operations: The Docks, Camp Half-Blood, Long Island, NY
Dowry Rank: +16 / Rep Rank: +8 / Knockback Mod: -7/-4

Strength 4, Stamina 4, Agility 3, Dexterity 3, Fighting 3, Intellect 2, Awareness 4, Presence 4

General Advantages
Attractive 2, Beginner's Luck, Benefit, Dowry 2 (Moderately Wealthy), Charming, Connected, Conviction, Dazzling Performance (Expertise: Singing), Defensive Roll 3, Fascinate (Persuasion), Favored Environment: (Water), Inspire 3, Jack-of-all-trades, Languages 3, Motivate: (Expertise (PRE): Singing), People Person, Potion Brewing, Power Attack, Ritualist, Ultimate Effort: (Expertise: Singing checks)

Enhanced Advantages
Animal Empathy

Skills
Acrobatics 0 (+3), Athletics 0 (+4), Close Combat: Sharp Weapons 2 (+5), Deception 0 (+4), Expertise (AWE): Gambling 4 (+8), Expertise (PRE): Singing 8 (+12), Expertise: History 8 (+10), Expertise: Magic 6 (+8), Expertise: Politics 4 (+6), Insight 4 (+8), Intimidation 0 (+4), Investigation 4 (+6), Perception 4 (+8), Persuasion 8 (+12), Ranged Combat: Magic 2 (+5), Sleight of Hand 0 (+3), Stealth 4 (+7), Technology 0 (+2), Treatment 4 (+6), Vehicles 0 (+3)

Powers
Daughter of the Sea: Array
. . Charm Person: Cumulative Affliction 8 (charmspeak, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception, Subtle: subtle; Limited: Affects Humanoid Subjects Only, Quirk: Ariel doesn't control the subject, they merely act friendly towards her, Sense-dependent: Hearing)
. . Countercharm: Burst Area Nullify 6 (charmspeak, Counters: Mind-Influencing Effects, DC 16; Burst Area: 30 feet radius sphere, DC 16, Selective, Simultaneous; Reduced Range: close)
. . Song of Rest: Perception Area Healing 6 (charmspeak; Perception Area: DC 16 - Hearing, Energizing, Selective)
. . Suggestion: Concentration Affliction 6 (charmspeak, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 16; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Hearing)
. . Unsettling Words: Cumulative Affliction 8 (charmspeak, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception; Limited Degree, Sense-dependent: Hearing)
Nereid Physiology
. . Bubble Speech: Comprehend 2 (racial trait, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Broad Type: Sea Creatures)
. . Divine Perception: Senses 13 (racial trait, Accurate (Type): Auditory Senses, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Extended: Auditory Senses 2: x100, Low-light Vision, Radius (Type): Mental Senses, Ultra-hearing, Ultravision)
. . Invulnerabilities: Immunity 4 (racial trait, Aging, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning)
. . Masked in Water: Concealment 4 (racial talent, All Visual Senses; Limited: Only while submerged in a body of water, Passive)
. . Resistances: Immunity 6 (racial trait, Custom: Mental Control 5, Sleep; Feature 2: Daydreamer; Limited - Half Effect)
. . Speed-Swimming: Swimming 6 (racial talent, Speed: 30 miles/hour, 500 feet/round)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Water Freedom: Movement 1 (racial trait, Environmental Adaptation: Aquatic)
Wavetender (Easily Removable)
. . Celestial Bronze Dagger: Array
. . . . Dagger Strike: Strength-based Damage 1 (edge, DC 20; Dangerous, Feature: Emits equivalent light to a torch, Feature: Discorporates the bodies of Slain Immortals, Monsters & Demigods, Penetrating)
. . . . Diffindo: Damage 11 (cutting, evocation, DC 26; Increased Range: ranged, Precise; Nonlethal)
. . . . Wingardium Leviosa: Move Object 7 (transmutation, 3 tons, DC 22; Damaging, Subtle: subtle)
. . Veil of Mist: Feature 1 (unique object, Notes: This dagger will appear to be a wizarding wand before the eyes of Mortals, and is functionally identical to a wand for purposes of spellcasting)

Offense
Initiative +3
Charm Person: Cumulative Affliction 8 (DC Will 18)
Countercharm: Burst Area Nullify 6 (DC Will 16)
Dagger Strike: Strength-based Damage 1, +5 (DC 20)
Diffindo: Damage 11, +5 (DC 26)
Grab, +3 (DC Spec 14)
Suggestion: Concentration Affliction 6 (DC Will 16)
Throw, +3 (DC 19)
Unarmed, +3 (DC 19)
Unsettling Words: Cumulative Affliction 8 (DC Will 18)
Wingardium Leviosa: Move Object 7, +5 (DC 22)

Complications
- Fame: The seafolk love Ariel for her kindness and generosity.
- Honor: Despite her noble birth, Ariel does not place herself above other folk. We all have the same ichor, after all.
- Motivation: Recognition: Ariel is determined to prove that she can handle herself without the coddling of her overbearing father and grandfather.
- Significant Other: Nothing is more important to Ariel than the other members of her family, especially in regards to her beloved uncle, Harry Potter.
- Weakness: Ariel suffers an additional degree of effect from fire-based damage, and becomes Vulnerable, then Defenseless, when exposed to Extreme Heat (this is in addition to the normal rules for temperature extremes).

Languages
Ancient Greek [Native], Aquan, English, Latin

Defense
Dodge 9, Parry 9, Fortitude 5, Toughness 7/4, Will 11

Power Points
Abilities 54 + Powers 88 + Advantages 27 + Skills 31 (62 ranks) + Defenses 20 = 220
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DalkonCledwin
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Luna Lovegood / The MCs / Child of the Deep

Post by DalkonCledwin »

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Luna Pandora Lovegood - Arc 1 - PL 8
Age: 11 / Height: 4' 4" / Weight: 85 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The Children of Hecate / Base of Operations: Cabin No. 11, Camp Half-Blood, Long Island, NY
Dowry Rank: +12 / Rep Rank: +8 / Knockback Mod: -8/-4

Strength 4, Stamina 4, Agility 2, Dexterity 2, Fighting 3, Intellect 6, Awareness 3, Presence 3

General Advantages
Accurate Attack, Agile Feint, Animal Empathy, Assessment, Beginner's Luck, Benefit 2: (Dowry: [Well-established], Readied Rituals: [Iris Call]), Connected, Defensive Roll 3, Disarming (DC 14), Equipment 1, Evasion, Extraordinary Effort, Languages 3, Leadership, Move-by Action, Potion Brewing, Ritualist, Second Chance: (Acrobatics checks for Tumbling)

Enhanced Advantages
Diehard, Fascinate (Expertise: Magizoology), Great Endurance, Improved Initiative 2, Luck, Uncanny Dodge

Skills
Acrobatics 6 (+8), Athletics 4 (+8), Close Combat: Sharp Weapons 2 (+5), Deception 0 (+3), Expertise (AWE): Magizoology 6 (+11/+9), Expertise (AWE): Theology 6 (+9), Expertise: Magic 8 (+14), Handle Animal 6 (+9), Insight 4 (+7), Intimidation 0 (+3), Investigation 4 (+10), Perception 6 (+9), Persuasion 4 (+7), Ranged Combat: Magic 3 (+5), Riding 4 (+6), Stealth 4 (+6), Treatment 6 (+12)

Powers
Celestial Bronze Dagger (Easily Removable)
. . Dagger Strike: Strength-based Damage 1 (edge, DC 20; Concealable, Dangerous, Feature: Emits equivalent light to a torch, Feature: Discorporates the bodies of Slain Immortals, Monsters & Demigods, Penetrating)
Daughter of Hekate: Array
. . Cantis: Cumulative Affliction 7 (enchantment, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 17; Cumulative, Increased Range 2: perception; Limited Degree, Notes: Compelled: [to Sing])
. . Diffindo: Damage 11 (cutting, evocation, DC 26; Increased Range: ranged, Precise; Nonlethal)
. . Episkey: Healing 11 (conjuration; Increased Range: ranged; Diminished Range 2, Tiring)
. . Mirror Image: Concealment 4 (mist control, All Visual Senses; Partial)
. . Protego: Burst Area Deflect 7 (abjuration; Burst Area: 30 feet radius sphere, DC 17, Selective)
. . Silent Image: Illusion 8 (mist control, Affects: Two Sense Types - Visual, Area: 250 cft., DC 18; Selective; Resistible: Will)
. . Wingardium Leviosa: Move Object 7 (transmutation, 3 tons, DC 22; Damaging, Subtle: subtle)
Greek Demigod Physiology
. . Divine Perception: Senses 7 (racial trait, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Counters Illusion: Vision, Danger Sense: Visual, Radius (Type): Mental Senses, Advantages: Improved Initiative 2, Luck, Uncanny Dodge)
. . Fleet of Foot: Speed 4 (racial talent, Speed: 30 miles/hour, 500 feet/round)
. . Passionate: Enhanced Trait 2 (racial talent, Expertise (AWE) +2 (+11), Advantages: Fascinate (Expertise))
. . Resistances: Immunity 3 (racial trait, Disease, Poison, Rare Descriptor: Fear Effects, Advantages: Diehard, Great Endurance; Feature: Longevity (Up to 152 years); Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)

Equipment
Leather Armor

Offense
Initiative +10
Cantis: Cumulative Affliction 7 (DC Will 17)
Dagger Strike: Strength-based Damage 1, +5 (DC 20)
Diffindo: Damage 11, +5 (DC 26)
Grab, +3 (DC Spec 14)
Throw, +2 (DC 19)
Unarmed, +3 (DC 19)
Wingardium Leviosa: Move Object 7, +5 (DC 22)

Complications
- Cultural Awkwardness: Luna lives by her own set of weird and wonderful rules, which unfortunately, tends to rub other people the wrong way.
- Disability: Luna is known to be so completely dyslexic, that the only way she can read anything that isn't in Ancient Greek, is to do so with the writing upside down. She does, however, understand verbalized Latin.
- Divine Presence: Luna gives off a distinct scent that could attract monsters to her location, and she is advised against using cell phones for the same basic reason, since monsters can track his voice through the cellular signal. However, the scent can be concealed using certain types of magic.
- Easily Distracted: Luna has never lost her childlike sense of wonder, and is therefore, incredibly easy to distract... "Ooh! Pudding!"
- Hamartia: Luna's fatal flaw is his low self-esteem. She doubts of her own self-worth, which causes her to panic at times when she is most needed.
- Motivation: Doing Good: Luna believes that no creature should be made to suffer, and will always try to be merciful when slaying a Monster.
- Reckless: Luna is known to possess many of the same symptoms as someone with Attention Deficit Hyperactive Disorder, and can therefore be incredibly impulsive.
- Significant Other: A trusted friend, such as Harry Potter, is the most important thing in the multiverse to Luna.

Languages
Ancient Greek [Native], English, Latin, Undercommon

Defense
Dodge 8, Parry 8, Fortitude 5, Toughness 8/4, Will 11

Power Points
Abilities 54 + Powers 58 + Advantages 24 + Skills 37 (73 ranks) + Defenses 20 = 193
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Jailhouse Rock Brainstorm & Notes

Post by DalkonCledwin »

Jailhouse Rock
Premise: Even after his so-called 'destiny' finished, Harry Potter’s life wouldn’t be calm and placid like he had secretly hoped. Little did he know that he had been vetted and recommended by Thanatos himself for a post under Hades’ employ. After all, he wasn’t expecting to become the Head of the Underworld’s Black Ops Division! Yeah, yeah, laugh it up Fates… Evil little biddies…
Required Inclusions:
- Harry unknowingly applied for, and was hired as, the new Head of the Underworld’s Black Ops Division after he successfully united the Deathly Hallows.
- The relics were creations of Thanatos, who decided to see if a truly worthy mortal would lay claim to all three one day.
- After he has healed from his wounds following the Battle of Hogwarts, Harry will be promptly dragged to the Underworld for an audience in front of Lord Hades’ throne.
- After being made to bow before the Elder god, and being reminded to be polite if he wishes to leave in one piece, Thanatos will explain the purpose of this meeting for Harry’s benefit.
- Once Harry is apprised of the situation, Hades will promptly change the young man into a minor god, with all the perks and responsibilities that such entails, ignoring the kid’s protests.
- Harry’s duties will mainly consist of scouring the globe, ending anyone who threatens the sanctity of the cycle of life and death and then dragging their souls back to Hades for judgment.
- Since Harry will be directly under Hades’ command, Zeus and Poseidon have no grounds to officially complain about this new addition to their ranks.
- Harry must be one of the very rare deities allowed to cross between the various pantheons, since he is required to drag these foul souls back to their respective Death Gods for judgment.
- The main pairing will eventually be between Harry Potter and Makaria, the goddess of blessed death. Other women are only allowed at Makaria’s sufferance.
- Harry will recruit the Living as well as the Dead as Operatives for his Division with Thanatos and Hades’ blessings, with both being given training comparable to the Legionaries.
- One of the things Harry and his superiors will constantly butt heads on, is his refusal to cut all of his ties with his mortal friends and family.
Preferred Inclusions:
- Harry should consciously decide to let his body age at the same rhythm he would have had he still been mortal until he hits his physical prime at around the age of twenty-five years of life.
- Harry should have been near the Junkyard of the Gods during the Quest to rescue Artemis and managed to save Bianca Di Angelo’s life.
- Harry’s weapon(s) should be forged from Stygian Iron, which means they will be well-suited to aiding him in his mission to imprison those who would upset the balance of life and death.
- Harry should often interact with Percy Jackson and his fellow questers, since Luke Castellan became one of his marks in playing host to the Crooked One.
- Harry should point out to Hades that nothing is forbidding him from leaving the Underworld for a few hours to go on a date with his wife, even during the summer.
Optional Inclusions:
- Harry could be good friends with Melinoe and Makaria, but oblivious to the latter’s crush.
- One of the advantages of being a Minor god over being an Olympian could be much less scrutiny by Zeus in case there's a need to bend the Ancient Laws.
- Harry could be reluctant to interact with Izanami, since she is a disturbing yandere who has a noteworthy obsession with our young hero.
Forbidden Things:
- Harry being able to defeat an Elder Titan in single combat.
- Harry finding a way to permanently shed his divinity.
- Harry completely losing his iconoclastic attitude.
- Harry being involved in a male-slash pairing.
- Harry siding with the enemies of Olympus.
- Harry, the malevolent emo doormat.
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Harry Potter / The MCs / Jailhouse Rock

Post by DalkonCledwin »

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Harry J. Potter-Black - Arc 1 - PL 12
Age: 18 / Height: 5' 11" / Weight: 186 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Royal Court of Lord Hades / Base of Operations: Potter Heights, Los Angeles, California
Wealth Rank: +24 / Rep Rank: +16 / Knockback Mod: -14/-10
Divine Stature: Lesser Deity

Strength 10, Stamina 10, Agility 3, Dexterity 3, Fighting 8, Intellect 3, Awareness 4, Presence 4

General Advantages
All-out Attack, Artificer, Attractive, Benefit 7: (Burglar: (Stealth), Renown 2, Wealth 4: [Multimillionaire]), Charming, Connected, Conviction, Dazzling Performance (Expertise: Wind Instruments), Defensive Roll 3, Equipment 8, Evasion, Extraordinary Effort, Fascinate (Persuasion), Favored Foe: (Dark Wizards), Improved Grab, Improved Hold, Improved Trip, Inspire 2, Languages 2, Leadership, Power Attack, Ranged Attack 3, Ritualist, Set-up, Teamwork

Enhanced Advantages
Animal Empathy

Skills
Athletics 4 (+14), Close Combat: Swords 2 (+10), Deception 0 (+4), Expertise (PRE): Wind Instruments 6 (+10), Expertise: Magic 10 (+13), Expertise: Thanatology 6 (+9), Insight 6 (+10), Intimidation 0 (+4), Investigation 6 (+9), Perception 8 (+12), Persuasion 8 (+12), Ranged Combat: Magic 6 (+9), Stealth 6 (+9), Vehicles 6 (+9)

Powers
Adept of Divine Magic: Array
. . Confundo Maxima: Concentration Perception Area Affliction 11 (mist control, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 21; Perception Area: DC 21 - Auditory, Concentration, Insidious, Selective; Limited Degree)
. . Divine Projection: Remote Sensing 23 (divination, Affects: All Types, Range: 32000 miles; Dimensional 3: any dimension; Feedback, Limited: to places where his name or divine domain have been invoked, Noticeable: Illusory Image, Side Effect 2: always - Harry's physical body is defenseless and immobile)
. . Falladecept: Illusion 9 (mist control, Affects: Three Sense Types - Visual, Auditory, Area: 500 cft., DC 19; Psychic, Selective; Resistible: Will)
. . Gout of Hellfyre: Damage 12 (hellfyre, DC 27; Feature: Can be used to destroy a Horcrux, Increased Range: ranged, Penetrating 5, Secondary Effect [5 ranks only])
. . Shadow Door: Movement 3 (shadow magic, Dimensional 3: any dimension, 50 lbs.; Portal; Medium: Shadows)
. . Shadow Walk: Teleport 13 (shadow magic, Carry 50 lbs.; Accurate, Extended: 8000 miles in 2 move actions, Portal; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Medium: Shadows , Tiring)
. . Stupefy: Cumulative Affliction 12 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Cumulative, Increased Range: ranged)
. . Thought-Casting: Mental Communication 4 (divination; Dimensional 3: any dimension, Subtle: encrypted; Concentration, Notes: Range: Worldwide)
. . True Form: Burst Area Damage 11 (divine aura, DC 26; Alternate Resistance: Fortitude, Burst Area 3: 120 feet radius sphere, DC 21, Feature: Extraordinary Effort for +2 effect rank; Distracting, Tiring)
Ascended Mortal Physiology
. . Deathless: Immortality 2 (racial trait, Return after 1 week; Limited: Not if his Divine Essence is Scattered)
. . Divine Durability: Impervious Toughness 10 (racial trait)
. . Divine Perception: Senses 36 (racial trait, Accurate: Detect Horcruxes, Accurate (Type): Auditory Senses, Acute: Detect Horcruxes, Awareness: Divine Effects [Mental], Awareness: Magical Effects, Darkvision, Detect: Horcruxes [Mental] 2: ranged, Extended: Auditory Senses 6: x1m, Extended: Mental Senses 6: x1m, Penetrates Concealment: Auditory Senses, Penetrates Concealment: Detect Horcruxes, Radius (Type): Mental Senses, Tracking: Detect Horcruxes 1: -1 speed rank; Limited: Extended Auditory is for "Hearing" when someone invokes his name or divine domain only [6 ranks only], Limited: Extended Mental Senses is for Detecting Horcruxes only [6 ranks only])
. . Divine Tongue: Comprehend 4 (racial talent, Languages - Speak All, Languages - Understand All, Spirits - Communicate, Spirits - Medium; Sustained)
. . Fleet of Foot: Speed 4 (racial talent, Speed: 30 miles/hour, 500 feet/round)
. . Ichor: Regeneration 5 (racial trait, Every 2 rounds)
. . Invulnerabilities: Immunity 6 (racial trait, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison; Custom: Immunity to Aging won't kick in until Harry is 27 years old)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Necrotic Damage; Limited - Half Effect)
Special Qualities
. . Feats of Legend: Feature 1 (social talent, Notes: The tales of Harry's exploits have a way of spreading far and wide. Magical folk who do not immediately recognize him have often at least heard of his legend, which can be a nuisance if Harry isn't careful. However, they are quick to offer him their hospitality for a brush with celebrity—and even local nobles will normally grant him an audience when they learn of his arrival. A tale of his adventures (or the opportunity to avoid his wrath) is good for a hot meal and night’s shelter in most places that he travels to)
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Feature: Doubles as a shared language between Harry, Gorgons, Lamia & Naga; Narrow Type: Serpents)
Stygian Iron Sword (Easily Removable (indestructible))
. . Souldrinking Blade: Linked Effect
. . . . Souldrinking Strike: Nullify 13 (Linked; divine, Counters: Immortality Effects, DC 23; Simultaneous; Reduced Range: close)
. . . . Sword Strike: Strength-based Damage 3 (Linked; slashing, DC 28; Dangerous)

Equipment
Explorer's Pack, Leather Armor, Potter Heights, Signet Ring

Offense
Initiative +3
Confundo Maxima: Concentration Perception Area Affliction 11 (DC Will 21)
Gout of Hellfyre: Damage 12, +12 (DC 27)
Grab, +8 (DC Spec 20)
Souldrinking Strike: Nullify 13, +10 (DC Will 23)
Stupefy: Cumulative Affliction 12, +12 (DC Fort 22)
Sword Strike: Strength-based Damage 3, +10 (DC 28)
Throw, +6 (DC 25)
True Form: Burst Area Damage 11 (DC Fort 26)
Unarmed, +8 (DC 25)

Complications
- Honor: Harry feels it is important for him to protect the people of Wizarding Britain, since it was due to their faith in him that he was able to ascend to the level of godhood.
- Impulsive: Harry has absolutely no concept of his own limitations, believing that a god should be capable of accomplishing anything he or she sets their mind to.
- Motivation: Justice: Harry's troubled childhood has left him in a position where he will react violently if he witnesses other people, not including House Elves, in a state of servitude.
- Mythic Past: Harry has been witness to feats of legend! Let him tell you the story of...
- Mythic Weakness: Like other Immortals, Harry is vulnerable to the effects of weapons forged from Celestial Bronze, Imperial Gold, and Stygian Iron. Furthermore, if his Symbols of Power (The Deathly Hallows) are destroyed, then he will rapidly begin to lose cohesion as a deity, until he fades from existence.
- Oathsworn: Harry is forbidden from stealing another deity's Symbol of Power. Harry's unique Divine Nature bestows him far greater freedom to intrude upon Mortal Affairs than other deities, but this freedom is not unlimited. Harry can only engage Demigods in battle after being attacked or challenged to single combat. These rules are all due to oaths sworn upon the River Styx by the Greek Assembly of the Gods, and punishment for violating them is enforced both by the Moirai, and by Zeus.
- Quirk: Due to his upbringing, Harry has absolutely no concept of money, or the material value of things. For him, the sentimental value of his possessions is far more important.
- Responsibilities: Due to his Divine Nature, Harry is responsible for hunting down those who would defile the natural order by creating Horcruxes after first eliminating their soul anchors, and dragging them kicking and screaming into the Underworld to be judged by their respective Death Gods. He has also been tasked with ensuring that the Dead remain in their graves, unless they have been summoned by a Half-Blood born to a Death God.

Languages
Ancient Greek, English [Native], Latin

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 14/10 (Imp. 10), Will 14

Power Points
Abilities 90 + Powers 120 + Advantages 44 + Skills 37 (74 ranks) + Defenses 19 = 310

--------------------
Home Sweet Home
Potter Heights - PL 12

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed, Cosmetic 2 (DC 25), Defensive Enchantments (Blast 12), Dimensional Portal (The Underworld), Dual Size: (Large), Fire Prevention System, Floo Aperture, Infirmary, Library, Living Space, Mystic Locale, Personnel (Kreacher), Power System, Ritual Chamber, Shrine, Trophy Room (The Deathly Hallows), Wards 3 (DC 30)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 20 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
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The Sun Rider's Heir Brainstorm & Notes

Post by DalkonCledwin »

The Sun Rider’s Heir
Premise: Apollo, god of light, medicine, music, poetry, prophecy and the sciences, was not the first Sun Rider. But, like his predecessor before him, Apollo would know when the time has come to look for and train a replacement. And frankly, who would do the job better than one of his own demigod sons? But he’d better help the lad deal with his “interesting” life first!
Required Inclusions:
- Apollo, the divine Jack-of-All-Trades, had a vision that a Half-blood son of his would eventually replace him as the rider of the Sol Chariot in a perhaps not so distant future.
- Even for a prophetic god, visions from the future are rather subjective and hard to interpret correctly, thus he feels he has more than enough time to complete his “bucket list.”
- In this scenario, the boy wizard known as Harry Potter will be a demigod son of Apollo. How exactly this comes to be will be left to the author’s discretion.
- Harry will have all the perks and downsides known to the semi-divine children of the Greek gods, the standard package of abilities for a child of Apollo on top of his Wizarding magic.
- In this scenario, the goddess of the moon and the hunt Artemis is actually not a man hater, she simply prefers the company of young women and is completely aromantic.
- Harry will sadly be the only one who can vanquish the Dark Lord Voldemort since Trelawney’s prophecy is genuine, even if it didn’t come from an Oracle.
- Harry’s scar isn’t cursed at all, in fact the Sowilo rune acts as a variation on Apollo’s normal divine claim and blessing over his children. As such, Harry is not a Horcrux in this story.
- In this scenario, the Magical communities will be seen as part of the crossroads, thus allowing the various pantheons to interact without breaking the Ancient Laws.
- Harry must arrive at Camp Half-Blood no earlier than the end of his second year at Hogwarts, and no later than the end of his fourth year at the same school.
- Harry’s path towards apotheosis will be a long and arduous one since in the divine world, there’s no such thing as “a free lunch.”
- The main pairing in this scenario will be between Harry Potter and Silena Beauregard. Other women are allowed should they obtain Silena’s blessing.
Preferred Inclusions:
- Harry should have the unique ability to create solid constructs that are made out of sunlight, but it should be impossible for him to use that ability during the nocturnal hours.
- The Dark Forest near Hogwarts Castle should be forbidden to students because it is part of Artemis’ Sacred Hunting Grounds.
- Other demigods of various pantheons should be students at Hogwarts or at the other schools of magic that dot the world.
- The timeline of the Harry Potter universe should be moved up so that it matches the timeline of the Percy Jackson universe, instead of having them be set nearly two decades apart.
- Harry should meet his aunt Artemis for the first time after Headmaster Dumbledore prayed for her help during one of the yearly crises.
Optional Inclusions:
- The Dursley family could have decided to disregard Dumbledore’s wish that they raise their nephew and left him in the System’s care instead.
- Harry could have learned that Dolores Umbridge would be chosen as the next DADA instructor if Dumbledore can’t find a proper professor, and thus asked his divine family for a good teacher.
- Harry could be totally indifferent towards his pseudo-cousins, the Hunters of Artemis.
Forbidden Things:
- Luke Castellan managing to blackmail Silena for as long as he did in canon.
- Harry getting along well with authority figures due to past traumas.
- Harry and his girls, the pathetic emo doormats.
- Harry being involved in a male-slash pairing.
- Harry siding with the enemies of Olympus.
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