Dalkon and the Olympians Thread Mk I

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DalkonCledwin
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Fleur Delacour / Beauxbatons / Prince of the Mists

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Fleur Isabelle Delacour - Arc 2 - PL 9
Age: 17 / Height: 5' 9" / Weight: 130 lbs / Hair Color: Silvery-Blonde / Eye Color: Blue
Group Affiliations: The Veela Nation / Base of Operations: The Beauxbatons Carriage, Hogwarts Grounds, Scotland
Wealth Rank: +12 / Rep Rank: +11 / Knockback Mod: -8

Strength 0, Stamina 6, Agility 4, Dexterity 4, Fighting 5, Intellect 3, Awareness 5, Presence 8

General Advantages
Attractive 2, Benefit, Renown, Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Wealth (well-off), Charming, Connected, Defensive Attack, Extraordinary Effort, Fascinate (Persuasion), Flirtation, Great Endurance, Improved Initiative, Improved Treatment, Languages 2, Lionheart, Potion Brewing, Ritualist, Ultimate Effort: (Will Resistance Checks)

Enhanced Advantages
Luck 2, Second Chance: (Resisting Wizarding Spells)

Skills
Acrobatics 4 (+8), Deception 4 (+12), Expertise (AWE): Wizarding Culture 4 (+9), Expertise (PRE): Dancing 4 (+12), Expertise (PRE): Wind Instruments 4 (+12), Expertise: Magic 8 (+11), Insight 4 (+9), Intimidation 8 (+16), Perception 4 (+9), Persuasion 4 (+14/+12), Ranged Combat: Magic 3 (+7), Treatment 8 (+11)

Powers
Cute Monster Girl: Array
. . Charm: Cumulative Affliction 9 (allure, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Cumulative, Increased Range 2: perception, Subtle: subtle; Limited: Fleur doesn't control the target's actions, they merely act friendly towards her, Quirk: Limited to Targets that are romantically interested in women, Sense-dependent: Visual)
. . Deep Slumber: Concentration Burst Area Affliction 8 (allure, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Asleep, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Concentration, Increased Range: ranged; Distracting)
. . Fleeting Glance: Concealment 4 (faery magic, All Visual Senses; Distracting)
. . Hideous Laughter: Cumulative Affliction 8 (curse, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception, Subtle: subtle; Quirk: Affects Humanoid Targets Only, Sense-dependent: Auditory)
. . Poison: Affliction 8 (faery magic, poison, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 18; Secondary Effect)
. . Tanglevines: Burst Area Affliction 7 (verdant magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 17; Burst Area: 30 feet radius sphere, DC 17, Extra Condition, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction; Limited Degree)
. . Tree Stride: Teleport 8 (magical travel, 1 mile in a move action, carrying 50 lbs.; Accurate, Change Direction, Turnabout; Medium: Trees)
. . Veela Fascination: Affliction 9 (allure, 1st degree: Entranced, Impaired, Resisted by: Will, DC 19; Extra Condition, Increased Range 2: perception, Subtle: subtle; Limited Degree 2, Quirk: Limited to Targets that are romantically interested in women, Sense-dependent: Visual)
Quarter-Veela Physiology
. . Awakened Heritage: Enhanced Trait 2 (racial trait, Persuasion +2 (+14), Advantages: Second Chance: (Resisting Wizarding Spells); Quirk: Persuasion bonus only works on characters who are romantically interested in women)
. . Invulnerabilities: Immunity 3 (racial trait, Environmental Condition: Heat, Uncommon Descriptor: Diseases (All); Feature: Longevity (Up to 161 years))
. . Monstrous Perception: Senses 8 (racial trait, Acute (Type): Olfactory Senses, Darkvision, Detect: Demigods [Olfactory] 2: ranged, Extended: Olfactory Senses 1: x10, Tracking: Olfactory Senses 1: -1 speed rank)
. . Object of Desire: Luck Control 1 (racial talent, Force a Re-roll, Advantages: Luck 2; Limited: to Resistance Checks vs. the "Charm" spell)
. . Surprisingly Tough: Protection 2 (racial trait, +2 Toughness)
. . Talons: Strength-based Damage 1 (slashing, DC 16)
. . Woodland Stride: Movement 3 (racial talent, Permeate 3: full speed; Limited: to Areas filled with Undergrowth)
Rosewood & Veela Hair Wand (Easily Removable)
. . Adept of Wizarding Magic: Array
. . . . Aguamenti: Nullify 6 (charm, Counters: Fire & Water-Soluble Effects, DC 16; Broad, Feature: Can also be used to conjure drinking water at a rate of -5 volume ranks (0.2 gallons) per round, Simultaneous)
. . . . Episkey: Healing 11 (healing magic; Increased Range: ranged; Diminished Range 2, Tiring)
. . . . Expecto Patronum: Concentration Burst Area Affliction 8 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Concentration, Feature: Extraordinary Effort for +2 effect ranks; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Holding Afflicted Creatures at Bay, Limited Degree)
. . . . Expelliarmus: Move Object 11 (charm, 50 tons; Precise; Concentration, Limited: to Disarm Maneuvers)
. . . . Finite: Nullify 11 (charm, Counters: Magical Effects, DC 21; Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Locomotor: Move Object 6 (charm, 3200 lbs.; Increased Range: perception, Precise, Subtle: subtle)
. . . . Reducto: Burst Area Weaken 7 (curse, Affects: Toughness, Resisted by: Fortitude, DC 17; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged)
. . . . Silencio: Burst Area Concealment Attack 5 (charm, All Aural Senses, Extra Ranks 3, DC 15; Burst Area: 30 feet radius sphere, DC 15, Attack: Dodge, Increased Range: ranged)
. . Novum Spirare: Immunity 1 (charm, Suffocation: Drowning; Sustained)

Offense
Initiative +8
Aguamenti: Nullify 6, +7 (DC Will 16)
Charm: Cumulative Affliction 9 (DC Will 19)
Deep Slumber: Concentration Burst Area Affliction 8 (DC Will 18)
Expecto Patronum: Concentration Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Move Object 11, +7 (DC 21)
Finite: Nullify 11, +7 (DC Will 21)
Grab, +5 (DC Spec 10)
Hideous Laughter: Cumulative Affliction 8 (DC Will 18)
Locomotor: Move Object 6 (DC 16)
Poison: Affliction 8, +5 (DC Fort 18)
Reducto: Burst Area Weaken 7 (DC Fort 17)
Silencio: Burst Area Concealment Attack 5 (DC Dog 15)
Talons: Strength-based Damage 1, +5 (DC 16)
Tanglevines: Burst Area Affliction 7 (DC Fort/Will 17)
Throw, +4 (DC 15)
Unarmed, +5 (DC 15)
Veela Fascination: Affliction 9 (DC Will 19)

Complications
- Honor: Fleur will always keep her word once she has given it to someone and strives to uphold the common good. That said, she is like any real seductress and willing to manipulate people in order to get her way.
- Monstrous: Veela, as a species, are some manner of gestalt hybrid race that combines the best parts of a nymph with the worst aspects of a harpy, but you won't discover these latter qualities unless you truly upset the Veela. With that said, they are like any other monster in their animosity towards Demigods. Fleur is, however, only a Quarter-Veela, meaning that she could become friends with a demigod.
- Motivation: Recognition: Fleur has chosen to submit her name as a possible contestant in the Triwizard Tournament because she wishes to prove to her worth to the other students at Beauxbatons Academy of Magic, if not the magical world as a whole.
- Rivalry: Fleur has, unintentionally, initiated a rivalry with every single person (save for Piper) who resides within Aphrodite's cabin at Camp Half-Blood due to their jealousy over her ability to look like a runway model without any real effort! The only reason Piper's not jealous of Fleur, is because she's a tomboy!
- Significant Other: Fleur is highly protective of her little sister, and quite willing to maim anyone who dares to harm even a single hair on her head. Of course, for those of you who know anything about Veela, this is a statement with an incredibly profound meaning. There is a reason Fleur's wand contains a lock of her grandmother's hair, after all.
- Tsun~!: Fleur presents herself as a vain and conceited young woman, but deep down she is a loving individual who showers affection on those who break past her antagonistic exterior.

Languages
English, French [Native], Latin

Defense
Dodge 10, Parry 10, Fortitude 7, Toughness 8, Will 11

Power Points
Abilities 70 + Powers 72 + Advantages 21 + Skills 30 (59 ranks) + Defenses 18 = 211
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DalkonCledwin
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Harry Crusoe Brainstorm & Notes

Post by DalkonCledwin »

Harry Crusoe
Premise: The last thing Harry Potter ever expected to experience during the leisure cruise he took after Voldemort’s final defeat, was the complete destruction of his vessel, or that he would manage to survive, along with a few lovely maidens… only to end up marooned on a seemingly uninhabited tropical island!
Required Inclusions:
- Harry Potter must embark on a well-deserved leisure cruise after successfully vanquishing the dark wizard known largely as “Lord Voldemort.”
- Unfortunately, the ship is hit by two different, and yet simultaneous, hurricanes which inevitably lead to the vessel capsizing, with Harry being the sole male survivor of the wreck.
- After an indeterminate amount of time, Harry and his fellow castaways must wash up on a seemingly abandoned tropical island that is in the vicinity of where their ship went down.
- Ever since Voldemort’s final demise, Harry’s body has been undergoing a gradual metamorphosis, which will lead to his acquisition of similar powers to a Super-Atlantean.
- What Harry doesn’t know is that he is actually the reincarnation of Triton, the eldest son of Poseidon and Amphitrite, the Divine Rulers of the Oceanic Depths.
- Harry and his ladies must remain on the island for between three and five years before there is any chance of them returning to civilization.
- While the island will not be as much of a crucible as Lian Yu, Harry and his ladies will be significantly changed by the time they return to the civilized world.
- Harry must spend his time on the island gaining an understanding of his new powers and abilities, which will aid both his own survival, and that of the women he shares the island with.
- There must be a ton of legal documents for Harry and his ladies to sign once they return to civilization if they wish to reclaim their property from whoever “inherited” it when they “died.”
Preferred Inclusions:
- One of the female survivors on the shipwreck should be a character from Potterverse, while another should be a character from DC Comics.
- Harry should eventually enter into a romantic relationship with one or more of the women who survive the shipwreck with him.
- It should be Lady Amphitrite herself who eventually approaches Harry and makes him aware of his true divine nature.
- Since Harry did not take the time to leave a recognized Last Will and Testament, his estate and liquid assets should be left in legal limbo until he returns to civilization.
Optional Inclusions:
- One of the girls who joins Harry on the island could be Helena Wayne, the daughter of Bruce and Selina Wayne, and heiress to Wayne Enterprises.
- Harry could eventually secure the use of a trident to use as both a magical focus and a weapon instead of continuing to rely on something as flimsy as a wand.
Forbidden Things:
- Harry and his ladies using a Portkey or Apparition to escape the island.
- Harry rekindling his friendship with Ron and Hermione.
- Harry and his ladies, the malevolent emo doormats.
- Harry being romantically interested in men.
- Harry stealing Arthur Curry’s birthright.

--------------------
Special Notes: I decided to move this idea over to this thread instead of leaving it in the other one since it will be a cross between Potterverse, Percy Jackson and DC Comics.
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DalkonCledwin
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Triton II / The Castaways / Harry Crusoe

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Harry J. Potter-Black - Arc 1 - PL 12
Age: 18 / Height: 5' 11" / Weight: 172 lbs / Hair Color: Black / Eye Color: Aqua
Group Affiliations: The Himissa Castaways / Base of Operations: Silena's Sanctuary, Himissa Island, Mediterranean Sea
Wealth Rank: +20 / Rep Rank: +16 / Knockback Mod: -11/-8

Strength 14, Stamina 8, Agility 3, Dexterity 3, Fighting 5, Intellect 2, Awareness 4, Presence 4

Advantages
Ancestral Enmity: (The Thanatotic Titans), Animal Empathy, Attractive, Benefit 5: (Renown 2, Wealth 3 [millionaire]), Connected, Conviction, Defensive Attack, Defensive Roll, Equipment 1, Fascinate (Persuasion), Improved Grab, Inspire 2, Interpose, Languages 2, Leadership, Potion Brewing, Power Attack, Ranged Attack 2, Second Chance: (Resisting Mental Control), Teamwork

Skills
Close Combat: Grab 2 (+7), Expertise (AWE): Cooking 4 (+8), Expertise (AWE): Subaquatic Culture 8 (+12), Expertise: Magic 10 (+12), Expertise: Marine Biology 4 (+6), Expertise: Oceanography 6 (+8), Insight 4 (+8), Investigation 4 (+6), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 2 (+5), Stealth 6 (+9), Vehicles 6 (+9)

Powers
Incredible Moves: Array
. . Speed-Swimming: Swimming 12 (divine talent, Speed: 2000 miles/hour, 4 miles/round)
. . Super-Leaping: Leaping 5 (divine talent, Leap 250 feet at 60 miles/hour)
Mythril Trident (Easily Removable)
. . Prince of the Briny Deep: Array
. . . . Control Weather: Environment 10 (weather magic, Other: 3 points worth of effect 3, Radius: 2 miles; Selective; Build Up)
. . . . Full Sail: Swimming 12 (wind magic, Speed: 2000 miles/hour, 4 miles/round; Affects Objects Only; Limited: to Wind-Powered Vehicles)
. . . . Shockwave: Burst Area Affliction 6 (earth magic, 1st degree: Dazed and Vulnerable, 2nd degree: Stunned and Prone, Resisted by: Dodge, Overcome by Fortitude, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Extra Condition, Increased Range: ranged, Secondary Effect; Limited: to Targets that are touching the ground, Limited Degree)
. . . . Tidal Control: Move Object 17 (water magic, 3.2 ktons; Feature: Uses Volume ranks instead of Mass; Limited Material: Water, Notes: can manipulate approximately 935,065 gallons of water)
. . . . Trident Strike: Strength-based Damage 3 (piercing, DC 32; Dangerous, Disarming, Reach (melee): 5 ft.)
. . . . Trident Toss: Strength-based Damage 2 (piercing, DC 31; Dangerous, Increased Range: ranged; Side Effect 2: always - Harry must retrieve the Trident after throwing it)
. . . . Tsunami: Line Area Damage 5 (water magic, DC 20; Line - Width Area 3: 60 feet feet wide, Line Area 4: 5 feet wide by 250 feet long, DC 15, Increased Range: ranged; Limited: Only along shorelines, Limited: Must originate from a large body of water, Tiring)
. . Trident Block: Enhanced Trait 4 (very rare object, Parry +4 (+13))
Prodigy of Wandless Magic: Array
. . Aguamenti: Transform 7 (transfiguration, Affects: 1 Thing > 1 Thing - Air Molecules into Water Molecules, Transforms: 100 lbs., DC 17; Feature: Uses Volume ranks instead of Mass, Increased Duration: continuous, Innate, Notes: Makes approximately 15 gallons of water)
. . Apparition: Teleport 8 (magical travel, 1 mile in a move action, carrying 400 lbs.; Change Direction, Extended: 250 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic)
. . Expecto Patronum: Concentration Burst Area Affliction 8 (light of creation, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & Black Lantern Corpsemen, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag)
. . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . Lapifors: Cumulative Affliction 8 (transfiguration, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged, Notes: Transformed: [Bunnies! It must be bunnies!])
. . Novum Spirare: Immunity 2 (charm, Suffocation (All); Affects Others, Sustained)
. . Pellucidi Pellis: Concealment 4 (charm, All Visual Senses; Affects Others; Blending)
. . Reducto: Burst Area Weaken 8 (curse, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . Reparifors: Healing 12 (healing magic; Restorative; Tiring)
. . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Theos Halioi Physiology
. . Deathless: Immortality 2 (racial trait, Return after 1 week; Limited: Not if killed by another deity or by a weapon forged from Stygian Iron)
. . Divine Durability: Impervious Toughness 8 (racial trait)
. . Divine Perception: Senses 13 (racial trait, Accurate (Type): Auditory Perception, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Counters Concealment: Spectral Bodies [Vision], Darkvision, Radius (Type): Mental Senses, Ultra-hearing)
. . Divine Tongue: Comprehend 4 (racial talent, Animals - Speak To, Animals - Understand, Languages - Understand All, Languages - You're Understood; Sustained; Broad Type: Sea Creatures [2 ranks only])
. . Invulnerabilities: Immunity 6 (racial trait, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Pressure, Poison, Suffocation: Drowning)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Water Damage; Limited - Half Effect)
. . Water Freedom: Movement 1 (racial trait, Environmental Adaptation: Aquatic)

Equipment
Light Armor

Offense
Initiative +3
Aguamenti: Transform 7, +5 (DC Dog 17)
Expecto Patronum: Concentration Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 12, +7 (DC 27)
Grab, +7 (DC Spec 24)
Lapifors: Cumulative Affliction 8, +7 (DC Fort 18)
Reducto: Burst Area Weaken 8 (DC Fort 18)
Shockwave: Burst Area Affliction 6 (DC Fort/Will 16)
Stupefy: Cumulative Affliction 8, +7 (DC Fort 18)
Throw, +5 (DC 29)
Tidal Control: Move Object 17, +7 (DC 27)
Trident Strike: Strength-based Damage 3, +5 (DC 32)
Trident Toss: Strength-based Damage 2, +5 (DC 31)
Tsunami: Line Area Damage 5 (DC 20)
Unarmed, +5 (DC 29)

Complications
- Castaway: Harry is one of several people who have found themselves stranded on a Mediterranean island that is apparently known as Himissa, with his knowledge of the name coming from a beautiful young Demigoddess known as Silena Beauregard, who arrived on the island long before Harry's ship went down.
- Fame: Harry is famous within Wizarding Britain for the part he played in vanquishing the dark wizard who liked to claim that his name was "Lord Voldemort."
- Honor: Harry will always keep his word once he has given it to someone, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Past Lives: Harry is the most recent of several divine incarnations belonging to the Greek deity known as Triton, the eldest son and heir to Poseidon, the Greek God of the Seven Seas. This means that Harry will inherit both Triton's enemies, and any lovers that still draw breath, such as Triton's chief consort, Libya.
- Relationships: Harry retains a strong loyalty to past friends, such as Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.

Languages
English [Native], Greek, Latin

Defense
Dodge 13, Parry 13/9, Fortitude 8, Toughness 11/8 (Imp. 8), Will 12

Power Points
Abilities 86 + Powers 110 + Advantages 27 + Skills 35 (70 ranks) + Defenses 22 = 280
Last edited by DalkonCledwin on Sat Jun 11, 2022 7:58 am, edited 1 time in total.
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Silena / The Castaways / Harry Crusoe

Post by DalkonCledwin »

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Silena Beauregard - Arc 1 - PL 8
Age: 17 / Height: 5' 7" / Weight: 137 lbs / Hair Color: Brown / Eye Color: Brown
Group Affiliations: The Himissa Castaways / Base of Operations: Silena's Sanctuary, Himissa Island, Mediterranean Sea
Wealth Rank: +12 / Rep Rank: +8 / Knockback Mod: -6/-4

Strength 2, Stamina 4, Agility 3, Dexterity 3, Fighting 4, Intellect 2, Awareness 4, Presence 7

General Advantages
Ancestral Enmity: (The Thanatotic Titans), Animal Empathy, Attractive 2, Benefit, Wealth (Well-Off), Charming, Daze (Deception), Defensive Roll 2, Equipment 5, Fascinate (Persuasion), Flirtation, Improved Disarm, Inspire 3, Languages 2, Leadership, People Person, Ritualist, Set-up, Teamwork

Enhanced Advantages
Luck 2

Skills
Acrobatics 4 (+7), Athletics 4 (+6), Close Combat: Swords 2 (+6), Deception 6 (+13), Expertise (AWE): Survival 4 (+8), Expertise: Magic 8 (+10), Handle Animal 8 (+15), Investigation 4 (+6), Perception 4 (+8), Persuasion 6 (+17/+13), Riding 8 (+11), Stealth 4 (+7), Treatment 4 (+6)

Powers
Celestial Bronze Sword (Easily Removable)
. . Blade Block: Enhanced Trait 2 (rare object, Parry +2 (+10))
. . Sword Strike: Strength-based Damage 3 (slashing, DC 20; Dangerous, Feature: Disperses the bodies of slain monsters or deities)
Daughter of Aphrodite: Array
. . Charm: Cumulative Affliction 8 (charmspeak, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception; Quirk: Silena doesn't control the target's actions, they merely act friendly towards her, Sense-dependent: Auditory)
. . Enthrall: Concentration Burst Area Affliction 8 (charmspeak, 1st degree: Entranced, Impaired, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Extra Condition, Selective; Limited Degree 2, Sense-dependent: Auditory)
. . Illusory Veil: Burst Area Morph 3 (illusory magic, +20 Deception checks to disguise; Broad group, DC 13; Affects Others, Burst Area: 30 feet radius sphere, DC 13, Selective; Resistible: Will)
. . Suggestion: Concentration Affliction 8 (charmspeak, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
Greek Demigod Physiology
. . Beauty's Never Tarnished: Feature 1 (racial trait, Notes: Silena will always look prim and proper regardless of the environment she finds herself in, or how much damage she’s sustained)
. . Divine Durability: Impervious Toughness 4 (racial trait)
. . Divine Perception: Senses 6 (racial trait, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Counters Concealment: Spectral Bodies [Vision], Radius (Type): Mental Senses)
. . Invulnerabilities: Immunity 3 (racial trait, Aging, Environmental Condition: Cold, Environmental Condition: Heat)
. . Resistances: Immunity 7 (racial trait, Disease, Emotion Effects, Poison; Limited - Half Effect)
Special Qualities
. . Heroism: Luck Control 1 (charmspeak, Bestow Luck, Advantages: Luck 2; Sense-dependent: Auditory)
. . Soothe Emotions: Enhanced Trait 2 (charmspeak, Persuasion +4 (+17); Limited: to Improving Attitudes)

Equipment
Silena's Sanctuary

Offense
Initiative +3
Charm: Cumulative Affliction 8 (DC Will 18)
Enthrall: Concentration Burst Area Affliction 8 (DC Will 18)
Grab, +4 (DC Spec 12)
Suggestion: Concentration Affliction 8 (DC Will 18)
Sword Strike: Strength-based Damage 3, +6 (DC 20)
Throw, +3 (DC 17)
Unarmed, +4 (DC 17)

Complications
- Cursed: For her crimes against Olympus, unwilling though they were, Silena has been exiled to the Island of Himissa in the Mediterranean, where she will be unable to leave unless she can secure the patronage of one of the Greek Sea Gods, and even then, she would be little more than a slave in her patron's court.
- Honor: Silena will always keep her word once she has given it to someone, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Amor Vincit Omnia: Silena believes that the best way to solve all the world's problems is by spreading love, joy and happiness to as many people as possible! Unfortunately, her current living situation has made it practically impossible for her to make this goal a reality.
- Relationships: Silena is the daughter of Aphrodite, and half-sister to Piper McLean, Drew Tanaka, Lacy, Valentina Diaz, Mitchell, Eros, Phobos, Deimos.

Languages
Ancient Greek [Native], English, French

Defense
Dodge 10, Parry 10/8, Fortitude 8, Toughness 6/4 (Imp. 4), Will 8

Power Points
Abilities 58 + Powers 63 + Advantages 27 + Skills 33 (66 ranks) + Defenses 19 = 200

--------------------
Home Sweet Home
Silena's Sanctuary - PL 8

Toughness 10, Size Huge

Features:
Barrier (DC 14, Thresh 4), Chapel, Concealed 5 (DC 40), Defensive Enchantments (Blast 8), Grounds (Awesome), Gym, Isolated (The Mediterranean Sea), Kitchen & Mess Hall, Library, Living Space, Wards 3 (DC 30)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 17 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 22
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DalkonCledwin
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Helena / The Castaways / Harry Crusoe

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Helena Wayne - Arc 1 - PL 8
Age: 17 / Height: 5' 9" / Weight: 131 lbs / Hair Color: Black / Eye Color: Blue
Group Affiliations: The Himissa Castaways / Base of Operations: Silena's Sanctuary, Himissa Island, Mediterranean Sea
Wealth Rank: +16 / Rep Rank: +10 / Knockback Mod: -6/-3

Strength 2, Stamina 3, Agility 3, Dexterity 3, Fighting 7, Intellect 2, Awareness 2, Presence 4

General Advantages
Agile Feint, All-out Attack, Attractive, Beginner's Luck, Benefit 3: (Renown, Wealth 2: [Independently Wealthy]), Close Attack 2, Connected, Conviction, Daze (Intimidation), Defensive Attack, Defensive Roll 3, Durable Lie, Equipment 1, Evasion, Fascinate (Persuasion), Great Endurance, Hide in Plain Sight, Improved Aim, Improved Defense, Improved Disarm, Improved Grab, Improved Initiative, Improvised Tools, Inspire 2, Instant Up, Languages 2, Leadership, Move-by Action, Power Attack, Precise Attack (Close, Concealment), Quick Draw, Redirect, Second Chance: (Acrobatics checks for Tumbling), Set-up, Startle, Takedown, Teamwork, Tracking, Uncanny Dodge

Enhanced Advantages
Favored Environment: (Crowded Areas)

Skills
Acrobatics 8 (+14/+11), Athletics 8 (+10), Close Combat: Unarmed 2 (+9), Deception 6 (+10), Expertise (AWE): Streetwise 6 (+8), Expertise: Criminology 8 (+10), Insight 8 (+10), Intimidation 6 (+10), Investigation 8 (+13/+10), Perception 8 (+10), Persuasion 8 (+12), Ranged Combat: Throwing 6 (+9), Sleight of Hand 6 (+9), Stealth 8 (+11), Technology 6 (+8), Treatment 4 (+6), Vehicles 6 (+9)

Powers
Cosmopolitan Physiology
. . Focused Study: Enhanced Trait 3 (racial trait, Acrobatics +3 (+14), Investigation +3 (+13))
. . Heart of the Streets: Movement 2 (racial talent, Sure-footed 2, Advantages: Favored Environment: (Crowded Areas); Limited: to Urban Environments)

Expanded Equipment
Quarterstaff
. . Staff Strike: Strength-based Damage 2 (bludgeoning, DC 19; Double, Reach (melee): 5 ft.)

Equipment
Quarterstaff

Offense
Initiative +7
Grab, +9 (DC Spec 12)
Staff Strike: Strength-based Damage 2, +9 (DC 19)
Throw, +9 (DC 17)
Unarmed, +11 (DC 17)

Complications
- Castaway: Helena is one of several individuals who were stranded on Himissa Island when their cruise ship capsized after two hurricanes slammed into each other right on top of the ship.
- Disability: Helena is completely incapable of seeing the Monsters from Greek Mythology, and thus has to rely on other forms of sensory input if she wishes to successfully defend herself from their attacks.
- Motivation: Protector: Helena is one of several members of the Batman family, which is a group of vigilantes who have devoted their lives to defending the citizenry of Gotham City by apprehending that community's various supervillains.
- Prejudice: As a nonmagical human, Helena would not be very welcome within the xenophobic community known as Wizarding Britain.
- Relationships: Helena is best friends with Karen Starr (aka Power Girl) and also the daughter of Bruce Wayne (aka Batman) and Selina Wayne, nee Kyle (aka Catwoman).

Languages
English [Native], Greek, Italian

Defense
Dodge 10, Parry 10, Fortitude 7, Toughness 6/3, Will 8

Power Points
Abilities 52 + Powers 6 + Advantages 46 + Skills 56 (112 ranks) + Defenses 20 = 180
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DalkonCledwin
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Daphne / The Castaways / Harry Crusoe

Post by DalkonCledwin »

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Daphne Ophelia Greengrass - Arc 1 - PL 8
Age: 18 / Height: 5' 6" / Weight: 111 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The Himissa Castaways / Base of Operations: Silena's Sanctuary, Himissa Island, Mediterranean Sea
Dowry Rank: +16 / Rep Rank: +10 / Knockback Mod: -6/-1

Strength 0, Stamina 1, Agility 3, Dexterity 3, Fighting 4, Intellect 6, Awareness 4, Presence 4

General Advantages
Accurate Attack, Attractive 2, Benefit 3: (Dowry 2: [Moderately Wealthy], Renown), Charming, Connected, Daze (Deception), Defensive Roll 5, Fascinate (Persuasion), Inspire 2, Languages 4, Leadership, Potion Brewing, Quick Draw, Ritualist, Second Chance: (Resisting Mental Control), Set-up, Taunt, Teamwork, Trance

Enhanced Advantages
Assessment, Durable Lie

Skills
Acrobatics 4 (+7), Athletics 4 (+4), Deception 6 (+14/+10), Expertise: Magic 8 (+14), Expertise: Politics 6 (+12), Insight 6 (+12/+10), Investigation 4 (+10), Perception 4 (+8), Persuasion 8 (+12), Ranged Combat: Magic 3 (+6), Stealth 4 (+7), Treatment 4 (+10)

Powers
Aspen & Dragon Heartstring Wand (Easily Removable)
. . Legacy of Hecate: Array
. . . . Apparition: Teleport 7 (magical travel, 0.5 miles in a move action, carrying 400 lbs.; Change Direction, Extended: 120 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic)
. . . . Confundo: Concentration Affliction 6 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 16; Affects Objects, Concentration, Increased Range 2: perception, Insidious; Distracting, Limited Degree)
. . . . Episkey: Healing 10 (healing magic; Increased Range: ranged; Diminished Range 2, Tiring)
. . . . Expecto Patronum: Concentration Burst Area Affliction 6 (light of creation, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & Black Lantern Corpsemen, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Dragonfly)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite: Nullify 10 (charm, Counters: Magical Effects, DC 20; Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Glacius Duo: Cumulative Cone Area Affliction 6 (ice magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 16; Cone Area: 60 feet cone, DC 16, Cumulative, Extra Condition; Limited Degree)
. . . . Glacius Tria: Cone Area Weaken 6 (ice magic, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Cone Area 2: 120 feet cone, DC 16)
. . . . Glacius: Cumulative Affliction 6 (ice magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
. . . . Legilimens: Cumulative Mind Reading 6 (charm, DC 16; Cumulative)
Imperious Human Physiology
. . Eye for Talent: Enhanced Trait 2 (racial talent, Insight +2 (+12), Advantages: Assessment; Quirk: Insight bonus is for Assessment & Evaluation only)
. . Magical Awareness: Senses 4 (racial trait, Awareness: Magical Effects [Mental], Counters Concealment: Spectral Bodies [Vision], Radius: Magical Awareness)
. . Resistances: Immunity 2 (racial trait, Aging, Disease; Limited - Half Effect)
. . Silver-Tongued: Enhanced Trait 3 (racial talent, Deception +4 (+14), Advantages: Durable Lie)
Special Qualities
. . Occlumens: Immunity 2 (magical talent, Uncommon Descriptor: Mind Reading; Sustained)

Offense
Initiative +3
Confundo: Concentration Affliction 6 (DC Will 16)
Expecto Patronum: Concentration Burst Area Affliction 6 (DC Will 16)
Expelliarmus: Damage 10, +6 (DC 25)
Finite: Nullify 10, +6 (DC Will 20)
Glacius Duo: Cumulative Cone Area Affliction 6 (DC Fort/Will 16)
Glacius Tria: Cone Area Weaken 6 (DC Fort 16)
Glacius: Cumulative Affliction 6, +6 (DC Fort 16)
Grab, +4 (DC Spec 10)
Legilimens: Cumulative Mind Reading 6 (DC Will 16)
Throw, +3 (DC 15)
Unarmed, +4 (DC 15)

Complications
- Castaway: Daphne is one of several individuals who were stranded on Himissa Island when their cruise ship capsized after two hurricanes slammed into each other right on top of the ship.
- Honor: Daphne will always keep her word of honor, and strives to uphold the common good.
- Motivation: Protector: Daphne will do whatever it takes to keep her loved ones safe from harm, and it is only her sense of honor that prevents her from becoming truly yandere in her attempts to achieve that goal.
- Relationships: Daphne is the best friend of a girl known as Tracey Davis, as well as the elder sister of Astoria Greengrass. Furthermore, she is the eldest daughter of the late Elizabeth Greengrass (née Rosier), and her husband Cyrus.

Languages
Bulgarian, English [Native], French, Greek, Italian, Latin, Scots Gaelic

Defense
Dodge 10, Parry 8, Fortitude 5, Toughness 6/1, Will 10

Power Points
Abilities 50 + Powers 28 + Advantages 30 + Skills 31 (61 ranks) + Defenses 21 = 160
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DalkonCledwin
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What Doesn't Kill You Brainstorm & Notes

Post by DalkonCledwin »

What Doesn’t Kill You
Premise: Ever since he was very little, Harry Potter’s life had been fraught with danger. This was never more evident than when his Aunt and Uncle abandoned him in New York City. Fortunately, the Fates smiled upon Harry that day, as he soon found himself sharing company with Lady Hestia, the Greek Goddess of the Hearth.
Required Inclusions:
- Harry must possess a Neutral Light (Neutral Good) moral and ethical alignment, since this will be the closest his alignment can get to both his mother and to Lady Hestia.
- Harry must be approximately as powerful as a Child of the Big Three, meaning that he will be a fair bit more powerful than any of his siblings within Aphrodite’s cabin.
- Harry must be the son of Aphrodite Pandemos, and he must inherit an affinity for Electrokinesis and Amokinesis from his mother, instead of Charmspeak.
- Harry must have an alliance with either Thalia Grace, the Di Angelos, or Clarisse La Rue, if not more than one of these individuals.
- The Dursley family must abandon Harry in New York City prior to when he would receive his Hogwarts Letter, which leads to his fateful encounter with Lady Hestia.
- Tom and Voldemort must be wary of Harry’s powers as a Demigod when they learn of his divine status, since such abilities would make him a threat to both of them.
- Either Hestia or Aphrodite must purge the Horcrux in Harry’s scar, or else get in contact with another deity who would have the knowledge to purge the Horcrux, such as Hades.
- Harry’s primary romantic pairing should be Thalia Grace, Bianca Di Angelo or a Witch from Hogwarts, even if he’ll likely be involved with multiple girls, since he is one of Aphrodite’s sons.
Preferred Inclusions:
- Harry’s meeting with Hestia should occur after the boy discovers, and somehow manages to unlock, the door into Olympus, and he should live in that realm for at least one year.
- Harry’s presence on Olympus should be discovered no later than when Percy Jackson is revealed as a Demigod, with Harry and Percy being Claimed at around the same time.
- Harry should have a particularly close relationship with Silena Beauregard, especially if he is in an alliance with Clarisse La Rue, since the two girls are known to be friends.
- Harry should express righteous fury when he learns about how Luke Castellan has been blackmailing one of his favorite sisters, the aforementioned Silena Beaurgard.
Optional Inclusions:
- As the Champion of Hestia, Harry could have access to advanced Pyrokinetic abilities, which will be yet another thing that distinguishes him from his siblings.
- Harry’s weapon of choice could be a Cavalry Saber, since the weapon is far more elegant than a Longsword, while also being a true weapon of war, unlike a Rapier.
Forbidden Things:
- Harry being convinced to give up on his divine heritage.
- Thalia, the Di Angelos and/or Clarisse betraying Harry.
- Harry being forced back to Britain before he is ready.
- Harry suffering divine punishment for squatting.
- Harry joining Voldemort, the Titans or Giants.
- Harry going along with Dumbledore’s plans.
- Harry the pathetic emo doormat.
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Harry Potter / The MCs / What Doesn't Kill You

Post by DalkonCledwin »

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Harry James Potter - Arc 1 - PL 9
Age: 13 / Height: 5' 4" / Weight: 144 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: Aphrodite's Children / Base of Operations: Cabin #10, Camp Half-Blood, Long Island, NY
Wealth Rank: +16 / Rep Rank: +11 / Knockback Mod: -9/-6

Strength 6, Stamina 6, Agility 3, Dexterity 3, Fighting 7, Intellect 2, Awareness 4, Presence 8

General Advantages
Accurate Attack, Attractive 2, Beautiful Voice: Persuasion, Beginner's Luck, Benefit 3: (Renown, Wealth 2: [Independently Wealthy]), Charming, Connected, Deep Ties: (Mythic Weakness), Defensive Attack, Equipment 1, Fascinate (Persuasion), Flirtation, Improved Treatment, Languages 3, Leadership, Quick Draw, Ritualist, Second Chance: (Resisting Mental Control), Teamwork

Enhanced Advantages
Animal Empathy, Evasion, Improved Initiative, Luck 2, Uncanny Dodge

Skills
Athletics 4 (+10), Close Combat: Sharp Weapons 2 (+9), Expertise (AWE): Cooking 4 (+8), Expertise (DEX): Broom Flight 6 (+9), Expertise: Magic 8 (+10), Insight 4 (+8), Investigation 4 (+6), Perception 8 (+12), Persuasion 8 (+16), Ranged Combat: Magic 4 (+7), Stealth 6 (+9), Treatment 10 (+12)

Powers
Celestial Bronze Saber (Easily Removable)
. . Blade Block: Enhanced Trait 2 (training, Parry +2 (+9))
. . Saber Strike: Strength-based Damage 2 (slashing, DC 23; Concealable, Dangerous 2, Feature: Disperses the bodies of slain monsters and immortals, Precise)
. . Spell Focus: Feature 2 (very rare object, Notes: This Sword grants a +5 Circumstance Bonus on any Expertise: Magic checks made in order to prevent a spell from failing due to loss of concentration in the midst of battle (see Mister B's "Playing Wizards" supplement for the associated rules))
Disciple of Divine Magic: Array
. . Fire Bolt: Damage 11 (divine fire, DC 26; Increased Range: ranged)
. . Fireball: Burst Area Damage 7 (divine fire, DC 22; Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged)
. . Heroism: Luck Control 1 (amokinesis, Bestow Luck, Advantages: Luck 2; Increased Action 2: move, Reduced Range 2: close)
. . Hold Person: Cumulative Affliction 7 (amokinesis, 1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, Resisted by: Will, DC 17; Cumulative, Extra Condition, Increased Range 2: perception; Limited: Affects Humanoid Targets Only, Limited Degree)
. . Preserve Life: Burst Area Healing 7 (channel energy; Burst Area: 30 feet radius sphere, DC 17, Selective; Tiring)
. . Restoration: Healing 11 (healing magic; Restorative; Limited: Restorative Only)
Greek Demigod Physiology
. . Alter Self: Morph 3 (racial talent, +20 Deception checks to disguise; Broad group; Increased Duration: continuous; Quirk: Limited to Masculine Forms, Notes: Any Humanoid)
. . Divine Durability: Impervious Toughness 4 (racial trait)
. . Divine Perception: Senses 9 (racial trait, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Counters Concealment: Spectral Bodies [Vision], Danger Sense: Vision, Darkvision, Radius (Type): Mental Senses, Advantages: Evasion, Improved Initiative, Uncanny Dodge)
. . Invulnerabilities: Immunity 2 (racial trait, Environmental Condition: Cold, Environmental Condition: Radiation; Feature: Longevity (Up to 153 years))
. . Resistances: Immunity 11 (racial trait, Damage Effect: Fire Damage, Disease, Emotion Effects; Limited - Half Effect)
Novice of Wizarding Magic: Array
. . Devicto: Damage 7 (hex, DC 22; Increased Range: ranged, Multiattack; Nonlethal)
. . Incendio Fulgura: Linked Effect
. . . . Flame Bolt: Damage 5 (Linked; fire magic, DC 20; Increased Range: ranged)
. . . . Shock Bolt: Affliction 5 (Linked; lightning magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 15; Increased Range: ranged)
. . Locomotor: Move Object 6 (charm, 3200 lbs.; Increased Range: perception, Precise, Subtle: subtle)
Special Qualities
. . Parseltogue: Comprehend 2 (accidental, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Snakes)

Equipment
Heavy Robes

Offense
Initiative +7
Devicto: Damage 7, +7 (DC 22)
Fire Bolt: Damage 11, +7 (DC 26)
Fireball: Burst Area Damage 7 (DC 22)
Flame Bolt: Damage 5, +7 (DC 20)
Grab, +7 (DC Spec 16)
Hold Person: Cumulative Affliction 7 (DC Will 17)
Locomotor: Move Object 6 (DC 16)
Saber Strike: Strength-based Damage 2, +9 (DC 23)
Shock Bolt: Affliction 5, +7 (DC Fort 15)
Throw, +3 (DC 21)
Unarmed, +7 (DC 21)

Complications
- Destiny: It is Harry's destiny to be the one who vanquishes the dark wizard that styles himself as "Lord Voldemort."
- Disability: Greek Demigods are known to possess varying degrees of Dislexia, since their brains are hardwired for Ancient Greek; although, those who are also the children of Aphrodite, such as Harry, will demonstrate perfect fluency in French as well as Ancient Greek, since that is said to be the language of Love.
- Honor: Harry will always keep his word once he has given it to someone, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Doing Good: Harry wishes to use his powers in order to make the world a better place for everyone, regardless of what species they happen to be; unless they are actively trying to kill him.
- Mythic Weakness: Harry's Fatal Flaw is his impulsive recklessness. He just can't stop himself from rushing into places where angels would fear to tread if it means that he can save someone's life!
- Relationships: Harry's closest bonds of friendship are with his half-sister, Silena Beauregard, and their mutual friend, Clarisse La Rue.
- Responsibility: As the Champion of Hestia, it is Harry's duty to represent her interests, both in regards to his activities as a Demigod, and also in regards to her function as the Tutelary Goddess of Floo Travel.

Languages
Ancient Greek [Native], English, French, Latin

Defense
Dodge 9, Parry 9/7, Fortitude 7, Toughness 9/6 (Imp. 4), Will 11

Power Points
Abilities 78 + Powers 100 + Advantages 24 + Skills 34 (68 ranks) + Defenses 14 = 250
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DalkonCledwin
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Immortals Brainstorm & Notes

Post by DalkonCledwin »

Immortals
Premise: Harry Potter’s heroics were witnessed not only by the Magical World but by the Divine. For his genuine benevolence, selflessness and for vanquishing a Dark Lord, the young man was given apotheosis by the King of Olympus for his twenty-first birthday. But Zeus should really have known that apotheosis wouldn’t make Harry anymore rule-abiding than he already was.
Required Inclusions:
- In this scenario, Witches and Wizards from Europe are all legacies of the goddess of magic Hecate with the generations between them and the goddess varying from one family to another.
- The Three Peverell brothers from the Tales of Beedle the Bard were demigod sons of Hecate, with Ignotus’ descendants being particularly favored by the goddess.
- The Deathly Hallows are, in fact, divine constructs, but the «Master of Death» title is purely a fabrication created by mortal men.
- Since there hasn’t been a new god since Asclepius, Harry will be given a trial period where breaking any divine mandates won’t have as dire a consequence if done accidentally.
- In this scenario, only Hestia and Artemis swore an oath on the River Styx to never marry and to stay eternally chaste. Athena’s standards for courtship are simply impossibly high.
- Following the previous requirement, the main pairing in this scenario will be between Harry Potter and Pallas Athena. Other women are allowed only if they obtain Athena’s blessing.
- Harry must be rather powerful for such a young and minor deity, which will have the effect of putting him on the radar of multiple Olympians for various reasons.
- Even after his trial period is over, Harry will never hesitate to break the Olympian Council’s divine mandates if it means he can help someone in need.
- After one infraction too many, Zeus will have no choice but to punish Harry, since as the King of Olympus, he would lose face if he allowed the young deity to get away unpunished.
- Harry’s punishment will be to replace Dionysus as the Head Counselor at Camp Half-Blood for no less than a century, with him being unable to enter the Halls of Olympus during that time.
- While strong for such a young deity, Harry is no match in a solo fight against the Elder Titans or the various primordial deities, such as Gaia or Tartarus.
- In this scenario, the Wizarding World will be a supernatural crossroads, allowing for multiple pantheons to interact safely without breaking any laws.
Preferred Inclusions:
- Harry should do a marvelous job as the Camp’s new Director, helping Chiron as much as he possibly can, while also being willing to learn from the immortal Centaur’s wisdom.
- Harry should encourage Hestia to visit more often and to interact more with the Campers instead of always tending to the camp’s Hearth without interacting with anyone.
- Harry should help Percy when he requests the Olympian council to grant permission for the Minor Gods to build their own Cabins at Camp.
- Having someone other than his older brothers and wife who is not even remotely afraid of him should be part of the reason that Zeus decided to elevate Harry to godhood.
- Harry should personally take Zoe Nightshade and perhaps a few other Hunters to task for their overly bad manners while they are visiting Camp Half-Blood. Bonus points if Artemis approves.
- Harry should convince Athena to have a natural birth for their first child together, if not all of their children, instead of using her version of parthenogenesis to give life to their children.
Optional Inclusions:
- Harry could tease Annabeth and Percy about their obvious crush, just as he also teases the children of his beloved Athena about how wild she is in the bedroom.
- Harry could personally smite something that attempts to threaten one of the children belonging to his friends from Hogwarts after he learns of the incident, especially if the child ends up nearly dying.
- Harry could convince Andromeda Tonks to move into Camp Half-Blood as the official healer / den mother and help her to raise Teddy among the Campers.
Forbidden Things:
- Harry sharing the Olympian’s bias against the other pantheons.
- Harry favoring one of the Olympian’s children over the others.
- Harry siding with the enemies of the Olympian Council.
- Harry being romantically interested in men.
- Harry the Malevolent Emo Doormat.
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Harry Potter / The MCs / Immortals

Post by DalkonCledwin »

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Harry J. Potter-Black - Arc 1 - PL 12
Age: 21 (23) / Height: 5' 11" / Weight: 187 lbs / Hair Color: Brown / Eye Color: Green
Group Affiliations: The Counselors of Camp Half-Blood / Base of Operations: The Big House, Camp Half-Blood, Long Island, NY
Wealth Rank: +20 / Rep Rank: +16 / Knockback Mod: -14/-12

Strength 8, Stamina 8, Agility 3, Dexterity 3, Fighting 5, Intellect 2, Awareness 4, Presence 4

General Advantages
Attractive, Benefit 9: (Divine Stature 3: [Lesser Deity], Readied Rituals: [Iris Call], Renown 2, Wealth 3: [Millionaire]), Connected, Conviction, Defensive Attack, Defensive Roll 2, Equipment 7, Fascinate (Persuasion), Favored Environment: (Aerial), Improved Grab, Improved Hold, Improved Initiative, Inspire 2, Interpose, Languages 2, Leadership, Potion Brewing, Power Attack, Quick Draw, Ritualist, Second Chance: (Resisting Mental Control), Teamwork

Enhanced Advantages
Luck 2

Skills
Athletics 4 (+12), Close Combat: Grab 4 (+9), Close Combat: Swords 2 (+7), Expertise (AWE): Cooking 6 (+10), Expertise: Magic 12 (+14), Expertise: Tactics 6 (+8), Insight 4 (+8), Investigation 6 (+8), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 6 (+9), Sleight of Hand 4 (+7), Stealth 6 (+9), Vehicles 6 (+9)

Powers
Eryma (Easily Removable (indestructible))
. . Xiphos of the Defender: Array
. . . . Blade Ward: Deflect 10 (legendary action; Redirection, Reflect; Reduced Range: close)
. . . . Xiphos Strike: Strength-based Damage 2 (slashing, DC 25; Defensive, Feature: Disperses the bodies of slain Immortals; Limited: Has no effect on Mortals)
God of Heroism & Magic: Array
. . Confundo: Concentration Affliction 9 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 19; Affects Objects, Concentration, Increased Range 2: perception, Insidious; Distracting, Limited Degree)
. . Divine Strike: Damage 15 (divine magic, DC 30; Increased Range: ranged)
. . Expecto Patronum: Concentration Burst Area Affliction 9 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Burst Area 3: 120 feet radius sphere, DC 19, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Custom: Manifests as a glowing silvery Stag, Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area)
. . Greater Apparition: Teleport 15 (magical travel, Carry 400 lbs.; Accurate, Change Direction, Extended: 32000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Heroism: Luck Control 1 (divine blessing, Spend on Other, Advantages: Luck 2; Increased Action 2: move, Reduced Range 2: close)
. . Locomotor: Move Object 9 (charm, 12 tons; Increased Range: perception, Precise, Subtle: subtle)
. . Plane Shift: Movement 2 (magical travel, Dimensional: Olympian Realms 2: group, 400 lbs.; Increased Mass 3)
. . Reparifors: Healing 15 (healing magic; Restorative; Tiring)
. . Shield of Faith: Impervious Toughness 2 (defensive magic; Affects Others, Sustained)
. . Spell Resistance: Nullify 10 (security magic, Counters: Magical Effects, DC 20; Broad, Increased Duration: concentration, Simultaneous; Distracting, Reduced Range: close)
. . Stupefy: Cumulative Affliction 10 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
. . True Divine Form: Burst Area Damage 12 (divine radiance, DC 27; Burst Area 3: 120 feet radius sphere, DC 22, Increased Duration: concentration; Distracting, Limited: Has no effect on Power Level 12+ characters, Sense-dependent: Visual)
Greek Deity Physiology
. . Deathless: Immortality 2 (racial trait, Return after 1 week; Limited: Not if killed while True Divine Form is active or while on Olympus)
. . Divine Durability: Protection 4 (racial trait, +4 Toughness; Impervious)
. . Divine Perception: Senses 11 (racial trait, Acute: Detect Demigods, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Counters Concealment: Spectral Bodies [Vision], Darkvision, Detect: Demigods [Mental] 2: ranged, Radius (Type): Mental Senses)
. . Divine Tongue: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Sustained)
. . Ichor: Regeneration 2 (racial trait, Every 5 rounds)
. . Invulnerabilities: Immunity 6 (racial trait, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison)
. . Low-Level Telepathy: Mental Communication 1 (racial talent; Subtle: encrypted; Concentration, Limited: to Friends or Loved Ones, Notes: Range: 100 feet)
. . Powerful Build: Enhanced Strength 3 (racial talent, +3 STR; Limited to Lifting, Notes: Max Lifting Strength 11: Up to 50 tons)
. . Resistances: Immunity 10 (racial trait, Common Descriptor: Magical Damage; Limited - Half Effect)
Thanatos' Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 4 (legendary object, All Visual Senses; Affects Others, Feature: Can't be Nullified by Thief's Downfall; Distracting, Passive, Quirk: Can only conceal a single adult or up to three children at a time)

Equipment
Camp Half-Blood

Offense
Initiative +7
Confundo: Concentration Affliction 9 (DC Will 19)
Divine Strike: Damage 15, +9 (DC 30)
Expecto Patronum: Concentration Burst Area Affliction 9 (DC Will 19)
Grab, +9 (DC Spec 18)
Locomotor: Move Object 9 (DC 19)
Spell Resistance: Nullify 10, +5 (DC Will 20)
Stupefy: Cumulative Affliction 10, +9 (DC Fort 20)
Throw, +3 (DC 23)
True Divine Form: Burst Area Damage 12 (DC 27)
Unarmed, +5 (DC 23)
Xiphos Strike: Strength-based Damage 2, +7 (DC 25)

Complications
- Confined: While Harry isn't technically forbidden from leaving Camp Half-Blood, he is prevented from using his powers to travel into one of the various Olympian Realms, or interceding directly in mortal affairs that don't directly relate to the camp itself or his Areas of Concern as a deity, so he is limited in what he can do within the mortal realm.
- Honor: Harry will go to great lengths in order to ensure that no one else has to endure the hardships that he himself went through during his time as a student at Hogwarts School for Witchcraft and Wizardry, and while living with the Dursley family in Little Whinging.
- Motivation: Thrills: Harry believes that when people follow the rules blindly, that they are entrapping themselves in a mire of bureaucracy and strives to never be bound by such limitations.
- Responsibility: Harry believes that those of us who have been gifted with knowledge have a responsibility to pass that insight on to the next generation.
- Temper: Once someone questions Harry's courage, he'll do anything to prove himself up to the challenge, no matter how impossible the odds may seem to be.

Languages
Ancient Greek, English [Native], Latin

Defense
Dodge 10, Parry 10, Fortitude 9, Toughness 14/12 (Imp. 6/4), Will 15

Power Points
Abilities 74 + Powers 103 + Advantages 39 + Skills 40 (80 ranks) + Defenses 24 = 280

--------------------
Home Sweet Home
Camp Half-Blood - PL 12

Toughness 12, Size Gargantuan

Features:
Armory (120 ep), Artificer's Lab, Barrier (DC 16, Thresh 6), Concealed 3 (DC 30), Defensive Enchantments (Blast 12), Dock, Fire Prevention Charms, Grounds (Awesome), Isolated, Kitchen & Mess Hall, Libraries, Living Space (Barracks), Mystic Locale, Personnel, Ritual Chamber, Sealed, Sports Plaza: Specialized, The Big House (Infirmary, Living Space (Luxury)), Trophy Room, Wards 2 (DC 25)

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 25 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 32
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DalkonCledwin
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Pallas Athena / The MCs / Immortals

Post by DalkonCledwin »

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Art by Joe XU on ArtStation

Pallas Athena - Arc 1 - PL 13
Age: Looks 22 / Height: 5' 7" / Weight: 133 lbs / Hair Color: Pink / Eye Color: Gray
Group Affiliations: The Olympian Council / Base of Operations: Athena’s Temple, Olympus, NY
Wealth Rank: +28 / Rep Rank: +19 / Knockback Mod: -13/-11

Strength 13/12, Stamina 11, Agility 3, Dexterity 3, Fighting 9, Intellect 8, Awareness 5, Presence 4

General Advantages
Accurate Attack, Attractive, Benefit 13: (Divine Stature 4: [Intermediate Deity],Readied Rituals: [Iris Call], Renown 3, Wealth 5: [Billionaire]), Close Attack 2, Connected, Conviction, Defensive Attack, Eidetic Memory, Equipment 4, Fascinate (Persuasion), Improved Aim, Improved Defense, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Inspire 3, Jack-of-all-trades, Languages 4, Leadership, Power Attack, Ritualist, Takedown, Uncanny Dodge

Enhanced Advantages
Luck 2

Skills
Acrobatics 4 (+7), Athletics 4 (+17), Expertise: General Sciences 14 (+22), Expertise: Greek Mythology 8 (+16), Expertise: History 8 (+16), Expertise: Magic 10 (+18), Expertise: Tactics 14 (+22), Handle Animal 8 (+12), Insight 8 (+13), Intimidation 4 (+8), Perception 6 (+11), Persuasion 8 (+12), Ranged Combat: Magic 8 (+11), Stealth 8 (+11)

Powers
Aegis Armor (Removable (indestructible))
. . Divine Aegis: Protection 2 (legendary object, +2 Toughness; Impervious [3 extra ranks])
Goddess of Wisdom & Strategy: Array
. . Audiokinesis: Illusion 10 (illusory magic, Affects: One Sense Type - Aural, Area: 4000 cft., DC 20; Illusion Area 2, Selective; Resistible: Will)
. . Baleful Polymorph: Progressive Affliction 7 (divine curse, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Fortitude, DC 17; Increased Range: ranged, Progressive, Notes: Transformed: [Into any animal])
. . Creation: Create 9 (conjuration, Volume: 500 cft., DC 19; Increased Duration: continuous, Innate, Precise)
. . Crusader's Mantle: Burst Area Enhanced Trait 2 (divine blessing, Strength +1 (+13); Affects Others, Burst Area: 30 feet radius sphere, DC 12, Selective)
. . Divine Metamorphosis: Morph 3 (morphic, +20 Deception checks to disguise; Broad group, Notes: Any humanoid)
. . Divine Strike: Damage 15 (divine magic, DC 30; Increased Range: ranged)
. . Foresight: Senses 4 (divination, Precognition; Sustained; Uncontrolled)
. . Greater Invisibility: Concealment 4 (obfuscation, All Visual Senses; Affects Others)
. . Greater Teleport: Teleport 15 (magical travel, Carry 400 lbs.; Accurate, Change Direction, Extended: 32000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Heroism: Luck Control 1 (divine blessing, Spend on Other, Advantages: Luck 2; Increased Action 2: move, Reduced Range 2: close)
. . Levitation: Flight 10 (magical travel, Speed: 2000 miles/hour, 4 miles/round)
. . Plane Shift: Movement 2 (magical travel, Dimensional: Olympian Realms 2: group, 400 lbs.; Increased Mass 3)
. . True Divine Form: Burst Area Damage 13 (divine radiance, DC 28; Burst Area 3: 120 feet radius sphere, DC 23, Increased Duration: concentration; Distracting, Limited: Has no effect on Power Level 13+ characters, Sense-dependent: Visual)
Gorgoneion Shield (Easily Removable (indestructible))
. . Petrifying Gaze: Progressive Affliction 11 (divine curse, 3rd degree: Transformed, Resisted by: Fortitude, DC 21; Increased Range 2: perception, Progressive; Limited Degree (third only), Sense-dependent: Visual, Tiring)
. . Shield Block: Enhanced Trait 6 (legendary object, Dodge +3 (+13), Parry +3 (+13))
Greek Deity Physiology
. . Deathless: Immortality 3 (racial trait, Return after 4 days; Limited: Not if killed while True Divine Form is active or when on Olympus)
. . Divine Durability: Impervious Toughness 8 (racial trait; Permanent)
. . Divine Perception: Senses 11 (racial trait, Acute: Detect Demigods, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Counters Concealment: Spectral Bodies [Vision], Darkvision, Detect: Demigods [Mental] 2: ranged, Radius (Type): Mental Senses)
. . Divine Tongue: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Sustained)
. . Ichor: Regeneration 5 (racial trait, Every 2 rounds)
. . Invulnerabilities: Immunity 6 (racial trait, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison)
. . Low-Level Telepathy: Mental Communication 1 (racial talent; Subtle: encrypted; Concentration, Limited: to Friends or Loved Ones, Notes: Range: 100 feet)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Electricity Damage; Limited - Half Effect)
Spear of Athena (Easily Removable (indestructible))
. . Divine Spear: Array
. . . . Spear Flurry: Strength-based Damage 2 (piercing, DC 30; Feature: Disperses the bodies of slain Immortals, Multiattack [12 extra ranks]; Tiring)
. . . . Spear Strike: Strength-based Damage 2 (piercing, DC 30; Dangerous, Feature: Disperses the bodies of slain Immortals, Reach (melee): 5 ft.)

Equipment
Athena's Temple

Offense
Initiative +7
Baleful Polymorph: Progressive Affliction 7, +11 (DC Fort 17)
Divine Strike: Damage 15, +11 (DC 30)
Grab, +11 (DC Spec 23)
Petrifying Gaze: Progressive Affliction 11 (DC Fort 21)
Spear Flurry: Strength-based Damage 2, +11 (DC 30)
Spear Strike: Strength-based Damage 2, +11 (DC 30)
Throw, +3 (DC 28)
True Divine Form: Burst Area Damage 13 (DC 28)
Unarmed, +11 (DC 28)

Complications
- Honor: Almost everything that Athena does is for the common people of the world.
- Motivation: Doing Good: Athena can find common ground between the fiercest of enemies, emphasizing with them and working towards a peaceful resolution to any conflicts.
- Obsession: Once Athena picks a goal, she tends to become obsessed with it to the detriment of everything else in her life, with only Harry being able to pull her out of these sorts of episodes.
- Sharp Tongue: Athena's wits are her deadliest weapon, and she uses them with unerring precision.
- Temper: Athena has enjoyed fine food, drink and high society among her Pantheon's elite, which means that rough living tends to grate on her nerves.

Languages
Aklo (Parseltongue), Ancient Greek [Native], Atlantean, Chinese (Mandarin), English, Gobbledegook, Greek, Latin, Mermish

Defense
Dodge 13/10, Parry 13/10, Fortitude 11, Toughness 13/11 (Imp. 13/8), Will 15

Power Points
Abilities 110 + Powers 116 + Advantages 45 + Skills 56 (112 ranks) + Defenses 18 = 345

--------------------
Home Sweet Home
Athena's Temple - PL 13

Toughness 10, Size Huge

Features:
Chapel, Concealed 3 (DC 30), Defensive Enchantments (Blast 13), Holding Cells (Null Powers 13), Isolated (Olympus), Library, Living Space, Pool, Ritual Chamber, Sealed, Trophy Room, Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 15 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20
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DalkonCledwin
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Location: Gallifrey

Andromeda Tonks / The MCs / Immortals

Post by DalkonCledwin »

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Art by ShuraKRGT on DeviantArt

Andromeda D. Tonks, née Black - Arc 1 - PL 8
Age: 50 / Height: 5' 10" / Weight: 149 lbs / Hair Color: Brown / Eye Color: Blue
Group Affiliations: The Counselors of Camp Half-Blood / Base of Operations: The Big House, Camp Half-Blood, Long Island, NY
Wealth Rank: +16 / Rep Rank: +10 / Knockback Mod: -6/-4

Strength 0, Stamina 1, Agility 2, Dexterity 2, Fighting 7, Intellect 2, Awareness 3, Presence 3

Advantages
Accurate Attack, Attractive 2, Benefit 3: (Renown, Wealth 2: [Independently Wealthy]), Connected, Conviction, Defensive Attack, Defensive Roll 2, Fascinate (Persuasion), Guidance, Improved Initiative, Improved Treatment, Improvised Tools, Inspire 2, Languages 2, Leadership, Potion Brewing, Power Attack, Quick Draw, Ritualist, Sidekick 12, Teamwork, Trance

Skills
Athletics 4 (+4), Deception 6 (+9), Expertise (DEX): Broom Flight 4 (+6), Expertise: Child Psychology 6 (+8), Expertise: Magic 12 (+14), Expertise: Politics 8 (+10), Insight 8 (+11), Intimidation 4 (+7), Perception 4 (+7), Persuasion 6 (+9), Ranged Combat: Magic 4 (+6), Stealth 4 (+6), Treatment 8 (+10)

Powers
Hawthorn & Unicorn Hair Wand (Easily Removable)
. . Master of Wanded Magic: Array
. . . . Apparition: Teleport 10 (magical travel, 4 miles in a move action, carrying 400 lbs.; Change Direction, Extended: 1000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Distracting)
. . . . Confundo: Concentration Affliction 6 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 16; Affects Objects, Concentration, Increased Range 2: perception, Insidious; Distracting, Limited Degree)
. . . . Episkey: Healing 10 (healing magic; Increased Range: ranged; Diminished Range 2, Tiring)
. . . . Expecto Patronum: Concentration Burst Area Affliction 6 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Custom: Manifests as a glowing silvery Tiger, Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . . . Intellevitam: Senses 3 (divination, Analytical: Detect Life, Detect: Life [Visual] 2: ranged; Sustained)
. . . . Intus Sunt: Linked Effect
. . . . . . Magical Purgative: Nullify 6 (Linked; healing magic, Counters: Potions, Poison, Chemical & Corrosive Effects, DC 16; Broad, Simultaneous; Diminished Range 3, Limited: Affects Ingested Substances Only)
. . . . . . Magical Regurgative: Cumulative Affliction 6 (Linked; healing magic, 1st degree: Fatigued, 2nd degree: Exhausted, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged; Diminished Range 3, Limited Degree)
. . . . Protego Duo: Burst Area Deflect 6 (charm; Burst Area: 30 feet radius sphere, DC 16, Reflect, Selective; Reduced Range: close)
. . . . Protego Totalum: Burst Area Immunity 30 (charm, Custom: Magical Effects 30; Affects Others, Burst Area: 30 feet radius sphere, DC 40, Selective; Concentration, Distracting, Limited: Has no effect on spells with an effect rank of 8 or more)
. . . . Stupefy: Cumulative Affliction 6 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
. . . . Ventus: Cone Area Move Object 6 (wind magic, 3200 lbs., DC 21; Cone Area 2: 120 feet cone, DC 16, Damaging; Limited Direction: Repulsion, Reduced Range: close)
. . . . Vulnera Sanentur: Regeneration 2 (healing magic, Every 5 rounds; Affects Others Only, Persistent, Reach (melee): 5 ft., Sustained; Distracting)
Hekatean Legacy Physiology
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Limited: to Natural Effects)
. . Longevity: Feature 1 (racial trait, Notes: Andy can expect to live for up to 154 years; she'll reach middle age at 62 years, old age at 93 years, and become venerable at 125 years)
. . Magical Awareness: Senses 4 (racial trait, Awareness: Magical Effects [Mental], Counters Concealment: Spectral Bodies [Vision], Radius: Magic Awareness)
. . Tough: Protection 3 (racial trait, +3 Toughness)
Novice of Wandless Magic: Array
. . Alohomora: Nullify 6 (charm, Counters: Locking Mechanisms, DC 16; Simultaneous; Diminished Range 3)
. . Anapneo: Healing 6 (healing magic; Limited: Affects Dying Subjects Only)
. . Occlumens: Immunity 10 (defensive magic, Common Descriptor: Mental Effects; Sustained)
. . Tergeo: Move Object 6 (charm, 3200 lbs.; Increased Range: perception; Limited Material: Liquids)

Offense
Initiative +6
Alohomora: Nullify 6, +6 (DC Will 16)
Confundo: Concentration Affliction 6 (DC Will 16)
Expecto Patronum: Concentration Burst Area Affliction 6 (DC Will 16)
Expelliarmus: Damage 10, +6 (DC 25)
Grab, +7 (DC Spec 10)
Magical Purgative: Nullify 6, +6 (DC Will 16)
Magical Regurgative: Cumulative Affliction 6, +6 (DC Fort 16)
Stupefy: Cumulative Affliction 6, +6 (DC Fort 16)
Tergeo: Move Object 6 (DC 16)
Throw, +2 (DC 15)
Unarmed, +7 (DC 15)
Ventus: Cone Area Move Object 6 (DC 21)

Complications
- Honor: Andy feels that she owes a debt of gratitude to Harry that she can never repay since he rescued her from a life of monotony and brought her to the colonies where she can pursue the career she always dreamed of while raising her grandson in an environment where he'll get plenty of exercise.
- Motivation: Doing Good: Andromeda always tries to help those in need, no matter what the personal cost.
- Significant Other: Andy is the grandmother of Teddy Lupin, and responsible for raising the boy now that his mother and father have gone on to their Next Great Adventure.
- Temper: Andy has very little respect for those who are unwilling to stand up for what is right, which means she doesn't have a very good opinion of a fair chunk of the Olympian Council.

Languages
Cornish, English [Native], Latin

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 6/4, Will 10

Power Points
Abilities 40 + Powers 49 + Advantages 39 + Skills 39 (78 ranks) + Defenses 22 = 189

--------------------
Sidekick
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Art by KikuskaG on DeviantArt

Edward Remus 'Teddy' Lupin - Arc 1 - PL 4 (8)
Age: 6 / Height: 3' 10" / Weight: 46 lbs / Hair Color: Variable / Eye Color: Variable
Group Affiliations: The House of Black / Base of Operations: The Big House, Camp Half-Blood, Long Island, NY
Wealth Rank: +12 / Rep Rank: +4 / Knockback Mod: -2/-1

Strength 0, Stamina 1, Agility 1, Dexterity 1, Fighting 2, Intellect 1, Awareness 1, Presence 1

Advantages
Beginner's Luck, Benefit, Wealth (well-off), Defensive Roll, Disarming (DC 14), Klutz, Languages 1, Move-by Action, Taunt

Skills
Athletics 4 (+4), Close Combat: Unarmed 2 (+4), Expertise (AWE): Popular Culture 2 (+3), Expertise: Magic 2 (+3), Insight 2 (+3), Investigation 2 (+3), Perception 2 (+3), Persuasion 2 (+3), Stealth 2 (+3)

Powers
Hekatean Legacy Physiology
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Limited: to Natural Effects)
. . Longevity: Feature 1 (racial trait, Notes: Teddy can expect to live for up to 157 years; he'll reach middle age at 62 years, old age at 93 years, and become venerable at 125 years)
. . Magical Awareness: Senses 4 (racial trait, Awareness: Magical Effects [Mental], Counters Concealment: Spectral Bodies [Vision], Radius: Magic Awareness)
. . Metamorphmagus: Morph 2 (racial talent, +20 Deception checks to disguise; Narrow group; Feature 2: Mimic Biometrics, Mimic Voices, Increased Duration: continuous, Notes: Any humanoid male of roughly the same height and weight as Teddy's base form)

Offense
Initiative +1
Grab, +2 (DC Spec 10)
Throw, +1 (DC 15)
Unarmed, +4 (DC 15)

Complications
- Honor: Teddy will be fiercely loyal to anyone who doesn't see him for his faults or singular abilities, but rather regard him as an individual.
- Motivation: Acceptance: Like his mother before him, Teddy believes that nothing good will come from pretending to be something that he's not.
- Obnoxious: Teddy is regularly putting his foot in his mouth, invariably insulting or embarrassing the people he interacts with.

Languages
English [Native], Latin

Defense
Dodge 2, Parry 2, Fortitude 2, Toughness 2/1, Will 4

Power Points
Abilities 16 + Powers 20 + Advantages 9 + Skills 10 (20 ranks) + Defenses 5 = 60
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DalkonCledwin
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Joined: Thu Oct 25, 2018 11:42 pm
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Silena Beauregard / The MCs / Immortals

Post by DalkonCledwin »

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Silena Beauregard - Arc 1 - PL 9
Age: 14 / Height: 4' 9" / Weight: 95 lbs / Hair Color: Variable / Eye Color: Variable
Group Affiliations: The Children of Aphrodite / Base of Operations: Aphrodite's Cabin, Camp Half-Blood, Long Island, NY
Wealth Rank: +8 / Rep Rank: +11 / Knockback Mod: -7/-4

Strength 3, Stamina 3, Agility 5, Dexterity 5, Fighting 4, Intellect 2, Awareness 4, Presence 6

Advantages
Animal Empathy, Attractive 2, Benefit 3: (Divine Stature: [Half-Blood], Readied Rituals: [Iris Call], Renown), Charming, Connected, Daze (Deception), Defensive Roll 3, Fascinate (Persuasion), Flirtation, Improved Disarm, Inspire 2, Languages 2, Leadership, People Person, Ritualist, Second Chance: (Resisting Mental Control), Set-up, Teamwork

Skills
Acrobatics 4 (+9), Athletics 4 (+7), Close Combat: Sharp Weapons 2 (+6), Deception 6 (+12), Expertise (AWE): Survival 4 (+8), Expertise: Magic 6 (+8), Handle Animal 8 (+14), Investigation 4 (+6), Perception 4 (+8), Persuasion 8 (+14), Riding 8 (+13), Stealth 4 (+9), Treatment 4 (+6)

Powers
Celestial Bronze Xiphos (Easily Removable)
. . Xiphos Strike: Strength-based Damage 2 (slashing, DC 20; Dangerous, Feature: Disperses the bodies of slain Immortals)
Daughter of Aphrodite: Array
. . Charm Person: Cumulative Affliction 6 (charmspeak, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Cumulative, Increased Range 2: perception, Subtle: subtle; Limited: Silena doesn't control the subject actions, they merely behave friendly towards her, Quirk: Affects Humanoid Targets Only, Sense-dependent: Auditory)
. . Hold Person: Cumulative Affliction 9 (charmspeak, 1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, Resisted by: Will, DC 19; Cumulative, Extra Condition, Increased Range 2: perception, Subtle: subtle; Limited Degree, Sense-dependent: Auditory)
. . Sleep: Cumulative Burst Area Affliction 6 (charmspeak, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Will, DC 16; Burst Area: 30 feet radius sphere, DC 16, Cumulative, Increased Range: ranged, Subtle: subtle; Sense-dependent: Auditory)
. . Warding Bond: Immunity 80 (defensive magic, Toughness Effects; Affects Others Only, Sustained; Side Effect 2: always - Silena suffers any damage this power would prevent)
Greek Demigod Physiology
. . Divine Durability: Impervious Toughness 4 (racial trait; Permanent)
. . Divine Perception: Senses 7 (racial trait, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Counters Concealment: Spectral Bodies [Vision], Low-light Vision, Radius (Type): Mental Senses)
. . Invulnerabilities: Immunity 2 (racial trait, Environmental Condition: Cold, Environmental Condition: Heat)
. . Longevity: Feature 1 (racial trait, Notes: Silena can expect to live for up to 168 years; she'll reach middle age at 62 years, old age at 93 years, and become venerable at 125 years)
. . Metamorphosis: Morph 2 (racial talent, +20 Deception checks to disguise; Narrow group; Feature 4: Quick Change 2, Mimic Biometrics, Mimic Voices, Increased Duration: continuous, Notes: Any humanoid female of approximately the same height and weight as Silena's base form)
. . Resistances: Immunity 5 (racial trait, Custom: Mental Control 5; Limited - Half Effect)
. . Tough: Protection 1 (racial trait, +1 Toughness)

Offense
Initiative +5
Charm Person: Cumulative Affliction 6 (DC Will 16)
Grab, +4 (DC Spec 13)
Hold Person: Cumulative Affliction 9 (DC Will 19)
Sleep: Cumulative Burst Area Affliction 6 (DC Will 16)
Throw, +5 (DC 18)
Unarmed, +4 (DC 18)
Xiphos Strike: Strength-based Damage 2, +6 (DC 20)

Complications
- Curse Sworn: Silena once harbored a crush on Luke Castellan that led to her providing him with some indecent photos of herself. Now, however, she has been coerced into acting as his spy within the camp lest he reveal the truth of what she has provided to him in a public venue.
- Motivation: Doing Good: Silena believes there is no greater joy than to show compassion to her fellow mortals.
- Obsession: Silena is a hopeless romantic who is always searching for that one special "Mister Right" and has currently set her sights on the new Director of Camp Half-Blood, Harry Potter.
- Responsibility: No one seems to be able to stay angry at or around Silena for very long, as she is seemingly capable of defusing almost any situation.
- Significant Others: Silena will do almost anything to benefit her siblings within Aphrodite's cabin, so long as it doesn't involve betraying her principles.

Languages
Ancient Greek [Native], English, French

Defense
Dodge 11, Parry 11, Fortitude 7, Toughness 7/4 (Imp. 4), Will 10

Power Points
Abilities 64 + Powers 65 + Advantages 25 + Skills 33 (66 ranks) + Defenses 23 = 210
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DalkonCledwin
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Location: Gallifrey

Re: Dalkon and the Olympians Thread Mk I

Post by DalkonCledwin »

Hmm, seems Silena was the last pairing on this page, so for my next adventure, I should probably pick someone else as the main pairing... hmm, who to choose. It might be better to go with someone other than an Aphrodite's Cabin member, since I tend to use them a lot. I think I know.
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Gabriel Herrol
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Location: La Baie, Province of Quebec
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Re: Dalkon and the Olympians Thread Mk I

Post by Gabriel Herrol »

Maybe a daughter of Apollo or another Olympian?
Haven't you lot ever seen a feller with an armload of woman before?
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