HP: 2, LP: 2 (-1=1), Condition: Fatigued at end of turn
Brandon's head snaps toward the van as the door closes next to him. Seeing the figure under the dash brings a glare.
Is this some kind of joke?
His hand makes a simple motion as he says "Forzare. The door lock mechanism switches and unlocks the doors.
Brandon opens the doors. "Excuse me, but do you really want to add grand theft to your lift of charges."
Before they can react, Brandon motions again while calling "Forzare." Invisible tendrils grasp and bind the would-be thief.
Spend an LP to counter fatigue
Standard action to use TK to open locks
Forzare: 1d20+10 29
Move action to open door.
Extra Effort to take another action to grab the would-be thief with TK
Forzare: 1d20+10 30
Forzare Grapple check: 1d20+16+5 31
If he wins, Brandon will Pin the guy.
Well, thank you Dice Gods. That was very generous of you.