The Merge: Agents & Powers (OOC for chapter 2)
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- Posts: 3349
- Joined: Sun Dec 11, 2016 8:48 am
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Ok, cool, thanks!
Re: The Merge: Agents & Powers (OOC for chapter 2)
Well I've been sick for the past week and got my test results back from the doctor. I'm covid positive. Thankfully, I've had all my shots and my booster, so it's more like a really bad flu. Still not great, but I'm not in the hospital. So silver linings.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
-
- Posts: 2203
- Joined: Sun Mar 12, 2017 4:04 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Good luck with your recovery.
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Yes, sorry to hear it. Hope you're feeling better soon!
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- Posts: 3349
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (OOC for chapter 2)
Damn. I'll keep my fingers crossed. Been through it two weeks ago and I still have a nasty cough left. This effin' sickness is no joke.
Re: The Merge: Agents & Powers (OOC for chapter 2)
I'm on the downward slide of it, but the first three days were the worst. Thank god I had all my shots.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers (OOC for chapter 2)
I found this purely by accident on you tube. It's a fan film, but well made. Gambit and Rogue done right.
https://www.youtube.com/watch?v=NegUHlzn_qs
https://www.youtube.com/watch?v=NegUHlzn_qs
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
-
- Posts: 2203
- Joined: Sun Mar 12, 2017 4:04 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
I am on vacation from tomorrow through July 4th. I should have access but my schedule will be unpredictable, since we are moving around instead of staying in one place.
I'll get a post up for Viv before we leave, probably later tonight.
I'll get a post up for Viv before we leave, probably later tonight.
Re: The Merge: Agents & Powers (OOC for chapter 2)
Have fun on your vacation!
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
-
- Posts: 2203
- Joined: Sun Mar 12, 2017 4:04 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
I hope so, especially since we are going someplace that probably isn't real...
https://www.mcsweeneys.net/articles/im- ... -isnt-real
https://www.mcsweeneys.net/articles/im- ... -isnt-real
Re: The Merge: Agents & Powers (OOC for chapter 2)
Stay out of pet cemeteries, charming bed and breakfasts and large, creepy hotels, you'll be fine.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers (OOC for chapter 2)
I have Power attack, All out attack and Defensive attack for Amy. She's not going to be able to dodge or parry most of the wolves' attacks anyway, so maybe All out attack would be best next time?
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Posts: 3815
- Joined: Sat Feb 09, 2019 7:59 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Do we have subvocal comms or did Amy suggest ghosting/teleporting the weres out loud where they could hear it?
Re: The Merge: Agents & Powers (OOC for chapter 2)
They're so pissed right now I doubt they'd pay attention. But considering she was between actions at the moment, I'd go with her just saying it telepathically. I did make the edits.
Also, even if they can't lift the wolves, maybe they can ghost or teleport objects into the wolves? Like lots of dirt, etc? Drown them with earth.
Also, even if they can't lift the wolves, maybe they can ghost or teleport objects into the wolves? Like lots of dirt, etc? Drown them with earth.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5