The Merge: Agents & Powers (OOC for chapter 2)

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pathfinderq1
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by pathfinderq1 »

Okay, so I was thinking "just phase it into the wall and let go" so it was inextricably IN the wall and destroyed. Your idea was way better- now we can use it as a bargaining chip or save it until Torque or someone else in the Ministry can crack it.


Nicely done.
jmucchiello
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by jmucchiello »

Don't forget Adeleth is +15 in Tech. She can hack stuff in a pinch.

And i didn't want to destroy the laptop.
kirinke
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

And they potentially get a bonus for a job well done! :)
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
jmucchiello
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by jmucchiello »

Just want to point out that Adeleth arrived and left in insubstantial form. At best there should be small pockets of scent (when she had to be solid to breathe) peppered on the path to the house. Unless you are saying her trail from when she went for a walk to scout out the other building is what he's picked up on.
Neo-Paladin
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Neo-Paladin »

Yeah, but the pockets are enough. Möller is a very experienced tracker and at the moment has his enhanced sense of smell to help.
kirinke
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

So, what shall we do next? Interrogate Spongebob aka Flesh-smith?
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
jmucchiello
Posts: 3826
Joined: Sat Feb 09, 2019 7:59 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by jmucchiello »

Tony, you used Khemis instead of Lilly in this game.
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Tony Jones
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

Thank you! Corrected!
pathfinderq1
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Joined: Sun Mar 12, 2017 4:04 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by pathfinderq1 »

I'll get an IC post up tonight (I have an idea)- been kind of sick and very, very tired lately
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Tony Jones
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

Sorry to hear it. Hope you feel better soon!
kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

You okay jmucchiello?
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
jmucchiello
Posts: 3826
Joined: Sat Feb 09, 2019 7:59 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by jmucchiello »

Yes. We don't all have to chime in every time.
kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

No worries. I was just concerned.

Heh. At least Amy is honest about her abilities and particular wheel-house.

I've been trying to show more of Amy's thought processes, other than sarcasm, I mean, she does get scared about situations the characters find themselves in, anybody sane would. What makes her brave isn't that she's not scared, it's she scared and does it anyway. That and she tends to want to stomp on anything she's scared of.... At least that's my take.

She's also probably an adrenaline junkie but meh. ;)
Last edited by kirinke on Sun May 08, 2022 7:37 pm, edited 1 time in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4337
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

Hey, at least one of us gets a good init roll. Mine usually blow. Lol.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
User avatar
Tony Jones
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Joined: Tue Oct 22, 2019 8:54 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

Can anyone remember whether we picked up any silver weapons etc. previously?
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