The Merge: Agents & Powers (OOC for chapter 2)
-
- Posts: 2225
- Joined: Sun Mar 12, 2017 4:04 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Okay, so I was thinking "just phase it into the wall and let go" so it was inextricably IN the wall and destroyed. Your idea was way better- now we can use it as a bargaining chip or save it until Torque or someone else in the Ministry can crack it.
Nicely done.
Nicely done.
-
- Posts: 3826
- Joined: Sat Feb 09, 2019 7:59 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Don't forget Adeleth is +15 in Tech. She can hack stuff in a pinch.
And i didn't want to destroy the laptop.
And i didn't want to destroy the laptop.
Re: The Merge: Agents & Powers (OOC for chapter 2)
And they potentially get a bonus for a job well done!
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
-
- Posts: 3826
- Joined: Sat Feb 09, 2019 7:59 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Just want to point out that Adeleth arrived and left in insubstantial form. At best there should be small pockets of scent (when she had to be solid to breathe) peppered on the path to the house. Unless you are saying her trail from when she went for a walk to scout out the other building is what he's picked up on.
-
- Posts: 3372
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (OOC for chapter 2)
Yeah, but the pockets are enough. Möller is a very experienced tracker and at the moment has his enhanced sense of smell to help.
Re: The Merge: Agents & Powers (OOC for chapter 2)
So, what shall we do next? Interrogate Spongebob aka Flesh-smith?
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
-
- Posts: 3826
- Joined: Sat Feb 09, 2019 7:59 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Tony, you used Khemis instead of Lilly in this game.
- Tony Jones
- Posts: 3195
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Thank you! Corrected!
-
- Posts: 2225
- Joined: Sun Mar 12, 2017 4:04 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
I'll get an IC post up tonight (I have an idea)- been kind of sick and very, very tired lately
- Tony Jones
- Posts: 3195
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Sorry to hear it. Hope you feel better soon!
Re: The Merge: Agents & Powers (OOC for chapter 2)
You okay jmucchiello?
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
-
- Posts: 3826
- Joined: Sat Feb 09, 2019 7:59 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Yes. We don't all have to chime in every time.
Re: The Merge: Agents & Powers (OOC for chapter 2)
No worries. I was just concerned.
Heh. At least Amy is honest about her abilities and particular wheel-house.
I've been trying to show more of Amy's thought processes, other than sarcasm, I mean, she does get scared about situations the characters find themselves in, anybody sane would. What makes her brave isn't that she's not scared, it's she scared and does it anyway. That and she tends to want to stomp on anything she's scared of.... At least that's my take.
She's also probably an adrenaline junkie but meh.
Heh. At least Amy is honest about her abilities and particular wheel-house.
I've been trying to show more of Amy's thought processes, other than sarcasm, I mean, she does get scared about situations the characters find themselves in, anybody sane would. What makes her brave isn't that she's not scared, it's she scared and does it anyway. That and she tends to want to stomp on anything she's scared of.... At least that's my take.
She's also probably an adrenaline junkie but meh.
Last edited by kirinke on Sun May 08, 2022 7:37 pm, edited 1 time in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers (OOC for chapter 2)
Hey, at least one of us gets a good init roll. Mine usually blow. Lol.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
- Tony Jones
- Posts: 3195
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Can anyone remember whether we picked up any silver weapons etc. previously?