The Merge: Agents & Powers (OOC for chapter 2)

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kirinke
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

Lol. That would have really broken the poor guy's mind. 😄
Kirinke's Compendium of Wondrous Creatures
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Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
pathfinderq1
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by pathfinderq1 »

I'm here, though likely to be quiet for a bit.

Do we have any specific plans/tasks ahead, before the meeting, or we in "trouble-spotting" overwatch?
jmucchiello
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by jmucchiello »

The latter
kirinke
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

Ayup. Amy's basic plan is for everyone to head in opposite directions after dinner and see what they attract. It's bound to be something since they're compounding Murphy's law with "do not break the party" rule and everyone's own version of the "Trouble attractant".
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
jmucchiello
Posts: 3815
Joined: Sat Feb 09, 2019 7:59 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by jmucchiello »

You can't use Murphy's law to anticipate trouble. It will fail.
kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

Amy is good with either scenario and prefers the no trouble side. So in her case it will work because reverse psychology. 👹
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Tony Jones
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

jmucchiello
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Joined: Sat Feb 09, 2019 7:59 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by jmucchiello »

Exp: Current Events: 1D20+2 = [6]+2 = 8

Not really Adeleth's thing.
pathfinderq1
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by pathfinderq1 »

Posted here, since I am about to head out to work and can't add IC fluff.

Expertise (Current events ) 1d20+6= 20, roll https://orokos.com/roll/959716

Unless Well-informed might apply, then use SM- Investigate for a routine 26
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Tony Jones
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

What is this 'current events' thing of which you speak? :D
Neo-Paladin
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Neo-Paladin »

Jens Tüskel used to be a small-time criminal, starting out as a pickpocket before working his way up to enforcer or drug runner. That changed when a violent altercation left him with Stoker-Strain vampirism. In the weeks that followed, he discovered that he actually had a shrewd sense of tactics and used that, in combination with the fact that he, unlike vampires of other strains, can go out in the sunlight, to become a prominent figure both in the human underworld and among the various creatures of the night in Stuttgart.
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Tony Jones
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

Should the above also be in the IC thread?
Neo-Paladin
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Neo-Paladin »

Well, it's what Viv knows.
pathfinderq1
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Joined: Sun Mar 12, 2017 4:04 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by pathfinderq1 »

She will pass that along- I'll try to get a post up tonight.
Neo-Paladin
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Neo-Paladin »

Aww, poor Lilly...she doesn't know that some animals are just cute and great to have around you...
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