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Thorpocalypse
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Ursa Major: Earth-T1

Post by Thorpocalypse »

Image
I'm a senior officer of the armed forces, Reena. I've been trained for any and every situation. I'm doing what needs to be done. Besides, I'm the one thing our enemies won't expect! A badass bear with a hammer! Preved Medved! - Ursa Major

URSA MAJOR
PL10


OPL: 10; SPL: 2; DPL: 10; FWPL: 8; HP: 1
Real Name: Mikhail Ursus
Age: 41
Height: 6-3 (7-6 in Bear Form)
Weight: 255 (955 in Bear Form)
Eyes: Brown
Hair: Brown
Skin: Fair
Race: Mutant
Identity: Public
Alignment: Neutral
Status: Active
Occupation: Adventurer/Government Agent
Base of Operations: Moscow, Russia
Team Affiliations: The Winter Guard

ABILITIES: STRENGTH 3 [9], STAMINA 4 [10], AGILITY 1, DEXTERITY 1, FIGHTING 9, INTELLECT 2, AWARENESS 2, PRESENCE 2

SKILLS: Athletics 3 (+6/+12), Deception (+2), Expertise [Secret Agent] 3 (+5), Insight (+2), Intimidation 6 (+8/+10), Perception 3 (+5), Persuasion (+2), Stealth 3 (+4/+0)

ADVANTAGES: All-Out Attack (2) (Claws, Unarmed), Chokehold, Fast Grab, Improved Grab, Interpose, Languages (1) (English, 1 other, Base: Russia), Power Attack (2) (Claws, Unarmed), Takedown (1)

POWERS:
Russian Bear Form: 36 pts Traits, Flaw: Action [Move Action]; 35 pts
Russian Bear Size: Growth 4 (+4 Str, +4 Sta, -2 Dodge/Parry, -4 Stealth, +2 Intimidation, Speed +0, +4 Mass, Reach [5 ft]); 8 pts
Stronger Than Average Bear: Enhanced Strength 2, Enhanced Stamina 2, Enhanced Advantages 2 (Diehard, Great Endurance); 10 pts
Bear Hide: Protection 2, Impervious Protection 5, Immunity 1 (Environmental C0old); 8 pts
Bear Senses: Senses 5 (Low-light Vision, Scent [Acute, Extended, Ranged, Tracking]); 5 pts
Ursine Movement: Speed 1 (4 mph/60 fpr); 1 pts
Bear Claws: Slashing Strength-based Damage 2 (Extra: Dangerous, Double); 4 pts


EQUIPMENT:
NONE

OFFENSE:
Initiative +1
Close Attack +9 [Unarmed +9; Claws +11, Critical 19-20]
Ranged Attack +1

DEFENSES:
Dodge +6 [DC16] Parry +7 [DC17]
Toughness +12 (+12 without Defensive Roll, +3 Impervious), Fortitude +10, Will +6

COMPLICATIONS:
Responsibility: To the Russian Government.
Wild Side: If Mikhail stays in bear form too long, he becomes increasingly more feral.

Abilities 48 + Skills 9 (18 ranks) + Advantages 10 + Powers 35 + Defenses 11 = 113 / 113

Build Comments: Ursa Major is a big, Russian man who can turn into a big, Russian bear. What more do you need? He’s awesome!

Secret Origins: Born in Blagoveshchensk, Mikhail Ursus was one of the first known mutants born in the Soviet Union in the 20th Century to survive past childhood. Up until the time of his birth, the Soviet government had killed all mutants at the first manifestation of their superhuman powers. In Mikhail's case this was at a young age and he was abandoned in the mountains, growing up amongst the animals of the forest and presumably using his shape-changing power to survive.

Due to the efforts of scientist Piotr Phobos, the government was made to see the potential value of superhumans serving the state and Phobos soon opened a private school to train mutants. Mikhail Ursus was among the first of the many mutants trained by Professor Phobos. Unknown to both his students and the Soviet government, Phobos had built a device to siphon off energy from his students to give himself artificial powers of his own. The process tended to kill the subjects after a time, and Phobos explained their deaths as training casualties. When the second Red Guardian discovered Phobos's scheme, he managed to overpower her and went into hiding, but not before giving two of his students, Darkstar and Vanguard, graduation 'gifts' through which he could continue to siphon their power.

The Story so Far: Following certain field work, Mikhail, Darkstar and Vanguard (the three best-trained students of Phobos's school) were reunited and organized by the government into the elite Soviet Super-Soldiers, a team of Soviet government agents. Ursus was given the code name Ursa Major (though he is also known as 'Major Ursus'). The first mission of the Soviet Super-Soldiers was to investigate the contained radioactive area of Khystym known as the Forbidden Zone and to stop the Presence. There they encountered the Hulk, and discovered that their former teacher Professor Phobos was engaged in a project to radioactively contaminate all of the Soviet Union in order to foster the birth of more mutants whose powers he could eventually siphon. The Soviet Super-Soldiers, aided by the Hulk, thwarted Phobos's plan and brought him before the government to stand trial.

Although the Super-Soldiers resolved to remain together as a team, they vowed to never again unquestioningly serve the state/ They have subsequently undertaken one government mission,[volume & issue needed] but generally act independently. They were based in a scientific fortress in the region of Khystym.

Ursa Major later battled the Red Ghost alongside the Soviet Super-Soldiers. With the Soviet Super-Soldiers, he was dispatched to capture Magneto, and battled the X-Men and the Avengers. With Vanguard and Darkstar, Ursa Major later attempted to defect to the United States, but they were beaten comatose by the Supreme Soviets.

Later, Ursa Major followed Vanguard into the employ of General Tskarov, a communist sympathizer who wanted to undermine American business along the East coast. They only agreed, however, in order to find the missing Darkstar, who (as Ursa later discovered) was in fact being experimented on in Tskarov's own laboratory. Ursa, Darkstar, and Vanguard then joined the Black Widow and Daredevil in defeating Tskarov.[volume & issue needed]

Ursa Major is one of the few mutants in the world to retain their powers after Decimation. Ursa Major returns as part of the Winter Guard, helping them and War Machine fight off a Skrull attempt to steal Russian nuclear bombs. Despite orders to the contrary, the entire Guard assists War Machine in killing or driving off the invaders.

The Winter Guard would soon fight a group of superhuman Soviet revolutionaries called Remont Six. This group is led by Iron Maiden and they come into conflict with the Guard when they raid an A.I.M. facility. Ursa Major would fight the Snow Leopards and Volga. The Winter Guard prevail and defeat the Remont Six. Later, Ursa and the rest of the Winter Guard team up with the Agents of Atlas to battle Warlord Krang. After teaming up with the Protectorate (including former Winter Guard members Powersurge and Vanguard), Ursa and the rest of the Winter Guard battle the Presence and former Winter Guard member turned Dire Wraith Fantasma and their Dire Wraith children

He was later seen in a Russian gulag, forced to battle Bucky Barnes, who had been surrendered to the Russian government for alleged crimes as the Winter Soldier, convicted in absentia. When asked by the prison warden why Ursa Major had been incarcerated, Colonel Rostov replied "it's not too difficult to find treason or corruption charges on any government agent."
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Ursa Major: Earth-???

Post by Thorpocalypse »

Maybe
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Ursa Major: Earth-???

Post by Thorpocalypse »

Possibly
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Morgan Le Fay: Earth-T1

Post by Thorpocalypse »

Image
There's nothing left in him to save, Elizabeth. Take up your mantle. From one reluctant warrior queen to another. Long may we reign. - Morgan Le Fay

MORGAN LE FAY
PL15


OPL: 15; SPL: 13; DPL: 14; FWPL: 12; HP: 1
Real Name: Morgan Le Fay
Age: Unknown
Height: 6-2
Weight: 150
Eyes: Purple
Hair: Black
Skin: Fair
Race: Human Fae Hybrid
Identity: Public
Alignment: Villain
Status: Active
Occupation: Sorceress/Criminal
Base of Operations: Avalon
Team Affiliations: None

ABILITIES: STRENGTH 2, STAMINA 3, AGILITY 3, DEXTERITY 4, FIGHTING 8, INTELLECT 6, AWARENESS 7, PRESENCE 6

SKILLS: Deception 7 (+13/+15) [Attractive], Expertise [History] 4 (+10), Expertise [Magic] 17 (+23) [Artificer, Ritualist], Insight 3 (+10), Intimidation 1 (+7), Perception (+7), Persuasion 5 (+11/+13) [Attractive], Ranged Combat [Magic] 8 (+12), Stealth (+2)

ADVANTAGES: Artificer, Attractive (1), Diehard, Languages (2) (French, Gaelic, Several mystical languages, Base: English), Ranged Attack (6), Ritualist, Speed of Thought*, Trance

POWERS:
Prestidigitation: Feature 1 (You can create minor illusions as “magic tricks” primarily suitable for entertainment, but potentially good for a circumstance bonus for interaction skills or to distract targets from other happenings); 1 pt
Immortality: Immunity 2 (Aging, Disease), Regeneration 5 (1/every other round), Immortality 13 (15 minutes); 33 pts
Magic Senses: Senses 5 (Magical Awareness, Detect Magic [Mental; Acute, Ranged, Extended]); 5 pts
Mystic Shield: Protection 13 (Flaw: Sustained), Impervious Toughness 13 (Flaw: Sustained); 26 pts
Shapeshifting: Morph 4 (Any form of same mass); 20 pts
Sorcery Array: 100 pt Dynamic Array; 120 pts
Teleportation: Teleport 13 (30 miles/8000 miles; Extra: Accurate, Change Direction, Easy, Extended, Increased Mass 7 [3 Tons], Portal); 100 pts
Dimensional Travel: Movement 3 (Dimensional Travel 3 [Any Dimension], Extra: Dynamic, Increased Mass 7 [3 Tons], Portal); 2 pts
Eldritch Blast: Mystic Energy Damage 17 (Extra: Dynamic); 2 pts
Eldritch Burst: Burst Area Mystic Energy Damage 15 (Extra: Burst Area [30 ft radius], Dynamic, Selective); 2 pts
Creation: Create 17 (Extra: Dynamic, Movable); 2 pts
Astral Projection: Remote Sensing 17 (500 miles; Visual, Auditory; Extra: Dynamic); 2 pts
Full Mystic Shield: Enhanced Protection 4, Enhanced Impervious Toughness 4, Extra: Dynamic; 2 pts
Transmutation: Transform 13 (Anything into anything else, 3 Tons mass; Extra: Dynamic); 2 pts
Telepathy: Mind Reading 12, Communication 5 (Mental, Unlimited/Anywhere), Extra: Dynamic; 2 pts
Mystical Mistress: Variable 12 (60 pts Traits; Mystic Descriptor, Extra: Dynamic, Flaw: Unreliable [5 uses]); 2 pts


EQUIPMENT:
NONE

OFFENSE:
Initiative +6
Close Attack +8 [Unarmed +2]
Ranged Attack +10
Magic +13 [Mystic Blast +17; Create +17]
Special Attack [Eldritch Burst +15, Burst Area]

DEFENSES:
Dodge +8 [DC20] Parry +8 [DC18]
Toughness +3 (+3 without Defensive Roll, +16 with Mystic Shield, +7 Impervious with Mystic Shield, +20 with Full Mystic Shield, +9 Impervious with Full Mystic Shield), Fortitude +9, Will +13

COMPLICATIONS:
Conflicted: She and Doctor Doom have had a…very complicated relationship. While she is in love with him, she is also furious for him spurning her, which makes for an interesting dynamic.
Enemy: Spider-Woman and Zatana.
Power Loss: Her magic cannot effect iron.
Vulnerable: Being half fae, she is vulnerable to iron weapons and effects, taking an extra degree of failure against them.

Abilities 78 + Skills 20 (40 ranks) + Advantages 14 + Powers 203 + Defenses 17 = 332 / 332

Build Comments: Morgan Le Fay is a Marvel sorceress based on the Arthurian character who was King Arthur’s evil half-sister. She popped up from time to time in several books, and was actually the villain who reassembled the Avengers some time back after the first big disassembling. After pestering Spider-Woman for a while, she hung out in limbo for a while, then was brought back as a love interest of Doctor Doom. He was doing some time traveling booty calls to get her help in getting his mother out of hell. Apparently, he pissed her off since she was seen zapping the hell out of him as he returned to power in Latveria in the first Dark Avengers book. One would think he would know the old saying about a woman scorned…

This made her the first opponent of Osborn’s Dark Avengers; since Doom is part of Osborn’s Dark Illuminati, Normie wanted to help his buddy out to ensure his support. She's recently been an antagonist in the Excalibur reboot as well but I like her continuing to feud with Doom.

Build-wise, she’s an immortal sorceress so she was an easy build. I went with an Array and threw in a Variable Power for ease of use because her incarnations are all across the board.

Secret Origins: Morgan Le Fay was born in Tintagel keep, in 6th century England to Duke Gorlois of Cornwall and Lady Igraine of Avalon. Even as a child Morgan had a magical essence about her. Her mother was so beautiful that the High King, Uther Pendragon, started a war with her husband to have her. Morgan's father went off to fight Pendragon but was killed, as Pendragon had planned; then Pendragon demanded the Merlin, Taliesin, magickly cause him to appear to the castle keep's guards as the master of the keep in order to gain entry. Lady Igraine would later comment that even in the Dukes raiment and the Merlin's glamour she was not fooled. Uther and Igraine shared a magical night and were later wed. Igraine gave birth to his son, whom she named Arthur. Morgan despised Uther for murdering her father and claiming her mother, and grew jealous of her half-brother who was clearly favored by everyone but, most painfully, her mother. Igraine was so enamored by her husband that she often neglected her children, leaving Morgan to care for the little brother that she so resented, until Merlin claimed him and covertly transported the lad to be fostered in secrecy by one of Uther's vassals, a common practice of the day. Morgan's mother became increasingly melancholy since Merlin took Arthur away but she managed to forget Morgan very existence, fueling her wrath. Morgan would herself be fostered in safety by her mother's elder sister Vivienne, Lady of the Lake of Avalon, and became a priestess of the Mother Goddess, whom the Celts called Danu.

It was on the isle of Avalon where Morgan learned magic. She had an agile mind and studied diligently in preparation of inheriting the role of High Priestess and Lady of Avalon from her aunt Vivienne, quickly outstripping friends and rivals alike. She was trained by the most skilled of the senior priestesses, the Lady of Avalon herself and, eventually, the Merlin of Britannia.

In their youth, when Morgan was yet a novice priestess and Arthur a squire, the Merlin arranged for Arthur to partake in the ancient pagan King making ceremony, to ensure his eventual ascension to High King through the acceptance of the varying tribes of Celts. Aware of their familial relationship, the Lady of the Lake nonetheless appointed her chosen successor, Morgan, to fulfill the role of the Virgin Goddess and initiate the young Arthur into manhood. It had by then been several years since they had lain eyes on one another; it was dark and they were each covered in arcane symbols painted in deer blood; she was prepared for the rite, he was ecstatic following the ritual hunt and his killing by hand of the King Stag. They lay together that night as representations of Goddess and God incarnate on Earth; then again, the following morning for pleasure before they recognized one another. He felt shame. She was furious with Vivienne and abandoned Avalon enraged. Soon, she found she had conceived a child whom she bore in secret at the home of Vivienne and Igraine's youngest sister Morgause, wed to King of Lothian, on the sea in the north of England where it seemed constantly cold and dark and with the constant squalling of seagulls. Morgan thought of Lot's kingdom as being at the end of the world. She told no one of the sire of her son Modred, save her young aunt Morgause and even then with the pain of childbirth, who guarded well the secret to use one day against Arthur, as she was plotting to see one of her own sons crowned High King; with Arthur's own son the obvious heir, Morgause manipulated Morgan into fostering the young Mordred as her own, that he would ever see her, rather that Morgan, as his mother.

Morgan next elected to keep Arthur close, the better to wield power from behind the throne. In order to gain his trust, she often battled beside him, at times in the shape of a dragon, or a lioness, or her human visage, defeating numerous of his enemies. As time dragged on, Arthur did not grant her a kingdom or any of the rewards that a male knight would be gifted. Further, her hold on him waned as he found a new queen, the lady Guinevere who, incidentally, was madly in love with Arthur's closest friend, his and Morgan's cousin by Vivienne, Lancelot du Lock. This put Morgan and Vivienne at odds, in part because Morgan was also secretly in love with sir Lancelot who, although being intimate with Morgan, had eyes only for Guineverre, his best friend's wife. Morgan manipulated events so that Lancelot would deflower Guinevere's cousin, the Lady Elaine, thinking her Guinevere whom she closely resembled, forcing Lancelot into marriage in order to preserve his and the maiden's honour. In retaliation, Guinevere arranged that Morgan become betrothed to old King Uriens of Wales. Morgan agreed to the hand-fasting only because she was lead to believe that she would be marrying her younger lover Accolon, Uriens' son; when the betrothal was announced publicly, Morgan was herself caught, unable to honorably undo Guinevere's ploy. Thus, Morgan became Dutchess of Wales as well as true heir of Tintagel, a claim contentiously denied by Arthur. Following Uriens's eventual death, Morgan convinced her lover Accolon to kill Arthur in battle, leaving Accolon to be crowned High King as interim before Mordred came of age. Accolon, however, failed in his quest and fell in battle to Excalibur. For her part in the conspiracy of treason, Morgan was shut away in her castle. Mordred later attempted patricide, and was killed by Arthur as well, but not before inflicted mortal wounds on his father. Arthur died in Morgan's arms, without an heir, ending the reign of Camelot.

The Story so Far: Sometime in the 7th century, C.E. (Common Era), Morgan procured the Darkhold and bound the indestructible parchments into the leather-wrought Book of Sins. She lead a cult of Darkholders in a dark rite to invoke Chthon but the Elder God proved too powerful to either control or entirely contain, so she bound a portion of Chthon to Mount Wundagore and banished what she could from whence he came. However, her disciple and lover Magnus the Sorcerer absconded with the tome.

Morgan projected her astral form from her physical body to the present day. She mentally dominated "Slapper" Struthers, transforming him into the superhuman Excaliber, and directed him to retrieve the Darkhold from Magnus. He failed, and she traveled in astral form to steal the Darkhold from the Werewolf Jack Russell but she was defeated by Spider-Woman and Magnus. Impressed by her battle skills, Morgan attempted to indenture Spider-Woman into servitude, but was again defeated. Seeking revenge, she proceeded to torment Spider-Woman, but Magnus interceded and Morgan's physical body was destroyed in combat with Spider-Woman's astral form. However, she was able to lock out Spider-Woman's astral form from her physical body, and attempted to possess it for herself but was thwarted by the Avengers, Magnus, Doctor Strange, and the Shroud in battle on the astral plane.

Sometime later, Doctor Doom and Iron Man were flung back in time by the traitorous Hauptmann to the era of Camelot. During this time, Doom met with Morgan to enlist her in aid in wresting his mother Cynthia von Doom's soul from imprisonment by Mephisto in Hell. Morgan agreed on the provision that Doom become the general of her army of undead warriors those slain by the sword Excalibur against her half-brother, King Arthur. Iron Man defeated Morgan, causing her to flee to another realm. Doom swore vengeance on Iron Man for his interference, vowing to see the hero dead.

Doctor Doom is revealed to be in a sexual relationship with Morgan, traveling back to the past in order to carry on romantic liaisons with her. She ordered Doom to bring her back something of value as tribute when next time he comes to her, or to not come back at all. He returned, asking her help in creating an army of loyal inhuman warriors. She asked what she would get in return, and Doom asked what she wanted. Her response is unknown but Doom reappeared in the present era with his army of Mindless Ones. Later, after his inevitable defeat, Morgan is seen gazing longingly out her window for the return of her lover, unaware of his failure at the hands of the Avengers.

Morgan became the Dark Avengers first nemesis when she would attempt to kill Doom for his deceit towards her. Doom had offered himself to her in trade for her occult knowledge but had betrayed her by his failures. She used the Second Sight to witness the formation of Osborn’s Cabal and traveled through time with an army of demons to murder Victor von Doom while he was a child, but ultimately decided that Doom should know why she was going to kill him. She chose shortly after the Skrull invasion to engage Doom in magical combat. As he began to lose, a HAMMER soldier informed Osborn and the Dark Avengers were dispatched to rescue Doom. The Sentry forcibly decapitated her but she immediately reappeared in his place, possessing Venom who then attacked Ares. She was killed a second time by Bullseye, but again she reappeared. She and her demonic army continued fighting the Dark Avengers while Doom and Iron Patriot traveled back in time to kill her in the 6th century. As the two men arrived earlier in history, they were met with a magical assault. They were victorious due in large part to the considerable amounts of iron in their armor, as faerie enchantments are weakened by cold iron. In the present, Morgan revealed to Osborn Doom's intent to betray her and that, if successful, her untimely death would adversely will affect Doom's own lifeline, claiming Doom would fall to his nature and betray Osborn. Doom responded by chanting a spell in a language of which even she possessed no knowledge, forcibly sending the sorceress into her own enchanted cauldron. Though Morgan survived, she was sent to 1,000,000 B.C.E., where she could be seen running from a tribe of cavemen fighting a dinosaur, presumably powerless.

Characterization: Morgan le Fay possesses a natural affinity for magical forces which is a result of her half-faerie genetic structure. She possesses a gifted intellect, and as a former pupil of Merlin and centuries of study, she is considered one of the greatest sorceresses in Earth's history. She is also well known for her temper and vindictiveness.

Friends and Foes: She has many enemies in the magical world, but is currently at war with Doctor Doom.
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
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Joined: Fri Nov 04, 2016 8:52 pm

Morgan Le Fay: Earth-PC1

Post by Thorpocalypse »

A PC version should be fun at some point
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
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Joined: Fri Nov 04, 2016 8:52 pm

Morgan Le Fay: Earth-???

Post by Thorpocalypse »

Who knows
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
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Joined: Fri Nov 04, 2016 8:52 pm

Morgan Le Fay: Earth-???

Post by Thorpocalypse »

Maybe
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Cosmic Hulk: Earth-T1

Post by Thorpocalypse »

It's for the Thorpocaverse to go cosmic! We're starting this block with...well, someone whose name is a bit on the nose!

Image

COSMIC HULK
PL13


OPL: 13; SPL: 8; DPL: 13; FWPL: 3; HP: 1
Real Name: Cosmic Hulk
Age: 7
Height: 8-0
Weight: 1350
Eyes: Green
Hair: Green
Skin: Green
Race: Android
Identity: Public
Alignment: Neutral
Status: Active
Occupation: Android
Base of Operations: Mobile
Team Affiliations: None

ABILITIES: STRENGTH 18, STAMINA --, AGILITY 2, DEXTERITY 0, FIGHTING 8, INTELLECT 0, AWARENESS 0, PRESENCE -2

SKILLS: Athletics (+18), Deception (-2), Expertise [Cosmic Lore] 10 (+10), Intimidation 10 (+8/+10), Perception 3 (+3), Persuasion (-2), Ranged Combat [Blast] 8 (+8), Stealth (+2/-2)

ADVANTAGES: All-Out Attack (2) (Cosmic Energy Blast, Unarmed), Chokehold, Power Attack (2) (Cosmic Energy Blast, Unarmed)

POWERS:
Hulk Size: Growth 4 (+4 Str, +4 Protection, -2 Dodge/Parry, -4 Stealth, +2 Intimidation, Speed +0, +4 Mass, Reach [5 ft]; Extra: Innate, Permanent); 9 pts
Android Physique: Immunity 40 (Fortitude Effects, Mental Effects), Protection 14, Impervious Toughness 15; 69 pts
Self-Repair System: Regeneration 4 (1 every 3 rounds); 4 pts
Super-Strength: Enhanced Strength 7 (400,000 Tons, Flaw: Limited to Lifting); 7 pts
Universal Language Programming: Comprehend 3 (Speak, Understand, Understood in all languages); 6 pts
Cosmic Energy Blast: Ranged Cosmic Energy Damage 16; 32 pts
Incredible Leg Strength: Leaping 15 (30 miles), Speed 5 (60 mph/900 ft); 20 pts
Super Strength Stunts: Alternate Effect Array of Strength; 3 pts
Groundstrike: Burst Area Force Damage 13 (Extras: Burst Area x2 [60 ft radius], Flaws: Distracting, Limited [Cosmic Hulk must be on the ground, targets must be on the ground]); 1 pt
Shockwave: Burst Area Affliction 13 (Resisted by Dodge, Overcome by Fortitude; 1st: Dazed and Vulnerable, 2nd: Stunned and Prone, Extra: Burst Area [30 ft radius], Extra Condition, Flaw: Limited to two degrees, Limited [Cosmic Hulk must be on the ground, targets must be on the ground]); 1 pt
Sonic Slam: Cone Area Affliction 13 (Resisted by Dodge, Overcome by Fortitude; 1st: Dazed and Vulnerable, 2nd: Stunned and Prone, Extra: Cone Area [60 ft cone], Extra Condition, Flaw: Limited to two degrees); 1 pt


EQUIPMENT:
NONE

OFFENSE:
Initiative +2
Close Attack +8 [Unarmed +18]
Ranged Attack +0
Cosmic Blast +8 [Cosmic Energy Blast +16]
Special Attacks [Sonic Slam Affliction +13, Cone Area, Shockwave Affliction +13, Cone Area, Groundstrike +13, Burst Area]

DEFENSES:
Dodge +6 [DC16] Parry +8 [DC18]
Toughness +18 (+8 Impervious), Fortitude Immune, Will +5

COMPLICATIONS:
Responsibility: To serve its master(s).

Abilities 34 + Skills 14 (28 ranks) + Advantages 5 + Powers 150 + Defenses 13 = 216 / 216

Build Comments: I vaguely remembered the Hulk Robot from years back, but they brought him back during World War Hulks as big time muscle for the Intelligencia. He took out the Red Hulk and A-Bomb at once and later took down Doom, even though Victor actually won the fight, the Hulk Robot was loaded with the kicker that made Victor lose his intelligence so I suppose it was a draw.

I set his strength and toughness at just below cosmic levels since he’s…well, the Cosmic Hulk and he has shown to be able to hang with the raging Savage Hulk and as, noted above, take out Rulk and A-Bomb at once so I feel OK about it.

Secret Origins: The Cosmic Hulk robot is a by-product of the Cosmos Automation Program designed by Galactus. This program traveled the universe in search of suitable planets for Galactus to consume. It would find a host and compel them to build an artificial life form that would be a cosmically powered servant of Galactus. The automaton would then absorb any available spectrum of the Power Cosmic in the surrounding solar system for power and neutralize any defenses the chosen planet might have, streamlining Galactus' feeding process. Galactus eventually abandoned the program after several worlds had figured out how to use the automaton for their own means - usually sending it after Galactus himself. Galactus then opted for native heralds, empowered with a small amount of his own powers.

The Story so Far: The program first found Professor Gregson Gilbert, who built Dragon Man out of the dataloop. The machine activated, but was deemed unsuccessful and required completion. The Automaton Program found the Mad Thinker, who designed the robot after the Hulk so people would fear it. Once built, the Mad Thinker locked it away since he could not recall why he had made it.

It was found by some engineering students who wished to use it as a mascot at their school. The robot absorbed a burst of energy caused by the Eternals and was awakened. It went on a rampage, and was not able to be stopped by the National Guard and some of the Eternals. Finally, the Eternal Zuras siphoned its energies and made it inactive.

It was stored at Olympia until it was stolen by the Intelligencia. The Leader and MODOK reprogrammed it to follow their commands. It was recently reactivated after the Red Hulk accidentally siphoned off some of his cosmic energies into the automaton as he tried to destroy the machine. The Cosmic Hulk made quick work of both A-Bomb and Red Hulk before being called off by the MODOK and the Leader. The Cosmic Hulk was then sent to apprehend Doctor Doom in Latveria. Doom absorbed much of the automaton's energies, seemingly disabling it, temporarily at least. Skaar then appeared and attacked Doom, believing he was preventing Doom from killing his father. Doom quickly got the upper hand on Skaar and nearly killed him before Banner appeared and rescued him. Banner revealed that the Leader and MODOK had embedded a radiant neural anesthetizer (a 'dumb ray') which caused Doom to forget how to use his magics and armor defenses after he absorbed the machine's energies. Having completed its task, the Cosmic Hulk grabbed Doom and absconded back to the lair of its masters.

After the defeat of the Intelligencia, the inert Cosmic Hulk was confiscated by SHIELD and shipped to a hidden location.

Friends and Foes: He generally serves whoever is controlling him, but he seems to have an enmity for Hulks.
Last edited by Thorpocalypse on Mon Dec 05, 2022 1:42 am, edited 1 time in total.
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
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Joined: Fri Nov 04, 2016 8:52 pm

Cosmic Hulk: Earth-PC1

Post by Thorpocalypse »

Image

COSMIC HULK
PL10


OPL: 10; SPL: 4; DPL: 10; FWPL: 3; HP: 1

ABILITIES: STRENGTH 14, STAMINA --, AGILITY 2, DEXTERITY 0, FIGHTING 6, INTELLECT 0, AWARENESS 0, PRESENCE -2

SKILLS: Athletics (+14), Deception (-2), Intimidation 10 (+8/+10), Perception (+0), Persuasion (-2), Ranged Combat [Blast] 6 (+6), Stealth (+2/-2)

ADVANTAGES: All-Out Attack, Chokehold, Power Attack

POWERS:
Hulk Size: Growth 4 (+4 Str, +4 Protection, -2 Dodge/Parry, -4 Stealth, +2 Intimidation, Speed +0, +4 Mass, Reach [5 ft]; Extra: Innate, Permanent); 9 pts
Android Physique: Immunity 40 (Fortitude Effects, Mental Effects), Protection 10, Impervious Toughness 9; 59 pts
Self-Repair System: Regeneration 4 (1 every 3 rounds); 4 pts
Universal Language Programming: Comprehend 3 (Speak, Understand, Understood in all languages); 6 pts
Incredible Leg Strength: Leaping 11 (2 miles), Speed 2 (8 mph/120 ft pr); 13 pts
Hulk Strength: 28 pt Array; 33 pts
Incredible Strength: Enhanced Strength 14; 28 pts
Cosmic Energy Blast: Ranged Cosmic Energy Damage 14; 1 pt
Groundstrike: Burst Area Force Damage 10 (Extras: Burst Area x2 [60 ft radius], Flaws: Distracting, Limited [Hulk must be on the ground, targets must be on the ground]); 1 pt
Sonic Slam: Cone Area Affliction 10 (Resisted by Fortitude; 1st: Dazed, 2nd: Stunned, Extra: Cone Area [60 ft cone], Flaw: Limited to Two Degrees); 1 pt
Thunderclap: Cone Area Move Object 10 (Extra: Cone Area [60 ft cone], Flaw: Range [Close], Limited Direction [away]); 1 pt
Groundstomp: Burst Area Affliction 10 (Resisted by Dodge; 1st: Hindered, 2nd: Prone, Extras: Burst Area x2 [60 ft radius], Flaws: Limited to two degrees, Instant Recovery, Limited [Hulk must be on the ground, targets must be on the ground]); 1 pt


EQUIPMENT:
NONE

OFFENSE:
Initiative +2
Close Attack +6 [Unarmed +0; Hulk Strength Unarmed +14]
Ranged Attack +0
Cosmic Blast +6 [Cosmic Energy Blast +14]
Special Attacks [Sonic Slam Affliction +10, Cone Area, Groundstomp Affliction +10, Burst Area, Groundstrike +10, Burst Area; Thunderclap Move Object +10, Cone Area]

DEFENSES:
Dodge +5 [DC15] Parry +6 [DC16]
Toughness +14 (+14 without Defensive Roll, +5 Impervious), Fortitude Immune, Will +6

COMPLICATIONS:
Responsibility: To serve its master(s).

Abilities 2 + Skills 8 (16 ranks) + Advantages 3 + Powers 124 + Defenses 13 = 150 / 150

Build Comments: Just in case a PC version is wanted.
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
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Joined: Fri Nov 04, 2016 8:52 pm

Cosmic Hulk: Earth-???

Post by Thorpocalypse »

Maybe
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Cosmic Hulk: Earth-???

Post by Thorpocalypse »

Perhaps
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Mongul: Earth-T1

Post by Thorpocalypse »

Image
Soon I shall at long last have my revenge upon the Kryptonian. From what I have learned, his love for this planet -- this Earth -- was even greater than that for his native Krypton. Poor little world. Your doom was sealed the day that Superman refused my imperial order. I shall grind your champion's bones beneath my heel -- and claim the Earth as my prize! - Mongul

MONGUL
PL15


OPL: 15; SPL: 10; DPL: 15; FWPL: 13; HP: 1
Real Name: Mongul
Age: Unknown
Height: 8-6
Weight: 1345
Eyes: Red
Hair: None
Skin: Yellow
Race: Warzoon
Identity: Public
Alignment: Villain
Status: Active
Occupation: Cosmic Despot
Base of Operations: Warworld
Team Affiliations: Warworld

ABILITIES: STRENGTH 20, STAMINA 16, AGILITY 4, DEXTERITY 4, FIGHTING 10, INTELLECT 7, AWARENESS 5, PRESENCE 6

SKILLS: Athletics (+20), Deception 4 (+10), Expertise [Warlord] 8 (+15), Insight (+5), Intimidation 7 (+13/+15) [Daze, Startle], Perception (+5), Persuasion 4 (+10), Stealth (+4/+0), Technology 5 (+12), Vehicles 4 (+8)

ADVANTAGES: All-Out Attack (1) (Unarmed), Benefit (6) (Status, Resources, Wealth 6 – Ruler of Warworld), Chokehold, Daze (1) (Intimidation), Equipment (12), Fast Grab, Improved Grab, Power Attack (1) (Unarmed), Ranged Attack (4), Startle, Takedown (1)

POWERS:
Mongul Size: Growth 4 (+4 Str, +4 Sta, -2 Dodge/Parry, -4 Stealth, +2 Intimidation, Speed +0, +4 Mass, Reach [5 ft]; Extra: Innate, Permanent); 9 pts
Mongul Family Constitution: Protection 4, Impervious Toughness 17, Immunity 5 (All Environmental conditions); 26 pts
Great Leaps: Leaping 7 (900 ft); 7 pts
Jewel of Guldejo: 35 pts Traits, Removable (-7 pts); 28 pts
Disintegration Beam: Ranged Energy Damage 17 (Extra: Accurate); 35 pts

EQUIPMENT:
(60 pts)
Headquarters: (58 pts)
Warworld: Size - Awesome, Tough - 25, Features - Combat Simulator, Communications, Computer, Defense Systems, Effects (Movement 2 [Space Travel 2], Teleport 20 [Extra: Affects Others, Flaw: Extended Only] Fire Prevention System, Garage, Grounds, Gym, Hangar, Holding Cells, Infirmary, Isolated, Laboratory, Library, Living Space, Personnel, Power System, Security System, Workshop; 58 pts

OFFENSE:
Initiative +4
Close Attack +10 [Unarmed +20]
Ranged Attack +7
Disintegration Beam +9 [Disintegration Beam +17]

DEFENSES:
Dodge +9 [DC19] Parry +10 [DC20]
Toughness +20 (+20 without Defensive Roll, +9 Impervious), Fortitude +16, Will +10

COMPLICATIONS:
Arrogance: His massive ego has caused him to underestimate opponents and lead to his downfall.
Enemy: The Green Lantern Corps, The Sinestro Corps (especially Arkillo and Sinestro), Nova and Superman.
Obsession: Power and conquest.

Abilities 128 + Skills 16 (32 ranks) + Advantages 29 + Powers 70 + Defenses 14 = 257 / 257

Build Comments: Jim Starlin created Mongul back in the day as a foe for Superman in the Silver Age. He was pretty wicked and his classic For the Man Who Has Everything and Warworld stories have stood the test of time. Even if Mongul, himself, did not. Starling wrote Mongul’s Villains Month issue in Rebirth and it was pretty dang good. And I'm glad to the OG is back to wreak havoc on the cosmos.

Secret Origins: Mongul was the tyrannical ruler of Warworld, an artificial satellite that traveled the galaxy, taking over planets and picking up slaves for gladiatorial combat.

The Story so Far: Superman was picked up by a Warworld slave ship. Mongul pits Superman against the warrior Draaga, one of Warworld's finest, but when Superman refused to kill his foe, Mongul decides to fight Superman himself. Mongul used his gemstone's power to overwhelm Superman, but fortunately the Cleric teleported Superman away from the fight. As Warworld's inhabitants began to revolt against their hated ruler, Mongul was defeated by Draaga and replaced as ruler of the planet after Draaga learns how to overcome his gemstone. Mongul fled, swearing revenge.

Mongul apparently fled to a small alien world and managed to conquer it with a small amount of followers and what was left of his Warworld technology. Using his skill as a warlord, he quickly gained enough power to challenge another planet that brough him into conflict with Green Lantern Hal Jordan, who was ultimately able to overcome him with help from Green Lanterns Arisia and Tomar-Re and Mongul was confined on Oa.

Mongul proved a difficult prisoner to hold. During a riot at the prison, Mongul managed to escape. Desiring revenge against Green Lantern, he headed for the Earth. He battled the new Green Lantern Kyle Rayner. With some help from Superman, GL Kyle managed to defeat Mongul and he is returned to custody on Earth. When he escaped again, he decided to cut his losses and just leave the Earth, but he is stopped by the Flash before he can do so.

Mongul was stuck on Earth, raging against his confinement. He was offered a way out when he was approached by the demon Neron and offered greater power and a chance for real success. Enraged by the implication that he was a failure, Mongul attacked the demon and was killed. But again, Mongul would not remain defeated. He was able to escape death during the Blackest Night and has slowly been returning to his former power with the assistance of his son, Mongul II, his daughter, Mongal and Draaga, who he has “helped” to return to his former glory and ruthlessness.

Characterization: Mongul cares about little other than battle and conquest.

Friends and Foes: His greatest foe is Superman but he also has a great enmity against the Green Lantern Corps.
Last edited by Thorpocalypse on Mon Dec 05, 2022 3:35 am, edited 1 time in total.
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Mongul: Earth-PC1

Post by Thorpocalypse »

Image

MONGUL
PL10


OPL: 10; SPL: 5; DPL: 10; FWPL:[/b] 10; HP: 1

ABILITIES: STRENGTH 14, STAMINA 13, AGILITY 0, DEXTERITY 0, FIGHTING 5, INTELLECT 3, AWARENESS 2, PRESENCE 2

SKILLS: Athletics (+14), Deception (+2), Expertise [Warlord] 4 (+7), Insight (+2), Intimidation 8 (+10/+12) [Startle], Perception (+2), Persuasion (+2), Stealth (+0/-4), Technology 5 (+8)

ADVANTAGES: All-Out Attack, Benefit (2) (Status, Resources, Wealth 2 – Ruler of Warworld), Chokehold, Equipment (12), Fast Grab, Power Attack, Startle

POWERS:
Mongul Size: Growth 4 (+4 Str, +4 Sta, -2 Dodge/Parry, -4 Stealth, +2 Intimidation, Speed +0, +4 Mass, Reach [5 ft]; Extra: Innate, Permanent); 9 pts
Mongul Family Constitution: Protection 2, Impervious Toughness 9, Immunity 5 (All Environmental conditions); 16 pts
Great Leaps: Leaping 7 (900 ft); 7 pts
Jewel of Guldejo: 17 pts Traits, Removable (-3 pts); 14 pts
Disintegration Beam: Ranged Energy Damage 14 (Extra: Accurate 3, Flaw: Unreliable [5 uses]); 17 pts

EQUIPMENT:
(60 pts)
Headquarters: (58 pts)
Warworld: Size - Awesome, Tough - 25, Features - Combat Simulator, Communications, Computer, Defense Systems, Effects (Movement 2 [Space Travel 2], Teleport 20 [Extra: Affects Others, Flaw: Extended Only] Fire Prevention System, Garage, Grounds, Gym, Hangar, Holding Cells, Infirmary, Isolated, Laboratory, Library, Living Space, Personnel, Power System, Security System, Workshop; 58 pts

OFFENSE:
Initiative +0
Close Attack +5
Unarmed +6 [Unarmed +14]
Ranged Attack +0
Disintegration Beam +6 [Disintegration Beam +14]

DEFENSES:
Dodge +5 [DC15] Parry +5 [DC15]
Toughness +15 (+15 without Defensive Roll, +5 Impervious), Fortitude +13, Will +7

COMPLICATIONS:
Arrogance: His massive ego has caused him to underestimate opponents and lead to his downfall.
Enemy: The Green Lantern Corps, The Sinestro Corps (especially Arkillo and Sinestro), Nova and Superman.
Obsession: Power and conquest.

Abilities 62 + Skills 9 (18 ranks) + Advantages 19 + Powers 46 + Defenses 14 = 150 / 150

Build Comments: Mongul as a PC.
Last edited by Thorpocalypse on Thu Dec 08, 2022 10:45 pm, edited 1 time in total.
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Mongul: Earth-???

Post by Thorpocalypse »

Maybe
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Mongul: Earth-???

Post by Thorpocalypse »

Possibly
Me fail English? That's unpossible. - Ralph Wiggum
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