J-Mart: Kung Lao, Ken Masters, Captain Carter, John Preston

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Thorpocalypse
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Blue Marvel: Earth-PC1

Post by Thorpocalypse »

Image
Well, now. I guess that qualifies as a level eight. - Blue Marvel

BLUE MARVEL
PL10


OPL: 10; SPL: 4; DPL: 10; FWPL: 10; HP: 1
Real Name: Adam Brashear
Age: 75
Height: 6-4
Weight: 230
Eyes: Brown
Hair: Black
Skin: Brown
Race: Human Mutate
Identity: Public
Alignment: Hero
Status: Active
Occupation: Adventurer/Physicist
Base of Operations: New York, New York, USA
Team Affiliations: The JLAXI; Stormwatch

ABILITIES: STRENGTH 1 [13], STAMINA 12, AGILITY 1, DEXTERITY 0, FIGHTING 5, INTELLECT 5, AWARENESS 1, PRESENCE 0

SKILLS: Athletics 1 (+2/+14), Close Combat [Unarmed] 2 (+7), Deception (+0), Expertise [Physical Sciences] 6 (+11), Insight (+1), Intimidation (+0), Perception 4 (+5), Persuasion (+0), Ranged Combat [Antimatter Manipulation] 8 (+8), Stealth (+1), Technology 6 (+11), Technology 1 (+6)

ADVANTAGES: Diehard, Great Endurance, Inventor, Power Attack

POWERS:
Invulnerability: Protection 2, Impervious Toughness 5, Immunity 10 (Life Support), Enhanced Advantages 2 (Diehard, Great Endurance); 19 pts
Anti-Matter Powers: 24 pt Array; 27 pts
Super Strength: Enhanced Strength 12; 24 pts
Anti-Matter Blast: Ranged Anti-Matter Energy Damage 12; 1 pt
Anti-Matter Constructs: Create 12 (Anti-Matter Objects); 1 pt
Super Senses: Senses 17 (Normal Hearing [Acute and Extended 2], Normal Vision [Extended 2], Infravision [Extended], Microscopic Vision 4, Ultra-Hearing [Extended], Vision Penetrates Concealment [Extended, Flaw: Cannot see through lead]); 1 pt

Anti-Matter Movement: 22 pt Array; 25 pts
Anti-Matter Flight: Flight 11 (4,000 mph/8 mpr); 22 pts
Space Travel: Movement 2 (Space Travel 2 [Other Star Systems]); 1 pt
Super Speed: Speed 10 (2,000 mph/4 mpr), Quickness 10; 1 pt
Super-Strength: Enhanced Strength 10 (100,000 Tons; Flaw: Limited to Lifting); 1 pt


EQUIPMENT:
NONE

OFFENSE:
Initiative +1
Close Attack +5
Unarmed +7 [Unarmed +1; Super Strength Unarmed +13]
Ranged Attack +0
Antimatter Control +8 [Antimatter Blast +12; Antimatter Constructs +12]

DEFENSES:
Dodge +6 [DC16] Parry +6 [DC16]
Toughness +14 (+3 Impervious), Fortitude +13, Will +7

COMPLICATIONS:
Guilt: Adam feels guilty about accepting the government's directive against him being the Blue Marvel for almost 50 years.
Motivation: Making up for the time he was in exile and using his powers to benefit the world.
Prejudice: While the world has changed, it's sometimes hard for him to let go of the resentment of the prejudice leveled against him earlier in his life.
Relationships: His wife and children and through everything, his best friend Conner, now Anti-Man.
Secret Identity: For years he lived in secret as Adam Brashear and he still tries to keep his personal and superhero life separate.

Abilities 50 + Skills 14 (28 ranks) + Advantages 2 + Powers 71 + Defenses 13 = 150 / 150

Comments: Adam as a PC.
Last edited by Thorpocalypse on Sun Sep 18, 2022 3:25 am, edited 1 time in total.
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
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Joined: Fri Nov 04, 2016 8:52 pm

Blue Marvel: Earth-PC2

Post by Thorpocalypse »

Image
One of my old enemies is back and the Avengers need my help. ... That's what heroes do. - Blue Marvel

BLUE MARVEL
PL12


OPL: 12; SPL: 7; DPL: 12; FWPL: 11; HP: 1
Real Name: Adam Brashear
Age: 75
Height: 6-4
Weight: 230
Eyes: Brown
Hair: Black
Skin: Brown
Race: Human Mutate
Identity: Public
Alignment: Hero
Status: Active
Occupation: Adventurer/Physicist
Base of Operations: New York, New York, USA
Team Affiliations: The JLAXI; Stormwatch

ABILITIES: STRENGTH 3 [16], STAMINA 13, AGILITY 2, DEXTERITY 0, FIGHTING 5, INTELLECT 7, AWARENESS 2, PRESENCE 1

SKILLS: Athletics 1 (+4/+17), Close Combat [Unarmed] 3 (+8), Deception (+1), Expertise [Physical Sciences] 8 (+15), Insight (+2), Intimidation (+1), Perception 3 (+5), Persuasion (+1), Ranged Combat [Antimatter Manipulation] 9 (+9), Stealth (+2), Technology 7 (+14), Treatment 1 (+8)

ADVANTAGES: All-Out Attack, Diehard, Great Endurance, Inventor, Power Attack

POWERS:
Invulnerability: Protection 3, Impervious Toughness 7, Immunity 10 (Life Support), Enhanced Advantages 2 (Diehard, Great Endurance); 22 pts
Anti-Matter Powers: 30 pt Array; 33 pts
Super Strength: Enhanced Strength 13, Enhanced Strength 4 (50K Tons; Flaw: Limited to listing); 30 pts
Anti-Matter Blast: Ranged Anti-Matter Energy Damage 15; 1 pt
Anti-Matter Constructs: Create 14 (Anti-Matter Objects, Extra: Precise); 1 pt
Super Senses: Senses 17 (Normal Hearing [Acute and Extended 2], Normal Vision [Extended 2], Infravision [Extended], Microscopic Vision 4, Ultra-Hearing [Extended], Vision Penetrates Concealment [Extended, Flaw: Cannot see through lead]); 1 pt

Anti-Matter Movement: 22 pt Array; 25 pts
Anti-Matter Flight: Flight 11 (4,000 mph/8 mpr); 22 pts
Space Travel: Movement 2 (Space Travel 2 [Other Star Systems]); 1 pt
Super Speed: Speed 10 (2,000 mph/4 mpr), Quickness 10; 1 pt


EQUIPMENT:
NONE

OFFENSE:
Initiative +1
Close Attack +5
Unarmed +8 [Unarmed +3; Super Strength Unarmed +16]
Ranged Attack +0
Antimatter Control +9 [Antimatter Blast +15; Antimatter Constructs Create +14]

DEFENSES:
Dodge +8 [DC18] Parry +8 [DC18]
Toughness +16 (+4 Impervious), Fortitude +14, Will +8

COMPLICATIONS:
Guilt: Adam feels guilty about accepting the government's directive against him being the Blue Marvel for almost 50 years.
Motivation: Making up for the time he was in exile and using his powers to benefit the world.
Prejudice: While the world has changed, it's sometimes hard for him to let go of the resentment of the prejudice leveled against him earlier in his life.
Relationships: His wife and children and through everything, his best friend Conner, now Anti-Man.
Secret Identity: For years he lived in secret as Adam Brashear and he still tries to keep his personal and superhero life separate.

Abilities 66 + Skills 16 (32 ranks) + Advantages 3 + Powers 79 + Defenses 16 = 180 / 180

Comments: Blue Marvel as a PL12 PC.
Last edited by Thorpocalypse on Mon Jul 04, 2022 9:27 pm, edited 2 times in total.
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
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Joined: Fri Nov 04, 2016 8:52 pm

Blue Marvel: Earth-???

Post by Thorpocalypse »

Later
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Thorpocalypse
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Joined: Fri Nov 04, 2016 8:52 pm

Blue Marvel: Earth-???

Post by Thorpocalypse »

Probably
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Apollo: Earth-T1

Post by Thorpocalypse »

We've got another item here at PARAGONS R US!

Image
Somehow, I figured the coming of the lord would be a little more auspicious. - Apollo

APOLLO
PL14


OPL: 14; SPL: 7; DPL: 14; FWPL: 11; HP: 1
Real Name: Unknown (goes by Andrew Pukaski)
Age: Unknown
Height: 6-6
Weight: 275
Eyes: Blue
Hair: Blonde
Skin: Fair
Race: Human Mutate
Identity: Secret
Alignment: Hero
Status: Active
Occupation: Adventurer
Base of Operations: The Carrier
Team Affiliations: The JLAXI Black; Stormwatch


ABILITIES: STRENGTH 17, STAMINA 14, AGILITY 3, DEXTERITY 2, FIGHTING 9, INTELLECT 2, AWARENESS 4, PRESENCE 3

SKILLS: Athletics (+17), Close Combat [Unarmed] 2 (+11), Deception (+3/+5) [Attractive], Insight (+4), Intimidation 5 (+8), Perception 3 (+7), Persuasion (+3/+5) [Attractive], Ranged Combat [Blast] 8 (+10), Stealth (+3)

ADVANTAGES: Attractive (1), Diehard, Great Endurance, Interpose, Power Attack (1) (Unarmed), Takedown (1)

POWERS:
Invulnerability: Protection 3, Impervious Toughness 13, Immunity 10 (Life Support), Enhanced Advantages 2 (Diehard, Great Endurance); 26 pts
Flying: Flight 14 (32,000 mph/60 mpr); 28 pts
Space Flight: Movement 1 (Space Travel 1 [Other Planets in Solar System]); 2 pts
Super Strength: Enhanced Strength 5 (50,000 Tons; Flaw: Limited to Lifting); 5 pts
Sun God: Environment 2 (60 ft radius; Light [reduce total concealment to partial and partial concealment to none]), Immunity 10 (Light/Heat Effects); 14 pts
Super Senses: Senses 5 (Normal Vision [Extended 2], Normal Hearing [Extended 2], Infravision); 5 pts
Solar Energy Control: 32 pt Array; 34 pts
Solar Blast: Solar Energy Ranged Damage 16; 32 pts
Solar Burst: Burst Area Solar Energy Damage 13 (Extra: Burst Area [30 ft radius]); 1 pt
Solar Barrage: Ranged Multiattack Solar Energy Damage 10; 1 pt


EQUIPMENT:
NONE

OFFENSE:
Initiative +2
Close Attack +9
Unarmed +11 [Unarmed +17]
Ranged Attack +2
Solar Energy Control +10 [Solar Energy Blast +16; Solar Energy Barrage +10, Multiattack]
Special Attacks [Solar Burst +13, Burst Area]

DEFENSES:
Dodge +11 [DC21] Parry +11 [DC21]
Toughness +17 (+7 Impervious), Fortitude +14, Will +8

COMPLICATIONS:
Enemy: Kaizen Gamorra, The Regis, and several other enemies that he has gathered as a member of The Authority and Stormwatch.
Prejudice: Apollo is openly homosexual.
Relationships: His husband, Midnighter, and his daughter Jenny Quantum. He remains close to his former teammates in The Authority as well.
Weakness: Apollo's powers are completely dependent on sunlight. Without solar energy for extended amounts of time, he loses his powers and his strength suffers impairment, disability, and finally incapacitation. Prolonged separation from solar energy can reduce Apollo to dying.

Abilities 108 + Skills 9 (18 ranks) + Advantages 4 + Powers 114 + Defenses 14 = 249 / 249

Build Comments: Apollo is the Superman analogue of The Authority. He's never shown to be quite to Supes level, but a high level paragon nonetheless. He had some of the best smart ass lines in the series, too.

Secret Origins: Formerly a U.S. soldier, Apollo was a member of a secret experimental academy team created by the insane former Stormwatch Weatherman, Henry Bendix. Bendix's extensive alterations made Apollo almost a Sun God, with flight, superhuman strength and invulnerability, and heat vision. However, he needs frequent exposure to full sunlight to recharge his powers and his health. Unlike his lover, the Midnighter, Apollo may have volunteered willingly for the implant procedures that gave him his powers. Apollo has also lost all memory of who he was before his recruitment into the team.

The Story so Far: See Stormwatch-The Authority post.

Characterization: Apollo's abilities are powered by solar energy, which he absorbs from the Sun's UV rays, which he is also able to store limited quantities inside his body. The way in which Apollo absorbs sunlight is similar to photosynthesis. However, with no exposure to sunlight, he will quickly lose his powers, starting with his ability to fly. Apollo is able to quickly regain this ability with about 20 seconds of sunlight exposure, and will be fully charged in 2 hours. When at full power, Apollo can withstand the molten heat of the Earth's core, destroy entire spaceships by flying through them at imperceptible speeds, and practically level entire city blocks. He is also able to survive in the vacuum of space by simply not breathing, and he does not require food or drink to survive, although he enjoys both. Apollo has also demonstrated that he is capable of circling the globe in approximately sixty seconds. While the full range and extent of his powers are astounding, it is possible for his energy stores to become depleted if kept out of the sun long enough.

Friends and Foes: Apollo is closest to his husband, The Midnighter and their adopted daughter, Jenny Quantum. He remains close The Engineer as well as Jenny Sparks.
Last edited by Thorpocalypse on Tue Jun 21, 2022 1:16 pm, edited 1 time in total.
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Thorpocalypse
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Apollo: Earth-PC1

Post by Thorpocalypse »

Soon
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Joined: Fri Nov 04, 2016 8:52 pm

Apollo: Earth-PC2

Post by Thorpocalypse »

Soon-ish
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Apollo: Earth-???

Post by Thorpocalypse »

Later
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Apollo: Earth-???

Post by Thorpocalypse »

Possibly
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catsi563
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Re: J-Mart: Mordru, Midnighter, Odin, Hyperion, Blue Marvel, Apollo

Post by catsi563 »

ID so love to see him and Clark talk two solar gods essentially with somewhat different takes on how to be a hero
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

Showdown at the Litterbox

Catsi stories
Thorpocalypse
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General Zod: Earth-T1

Post by Thorpocalypse »

PARAGONS R US has another new item hitting the shelves!

Image
'Nuff said.

GENERAL ZOD
PL15


OPL: 15; SPL: 10; DPL: 15; FWPL: 12; HP: 1
Real Name: Dru-Zod
Age: 41 (biological)
Height: 6-3
Weight: 230
Eyes: Blue
Hair: Black
Skin: Fair
Race: Kryptonian
Identity: Public
Alignment: Villain
Status: Active
Occupation: Criminal; General
Base of Operations: The Phantom Zone
Team Affiliations: None

ABILITIES: STRENGTH 18, STAMINA 13, AGILITY 3, DEXTERITY 4, FIGHTING 12, INTELLECT 4, AWARENESS 4, PRESENCE 4

SKILLS: Athletics 2 (+20), Deception 7 (+11), Expertise [Kryptonian Lore] 9 (+13), Expertise [Military] 9 (+13), Insight 6 (+10) [Assessment], Intimidation 7 (+11), Perception 6 (+10), Persuasion 4 (+8), Stealth 4 (+7), Technology 5 (+9), Vehicles 3 (+7)

ADVANTAGES: All-Out Attack (2) (Heat Vision, Unarmed), Assessment, Benefit (3) (Status – General of Kryptonian Military), Diehard, Equipment (1), Favored Foe (Superman), Great Endurance, Improved Aim, Improved Initiative (5), Languages (1) (English, 1 other, Base: Kryptonian), Leadership, Ranged Attack (6), Takedown (1)

POWERS:
Fire in the Eyes: Feature 1 (Harmless flames that flicker within the depths of the character’s eyes, providing a +2 circumstance bonus to Presence-based checks); 1 pt
More Powerful Than a Locomotive: Enhanced Strength 6 (200,000 Tons; Flaw: Limited to Lifting); 6 pts
Man of Steel: Protection 4, Impervious Toughness 17, Bludgeoning Damage 3 (Extra: Reaction [to being hit with close attack], Flaw: Limited [damage equal to rank of attack]); 30 pts
Invulnerability: Enhanced Advantages 2 (Diehard, Great Endurance), Immunity 11 (Aging, Life Support), Regeneration 2 (1/every 5 rounds; Extra: Persistent, Flaw: Limited [Requires exposure to yellow sunlight]); 15 pts
Super Speed: Quickness 8; 8 pts
Super Senses: Senses 19 (Normal Vision [Acute, Extended 3, Penetrates Concealment, Flaw: Cannot see through lead], Normal Hearing [Extended 3], Infravision [Extended], Microscopic Vision 4 [Atomic], Ultra-Hearing [Extended]); 19 pts
Faster Than a Speeding Bullet: 31 pt Dynamic Array; 35 pts
Able to Leap Tall Buildings: Flight 15 (64,000 mph/125 mpr; Extra: Dynamic); 31 pts
Super Speed: Speed 15 (64,000 mph/125 mpr), Enhanced Quickness 7 (Extra: Dynamic); 2 pts
Space Travel: Movement 2 (Space Travel 2 [Other star systems], Extra: Dynamic); 2 pts

Powers Far Beyond Those of Mortal Men: 30 pt Array; 32 pts
Heat Vision: Ranged Heat Damage 15; 30 pts
Super-Breath: Cone Area Move Object 10 (Air; Extra: Cone Area [60 ft cone], Flaw: Range [Close], Limited Direction [towards or away]); 1 pt
Freezing Breath: Cone Area Cumulative Affliction 10 (Ice; Resisted by Dodge, Overcome by Fortitude; 1st: Hindered, 2nd: Immobilized, 3rd: Paralyzed; Extra: Area Cone [60 ft cone]); 1 pt


EQUIPMENT:
(5 pts)
Kryptonian Battle Armor: Protection 2, Feature 1 (Quick Change); 3 pts

OFFENSE:
Initiative +3
Close Attack +12 [Unarmed +18]
Ranged Attack +10 [Heat Vision +15]
Special Attack [Super Breath +10, Cone Area; Freezing Breath +10, Cone Area]

DEFENSES:
Dodge +12 [DC22] Parry +12 [DC22]
Toughness +17 (+17 without Defensive Roll, +8 Impervious), Fortitude +14, Will +10

COMPLICATIONS:
KNEEL BEFORE ZOD!: Zod’s defining characteristic is his monumental arrogance, which frequently blinds him to flaws in his plans or the potential superiority of his adversaries.
Patriotism: Despite his brutal nature and arrogance, Zod is loyal to Krypton and it’s people above all else.
Power Loss: Zod loses his powers and his Str and Sta are reduced to 3 under a red sun, like that of Krypton, and other effects draining or interfering with the energies of the yellow sun can deprive him of his powers.
Relationships: Zod has some feelings for his son, Lor-Zod (Chris Kent) and his longtime associates Ursa and Non, although he generally is only concerned about himself and his plans.
Vulnerable: Zod is as vulnerable to magic as anyone else. His Toughness is not Impervious against magical attacks and he loses his ranks of Protection.
Weakness: Kryptonite...Its radiation saps the Strength and powers of Kryptonians, leaving them impaired, disabled, and eventually debilitated in terms of Strength and power effects. Long-term exposure (usually a matter of minutes, less for a large enough amount) imposes the dying condition and may lead to death.

Abilities 124 + Skills 31 (62 ranks) + Advantages 18 + Powers 146 + Defenses 16 = 335 / 335

Build Comments: Very simply put: KNEEL…

Secret Origins: Zod was the head of Krypton's Military Guild and became so dissatisfied with the planet's ruling council's decisions that he attempted a rebellion. He learned of Jor-El's prophecy that Krypton was doomed and his plans to steal the codex, the key to genetically-engineering Kryptonians. He went to confront Jor-El and learns of Jor-El and Lara’s natural born son Kal-El, which is against Kryptonian Law, as all Kryptonians are engineered to be more efficient. Angered, Zod fought Jor-El but the scientist was able to send Kal-El and the codex bound to his DNA off in a rocket bound for Earth. Before he could kill the scientist he and his forces, including his second-in-command Ursa and his massive enforcer Non, are captured and sentenced to 300 cycles within the Phantom Zone. Zod then cryptically warned Jor-El and Lara that he will find their son. Although he is imprisoned within the Phantom Zone, a short time later, the destruction of Krypton frees him and his cohorts.

The Story so Far: Zod located Kal-El on Earth and came prepared to negotiate with his fellow Kryptonian, but was also ready for war. He threatened its people into handing over Kal-El, who now goes by the name of Clark Kent. Clark surrendered and Zod reveals to Clark how he and his team refit the Phantom Zone projector into their ship, acquired a "world engine" device, scouted unsuccessfully for surviving Kryptonian colonies, and traveled to Earth due to Clark's triggering a beacon by activating his crystals. He then revealed his plan to terraform the planet with the world engine and use the codex to repopulate the world with genetically-engineered Kryptonians, bringing an end to the Human race.

Superman and Zod fought and after initially capturing Superman, Zod released the world engine on Metropolis and over the Indian Ocean to begin terraforming. Superman, with the assistance of The Justice League, The Avengers and S.H.I.E.L.D., are able to destroy the device and Superman is able to use the Phantom Zone device to transport Zod and his allies into the Phantom Zone, foiling Zod's plans.

Zod, Ursa and Non have escaped the Zone on a handful occasions, but eventually they are defeated and returned.

Characterization: Zod is arrogant and quick tempered, but his love for his world and his people is unequaled.

Friends and Foes: Zod has a great enmity for Kal-El for the defeats he has given him and his history with Jor-El. He is mostly loyal to Ursa and Non and he does seems to show some fatherly feelings towards Lor-Zod (Chris Kent) at times, but in general, his greatest love is Krypton and his desire to protect it’s heritage and restore it somehow.
Last edited by Thorpocalypse on Fri Sep 08, 2023 8:02 pm, edited 2 times in total.
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Thorpocalypse
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General Zod: Earth-PC1

Post by Thorpocalypse »

Maybe
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Thorpocalypse
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Joined: Fri Nov 04, 2016 8:52 pm

General Zod: Earth-???

Post by Thorpocalypse »

Later
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General Zod: Earth-???

Post by Thorpocalypse »

Perhaps
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Thorpocalypse
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General Zod: Earth-???

Post by Thorpocalypse »

Laters
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