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Thorpocalypse
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Spider-Woman (Jessica Drew): Earth-???

Post by Thorpocalypse »

Sure
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Spider-Woman (Jessica Drew): Earth-???

Post by Thorpocalypse »

Maybe
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Spider-Woman (Jessica Drew): Earth-???

Post by Thorpocalypse »

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Man-Thing: Earth-T1

Post by Thorpocalypse »

Image
You wanted to burn the world like it burned you. But your fires are embers. Your army is melting. And you, failed, ignored, irrelevant... ... You're afraid. And whatever knows fear... ... Burns at the Man-Thing's touch.

MAN-THING
PL10


OPL: 10; SPL: 3; DPL: 10; FWPL: 8; HP: 1
Real Name: Ted Sallis
Age: 39
Height: 7-0
Weight: 507
Eyes: Red
Hair: NONE
Skin: Green
Race: Human Mutate
Identity: Public
Alignment: Hero
Status: Active
Occupation: Adventurer/Guardian
Base of Operations: Everglades, Florida, USA
Team Affiliations: None

ABILITIES: STRENGTH 10, STAMINA 10, AGILITY 0, DEXTERITY 0, FIGHTING 6, INTELLECT -1, AWARENESS 2, PRESENCE -2

SKILLS: Athletics 3 (+13), Close Combat [Unarmed] 2 (+8), Deception (-2), Insight (+2), Intimidation 12 (+10/+11), Perception 3 (+5), Persuasion (-2), Stealth (+0/-2)

ADVANTAGES: All-Out Attack (1) (Unarmed), Diehard, Fast Grab, Improved Grab, Withstand Damage* (1)

POWERS:
Giant Size Man-Thing: Growth 2 (+2 Str, +2 Sta, -1 Dodge/Parry, -2 Stealth, +1 Intimidation, Speed +0, +2 Mass; Extra: Innate, Permanent); 5 pts
Man-Thing Physiology: Protection 4, Regeneration 5 (Extra: Regrowth), Immunity 11 (All environmental conditions, Aging, Disease, Poison, Suffocation [Drowning], Critical Hits); 21 pts
Malleability: Insubstantial 1 (Fluid), Elongation 2 (30 ft); 7 pts
Empathy: Senses 3 (Detect Emotions [Mental], Acute Ranged); 3 pts
Knows Fear: Reaction Burst Area Senses 8 (Detect Fear [Mental], Acute, Ranged 3, Radius, Reaction [to entering in detection range]); 9 pts
Burns at the Touch: Reaction Acid Damage 10 (Extra: Reaction [to being touched], Secondary Effect [Acid Damage], Flaw: Limited to targets currently feeling fear); 40 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +0
Close Attack +6
Unarmed +8 [Unarmed +10; Burns at the Touch +10, Reaction]
Ranged Attack +0

DEFENSES:
Dodge +4 [DC14] Parry +6 [DC16]
Toughness +14 (+14 without Defensive Roll), Fortitude +10, Will +6

COMPLICATIONS:
Disability: Man-Thing cannot speak humanoid languages and can only be understood by very few people.
Responsibility: He is driven to protect the Nexus of All Realities.

Abilities 42 + Skills 10 (20 ranks) + Advantages 5 + Powers 85 + Defenses 8 = 150 / 150

Build Comments: I was never a fan of the MAN-Thing and Swamp Thing type of books as a kid. As time has gone on…I haven’t changed my mind. I know there are some legendary Swamp Thing books out there, but I just don’t have any desire to read them. Maybe I’ll overcome my prejudice someday. I did love the original Swamp Thing movie, although that more about Adrienne Barbeau and her “twins” getting some great screen time.

But I never actually disliked either character and they are great when they pop up in other books or shows. Man-Thing was a highlight of Werewolf by Night and I hope he continues to pop up in the MCU proper.

As a build, he’s hard to hurt and can do some serious damage with his Acid Touch. And he has more than enough powers to power stunt of the one-time or inconsistently shown things he’s done throughout his history.

Secret Origins: Young biochemist Dr. Theodore "Ted" Sallis, a native of Omaha, Nebraska was working in the Everglades as part of Dr. Wilma Calvin's Project: Gladiator team, which included Dr. Barbara Morse and her fiancé Dr. Paul Allen. A Dr. Wendell is later cited as being on the staff after Dr. Calvin is shot. The group was attempting to recreate the "Super-Soldier Serum" that had created Captain America. Sallis at one point also treated and worked alongside Dr. Curt Connors shortly after Connors' arm was amputated, driving the research that would eventually transform Connors into the Spider-Man foe the Lizard.

Though warned that the technological terrorist group Advanced Idea Mechanics has been operating in the area, Sallis breached security by bringing his lover, Ellen Brandt, with him. He destroyed his notes to his formula, which he had memorized. Later, he was ambushed and learned that Brandt had betrayed him. Fleeing with the only sample of his serum, he injected himself with it in hopes of saving himself. However, he crashes his car into the swamp where chemical and magical forces instantly transformed him into a slow-moving plant-matter creature with large, solid red eyes. Unable to speak, and with dim memories, he attacked the ambushers and Brandt, burning and scarring part of her face with an acid he now secreteed in the presence of violent emotions. The Man-Thing then wanders away into the swamp.

Sallis' mind was apparently extinguished, although on rare occasions he could briefly return to consciousness within his monstrous form and even to his human form, under the proper circumstances.

The Story so Far: Later, the Man-Thing encountered the sorceress Jennifer Kale, with whom he briefly shared a psychic link and who knew his true identity. She also learned that the swamp had mystical properties as the Nexus of All Realities. Through an interdimensional portal, he met Howard the Duck, who becomes stranded in this reality. Man-Thing became the guardian of the nexus, and found himself facing demons, ghosts, and time-traveling warriors, while continuing to encounter such non-supernatural antagonists as rapacious land developers, fascist vigilantes, and common criminals. He formed a bond with young radio DJ Richard Rory and nurse Ruth Hart.

Later, Ellen Brandt Sallis returned to the Citrusville area, still half-scarred from the Man-Thing's touch. The Nexus of All Realities had shattered and the Man-Thing must reassemble the pieces with Ellen as his guide. They encountered a little boy, Job Burke, who is actually the Sallis' son, who had been put up for adoption. The Sallises eventually save the multiverse by merging fully with the Nexus.

It should be noted that there have been confirmations of different Man-Things across the world, which may note that there are other portals to the Nexus and that Ted’s transformation was far more mystical than a result of the chemicals involved in his super soldier serum. A different Man-Thing appeared where it resided on a mysterious island somewhere in the Savage Land. Amadeus Cho confirmed that this Man-Thing isn't Ted Sallis as it has been rooted on the island for a long time. The Neanderthals on the island used the blood of this Man-Thing to resurrect Shanna the She-Devil.

Characterization: Man-Thing is a former scientist who was transformed into a creature composed of vegetable matter through the synergistic interaction of mystical energy and swamp mutagens. Though the beast now lacks a normal human intellect and has shed any desire to communicate with human society, it nevertheless often becomes an accidental hero as it stumbles upon various crime and horror scenarios.

Friends and Foes: Although the Man-Thing lacks a normal human intellect, in its life as Ted Sallis, it possessed a Ph.D. in biochemistry. Sallis is legally dead, but his identity as Man-Thing is known to numerous living people, including Stephen Strange, Owen Reece, Ben Grimm, and Jennifer Kale, and anyone they may have told. His identity as Man-Thing could not be considered secret, but his existence is generally believed to be a hoax, and an obscure one at that. Knowledge of his existence is rarely tied to the experiments of Sallis, as are speculations as to any human identity he may have had. Despite having appeared in Citrusville many times, many there still believe him to be a rumor.
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Thorpocalypse
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Man-Thing: Earth-???

Post by Thorpocalypse »

Maybe
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
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Joined: Fri Nov 04, 2016 8:52 pm

Man-Thing: Earth-???

Post by Thorpocalypse »

Could happen
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Thorpocalypse
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Wendigo: Earth-T1

Post by Thorpocalypse »

Image
WEN-DI-GO! - Wendigo

WENDIGO
PL12


OPL: 12; SPL: 3; DPL: 11; HP: 1

ABILITIES: STRENGTH 12, STAMINA 12, AGILITY 3, DEXTERITY 0, FIGHTING 10, INTELLECT -3, AWARENESS 2, PRESENCE -2

SKILLS: Athletics 1 (+13), Deception (-2), Expertise [Survival] 8 (+5), Insight (+2), Intimidation 13 (+11/+13), Perception (+2), Persuasion (-2), Ranged Combat [Throwing] 5 (+5), Stealth 5 (+8/+4)

ADVANTAGES: All-Out Attack (2) (Claws, Unarmed), Diehard, Fearless, Power Attack (2) (Claws, Unarmed)

POWERS:
Wendigo Size: Growth 4 (+4 Str, +4 Sta, -2 Dodge/Parry, -4 Stealth, +2 Intimidation, Speed +0, +4 Mass, Reach [5 ft]; Extra: Innate, Permanent); 9 pts
Wendigo Hide: Protection 2, Impervious Toughness 9, Feature 1 (Insulating Fur); 12 pts
Wendigo Physiology: Immunity 2 (Aging, Disease), Speed 2 (8 mph/120 fpr), Leaping 3 (60 ft), Regeneration 8 (8/every 10 rounds), Immortality 3 (1 week, Quirk: Cannot return from dead if decapitated or if heart is removed); 20 pts
Wendigo Senses: Senses 7 (Normal Vision [Extended], Normal Hearing [Extended], Low-light Vision, Scent [Acute, Extended, Ranged, Tracking]); 7 pts
Creature of the Tundra: Movement 3 (Environmental Adaptation [Icy/Snowy conditions], Sure-footed 2 [Flaw: Limited to icy/snowy conditions]); 4 pts
Claws: Slashing Strength-based Damage 2 (Extra: Double, Penetrating 9); 12 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +3
Close Attack +10 [Unarmed +12; Claws +14]
Ranged Attack +0
Throwing +5

DEFENSES:
Dodge +6 [DC16] Parry +8 [DC18]
Toughness +14 (+5 Impervious), Fortitude +13, Will +5

COMPLICATIONS:
Disability: The Wendigo cannot speak other than saying its own name, WEN-DI-GO!
Motivation: Killing and feeding on human flesh.
Normal Identity: If the curse is somehow lifted, the Wendigo can revert back to the form of it's human host.

Abilities 52 + Skills 16 (32 ranks) + Advantages 6 + Powers 64 + Defenses 9 = 147 / 147

Build Comments: Can’t believe I hadn’t gotten to the Wendigo yet but they are for the Monster Mash. Wendigos are some of my favorite fantasy creatures and I have always dug the Marvel take on them.

At first it was just one that was a recurring foe of The Hulk, even though it was different people that were stricken with the curse. Recently, it’s been discovered that there are whole tribes of Wendigos roaming the Canadian wilderness and occasionally they make their way south to hassle us peaceful American types.

Secret Origins: The curse of the Wendigo is regional to the woods of Northern Canada and takes place, under the right conditions, when a person in the forests of Canada feeds on human flesh. This "Curse of the Wendigo" was created by the Northern Gods (also known as "the Inua") in an effort to deter human cannibalism. The cannibal transforms into a superhumanly strong, nearly indestructible, fur-covered monster: the Wendigo. He or she then roams the woods eating human beings.

The Story so Far: Several people have been afflicted with the curse of the Wendigo, including Paul Cartier, Georges Baptiste, Francois Lartigue, Lorenzo, Mauvais and others.

The Wendigo has frequently fought the Hulk, Wolverine, and Alpha Flight. Paul Cartier transformed into the Wendigo, battled the Hulk, and escaped. He battled the Hulk again and encountered Wolverine and then battled the Hulk and Wolverine. Cartier was cured as college professor Georges Baptiste became the Wendigo. He later terrorized a snowbound group. He battled Wolverine, Nightcrawler, and members of Alpha Flight; the Baptiste Wendigo was captured and cured by Shaman. Fur trapper Francois Lartrigue later transformed into the Wendigo, battled the Hulk when Bruce Banner stumbled across a cabin belonging to him, and Sasquatch, and was taken to be cured by Shaman.

One Wendigo battled the Werewolf by Night and one battled Sabretooth, who was hired to kill one, ultimately succeeding. A few years later, a new Wendigo emerges, leading to a fight with Wolverine and She-Hulk. A local Canadian super-hero, Talisman, arrives and claimws to have a magical cure for the Wendigo's condition, but S.H.I.E.L.D. agents won't let her pass until they finally confirm her identity. After a long battle, the Wendigo is defeated by a combined attack from his two opponents, and placed into SHIELD custody.

It is revealed that a pack of Wendigo exist in the Bering Strait after Red Hulk is attacked by a Wendigo, attracted by his camp fire while cooking a meal. A Wendigo bit the Red Hulk on the shoulder and he shot the Wendigo in chest a few times with a rifle and wounds the creature, but it used its long tail to damage his gun's sight scope. Angered, the Red Hulk revealed he gets hotter the madder he gets and then kills one Wendigo; the others come to claim the body and eat it.

The Wendigos later began their invasion on Las Vegas. Bruce Banner, on the trail of the Red Hulk, witnesses the Wendigo pack hunting the Casino area's big gaming room, all crouched about a water fountain with statues. Excited near a terrified girl, he transformed into the Grey Hulk. The Grey Hulk got help in the fight against them from Moon Knight, Ms. Marvel, Sentry and Brother Voodoo. Knocked into some debris, later on the Green Hulk appeared. However, the Wendigos infected Hulk turning him into the "Wendihulk" who ended up attacking his fellow heroes. The heroes managed to cure Hulk and drive away the Wendigos. The Justice League encountered the same herd, that were apparently tracking the Red Hulk, when he challenged Superman. They ended up cornering Red Hulk, but he escaped and the Wendigos were transformed back to their human state due to the combined efforts of Doctor Fate and Zatanna.

When the Avengers Academy students have an encounter with former Norman Osborn subject Jeremy Biggs, it was mentioned that Biggs' company had bought a Wendigo which killed Steve (another former Osborn subject with ice-based powers). During the Fear Itself event, a Wendigo was among the Alpha Flight villains gathered by Vindicator and Department H to spread the Master of the World's "Unity" program and to take down Alpha Flight. Another Wendigo appeared as a member of Department H's Omega Flight. Wendigo and the rest of Omega Flight was sent in by Department H to investigate one of the Origin Bomb sites left by Ex Nihilo in Regina, Canada. Wendigo was killed in action. A Wendigo was later recruited by Kade Kilgore to join the faculty of the Hellfire Club's Hellfire Academy.

Characterization: Wendigos are feral creatures that live only the eat the flesh of humans.

Friends and Foes: Wendigos have been known to work in packs, but if one dies, they will not hesitate to consume it.

-------------------------------------------------------------------------------------------------------------------

Here are some lower powered Wendigos for use in Wendigo Pack situations or just something a little more manageable for lower PL characters.
WENDIGO (LESSER)
PL10


OPL: 10; SPL: 2; DPL: 9; HP: 0

ABILITIES: STRENGTH 11, STAMINA 10, AGILITY 3, DEXTERITY 0, FIGHTING 8, INTELLECT -3, AWARENESS 2, PRESENCE -2

SKILLS: Athletics 1 (+12), Deception (-2), Expertise [Survival] 7 (+4), Insight (+2), Intimidation 11 (+9/+11), Perception (+2), Persuasion (-2), Ranged Combat [Throwing] 5 (+5), Stealth 4 (+7/+3)

ADVANTAGES: All-Out Attack (2) (Claws, Unarmed), Diehard, Fearless, Power Attack (2) (Claws, Unarmed)

POWERS:
Wendigo Size: Growth 4 (+4 Str, +4 Sta, -2 Dodge/Parry, -4 Stealth, +2 Intimidation, Speed +0, +4 Mass, Reach [5 ft]; Extra: Innate, Permanent); 9 pts
Wendigo Hide: Protection 2, Impervious Toughness 9, Feature 1 (Insulating Fur); 12 pts
Wendigo Physiology: Immunity 2 (Aging, Disease), Speed 2 (8 mph/120 fpr), Leaping 3 (60 ft), Regeneration 8 (8/every 10 rounds), Immortality 3 (1 week, Quirk: Cannot return from dead if decapitated or if heart is removed); 20 pts
Wendigo Senses: Senses 7 (Normal Vision [Extended], Normal Hearing [Extended], Low-light Vision, Scent [Acute, Extended, Ranged, Tracking]); 7 pts
Creature of the Tundra: Movement 3 (Environmental Adaptation [Icy/Snowy conditions], Sure-footed 2 [Flaw: Limited to icy/snowy conditions]); 4 pts
Claws: Slashing Strength-based Damage 2 (Extra: Double, Penetrating 9); 12 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +3
Close Attack +7 [Unarmed +11; Claws +13]
Ranged Attack +0
Throwing +5

DEFENSES:
Dodge +5 [DC15] Parry +6 [DC16]
Toughness +12 (+12 without Defensive Roll, +5 Impervious), Fortitude +11, Will +5

COMPLICATIONS:
Disability: The Wendigo cannot speak other than it's own name, WEN-DI-GO!
Motivation: Killing and feeding on human flesh.
Normal Identity: If the curse is somehow lifted, the Wendigo can revert back to the form of it's human host.

Abilities 40 + Skills 14 (28 ranks) + Advantages 6 + Powers 64 + Defenses 9 = 133 / 133
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Wendigo: Earth-???

Post by Thorpocalypse »

Mayhaps
Me fail English? That's unpossible. - Ralph Wiggum
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Re: Spider-Woman (Jessica Drew): Earth-T1

Post by Jabroniville »

Thorpocalypse wrote: Sun Oct 16, 2022 6:56 pm

Build Comments: I was never much of a Spider-Woman fan until the Secret Invasion when Bendis used one of his faves as the form for the Skrull Queen. I still don’t think her being chosen as the one form she could take that would do the most harm is very accurate (I think Sue Storm, Storm, Ms. Marvel or Black Widow could easily have been better choices from a pure Marvel hero tactical standpoint) but she was in a good place to move the story along.

My respect for her grew again when I picked up the trade of her book where she was pregnant. It was a great family book. The story was driven by her pregnancy but the inclusion of Ben Urich and The Porcupine as her private investigative team was great. Dennis Hopeless made The F’n Porcupine a fun character as the formed loser villain and single dad. Oh, and babysitting to Jessica’s son. I highly recommend it because it provides something comics tend to forget these days quite frequently; fun.
Agreed- I haven't read all of it, but The Porcupine as a domesticated house-husband character was a great, unique thing and hilarious, as was Jessica being the only person in the universe who didn't realize he was in love with her. Leaving her unable to figure out why Porcy's ex hated him until Ben Urich had to lay it out in explicit detail.
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Ken
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Re: Man-Thing: Earth-T1

Post by Ken »

Thorpocalypse wrote: Tue Oct 18, 2022 9:10 pm Image
You wanted to burn the world like it burned you. But your fires are embers. Your army is melting. And you, failed, ignored, irrelevant... ... You're afraid. And whatever knows fear... ... Burns at the Man-Thing's touch.

MAN-THING

Build Comments: ... I hope he continues to pop up in the MCU proper.
The ninja clan that frequently fights Daredevil should try to capture and use Ted as a weapon. The titles for such stories are obvious:

"The Hand Against the Man-Thing"
"Man-Thing in the Clutches of the Hand"
My Amazing Woman: a super-hero romantic comedy podcast.

When the most powerful super hero on Earth marries an ordinary man, hilarity ensues.
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Goldar
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Re: Man-Thing: Earth-T1

Post by Goldar »

Ken wrote: Fri Oct 21, 2022 12:58 pm
Thorpocalypse wrote: Tue Oct 18, 2022 9:10 pm Image
You wanted to burn the world like it burned you. But your fires are embers. Your army is melting. And you, failed, ignored, irrelevant... ... You're afraid. And whatever knows fear... ... Burns at the Man-Thing's touch.

MAN-THING

Build Comments: ... I hope he continues to pop up in the MCU proper.
The ninja clan that frequently fights Daredevil should try to capture and use Ted as a weapon. The titles for such stories are obvious:

"The Hand Against the Man-Thing"
"Man-Thing in the Clutches of the Hand"
There was also a Boy-Thing. But can't touch that! :lol:
Thorpocalypse
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Werewolf by Night: Earth-T1

Post by Thorpocalypse »

Image
My father, a European scholar and aristocrat -- and more, a warlock and werewolf -- who, now dead, had left me another inheritance as well -- the curse of a werewolf born! - Jack Russell

WEREWOLF BY NIGHT
PL10


OPL: 10; SPL: 2; DPL: 10; FWPL: 10; HP: 1
Real Name: Jack Russell
Age: 48
Height: 5-10 (6-10 in Werewolf form)
Weight: 200 (280 in Werewolf form)
Eyes: Red (Brown in Werewolf form)
Hair: Red (Reddish-Brown in Werewolf form)
Skin: Fair
Race: Human Lycanthrope
Identity: Secret
Alignment: Hero
Status: Active
Occupation: Adventurer
Base of Operations: Mobile
Team Affiliations: None

ABILITIES: STRENGTH 2 [7], STAMINA 3 [7], AGILITY 2 [5], DEXTERITY 2, FIGHTING 6 [10], INTELLECT 2, AWARENESS 2 [4], PRESENCE 2

SKILLS: Athletics 3 (+5/+12), Deception 3 (+5), Expertise [Supernatural] 5 (+7), Insight 4 (+6/+8), Intimidation (+2/+10), Perception 6 (+8/+10), Persuasion (+2), Stealth 3 (+5/+12)

ADVANTAGES: All-Out Attack (2) (Claws/Teeth, Unarmed), Defensive Roll (1), Diehard, Great Endurance, Improved Initiative (1), Improved Trip, Power Attack (2) (Claws/Teeth, Unarmed), Takedown (2)

POWERS:
Werewolf Senses: Senses 9 (Low-light Vision, Normal Hearing [Extended], Scent [Acute, Extended, Ranged, Tracking], Ultrahearing, Detect Physical State [Scent; Acute]); 9 pts
Curse of the Werewolf: Feature 1 (Longevity), Regeneration 5 (1/every other round; Extra: Regrowth); 7 pts
Werewolf Physiology: Enhanced Strength 5, Enhanced Stamina 5, Enhanced Agility 3, Enhanced Awareness 2, Enhanced Fighting 4, Enhanced Dodge 2; 40 pts
Werewolf Hide: Feature 1 (Insulating Fur), Protection 1; 2 pts
Werewolf Enhanced Abilities: Enhanced Advantages 10 (All-Out Attack 2, Diehard, Great Endurance, Improved Initiative, Improved Trip, Power Attack 2, Takedown 2), Enhanced Skills 7 (Athletics 2 ranks, Intimidation 8 ranks, Stealth 4 ranks); 17 pts
Werewolf Movement: Speed 3 (16 mph/250 fpr), Leaping 2 (30 mph); 5 pts
Claws and Teeth: Slashing/Piercing Strength-based Damage 0 (Extra: Dangerous, Double, Variable Descriptor [Piercing/Slashing]); 4 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +2 (+9 in Werewolf form)
Close Attack +6 [Unarmed +2]
Werewolf Form Close Attack +13 [Unarmed +7; Claws/Teeth +7, Critical 19-20]
Ranged Attack +2

DEFENSES:
Dodge +6 (+10 in Werewolf Form) [DC16/20] Parry +6 (+10 in Werewolf Form) [DC18/22]
Toughness +4 (+3 with Defensive Roll, +10 in Werewolf Form, +9 without Defensive Roll in Werewolf Form), Fortitude +6 (+11 in Werewolf form), Will +6 (+8 in Werewolf form)

COMPLICATIONS:
Involuntary Transformation: Jacob has learned to control his transformations over time, but during the full moon, he becomes a total beast and has to take precautions to avoid endangering the public at large.
Power Loss: Jacob loses his regeneration against Silver weapons and certain magical effects.
Reputation: The Werewolf has a reputation for being a feral, uncontrollable beast, despite Jacob's best intentions.

Abilities 42 + Skills 12 (24 ranks) + Advantages 1 + Powers 84 + Defenses 11 = 150 / 150

Build Comments: You have to have a werewolf if you’re doing a Halloween run and Werewolf by Night is the first one to come to my mind since I just watched the special on Disney + and loved it. Check it out if you haven’t, it’s one of the best things Marvel has done, not just in Phase 4, but ever, from a creativity standpoint.

Once you get past the corny Jack Russell name thing (which really wasn’t the writers’ fault at the time, the terrier breed didn’t get really popular until the 90’s and that was mainly because of screen dogs like Eddie in Frasier), he’s not a bad character. He’s the standard “cursed man” character but he’s used sparingly enough these days where it retains its charm.

Secret Origins: Jacob Russoff was the elder of two children sired by Gregory Russoff, a Transylvanian baron and scholar. Russoff's ancestor Grigori first brought lycanthropy upon the family when in 1795 he tried to rescue his wife, Louisa, from the vampire-king Vlad Dracula and was bitten by a female werewolf. Because his children were born before that event, Grigori's descendants did not immediately become werewolves themselves; however, the curse on the Russoff family only needed a catalyst to trigger it. In the mid 1950s Gregory Russoff, great-great-grandson of Grigori, acquired a copy of the Darkhold, which includes the secret origin of lycanthropy. By reading that passage, Gregory activated the curse and became a werewolf. He sent his wife, Laura, to her native America with their children for their own protection. Gregory was eventually killed by an angry mob.

Laura Russoff married again, to a man named Russell. Jacob Russoff became Jack Russell, and with his sister Lissa was raised in Los Angeles. When he turned 18, the curse struck him in turn and he became a werewolf.

The Story so Far: For about two years, Russell became a werewolf by night during the full moon. He took precautions to lock himself up, but sometimes the wolf escaped. During that time, he never took a human life, although several of the persons he encountered were scarred or crippled. Mysterious beings known as "The Three Who Are All" partially lifted Russell's curse: he could change shape voluntarily at any time and retain his human intellect while in werewolf form. He became an occasional crimefighter, once encountering Iron Man in New York and Harry Dresden in Chicago. Unfortunately, the curse still applied on nights of the full moon, when the wolf's mind supplanted Russell's. He designed a virtually escape-proof cell for those times.

Russell worked with Dr. Karl Malus, a medical researcher in L.A., to solve his problem. Malus instead used an experimental machine to subvert his will. Spider-Woman helped him escape, but a month later, he found that Malus's treatments had unintended consequences. He lost control over his transformations, and his werewolf form became even more lupine, with longer ears and snout, curved spine, and canine legs.

A devil-worshipping cult led by Schuyler Belial tried to capture Russell for use in a satanic ritual. If they sacrificed a werewolf and transfused his blood with theirs, they believed they would become werewolves themselves. For almost a year he fled from the cult. With help from Moon Knight, Russell finally confronted the cultists, and several of them died in the melee.

Returning to Los Angeles, Russell found that his werewolf side was becoming stronger each month. He contacted Dr. Michael Morbius for help, but he escaped and had to be subdued by the West Coast Avengers.

With more control of himself, he joined Dr. Michael Morbius's new team, the Midnight Sons. He has since separated from the group and remains a reluctant adventurer, though, hoping that one day he can lift the curse.

Characterization: Jacob is a tortured man who desperately wants to end his family curse and lead a normal life, but a cure has eluded him. He is resigned to his curse and wants to use it for the greater good whenever he can.

Friends and Foes: He has many allies in the mystical community but seems to be closest to Elsa Bloodstone and Eva, the Daughter of Dracula. He has had romantic relationships with both. He also has a friendship, and rivalry with Moon Knight.
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
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Werewolf by Night: Earth-???

Post by Thorpocalypse »

Maybe
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
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Joined: Fri Nov 04, 2016 8:52 pm

Werewolf by Night: Earth-???

Post by Thorpocalypse »

Perhaps
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
Posts: 3248
Joined: Fri Nov 04, 2016 8:52 pm

Frankenstein: Earth-T1

Post by Thorpocalypse »

Image
I am a marvel of forbidden science. I am God's holy vengeance made un-flesh. I am a machine of war sent to protect mankind from the likes of you. Who am I? I am Frankenstein! - Frankenstein

FRANKENSTEIN
PL11


OPL: 11; SPL: 3; DPL: 11; FWPL: 10; HP: 1
Real Name: Various
Age: 35
Height: 6-11
Weight: 450
Eyes: Brown
Hair: Black
Skin: Grey
Race: Human Zombie
Identity: Public
Alignment: Hero
Status: Active
Occupation: Adventurer/Secret Agent
Base of Operations: Mobile
Team Affiliations: S.H.A.D.E.

ABILITIES: STRENGTH 10, STAMINA 12, AGILITY 2, DEXTERITY 2, FIGHTING 9, INTELLECT 2, AWARENESS 4, PRESENCE 2

SKILLS: Athletics 3 (+13), Close Combat [Unarmed] 2 (+11), Deception (+2), Expertise [Arcane Lore] 8 (+10), Expertise [Literature] 3 (+5), Insight 4 (+8), Intimidation 10 (+12) [Startle], Investigation 8 (+10), Perception 4 (+8), Persuasion (+2), Ranged Combat [Guns] 5 (+12), Stealth (+2), Vehicles 5 (+7)

ADVANTAGES: All-Out Attack (2) (Long Blades, Unarmed), Close Attack (1), Diehard, Equipment (3), Fearless, Power Attack (3) (Long Blades, Steam Gun, Unarmed), Ranged Attack (5), Startle, Takedown (1), Trance

POWERS:
Invulnerability: Protection 2, Impervious Toughness 7, Regeneration 5 (1/every other round); 14 pts
It's ALIVE! ALIVE!: Immunity 5 (Electrical Damage); 5 pts
Unliving: Immunity 32 (Critical Hits, Fortitude Effects); 32 pts
Sword of Michael: 6 pts Traits, Easily Removable (-2 pts), Extra: Indestructible; 5 pts
Holy Smite: Slashing Strength-based Damage 3 (Extra: Breaking, Dangerous 2); 6 pts

EQUIPMENT:
(15 pts)
Steam Gun: Ranged Ballistic Damage 6; 12 pts

OFFENSE:
Initiative +2
Close Attack +9 [Sword of Michael +13, Critical 19-20]
Unarmed +11 [Unarmed +10]
Ranged Attack +7
Guns +12 [Steam Gun +6]

DEFENSES:
Dodge +8 [DC18] Parry +8 [DC18]
Toughness +14 (+14 without Defensive Roll, +4 Impervious), Fortitude Immune, Will +8

COMPLICATIONS:
Better Hit the Morgue: While Frankenstein is immune to critical hits, severe damage can sever body parts or rupture organs, etc. He cannot regenerate them and the loss of such could render him vulnerable or disabled in certain situations until replacements parts can be found.
Monstrous Appearance: Frankenstein is ugly and off-putting and his appearance always inspires fear and revulsion in others.
Relationships: Despite their differences, he still has feelings for The Bride.
Responsibility: Frankenstein works for the organization known as S.H.A.D.E. and is typically subject to their orders.
Vulnerable: He is vulnerable to certain magical effects, like those wielded by Klarion the Witch Boy, and the specific voltage of electricity like that which animated him can instantly incapacitate him.

Abilities 84 + Skills 26 (52 ranks) + Advantages 19 + Powers 56 + Defenses 10 = 195 / 195

Build Comments: That’s FRAHKEN-STEEN…

My take on Frankie was surprisingly close to the DCA version, just a little less powerful. I like him being closer to Hellboy in the Thorpacoverse since I see them as peers.

Secret Origins: Frankenstein is an undead body composed of parts from several corpses stitched together, created by Victor Frankenstein sometime in the 19th century. He was assumed dead in Europe when he sank beneath the ice, but he survived and swam to America.

The Story so Far: After having many adventures, including a battle with Melmoth, the leader of the Circus of Maggots, in the early 20th century he is recruited into the Super Human Advanced Defense Executive, S.H.A.D.E who also employed his former intended, The Bride. Frankenstein had been an active S.H.A.D.E. agent since before World War II, and participated in the Korean War and the Vietnam War. He remained an agent of S.H.A.D.E. under the command of Father Time for many years, but eventually he became the leader of a new S.H.A.D.E. Net project, the Creature Commandos.

Frankenstein and the Bride were a loving couple until an attempt at creating a son for them through S.H.A.D.E. technology. The boy was born very unstable and violent and attacked its mother and forcing Frankenstein to kill his offspring.

After this, both he and The Bride left SHADE and he traveled on his own for a while but was recruited into the Bureau for Paranormal Research and Defense (BPRD) by Liz Sherman to replace Hellboy, who had left the team (again).

Characterization: Frankenstein feels it’s his duty protect the world from evil.

Friends and Foes: He remains on friendly terms with Father Time and most of his Creature Commando partners. He and The Bride have a strained relationship but both have assisted the other when needed. Due to his travels and countless adventures over the years, he has accumulated allies and foes all over the world.
Me fail English? That's unpossible. - Ralph Wiggum
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