Some utterly irrelevant trivia: her favorite song of all time is "Jumping Jack Flash", by the Stones, because she has always identified with the first lines. "I was born/In a crossfire hurricane." She, too, was born during a moment of great terror, the attack on Earth by Cerebron in 2001. And she, too, howled in the morning driving rain, and has been howling ever since, in some ways.
Born to a family in Whitby who had once been both richer and more powerful -- both politically and otherwise -- their only daughter was the first member of the family in generations to demonstrate any unusual capabilities. When she, at fourteen, was literally sniffing out which of the family treasures retained some mystical properties, her parents decided that she must be sent off to study at New Worminghall, whose masters would surely bring out her talents so that she could be an asset to her family.
Yeah, that was a bust. Despite genuine effort on her part and that of some of the professors, Rosemary demonstrated only a bewildering combination of a deep understanding of magic and a complete inability to put that understanding into practice. She also fell victim to bullying by her fellow students, though their attempts to use sorcery on her directly invariably failed. Failing to graduate, Rosemary found herself disowned by her parents, but was given a job as a groundskeeper at the school. It was a boring, unpleasant job, but allowed her access to the library so she could continue her studies, no matter how fruitless they were.
Two years later, things finally started to look up for her. The new headmaster at Worminghall, Jeffery Searle, took an interest in her case. He discovered that not only was Rosemary unusually resistant to magical powers, she could create a magical void within herself that either cancelled any effects in a large area around herself or absorbed their power into herself to enhance her physique. Energized by these discoveries, Rosemary studied how to use these new talents under his tutelage.
Last month, her master finally deemed her ready to enter what he called the chessboards of the world as one of his agents, sent out from Worminghall to contact Prydwen and offer assistance, since Searle had heard that she was having some difficulties with other allies. And that was when things started to go so horribly wrong, for as soon as Rosemary saw Prydwen in action, she felt an unexpected and unfamiliar feeling in her heart -- loathing. She did not understand what bothered her so much about the shield heroine, but she knew that she could not, would not, have anything to do with her.
She also knew that she could not report this back to Searle, so she used the expense money she had been given to buy a plane ticket from Heathrow to JFK and has begun to explore New York City, supporting herself through odd jobs since her arrival. Rosemary still wants to use her talents to help people, but she has decided to take charge of how she does so after this, and she is also interested in showing herself a really good time now that nothing holds her back.
What she has not yet considered is that Searle might have encountered someone with a similar set of powers in the past -- the long-forgotten past -- and knew exactly how they might make her react to Prydwen. The best pawns have no idea that this is what they are.
Rosemary Sage -- PL 11
Abilities:
STR 5/-1 | STA 4/1 | AGL 7/1 | DEX 2 | FGT 6/0 | INT 2 | AWE 3 | PRE 4
Powers:
Magic Absorption: Array (66 points)
- Aura: Enhanced Advantages 7 (Defensive Attack, Evasion, Improved Defense, Improved Disarm, Move-by Action, Power Attack, Uncanny Dodge); Enhanced Agility 6; Enhanced Defenses 2 (Will 2), Impervious 9; Enhanced Fighting 6; Enhanced Stamina 3; Enhanced Strength 6; Sustained Protection 5 - 1 point
- Void: Burst Area 2 Nullify Magic 11, Broad, Close Range, Concentration, Simultaneous - 66 point
Magic Sense: Senses 2 (radius mystic awareness), Quirk (affected by both mental and olfactory sensory effects) - 1 point
Advantages:
Defensive Attack, Defensive Roll, Evasion, Fascinate (Persuasion), Improved Defense, Improved Disarm, Move-by Action, Power Attack, Ritualist, Uncanny Dodge.
Skills:
Close Combat: Unarmed 3 (+9/+3), Deception 4 (+8), Expertise: Magic 5 (+9), Expertise: History 3 (+5), Insight 2 (+5), Investigation 4 (+6), Perception 4 (+7), Persuasion 2 (+6), Ranged Combat: Magic 6 (+8), Stealth 3 (+10/+4).
Offense:
Initiative +7/+1
Unarmed +9/+3 (Close Damage 5/-1)
Defense:
Dodge 11/5, Parry 9/3, Fortitude 6/3, Toughness 11/9/3/1, Will 11/9
Totals:
Abilities 24 + Powers 88 + Advantages 3 + Skills 18 + Defenses 15 = 148 points
Offensive PL: 11
Defensive PL: 11
Resistance PL: 9
Skill PL: 5
Complications:
Thrills--Motivation. Hatred (Prydwen.) Inept Magician (Disabled on any check to perform a ritual.) Vague Sense of Responsibility.
So I walk up on high
And I step to the edge
To see my world below
And I laugh at myself
While the tears roll down
'Cause it's the world I know
Oh it's the world I know