Solar's Build Thread - The In-Between-Updates Update!

Where in all of your character write ups will go.
SolarOracle
Posts: 549
Joined: Thu Feb 14, 2019 11:01 am

Beros

Post by SolarOracle »

Image

Beros

Identity: Unknown.
Gender: Female.
Age: Unknown.
Height: 1.70 meters.
Weight: Unknown.
Eyes: Light Green.
Hair: Light Green.
Skin: Fair.
Quirk Type: Transformation.
Group: Humarise.
Base of Operations: Presumably Otheon.

Power Level 8 (PL 9 Quirk) - 96 Character Points

Abilities
Strength 1, Agility 2, Fighting 4, Awareness 2
Stamina 3, Dexterity 3, Intellect 2, Presence 0

Powers
Quirk - Longbow

Ranged Damage 5 (Extras: Accurate 2, Extended Range, Split, Homing 2). [16]

Gear
Motorcycle

Size Medium Strength 1 Speed 6 Defense 10 Toughness 8
Cost 10

Advantages
Close Attack 2, Equipment 2, Improved Aim, Improved Critical (Longbow), Ranged Attack 3

Skills
Athletics 2
(+3 total).
Expertise (Criminal) 4 (+6 total).
Expertise (Religion) 4 (+6 total).
Insight 2 (+4 total)
Perception 6 (+8 total).
Ranged Combat (Longbow) 3 (+9 total).
Stealth 4 (+6 total).
Vehicles 5 (+8 total).

Offense
Initiative +2
Unarmed
+6, close damage 1.
Longbow +13, ranged damage 5, critical 19-20.

Defense
Dodge 12, Fortitude 5, Parry 9, Toughness 3, Will 7

Complications

Motivation: The Eradication of All Quirks: Beros is incredibly devoted to Humarise and their beliefs, willing to turn on her allies and sacrifice her own life if it means benefiting the religion.

Limited Ammunition: Beros’ quirk does not produce its own arrows and she needs to carry a quiver with her to properly use it. If she runs out of arrows, she can no longer use it.

34 Abilities, 16 Powers, 9 Advantages, 15 Skills, 22 Defenses = 96 Character Points


About: Perhaps the most devoted Humarise member we are shown, Beros is an extremely pragmatic and cold woman who takes her orders extremely serious and will go to any extent to try to accomplish them. Her quirk, Longbow, allows her to turn her hand into a bow and energy string which she can use to shoot arrows that she charges with that same energy, not only making them more powerful, but also allowing her to control their trajectory in midair, a power she uses tactically by attacking from a long distance and controlling her shots.

Beros first appears in the movie chasing down Alan Kay, a rogue Humarise scientist who had installed in Humarise's computer a way to stop the bombs they had planted with an SD card he was carrying, chasing down his car with her motorcycle. She manages to attack it with her quirk, causing a huge accident on the road that results in Alan Kay being comatose and allows her to attempt to retrieve the suitcase containing the SD card, but she gets the wrong suitcase, as the correct one ends up with Midoriya and Rody Soul. She attempts to attack the pair with her quirk to retrieve the card, but Midoriya deflects her arrows away with his quirk before running away with Rody, frustrating Beros, who then communicates her failure to Flect Turn, who tells her to continue pursuing them.

After Rody tries to betray Midoriya and return the suitcase to Humarise, Beros and Rogone are among the Humaris members present for the exchange. As Rogone tries to kill Rody to silence him, Midoriya appears blocking the attack and taking the villain down, prompting Beros to try to shoot Rody down with her quirk, but Midoriya blocks that as well as he is hit by the arrow instead. He then attacks Beros himself with air pressure, creating an escape opportunity as he disappears with Rody and the briefcase.

Beros later attempts one more attack against Midoriya and Rody, as she and Sidero ambush the pair in Klayd's border, riding a helicopter and attacking by combining their quirks, as Beros shoots Sidero's gigantic iron balls from a long distance. Sidero wastes no time and jumps down to tkill Rody and retrieve the suitcase as soon as both boys lose their footing, but before Sidero can crush the street urchin with his quirk, Bakugo and Todoroki arrive at the scene, immediately immobilizing Sidero with Todoroki's quirk. The villain tells them that he will tell them everything they want to know if they free him from the ice, but Beros attacks him with an arrow as he says that, calling her former partner a traitor and coward as she presumably kills him. Bakugo uses his quirk to fly around the helicopter and deflect BEros' arrows, but as the villain realizes she has run out of arrows, she chooses to jump down the ravine and kill herself instead of allowing herself to be captured and interrogated by the heroes, giving Humarise a final act of extreme devotion and sacrifice.

Overall, Beros is kind of boring. It's cool how skilled she is shown to be (especially in comparison to the other Humarise guys) and how much control she has over her quirk, but her personality and motivation are kind of lacking in general. She just kind of coming off as a worse version of Lady Nagant, honestly, which is the first thing I see brought up when people are discussing her character. Her design is pretty sick tho.

This is a pretty simple build all things considered, favoring ranged combat and having the usual stuff you would expect from a Sniper-type, mainly the Improved Aim and Improved Critical advantages. Gave her quirk two ranks of Accurate to represent her being able to adjust the trajectory in midair, as well as Homing, since we see that she has so much control of her arrows she can even unlodge them from surfaces they have penetrated to try to attack her target again, so I felt 2 Homing ranks were justified, and I also gave it Split since we see her shooting two arrows at once one time. I also decided to include her motorcycle as part of this build, making this one of the rare few builds in the Hero Academia set that I gave Equipment ranks to.

Outfits: Beros is shown wearing a black sleeveless combat suit with the quiver on her back being strapped to her body around her waist. She also wears white combat boots and a stylized tattered green hooded cape and a black mask that covers the lower portion of her face.
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Davies
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Re: Solar's Build Thread - Boku no VILLAIN Academia Update

Post by Davies »

... anyone else expecting her to lead with a declaration like, "You have failed this species?"
"I'm sorry. I love you. I'm not sorry I love you."
SolarOracle
Posts: 549
Joined: Thu Feb 14, 2019 11:01 am

Re: Solar's Build Thread - Boku no VILLAIN Academia Update

Post by SolarOracle »

Davies wrote: Sat May 07, 2022 3:24 am ... anyone else expecting her to lead with a declaration like, "You have failed this species?"
Huh, somehow never made the Green Arrow connection with her, but now that you pointed it out, it was probably an influence on the character.
SolarOracle
Posts: 549
Joined: Thu Feb 14, 2019 11:01 am

Rogone

Post by SolarOracle »

Image

Rogone

Identity: Unknown.
Gender: Male.
Age: Unknown.
Height: 1.83 meters normally, 2.29 meters when transformed.
Weight: Unknown.
Eyes: Unknown. Turn dull yellow with black scleras when transformed.
Hair: Crimson.
Skin: Fair. Turns light red when transformed.
Quirk Type: Transformation.
Group: Humarise.
Base of Operations: Otheon.

Power Level 7 - 71 Character Points

Abilities
Strength 0/4*, Agility 1, Fighting 2/4*, Awareness 1
Stamina 2/6*, Dexterity 0, Intellect 1, Presence 0
*Increased with powers.

Powers
Quirk - Iron Club

Growth 2 (Strength and Stamina +2, Mass +2, Intimidation +1, Dodge and Parry -1, Stealth -1), linked to Enhanced Strength 2, linked to Enhanced Stamina 2, linked to Enhanced Fighting 2, linked to Enhanced Skills 2 (Intimidation 4). [18]

Spiked Iron Clubs For Hands: Strength-based Damage 3 (Extras: Split). [4]

Advantages
All-out Attack, Close Attack, Improved Critical (Iron Clubs), Improved Smash, Power Attack, Takedown

Skills
Athletics 2
(+2 total, +6 size).
Close Combat (Iron Clubs) 2 (+7 total).
Deception 4 (+4 total).
Expertise (Criminal) 4 (+5 total).
Expertise (Religion) 2 (+3 total).
Insight 4 (+5 total).
Intimidation 2 (+2 total, +7 size).
Perception 4 (+5 total).
Persuasion 2 (+2 total).

Offense
Initiative +1
Unarmed
+3, close damage 0.
Iron Clubs +7, close damage 7, critical 19-20.

Defense
Dodge 7/6*, Fortitude 4/8*, Parry 7/8*, Toughness 2/6*, Will 4
*Changed with powers.

Complications

Motivation: The Eradication of All Quirks: Rogone is an agent of Humarise and follows orders given to him by the group.

Iron Clubs For Hands: When his quirk is active, Rogone’s forearms and hands are replaced by spiked iron clubs, which makes him unable to manipulate objects. This also means that his Spiked Iron Clubs For Hands power can only be used when his quirk is active.

14 Abilities, 22 Powers, 6 Advantages, 13 Skills, 16 Defenses = 71 Character Points


About: Another agent of Humarise we see briefly, Rogone is a red-haired man who seems to be very calculated and professional, trying to complete his orders and having no qualms with murdering someone to do so. His quirk, Iron Club, allows him to transform into a huge oni-like creature with spiked metal clubs for hands.

We see Rogone after Rody Soul tries to betray Midoriya and give the briefcase back to Humarise so he can guarantee his and his siblings' safety, with Rogone arriving at their meeting point by helicopter and accompanied by Beros and other Humarise agents. After he gets the briefcase, however, Rogone explains that they can't allow a witness to get away, as he activates his transformation and approaches Rody, getting ready to kill the teenager, but just as he is about to land a blow on him, Midoriya arrives at the scene and attacks Rogone, sending the villain flying towards the helicopter and taking knocking him out, presumably for him to either be rescued by Huamrise or apprehended by the police later.

Rogone ended up being somewhat memorable to me due to we never being able to see his face while he is still in his untrasformed form, with heavy shadows being cast over his face by the lights of the helicopter, and his face only becomes clearly visible after he transforms, which I found pretty neat. I also think there is some uniqueness to his quirk, with the oni inspiration and him having spiked metal clubs, a weapon associated with the Japanese oni, for arms. Wish we got to know more about his character and motivation.

Outfits: Rogone is seen wearing a grey and black combat suit, which immediately got torn away when he transformed, turning into rags.
MarvelLion
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Re: Solar's Build Thread - Boku no VILLAIN Academia Update

Post by MarvelLion »

Nice job with Beros and Rogone. I can’t really say anything about them that you haven’t. Like Flect Turn, it’s a shame that we didn’t learn more about them, especially Rogone, since as you said, they made him seem very mysterious at first.
I do find characters in anime like Rogone amusing, though: A character from the western world, whose powers inexplicably make him look like a creature from Japanese mythology, hahaha
SolarOracle
Posts: 549
Joined: Thu Feb 14, 2019 11:01 am

Sidero

Post by SolarOracle »

Image

Sidero

Identity: Unknown.
Gender: Male.
Age: Unknown.
Height: 2.10 meters.
Weight: Unknown.
Eyes: Grey.
Hair: Black and brown.
Skin: Fair.
Quirk Type: Emitter.
Group: Humarise.
Base of Operations: Presumably Otheon.

Power Level 8 - 69 Character Points

Abilities
Strength 4, Agility 0, Fighting 4, Awareness 0
Stamina 3, Dexterity 2, Intellect 0, Presence 1

Powers
Quirk - Iron Ball
Throw Iron Sphere
: Ranged Damage 6 (Flaws: Diminished Range 2). (10) -- [11]
  • AE: Hit With Iron Sphere: Strength-based Damage 4. (4)
Advantages
Close Attack, Defensive Roll 2, Power Attack, Ranged Attack 2

Skills
Athletics 4
(+8 total).
Close Combat (Unarmed) 2 (+7 total).
Close Combat (Iron Spheres) 2 (+7 total).
Deception 2 (+3 total).
Expertise (Criminal) 4 (+4 total).
Intimidation 4 (+4 total).
Perception 4 (+4 total).
Persuasion 2 (+3 total).
Ranged Combat (Iron Spheres) 2 (+6 total).

Offense
Initiative +0
Unarmed
+7, close damage 4.
Iron Sphere +8, close damage 8.
Iron Sphere (Thrown) +6, ranged damage 6.

Defense
Dodge 7, Fortitude 6, Parry 10, Toughness 3/5*, Will 3
*+2 with defensive roll.

Complications

Motivation: Humarise’s Agent: Sidero works for Humarise and will try to accomplish the missions given to him. How loyal to them he is and how he personally feels about their ideology is unclear, but considering his willingness to sell the group out to his enemies after being defeated, it can be assumed he doesn’t particularly care about it too much.

26 Abilities, 11 Powers, 6 Advantages, 13 Skills, 13 Defenses = 69 Character Points


About: Another one of Humarise's agents, Sidero is a very tall and muscular man who always has a confident smile on his face. His quirk, Iron Balls, allows him to remove and increase the size of the iron balls on his knuckles, something he uses to attack his foes, both by wielding the gigantic iron balls and by chucking them at his foes to crush them.

Sidero first appeared together with Beros, trying to intercept Midoriya and Rody at the border between Otheon and Klayd, riding a helicopter and using his quirk in conjunction with Beros' Longbow to shoot gigantic iron balls at great distances, successfully separating Midoriya and Rody, as the street urchin lost his footing and fell to the gorund, prompting Sidero to jump down with and try to kill Rody with a gigantic iron ball.

However, just as he is about to crush the teenager, Todoroki and Bakugo arrived at the scene to help his friend, and Sidero ends up being trapped by Todoroki's ice. After that, Sidero tries to plead with the heroes, saying he will tell them everything if they free him from the ice, but before they can answer, Beros shoots an arrow at Sidero to prevent him from speaking, calling him a traitor as the villain presumably falls dead.

Sidero was a bit of a boring character, all things considered. We don't know much about his motivation, aside from him being willing to sell Humarise out to save his skin, and his quirk was nothing special either. That, paired with his design being very generic and boring, just add up to him being a pretty forgettable character.

For the build, I decided not to give him any Expertise (Religion) ranks, unlike the other Humarise guys, since he was so quick to sell them out to Midoriya and his friends, implying he didn't give much of a shit about their goals and was only in it for the money and/or to save himself. For his ranged attack of chucking iron balls, I gave him 2 ranks of Reduced Range, since he doesn't seem to be able to chuck them very far at all without Beros' help, due to how heavy and unwieldy they are. Otherwise, this is a pretty standard powerhouse-y build.

Outfits: Sidero wears a dark grey combat suit with white combat boots and a brown belt with pouches around his waist. He also wears a golden metal mask with horns that covers up the entire upper half of his face.
SolarOracle
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Serpenters

Post by SolarOracle »

Image

Serpenters

Identity: Ena and Dio, unknown surname.
Gender: Male.
Age: Unknown.
Height: 1.77 meters.
Weight: Unknown.
Eyes: Gold.
Hair: Dark blue.
Skin: Light.
Quirk Type: Transformation.
Group: Humarise.
Base of Operations: Otheon.

Power Level 8 - 101 Character Points

Abilities
Strength 0, Agility 4, Fighting 6, Awareness 0
Stamina 2, Dexterity 2, Intellect 0, Presence 0

Powers
Quirk - Sword Kill

Movement 1 (Swinging). [2]
Speed 3. [3]

Bladed Whips: Strength-based Damage 3 (Extras: Improved Critical, Split, Reach 11). [16]

Advantages
Accurate Attack, Agile Feint, Close Attack 3, Improved Critical (Bladed Whips), Improved Initiative, Instant Up, Move-by Action, Takedown, Teamwork, Uncanny Dodge

Skills
Acrobatics 6
(+10 total).
Athletics 4 (+4 total).
Close Combat (Bladed Whips) 4 (+13 total).
Deception 2 (+2 total).
Expertise (Criminal) 2 (+2 total).
Insight 2 (+2 total).
Intimidation 2 (+2 total).
Perception 4 (+4 total).
Sleight of Hand 2 (+4 total).
Stealth 2 (+6 total).

Offense
Initiative +8
Unarmed
+9, close damage 0.
Bladed Whips +13, close damage 3, critical 18-20.

Defense
Dodge 14, Fortitude 5, Parry 14, Toughness 2, Will 4

Complications

Motivation: Survival
: The Serpenters work along Humarise due mto believing that their overtaking of the world is inevitable, and, as quirk users, want to be spared of their purging of people possessing quirks.

28 Abilities, 21 Powers, 12 Advantages, 15 Skills, 25 Defenses = 101 Character Points


About: The Serpenters are a pair of identical twins who are some of the most powerful members of Humarise, excelling in fighting together and working directly for Flect Turn himself. They have a very taunting personality, constantly laughing and chuckling to each other, and are motivated purely by their desire to remain alive in Flect Turn's new world, having no interest in Humarise's religious doctrine. Their quirk, Sword Kill, allows them to transform their arms into long sharp-bladed whips they can use to move around at high speeds and as a very powerful means of attack, coordinating their attacks together and using of teamwork to distract their opponents and attack with even more efficiency.

Dio and Ena first appear after Midoriya and his group start raiding Humarise's main base in Otheon, with Bakugo staying behind at the base's entrance to "clean out the small fry," as he proceeds to defeats a bunch of Humarise's grunts effortlessly, loudly yelling if there isn't anyone strong there, as the Serpenters appear to challenge him, coordinating their attacks with their quirk to open Bakugo's guard and cause damage to him, and more efficiently dodge his attacks, as a twin would focus on distracting and evading Bakugo while the other attacked with his quirk from afar.

Bakugo manages to devise a plan to deal with them, however, as he uses his quirk to fly around a large pillar in their arena while pretending to be doing a relentless attack against the Serpenters, planting many small grenades filled with his explosive sweat on the pillar, and then pinning them against the walls as he detonates all the explosives, forcing the Serpenters to take a massive explosion at point blank range.

However, that was not enough to take Ena and Dio down, as the twins injected themselves with Trigger after surviving the explosion, significantly increasing the effectiveness of their quirk as they sprout several more bladed whips each and gained more speed and power, overwhelming Bakugo with their extremely powerful coordinated attacks. In a last effort, as Bakugo is almost completely passed out, he overcomes the pain to hold onto the bladed whips of their quirk and use his quirk against the twins, pinning them on the wall as he flew up to them and used his Howitzer Impact, knocking the villains out before passing out himself, with the Otheon authorities capturing the Serpenters later, after Flect's defeat.

The Serpenters are arguably the Humarise members with the clearest motivation, since they say that they don't really care about Humarise and are only following Flect Turn due to their belief he will complete his plan and wanting to not be purged out by Hum arise when they start exterminating all quirk users. I like them fighting as a pair effectively enough to force someone as powerful as Bakugo to have to think outside the box, though I wasn't really a fan of their quirk or personality.

Some quick build notes, I decided to make their quirk melee with a ton of reach ranks instead of a ranged attack since that felt like a better way of representing it, since they swing it around similarly to a normal whip, just with an immense range. Gave them quite a few speed ranks to represent them being able to keep up with Bakugo and gave them the Swinging effect since they are shown using their quirk to move in combat and stuff. Aside from that, gave them the Teamwork and Agile Feint Advantages to represent the way they fought.

Like usual, I did this build representing them without the power boost they gain from using Trigger. When their quirk is enhanced, I'd say they land at PL 9-10-ish, and gain a lot more damage and accuracy ranks on their quirk, as well as it gaining Split 4 or so, with the added whips they gain coming from their back and how they seem to be able to turn their tongue into a bladed whip as well when buffed by Trigger. Their speed ranks also probably increases somewhat, as well as their Dodge, Toughness and Parry.

Outfits: The Serpenters wear a long red tunic with a light-grey coat over it, as well as a pair of scaled dark-grey boots.
SolarOracle
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Leviathan

Post by SolarOracle »

Image

Leviathan

Identity: Unknown.
Gender: Male.
Age: Unknown.
Height: 2.50 meters.
Weight: Unknown.
Eyes: Yellow with no sclera.
Hair: None.
Skin: Fair, turn white when under the effects of trigger.
Quirk Type: Mutant.
Group: Humarise.
Base of Operations: Otheon.

Power Level 9 - 117 Character Points

Abilities
Strength 7*, Agility 2, Fighting 6, Awareness 0
Stamina 8*, Dexterity 2, Intellect -1, Presence -1
*Increased with powers.

Powers
Quirk - Helical Scythe

Growth 2 (Strength and Stamina +2, Mass +2, Intimidation +1, Dodge and Parry -1, Stealth -1) (Extras: Innate, Permanent). [5]
Movement 1 (Environmental Adaptation - Underwater). [2]
Immunity 1 (Drowning). [1]
Immunity 2 (Pressure and cold) (Flaws: Limited to half-effect). [1]
Swimming 3 (16 Km/H or 8 MpH). [3]
Envelop With Appendages: Feature: Grab DC +2. [1]

High Speed Appendages: Ranged Damage 6 (Extras: Accurate 2, Multiattack). (20) -- [22]
  • AE: Bind With Appendages: Ranged Affliction 9 (Hindered and Vulnerable/Immobile and Defenseless) (Extras: Extra Condition) (Flaws: Limited Degree). (18)
  • AE: Helical Movement: Close Area (30 ft. Shapeable) Move Object 9 (Flaws: Limited to Water and Fire, Quirk - User must be in physical contact with manipulated element). (9)
Advantages
Close Attack 3, Improved Grab, Improved Hold, Fast Grab, Great Endurance, Power Attack, Ranged Attack, Withstand Damage

Skills
Close Combat (Unarmed) 2
(+11 total).
Expertise (Criminal) 4 (+3 total).
Expertise (Religion) 4 (+3 total).
Intimidation 6 (+5 total, +7 size).
Perception 2 (+2 total).
Ranged Combat (Helical Scythes) 2 (+5 total).

Offense
Initiative +2
Unarmed
+11, close damage 7.
Helical Scythes +9, ranged damage 6.

Defense
Dodge 9*, Fortitude 12*, Parry 10*, Toughness 8*, Will 3
*Changed with powers.

Complications

Motivation: Humarise Member
: Leviathan is one of the most powerful member of Humarise and is loyal to Flect Turn. His reasons for joining the religion and his thoughts on their philosophy are unknown.

42 Abilities, 35 Powers, 10 Advantages, 10 Skills, 20 Defenses = 117 Character Points


About: Perhaps the most powerful member of Humarise in terms of pure strength, Leviathan is an enormous, cruel and animalistic man who is always shown with a wide scary smile on his face, constantly showing his teeth. He's is never shown speaking, only grunting while attacking in a frenzied rage. His quirk, Helical Scythes, grants his head, fingers and toes a set of liquid malleable appendages he can freely manipulate, being even able to manipulate water and fire through them, a power he uses to cause massive damage to his enemies. Normally, these appendages look transparent and water-like, but turn blood red when he is under the effects of Trigger, which also turns his skin completely white.

In the movie, Leviathan appears after Midoriya and his friends arrive in Humarise's base, attacking Todoroki after he stays behind to buy time for Midoriya to reach the cult's computer. The two start fighting, with Todoroki trying to slow the villain down with his flames, but Leviathan rushes through the fire like it was nothing, attempting to strike Todoroki but missing, which makes the hero realize, based on Leviathan's monstrous strength and beast-like behavior, that the villain is probably on Trigger. The battle continues, as Leviathan unleashes an onslaught of attacks with his quirk, breaking through Todoroki's ice walls and getting an opening to attack the hero directly, hitting him through the floor and dropping both of them in the river bellow the base.

When inside the river, Leviathan uses his quirk to manipulate the water around them, and uses some of his appendages to grab Todoroki again, making him stuck to his body while he drowns as they are both dragged through the river, failing to get himself free. As the hero is about to give up and lose consciousness, he notices that the river is about to turn into a waterfall, taking advantage of the situation to freeze Leviathan's Helical Scythes and hold onto them as they start to fall down the waterfall, attacking Leviathan with his fire to break free. As Leviathan starts retaliating, Todoroki uses his quirk to freeze his gigantic enemy and the entire waterfall, but the villain manages to break free.

Prepared to finish the battle, Todoroki attacks with his Flashfreeze Heatwave super move, using the ice to trap Leviathan on a ball of ice as he forms a sphere of fire within, attempting to burn the villain. In a last effort, Leviathan uses his quirk to manipulate the flames, creating a giant copy of his head with them as he uses them to trap Todoroki in the fire as well, putting the two face to face within the inferno. Using the last of his effort to survive the intense heat, Todoroki attacks the villain with one of his father's signature moves, the Flashfire Fist: Jet Kindling, burning Leviathan down and freeing both of them from the flames, as the two pass out. Later, after Flect Turn's defeat, Leviathan was retrieved by the authorities and arrested.

Initially, I wasn't that big on Leviathan, since, like the other Humarise members, I felt like his character and power were boring and uninteresting, but honestly, he ended up growing on me at some point. Leviathan keeps the trope of Todoroki having to fight the enemy group's big brute in the movies, like Daigo on movie 1 and Chimera on movie 2. His design is kind of cool, with the spooky grin, black linings on his face and completely white skin, contrasting the blood red color of his quirk. He ends up looking menacing and cool, especially compared with the Serpenters, who just look kinda meh and forgettable.

Like with other Trigger users in the series, I did this build speculating him not under the effects of Trigger, which, in this case, was the most speculative one so far, due to we not seeing him without being on the drug. I did this build assuming that his quirk normally works similarly to how we see it on the movie, just weaker. Gave him a feature to further boost his Grab, even beyond Improved Grab and Improved Hold, due to him enveloping Todoroki on his Helical Scythes while he was trying to drown him, and also granted him Environmental Adaptation, Immunity to Drowning and half-Immunity to cold and pressure to represent the seemingly aquatic nature of his quirk. For him being able to manipulate the surrounding water and fire, I decided to do that as a Shapeable Area Move Objects effect, which would allow him to reshape the flames like we see him doing and being able to control the flow of the river. We don't really get to know what his thoughts on Humarise's ideology are, so for this build, I assumed he's sympathetic and devoted to it, having 4 ranks in Expertise (Religion). Additionally, his feral behavior seems to be a side effect of him using Trigger, but to become fully animalistic like he does, I assume he already normally is probably somewhat feral and unintelligent, so I gave him a -1 in Intellect and Presence.

When on Trigger, Leviathan is, like,m PL 11 or 12, standing on equal terms with the likes of Todoroki, and gains an increase in the effectiveness and accuracy of his quirk, and the Area ranks for his Move Object increase as well. His Strength, Agility, Fighting and Stamina probably also increase, but his Intellect rank falls to -3 and his Presence drops to -4, becoming fully savage and bestial.

Outfits: Leviathan is shown wearing red and white ceremonial robes while by Flect Turn's side. When he fought tho, his clothes quickly got shredded away by his muscular growth when on Trigger and the rapid attacks with his quirk, with only thorn black pants and a brown belt remaining.
SolarOracle
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200 Builds!!!!!

Post by SolarOracle »

And with Leviathan uploaded, the thread has hit another milestone, as we reached 200 builds!! : D

Kind of crazy when I kind of take a step back to think about how long it's been and stuff! Thanks everyone for hanging around, and here's for the next 100!
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Ares
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Re: 200 Builds!!!!!

Post by Ares »

SolarOracle wrote: Thu May 12, 2022 2:21 am And with Leviathan uploaded, the thread has hit another milestone, as we reached 200 builds!! : D

Kind of crazy when I kind of take a step back to think about how long it's been and stuff! Thanks everyone for hanging around, and here's for the next 100!
Woo! Congrats!
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EternalPhoenix
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Re: Solar's Build Thread - Boku no VILLAIN Academia Update

Post by EternalPhoenix »

200 builds is a lovely milestone, I do agree.
The Phoenixverse (A 2e OC 'verse!)
The Archetype Blendarama!
You, Dear Reader, may comment on any build at any time. I will be happy regardless.
MarvelLion
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Joined: Fri Nov 04, 2016 11:42 pm

Re: Solar's Build Thread - Boku no VILLAIN Academia Update

Post by MarvelLion »

Great job with the rest of the Humarise villains, especially Leviathan! His Quirk had me a bit stumped. And congrats on 200! That’s awesome! You do great work!
SolarOracle
Posts: 549
Joined: Thu Feb 14, 2019 11:01 am

Humarise Acolytes

Post by SolarOracle »

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Humarise Acolytes

Group: Humarise.
Base of Operations: Various countries around the world, Humarise’s bases.

Power Level 2 (PL 3 Guns, Quirk PL up to 4) - 29 Character Points

Abilities
Strength 0, Agility 0, Fighting 1, Awareness 0
Stamina 1, Dexterity 1, Intellect 0, Presence 0

Powers
Support Item - Automatic Rifles
: (Flaws: Easily Removable). [10]
Ranged Damage 5 (Extras: Multiattack) (Flaws: Inaccurate). (14)

Advantages
Close Attack, Ranged Attack

Skills
Athletics 2
(+2 total).
Deception 3 (+3 total).
Expertise (Criminal) 2 (+2 total).
Expertise (Religion) 2 (+2 total).
Persuasion 1 (+1 total).

Offense
Initiative +0
Unarmed
+2, close damage 0.
Automatic Rifle +0, ranged damage 5.

Defense
Dodge 2, Fortitude 1, Parry 3, Toughness 1, Will 2

Complications

Motivation: The Eradication of All Quirks
: Most Humarise acolytes seem extremely devoted to their religion, and want to assist Flect Turn in creating a pure world free from the disease that are quirks.

6 Abilities, 10 Powers, 2 Advantages, 5 Skills, 6 Defenses = 29 Character Points


About: A base build representing a regular Humarise acolyte, which encompass the majority of the members of the cult, most of whom are quirkless. They are not really that powerful, being just regular people with some degree of training and weaponry, as we see a bunch of these guys wielding automatic rifles against Midoriya, Bakugo and Todoroki. The quirk builds for the members we do get to see using their quirks are included later in this post.

Luckily, for a few of these guys' quirks, I was able to just copy powers off my Meta Liberation Warriors base build, due to a lot of them being vague generic stuff (like energy blasts and the like). These guys are PL 2, stronger than a regular person or a Meta Liberation Warrior, but still slightly bellow common grunt-tier, since they are still regular people with little training who were taken in and radicalized by a terrorist cult, but they kind of make up for their low PL with their automatic weapons.

Outfits: The Humarise acolytes wear red coats with a white hood with Humarise's logo on the front. They also cover their face is a stylized metal mask with a visor.


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Drill Arms

Powers
Quirk - Drill Arms
Strength-based Damage 4 (Extras: Improved Critical, Split, Penetrating 2). [8]

6 Abilities, 18 Powers, 2 Advantages, 5 Skills, 6 Defenses = 37 Character Points

About: The first Humarise member we see using a quirk, this acolyte appears intercepting Fat Gum and Suneater back in Japan when the heroes around the world get the news about Humarise's bombs and are trying to deactivate them. Their quirk seems to allow them to transform their arms into huge drills they can presumably use as a weapon.


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Energy Balls

Powers
Quirk - Energy Balls
Ranged Damage 3 (Extras: Accurate, Multiattack). [10]

6 Abilities, 20 Powers, 2 Advantages, 5 Skills, 6 Defenses = 39 Character Points

About: Also appearing ambushing Fat Gum and his group in Japan, this one's quirk seems to allow them to create spheres of energy they can presumably control and shoot at people with.


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Four Arms

Powers
Quirk - Four Arms
Extra Limbs 2. [2]

6 Abilities, 12 Powers, 2 Advantages, 5 Skills, 6 Defenses = 31 Character Points

About: another of the people who ambush Fat Gum and Suneater, this cultist's quirk seems to give them an additional set of arms.


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Giant Saber Tooth Tiger

Abilities
Strength 0/8*, Agility 0, Fighting 3, Awareness 0
Stamina 1/9*, Dexterity 1, Intellect 0, Presence 0
*Increased with powers.

Powers
Quirk - Giant Saber Tooth Tiger
Growth 8 (Strength and Stamina +8, Mass +8, Intimidation +4, Speed +1, Dodge and Parry -4, Stealth -8). [16]

Defense
Dodge 6/2*, Fortitude 1/9*, Parry 7/3*, Toughness 1/9*, Will 3
*Changed with powers.

10 Abilities, 26 Powers, 2 Advantages, 5 Skills, 12 Defenses = 58 Character Points

About: Seemingly one of the stronger members of the group, able to hold back Ryukyu somewhat, this acolyte appears on the team that attacks the dragon hero's team in Paris. Their quirk seems to turn them into a huge furry monster thing similar to a saber tooth tiger, strong enough to contend with Ryukyu herself.

Bumped this one up to PL 6 by shifting some ability scores and bumping their defenses, since they weren't immediately defeated by someone as strong as Ryukyu.


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Wind Manipulation

Powers
Quirk - Wind
Flight 4 (60 Km/H or 30 MpH). [8]

Wind Blast: Ranged Damage 3. [6]

6 Abilities, 24 Powers, 2 Advantages, 5 Skills, 6 Defenses = 43 Character Points

About: Also one of the people attacking the heroes in Paris, this one intercepts Uraraka and Asui as they are rushing towards the Ideotrigger bomb to deactivate it along with other Humarise members. Their quirk seems to allow them to manipulate the wind, which presumably allows them to fly and attack others.


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Giga Arms

Powers
Quirk - Giga Arms
Enhanced Strength 4. [8]
Enhanced Advantages 3 (Fast Grab, Improved Grab, Improved Hold). [3]

6 Abilities, 21 Powers, 2 Advantages, 5 Skills, 6 Defenses = 40 Character Points

About: Another of the Humarise members who intercepted Uraraka and Asui, this cultist's quirk seems to grant them a pair of huge monster-like arms, presumably increasing their strength significantly.


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Energy Sphere

Powers
Quirk - Energy Sphere
Ranged Damage 3. [6]

6 Abilities, 16 Powers, 2 Advantages, 5 Skills, 6 Defenses = 35 Character Points

About: Another of the people who attempt to stop Uraraka and Asui in Paris, this one has a quirk that allows them to create a strange crackling sphere of black and red energy, which can presumably be used to attack others.


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Energy Lashes

Powers
Quirk - Energy Lashes
Ranged Affliction 5 (Hindered and Vulnerable/Immobile and Defenseless) (Extras: Extra Condition, Split) (Flaws: Limited Degree). [11]

6 Abilities, 21 Powers, 2 Advantages, 5 Skills, 6 Defenses = 40 Character Points

About: A Humarise member we see in Otheon attempting to capture Endeavor, this person seems to have a quirk which allows them to generate long energy lashes out of their hands which they can use to bind people with.


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Arm Energy Cannons

Powers
Quirk - Arm Energy Cannons
Ranged Damage 5 (Extras: Split). [11]

6 Abilities, 21 Powers, 2 Advantages, 5 Skills, 6 Defenses = 40 Character Points

About: The first Huimarise grunt with a quirk we see after Midoriya and his friends start their raid at the main Humarise base in Otheon, this person's quirk seems to allow them to transform their arms into canons they can use to shoot energy blasts out of.


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Sonic Blast

Powers
Quirk - Sonic Blast
Ranged Damage 4 (Extras: Penetrating 4). [12]

6 Abilities, 22 Powers, 2 Advantages, 5 Skills, 6 Defenses = 41 Character Points

About: Also appearing during the raid at the main base, this dude is shown attacking Bakugo while he is landing in the island. His quirk seems to allow him to amplify his voice considerably, allowing him to perform sonic blasts.

Like with how I tend to do sound attacks, I gave this power Penetrating. Considered making this one Sense-Dependent, since we see Bakugo covering his ears when it hit him, but it seems to create enough vibrations that it seems it would still be able to cause damage without that (which kind of makes me giving it Penetrating make not as much sense, but oh well).


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Electric Whips

Powers
Quirk - Electric Whips
Damage 4 (Extras: Split, Reach 6). [11]

6 Abilities, 21 Powers, 2 Advantages, 5 Skills, 6 Defenses = 40 Character Points

About: Another of the people at the main Humarise base, we briefly see this one starting to use his quirk at the base's entrance before Bakugo takes him down. This one's quirk seems to allow them to create long electricity whips out of his hands, which he can manipulate to attack others.


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Bat Wings

Powers
Quirk - Bat Wings
Flight 4 (60 Km/H or 30 MpH) (Flaws: Winged). [4]

6 Abilities, 14 Powers, 2 Advantages, 5 Skills, 6 Defenses = 33 Character Points

About: We see this cultist in New York, using their powers to chase down the Ideotrigger bomb after Hawks flies it away with his quirk. Their quirk seems to grant them a pair of bat-like wings they can use to fly.


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Energy Claws

Powers
Quirk - Energy Claws
Strength-based Damage 4 (Extras: Split). [5]

6 Abilities, 15 Powers, 2 Advantages, 5 Skills, 6 Defenses = 34 Character Points

About: This member of Humartise is seen in Japan trying to fight Kirishima before the hero easily knocks them out. Their quirk seems to allow them to grow glowing energy claws over their hands, which they can use as weapons.

There's this weird design choice with this person's quirk, where the claw on the right hand is light green but the one on the right hand is purple. Wonder why they did that.


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Mantis Claws

Powers
Quirk - Mantis Claws
Strength-based Damage 3 (Extras: Split, Penetrating 2). [6]

6 Abilities, 16 Powers, 2 Advantages, 5 Skills, 6 Defenses = 35 Character Points

About: Shown in Paris fighting Uraraka and Asui, this person's quirk seems to allow them to turn their arms into bladed mantis claws they use as weapons.
SolarOracle
Posts: 549
Joined: Thu Feb 14, 2019 11:01 am

Lady Nagant

Post by SolarOracle »

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Fanart by @kadeart

Lady Nagant

Identity: Tsutsumi Kaina, Public Identity.
Gender: Female.
Age: Unknown. Late 30s.
Height: 1.71 meters.
Weight: Unknown.
Eyes: Purple.
Hair: Pink and dark blue.
Skin: Fair.
Quirk Type: Transformation.
Group: None.
Base of Operations: Japan.

Power Level 9 (PL 11 Quirk) - 138 Character Points

Abilities
Strength 2, Agility 2, Fighting 4, Awareness 3
Stamina 3, Dexterity 6, Intellect 1, Presence 1

Powers
Quirk - Rifle
Special Bullets
: Variable 4 (Bullets). [28]

Quirk - Air Walk
Feature: User may use their speed ranks as flight ranks. [1]

Sample Bullets:
Hollow-Point Bullets: Ranged Damage 8 (Extras: Extended Range 2). (18)
Curving Bullets: Ranged Damage 6 (Extras: Extended Range 2, Homing). (15)
Speaker Bullets: Communication (Auditory) 2 (3 Km). (8)
Scope: Senses 2 (Extended 2 Vision). (2)

Advantages
Accurate Attack, Close Attack 2, Defensive Roll, Evasion, Improved Aim, Improved Critical (Rifle) 2, Move-by Action, Power Attack, Precise Attack (Ranged/Cover), Ranged Attack 4

Skills
Acrobatics 4
(+6 total).
Athletics 2 (+4 total).
Close Combat (Unarmed) 2 (+8 total).
Deception 6 (+7 total).
Expertise (Espionage) 6 (+7 total).
Expertise (Pro Hero) 4 (+5 total).
Insight 4 (+7 total).
Investigation 4 (+5 total).
Perception 8 (+11 total).
Persuasion 2 (+3 total).
Ranged Combat (Rifle) 4 (+14 total).
Stealth 4 (+6 total).
Treatment 2 (+3 total).

Offense
Initiative +2
Unarmed
+8, close damage 2.
Rifle +14, ranged damage 8, critical 18-20.

Defense
Dodge 14, Fortitude 5, Parry 11, Toughness 3/4*, Will 6
*4 with defensive roll.

Complications

Motivation: To Destroy Hero Society: After serving the Hero Public Safety Commission for years, doing secret hit jobs and other forms of shady dealings, Nagant became disillusioned with heroes and the way hero society is structured, seeing it as a paper-thin illusion of lies made to appease the public.

Hair-Based Quirk: Tsutsumi’s quirk uses small pieces of her hair as ammunition, and though it seems to quickly regrow, it could be speculated that if she ever has to overuse it, she can run out of hair and be unable to attack.

Outdated Hardware: Nagant was given an additional quirk despite already having one, having a body that is unprepared to handle it. Her body will slowly deteriorate and her lifespan will be diminished if her additional quirks aren’t removed at some point.

Parasite Quirk: Along with Air Walk, All For One implanted another quirk in her that he can detonate at will, in case she double crosses him, something not even she knew. The detonation is powerful enough to immediately take her down and put her life at risk.

44 Abilities, 29 Powers, 15 Advantages, 26 Skills, 24 Defenses = 138 Character Points


About: An extremely powerful villain who used to work for the Hero Public Safety Commission, Lady Nagant is an intelligent, melancholic and mission-oriented woman who despises hero society due to having seen the "dark side" of it, having had to do secret assassinations back when she worked for the HPSC. Her quirk, Rifle, not only allows her to transform her right arms into a powerful sniper rifle, but also allows her to turn pieces of her hair into a wide variety of specialized bullets, which make her into a very versatile and powerful long distance fighter.

Back when she was young, Tsutsumi had a deep admiration for heroes and wanted to become one herself, gladly accepting the Hero Public Safety Commission's invitation to train under them, as the president told her she showed great promise. Motivated by this and her ideals of being able to help others as a hero, she was able to become extremely skilled with her quirk, eventually becoming the best marksman in the country.

Due to her skills as a sniper and great skills, Lady Nagant was usually the person the HPSC would send classified black ops missions, such as assassinations of corrupt pro heroes or people planning acts of terrorism, despite not having acted on those plans. All this ended up taking a toll on Nagant, who slowly became disillusioned and depressed about the state of hero society and the amount of shady dealings and secrets the Hero Public Safety Commission were withholding from the public, seeing the optimistic state of hero society as a frail lie that could crack at any moment, and being unable to feel joy at the admiration others had for her, since they didn't know how stained with blood her hands were.

Overtaken by those doubts, Tsutsumi eventually confronted the president of the HPSC about them after he gave her another assassination mission, stating she was tired of it all and that she thought the amount of information the Commission withheld and all the assassination missions were the same as brainwashing people into believing society was stable and great when it clearly wasn't. The president simply replied that hers isn't a job she can just walk away from, strongly implied he'd have her killed if she didn't do the mission, which brought Nagant to her breaking point as she shot down the president with her quirk, killing him, leading to her imprisonment in Tartarus, Japan's highest security prison for villains, and the Commission covered up what had really transpired, creating a fake story that she had been imprisoned instead for having killed a fellow hero, one of the people she was made to assassin, after an argument broke between the two instead.

Many years later, at the end of the Paranormal Liberation Front arc, Nagant is among the villains broken out of prison by Gigantomachia and All For One, meeting up with a catatonic Overhaul, constantly mumbling about wanting to meet with his boss, on her way out of the prison, taking the villain with her. Once outside, the two meet with All For One himself, who convinces her to assassinate Deku to help accelerate the collapse of hero society, granting her the Air Walk quirk so she'll have an easier time doing so.

Afterwards, during the Tartarus Escapees Arc, Lady Nagant takes Chisaki with her on her assassination attempt, thinking he'll be of use in the fight, as she knows that, due to Deku's Danger Sense, a clean job will be impossible and a fight is almost inevitable. The two wait on a tall building rooftop on a rainy night, awaiting for an opportunity to attack the hero.

Nagant initiates the encounter by shooting Deku's phone off his hand as a warning shot, using a speaker bullet to start talking with the hero, telling him to surrender peacefully so she won't have to hurt or kill him. Refusing to do so, Deku starts swinging around with his Blackwhip and Float quirks, coordinating his multiple quirks like he's been training to do to be able to fight more efficiently. As the hero starts moving, the fight trully starts, as Lady Nagant uses her diverse bullets against Deku, forcing him to stay on his feet at all times, while the hero plans a way to reach the building Nagant is on top of as quickly as possible, since he believes her to be stranded there, using his Smokescreen quirk to trick her and be able to hide from her sights in an attempt to stealthily reach the building.

Prepared for this, however, the villain activates her air walk, moving around to other nearby buildings and trying to locate Deku, as she continues to shoot at him, only to hit decoys Midoriya had prepared, as he leapes at her at insanely high speeds by using his Fa Jin quirk. As he confronts and interrogates her, questioning why she would align with All For One when she used to be such a respected and talented hero, Nagant retorts by telling him about her past working for the Hero Public Safety Commission and the unseen dark side of hero society, and how the entirety of society is sustained on lies and shady operations hidden from the public, a revelation that takes Deku aback somewhat, as he admits to knowing things aren't black-and-white now, due to all he had to go through after the end of the Meta Liberation War, and that their only option is to try to mend that society by continuing to do the right thing and help those in need like heroes are supposed to do.

Nagant is unconvinced by Deku's claims, as the two continue their fight, with the villain deciding to use her quirk to shoot at Overhaul instead of Midoriya, planning to use his desire to save everyone against him, as he will presumably try to save his former opponent and leave himself vulnerable to be shot. However, in desperationg, Deku uses three of his quirks at once, Power Accumulation, Fa Jin and Blackwhip, creating his Faux 100% super move, moving at supersonic speeds toward Overhaul, faster than Nagant's bullet, as he deflects it away and charges at Nagant, jamming her rifle and defeating her, as he grabs onto her and tries to swing her away into safety.

Noticing Deku's resolve and dedication to truly saving and helping everyone, including her who had tried to kill him previously, Nagant finally shows the hero a smile, telling him he is a great hero, as some of her faith in the idea of heroism seems to be restored. Howeever, her joy is short lived, as a huge explosion suddenly comes out of her body, having been activated remotely by All For One, who had planted it on Nagant as he transferred the Airwalk quirk to her, with the explosion knocking out both her and the hero. Luckily, Endeavor and Hawks arrive at the scene right after, saving both from the fall and taking Lady Nagant to rest and recover from the injuries caused by the explosion.

Lady Nagant is an awesome character, representing the dread and corrupt hidden reality behind hero society and how truly awful the Hero Public Safety Commission is. She serves to reveal a new perspective on hero society, possibly the most important aspect of this series' entire universe, something we haven't seen since Stain! Her quirk is really cool, with how imaginative it is with her being able to turn her colorful putty-like hair into different bullets, which allows her to be a huge challenge to Deku.

The fight against her is quite possibly my favorite one in the entire series, since it forces both sides to be creative about how to attack one another, with Deku having to combo his quirk and Nagant having to think of ways to hit the hero, with it culmulating in some trully epic as hell capeshit, with Deku having to literally move faster than a bullet to save someone from getting shot, all while having some amazing character development and lore exposition! It's truly amazing! I really hope we get to see Nagant again sometime. Having her interact with Hawks or Stain would be genuinely great, but sadly I don't think that's gonna happen. : (

Outfits: Lady Nagant is shown wearing a black sleeveless dress with a long skirt, with a green utility belt around her waist and a light colored pair of tall boots. Back when she was a pro hero, she also additionally wore a visor over her right eye and had her hair tied into a ponytail.
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Ares
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Re: Solar's Build Thread - Boku no VILLAIN Academia Update

Post by Ares »

I kind of wish they'd done something different for the Humanrise Acolytes instead of just being quirk users who are fully on board with supporting an ideology that will see all of them killed. I know there are plenty of religions that foster that kind of blind loyalty and self-destructive attitudes, but it still seems a bit too simple.

I think it would have been okay if the leader of Humanrise was a Quirk User who saw quirks as an abomination, maybe with a mini-boss squad of acolytes who were devoted to him and also had quirks. But it'd be cool if the humans had some other way to fight the heroes. We've seen the world has giant robots, so piloted mecha wouldn't be out of the question. A drug that could temporarily give them quirks (at the cost of severe withdrawal symptoms) could also be an interesting twist, showing how Humanrise are hypocrites willing gain the things they hate to destroy Quirk Users.

Anything buy "well, these guys just happen to have quirks and are on board with their own genocide ".
"My heart is as light as a child's, a feeling I'd nearly forgotten. And by helping those in need, I will be able to keep that feeling alive."
- Captain Marvel SHAZAM! : Power of Hope (2000)

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