Jab's Dinosaur Builds!: Plateosaurus! Europasaurus!

Where in all of your character write ups will go.
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M4C8
Posts: 759
Joined: Thu Nov 10, 2016 10:17 pm
Location: South-East England

Re: Anglerfish

Post by M4C8 »

'Don't worry, there's plenty more fish in the sea'

The fish in the sea
Jabroniville wrote: Thu Jun 09, 2022 7:46 am Image
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Anglerfish group, Anglerfish skeleton, Fanfin, Sea Devil (with tiny male attached), Striated Frogfish, Sea Toad, Footballfish, Handfish.
'A shared universe, like any fictional construct, hinges on suspension of disbelief. When continuity is tossed away, it tatters the construct. Undermines it'
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catsi563
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Re: Jab's Animal Builds (Ocean Sunfish! Nightmare Fuel Abyssal Fish!)

Post by catsi563 »

Davies wrote: Thu Jun 09, 2022 8:45 am It is impossible for me to be disturbed by anglerfish anymore, thanks to this.
Girls und Panzer always fun :D
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

Showdown at the Litterbox

Catsi stories
Jabroniville
Posts: 24695
Joined: Fri Nov 04, 2016 8:05 pm

Humphead Wrasse

Post by Jabroniville »

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Humphead Wrasse.

HUMPHEAD WRASSE (Cheilinus undulatus)
Role:
Big Fish
PL 2 (6)- Minion Rank 1, Sidekick Rank 2
Normal Version:
PL 0
STRENGTH -1 STAMINA 0 AGILITY 1
FIGHTING 3 DEXTERITY 0
INTELLIGENCE -4 AWARENESS -1 PRESENCE -4

Skills:
Athletics 8 (+3)
Expertise (Survival) 4 (+4)
Perception 4 (+4)

Advantages:
None

Powers:
"Animal Senses" Senses 2 (Extended Scent, Low-Light Vision) [2]
"Lateral Lines" Senses 1 (Ranged Touch Underwater) [1]

"Sea Creature"
Swimming 2 (2 mph) [2]
Immunity 1 (Drowning) [1]

Offense:
Unarmed +3 (-1 Damage, DC 14)
Initiative +1

Defenses:
Dodge +3 (DC 13), Parry +3 (DC 13), Toughness +0, Fortitude +2, Will +0

Complications:
Disabled (Animal)- Fish cannot speak to humans, nor use their fins to easily manipulate objects.
Disabled (Aquatic)- Fish typically will not last long on land- they are borderline immobile, can't defend themselves, and will slowly dehydrate.

Total: Abilities: -12 / Skills: 16--8 / Advantages: 0 / Powers: 6 / Defenses: 4 (6)

Era: Modern Day
Range: Southern Hemisphere.
Stereotypes: Emotionless, blank creatures.
Colouring: Grey.
Size: Up to 7 feet long (100-400 lbs.)
Encounter Groups: Solitary.
Diet: Molluscs & fish.
Tactics: Ferret out prey buried in the sandy seafloor.

-The huge Humphead Wrasses are 1-2 meters long and extremely heavy, but are typically medium-sized.
Jabroniville
Posts: 24695
Joined: Fri Nov 04, 2016 8:05 pm

Cardinalfish

Post by Jabroniville »

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Banggai Cardinalfish, Sealie's Cardinalfish.

CARDINALFISH
Role:
Horde Animal
PL 0 (15)- Minion Rank 1, Sidekick Rank 3
Normal Version:
PL 0
STRENGTH -5 STAMINA -5 AGILITY -1
FIGHTING -1 DEXTERITY 0
INTELLIGENCE -4 AWARENESS -1 PRESENCE -4

Skills:
Athletics 8 (+3)
Expertise (Survival) 4 (+4)
Perception 4 (+4)

Advantages:
Close Attack 4, Improved Initiative

Powers:
"Animal Senses" Senses 2 (Extended Scent, Low-Light Vision) [2]
"Lateral Lines" Senses 1 (Ranged Touch Underwater) [1]

"Sea Creature"
Swimming 2 (2 mph) [2]
Immunity 1 (Drowning) [1]

"Fun Size" Shrinking 12 (Feats: Innate) (Extras: Permanent +0) -- (6 inches) [25]
(-3 Strength, +6 Defenses, +12 Stealth, -6 Intimidation, -1 Speed)

Offense:
Unarmed +3 (-5 Damage, DC 10)
Initiative -2

Defenses:
Dodge +5 (DC 15), Parry +5 (DC 15), Toughness -5, Fortitude +0, Will +0

Complications:
Disabled (Animal)- Fish cannot speak to humans, nor use their fins to easily manipulate objects.
Disabled (Aquatic)- Fish typically will not last long on land- they are borderline immobile, can't defend themselves, and will slowly dehydrate or suffocate.
Weakness (Small Size)- At their natural size, these fish are vulnerable to large creatures- even without good accuracy. Anything of Size Rank -2 or more (human size and up) using a melee attack on these fish effectively strike with Burst Area Damage at their strength rank naturally.

Total: Abilities: -36 / Skills: 16--8 / Advantages: 5 / Powers: 31 / Defenses: 7 (15)

Era: Modern Day
Range: All waters of the Earth.
Stereotypes: Emotionless, blank creatures.
Colouring: Any possible color, in any possible design.
Size: Less than 12 inches long (less than a pound)
Encounter Groups: Hordes of two to hundreds.
Diet: Tiny plankton.
Tactics: Flee at all costs. "School" together for defense.

-The Kurtiformes make up two families- the Nurseryfishes are only really known for their unusual brooding method, where the males carry egg clusters around using a hook on their forehead. The Cardinalfishes are far more diverse, with 370 species of small, striped fish with striking appearances. This makes them popular in aquariums, which has endangered some, particularly the colorful Banggai Cardinalfish. Most are mouthbrooders- taking eggs and larvae in their mouth for protection. They are an important food species for animals like Morays, Kraits, and Lionfish, being small.
Jabroniville
Posts: 24695
Joined: Fri Nov 04, 2016 8:05 pm

Cichlids

Post by Jabroniville »

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Angelfish, Oscar.

CICHLIDS
Role:
Horde Animal
PL 0 (15)- Minion Rank 1, Sidekick Rank 3
Normal Version:
PL 0
STRENGTH -5 STAMINA -5 AGILITY -1
FIGHTING -1 DEXTERITY 0
INTELLIGENCE -4 AWARENESS -1 PRESENCE -4

Skills:
Athletics 8 (+3)
Expertise (Survival) 4 (+4)
Perception 4 (+4)

Advantages:
Close Attack 4, Improved Initiative

Powers:
"Animal Senses" Senses 2 (Extended Scent, Low-Light Vision) [2]
"Lateral Lines" Senses 1 (Ranged Touch Underwater) [1]

"Sea Creature"
Swimming 2 (2 mph) [2]
Immunity 1 (Drowning) [1]

"Fun Size" Shrinking 12 (Feats: Innate) (Extras: Permanent +0) -- (6 inches) [25]
(-3 Strength, +6 Defenses, +12 Stealth, -6 Intimidation, -1 Speed)

Offense:
Unarmed +3 (-5 Damage, DC 10)
Initiative -2

Defenses:
Dodge +5 (DC 15), Parry +5 (DC 15), Toughness -5, Fortitude +0, Will +0

Complications:
Disabled (Animal)- Fish cannot speak to humans, nor use their fins to easily manipulate objects.
Disabled (Aquatic)- Fish typically will not last long on land- they are borderline immobile, can't defend themselves, and will slowly dehydrate or suffocate.
Weakness (Small Size)- At their natural size, these fish are vulnerable to large creatures- even without good accuracy. Anything of Size Rank -2 or more (human size and up) using a melee attack on these fish effectively strike with Burst Area Damage at their strength rank naturally.

Total: Abilities: -36 / Skills: 16--8 / Advantages: 5 / Powers: 31 / Defenses: 7 (15)

Era: Modern Day
Range: All waters of the Earth.
Stereotypes: Emotionless, blank creatures.
Colouring: Any possible color, in any possible design.
Size: 1 inch to 3 feet long (less than a pound)
Encounter Groups: Hordes of two to thousands.
Diet: Various (aquatic plants, small animals).
Tactics: Flee at all costs. "School" together for defense.

-The Cichliformes have appeared in many other orders over the years, but are now separated into their own- the most famous are probably the Angelfish, known for their bright colors and pretty shapes. These popular aquarium fish are extremely common, and are related to the Oscars and Tilapia (which are an important food fish in the Nile region). Tilapia are an excellent ecological fish, as they consume mostly floating plants and algae that muck up waters- this cleans out rivers and pools, and Tilapia don't compete with other desirable fish for food, making them ideally situated. Pike Cichlids are numerous species of predatory Cichlids, while others eat only plants.

-Overall, there are over 1,600 species of Cichlids in Africa alone, making them one of the most diverse orders in the animal kingdom.
Jabroniville
Posts: 24695
Joined: Fri Nov 04, 2016 8:05 pm

Labyrinth Fish

Post by Jabroniville »

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Siamese Fighting Fish, White Betta, Pharosphromenus, Climbing Perch.

LABYRINTH FISH
Role:
Climbing Fish
PL 0 (15)- Minion Rank 1, Sidekick Rank 3
Normal Version:
PL 0
STRENGTH -5 STAMINA -5 AGILITY -1
FIGHTING -1 DEXTERITY 0
INTELLIGENCE -4 AWARENESS -1 PRESENCE -4

Skills:
Athletics 8 (+3)
Expertise (Survival) 4 (+4)
Perception 4 (+4)

Advantages:
Close Attack 4, Improved Initiative

Powers:
"Animal Senses" Senses 2 (Extended Scent, Low-Light Vision) [2]
"Lateral Lines" Senses 1 (Ranged Touch Underwater) [1]

"Sea Creature"
Swimming 2 (2 mph) [2]
Immunity 1 (Drowning) [1]

"Fun Size" Shrinking 12 (Feats: Innate) (Extras: Permanent +0) -- (6 inches) [25]
(-3 Strength, +6 Defenses, +12 Stealth, -6 Intimidation, -1 Speed)

Offense:
Unarmed +3 (-5 Damage, DC 10)
Initiative -2

Defenses:
Dodge +5 (DC 15), Parry +5 (DC 15), Toughness -5, Fortitude +0, Will +0

Complications:
Disabled (Animal)- Fish cannot speak to humans, nor use their fins to easily manipulate objects.
Disabled (Aquatic)- Fish typically will not last long on land- they are borderline immobile, can't defend themselves, and will slowly dehydrate or suffocate. These fish, however, can last for hours before dying.
Weakness (Small Size)- At their natural size, these fish are vulnerable to large creatures- even without good accuracy. Anything of Size Rank -2 or more (human size and up) using a melee attack on these fish effectively strike with Burst Area Damage at their strength rank naturally.

Total: Abilities: -36 / Skills: 16--8 / Advantages: 5 / Powers: 31 / Defenses: 7 (15)

Era: Modern Day
Range: Africa & Asia (introduced in the U.S.)
Stereotypes: Emotionless, blank creatures.
Colouring: Any possible color.
Size: 2-6 inches to 2 feet long (0.1 to 45 lbs.)
Encounter Groups: Hordes of two to thousands.
Diet: Tiny plankton.
Tactics: Flee at all costs. "School" together for defense.

-The order of Anabantiformes, "Labyrinth Fish", are air-breathing fish with 207 species. They're mostly found in Asia & Africa, and like Mudskippers, can move about on land via their pectoral fins, often for hours at a time to find new water holes. The most famous example is the Siamese Fighting Fish, which are popular aquarium fish that can be provoked into a threat display by their own reflection. These are among the Bettas, most of which are extremely common aquarium fish owing to being both ornamental and very hardy (their "labyrinth organ", which names the order, allows them to breathe air in times of oxygen-poor water). Many of these will build "bubble nests" out of bubbles they've blown, defending these as homes for their eggs & fry. Most of these are quite small, though a handful grow up to 45 lbs.- see below.
Jabroniville
Posts: 24695
Joined: Fri Nov 04, 2016 8:05 pm

Snakeheads

Post by Jabroniville »

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Snakehead, Giant Gourami.

SNAKEHEADS
Role:
Horde Animal
PL 0 (13)- Minion Rank 1, Sidekick Rank 3
Normal Version:
PL 0
STRENGTH -4 STAMINA -3 AGILITY -1
FIGHTING -1 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 0 PRESENCE -3

Skills:
Athletics 8 (+3)
Expertise (Survival) 4 (+4)
Perception 4 (+4)

Advantages:
Close Attack 4, Improved Initiative

Powers:
"Animal Senses" Senses 2 (Extended Scent, Low-Light Vision) [2]
"Lateral Lines" Senses 1 (Ranged Touch Underwater) [1]

"Sea Creature"
Swimming 2 (2 mph) [2]
Immunity 1 (Drowning) [1]

"Fun Size" Shrinking 8 (Feats: Innate) (Extras: Permanent +0) -- (12 inches) [17]
(-2 Strength, +4 Defenses, +8 Stealth, -4 Intimidation, -1 Speed)

Offense:
Unarmed +3 (-4 Damage, DC 11)
Initiative +3

Defenses:
Dodge +3 (DC 13), Parry +3 (DC 13), Toughness -3, Fortitude +0, Will +0

Complications:
Disabled (Animal)- Fish cannot speak to humans, nor use their fins to easily manipulate objects.
Disabled (Aquatic)- Fish typically will not last long on land- they are borderline immobile, can't defend themselves, and will slowly dehydrate or suffocate.
Weakness (Small Size)- At their natural size, these fish are vulnerable to large creatures- even without good accuracy. Anything of Size Rank -2 or more (human size and up) using a melee attack on these fish effectively strike with Burst Area Damage at their strength rank naturally.

Total: Abilities: -28 / Skills: 16--8 / Advantages: 5 / Powers: 23 / Defenses: 5 (13)

Era: Modern Day
Range: Africa & Asia (introduced in the U.S.)
Stereotypes: Emotionless, blank creatures.
Colouring: Any possible color.
Size: 2-6 inches to 2 feet long (0.1 to 45 lbs.)
Encounter Groups: Hordes of two to thousands.
Diet: Smaller fish, amphibians.
Tactics: Flee at all costs. "School" together for defense.

-Snakeheads are related to the Bettas, but look much more frightening, and can grow much larger- up to 3 feet long. Larger Labyrinth Fish like the Giant Gourami can grow to this size as well. Snakeheads are invasive to the U.S., where they will eat things as large as carp & frogs.
Jabroniville
Posts: 24695
Joined: Fri Nov 04, 2016 8:05 pm

Gobies

Post by Jabroniville »

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Fire Goby, Elegant Firefish, Yellow Prawn-Goby, Monkey & Bighead Gobies, Tadpole Goby, Mudskipper.

GOBIES
Role:
Horde Animal
PL 0 (15)- Minion Rank 1, Sidekick Rank 3
Normal Version:
PL 0
STRENGTH -5 STAMINA -5 AGILITY -1
FIGHTING -1 DEXTERITY 0
INTELLIGENCE -4 AWARENESS -1 PRESENCE -4

Skills:
Athletics 8 (+3)
Expertise (Survival) 4 (+4)
Perception 4 (+4)

Advantages:
Close Attack 4, Improved Initiative

Powers:
"Animal Senses" Senses 2 (Extended Scent, Low-Light Vision) [2]
"Lateral Lines" Senses 1 (Ranged Touch Underwater) [1]

"Sea Creature"
Swimming 2 (2 mph) [2]
Immunity 1 (Drowning) [1]

"Fun Size" Shrinking 12 (Feats: Innate) (Extras: Permanent +0) -- (6 inches) [25]
(-3 Strength, +6 Defenses, +12 Stealth, -6 Intimidation, -1 Speed)

Offense:
Unarmed +3 (-5 Damage, DC 10)
Initiative -2

Defenses:
Dodge +5 (DC 15), Parry +5 (DC 15), Toughness -5, Fortitude +0, Will +0

Complications:
Disabled (Animal)- Fish cannot speak to humans, nor use their fins to easily manipulate objects.
Disabled (Aquatic)- Fish typically will not last long on land- they are borderline immobile, can't defend themselves, and will slowly dehydrate or suffocate.
Weakness (Small Size)- At their natural size, these fish are vulnerable to large creatures- even without good accuracy. Anything of Size Rank -2 or more (human size and up) using a melee attack on these fish effectively strike with Burst Area Damage at their strength rank naturally.

Total: Abilities: -36 / Skills: 16--8 / Advantages: 5 / Powers: 31 / Defenses: 7 (15)

Era: Modern Day
Range: All waters of the Earth.
Stereotypes: Emotionless, blank creatures.
Colouring: White, grey, brown, black
Size: Up to 12 inches long (less than a pound)
Encounter Groups: Hordes of two to thousands.
Diet: Tiny plankton.
Tactics: Flee at all costs. "School" together for defense.

-The Gobies (order Gobiiformes) are a group of 2,000+ species of mostly burrowing fish. Lacking a gas bladder, they cannot control their buoyancy in the water, and so most of them dig into the seafloor and strike out at prey from there. A few can change their sex, and others practice "kleptogamy"- females prefer large males, but sometimes tiny ones will sneak in and shoot their fish-stuff as soon as the female releases her eggs, leaving the larger male (who cannot tell eggs he fertilized versus those of the thief's) stuck raising all the eggs equally.

-There are various groups within this huge order, but most are of similar stature. It includes the True Gobies, Dartfish, Wormfish, Firefish, tiny-tailed Tadpole Gobies, and Infant Fish- the latter are so named because they retain many larval characteristics, such as transparent bodies where some bones never develop. One family of 50 species all has elongated pectoral fins, like the Monkey Goby. The most famous are probably the Mudskippers- among the few amphibious fish, capable of crawling on land and even CLIMBING TREES, albeit slowly, via front-placed pectoral fins that can act as rudimentary legs.
Jabroniville
Posts: 24695
Joined: Fri Nov 04, 2016 8:05 pm

Clingfish

Post by Jabroniville »

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Clingfish, Cleaner Clingfish.

CLINGFISH
Role:
Rock-Suckers
PL 0 (16)- Minion Rank 2, Sidekick Rank 4
Normal Version:
PL 0
STRENGTH -5 STAMINA -5 AGILITY -1
FIGHTING -1 DEXTERITY 0
INTELLIGENCE -4 AWARENESS -1 PRESENCE -4

Skills:
Athletics 8 (+3)
Expertise (Survival) 4 (+4)
Perception 4 (+4)

Advantages:
Close Attack 4, Improved Initiative

Powers:
"Animal Senses" Senses 2 (Extended Scent, Low-Light Vision) [2]
"Lateral Lines" Senses 1 (Ranged Touch Underwater) [1]
"Rock-Sucking" Movement 1 (Sure-Fooed 1) (Flaws: Limited to While Using Their Face) [1]

"Sea Creature"
Swimming 2 (2 mph) [2]
Immunity 1 (Drowning) [1]

"Fun Size" Shrinking 12 (Feats: Innate) (Extras: Permanent +0) -- (6 inches) [25]
(-3 Strength, +6 Defenses, +12 Stealth, -6 Intimidation, -1 Speed)

Offense:
Unarmed +3 (-5 Damage, DC 10)
Initiative -2

Defenses:
Dodge +5 (DC 15), Parry +5 (DC 15), Toughness -5, Fortitude +0, Will +0

Complications:
Disabled (Animal)- Fish cannot speak to humans, nor use their fins to easily manipulate objects.
Disabled (Aquatic)- Fish typically will not last long on land- they are borderline immobile, can't defend themselves, and will slowly dehydrate or suffocate.
Weakness (Small Size)- At their natural size, these fish are vulnerable to large creatures- even without good accuracy. Anything of Size Rank -2 or more (human size and up) using a melee attack on these fish effectively strike with Burst Area Damage at their strength rank naturally.

Total: Abilities: -36 / Skills: 16--8 / Advantages: 5 / Powers: 32 / Defenses: 7 (16)

Era: Modern Day
Range: All waters of the Earth.
Stereotypes: Ravenous blood-suckers
Colouring: White, grey, brown, black
Size: 5-40 inches long (less than a pound)
Encounter Groups: Hordes of two to thousands.
Diet: Algae.
Tactics: Latch on.

-Clingfish are the order of Gobiesociformes, which have suckers attached to their heads, allowing them to cling to sea rocks. They are quite amphibious, and can last for 3-4 days on land. Most are highly colorful, meant to blend in to coral structures, and some can change their color rapidly.
Jabroniville
Posts: 24695
Joined: Fri Nov 04, 2016 8:05 pm

Stylephorus

Post by Jabroniville »

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STYLEPHORUS
Role:
Filter-Feeder, Abyssal Predator
PL 0 (16)- Minion Rank 2, Sidekick Rank 4
Normal Version:
PL 0
STRENGTH -5 STAMINA -5 AGILITY -1
FIGHTING -1 DEXTERITY 0
INTELLIGENCE -4 AWARENESS -1 PRESENCE -4

Skills:
Athletics 8 (+3)
Expertise (Survival) 4 (+4)
Perception 4 (+4)

Advantages:
Close Attack 4, Improved Initiative

Powers:
"Animal Senses" Senses 2 (Extended Scent, Low-Light Vision) [2]
"Lateral Lines" Senses 1 (Ranged Touch Underwater) [1]

"Sea Creature"
Swimming 2 (2 mph) [2]
Immunity 2 (Drowning, Pressure) [2]

"Fun Size" Shrinking 12 (Feats: Innate) (Extras: Permanent +0) -- (6 inches) [25]
(-3 Strength, +6 Defenses, +12 Stealth, -6 Intimidation, -1 Speed)

Offense:
Unarmed +3 (-5 Damage, DC 10)
Initiative -2

Defenses:
Dodge +5 (DC 15), Parry +5 (DC 15), Toughness -5, Fortitude +0, Will +0

Complications:
Disabled (Animal)- Fish cannot speak to humans, nor use their fins to easily manipulate objects.
Disabled (Aquatic)- Fish typically will not last long on land- they are borderline immobile, can't defend themselves, and will slowly dehydrate or suffocate.
Weakness (Small Size)- At their natural size, these fish are vulnerable to large creatures- even without good accuracy. Anything of Size Rank -2 or more (human size and up) using a melee attack on these fish effectively strike with Burst Area Damage at their strength rank naturally.

Total: Abilities: -36 / Skills: 16--8 / Advantages: 5 / Powers: 32 / Defenses: 7 (16)

Era: Modern Day
Range: All waters of the Earth.
Stereotypes: Emotionless, blank creatures.
Colouring: White, grey, brown, black
Size: Up to 12 inches long (less than a pound)
Encounter Groups: Hordes of two to thousands.
Diet: Tiny plankton.
Tactics: Filter feeding slowly.

-This is the only known species of the Stylephoriformes- it's weird even for an abyssal fish, sporting a highly elongated body (11 inches of body but 35 inch-long ray-fins), a filter-feeding lifestyle, binocular-like tube-shaped eyes, and a vertical rise to the surface to eat tiny copepods.
Jabroniville
Posts: 24695
Joined: Fri Nov 04, 2016 8:05 pm

Clownfish

Post by Jabroniville »

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CLOWNFISH
Role:
Symbiotic Hiders
PL 0 (17)- Minion Rank 2, Sidekick Rank 4
Normal Version:
PL 0
STRENGTH -5 STAMINA -5 AGILITY -1
FIGHTING -1 DEXTERITY 0
INTELLIGENCE -4 AWARENESS -1 PRESENCE -4

Skills:
Athletics 8 (+3)
Expertise (Survival) 4 (+4)
Perception 4 (+4)

Advantages:
Close Attack 4, Improved Initiative

Powers:
"Animal Senses" Senses 2 (Extended Scent, Low-Light Vision) [2]
"Lateral Lines" Senses 1 (Ranged Touch Underwater) [1]

"Sea Creature"
Swimming 2 (2 mph) [2]
Immunity 1 (Drowning) [1]
Immunity 1 (Anenome Venom) [1]
Features 1: Changes Sex When Grown [1]

"Fun Size" Shrinking 12 (Feats: Innate) (Extras: Permanent +0) -- (6 inches) [25]
(-3 Strength, +6 Defenses, +12 Stealth, -6 Intimidation, -1 Speed)

Offense:
Unarmed +3 (-5 Damage, DC 10)
Initiative -2

Defenses:
Dodge +5 (DC 15), Parry +5 (DC 15), Toughness -5, Fortitude +0, Will +0

Complications:
Disabled (Animal)- Fish cannot speak to humans, nor use their fins to easily manipulate objects.
Disabled (Aquatic)- Fish typically will not last long on land- they are borderline immobile, can't defend themselves, and will slowly dehydrate or suffocate.
Weakness (Small Size)- At their natural size, these fish are vulnerable to large creatures- even without good accuracy. Anything of Size Rank -2 or more (human size and up) using a melee attack on these fish effectively strike with Burst Area Damage at their strength rank naturally.

Total: Abilities: -36 / Skills: 16--8 / Advantages: 5 / Powers: 32 / Defenses: 7 (17)

Era: Modern Day
Range: All waters of the Earth.
Stereotypes: Emotionless, blank creatures.
Colouring: Orange & white stripes.
Size: Up to 12 inches long (less than a pound)
Encounter Groups: Hordes of two to thousands.
Diet: Tiny plankton.
Tactics: Flee at all costs. "School" together for defense.

-The Clownfish are part of the "Anenomefish" group (now kind of "between classifications" in a group- not that it really matters what you call it), which makes up hundreds and hundreds of species, many of which living in symbiotic, mutualistic relationships with sea anenomes. The fish are protected by the stinging anenomes, while fertilizing it somewhat with their own excrement, and cleaning off the aneneomes. There are "hierarchies" in each anenome- young fish may be chased out by elders. The largest fish in any group typically switches from male (the Clownfish default) to female.
Jabroniville
Posts: 24695
Joined: Fri Nov 04, 2016 8:05 pm

Galaxiids

Post by Jabroniville »

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GALAXIIDS
Role:
Horde Animal
PL 0 (15)- Minion Rank 1, Sidekick Rank 3
Normal Version:
PL 0
STRENGTH -5 STAMINA -5 AGILITY -1
FIGHTING -1 DEXTERITY 0
INTELLIGENCE -4 AWARENESS -1 PRESENCE -4

Skills:
Athletics 8 (+3)
Expertise (Survival) 4 (+4)
Perception 4 (+4)

Advantages:
Close Attack 4, Improved Initiative

Powers:
"Animal Senses" Senses 2 (Extended Scent, Low-Light Vision) [2]
"Lateral Lines" Senses 1 (Ranged Touch Underwater) [1]

"Sea Creature"
Swimming 2 (2 mph) [2]
Immunity 1 (Drowning) [1]

"Fun Size" Shrinking 12 (Feats: Innate) (Extras: Permanent +0) -- (6 inches) [25]
(-3 Strength, +6 Defenses, +12 Stealth, -6 Intimidation, -1 Speed)

Offense:
Unarmed +3 (-5 Damage, DC 10)
Initiative -2

Defenses:
Dodge +5 (DC 15), Parry +5 (DC 15), Toughness -5, Fortitude +0, Will +0

Complications:
Disabled (Animal)- Fish cannot speak to humans, nor use their fins to easily manipulate objects.
Disabled (Aquatic)- Fish typically will not last long on land- they are borderline immobile, can't defend themselves, and will slowly dehydrate or suffocate.
Weakness (Small Size)- At their natural size, these fish are vulnerable to large creatures- even without good accuracy. Anything of Size Rank -2 or more (human size and up) using a melee attack on these fish effectively strike with Burst Area Damage at their strength rank naturally.

Total: Abilities: -36 / Skills: 16--8 / Advantages: 5 / Powers: 31 / Defenses: 7 (15)

Era: Modern Day
Range: Southern Hemisphere.
Stereotypes: Emotionless, blank creatures.
Colouring: Silver.
Size: Up to 8 inches long (less than a pound)
Encounter Groups: Hordes of two to thousands.
Diet: Tiny plankton.
Tactics: Flee at all costs. "School" together for defense.

-The Galaxiiformes are an order of small cool-water fish from the Southern Hemisphere. That's, uh, about it. They're not very interesting. I guess their young are a delicacy in some places!
Jabroniville
Posts: 24695
Joined: Fri Nov 04, 2016 8:05 pm

Tang

Post by Jabroniville »

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Blue Tang, Moorish Idol, Powder-Blue Surgeonfish, Lined Surgeonfish.

TANG & RELATIVES
Role:
Horde Animal
PL 0 (16)- Minion Rank 2, Sidekick Rank 4
Normal Version:
PL 0
STRENGTH -5 STAMINA -5 AGILITY -1
FIGHTING -1 DEXTERITY 0
INTELLIGENCE -4 AWARENESS -1 PRESENCE -4

Skills:
Athletics 8 (+3)
Expertise (Survival) 4 (+4)
Perception 4 (+4)

Advantages:
Close Attack 4, Improved Initiative

Powers:
"Animal Senses" Senses 2 (Extended Scent, Low-Light Vision) [2]
"Lateral Lines" Senses 1 (Ranged Touch Underwater) [1]

"Sea Creature"
Swimming 2 (2 mph) [2]
Immunity 1 (Drowning) [1]
"Sharp Spines" Strength-Damage +1 [1]

"Fun Size" Shrinking 12 (Feats: Innate) (Extras: Permanent +0) -- (6 inches) [25]
(-3 Strength, +6 Defenses, +12 Stealth, -6 Intimidation, -1 Speed)

Offense:
Unarmed +3 (-5 Damage, DC 10)
Spines +3 (-4 Damage, DC 11)
Initiative -2

Defenses:
Dodge +5 (DC 15), Parry +5 (DC 15), Toughness -5, Fortitude +0, Will +0

Complications:
Disabled (Animal)- Fish cannot speak to humans, nor use their fins to easily manipulate objects.
Disabled (Aquatic)- Fish typically will not last long on land- they are borderline immobile, can't defend themselves, and will slowly dehydrate or suffocate.
Weakness (Small Size)- At their natural size, these fish are vulnerable to large creatures- even without good accuracy. Anything of Size Rank -2 or more (human size and up) using a melee attack on these fish effectively strike with Burst Area Damage at their strength rank naturally.

Total: Abilities: -36 / Skills: 16--8 / Advantages: 5 / Powers: 32 / Defenses: 7 (16)

Era: Modern Day
Range: All waters of the Earth.
Stereotypes: Emotionless, blank creatures.
Colouring: White, grey, brown, black
Size: Up to 12 inches long (less than a pound)
Encounter Groups: Hordes of two to thousands.
Diet: Tiny plankton.
Tactics: Flee at all costs. "School" together for defense.

-The Acanthuriformes are another order of small fish, this one tending towards being oval or disc-shaped with incredibly bright colors- the most famous is probably the Tang (Dory from the Pixar films is a Blue Tang, while Gill is a Moorish Idol). Unusually, they have retractable spines at the rear which they use for defense (fish who bite from behind are jabbed in the mouth). The Unicornfish has a horn right in the front, too. These can grow about a foot long typically, and grow very fast, even in aquariums. More generic-looking relatives include the Rovers & Drums/Drumfish.
Jabroniville
Posts: 24695
Joined: Fri Nov 04, 2016 8:05 pm

Unicornfish

Post by Jabroniville »

Image

UNICORNFISH
Role:
Horde Animal
PL 0 (11)- Minion Rank 1, Sidekick Rank 3
Normal Version:
PL 0
STRENGTH -5 STAMINA -4 AGILITY -1
FIGHTING -1 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 0 PRESENCE -3

Skills:
Athletics 8 (+3)
Expertise (Survival) 4 (+4)
Perception 4 (+4)

Advantages:
Close Attack 4, Improved Initiative

Powers:
"Animal Senses" Senses 2 (Extended Scent, Low-Light Vision) [2]
"Lateral Lines" Senses 1 (Ranged Touch Underwater) [1]

"Sea Creature"
Swimming 2 (2 mph) [2]
Immunity 1 (Drowning) [1]
"Sharp Spines" Strength-Damage +1 [1]

"Fun Size" Shrinking 8 (Feats: Innate) (Extras: Permanent +0) -- (12 inches) [17]
(-2 Strength, +4 Defenses, +8 Stealth, -4 Intimidation, -1 Speed)

Offense:
Unarmed +3 (-5 Damage, DC 10)
Spines +3 (-4 Damage, DC 11)
Initiative +3

Defenses:
Dodge +3 (DC 13), Parry +3 (DC 13), Toughness -4, Fortitude +0, Will +0

Complications:
Disabled (Animal)- Fish cannot speak to humans, nor use their fins to easily manipulate objects.
Disabled (Aquatic)- Fish typically will not last long on land- they are borderline immobile, can't defend themselves, and will slowly dehydrate or suffocate.
Weakness (Small Size)- At their natural size, these fish are vulnerable to large creatures- even without good accuracy. Anything of Size Rank -2 or more (human size and up) using a melee attack on these fish effectively strike with Burst Area Damage at their strength rank naturally.

Total: Abilities: -32 / Skills: 16--8 / Advantages: 5 / Powers: 24 / Defenses: 6 (11)

Era: Modern Day
Range: Indo-Pacific.
Stereotypes: Emotionless, blank creatures.
Colouring: White
Size: Up to 3 feet long (1-6 lbs.)
Encounter Groups: Hordes of two to thousands.
Diet: Tiny plankton.
Tactics: Flee at all costs. "School" together for defense.

-Unicornfish have long horns on the front, pointing straight forwards, and are the largest of the Tang relatives, being about 3 feet long.
Jabroniville
Posts: 24695
Joined: Fri Nov 04, 2016 8:05 pm

Beryciformes

Post by Jabroniville »

Image

Velvet Whalefish.

BERYCIFORMES
Role:
Horde Animal, Seafloor Creature
PL 0 (16)- Minion Rank 2, Sidekick Rank 4
Normal Version:
PL 0
STRENGTH -5 STAMINA -5 AGILITY -1
FIGHTING -1 DEXTERITY 0
INTELLIGENCE -4 AWARENESS -1 PRESENCE -4

Skills:
Athletics 8 (+3)
Expertise (Survival) 4 (+4)
Perception 4 (+4)

Advantages:
Close Attack 4, Improved Initiative

Powers:
"Animal Senses" Senses 2 (Extended Scent, Low-Light Vision) [2]
"Lateral Lines" Senses 1 (Ranged Touch Underwater) [1]

"Sea Creature"
Swimming 2 (2 mph) [2]
Immunity 2 (Drowning, Pressure) [2]

"Fun Size" Shrinking 12 (Feats: Innate) (Extras: Permanent +0) -- (6 inches) [25]
(-3 Strength, +6 Defenses, +12 Stealth, -6 Intimidation, -1 Speed)

Offense:
Unarmed +3 (-5 Damage, DC 10)
Initiative -2

Defenses:
Dodge +5 (DC 15), Parry +5 (DC 15), Toughness -5, Fortitude +0, Will +0

Complications:
Disabled (Animal)- Fish cannot speak to humans, nor use their fins to easily manipulate objects.
Disabled (Aquatic)- Fish typically will not last long on land- they are borderline immobile, can't defend themselves, and will slowly dehydrate or suffocate.
Weakness (Small Size)- At their natural size, these fish are vulnerable to large creatures- even without good accuracy. Anything of Size Rank -2 or more (human size and up) using a melee attack on these fish effectively strike with Burst Area Damage at their strength rank naturally.

Total: Abilities: -36 / Skills: 16--8 / Advantages: 5 / Powers: 32 / Defenses: 7 (16)

Era: Modern Day
Range: All waters of the Earth.
Stereotypes: Emotionless, blank creatures.
Colouring: White, grey, brown, black
Size: Up to 12 inches long (less than a pound)
Encounter Groups: Hordes of two to thousands.
Diet: Tiny animals.
Tactics: Flee at all costs. "School" together for defense.

-The Beryciformes are an order of fish living on the continental shelf, well below 3,000 feet. They are typically small, with very large eyes to better see in the dark. They include the Pricklefishes, Spinyfins, Ridgeheads, large-mouthed Whalefish and others.
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