Dalkon's Revised & Expanded Potterverse Thread Mk II

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DalkonCledwin
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Bono Malum Superate Brainstorm & Notes

Post by DalkonCledwin »

Bono Malum Superate
Premise: Traveling through time to a point before Voldemort made his Horcruxes was the last thing Harry Potter expected to be doing with his life. Of course, he also didn’t expect to discover a reality where Voldemort had been born as a girl that was still capable of being pulled away from the excesses of her male counterpart.
Required Inclusions:
- Harry Potter must travel backwards in time to the 1942-43 Hogwarts school year at some point between his own fifth to seventh years at the same academy.
- As a result of this occurrence of time travel, Harry must be on hand to prevent Tamsin Riddle from creating her very first Horcrux. How he accomplishes this is up to the author.
- Furthermore, Harry must dissuade Tamsin from attempting to pursue that form of immortality, since all it will accomplish is transforming her into a psychotic monster.
- The end result of his efforts will be Tamsin’s insistence that he aid her in discovering an alternative form of immortality, one of which he already knows to be the Philosopher’s Stone.
- Tamsin must be Harry’s primary romantic interest, with any additional pairings being largely at the author’s discretion, but also dependent on if Tamsin can actually share.
- Due to Harry’s presence in her life, Tamsin will manage to avoid becoming as horrible a person as her male counterpart, even if she is still the de facto leader of the Dark Faction.
Preferred Inclusions:
- The author should use original characters to fill in the blanks where it concerns the Knights of Walpurgis, which is the original inception of the Death Eaters, as well as for other groups.
- Since it would be difficult for Harry to claim to be a Potter or Black, he should actually claim to be a member of the otherwise defunct Peverell family, which could be confirmed by Gringotts.
- Tamsin and Harry should both have a very firm stance against those men who would force themselves on the women who attend Hogwarts as well as those who live in the world beyond.
Optional Inclusions:
- Parselmouths, like Harry and Tamsin, could be immune to a Basilisk’s deadly gaze.
- At least one member of the Knights of Walpurgis, aside from Tamsin, could be a female character who shares Tamsin’s interest in our protagonist.
Forbidden Things:
- Harry and Tamsin, the pathetic emo doormats.
- Harry being involved in a male-slash pairing.
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Henry Peverell / The MCs / Bono Malum Superate

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Henry Ignotus Peverell - Arc 1 - PL 9
Age: 17-18 / Height: 5' 9" / Weight: 175 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Knights of Walpurgis (Ally) / Base of Operations: Peverell Manor, Godric's Hollow, England
Wealth Rank: +20 / Rep Rank: +9 / Knockback Mod: -7

Strength 2, Stamina 3, Agility 3, Dexterity 3, Fighting 8, Intellect 2, Awareness 2, Presence 5

General Advantages
Accurate Attack, All-out Attack, Attractive, Beginner's Luck, Benefit 6: (Alternate Identity: [Harry James Potter], Social Class 2 [Aristocrat], Wealth 3: [Millionaire]), Connected, Daze (Deception), Defensive Attack, Durable Lie, Equipment 9, Fascinate (Persuasion), Fast Grab, Favored Foe: (Dark Wizards), Improved Grab, Inspire 2, Languages 1, Leadership, People Person, Potion Brewing, Power Attack, Quick Draw, Ranged Attack 2, Ritualist, Taunt, Untapped Potential, Well-informed

Enhanced Advantages
Animal Empathy, Charming, Luck 2

Skills
Athletics 4 (+6), Close Combat: Grab 2 (+10), Deception 6 (+11), Expertise (AWE): Cooking 6 (+8), Expertise (AWE): Survival 6 (+8), Expertise: Magic 10 (+12), Insight 4 (+6), Investigation 6 (+8), Perception 8 (+10), Persuasion 8 (+15/+13), Ranged Combat: Magic 4 (+7), Sleight of Hand 6 (+9), Stealth 8 (+11), Vehicles 6 (+9)

Powers
Disciple of Wandless Magic: Array
. . Confundo: Concentration Affliction 8 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Insidious; Check Required 2: DC 11 - Expertise: Magic, Limited Degree, Sense-dependent: Hearing)
. . Expelliarmus: Damage 9 (charm, DC 24; Disarming (No Damage), Increased Range: ranged; Check Required 2: DC 11 - Expertise: Magic)
. . Finite Incantatem: Burst Area Nullify 6 (charm, Counters: Magical Effects, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Simultaneous; Check Required 2: DC 11 - Expertise: Magic, Side Effect)
. . Incendio Fulgura: Linked Effect
. . . . Fulgura: Affliction 5 (Linked; lightning magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 15; Increased Range: ranged; Check Required 2: DC 11 - Expertise: Magic)
. . . . Incendio: Damage 5 (Linked; fire magic, DC 20; Increased Range: ranged; Check Required 2: DC 11 - Expertise: Magic)
. . Protego: Burst Area Deflect 6 (charm; Burst Area: 30 feet radius sphere, DC 16, Selective; Check Required 2: DC 11 - Expertise: Magic)
. . Wingardium Leviosa: Move Object 5 (charm, 1600 lbs., DC 20; Damaging, Subtle: subtle; Check Required 2: DC 11 - Expertise: Magic)
Hawthorn & Unicorn Hair Wand (Easily Removable)
. . Yer a Wizard, Harry: Array
. . . . Expecto Patronum: Concentration Burst Area Affliction 5 (charm, radiant, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 15; Burst Area 3: 120 feet radius sphere, DC 15, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Custom: Manifests as a glowing silvery Stag, Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area)
. . . . Greater Apparition: Teleport 9 (magical travel, Carry 400 lbs.; Accurate, Change Direction, Extended: 500 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . . . Sectumsempra: Damage 5 (curse, DC 20; Increased Range: ranged, Incurable, Multiattack, Precise)
Magical Human Physiology
. . Deep Magic: Luck Control 1 (racial talent, Force a Re-roll, Advantages: Luck 2; Limited: to Resistance checks vs. Henry's Magic)
. . Invulnerabilities: Immunity 3 (racial trait, Disease, Poison, Rare Descriptor: A Basilisk's Gaze Attack; Feature: Longevity (Up to 264 years))
. . Magical Awareness: Senses 4 (racial trait, Acute: Magic Awareness, Awareness: Magical Effects [Mental], Extended: Mental Senses 1: x10, Radius: Magic Awareness)
. . Magnetic Presence: Enhanced Trait 2 (racial talent, Persuasion +2 (+15), Advantages: Charming)
. . Resistances: Immunity 5 (racial trait, Custom: Mental Control 5; Limited - Half Effect)
. . Sorcerous Resilience: Protection 4 (racial trait, +4 Toughness)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Special Qualities
. . Magical Aura: Environment 4 (aura, Cold, Impede Movement (2 ranks), Radius: 250 feet; Feature: Has no effect on Harry; Concentration)
. . Parselmouth: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Serpents)
. . Parseltongue: Auditory Communication 1 (magical talent, Sense Type: Hissing; Subtle: encrypted; Concentration, Limited: to Other Parselmouths, Notes: Range: 100 feet)

Equipment
Fake Hall Pass, Pack of Exploding Whizz Poppers, Peverell Manor, Wealthy Student's Pack

Offense
Initiative +3
Confundo: Concentration Affliction 8 (DC Will 18)
Expecto Patronum: Concentration Burst Area Affliction 5 (DC Will 15)
Expelliarmus: Damage 9, +9 (DC 24)
Finite Incantatem: Burst Area Nullify 6 (DC Will 16)
Fulgura: Affliction 5, +9 (DC Fort 15)
Grab, +10 (DC Spec 12)
Incendio: Damage 5, +9 (DC 20)
Sectumsempra: Damage 5, +9 (DC 20)
Throw, +5 (DC 17)
Unarmed, +8 (DC 17)
Wingardium Leviosa: Move Object 5, +9 (DC 20)

Complications
- Curse Sworn: Henry has effectively sworn himself to the task of aiding Tamsin Riddle in her pursuit of immortality now that he has convinced her that the use of one or more Horcruxes is an absurdly bad idea.
- Impulsive: Once someone questions Henry's courage, he'll never back down, no matter how dangerous the situation may happen to be.
- Motivation: Doing Good: Henry is determined to ensure that no one else has to go through the hardships that he himself suffered over the past sixteen years of his life.
- Quirk: Henry believes that when people follow rules blindly, that they are effectively imprisoning themselves.
- Significant Others: Henry has earned the romantic admiration of both Tamsin Riddle and Beryl Rosier, even though he has yet to actually realize this fact.

Languages
English [Native], Invocative Latin

Defense
Dodge 11, Parry 11, Fortitude 5, Toughness 7, Will 9

Power Points
Abilities 56 + Powers 71 + Advantages 41 + Skills 42 (84 ranks) + Defenses 20 = 230

--------------------
Home Sweet Home
Peverell Manor - PL 9

Toughness 10, Size Huge

Features:
Artificer's Lab, Barrier (DC 14, Thresh 4), Concealed 2 (DC 25), Defensive Enchantments (Blast 9), ECM 3 (Vs. Magic, -6), Escape Tunnel 1 (DC 20), Floo Aperture, Grounds 2: (Colossal w/Great Garden), Gym, Infirmary, Library, Living Space, Mystic Locale, Personnel (House Elves), Pool, Ritual Chamber, Sealed, Trophy Room, Wards 3 (DC 30)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 25 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 30
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DalkonCledwin
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Tamsin Riddle / The MCs / Bono Malum Superate

Post by DalkonCledwin »

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Tamsin Merope Riddle - Arc 1 - PL 8
Age: 16 / Height: 5' 4" / Weight: 128 lbs / Hair Color: Brown / Eye Color: Brown
Group Affiliations: The Knights of Walpurgis (Leader) / Base of Operations: Peverell Manor, Godric's Hallow, England
Wealth Rank: +8 / Rep Rank: +10 / Knockback Mod: -6

Strength 1, Stamina 3, Agility 2, Dexterity 2, Fighting 7, Intellect 3, Awareness 2, Presence 5

General Advantages
All-out Attack, Attractive 2, Beginner's Luck, Benefit 2: (Renown, Social Class: [Blue Collar]), Connected, Daze (Deception), Defensive Attack, Equipment 2, Extraordinary Effort, Fascinate (Intimidation), Inspire 2, Interpose, Languages 3, Leadership, Move-by Action, Potion Brewing, Power Attack, Ritualist, Taunt, Withstand Damage

Enhanced Advantages
Animal Empathy, Charming, Improved Initiative, Uncanny Dodge

Skills
Athletics 6 (+7), Deception 4 (+9), Expertise (AWE): Survival 6 (+8), Expertise: Magic 10 (+13), Insight 4 (+6), Intimidation 6 (+11), Perception 4 (+6), Persuasion 4 (+11/+9), Ranged Combat: Magic 6 (+8), Stealth 4 (+6)

Powers
Magical Human Physiology
. . Ambitious Leader: Affliction 8 (racial talent, 3rd degree: Controlled, Resisted by: Will, DC 18; Increased Range 2: perception; Instant Recovery, Limited Degree (third only), Sense-dependent: Hearing, Unreliable (1 use), Notes: Controlled: [Must Obey a One Word Command])
. . Invulnerabilities: Immunity 1 (racial trait, Rare Descriptor: A Basilisk's Gaze Attack; Feature: Longevity (Up to 149 years))
. . Magical Awareness: Senses 4 (racial trait, Acute: Magic Awareness, Awareness: Magical Effects [Mental], Extended: Mental Senses 1: x10, Radius: Magic Awareness)
. . Magnetic Presence: Enhanced Trait 2 (racial talent, Persuasion +2 (+11), Advantages: Charming)
. . Resistances: Immunity 7 (racial trait, Custom: Mental Control 5, Disease, Poison; Limited - Half Effect)
. . Sorcerous Resilience: Protection 3 (racial trait, +3 Toughness)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Special Qualities
. . Magical Aura: Environment 4 (aura, Impede Movement (2 ranks), Visibility (-2), Radius: 250 feet; Feature: Has no effect on Tamsin; Concentration)
. . Parselmouth: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Serpents)
. . Parseltongue: Auditory Communication 1 (magical talent, Sense Type: Hissing; Subtle: encrypted; Concentration, Limited: to Other Parselmouths, Notes: Range: 100 feet)
. . Sensing Danger: Senses 1 (magical talent, Danger Sense: Visual, Advantages: Improved Initiative, Uncanny Dodge)
Yew & Phoenix Feather Wand (Easily Removable)
. . Adept of Wizarding Magic: Array
. . . . Alohomora: Nullify 8 (charm, Counters: Locking Mechanisms, DC 18; Simultaneous; Diminished Range 2)
. . . . Expelliarmus: Damage 8 (charm, DC 23; Disarming (No Damage), Increased Range: ranged)
. . . . Greater Apparition: Teleport 8 (magical travel, Carry 400 lbs.; Accurate, Change Direction, Extended: 250 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . . . Imperio: Cumulative Affliction 6 (unforgivable curse, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Cumulative, Increased Range 2: perception, Subtle: subtle)
. . . . Legilimens: Cumulative Mind Reading 6 (divination, DC 16; Cumulative, Subtle: subtle)
. . . . Protego: Burst Area Deflect 6 (charm; Burst Area: 30 feet radius sphere, DC 16, Selective)
. . . . Rennervate: Healing 6 (healing magic; Energizing; Quirk: Limited to Energizing & Removing the Incapacitated Condition)
. . . . Stupefy: Cumulative Affliction 6 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)

Equipment
Beater's Bat, Photo of Merope, Second Hand Student's Pack

Offense
Initiative +6
Alohomora: Nullify 8, +8 (DC Will 18)
Ambitious Leader: Affliction 8 (DC Will 18)
Beater's Bat, +7 (DC 18)
Expelliarmus: Damage 8, +8 (DC 23)
Grab, +7 (DC Spec 11)
Imperio: Cumulative Affliction 6 (DC Will 16)
Legilimens: Cumulative Mind Reading 6 (DC Will 16)
Stupefy: Cumulative Affliction 6, +8 (DC Fort 16)
Throw, +2 (DC 16)
Unarmed, +7 (DC 16)

Complications
- Honor: For Tamsin, nothing is more important than keeping her given word.
- Motivation: Recognition: Tamsin believes that history was written by the victors, and that the strong will always win. To this end, she has made it her mission in life to be the strongest witch in the world!
- Obsession: Tamsin is obsessed with procuring Eternal Life, but as of recently, is unwilling to go to the extreme of creating not just one Horcrux, but several.
- Overconfident: Tamsin also believes that things would be better for everyone if she were a tyrant that is ruling over the masses.
- Significant Other: Tamsin is romantically interested in the young time traveler known variously as Harry Potter and Henry Peverell.

Languages
Albanian, Bulgarian, English [Native], Invocative Latin

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 6, Will 8

Power Points
Abilities 50 + Powers 58 + Advantages 26 + Skills 27 (54 ranks) + Defenses 19 = 180
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DalkonCledwin
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Regia Atlantis: Aquaman Brainstorm & Notes

Post by DalkonCledwin »

Regia Atlantis: Aquaman
Premise: When Princess Mera turned up in Amnesty Bay, the last thing she expected to discover was that Queen Atlanna had a grandson that was known to the magical world as Harry Potter. To the world at large, however, he was known as Brineborn, the son of Aquaman.
Required Inclusions:
- Harry Potter must actually be the son of Lily Evans and Arthur Curry, which means he will most likely change his name both magically & legally to Harold Curry during the course of this story.
- Arthur must have been between sixteen and twenty-one years of age when Harry was born, which means Harry will be between twelve and seventeen during the Aquaman movie.
- Harry, like Arthur, must have an Atlantean physiology, despite being only one-quarter Atlantean. This is in addition to any magical prowess he inherited from his mother.
- Voldemort must still succeed in killing Lily during his attack on the Potter family, with Harry somehow ending up in Arthur’s care after Lily’s demise.
- Arthur must raise Harry, even if he has a significant amount of help from his father, Thomas Curry, while also teaching Harry about their responsibility to protect the sea.
- When the time comes, Harry must still attend Hogwarts, though the Curry family are allowed to make certain demands of whichever Professor comes to introduce Harry to magical society.
- Harry must have completed at least one year at Hogwarts when the events of the Aquaman movie are set into motion, with Harry accompanying Arthur & Mera on their journey.
Preferred Inclusions:
- Harry should make his amusement known with regards to his father’s apparent obsession with redheads, since Mera has almost the exact same hair color as his mother did.
- Harry should have a half-sibling who is James Potter’s child with Lily, and it should be this child that most wrongly believe is the Boy or Girl Who Lived instead of Harry.
- Arthur should procure a trident, harpoon or some other water-themed weapon from the Goblins that he bestows upon Harry, and which will become his preferred magical focus.
Optional Inclusions:
- Arthur could have been unaware that he was a father until Harry was left in his care.
- Lily could have been descended from either the Deserter Kingdom or Lost Kingdom of Atlantis, meaning that Harry could have more Atlantean blood than previously indicated.
Forbidden Things:
- Harry being involved in a male-slash pairing.
- Harry the malevolent emo doormat.
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Brineborn / The MCs / Regia Atlantis: Aquaman

Post by DalkonCledwin »

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Brineborn (Harold Curry) - Arc 1 - PL 10
Age: 14 / Height: 5' 7" / Weight: 184 lbs / Hair Color: Brown / Eye Color: Green
Group Affiliations: The Atlantean Royal Family / Base of Operations: The Curry Lighthouse, Amnesty Bay, Maine
Wealth Rank: +12 / Rep Rank: +10 / Knockback Mod: -10/-9

Strength 11, Stamina 9, Agility 3, Dexterity 3, Fighting 4, Intellect 2, Awareness 2, Presence 3

Advantages
All-out Attack, Attractive, Beginner's Luck, Benefit 7: (Alternate Identity 2: [Harry J. Potter-Black], Alternate Identity 4: [Prince Hareall of Atlantis], Wealth: [Well-Off]), Connected, Conviction, Daze (Intimidation), Defensive Roll, Fascinate (Persuasion), Favored Environment: (Aquatic), Inspire 3, Languages 3, Leadership, People Person, Potion Brewing, Power Attack, Ranged Attack 3, Ritualist, Second Chance: (When Resisting Mental Control), Startle, Takedown, Teamwork

Skills
Athletics 4 (+15), Expertise: Atlantean Science 6 (+8), Expertise: Ichthyology 6 (+8), Expertise: Magic 8 (+10), Expertise: Oceanography 6 (+8), Intimidation 8 (+11), Investigation 4 (+6), Perception 6 (+8), Persuasion 6 (+9), Stealth 4 (+7), Technology 4 (+6), Vehicles 6 (+9)

Powers
Goblin-Wrought Harpoon (Easily Removable)
. . Gift of the Sea King: Array
. . . . Confundo: Concentration Affliction 7 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Hearing)
. . . . Depulso: Cone Area Move Object 10 (charm, 25 tons; Cone Area: 60 feet cone, DC 20; Limited Direction: Repulsion, Reduced Range: close)
. . . . Expelliarmus: Damage 11 (charm, DC 26; Disarming (No Damage), Increased Range: ranged)
. . . . Harpoon Strike: Strength-based Damage 3 (piercing, DC 29; Dangerous, Grabbing)
. . . . Harpoon Throw: Strength-based Damage 3 (piercing, DC 29; Dangerous, Feature: Tether, Grabbing, Increased Range: ranged)
. . . . Protego Duo: Burst Area Deflect 7 (charm; Burst Area: 30 feet radius sphere, DC 17, Reflect, Selective; Reduced Range: close)
. . . . Reparifors: Healing 11 (healing magic; Reach (ranged): 5 ft., Restorative; Tiring)
. . . . Tergeo: Move Object 7 (charm, 3 tons; Increased Range: perception; Quirk: Limited Material (Liquids))
. . Goblin Steel: Variable 3 (unique object; Limited: to Adding Modifiers onto the Harpoon Throw & Strike effects, Quirk: Modifiers must be based upon the substances absorbed by the Harpoon's bladed tip, Slow)
Highborn Atlantean Hybrid Physiology
. . Built for the Depths: Impervious Toughness 5 (racial trait)
. . Expanded Awareness: Senses 13 (racial trait, Accurate (Type): Auditory Senses, Acute: Magic Awareness, Awareness: Magical Effects [Mental], Extended: Auditory Senses 2: x100, Extended: Mental Senses 1: x10, Low-light Vision, Radius: Magic Awareness, Ultra-hearing, Ultravision)
. . Invulnerabilities: Immunity 3 (racial trait, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning; Feature: Longevity (Up to 553 years))
. . Marine Recovery: Regeneration 2 (racial trait, Every 5 rounds; Source: Water)
. . Resistances: Immunity 11 (racial trait, Custom: Mental Control 5, Damage Effect: Cold Damage, Rare Descriptor: Fear Effects; Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Water Freedom: Movement 1 (racial trait, Environmental Adaptation: Aquatic)
. . Weapon Familiarity: Enhanced Trait 1 (racial talent, Close Combat +2 (+6))
Incredible Moves: Array
. . Hyper-Running: Speed 3 (racial talent, Speed: 16 miles/hour, 250 feet/round)
. . Speed-Swimming: Swimming 9 (racial talent, Speed: 250 miles/hour, 0.5 miles/round)
. . Super-Leaping: Leaping 3 (racial talent, Leap 60 feet at 16 miles/hour)
Special Qualities
. . Marine Telepathy: Comprehend 2 (family talent, Animals - Speak To, Animals - Understand; Subtle: subtle; Broad Type: Aquatic Creatures)

Offense
Initiative +3
Confundo: Concentration Affliction 7 (DC Will 17)
Depulso: Cone Area Move Object 10 (DC 20)
Expelliarmus: Damage 11, +6 (DC 26)
Grab, +4 (DC Spec 21)
Harpoon Strike: Strength-based Damage 3, +6 (DC 29)
Harpoon Throw: Strength-based Damage 3, +6 (DC 29)
Tergeo: Move Object 7 (DC 17)
Throw, +6 (DC 26)
Unarmed, +4 (DC 26)

Complications
- Destiny: Harold is trapped by the same prophecy which binds his half-sister to Voldemort, as it states that "those with the power to vanquish the Dark Lord" rather than "the one with the power."
- Enemy: For some reason, Prince Orm Marius sees Harold as a threat to his rule over Atlantis that is even larger than the threat posed by his half-brother, Prince Orin, who is Harold's father. As such, it can be expected that Orm will do everything in his power to eliminate the threat that Harry poses whenever he has the chance.
- Motivation: Responsibility: Harold wishes to complete his Hogwarts Education without being drawn into his half-sister's antics at the end of each school year, which is becoming more and more difficult as each year passes him by. Furthermore, he will soon come to desire to be a fair and just ruler for the people of Atlantis once he finally ascends to the Throne, no matter how many years that takes.
- Significant Other: Harold will soon find himself being betrothed to a beautiful young woman known as Fleur Delacour, the elder Princess of the Veela Nation, who are historically the enemies of the Kingdom of Atlantis.
- Temper: Harold has a noteworthy temper, and reacts quite violently to anything which threatens the sanctity of the oceanic depths, especially when it comes from the surface world. However, he will also react violently to things which threaten his loved ones, even when those threats come from the briny deep.
- Weakness: Spending extended time away from water (about 24 hours) causes Harold to dehydrate and weaken, leading to a situation where he begins gaining levels of Fatigue as per the rules regarding Starvation & Thirst in the Deluxe Hero's Handbook on page 238.

Languages
Atlantean, English [Native], Invocative Latin, Maori

Defense
Dodge 10, Parry 10, Fortitude 9, Toughness 10/9 (Imp. 5), Will 11

Power Points
Abilities 74 + Powers 76 + Advantages 34 + Skills 34 (68 ranks) + Defenses 22 = 240
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DalkonCledwin
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Fleurcœur / The MCs / Regia Atlantis

Post by DalkonCledwin »

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Fleurcœur (Fleur Delacour) - Arc 1 - PL 10
Age: 17 / Height: 5' 6" / Weight: 117 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The Veela Royal Family / Base of Operations: Delacour Manor, Cassis, France
Dowry Rank: +16 / Rep Rank: +10 / Knockback Mod: -10/-9

Strength 4, Stamina 9, Agility 5, Dexterity 5, Fighting 6, Intellect 2, Awareness 3, Presence 8

General Advantages
Agile Feint, Attractive 2, Beauty's Never Tarnished, Beginner's Luck, Benefit 6: (Dowry 2: [Moderately Wealthy], Social Class 4: [Royalty]), Charming, Connected, Defensive Roll, Fascinate (Persuasion), Flirtation, Herbalist, Improved Treatment, Languages 3, Move-by Action, Potion Brewing, Ritualist, Runesmith, Second Chance: (Acrobatics checks for Tumbling)

Enhanced Advantages
Dazzling Performance (Expertise: Singing), Startle

Skills
Acrobatics 6 (+11), Athletics 4 (+8), Deception 4 (+12), Expertise (AWE): Popular Culture 8 (+11), Expertise (PRE): Singing 4 (+14/+12), Expertise: Ancient Runes 8 (+10), Expertise: Magic 10 (+12), Expertise: Nature 6 (+8), Expertise: Politics 6 (+8), Insight 4 (+7), Intimidation 4 (+16/+12), Perception 4 (+7), Persuasion 6 (+14), Ranged Combat: Magic 4 (+9), Stealth 4 (+9), Treatment 8 (+10)

Powers
Atlantean Necklace (Removable)
. . Amphibious Augment: Immunity 3 (very rare object, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning)
. . Speed-Swimming: Swimming 6 (very rare object, Speed: 30 miles/hour, 500 feet/round)
. . Water Freedom: Movement 1 (very rare object, Environmental Adaptation: Aquatic)
Battle Form (Activation: Standard Action)
. . Fearsome Visage: Enhanced Trait 3 (morphic, Intimidation +4 (+16), Advantages: Startle; Limited: Can't use Veela Charm while in Battle Form)
. . Talons: Strength-based Damage 2 (slashing, DC 21; Dangerous)
. . Vermilion Wings: Flight 6 (morphic, Speed: 120 miles/hour, 1800 feet/round; Feature: Impressive; Wings)
Fire in the Blood: Array
. . Color Spray: Concentration Cone Area Affliction 8 (illusion, pattern, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Cone Area: 60 feet cone, DC 18, Concentration, Extra Condition; Distracting)
. . Firelight: Environment 1 (passionfyre, Heat, Light, Radius: 30 feet; Feature: Functions while underwater)
. . See Invisibility: Senses 2 (divination, Counters Concealment: Invisibility [Vision\; Sustained)
. . Unseen World: Grouped Effect
. . . . Detect Magic: Senses 3 (divination, Analytical: Detect Magical Auras, Detect: Magical Auras [Vision] 2: ranged; Sustained)
. . . . Read Magic: Comprehend 1 (divination, Languages - Read All; Sustained; Limited: to Magical Script)
. . Wall of Fire: Line Area Damage 6 (passionfyre, DC 21; Line Area 2: 5 feet wide by 60 feet long, DC 16, Feature: Functions while underwater, Increased Duration: concentration, Increased Range: ranged; Distracting)
Rosewood & Veela Hair Wand (Easily Removable)
. . Adept of Wizarding Magic: Array
. . . . Apparition: Teleport 11 (magical travel, 8 miles in a move action, carrying 400 lbs.; Change Direction, Extended: 2000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Distracting)
. . . . Episkey: Healing 11 (healing magic; Increased Range: ranged; Diminished Range 2, Tiring)
. . . . Expecto Patronum: Concentration Burst Area Affliction 7 (charm, radiant, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Burst Area: 30 feet radius sphere, DC 17, Concentration; Distracting, Limited: to Dementors, Lethifolds & Black Lantern Corpsemen, Limited: to Holding the Targets at Bay, Limited Degree)
. . . . Expelliarmus: Damage 11 (charm, DC 26; Disarming (No Damage), Increased Range: ranged)
. . . . Finite Incantatem: Burst Area Nullify 7 (charm, Counters: Magical Effects, DC 17; Burst Area: 30 feet radius sphere, DC 17, Broad, Simultaneous; Side Effect)
. . . . Obliviate: Concentration Burst Area Affliction 7 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 17; Burst Area: 30 feet radius sphere, DC 17, Concentration, Increased Range: ranged, Insidious, Selective; Diminished Range 2, Distracting, Limited: to Blanking Out Recent Memories)
. . . . Protego: Burst Area Deflect 7 (charm; Burst Area: 30 feet radius sphere, DC 17, Selective)
. . . . Somnus: Concentration Cumulative Affliction 7 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Asleep, Resisted by: Will, DC 17; Concentration, Cumulative, Increased Range: ranged; Distracting)
. . . . Wingardium Leviosa: Move Object 7 (charm, 3 tons, DC 22; Damaging, Subtle: subtle)
Royal Veela Physiology
. . Enchanting Song: Enhanced Trait 2 (racial talent, Expertise (PRE) +2 (+14), Advantages: Dazzling Performance)
. . Fey Perception: Senses 5 (racial trait, Acute: Magic Awareness, Awareness: Magical Effects [Mental], Extended: Mental Senses 1: x10, Low-light Vision, Radius: Magic Awareness)
. . Invulnerabilities: Immunity 3 (racial trait, Disease, Environmental Condition: Heat, Suffocation: Tracheal Obstruction; Feature: Longevity (Up to 466 years))
. . Resistances: Immunity 11 (racial trait, Custom: Mental Control 5, Damage Effect: Fire Damage, Sleep; Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Veela Charm: Concentration Perception Area Affliction 8 (racial talent, 1st degree: Entranced, Impaired, Resisted by: Will, DC 18; Perception Area: DC 18 - Visual, Concentration, Extra Condition, Subtle: subtle; Limited: Affects Humanoid Males Only, Limited Degree 2)
. . Weather Savvy: Senses 4 (racial talent, Precognition; Limited: Precognition of Weather Phenomena Only)

Offense
Initiative +5
Color Spray: Concentration Cone Area Affliction 8 (DC Will 18)
Expecto Patronum: Concentration Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Damage 11, +9 (DC 26)
Finite Incantatem: Burst Area Nullify 7 (DC Will 17)
Grab, +6 (DC Spec 14)
Obliviate: Concentration Burst Area Affliction 7 (DC Will 17)
Somnus: Concentration Cumulative Affliction 7, +9 (DC Will 17)
Talons: Strength-based Damage 2, +6 (DC 21)
Throw, +5 (DC 19)
Unarmed, +6 (DC 19)
Veela Charm: Concentration Perception Area Affliction 8 (DC Will 18)
Wall of Fire: Line Area Damage 6 (DC 21)
Wingardium Leviosa: Move Object 7, +9 (DC 22)

Complications
- Honor: Fleur maintains an intimidating front in order to prevent fights with a show of force (haughtiness) rather than needing to harm others.
- Motivation: Responsibility: Fleur believes it is her duty to protect and care for the people who live in the social castes that stand beneath her own.
- Significant Other: Fleur has recently been betrothed to young Harold Curry in an effort to unite the Kingdom of Atlantis with the Veela Nation, since the two peoples have a historic rivalry. This alliance is something Fleur believes must be sustained at all costs.
- Temper: Fleur's fury, once aroused, can carry her through anything, or so she believes. Furthermore, once someone loses her favor, they have lost it forever.
- Weakness: Fleur suffers an automatic degree of damage from Wrought Iron weapons, and is considered to be Strength Disabled when bound by Wrought Iron chains.

Languages
Dynastic Egyptian, English, French [Native], Invocative Latin

Defense
Dodge 10, Parry 10, Fortitude 9, Toughness 10/9, Will 11

Power Points
Abilities 84 + Powers 98 + Advantages 26 + Skills 45 (90 ranks) + Defenses 17 = 270
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I'm Still Standing Brainstorm & Notes

Post by DalkonCledwin »

I’m Still Standing
Premise: Harry Potter had never given up. No matter his detractors, and there were many, he would still get back up and keep going. He had to, for his sister Juniper’s sake if for nothing else. It turned out that being a good big brother and a protector ran in the family, since his biological father was Piotr Rasputin…
Required Inclusions:
- The Potters weren’t as square as Harry and Juniper were led to believe, since their conception came from a very wild night between them, Kitty Pride and Piotr Rasputin.
- Harry and his slightly younger sister, Juniper, are fraternal twins conceived by way of heteropaternal superfecundation.
- While Harry is Piotr Rasputin’s son, Juniper is James Potter’s daughter, with their shared parent being their mother, Lily Potter.
- Harry must be both a mutant and a wizard, but his mutation will differ from the one possessed by his biological father.
- Instead of having an organic metal form like Piotr, Harry’s mutation will allow him to harden his skin at will. The more energy (magic) he pours into his body, the harder his skin will become.
- It was Lily’s sacrificial ritual that permitted her children to live that night, since mutations usually awaken on the cusp of adolescence.
- Due to their upbringing, Harry and Juniper will have a bond that runs deeper than any other set of twins, no matter the type, having to rely on each other to survive the hell of Privet Drive.
- Harry and Juniper won’t have any other choice but to fight off Voldemort and his followers, since they will never leave them in peace, prophecy or not.
- Harry’s mutation doesn’t make him invulnerable, there are ways to bypass his Steel Skin, such as mental or elemental attacks.
- The representative from Xavier’s Institute will have no other choice but to allow Juniper to follow Harry if they wish him to attend as a student, since the twins will refuse to be separated.
- The main pairing in this scenario will eventually be an equal threeway between Harry, Juniper and Lorna Dane. Other women are allowed only if with Juniper and Lorna’s mutual blessings.
- Harry and Juniper will be two sides of the same coin, while he will focus on the more physical threats, she will focus on the mystical ones, protecting and supporting each other.
- Even if Juniper is not his daughter, Piotr will do his best to be the father figure that the Potter Twins desperately need by treating them both the same.
Preferred Inclusions:
- Harry and Juniper’s bond should develop into a romantic one after they enter puberty. However, it is up to the author to decide how quickly this relationship progresses.
- Wizarding society should be entirely clueless about the emergence of mutants, at least until such time as Harry manages to escape from Moony’s claws and teeth without a scratch.
- It should be Illyana Rasputin who first discovers the existence of her nephew and honorary niece and brings them to her brother’s attention.
- Of course, Piotr should take responsibility for the twins, and if she is around, then Kitty should also contribute to the remainder of their upbringing.
- One major difference between magical and mundane society is that the wand-wavers have no problem with allowing sibling marriages.
- Harry and Juniper should avoid Jean Grey, since the woman bears a startling resemblance to their late mother that is disconcerting for them.
Optional Inclusions:
- Harry and Juniper could run away from Privet Drive after Juniper begins to develop her curves, with both children fearing for her virtue around Dudley and his friends.
- Juniper could be a budding sorceress with a strong affinity for Limbo Magic, making her an ideal apprentice for her honorary aunt.
- It could be Juniper who schemes behind her brother’s back to build him a harem, with Harry himself being more than happy with the affections of his sister and Lorna.
Forbidden Things:
- Harry and Juniper, the pathetic emo doormats.
- The Potter twins joining Magneto’s campaign.
- The Potter twins being accidental horcruxes.
- Harry being involved in a male-slash pairing.
- Harry and Juniper turning on one another.
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DalkonCledwin
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Ironhide / The MCs / I'm Still Standing

Post by DalkonCledwin »

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Ironhide (Harry Potter-Rasputin) - Arc 1 - PL 10
Age: 13-14 / Height: 5' 5" / Weight: 193 lbs (Upwards 12 Tons) / Hair Color: Brown / Eye Color: Green
Group Affiliations: The X-Institute Student Body / Base of Operations: The Graymalkin Estate, Westchester, NY
Wealth Rank: +16 / Rep Rank: +12 / Knockback Mod: -19/-2

Strength 12/0, Stamina 9/2, Agility 2, Dexterity 2, Fighting 3, Intellect 2, Awareness 3, Presence 4

General Advantages
All-out Attack, Animal Empathy, Attractive, Beginner's Luck, Benefit 4: (Burglar: [Stealth], Renown, Wealth 2: [Independently Wealthy]), Charming, Connected, Daze (Deception), Durable Lie, Equipment 1, Extraordinary Effort, Fascinate (Persuasion), Fast Grab, Hide in Plain Sight, Improved Grab, Improved Hold, Inspire 2, Languages 1, Leadership, People Person, Potion Brewing, Power Attack, Ranged Attack 4, Second Chance: (When Resisting Mental Control), Set-up, Tactical Training, Taunt, Teamwork

Enhanced Advantages
Luck 2

Skills
Close Combat: Grab 4 (+7), Deception 6 (+10), Expertise (AWE): Cooking 6 (+9), Expertise (DEX): Broom Flight 6 (+8), Expertise: Magic 8 (+10), Intimidation 4 (+8), Investigation 4 (+6), Perception 8 (+11), Persuasion 8 (+12), Ranged Combat: Magic 4 (+6), Sleight of Hand 6 (+8), Stealth 8 (+10)

Powers
Holly & Phoenix Feather Wand (Easily Removable)
. . Disciple of Wizarding Magic: Array
. . . . Expecto Patronum: Concentration Burst Area Affliction 6 (abjuration, radiant, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Custom: Manifests as a glowing silvery Stag, Distracting, Limited: to Dementors, Lethifolds & other Demonic Entities, Limited: to Forcing Targets Away from Warded Area)
. . . . Expelliarmus: Damage 10 (evocation, force, DC 25; Disarming (No Damage), Increased Range: ranged)
. . . . Reparifors: Healing 10 (conjuration; Restorative; Tiring)
. . . . Stupefy: Cumulative Affliction 6 (evocation, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
. . . . Wingardium Leviosa: Move Object 6 (transmutation, 3200 lbs., DC 21; Damaging, Subtle: subtle)
Special Qualities
. . Parselmouth: Comprehend 2 (family talent, Animals - Speak To, Animals - Understand; Narrow Type: Serpents)
. . Parseltongue: Auditory Communication 1 (family talent, Sense Type: Hissing; Subtle: encrypted; Limited: to Other Parselmouths, Notes: Range: 100 feet)
Steel Skin Form (Activation: Move Action)
. . Conferred Resistances: Immunity 10 (morphic, Common Descriptor: Magical Damage; Limited - Half Effect)
. . Dense Tissue: Density Growth 7 (morphic, +7 STR, +7 STA, +7 mass ranks, -1 speed ranks; Density, Increased Duration: continuous, Innate)
. . Hyper-Running: Speed 4 (morphic, Speed: 30 miles/hour, 500 feet/round)
. . Super-Leaping: Leaping 2 (morphic, Leap 30 feet at 8 miles/hour)
. . Super-Strength: Enhanced Strength 5 (morphic, +5 STR)
. . Superior Toughness: Protection 3 (morphic, +3 Toughness; Impervious [9 extra ranks])
Superior Magi Physiology
. . Deep Magic: Luck Control 1 (racial talent, Force a Re-roll, Advantages: Luck 2; Limited: to Resistance checks vs. Harry's spells)
. . History of Terrors: Immunity 6 (racial trait, Custom: Mental Control 5, Rare Descriptor: Fear Effects; Limited - Half Effect)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 252 years))
. . Magical Awareness: Senses 4 (racial trait, Acute: Magic Awareness, Awareness: Magical Effects [Mental], Extended: Mental Senses 1: x10, Radius: Magic Awareness)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)

Expanded Equipment
Training Uniform
. . Advanced Commlink: Feature 3 (technological, Notes: Includes a 250 mile communication range, a miniature solid state compass, and a watch)
. . Insulation: Immunity 2 (armor, Environmental Condition: Cold, Environmental Condition: Heat; Limited - Half Effect)
. . Unstable Molecules: Feature 1 (armor, Notes: Adjusts to fit altered forms)

Equipment
Training Uniform

Offense
Initiative +2
Expecto Patronum: Concentration Burst Area Affliction 6 (DC Will 16)
Expelliarmus: Damage 10, +10 (DC 25)
Grab, +7 (DC Spec 22)
Stupefy: Cumulative Affliction 6, +10 (DC Fort 16)
Throw, +6 (DC 27)
Unarmed, +3 (DC 27)
Wingardium Leviosa: Move Object 6, +10 (DC 21)

Complications
- Destiny: It is Harry's destiny to be the one who ultimately vanquishes the dark wizard known as Voldemort, but he will need the assistance of his friends, allies and sister in order to survive their final confrontation.
- Honor: Harry believes that no one else should have to endure the hardships that he and Juniper have dealt with over the past near decade and a half.
- Motivation: Recognition: Harry is determined to prove that he and Juniper are worthy of a better life than the one they've had up until now.
- Quirk: Harry likes to sleep with his back to a wall or tree, with his sister wrapped in his arms. He also has a tendency to believe that anyone who is nice to himself or Juniper is hiding evil intentions, but usually allows his sister to take the lead in such matters.
- Relationships: Harry is the son of the mutant colossus known as Piotr Rasputin, and his one-time paramour, Lily Potter (nee Evans). He is also the twin half-brother of Juniper Potter by way of Heteropaternal Superfecundation.
- Significant Others: Harry's half-sister, Juniper Potter, is the most important person in his life. After her, the next most important person is the young mutant known as Lorna Dane.

Languages
English [Native], Invocative Latin

Defense
Dodge 8, Parry 8, Fortitude 10/3, Toughness 12/2 (Imp. 12/0), Will 10

Power Points
Abilities 36 + Powers 94 + Advantages 35 + Skills 36 (72 ranks) + Defenses 19 = 220
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DalkonCledwin
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Dimensional Differences Brainstorm & Notes

Post by DalkonCledwin »

Dimensional Differences
Premise: What would have happened if it had been Harry Potter who fell through the Veil of Death instead of his godfather? How would history change if someone found Atlantis before the Pegasus Expedition had arrived in the city? And what reason could the Wraith and Replicators possibly have for working together?
Required Inclusions:
- During the Battle in the Department of Mysteries, it must be Harry Potter, rather than Sirius Black, who finds himself falling through the Veil of Death.
- Of course, Harry’s luck being what it is, this doesn’t actually kill him in the way that it would with other people, but instead transports him across time and space, to the Pegasus Galaxy.
- Harry must end up located in the lost city of Atlantis, which will react to him as though he were the son of whichever Lantean the author prefers, even if they are no longer present.
- The city must prove conclusively that Harry is that Lantean’s child, and provide him with full access to its many wonders, though it is up to the author if he raises the city above the waves.
- Harry must arrive in the Pegasus Galaxy at least 300 years prior to when the Pegasus Expedition would have arrived at Atlantis, allowing him to build a powerful sphere of influence.
- Harry’s magic must be indistinguishable from the powers of a Near Ascended Being, which means he will be quite the commodity as far as the Replicators and Wraith are concerned.
Preferred Inclusions:
- One of the powers Harry develops due to his enhanced level of evolutionary development should be a form of longevity that borders on immortality.
- Harry’s sphere of influence should be such that he is basically the Emperor of the Pegasus Galaxy, complete with overarching command of both the Replicators and the Wraith.
- The Ori and their Priors should serve as Harry’s chief antagonists when he inevitably returns to the Milky Way Galaxy, though the nature of their conflict will be up to the author.
Optional Inclusions:
- Harry’s Wraith Queen could more closely resemble the Iratus Bug than her descendants.
- Harry’s romantic pairing could include both a Wraith Queen and a Humanoid Replicator, as well as a member of the Pegasus Expedition, and anyone else the author desires.
Forbidden Things:
- Harry being involved in a male-slash pairing.
- Harry undergoing a full-scale Ascension.
- Harry, the malevolent emo doormat.
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DalkonCledwin
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Harry Potter / The MCs / Dimensional Differences

Post by DalkonCledwin »

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Harry James Potter - Arc 1 - PL 8
Age: 15-16 / Height: 5' 6" / Weight: 166 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: Autonomous / Base of Operations: Atlantis, Lantea, Pegasus Galaxy
Wealth Rank: +8 / Rep Rank: +8 / Knockback Mod: -5/-1

Strength 0, Stamina 1, Agility 3, Dexterity 2, Fighting 4, Intellect 3, Awareness 4, Presence 5

General Advantages
Ace Pilot, Artificer, Assist: (Improved Defense), Attractive, Beginner's Luck, Charming, Daze (Deception), Defensive Roll 3, Equipment 25, Fascinate (Persuasion), Guidance, Inspire 3, Languages 1, Motivate: (Persuasion), Ranged Attack 4, Ritualist, Seize Initiative, Taunt

Enhanced Advantages
Luck 2

Skills
Close Combat: Cmn Weapons 2 (+6), Deception 6 (+11), Expertise (PRE): Alien Cultures 8 (+13), Expertise: DHD Lore 2 (+5), Expertise: Life Sciences 6 (+9), Expertise: Nature 10 (+13), Insight 8 (+12), Investigation 4 (+7), Perception 4 (+8), Persuasion 10 (+15), Ranged Combat: Cmn Weapons 2 (+4), Stealth 6 (+9), Technology 2 (+11/+5), Treatment 6 (+9), Vehicles 4 (+6)

Powers
Evolved Human Physiology
. . Ancient Gene: Feature 1 (racial talent, Notes: Harry has the ability to activate and use Ancient Technology. In some cases, this is an effortless process, but in the case of more complex devices it can involve tremendous amounts of concentration that require the use of Extra Effort)
. . Cosmic Awareness: Senses 7 (racial trait, Acute: Cosmic Awareness, Awareness: Cosmic Effects [Mental], Extended: Mental Senses 4: x10k, Radius: Cosmic Awareness)
. . Deep 'Magic': Luck Control 1 (racial talent, Force a Re-roll, Advantages: Luck 2; Limited: to Resistance checks vs. Harry's Cosmic effects)
. . Invulnerabilities: Immunity 3 (racial trait, Aging, Disease, Poison; Custom: Immunity to Aging will only kick in once Harry is 20 years old)
. . Savant of Advanced Technology: Enhanced Trait 3 (racial talent, Technology +6 (+11); Limited: to Technology that is at least as advanced as Goa'uld Exotech)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Phenomenal Cosmic Power: Array
. . Alohomora: Nullify 10 (cosmic, Counters: Locking Mechanisms, DC 20; Simultaneous; Diminished Range 3)
. . Atmofulmus: Environment 10 (cosmic, weather, Other: 3 points worth of effect 3, Radius: 2 miles; Selective; Build Up - Surge)
. . Blitsify: Cumulative Affliction 6 (cosmic, electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Cumulative, Increased Range: ranged)
. . Confundo: Concentration Affliction 6 (cosmic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 16; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Hearing)
. . Expelliarmus: Damage 10 (cosmic, force, DC 25; Disarming (No Damage), Increased Range: ranged)
. . Reparifors: Healing 10 (cosmic; Restorative; Tiring)
. . Wingardium Leviosa: Move Object 6 (cosmic, 3200 lbs., DC 21; Damaging, Subtle: subtle)
The Cloak of Invisibility (Removable)
. . That's an Invisibility Cloak: Burst Area Concealment 4 (legendary object, All Visual Senses; Burst Area: 30 feet radius sphere, DC 14, Feature: Can't be nullified by Thief's Downfall; Quirk: Area can only expand enough to cover three human-shaped subjects in Close proximity)

Expanded Equipment
Crossbow
. . Bolt Action: Damage 6 (piercing, DC 21; Increased Range: ranged)
Shortblade
. . Shortblade Strike: Dexterity-based Damage 2 (piercing, DC 19; Dangerous, Feature: Damage rank is modified by Dexterity score instead of Strength)
Translator
. . Translation Device: Comprehend 2 (exotech, Languages - Understand All, Languages - You're Understood)

Equipment
Atlantis, Explorer's Pack, Harry's Arsenal (Crossbow, Shortblade), Leather Armor, Puddle Jumper, Toolkit (Basic), Translator

Offense
Initiative +3
Alohomora: Nullify 10, +6 (DC Will 20)
Blitsify: Cumulative Affliction 6, +6 (DC Will 16)
Bolt Action: Damage 6, +8 (DC 21)
Confundo: Concentration Affliction 6 (DC Will 16)
Expelliarmus: Damage 10, +6 (DC 25)
Grab, +4 (DC Spec 10)
Shortblade Strike: Dexterity-based Damage 2, +6 (DC 19)
Throw, +6 (DC 15)
Unarmed, +4 (DC 15)
Wingardium Leviosa: Move Object 6, +6 (DC 21)

Complications
- Cultural Awkwardness: Harry comes from an entirely different galaxy and a far flung point in the future, and thus sometimes says or does things which come across as horribly awkward to the inhabitants of the Pegasus Galaxy.
- Honor: Harry prefers to judge people by their actions, and not by their words. Furthermore, if someone is in trouble, he's always ready to lend them his assistance.
- Motivation: Justice: Harry does what he can to depose any tyrants he comes across, because he feels that they must not be allowed to oppress the common people.
- Responsibility: Harry protects those who are unable to protect themselves.
- Secret: Harry honestly believes things would be better in the Pegasus Galaxy if he were a tyrant lording over the vast stretches of interstellar space. This is in spite of his desire to depose such individuals.

Languages
English [Native], Invocative Latin

Defense
Dodge 11, Parry 7, Fortitude 4, Toughness 5/1, Will 10

Power Points
Abilities 44 + Powers 57 + Advantages 49 + Skills 40 (80 ranks) + Defenses 20 = 210

--------------------
Home Sweet Home
Atlantis - PL 8

Toughness 14, Size Awesome

Features:
Armory (80 ep), Communications, Computer, Defense System (Drones & Shields), Dock, ECM 4 (Vs. Tech, -8), Fire Prevention System, Food Supply, Gym, Holding Cells (Tough 21), Infirmary, Isolated (Lantea), Kitchen & Mess Hall, Laboratory, Library, Living Space, Movable, Power System, Secret 3 (DC 30), Security System 3 (DC 30), War Room, Workshop

Powers
. . Atlantis Stargate: Movement 2 (exotech, Space Travel 2: other solar systems; Feature: Iris Shield, Portal; Check Required 2: DC 11 - Expertise: DHD Lore)

Power Points
Abilities 6 + Powers 1 + Advantages 0 + Features 29 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 40
--------------------
The Jumper
Puddle Jumper - PL 8

Strength 8, Defense 6, Toughness 9, Size Huge

Features:
Communications 1 (Subspace Radio), Computer, Navigation System 1 (DHD Lore, +5), Sensors

Powers
. . Cloaking Device: Concealment 8 (exotech, All Aural Senses, All Visual Senses, Other Sense Type: All Magnetic and Radio; Passive)
. . Drones: Damage 8 (projectile, DC 23; Homing 3: 3 extra attempts, Increased Range: ranged; Unreliable (5 uses))
. . Onboard DHD: Movement 2 (exotech, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: DHD Lore, Quirk: Requires a Stargate)
. . Thrusters: Flight 10 (exotech, Speed: 2000 miles/hour, 4 miles/round)

Offense
Drones: Damage 8, +6 (DC 23)

Power Points
Abilities 2 + Powers 40 + Advantages 0 + Features 4 + Skills 0 (0 ranks) + Defenses 10 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 56
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DalkonCledwin
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Cras Es Noster Brainstorm & Notes

Post by DalkonCledwin »

Cras Es Noster
Premise: What if Emma Frost had met a young man who would go on to be her everything while on vacation in Great Britain with her family? And what if that young man just happened to be both a mutant and the child of prophecy known as Harry Potter?
Required Inclusions:
- As far as his family and Dumbledore could determine, Harry Potter was left as little more than a squib in the immediate aftermath of Voldemort’s attack on the Potters in October of 1981.
- As a result of their neglect, Harry must make preparations to leave his dwelling place, and actually proceed to do so, when his Hogwarts Letter fails to arrive on his eleventh birthday.
- Harry must encounter and befriend a young Emma Frost while traveling through England since her family will be in the country for a vacation at the time.
- Emma must help Harry, either by bringing him supplies, or else by convincing her parents to go through the rigamarole of adopting the boy, which will cause him to be utterly loyal to her.
- Harry must join the Hellfire Club as the White Knight to Emma’s White Queen, effectively becoming her personal bodyguard, assistant or whatever else the author desires.
- Harry’s primary romantic pairing must be Emma Frost, but other girls are permissible so long as they gain Emma’s blessing before joining in on the romantic activities.
- Emma must accompany Harry when he ultimately returns to Great Britain in order to deal with the threat that is posed by Voldemort and his Death Eaters.
Preferred Inclusions:
- Harry should save Emma’s life using his mutant powers, causing her to be just as loyal to him as he becomes towards her.
- Harry’s mutation should give him the ability to manipulate the very air in his surroundings, allowing him to do things like suffocating an adversary, or even solidifying air into a weapon.
- Harry and Emma should be the founders of a government sanctioned school that is dedicated to helping Mutants harness their powers, and which will stand as a rival to Xavier’s school.
- Emma should be approximately the same age as Harry, with her reasons for joining the Hellfire Club being focused on using their finances to help make the world a better place.
Optional Inclusions:
- The school’s token redhead could be none other than Madelyne Pryor, who Harry and Emma rescued from Mister Sinister before he could force her into becoming a Trojan Horse.
- One of Harry and Emma’s more noteworthy students could be Lorna Dane (aka Polaris), who expresses a romantic interest in both Harry and Emma that is reciprocated.
Forbidden Things:
- Harry and Emma, the malevolent emo doormats.
- Harry being involved in a male-slash pairing.
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Vortice / The MCs / Cras Es Noster

Post by DalkonCledwin »

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Vortice (Harry Potter) - Arc 1 - PL 12
Age: 22 / Height: 5' 11" / Weight: 183 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: AoT Faculty / Base of Operations: The Academy of Tomorrow, Chicago, Illinois
Wealth Rank: +16 / Rep Rank: +12 / Knockback Mod: -13/-4

Strength 2, Stamina 4, Agility 3, Dexterity 3, Fighting 7, Intellect 2, Awareness 3, Presence 4

Advantages
Ace Pilot, All-out Attack, Artificer, Assessment, Attractive, Benefit 5: (HFC Rank 3: [Inner Circle Member], Wealth 2: [Independently Wealthy]), Connected, Conviction, Daze (Intimidation), Defensive Roll 3, Equipment 5, Fascinate (Expertise: Natural Sciences), Fascinate (Persuasion), Fast Grab, Improved Grab, Improved Hold, Languages 2, Leadership, Power Attack, Ranged Attack 3, Ritualist, Second Chance: (When Resisting Mental Control), Skill Mastery: (Expertise: Natural Sciences), Startle

Skills
Athletics 4 (+6), Close Combat: Grab 2 (+9), Expertise: Magic 8 (+10), Expertise: Natural Sciences 8 (+10), Insight 6 (+9), Intimidation 4 (+8), Investigation 4 (+6), Perception 8 (+11), Persuasion 6 (+10), Ranged Combat: Aerokinesis 6 (+9), Ranged Combat: Magic 4 (+7), Stealth 4 (+7), Technology 4 (+6), Vehicles 6 (+9)

Powers
Aerokinetic Potential: Array
. . Aerokinesis: Move Object 12 (aerokinesis, 100 tons; Indirect 4: any point, any direction)
. . Air Bullet: Damage 12 (air pressure, DC 27; Increased Range: ranged)
. . Blinding Gust: Burst Area Affliction 10 (aerokinesis, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 20; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged; Limited: Vision)
. . Solid Air: Create 10 (aerokinesis, Volume: 1000 cft., DC 20; Subtle 2: invisible)
. . Suffocation: Progressive Affliction 7 (aerokinesis, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Increased Range: ranged, Progressive)
. . Vortex: Cylinder Area Move Object 7 (aerokinesis, 3 tons, DC 22; Cylinder Area: 30 feet cylinder, DC 17, Damaging)
. . Whispering Wind: Auditory Communication 2 (aerokinesis, Sense Type: Air; Subtle: subtle, Notes: Range: 1 mile)
Disciple of the Mystic Arts: Array
. . Cure Wounds: Healing 10 (conjuration; Tiring)
. . Curse of Forgetfulness: Progressive Affliction 6 (enchantment, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 16; Increased Range 2: perception, Progressive; Limited: to Blanking Out Recent Memories)
. . Dispel Magic: Nullify 10 (abjuration, Counters: Magical Effects, DC 20; Broad, Simultaneous; Side Effect)
. . Enthrall: Concentration Burst Area Affliction 6 (enchantment, 1st degree: Entranced, Impaired, Resisted by: Will, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Concentration, Extra Condition, Selective; Limited Degree 2, Sense-dependent: Hearing)
. . Sleep: Burst Area Affliction 8 (enchantment, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
Superior Magi Physiology
. . Air Shield: Protection 6 (racial talent, +6 Toughness; Impervious, Sustained)
. . Expanded Awareness: Senses 10 (racial trait, Acute: Magic Awareness, Acute (Type): Tactile Senses, Awareness: Magical Effects [Mental], Detect: Air Currents [Touch] 2: ranged, Extended: Tactile Senses 1: x10, Extended: Mental Senses 1: x10, Radius: Magic Awareness, Ranged: Touch)
. . Invulnerabilities: Immunity 3 (racial trait, Environmental Condition: Radiation, Suffocation (All); Feature: Longevity (Up to 158 years))
. . Resistances: Immunity 7 (racial trait, Damage Effect: Wind Damage, Disease, Poison; Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Wind-Riding: Flight 6 (racial talent, Speed: 120 miles/hour, 1800 feet/round)

Equipment
Cell Phone, Computer, Faculty ID Card, Laser Pointer, Luxury Car, Scholar's Pack, Watch

Offense
Initiative +3
Aerokinesis: Move Object 12, +12 (DC 22)
Air Bullet: Damage 12, +12 (DC 27)
Blinding Gust: Burst Area Affliction 10 (DC Dog/Fort/Will 20)
Curse of Forgetfulness: Progressive Affliction 6 (DC Will 16)
Dispel Magic: Nullify 10, +10 (DC Will 20)
Enthrall: Concentration Burst Area Affliction 6 (DC Will 16)
Grab, +9 (DC Spec 12)
Sleep: Burst Area Affliction 8 (DC Will 18)
Suffocation: Progressive Affliction 7, +12 (DC Fort 17)
Throw, +6 (DC 17)
Unarmed, +7 (DC 17)
Vortex: Cylinder Area Move Object 7 (DC 22)

Complications
- Bane: Harry is unable to sleep unless he is exposed to total darkness.
- Destiny: It is Harry's destiny to be the one who ultimately vanquishes the dark wizard known as Voldemort, though not for lack of trying on the part of his twin sister.
- Impulsive: Harry may very well fail in his ventures, but he will never, ever, give up.
- Motivation: Responsibility: Harry's study of the mystic arts, as well as archaeology in a more general sense, has led to his belief that the dead and their belongings deserve to be treated with dignity and respect.
- Quirk: Harry truly loves a good puzzle or mystery, and will go to great lengths in order to solve any that he comes across.
- Relationship: Harry is the eldest son of James and Lily Potter, as well as the twin brother of their only daughter, Juniper, and elder brother to young Chadwick Potter. He is also the godson of Lord Sirius Black, and designated heir to the Black fortune.
- Significant Other: Harry is romantically involved with Miss Emma Frost, who regularly sponsors his archaeological exploits.

Languages
English [Native], French, Sanskrit

Defense
Dodge 11, Parry 11, Fortitude 7, Toughness 13/4, Will 10

Power Points
Abilities 56 + Powers 108 + Advantages 37 + Skills 37 (74 ranks) + Defenses 22 = 260

--------------------
Gotta Have Wheels
Luxury Car - PL 12

Strength 5, Defense -2, Toughness 8, Size Large

Powers
Wheelset: Speed 6 (technological, Speed: 120 miles/hour, 1800 feet/round)

Power Points
Abilities 2 + Powers 6 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 9
Last edited by DalkonCledwin on Wed Mar 15, 2023 5:22 am, edited 1 time in total.
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Ice Queen / The MCs / Cras Es Noster

Post by DalkonCledwin »

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Ice Queen (Emma Frost) - Arc 1 - PL 12
Age: 24 / Height: 5' 8" / Weight: 132 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The AoT Faculty / Base of Operations: The Academy of Tomorrow, Chicago, Illinois
Wealth Rank: +24 / Rep Rank: +12 / Knockback Mod: -15/-3

Strength 10/1, Stamina 3, Agility 2, Dexterity 2, Fighting 4, Intellect 5, Awareness 4, Presence 8

Advantages
Assessment, Attractive 2, Beauty's Never Tarnished, Benefit 7: (HFC Rank 3: [Inner Circle Member], Wealth 4: [Multimillionaire]), Charming, Connected, Contacts, Daze (Deception), Defensive Attack, Durable Lie, Eidetic Memory, Equipment 9, Fascinate (Persuasion), Improved Grab, Improved Hold, Improved Trip, Inspire, Languages 4, Leadership, Taunt, Teamwork, Well-informed

Skills
Close Combat: Grab 8 (+12), Deception 4 (+12), Expertise (AWE): Administration 8 (+12), Expertise: Business & Finance 6 (+11), Expertise: Social Sciences 10 (+15), Insight 4 (+8), Investigation 4 (+9), Perception 4 (+8), Persuasion 8 (+16), Stealth 4 (+6), Technology 6 (+11), Vehicles 6 (+8)

Powers
Diamond Form (Activation: Move Action)
. . Conferred Invulnerabilities: Immunity 11 (morphic, Aging, Life Support)
. . Conferred Resistances: Immunity 10 (morphic, Damage Effect: Corrosive Damage, Damage Effect: Electricity Damage; Limited - Half Effect)
. . Diamond Hard: Protection 12 (morphic, +12 Toughness; Impervious [3 extra ranks])
. . Diamond Strong: Enhanced Trait 18 (morphic, Strength +9 (+10))
Superior Human Physiology
. . Invulnerabilities: Immunity 1 (racial trait, Environmental Condition: Radiation; Feature: Longevity (Up to 154 years))
. . Psychic Awareness: Senses 15 (racial trait, Accurate: Detect Minds, Acute (Type): Mental Senses, Awareness: Psychic Effects [Mental], Detect: Minds [Mental] 2: ranged, Extended: Mental Senses 2: x100, Penetrates Concealment: Detect Minds, Radius (Type): Mental Senses)
. . Resistances: Immunity 2 (racial trait, Disease, Poison; Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Telepathic Potential: Dynamic Array
. . Agonize: Concentration Cumulative Affliction 12 ([0 active, 0/36 PP, 3/r], psychometabolism, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 22; Concentration, Cumulative, Extra Condition; Grab-based)
. . Mind Blank: Immunity 20 ([0 active, 0/36 PP, 1/2r], telepathy, Very Common Descriptor: Mental Effects; Concentration)
. . Mind Thrust: Damage 11 ([0 active, 0/36 PP, 3/r+1], telepathy, DC 26; Alternate Resistance (no cost): Will, Increased Range 2: perception, Subtle: subtle)
. . Psionic Rapport: Linked Effect
. . . . Telepathic Linking: Mind Reading 8 (Linked; [0 active, 0/36 PP, 1/r+1], clairsentience, DC 18; Sensory Link, Subtle: subtle; Feedback, Limited to Sensory Link)
. . . . Telepathic Scrying: Remote Sensing 11 (Linked; [0 active, 0/36 PP, 1/3r+1], clairsentience, Affects: 1 Type - Mental, Range: 8 miles; Subtle: DC 20+rank; Limited 2: to Targeting Linked Power)
. . Psychic Control: Nullify 8 ([0 active, 0/36 PP, 4/r+1], telepathy, Counters: Mental Powers, DC 18; Broad, Increased Duration: concentration, Increased Range: perception, Simultaneous, Subtle: subtle; Distracting)
. . Telepathic Illusions: Illusion 8 ([0 active, 0/36 PP, 4/r], telepathy, Affects: All Sense Types, Area: 250 cft., DC 18; Selective; Concentration, Resistible: Will)
. . Telepathic Link: Mental Communication 4 ([0 active, 0/36 PP, 3/r+1], telepathy; Subtle: encrypted; Concentration, Notes: Range: Worldwide)
. . Telepathic Probe: Cumulative Mind Reading 8 ([0 active, 0/36 PP, 3/r+1], telepathy, DC 18; Cumulative, Subtle: subtle)

Equipment
Academy of Tomorrow, Cell Phone (Smartphone), Faculty ID Card, Frost Industries Penthouse, Monogrammed Scarf, Pepper Spray, Sports Car

Offense
Initiative +2
Agonize: Concentration Cumulative Affliction 12, +12 (DC Will 22)
Grab, +12 (DC Spec 20)
Mind Thrust: Damage 11 (DC Will 26)
Pepper Spray, +4 (DC Dog/Fort 14)
Psychic Control: Nullify 8 (DC Will 18)
Telepathic Linking: Mind Reading 8 (DC Will 18)
Telepathic Probe: Cumulative Mind Reading 8 (DC Will 18)
Throw, +2 (DC 25)
Unarmed, +4 (DC 25)

Complications
- Addiction: Emma has an insatiable desire for carnal pleasures that Harry is only too happy to oblige.
- Motivation: Patriotism: Emma believes it is her duty, as a citizen of the United States, to respect the authority of those above her, just as it is the duty of her students to respect the power she holds over them as their headmistress.
- Overconfident: Emma feels that no one who looks upon her regal bearing should ever doubt that she is a cut above the unwashed masses. This is partly because she takes great pains to always look her best and follow the latest fashion trends, but only if what she is wearing is completely white.
- Power Loss: Emma is unable to use her Psychic Awareness & Spirit Medium powers, as well as her Telepathic Potential array, while in her Diamond Form.
- Significant Other: Emma is romantically involved with a young gentleman by the name of Harry Potter, who is also effectively her adoptive brother. Of course, this also means that her parents are rather disapproving of their relationship. Not that she cares, though.

Languages
English [Native], French, Italian, Japanese, Russian, Spanish

Defense
Dodge 9, Parry 9, Fortitude 6, Toughness 15/3 (Imp. 15/0), Will 12

Power Points
Abilities 58 + Powers 133 + Advantages 40 + Skills 36 (72 ranks) + Defenses 23 = 290

--------------------
Home Sweet Home
Academy of Tomorrow - PL 12

Toughness 14, Size Colossal

Features:
Combat Simulator, Communications, Computer, Concealed 2 (DC 25), Defense System (Blast 12), Fire Prevention System, Garage, Grounds (Awesome), Gym, Hangar, Infirmary, Library, Living Space, Personnel (The AoT Faculty), Power System, Security System 2 (DC 25), Workshop

Power Points
Abilities 5 + Powers 0 + Advantages 0 + Features 19 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 28

--------------------
Frost Industries Penthouse - PL 12 (Alternate of Academy of Tomorrow)

Toughness 6, Size Small

Features:
Fire Prevention System, Gym, Library, Living Space, Security System 1 (DC 20)

Power Points
Abilities 0 + Powers 0 + Advantages 0 + Features 5 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 5
--------------------
Gotta Have Wheels
Sports Car - PL 12

Strength 5, Defense -2, Toughness 8, Size Large

Powers
Wheelset: Speed 7 (technological, Speed: 250 miles/hour, 0.5 miles/round)

Power Points
Abilities 2 + Powers 7 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 10
Last edited by DalkonCledwin on Wed Mar 15, 2023 5:22 am, edited 1 time in total.
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Polaris / The MCs / Cras Es Noster

Post by DalkonCledwin »

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Polaris (Lorna Dane) - Arc 1 - PL 9
Age: 17 / Height: 5' 3" / Weight: 123 lbs / Hair Color: Green / Eye Color: Green
Group Affiliations: The AoT Student Body (HS Senior) / Base of Operations: The Academy of Tomorrow, Chicago, Illinois
Wealth Rank: +8 / Rep Rank: +9 / Knockback Mod: -10/-3

Strength 1, Stamina 3, Agility 1, Dexterity 1, Fighting 4, Intellect 2, Awareness 4, Presence 6

Advantages
All-out Attack, Attractive, Beginner's Luck, Connected, Conviction, Equipment 4, Fascinate (Persuasion), Great Endurance, Improved Grab, Improved Hold, Improved Trip, Inspire, Languages 1, Leadership, Luck (Recover), Power Attack, Teamwork

Skills
Athletics 4 (+5), Close Combat: Grab 2 (+6), Expertise (AWE): Survival 6 (+10), Expertise: Computers 6 (+8), Expertise: Mechanics 6 (+8), Expertise: Natural Science 8 (+10), Insight 4 (+8), Investigation 4 (+6), Perception 4 (+8), Persuasion 4 (+10), Ranged Combat: Magnetism 5 (+6), Stealth 4 (+5), Technology 6 (+8)

Powers
Mistress of Magnetism: Array
. . Electromagnetic Discharge: Affliction 12 (electromagnetism, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Increased Range: ranged)
. . EM Pulse: Burst Area Broad Simultaneous Weaken 6 (electromagnetism, Affects: Electonics, Resisted by: Fortitude, DC 16; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 16, Broad: Electronics, Simultaneous)
. . Ferrokinesis: Move Object 9 (electromagnetism, 12 tons; Increased Range: perception; Limited Material: Ferrous Metals)
. . Force Shield: Create 9 (electromagnetism, Volume: 500 cft., DC 19; Impervious, Subtle 2: invisible; Proportional)
. . Magnetic Binding: Cumulative Affliction 8 (electromagnetism, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobile, Resisted by: Dodge, Overcome by Damage, DC 18; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree, Quirk: Requires ferrous metal)
. . Railgun: Damage 8 (projectile, DC 23; Increased Range: ranged, Multiattack; Quirk: requires small ferrous objects as ammo)
. . Shocking Grasp: Cumulative Affliction 10 (electromagnetism, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative)
Special Qualities
. . Quick Change: Feature 1 (electromagnetism, Notes: Lorna can manipulate the metal in her environment to build an outfit for herself as a Free Action)
Superior Human Physiology
. . Invulnerabilities: Immunity 1 (racial trait, Environmental Condition: Radiation; Feature: Longevity (Up to 141 years))
. . Magnetic Flight: Flight 4 (racial talent, Speed: 30 miles/hour, 500 feet/round; Subtle: subtle)
. . Magnetic Sense: Senses 6 (racial trait, Acute: Detect Magnetic Fields, Detect: Magnetic Fields [Mental] 2: ranged, Extended: Mental Senses 2: x100, Radius: Detect Magnetic Fields)
. . Magnetic Shield: Protection 7 (racial talent, +7 Toughness; Impervious [3 extra ranks], Sustained)
. . Resistances: Immunity 12 (racial trait, Common Descriptor: Magnetic Effects, Disease, Poison; Limited - Half Effect)

Equipment
Cell Phone, Scholar's Pack, Student ID Card, Trusty Old Truck

Offense
Initiative +1
Electromagnetic Discharge: Affliction 12, +6 (DC Fort 22)
EM Pulse: Burst Area Broad Simultaneous Weaken 6 (DC Fort 16)
Ferrokinesis: Move Object 9 (DC 19)
Grab, +6 (DC Spec 11)
Magnetic Binding: Cumulative Affliction 8, +6 (DC Fort/Will 18)
Railgun: Damage 8, +6 (DC 23)
Shocking Grasp: Cumulative Affliction 10, +6 (DC Fort 20)
Throw, +1 (DC 16)
Unarmed, +4 (DC 16)

Complications
- Agoraphobia: Lorna was raised on a farm, and thus tends to feel far more comfortable around animals than she does large crowds of people. She is also slow to trust mundane humans, as she has noted their tendency to react violently to things they don't understand.
- Motivation: Greater Good: Lorna believes that it is each mutant's responsibility to make the most happiness for the whole emergent species.
- Responsibility: Lorna has a noted tendency to watch over her classmates as if they were a litter of newborn pups. Of course, this makes sense considering she is the Student Representative for her year at the Academy of Tomorrow.
- Significant Other: Lorna believes it is her duty to provide children to ensure the future of the mutant species, and has locked onto Harry Potter as the ideal man to help her in accomplishing this task.

Languages
English [Native], Spanish

Defense
Dodge 8, Parry 8, Fortitude 7, Toughness 10/3 (Imp. 10/0), Will 7

Power Points
Abilities 44 + Powers 71 + Advantages 20 + Skills 32 (63 ranks) + Defenses 18 = 185

--------------------
Gotta Have Wheels
Trusty Old Truck - PL 9

Strength 9, Defense -4, Toughness 9, Size Huge

Powers
Wheelset: Speed 5 (technological, Speed: 60 miles/hour, 900 feet/round)

Power Points
Abilities 3 + Powers 5 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 8
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Pryor / The MCs / Cras Es Noster

Post by DalkonCledwin »

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Madelyne Jennifer Pryor - Arc 1 - PL 9
Age: 16 (1) / Height: 5' 3" / Weight: 118 lbs / Hair Color: Red / Eye Color: Green
Group Affiliations: The AoT Student Body (HS Junior) / Base of Operations: The Academy of Tomorrow, Chicago, Illinois
Wealth Rank: +8 / Rep Rank: +9 / Knockback Mod: -10/-3

Strength 1, Stamina 3, Agility 2, Dexterity 2, Fighting 4, Intellect 2, Awareness 4, Presence 6

Advantages
Attractive 2, Beginner's Luck, Charming, Connected, Dazzling Performance (Expertise: Modeling), Defensive Attack, Equipment 3, Fascinate (Persuasion), Flirtation, Inspire 2, Leadership, Luck (Recover), People Person, Set-up, Teamwork, Well-informed

Skills
Acrobatics 4 (+6), Expertise (PRE): Modeling 6 (+12), Expertise: Computers 8 (+10), Expertise: Social Sciences 6 (+8), Investigation 6 (+8), Perception 4 (+8), Persuasion 6 (+12), Ranged Combat: Telekinesis 5 (+7), Stealth 4 (+6), Technology 8 (+10)

Powers
Superior Human Physiology
. . Invulnerabilities: Immunity 1 (racial trait, Environmental Condition: Radiation; Feature: Longevity (Up to 155 more years))
. . Kinetic Levitation: Flight 6 (racial talent, Speed: 120 miles/hour, 1800 feet/round)
. . Kinetic Shield: Protection 7 (racial talent, +7 Toughness; Impervious [3 extra ranks], Sustained)
. . Psychic Awareness: Senses 15 (racial trait, Accurate: Detect Minds, Acute (Type): Mental Senses, Awareness: Psychic Effects [Mental], Detect: Minds [Mental] 2: ranged, Extended: Mental Senses 2: x100, Penetrates Concealment: Detect Minds, Radius (Type): Mental Senses)
. . Resistances: Immunity 2 (Disease, Poison; Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Telekinetic Potential: Array
. . Force Shield: Create 9 (metacreativity, Volume: 500 cft., DC 19; Impervious, Subtle 2: invisible; Proportional)
. . Kinetic Blast: Damage 11 (psychokinesis, DC 26; Increased Range: ranged)
. . Kinetic Bolts: Damage 7 (psychokinesis, DC 22; Increased Range: ranged, Multiattack)
. . Kinetic Burst: Burst Area Damage 7 (psychokinesis, DC 22; Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged)
. . Telekinesis: Move Object 6 (psychokinesis, 3200 lbs.; Increased Range: perception, Precise, Subtle: subtle)
. . Weather Control: Environment 11 (metacreativity, Other: 3 points worth of effect 3, Radius: 4 miles; Selective; Build Up, Distracting)
Telepathic Potential: Array
. . Emotion Control: Cumulative Affliction 5 (telepathy, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Controlled, Resisted by: Will, DC 15; Cumulative, Increased Range 2: perception, Subtle: subtle, Variable Descriptor: close group - Emotions)
. . Telepathic Link: Mental Communication 3 (telepathy; Subtle: encrypted; Concentration, Notes: Range: Statewide or across a small nation)
. . Telepathic Probe: Cumulative Mind Reading 7 (telepathy, DC 17; Cumulative, Subtle: subtle)

Equipment
Cell Phone, Computer, Mysterious Locket, Scholar's Pack, Student ID Card, Toolkit (Basic)

Offense
Initiative +2
Emotion Control: Cumulative Affliction 5 (DC Will 15)
Grab, +4 (DC Spec 11)
Kinetic Blast: Damage 11, +7 (DC 26)
Kinetic Bolts: Damage 7, +7 (DC 22)
Kinetic Burst: Burst Area Damage 7 (DC 22)
Telekinesis: Move Object 6 (DC 16)
Telepathic Probe: Cumulative Mind Reading 7 (DC Will 17)
Throw, +2 (DC 16)
Unarmed, +4 (DC 16)

Complications
- Debt: Madelyne feels that she owes a great deal to Emma Frost and Harry Potter, both for rescuing her from the labs of Nathaniel Essex, and because they have gone out of their way to educate her about the world she is now a part of.
- Motivation: Recognition: Maddy is determined to make something of herself so that she is never thought of as simply being a clone of another woman.
- Obnoxious: Maddy has a tendency to bluntly state what other people are thinking before they have the chance to say it for themselves.
- Significant Others: Maddy struggles with her sense of individuality, and would happily die for those who see her as an individual that is distinct from her genetic template, though she would also just as happily join them in bed (see the Debt complication for the identities of the two most important members of this group).
- Technical Pacifist: Maddy prefers to solver her problems without resorting to violence, but will finish any fights she is involved in rather decisively.

Languages
English [Native]

Defense
Dodge 8, Parry 8, Fortitude 7, Toughness 10/3 (Imp. 10/0), Will 11

Power Points
Abilities 48 + Powers 102 + Advantages 20 + Skills 29 (57 ranks) + Defenses 21 = 220
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