Dalkon's Revised & Expanded Potterverse Thread Mk II

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DalkonCledwin
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Nocturne of Shadow Brainstorm & Notes

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Nocturne of Shadow
Premise: It seems that Fate wasn’t done with Harry Potter yet. For his 21st birthday, the young man awoke with ruby red eyes, enhanced physical abilities and brand new powers he couldn't make head or tails of. Then this strange old man came out of nowhere and suggested that he head to a suburb of Tokyo in Japan…
Required Inclusions:
- Harry Potter must be distantly related to a True Ancestor on his maternal side, with the genetics only just awakening since the Blood Wards had suppressed them for a long time.
- After recovering from a shock induced panic attack, Harry will take stock of what he has just become and try to figure out how he can control these impressive new abilities.
- During an evening walk to clear his head, Harry will be accosted by a strange old man (Zelretch) who will make the suggestion that he visit the Souya District in Tokyo for answers.
- Arcueid Brunestud’s romantic relationship with Shiki Tohno must have ended prior to Harry’s arrival in the area. How this came to pass is up to the author.
- Harry’s metamorphosis didn’t deprive him of his ability to use Wizardry, on the contrary, he has never been as powerful as he is now.
- Arcueid must be quick to answer to Harry’s presence in her territory, since the young man isn’t exactly being very subtle in his activities.
- After ensuring that Harry means no harm to the humans under her protection, Arcueid must assume a mentorship role in Harry’s life, which will quickly change into a romantic relationship.
- Arcueid must reluctantly allow Harry to have other lovers since the particular women who flock to him truly need to be intimate with him for one reason or another.
- Harry must eventually meet and befriend Altrouge Brunestud and he will eventually bridge the gap between the sisters and help them achieve a reconciliation.
- Harry’s emergence as a True Ancestor and the fact that he kept his previous powers must be enough for the Burial Agency to send operatives after him to either kill him or seal him away.
- Harry is still young, even by human standards, so while his power is still somewhat lacking, his potential to grow must be immense.
Preferred Inclusions:
- Arcueid and Shiki’s break-up should have been because the young man simply lacked the stamina to satisfy his ex-girlfriend’s needs in the bedroom.
- Harry should become involved in the events surrounding the Fifth Holy Grail War, and end up saving Matou Sakura, and then he’ll pull a favor from Altrouge to get her help with Dark Sakura.
- Sakura should still require regular tantric rituals to stabilize her Odic levels, even after purging the Crest Worms from her body.
- Harry should hire one of the Clocktower Mages to create a Mystic Code in the form of a Staff which will help him control his newly enhanced magic, while also aiding him in melee combat.
- Harry’s first encounter with Arcueid’s elder sister, Altrouge, should occur after an argument between the two lovers that causes a pause in their ongoing romantic relationship.
Optional Inclusions:
- Harry could nudge Zelretch towards George Weasley in order to see what transpires.
- The Brunestud siblings could commiserate with each other over Harry’s annoying tendency to simplify their respective species as “Super Fairies” and “Super Vampires.”
- Harry could be so impressed with Medusa’s flexibility after witnessing one of her battles, that he resolves to save her from the lecherous *cough* boy that she calls “Master.”
Forbidden Things:
- Harry being overtaken by the bloodlust of a True Ancestor.
- Harry being as strong as the sisters right out of the gate.
- Harry and Arcueid, the Malevolent Emo Doormats.
- Harry siding with Michael Roa Valdamjong.
- Harry having access to Marble Phantasm.
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DalkonCledwin
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Harry Potter / Team Potter / Nocturne of Shadow

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Art by わか (Waka) on Pixiv

Harry J. Potter-Black - PL 10
Age: 21 / Height: 5' 11" / Weight: 180 lbs / Hair Color: Black / Eye Color: Red
Group Affiliations: The True Ancestors / Base of Operations: Millennium Castle Brunestud

Strength 6, Stamina 6, Agility 4, Dexterity 4, Fighting 7, Intellect 3, Awareness 5, Presence 5

General Advantages
Animal Empathy, Artificer, Attractive, Benefit, Wealth 3 (Millionaire), Connected, Conviction, Equipment 6, Fascinate (Persuasion), Great Endurance, Improved Grab, Improved Hold, Improved Initiative 1/3, Inspire 2, Languages 2, Leadership, Lionheart 2, Power Attack, Ritualist, Second Chance: (Resisting Mental Interference), Skill Mastery: (Expertise: Magecraft), Takedown

Enhanced Advantages
Evasion, Instant Up, Interpose, Luck 3, Move-by Action, Seize Initiative

Skills
Close Combat: Grab 4 (+11), Deception 4 (+9), Expertise: Magecraft 12 (+15), Insight 8 (+13), Investigation 4 (+7), Perception 8 (+13), Persuasion 8 (+13), Ranged Combat: Magecraft 4 (+8), Stealth 8 (+12), Vehicles 6 (+10)

Powers
A Little Bit of Magic: Array
. . Azreth: Summon 8 (witchcraft; Horde, Increased Duration: continuous, Multiple Minions: 2 minions; Attitude 2: unfriendly, Tiring)
. . Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (witchcraft, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag, Tiring)
. . Expelliarmus: Damage 12 (witchcraft, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . Finite Incantatem: Burst Area Nullify 8 (witchcraft, Counters: Thaumaturgical Effects, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Simultaneous; Limited: Not vs. Material Transmutation)
. . Greater Apparition: Teleport 12 (spatial transportation, Carry 400 lbs.; Accurate, Change Direction, Extended: 4000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magecraft, Distracting, Limited to Extended)
. . Incendio Tria: Burst Area Damage 6 (flame magecraft, DC 21; Burst Area 3: 120 feet radius sphere, DC 16, Feature: Extraordinary Effort for +2 effect rank, Increased Range: ranged; Tiring)
. . Miryōgan: Concentration Affliction 8 (mystic eyes, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception; Sense-dependent: Vision)
. . Obliviate: Concentration Burst Area Affliction 8 (mental interference, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Concentration, Increased Range: ranged, Insidious, Selective; Diminished Range 2, Distracting, Limited: to Blanking Out Recent Memories)
. . Reducto: Burst Area Weaken 8 (witchcraft, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . Reparifors: Healing 8 (healing magecraft; Restorative)
Adept's Staff (Easily Removable)
. . Magical Focus: Feature 2 (mystic code, Notes: This staff grants a +5 Circumstance Bonus on any Expertise: Magecraft checks made in order to prevent a spell from failing due to loss of concentration in the midst of battle (see Mister B's "Playing Wizards" supplement for the associated rules))
. . Magical Staff: Enhanced Trait 2 (mystic code, Parry +2 (+11))
. . Mystic Code: Array
. . . . Alteration: Transform 5 (material transmutation, Affects: Anything, Transforms: 25 lbs., DC 15; Increased Duration: continuous; Unreliable (5 uses))
. . . . Frost Burst: Burst Area Affliction 8 (frost magecraft, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Affects Insubstantial: half ranks, Affects Objects, Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged; Unreliable (5 uses))
. . . . Staff Strike: Strength-based Damage 2 (bludgeoning, DC 23; Reach (melee): 5 ft.)
Special Qualities
. . Command Spells: Feature 3 (high thaumaturgy, Notes: Harry can activate a Command Spell, allowing him to summon his Servant to his location, or issue an undeniable command. This is equal to the Edit Scene use of hero points from the Deluxe Hero’s Handbook, page 20. Harry can use this once per rank per adventure.)
True Ancestor Physiology
. . Accelerated Healing: Regeneration 3 (racial trait, Every 3.33 rounds; Persistent [2 ranks only]; Limited: Not vs. Holy Sacraments, Noble Phantasms or High Tier Conceptual Weapons [2 ranks only])
. . Ancestral Perception: Senses 14 (racial trait, Acute: Mana Awareness, Acute (Type): Olfactory Senses, Awareness: Mana [Mental], Darkvision, Extended: Auditory Senses 1: x10, Extended: Olfactory Senses 1: x10, Extended: Visual Senses 1: x10, Radius: Mana Awareness, Rapid: Vision (x100) 2, Tracking: Olfactory Senses 1: -1 speed rank, Ultra-hearing)
. . Body Resistance: Impervious Toughness 9 (racial trait; Limited: Not vs. Holy Sacraments, Noble Phantasms or High Tier Conceptual Weapons)
. . Deathless: Immortality 6 (racial trait, Return after 16 hours; Limited: Not vs. Holy Sacraments, Noble Phantasms or High Tier Conceptual Weapons)
. . Invulnerabilities: Immunity 4 (racial trait, Aging, Disease, Poison, Sleep, Notes: Harry can still sleep if he wants to)
. . Lightning Reflexes: Enhanced Trait 7 (racial talent, Improved Initiative 3 +2 (+3), Advantages: Evasion, Instant Up, Interpose, Move-by Action, Seize Initiative)
. . Lightning Speed: Speed 5 (racial talent, Speed: 60 miles/hour, 900 feet/round)
. . Mystical Claws: Strength-based Damage 1 (slashing, DC 22; Penetrating 4)
. . Planetary Backup: Luck Control 1 (racial talent, Force a Re-roll, Advantages: Luck 3; Limited: to Resistance Checks vs. Harry's "Witchcraft" effects)
. . Tough: Protection 3 (racial trait, +3 Toughness)

Expanded Equipment
Magic Font
. . Font of Magical Energy: Feature 1 (mystic code, Notes: A magical font is usually held in the wielder's offhand, and will grant them a temporary boost of magical energy that is equivalent to a use of Recover via Hero Points (Deluxe Hero's Handbook, Page 21). This feature can be used once per rank per adventure.)
. . Magical Orb: Enhanced Trait 2 (mystic code, Dodge +2 (+11))

Equipment
Cell Phone (Smartphone), Magic Font, Triumph 650 T 120 Bonneville

Offense
Initiative +16/+8
Alteration: Transform 5, +7 (DC Dog 15)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 12, +8 (DC 27)
Finite Incantatem: Burst Area Nullify 8 (DC Will 18)
Frost Burst: Burst Area Affliction 8 (DC Fort 18)
Grab, +11 (DC Spec 16)
Incendio Tria: Burst Area Damage 6 (DC 21)
Miryōgan: Concentration Affliction 8 (DC Will 18)
Mystical Claws: Strength-based Damage 1, +7 (DC 22)
Obliviate: Concentration Burst Area Affliction 8 (DC Will 18)
Reducto: Burst Area Weaken 8 (DC Fort 18)
Staff Strike: Strength-based Damage 2, +7 (DC 23)
Throw, +4 (DC 21)
Unarmed, +7 (DC 21)

Complications
- Fame: Harry is famous within Wizarding Britain for the part he played in vanquishing the dark wizard who styled himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Power Loss: Harry needs to have his hands free of restraint in order to cast his spells, but has progressed past the point where he needs to verbalize his incantations. Furthermore, he will lose access to his Planetary Backup ability if someone succeeds in draining all of the Mana within a mile of Harry's current location.
- Relationship: Harry retains a strong loyalty to past friends, such as Hermione Weasley (née Granger), Neville Longbottom and Luna Scamander (née Lovegood). He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.

Languages
English [Native], Japanese, Parseltongue (Secret)

Defense
Dodge 11/9, Parry 11/9, Fortitude 8, Toughness 9 (Imp. 9), Will 12

Power Points
Abilities 80 + Powers 113 + Advantages 31 + Skills 33 (66 ranks) + Defenses 16 = 273

--------------------
Fiendfyre Creatures
Fiendfyre Beast - PL 8

Strength 2, Stamina -, Agility 0, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 0

Skills
Close Combat: Unarmed 8 (+8)

Powers
Fiendfyre Physiology
. . Fire Form: Insubstantial 3 (racial trait, Energy; Innate; Permanent)
. . Fire Shield: Protection 8 (racial trait, +8 Toughness; Impervious, Innate; Limited: Flammable Weapons)
. . Flame Aura: Damage 8 (racial trait, DC 23; Reaction 3: reaction)
. . Unliving: Immunity 30 (racial trait, Fortitude Effects)
. . Walk on Air: Flight 1 (racial talent, Speed: 4 miles/hour, 60 feet/round)

Offense
Initiative +0
Flame Aura: Damage 8, +8 (DC 23)
Grab, +0 (DC Spec 12)
Throw, +0 (DC 17)
Unarmed, +8 (DC 17)

Complications
- Bane: Fiendfyre suffers an automatic degree of failure when attempting to resist the effects of cold-based damage.
- Weakness: Fiendfyre is automatically extinguished when exposed to Holy Water or in environments that lack oxygen, such as outer space.

Languages
Not Applicable

Defense
Dodge 8, Parry 8, Fortitude Immune, Toughness 8 (Imp. 8), Will 8

Power Points
Abilities -6 + Powers 89 + Advantages 0 + Skills 4 (8 ranks) + Defenses 24 = 111
--------------------
Sirius's Motorbike
Triumph 650 T 120 Bonneville - PL 10

Strength 4, Defense 0, Toughness 8, Size Medium

Features:
Sidecar 1

Powers
Magical Locomotion: Array
. . Levitation Charm w/Dragonfyre Booster: Flight 10 (mystic code, Speed: 2000 miles/hour, 4 miles/round; Distracting [4 ranks only])
. . Wheelset: Speed 6 (technological, Speed: 120 miles/hour, 1800 feet/round)

Power Points
Abilities 4 + Powers 17 + Advantages 0 + Features 1 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
Last edited by DalkonCledwin on Sat Oct 30, 2021 1:24 am, edited 3 times in total.
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Arcueid Brunestud / Team Potter / Nocturne of Shadow

Post by DalkonCledwin »

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Art by 宮居 千 (Miyai Sen) on Pixiv

Arcueid Brunestud - PL 12
Age: 17 (826) / Height: 5' 6" / Weight: 115 lbs / Hair Color: Blonde / Eye Color: Red
Group Affiliations: The True Ancestors / Base of Operations: Millennium Castle Brunestud

Strength 10, Stamina 7, Agility 6, Dexterity 4, Fighting 4, Intellect 5, Awareness 6, Presence 8

General Advantages
Attractive, Benefit, Status: (White Princess of the True Ancestors), Benefit, Wealth 2 (Independently Wealthy), Connected, Conviction, Eidetic Memory, Equipment 5, Fascinate (Persuasion), Fearless, Improved Initiative 1/5, Inspire 2, Languages 3, Leadership, Power Attack, Takedown, Teamwork

Enhanced Advantages
Assessment, Evasion 2, Favored Environment: (When Fighting Favored Foes), Favored Foe: (Previously Assessed Opponents), Instant Up, Interpose, Luck 4, Move-by Action, Seize Initiative

Skills
Acrobatics 4 (+10), Athletics 4 (+14), Close Combat: Claws 4 (+8), Expertise: Marble Phantasm 12 (+17), Insight 8 (+18/+14), Intimidation 6 (+14), Investigation 4 (+9), Perception 8 (+14), Persuasion 8 (+16), Ranged Combat: Marble Phantasm 5 (+9), Stealth 8 (+14), Treatment 4 (+9)

Powers
Occurrence Manipulation: Array
. . Blinding Arc: Cumulative Affliction 15 (marble phantasm, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 25; Alternate Resistance (Dodge), Cumulative, Increased Range: ranged; Limited: Affects Visual Senses Only)
. . Chain Lightning: Damage 12 (marble phantasm, DC 27; Increased Range: ranged, Multiattack)
. . Control Weather: Environment 10 (marble phantasm, Other: 3 points worth of effect 3, Radius: 2 miles; Selective; Build Up)
. . Fog Cloud: Cloud Area Concealment Attack 4 (marble phantasm, All Visual Senses, DC 14; Cloud Area 4: 120 feet radius sphere, DC 14, Attack: Fortitude, Increased Range: ranged, Selective)
. . Last Arc: Strength-based Damage 3 (slashing, DC 28; Multiattack [10 extra ranks]; Bane: Shiki Tohno)
. . Marble Cube: Progressive Affliction 8 (marble phantasm, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 18; Extra Condition, Increased Range: ranged, Progressive, Reversible; Limited Degree)
. . Miryōgan: Concentration Affliction 12 (mystic eyes, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Concentration, Increased Range 2: perception; Sense-dependent: Vision)
. . Tornado: Cylinder Area Move Object 9 (marble phantasm, 12 tons, DC 24; Cylinder Area 2: 60 feet cylinder, DC 19, Damaging; Build Up)
. . Whirlwind: Cloud Area Deflect 10 (marble phantasm; Cloud Area 2: 30 feet radius sphere, DC 20; Limited: to Attacks Targeting Dodge)
. . Wind Blast: Cone Area Move Object 12 (marble phantasm, 100 tons; Cone Area 2: 120 feet cone, DC 22; Limited Direction: Repulsion, Reduced Range: close)
. . Wind-Lifting: Burst Area Move Object 9 (marble phantasm, 12 tons; Burst Area: 30 feet radius sphere, DC 19, Selective)
Special Qualities
. . Fabric Manipulation: Feature 1 (talent, Notes: Arcueid seemingly has the ability to change her clothes at will, giving her the equivalent to the Quick Change ability at 1 rank, meaning that she can alter her clothing as a Free Action.)
. . Rapid Expansion: Burst Area Move Object 5 (event storage, 1600 lbs., DC 20; Burst Area: 30 feet radius sphere, DC 15, Damaging, Reaction 3: reaction; Limited Direction: Pushing Downwards, Unreliable (1 use), Notes: Reaction Trigger: When Arcueid's body is destroyed)
. . Ultimate One: Enhanced Trait 5 (talent, Insight +4 (+18), Advantages: Assessment, Favored Environment: (When Fighting Favored Foes), Favored Foe: (Previously Assessed Opponents); Limited: Insight Bonus is for Assessment & Evaluation Only [2 ranks only])
True Ancestor Physiology
. . Ancestral Perception: Senses 14 (racial trait, Acute: Mana Awareness, Acute (Type): Olfactory Senses, Awareness: Mana [Mental], Darkvision, Extended: Auditory Senses 1: x10, Extended: Olfactory Senses 1: x10, Extended: Visual Senses 1: x10, Radius: Mana Awareness, Rapid: Vision 2, Tracking: Olfactory Senses 1: -1 speed rank, Ultra-hearing)
. . Body Resistance: Impervious Toughness 14 (racial trait; Limited: Not vs. Higher Tier Phantasms or Shiki Ryougi's Mystic Eyes of Death Perception)
. . Deathless: Immortality 6 (racial trait, Return after 16 hours; Limited: Not vs. Higher Tier Phantasms or Shiki Ryougi's Mystic Eyes of Death Perception)
. . Fast Healing: Regeneration 4 (racial trait, Every 2.5 rounds; Persistent; Limited: Not vs. Higher Tier Phantasms or Shiki Ryougi's Mystic Eyes of Death Perception)
. . Invulnerabilities: Immunity 4 (racial trait, Aging, Disease, Poison, Sleep, Notes: Arcueid can still sleep if she wants to)
. . Lightning Reflexes: Enhanced Trait 10 (racial talent, Improved Initiative 5 +4 (+5), Advantages: Evasion 2, Instant Up, Interpose, Move-by Action, Seize Initiative)
. . Lightning Speed: Speed 8 (racial talent, Speed: 500 miles/hour, 1 mile/round)
. . Mystical Claws: Strength-based Damage 3 (slashing, DC 28; Penetrating 6)
. . Planetary Backup: Luck Control 1 (racial talent, Force a Re-roll, Advantages: Luck 4)
. . Surprisingly Tough: Protection 7 (racial trait, +7 Toughness)

Equipment
Cell Phone (Smartphone), Millennium Castle Brunestud

Offense
Initiative +26/+10
Blinding Arc: Cumulative Affliction 15, +9 (DC Dog/Fort/Will 25)
Chain Lightning: Damage 12, +9 (DC 27)
Fog Cloud: Cloud Area Concealment Attack 4 (DC Fort 14)
Grab, +4 (DC Spec 20)
Last Arc: Strength-based Damage 3, +8 (DC 28)
Marble Cube: Progressive Affliction 8, +9 (DC Fort/Will 18)
Miryōgan: Concentration Affliction 12 (DC Will 22)
Mystical Claws: Strength-based Damage 3, +8 (DC 28)
Rapid Expansion: Burst Area Move Object 5 (DC 20)
Throw, +4 (DC 25)
Tornado: Cylinder Area Move Object 9 (DC 24)
Unarmed, +4 (DC 25)
Wind Blast: Cone Area Move Object 12 (DC 22)
Wind-Lifting: Burst Area Move Object 9 (DC 19)

Complications
- Compulsion: Arcueid is actively attempting to suppress her desire to suck human blood, and will occasionally be forced to do so, gaining the Blood Drain power that is so typical of other vampires and going on a rampage whenever she fails a DC 23 Will Resistance Check upon seeing a pool of freshly spilled blood. This lasts until she is incapacitated, at which point she returns to normal.
- Enemies: Most of the Dead Apostle Ancestors will stop at nothing in order to eradicate Arcueid and anyone who sides with her in the ongoing war between the True Ancestor and Dead Apostle species. The same could also be said for the Burial Agency if Arcueid didn't often work alongside them in their common goal of eradicating the Dead Apostles.
- Motivation: Justice: Arcueid won't involve normal humans in her business of killing vampires, but she's not exactly doing it out of the kindness of her heart. And when we say she kills vampires, we mean she brutally tears them apart no matter who they are or what they're doing. She only refrains from killing the vampires she and Harry know because he would get mad if she did kill them. Her chief motivation is revenge against the vampires for killing the other True Ancestors, and also because she didn't really having anything better to do with her time until Harry came along.
- Quirk: Despite her immunity to toxins, Arcueid seems to be highly susceptible to alcoholic beverages and prone to doing really foolish things while drunk, such as fondling another girl while said woman is trying to pick a fight with her.
- Significant Other: Arcueid is romantically involved with Harry Potter, and has only reluctantly agreed to allow other girls into their relationship since she is well known for being a clingy jealous girl!
- Socially Awkward: The only reason one might suspect Arcueid is a ditz is because she lacks a lot of the social skills and common sense that humans are normally expected to have by the time they reach her apparent age of 17 years old.

Languages
English, German [Native], Japanese, Latin

Defense
Dodge 10, Parry 10, Fortitude 11, Toughness 14 (Imp. 14), Will 13

Power Points
Abilities 100 + Powers 147 + Advantages 24 + Skills 38 (75 ranks) + Defenses 21 = 330

--------------------
Home Sweet Home
Millennium Castle Brunestud - PL 12

Toughness 12, Size Gargantuan

Features:
Artificer's Lab, Bounded Fields 2 (DC 25), Concealed 2 (DC 25), Deathtraps (DC 12, Thresh 6), Grounds (Awesome), Isolated (Psuedo-Reality Marble), Kitchen / Mess Hall, Library, Living Space, Movable, Mystic Locale, Ritual Chamber, Sealed, Trophy Room

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 16 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 23
Last edited by DalkonCledwin on Sat Oct 30, 2021 12:53 am, edited 1 time in total.
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Altrouge Brunestud / Team Potter / Nocturne of Shadow

Post by DalkonCledwin »

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Art by えみょ (Emyo) on Pixiv

Altrouge Brunestud - PL 12
Age: 6,637 / Height: 5' 6" / Weight: 115 lbs / Hair Color: Black / Eye Color: Red
Group Affiliations: The 27 Dead Apostle Ancestors / Base of Operations: Millennium Castle Brunestud

Strength 11, Stamina -, Agility 10, Dexterity 7, Fighting 8, Intellect 5, Awareness 8, Presence 11

General Advantages
All-out Attack, Attractive 2, Benefit, Status: (Eclipse Princess of Black Blood), Benefit, Wealth 2 (Independently Wealthy), Connected, Contacts, Daze (Deception), Defensive Roll 4, Fascinate (Deception), Fearless, Improved Grab, Improved Hold, Improved Initiative 1/6, Languages 3, Power Attack, Ritualist, Takedown, Trance, Well-informed

Enhanced Advantages
Evasion 2, Instant Up, Interpose, Move-by Action, Seize Initiative

Skills
Close Combat: Grab 5 (+13), Deception 8 (+19), Expertise: Idea Blood 12 (+17), Insight 8 (+16), Investigation 6 (+11), Perception 8 (+16), Persuasion 4 (+15), Stealth 8 (+18), Treatment 4 (+9)

Powers
Dead Apostle Ancestor Physiology
. . Ancestral Perception: Senses 14 (racial trait, Acute: Mana Awareness, Acute (Type): Olfactory Senses, Awareness: Mana [Mental], Darkvision, Extended: Auditory Senses 1: x10, Extended: Olfactory Senses 1: x10, Extended: Visual Senses 1: x10, Radius: Mana Awareness, Rapid: Vision 2, Tracking: Olfactory Senses 1: -1 speed rank, Ultra-hearing)
. . Body Resistance: Impervious Toughness 9 (racial trait; Limited: Not vs. Higher Tier Phantasms or Shiki Ryougi's Mystic Eyes of Death Perception)
. . Deathless: Immortality 6 (racial trait, Return after 16 hours; Limited: Not vs. Higher Tier Phantasms or Shiki Ryougi's Mystic Eyes of Death Perception)
. . Fast Healing: Regeneration 5 (racial trait, Every 2 rounds; Limited: Not vs. Higher Tier Phantasms or Shiki Ryougi's Mystic Eyes of Death Perception)
. . Lightning Reflexes: Enhanced Trait 11 (racial talent, Improved Initiative 6 +5 (+6), Advantages: Evasion 2, Instant Up, Interpose, Move-by Action, Seize Initiative)
. . Lightning Speed: Speed 11 (racial talent, Speed: 4000 miles/hour, 8 miles/round)
. . Mystical Claws: Strength-based Damage 4 (slashing, DC 30; Penetrating 8)
. . Shadowless: Concealment 4 (racial trait, All Visual Senses; Innate; Limited: Affects Cameras (All) & Mirrors Only, Permanent)
. . Surprisingly Tough: Protection 9 (racial trait, +9 Toughness)
. . Unliving: Immunity 31 (racial trait, Aging, Fortitude Effects; Feature: Altrouge can still become pregnant)
Principle of Control: Array
. . Anything to Please: Cumulative Affliction 12 (idea blood, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 22; Cumulative, Increased Range 2: perception; Limited Degree, Sense-dependent: Auditory)
. . Blood Bond: Linked Effect
. . . . Demand: Cumulative Affliction 12 (Linked; idea blood, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 22; Cumulative, Increased Range 2: perception; Limited: to Targets that Altrouge has used her Blood Drain power on, Limited Degree)
. . . . Our Minds Are One: Remote Sensing 20 (Linked; idea blood, Affects: 1 Type - Mental, Range: 4000 miles; Subtle: DC 20+rank; Limited: to Targets that Altrouge has used her Blood Drain power on, Limited: to Targeting the Linked Power)
. . Blood Drain: Linked Effect
. . . . Kiss of the Vampire: Concentration Affliction 10 (Linked; vampirism, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Fortitude, DC 20; Concentration; Limited Degree, Slow: Minutes)
. . . . Refreshing Drink: Healing 10 (Linked; vampirism; Bonus Effect, Restorative; Limited: Affects Self Only, Limited: Bonus Effect only when drinking from a Phantasmal Entity)
. . . . Vampiric Bite: Concentration Weaken 10 (Linked; vampirism, Affects: Stamina, Resisted by: Fortitude, DC 20; Concentration; Grab-based, Slow: Minutes)
. . Blood Geas: Progressive Affliction 11 (idea blood, 1st degree: Dazed, Impaired, 2nd degree: Compelled, Disabled, 3rd degree: Controlled, Transformed, Resisted by: Will, DC 21; Extra Condition, Increased Range 2: perception, Progressive, Subtle: subtle; Limited: Targets can choose one condition track over the other instead of suffering both, Sense-dependent: Auditory, Slow: Daily)
. . Confusion: Affliction 9 (idea blood, 1st degree: Impaired, Vulnerable, 2nd degree: Disabled, Defenseless, Resisted by: Will, DC 19; Extra Condition, Increased Range 2: perception, Indirect 4: any point, any direction, Insidious, Subtle 2: undetectable; Limited Degree)
. . Dazing Touch: Cumulative Affliction 11 (idea blood, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Will, DC 21; Cumulative; Limited Degree)
. . Dominate Monster: Cumulative Progressive Affliction 12 (idea blood, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Cumulative, Increased Range 2: perception, Progressive; Limited: Affects Phantasmal Beasts Only, Sense-dependent: Auditory, Tiring)
. . Insanity: Cumulative Affliction 9 (idea blood, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Will, DC 19; Cumulative, Increased Range 2: perception)
. . Miryōgan: Concentration Affliction 12 (mystic eyes, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Concentration, Increased Range 2: perception; Sense-dependent: Visual)
. . Suggestion: Concentration Affliction 12 (idea blood, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 22; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . Touch of Idiocy: Cumulative Affliction 11 (idea blood, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 21; Cumulative; Limited Degree, Notes: Mentally Impaired/Disabled)

Offense
Initiative +34/+14
Anything to Please: Cumulative Affliction 12 (DC Will 22)
Blood Geas: Progressive Affliction 11 (DC Will 21)
Confusion: Affliction 9 (DC Will 19)
Dazing Touch: Cumulative Affliction 11, +13 (DC Will 21)
Demand: Cumulative Affliction 12 (DC Will 22)
Dominate Monster: Cumulative Progressive Affliction 12 (DC Will 22)
Grab, +13 (DC Spec 21)
Insanity: Cumulative Affliction 9 (DC Will 19)
Kiss of the Vampire: Concentration Affliction 10, +13 (DC Fort 20)
Miryōgan: Concentration Affliction 12 (DC Will 22)
Mystical Claws: Strength-based Damage 4, +8 (DC 30)
Suggestion: Concentration Affliction 12 (DC Will 22)
Throw, +7 (DC 26)
Touch of Idiocy: Cumulative Affliction 11, +13 (DC Will 21)
Unarmed, +8 (DC 26)
Vampiric Bite: Concentration Weaken 10, +13 (DC Fort 20)

Complications
- Bloodthirst: Altrouge must make a successful DC 22 Will Check if she goes for too long without consuming blood. If she fails on this check, Altrouge will enter a feeding frenzy that will continue until her appetite has been sated.
- Enemies: Altrouge has made many enemies over the centuries of her existence, several of whom may yet find a way to hurt her.
- Motivation: Hedonism: Altrouge quickly discovered that eternal life is one of the most boring things imaginable unless you are the sort of person who can exult in humanity's more enjoyable vices.
- Significant Other: Altrouge is quite fond of her sister's young boyfriend, to the point that he has become her favorite snack, and is therefore someone who she will go to great lengths to protect.
- Social Awkwardness: Altrouge is several millennia old, so there is a bit of a social disconnect between her and anyone born in the modern era.

Languages
Ancient Scandinavian [Native], English, German, Japanese, Latin

Defense
Dodge 11, Parry 11, Fortitude Immune, Toughness 13/9 (Imp. 9), Will 12

Power Points
Abilities 110 + Powers 154 + Advantages 26 + Skills 32 (63 ranks) + Defenses 8 = 330
Last edited by DalkonCledwin on Sat Oct 30, 2021 12:53 am, edited 1 time in total.
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Caster / Team Potter / Nocturne of Shadow

Post by DalkonCledwin »

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Art by どうしま (Dō Shima) on Pixiv

Caster - PL 12
Age: Looks 22 / Height: 5' 4" / Weight: 112 lbs / Hair Color: Blue / Eye Color: Blue
Group Affiliations: The House of Potter / Base of Operations: Millennium Castle Brunestud

Strength 3, Stamina 5, Agility 7, Dexterity 4, Fighting 7, Intellect 5, Awareness 9, Presence 7

Advantages
Artificer, Assessment, Attractive 2, Connected, Daze (Deception), Defensive Roll 2, Fascinate (Deception), Favored Environment: (Millennium Castle Brunestud), Improved Treatment, Interpose, Languages 2, Lionheart, Move-by Action, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Quick Draw, Ranged Attack 3, Ritualist, Taunt, Teamwork

Skills
Acrobatics 6 (+13), Close Combat: Staves 2 (+9), Deception 8 (+15), Expertise: Greek Mythology 6 (+11), Expertise: Magecraft 12 (+17), Insight 6 (+15), Investigation 4 (+9), Perception 6 (+15), Persuasion 6 (+13), Ranged Combat: Magecraft 6 (+10), Stealth 6 (+13), Treatment 12 (+17)

Powers
Aspect of Medea Physiology
. . Body Resistance: Impervious Toughness 5 (racial trait; Limited: Only vs. Conventional Weaponry)
. . High-Speed Divine Words: Enhanced Extra 11 (racial talent; Multiattack, Variable Descriptor 2: broad group - Any Attack Spell Caster Wields; Unreliable (5 uses))
. . Invulnerabilities: Immunity 5 (racial trait, Aging, Disease, Poison, Sleep, Starvation & Thirst)
. . Magical Awareness: Senses 5 (racial trait, Acute: Mana Awareness, Awareness: Mana [Mental], Counters Concealment: Astralization [Vision], Radius: Mana Awareness)
Crystal Ball (Easily Removable)
. . Scrying: Remote Sensing 15 (divination, Affects: 3 Types, inc. Visual - visual, auditory, mental, Range: 120 miles; Limited: Medea is Defenseless while using this power, Tiring)
Master's Robes (Removable)
. . Argon Coin: Healing 9 (— rank; Restorative, Triggered: 1 use - when suffering two or more degrees of damage; Limited: Affects Self Only, Tiring)
. . Armored Garmnet: Protection 3 (mystic code, +3 Toughness; Impervious)
. . Winged Cape: Flight 6 (material transmutation, Speed: 120 miles/hour, 1800 feet/round; Wings)
Master's Staff (Easily Removable)
. . Magical Focus: Feature 2 (mystic code, Notes: This staff grants a +5 Circumstance Bonus on any Expertise: Magecraft checks made in order to prevent a spell from failing due to loss of concentration in the midst of battle (see Mister B's "Playing Wizards" supplement for the associated rules))
. . Magical Staff: Enhanced Trait 3 (mystic code, Parry +3 (+10))
. . Mystic Code: Array
. . . . Argos: Protection 4 (defensive magecraft, +4 Toughness; Impervious [2 extra ranks], Sustained; Unreliable (5 uses))
. . . . Dragon Tooth Warriors: Summon 2 (necromantic; Controlled, Horde, Increased Range 2: perception, Multiple Minions 5: 32 minions; Unreliable (5 uses))
. . . . Staff Strike: Strength-based Damage 3 (bludgeoning, DC 21; Reach (melee): 5 ft.)
. . . . Trofa: Teleport 7 (spatial transference, Carry 400 lbs.; Accurate, Extended: 120 miles in 2 move actions, Increased Mass 3; Limited to Extended, Unreliable (5 uses))
. . Rule Breaker (Alternate; Easily Removable (indestructible))
. . . . Noble Phantasm: Linked Effect
. . . . . . All Spells Must Be Broken: Progressive Affliction 9 (Linked; c rank / anti-thaumaturgy, Resisted by: Will, DC 19; Affects Objects, Progressive, Variable Condition: Third; Limited: Choice of Conditions (Transformed [Powerless]) or (Controlled), Limited Degree (third only), Quirk: Affects Magical Targets Only, Tiring)
. . . . . . Athame Strike: Strength-based Damage 2 (Linked; piercing, DC 20; Dangerous 2)
Teachings of Circe: Array
. . Aero: Cone Area Move Object 9 (wind magecraft, 12 tons, DC 24; Cone Area 2: 120 feet cone, DC 19, Damaging, Penetrating 9; Limited Direction: Repulsion, Reduced Range: close)
. . Aetna: Burst Area Damage 9 (flame magecraft, DC 24; Burst Area: 30 feet radius sphere, DC 19, Increased Range: ranged, Secondary Effect)
. . Astralization (Activation: Move Action)
. . . . Invisible to Mortal Eyes: Concealment 4 (morphic, All Visual Senses; Passive)
. . . . Spectral Form: Insubstantial 4 (morphic, Incorporeal; Custom: Passive)
. . Atlas: Burst Area Affliction 8 (gravitation magecraft, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 18; Burst Area 2: 60 feet radius sphere, DC 18, Extra Condition, Increased Range: ranged; Limited Degree)
. . Celaeno: Cumulative Affliction 11 (lightning magecraft, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 21; Cumulative, Increased Range: ranged)
. . Diplo: Illusion 2 (illusory magecraft, Affects: Three Sense Types - Visual and Aural, Area: 4 cft., DC 12; Limited: to Creating doubles of herself)
. . Ischys: Enhanced Trait 4 (reinforcement, Strength +2 (+5); Affects Others)
. . Machia Hecatic Graea: Damage 11 (divine aura, DC 26; Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction, Multiattack, Notes: Fixed point, any direction)
. . Skia: Concealment 4 (divine aura, All Visual Senses; Limited: to areas of shadow or darkness)

Offense
Initiative +7
Aero: Cone Area Move Object 9 (DC 24)
Aetna: Burst Area Damage 9 (DC 24)
All Spells Must Be Broken: Progressive Affliction 9, +7 (DC Will 19)
Athame Strike: Strength-based Damage 2, +7 (DC 20)
Atlas: Burst Area Affliction 8 (DC Fort/Will 18)
Celaeno: Cumulative Affliction 11, +13 (DC Fort 21)
Grab, +7 (DC Spec 13)
Machia Hecatic Graea: Damage 11, +13 (DC 26)
Staff Strike: Strength-based Damage 3, +9 (DC 21)
Throw, +7 (DC 18)
Unarmed, +7 (DC 18)

Complications
- Awesome, but Impractical: Caster knows how to summon the Dragon of Colchis, but has absolutely no idea how to control the beast. As such, she would only be willing to summon it as a last resort when faced with an enemy such as Berserker.
- Hatred: Caster despises men by default due to her experiences with Jason and his Argonauts.
- Honor: Caster absolutely refuses to harm innocent children, and will go out of her way in order to ensure their safety. Her reaction to Illyasviel is as such: "That child is cruel, sadistic and definitely not innocent!"
- Motivation: Happily Ever After: Caster wants the happiness which comes with true love more than she wants to win the Holy Grail War, and is willing to do just about anything to accomplish her dream.
- Secret: Caster's true name is Medea of Colchis, and she managed to identify Illyasviel von Einzbern's servant the instant she laid eyes on the hulking mass of muscle.
- Temper: Caster absolutely despises her "Witch of Betrayal" epithet and will happily eradicate anyone who dares to bring it up. She would also get rather upset if Harry ever decided to use a Command Spell on her.

Languages
Ancient Greek [Native], English, Japanese

Defense
Dodge 10, Parry 10/7, Fortitude 9, Toughness 14/8 (Imp. 14/8), Will 15

Power Points
Abilities 94 + Powers 124 + Advantages 25 + Skills 40 (80 ranks) + Defenses 13 = 296
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He's a Rebel Brainstorm & Notes

Post by DalkonCledwin »

He’s a Rebel
Premise: It would seem that Albus Dumbledore was right, the “Power He Knows Not” truly was Love, but what Dumbledore never could have expected was that Harry Potter’s love was so great and so powerful that it would attract the attention of a passing Star Sapphire Ring and draw it to his location. Of course, Harry was always good for being unpredictable.
Required Inclusions:
- This story must begin either during or just after the Battle of Hogwarts with the arrival of Harry’s new Star Sapphire Ring and his acclimatization to the Ring’s stupendous powers.
- If the Ring arrives during the Battle, then Harry must spend the first half of his final confrontation with Voldemort on the defensive as he gets used to the ring’s powers.
- Harry must successfully resist any attempt Queen Aga’po makes to force him to attend an audience with her, which makes sense given he can resist Voldemort’s Imperius Curse.
- The denizens of Space Sector 2814 must come to recognize Harry as a stalwart defender of the common good who stands as a contrast to the typical behavior of the Star Sapphire Corps.
- At least one Zamaron must side with Harry, with the preference being that this individual be none other than Ghia’ta of Zamaron.
- At least one of the girls Harry ends up becoming involved in must be from a different Lantern Corps, but it is up to the author to decide which Lantern Corps she is from.
Preferred Inclusions:
- Queen Aga’po should classify Harry as a rebel to the cause of the Star Sapphires, and send out agents that will be rather unsuccessful in their attempts to reclaim his Star Sapphire Ring.
- Harry’s primary base of operations should be located on Earth, with his journey’s into space being largely limited to the region known as Sector 2814 (which includes the Sol System).
- Due to the amount of love Harry has at his disposal, it is highly likely that he’ll need to be romantically involved with multiple women just to keep him sane.
Optional Inclusions:
- The agents of Queen Aga’po could actually succeed in reclaiming Harry’s ring, but not before he has formed a bond with the Predator Entity, meaning that their efforts were in vain.
- Alternatively, Harry could steal a Yellow Power Ring and glamour it to look like his Ring.
Forbidden Things:
- Harry being attracted to male characters.
- Harry the Malevolent Emo Doormat.
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Ronin / The MCs / He's a Rebel

Post by DalkonCledwin »

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Art by Zarory on DeviantArt

Ronin (Harry Potter) - PL 12
Age: 18 / Height: 5' 11" / Weight: 180 lbs / Hair Color: Brown / Eye Color: Green
Group Affiliations: The Rebellious Star Sapphires / Base of Operations: 12 Grimmauld Place, London, England

Strength 0, Stamina 1, Agility 3, Dexterity 3, Fighting 4, Intellect 2, Awareness 4, Presence 6

General Advantages
Ace Pilot, Artificer, Attractive, Benefit, Galactic Reputation 1, Benefit, Wealth 3 (Millionaire), Connected, Conviction, Diehard, Equipment 6, Fascinate (Persuasion), Great Endurance, Improved Grab, Improved Hold, Inspire 2, Interpose, Languages 1, Leadership, Move-by Action, Power Attack, Ranged Attack 5, Second Chance: (Resisting Mental Control), Teamwork

Enhanced Advantages
Eidetic Memory, Well-read

Skills
Close Combat: Grab 4 (+8), Close Combat: Violet Weapons 2 (+6), Expertise (AWE): Cooking 4 (+8), Expertise: Astrogation 6 (+8), Expertise: Magic 12 (+14), Insight 4 (+8), Investigation 6 (+8), Perception 8 (+12), Persuasion 6 (+12), Ranged Combat: Magic 4 (+7), Stealth 6 (+9), Vehicles 6 (+9)

Powers
Magical Human Physiology
. . Accelerated Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 237 years))
. . Magical Awareness: Senses 5 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Astral Bodies [Vision], Radius: Magic Awareness)
Special Qualities
. . A Heart Full of Love: Enhanced Trait 6 (wild talent, Will +6 (+18); Custom: Will Bonus is linked to Harry's Presence score, Limited: Will Bonus is for augmenting Harry's Violet Energy Powers array only)
. . Mental Resistance: Impervious Will 12 (wild talent; Limited: Affects Mental Attacks Only)
The Cloak of Invisibility (Removable (indestructible))
. . Master Tier Cloak: Protection 3 (cosmic relic, +3 Toughness; Impervious)
. . That's an Invisibility Cloak!: Concealment 5 (cosmic relic, All Visual Senses, Other Sense: BLC Spectral Sight; Affects Others, Innate; Distracting, Limited: Can only conceal a single adult or up to three children, Passive)
Zamaron Power Ring (Removable)
. . Avarice Immunity: Feature 1 (cosmic, Notes: Zamaron Power Rings are immune to the Orange Light of Avarice. The Orange Light cannot take control of a Star Sapphire's Power Ring.)
. . Cosmic Relay: Array
. . . . Cosmic Communication: Other Cosmic Communication 5 (cosmic, Sense Type: Subspace Audiovisual Projection; Subtle: encrypted, Notes: Range: Universal)
. . . . Cosmic Network: Other Area Cosmic Communication 4 (cosmic, Sense Type: Subspace Audiovisual Projection; Area, Selective, Subtle: encrypted; Concentration, Notes: Range: Galactic)
. . Cosmic Shield: Protection 10 (cosmic, +10 Toughness; Impervious, Sustained)
. . Cosmic Translation: Comprehend 5 (cosmic, Languages - Read All, Languages - Understand All, Languages - You're Understood, Machines / Electronics)
. . Cosmic Traveler: Array
. . . . Luminous Flight: Flight 8 (cosmic, Speed: 500 miles/hour, 1 mile/round)
. . . . Soar the Spaceways: Movement 3 (cosmic, Environmental Adaptation: Space, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation)
. . Energy Sheath: Immunity 9 (cosmic, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Knowledge Database: Enhanced Trait 4 (cosmic, Expertise (AWE) +4 (+8), Advantages: Eidetic Memory, Well-read; Limited: Expertise: Research bonus is for use with the Well-read advantage only [2 ranks only])
. . Scanning Beam: Senses 24 (cosmic, Acute (Type): Mental Senses, Analytical (Type): Aural Senses, Analytical (Type): Chemical Senses, Analytical (Type): Visual Senses, Awareness: Chemical [Mental], Darkvision, Detect: Love [Mental] 2: ranged, Detect: Chemicals [Mental] 2: ranged, Extended: Vision 3: x1k, Microscopic Vision 2: cell-size, Radius (Type): Mental Senses, Tracking: Detect Chemicals 1: -1 speed rank, Ultra-hearing)
. . Violet Energy Powers: Dynamic Array
. . . . Emotional Tether: Senses 30 ([0 active, 0/36 PP, 1/r], cosmic, Accurate: Detect Imperiled Love, Acute: Detect Imperiled Love, Detect: Imperiled Love [Mental] 2: ranged, Direction Sense, Distance Sense, Extended: Detect Imperiled Love 20: x100000000tr, Radius: Detect Imperiled Love, Tracking: Detect Imperiled Love 2: full speed; Sustained)
. . . . Heart's Connection: Healing 12 ([0 active, 0/36 PP, 2/r+1], cosmic; Increased Range: ranged, Persistent, Restorative, Resurrection; Limited: Affects Others Only, Source: The "Hearts True Love" of the person to be healed, Tiring)
. . . . True Love Sight: Illusion 9 ([0 active, 0/36 PP, 4/r], cosmic, Affects: All Sense Types, Area: 500 cft., DC 19; Psychic, Selective; Limited: to Showing the Target the Love that is missing in their life, Limited to One Subject, Resistible: Will)
. . . . Violet Crystalization: Progressive Affliction 9 ([0 active, 0/36 PP, 4/r], cosmic, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, 3rd degree: Transformed, Resisted by: Will, DC 19; Extra Condition, Increased Range: ranged, Progressive; Tiring, Notes: Transformed: [into a Star Sapphire Candidate])
. . . . Violet Energy Blast: Damage 18 ([0 active, 0/36 PP, 2/r-1], cosmic, DC 33; Increased Range: ranged; Inaccurate: -2)
. . . . Violet Energy Constructs: Create 12 ([0 active, 0/36 PP, 3/r], cosmic, Volume: 4000 cft., DC 22; Impervious, Movable; Proportional)
. . . . Violet Energy Lifting: Burst Area Move Object 9 ([0 active, 0/36 PP, 4/r], cosmic, 12 tons; Burst Area: 30 feet radius sphere, DC 19, Selective)
. . . . Violet Energy Manipulation: Move Object 18 ([0 active, 0/36 PP, 2/r-1], cosmic, 6 ktons; Inaccurate: -2)
. . . . Violet Energy Weapons: Strength-based Damage 5 ([0 active, 0/36 PP, 1/r+1], cosmic, DC 20; Variable Descriptor: close group - Any single 1 pt Extra based on weapon form & type)
. . . . Violet Force Bolts: Damage 12 ([0 active, 0/36 PP, 3/r], cosmic, DC 27; Increased Range: ranged, Multiattack)
. . . . Violet Star Burst: Burst Area Damage 8 ([0 active, 0/36 PP, 4/r+1], cosmic, DC 23; Burst Area 4: 250 feet radius sphere, DC 18, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . . . Violet Stun Bolts: Affliction 12 ([0 active, 0/36 PP, 3/r], cosmic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Increased Range: ranged, Multiattack)
. . Wand, Holly & Phoenix Feather (Alternate; Easily Removable)
. . . . Master of Wizarding Magic: Array
. . . . . . Confundo: Concentration Affliction 10 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . . . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (light of creation, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & Black Lantern Corpsmen, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag, Tiring)
. . . . . . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . . . Finite Incantatem: Burst Area Nullify 8 (charm, Counters: Magical Effects, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . . . Greater Apparition: Teleport 8 (magical travel, 1 mile in a move action, carrying 400 lbs.; Accurate, Change Direction, Extended: 250 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Distracting)
. . . . . . Incendio: Damage 8 (fire magic, DC 23; Increased Range: ranged, Secondary Effect)
. . . . . . Langlock: Progressive Affliction 12 (jinx, 3rd degree: Transformed, DC 22; Alternate Resistance (Dodge), Increased Range: ranged, Progressive; Instant Recovery, Limited 2: to Sticking the Target's Tongue Stuck to the Roof of their Mouth, Limited Degree (third only))
. . . . . . Nullum Effugium: Burst Area Nullify 8 (jinx, Counters: Teleportation Effects, DC 18; Burst Area: 30 feet radius sphere, DC 18, Increased Duration: concentration, Simultaneous; Reduced Range: close)
. . . . . . Protego Duo: Burst Area Deflect 8 (charm; Burst Area: 30 feet radius sphere, DC 18, Reflect, Selective; Reduced Range: close)
. . . . . . Reducto: Burst Area Weaken 8 (curse, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . . . Reparifors: Healing 12 (healing magic; Restorative; Tiring)
. . . . . . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)

Equipment
12 Grimmauld Place, Commlink

Offense
Initiative +3
Confundo: Concentration Affliction 10 (DC Will 20)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 12, +12 (DC 27)
Finite Incantatem: Burst Area Nullify 8 (DC Will 18)
Grab, +8 (DC Spec 10)
Incendio: Damage 8, +12 (DC 23)
Langlock: Progressive Affliction 12, +12 (DC Dog/Fort/Will 22)
Nullum Effugium: Burst Area Nullify 8 (DC Will 18)
Reducto: Burst Area Weaken 8 (DC Fort 18)
Stupefy: Cumulative Affliction 8, +12 (DC Fort 18)
Throw, +8 (DC 15)
Unarmed, +4 (DC 15)
Violet Crystalization: Progressive Affliction 9, +8 (DC Will 19)
Violet Energy Blast: Damage 18, +6 (DC 33)
Violet Energy Lifting: Burst Area Move Object 9 (DC 19)
Violet Energy Manipulation: Move Object 18, +6 (DC 28)
Violet Energy Weapons: Strength-based Damage 5, +6 (DC 20)
Violet Force Bolts: Damage 12, +8 (DC 27)
Violet Star Burst: Burst Area Damage 8 (DC 23)
Violet Stun Bolts: Affliction 12, +8 (DC Fort 22)

Complications
- Fame: Harry is famous within Wizarding Britain for the part he played in vanquishing the dark wizard who styled himself as "Lord Voldemort." Furthermore, he's also beginning to make a name for himself in Space Sector 2814 for being the only Star Sapphire the locals have met who isn't an outright supervillain!
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings. Harry also refuses to use the transformative properties of his ring's Crystallization power because he truly believes that forcing people to experience overwhelming feelings of love is cruel and against their best interests.
- Impulsive: Harry is a tempestuous man, who will often act without considering the consequences, even when he is being advised of those consequences by people who might have some idea what they are talking about.
- Motivation: All-Loving Hero: Ever since the end of his war with Voldemort, Harry has been the sort of person who will "Befriend the Heck" out of his would-be enemies so that they can be the bestest of friends from that moment going forward!
- Power Limiter: The Violet aspect of the Emotional Electromagnetic Spectrum is fueled by love, which equates to a person's Will Score. This means that the maximum rank of the effects within their Violet Energy Powers array is incapable of being any higher than their current Will resistance score. Effects which reduce that score will cause an equivalent reduction to the powers in the specified array.
- Stop Hacking My Ring: Queen Aga'po is quite determined to reclaim the Star Sapphire Ring which sits on Harry's finger and will regularly hack into the communications systems which feature on his ring in order to demand his presence on Zamaron at his "earliest convenience." Of course, her interruptions in his daily life have a noted tendency to occur at the worst possible moments imaginable!
- Weakness: Harry's Lantern Ring will occasionally run out of energy. Fortunately, it will issue a warning when it is nearing the end of it's current charge so that he has the necessary time to seek out the nearest Zamaron Power Battery, one of which is currently located inside of 12 Grimmauld Place.

Languages
English [Native], Parseltongue (Secret)

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 14/4 (Imp. 13/3), Will 18/12

Power Points
Abilities 46 + Powers 161 + Advantages 34 + Skills 34 (68 ranks) + Defenses 25 = 300

--------------------
Home Sweet Home
12 Grimmauld Place - PL 12

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed 5 (DC 40), Deathtraps (DC 12, Thresh 6), Dual Size: (Medium), Library, Living Space, Mystic Locale, Personnel (Winky & Kreacher), Ritual Chamber, Sealed, Secret 3 (DC 30), Trophy Room, Wards 2 (DC 25)

Powers
Zamaron Power Battery: Feature 1 (cosmic, Notes: Immediately recharges any Zamaron Power Rings which come into contact with the Battery upon successful recitation of the Star Sapphire Oath)

Power Points
Abilities 3 + Powers 1 + Advantages 0 + Features 20 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 26
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Ghia'ta / The MCs / He's a Rebel

Post by DalkonCledwin »

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Ghia'ta of Zamaron - PL 11
Age: Looks 17 / Height: 5' 5" / Weight: 119 lbs / Hair Color: Magenta / Eye Color: Blue
Group Affiliations: The Rebellious Star Sapphires / Base of Operations: 12 Grimmauld Place, London, England

Strength 6, Stamina 8, Agility 2, Dexterity 2, Fighting 3, Intellect 3, Awareness 4, Presence 4

General Advantages
Attractive 2, Benefit, Status 2: (Minor Zamaronian Princess), Benefit, Wealth (Well-Off), Charming, Connected, Contacts, Daze (Persuasion), Defensive Attack, Equipment 1, Fascinate (Expertise: Courtisanerie), Flirtation, Improved Disarm, Improved Grab, Improved Hold, Improved Treatment, Improved Trip, Inspire 2, Languages 1, Leadership, Second Chance: (Expertise: Courtisanerie checks for Feinting), Socially Adaptable, Teamwork, Well-informed

Enhanced Advantages
Beloved: (Harry Potter)

Skills
Acrobatics 6 (+8), Close Combat: Grab 4 (+7), Deception 6 (+10), Expertise (PRE): Courtisanerie 10 (+14), Expertise: Astrogation 8 (+11), Insight 6 (+10), Investigation 4 (+7), Perception 4 (+8), Persuasion 8 (+12), Ranged Combat: Violet Powers 6 (+8), Technology 8 (+11), Treatment 8 (+11), Vehicles 6 (+8)

Powers
Special Qualities
. . Be Still My Beating Heart: Enhanced Trait 5 (wild talent, Will +4 (+14), Advantages: Beloved: (Harry Potter); Custom: Will Bonus is linked to Ghia'ta's Presence score [4 ranks only]; Limited: Will bonus is for augmenting Ghia'ta's Violet Energy Powers array [4 ranks only])
Violet Energy Powers: Dynamic Array
. . Avarice Dissipation: Burst Area Nullify 7 ([0 active, 0/30 PP, 4/r], cosmic, Counters: Orange Lantern Energy, DC 17; Burst Area: 30 feet radius sphere, DC 17, Broad, Increased Duration: concentration, Simultaneous; Distracting)
. . Cosmic Network: Other Area Cosmic Communication 4 ([0 active, 0/30 PP, 5/r+1], cosmic, Sense Type: Subspace Audiovisual Projection; Area, Selective, Subtle: encrypted; Concentration, Notes: Range: Galactic)
. . Emotional Tether: Senses 30 ([0 active, 0/30 PP, 1/r], cosmic, Accurate: Detect Imperiled Love, Acute: Detect Imperiled Love, Detect: Imperiled Love [Mental] 2: ranged, Direction Sense, Distance Sense, Extended: Detect Imperiled Love 20: x100000000tr, Radius: Detect Imperiled Love, Tracking: Detect Imperiled Love 2: full speed; Sustained)
. . Heart's Connection: Healing 9 ([0 active, 0/30 PP, 3/r+1], cosmic; Increased Range: ranged, Persistent, Restorative, Resurrection; Limited: Affects Others Only, Source: The "Hearts True Love" of the person to be healed)
. . True Love Sight: Illusion 7 ([0 active, 0/30 PP, 4/r], cosmic, Affects: All Sense Types, Area: 125 cft., DC 17; Psychic, Selective; Limited: to Showing the Target the Love that is missing in their life, Limited to One Subject, Resistible: Will)
. . Violet Crystalization: Progressive Affliction 7 ([0 active, 0/30 PP, 4/r], cosmic, 1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, 3rd degree: Transformed, Resisted by: Will, DC 17; Extra Condition, Increased Range: ranged, Progressive; Tiring)
. . Violet Energy Blast: Damage 14 ([0 active, 0/30 PP, 2/r], cosmic, DC 29; Increased Range: ranged)
. . Violet Energy Constructs: Create 10 ([0 active, 0/30 PP, 3/r], cosmic, Volume: 1000 cft., DC 20; Impervious, Movable; Proportional)
. . Violet Energy Lifting: Burst Area Move Object 7 ([0 active, 0/30 PP, 4/r], cosmic, 3 tons; Burst Area: 30 feet radius sphere, DC 17, Selective)
. . Violet Energy Manipulation: Move Object 14 ([0 active, 0/30 PP, 2/r], cosmic, 400 tons)
. . Violet Force Bolts: Damage 10 ([0 active, 0/30 PP, 3/r], cosmic, DC 25; Increased Range: ranged, Multiattack)
Zamaron Locomotion: Array
. . Levitation: Flight 8 (talent, Speed: 500 miles/hour, 1 mile/round)
. . Soar the Spaceways: Movement 3 (talent, Environmental Adaptation: Space, Space Travel 2: other solar systems)
Zamaronian Physiology
. . Invulnerabilities: Immunity 6 (racial trait, Aging, Environmental Condition: Cold, Environmental Condition: Radiation, Environmental Condition: Vacuum, Suffocation (All))
. . Love Attunement: Senses 4 (racial trait, Acute: Detect Love, Detect: Detect Love [Mental] 2: ranged, Radius: Detect Love)
. . Surprisingly Tough: Protection 4 (racial trait, +4 Toughness)
. . True Invulnerability: Impervious Toughness 12 (racial trait)
. . Universal Understanding: Comprehend 3 (racial talent, Languages - Read All, Languages - Speak All, Languages - Understand All; Sustained)

Equipment
Commlink

Offense
Initiative +2
Avarice Dissipation: Burst Area Nullify 7 (DC Will 17)
Grab, +7 (DC Spec 16)
Throw, +2 (DC 21)
Unarmed, +3 (DC 21)
Violet Crystalization: Progressive Affliction 7, +8 (DC Will 17)
Violet Energy Blast: Damage 14, +8 (DC 29)
Violet Energy Lifting: Burst Area Move Object 7 (DC 17)
Violet Energy Manipulation: Move Object 14, +8 (DC 24)
Violet Force Bolts: Damage 10, +8 (DC 25)

Complications
- Cultural Awkwardness: Ghia'ta is basically a space-elf, and thus has an incredibly hard time blending in on Earth, and doubly so when interacting with the magical societies of that world due to their xenophobia.
- Motivation: Responsibility: Ghia'ta wishes to help make Harry's life easier in whatever way that she can, and one of those ways is by helping him to build the large family that he has always desired.
- Power Limiter: The Violet aspect of the Emotional Electromagnetic Spectrum is fueled by love, which equates to a person's Will Score. This means that the maximum rank of the effects within their Violet Energy Powers array is incapable of being any higher than their current Will resistance score. Effects which reduce that score will cause an equivalent reduction to the powers in the specified array.
- Relationship: Ghia'ta's aunt is the reigning Queen of the Zamaron people, which is an extraterrestrial culture that seems to have forgotten that it needs males for reproduction purposes, while simultaneously viewing romantic love as the most efficient way of achieving Nirvana.

Languages
English, Maltusian [Native]

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 12 (Imp. 12), Will 14/10

Power Points
Abilities 64 + Powers 103 + Advantages 26 + Skills 42 (84 ranks) + Defenses 21 = 256
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DalkonCledwin
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Going Under Brainstorm & Notes

Post by DalkonCledwin »

Going Under
Premise: Diana wasn’t the only child of the gods who was born among mortals; there was another. Born from Might and Magic, this other child was destined to be a great hero, or else… to be the doom of us all! This is the story of Harry Potter, the Twice-Born Son of Zeus Chthonius.
Required Inclusions:
- Harry must possess a Light or Gray moral alignment in spite of his remarkably dark divine parentage. This is actually possible from a historic perspective, even if unlikely.
- Harry must be remarkably powerful, since his father is one of the Big Three Gods from Greek mythology, meaning that Harry would actually be Diana’s equal in terms of power.
- The story must start at some point after Sirius Black falls through the Veil of Death, however, the exact moment when the story starts is entirely up to the individual author.
- Harry must be the reincarnation of Hades’ son, Zagreus, having been born twice, once in antiquity, and once in the modern era, allowing for him to be both mortal and god.
- Among other things, Harry must inherit the ability to manipulate and generate darkness from his father, meaning that he has the superpower known as Umbrakinesis.
- Diana Prince, also known as Wonder Woman, must discover Harry’s existence and seek him out in hopes that she can convince the young Demigod to live a heroic life in spite of his origins.
- Hades must send a sword that has been forged from Iron soaked in the River Styx (Stygian Iron) to Harry as a reward for completing some special task assigned by the Chthonic King.
Preferred Inclusions:
- Harry should eventually ascend to the Throne of the Underworld, with one of his half-sisters becoming the new Queen Consort of the Underworld.
- There should be at least one other Demigod, or possibly even a full-fledged deity, who acts as an antagonistic force in Harry’s life.
- In addition to his Umbrakinesis, Harry could also have an affinity for Geokinesis, as the two elements are intrinsically linked to his father’s domains.
Optional Inclusions:
- Voldemort’s theft of Harry’s blood could make him as dangerous an enemy as First Born.
- Harry could end up with a harem that includes any of the following: Astoria Greengrass, one of his half-sisters, an Amazon, Gabrielle Delacour, and/or a ‘younger’ Lady Blaze.
Forbidden Things:
- Harry giving up on his godly powers and abilities.
- Diana, Melinoe & Makaria as Harry’s enemies.
- Harry being romantically attracted to males.
- Harry, the Malevolent Emo Doormat.
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Shade / The MCs / Going Under

Post by DalkonCledwin »

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Shade (Harry Potter) - PL 12
Age: 20 / Height: 5' 10" / Weight: 176 lbs / Hair Color: Black / Eye Color: Green (Violet w/Stygian Powers)
Group Affiliations: The Gods of the Underworld / Base of Operations: 12 Grimmauld Place, London, England

Strength 10, Stamina 10, Agility 3, Dexterity 3, Fighting 8, Intellect 4, Awareness 6, Presence 6

Advantages
Accurate Attack, Artificer, Attractive, Benefit, Divine Stature 4 (Intermediate Deity (God of Mysteries, Hunting & Rebirth)), Benefit, Social Class 4 (Royalty), Benefit, Wealth 3 (Millionaire), Connected, Diehard, Equipment 6, Fascinate (Persuasion), Great Endurance, Improved Aim, Improved Grab, Inspire 2, Languages 2, Leadership, Move-by Action, Precise Attack (Ranged, Concealment), Second Chance: (Resisting Mental Control), Takedown, Teamwork, Tracking

Skills
Close Combat: Swords 2 (+10), Deception 4 (+10), Expertise (AWE): Cooking 6 (+12), Expertise: Greek Mythology 6 (+10), Expertise: Magic 12 (+16), Insight 6 (+12), Investigation 6 (+10), Perception 8 (+14), Persuasion 6 (+12), Ranged Combat: Magic 6 (+9), Stealth 6 (+9), Vehicles 6 (+9)

Powers
Adept of Divine Magic: Array
. . Black Hellfire: Damage 12 (hellfyre, DC 27; Increased Range: ranged, Penetrating 12)
. . Disguise Self: Morph 3 (illusory magic, +20 Deception checks to disguise; Broad group; Resistible: Will, Notes: Any Humanoid Form)
. . Expelliarmus: Damage 15 (charm, DC 30; Disarming, Increased Range: ranged; Nonlethal)
. . Olympian Gate: Movement 2 (magical travel, Dimensional: Olympian Realms 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Orisons: Variable 1 (divine talent; Action 2: free; Limited: to Utility Powers (see Power Profiles) or Features, Unreliable (5 uses), Notes: 5 pts of Traits; Divine Descriptors)
. . Reparifors: Healing 12 (healing magic; Restorative; Tiring)
. . Shadow Bolt: Line Area Affliction 12 (shadow lightning, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Disabled, 3rd degree: Incapacitated, Unaware, Resisted by: Fortitude, DC 22; Line Area 2: 5 feet wide by 60 feet long, DC 22, Extra Condition; Limited: Vision Impaired/Disabled/Unaware Only)
. . Shadow Walk: Teleport 13 (shadow magic, Carry 50 lbs.; Accurate, Change Direction, Extended: 8000 miles in 2 move actions, Portal; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Medium: Shadows , Tiring)
. . Stygian Darkness: Environment 9 (obfuscation, Cold (Extreme), Visibility (-5), Radius: 1 mile; Increased Duration: continuous; Build Up)
Epilogue (Easily Removable (indestructible))
. . Promise of Silence: Array
. . . . Mass Cure Wounds: Burst Area Healing 4 (healing magic; Burst Area: 30 feet radius sphere, DC 14, Selective; Unreliable (5 uses))
. . . . Sword Strike: Strength-based Damage 3 (slashing, DC 28; Dangerous, Penetrating 6, Summonable; Bane: Undead Creatures)
. . . . Trap the Soul: Concentration Affliction 11 (summoning magic, 1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, 3rd degree: Incapacitated, Unaware, Resisted by: Will, DC 21; Concentration, Extra Condition, Reversible; Unreliable (1 use))
. . . . Undeath to Death: Burst Area Damage 12 (necromantic, DC 27; Burst Area 2: 60 feet radius sphere, DC 22; Limited: Affects Undead Creatures Only, Unreliable (5 uses))
. . Spell Focus: Feature 2 (legendary object, Notes: This sword grants a +5 Circumstance Bonus on any Expertise: Magic checks made in order to prevent a spell from failing due to loss of concentration in the midst of battle (see Mister B's "Playing Wizards" supplement for the associated rules))
The Helm of Invisibility (Removable (indestructible))
. . Master Tier Raiment: Impervious Toughness 6 (legendary object)
. . That's an Invisibility Cloak!: Concealment 4 (legendary object, All Visual Senses; Affects Others, Feature: Malleable Form, Innate; Distracting, Limited: Can only conceal a single adult or up to three children at any given time, Passive)
Twice-Born God Physiology
. . Accelerated Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Chthonic Adaptation: Movement 1 (racial trait, Environmental Adaptation: The Greek Underworld)
. . Deathless: Immortality 1 (racial trait, Return after 2 weeks; Reincarnation; Limited: Not while in the Underworld)
. . Divine Perception: Senses 10 (racial trait, Acute (Type): Mental Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Darkvision, Radius (Type): Mental Senses)
. . Divine Resilience: Protection 4 (racial trait, +4 Toughness)
. . Divine Speech: Comprehend 4 (racial trait, Languages - Read All, Languages - Speak All, Languages - Understand All, Spirits - Communicate)
. . Invulnerabilities: Immunity 5 (racial trait, Aging, Disease, Environmental Condition: Heat, Environmental Condition: Pressure, Poison)
. . Resistances: Immunity 10 (racial trait, Custom: Death Effects 5, Fatigue Effects; Limited - Half Effect)

Equipment
12 Grimmauld Place, Cell Phone (Smartphone), Commlink

Offense
Initiative +3
Black Hellfire: Damage 12, +9 (DC 27)
Expelliarmus: Damage 15, +9 (DC 30)
Grab, +8 (DC Spec 20)
Shadow Bolt: Line Area Affliction 12 (DC Fort 22)
Sword Strike: Strength-based Damage 3, +10 (DC 28)
Throw, +3 (DC 25)
Trap the Soul: Concentration Affliction 11, +10 (DC Will 21)
Unarmed, +8 (DC 25)
Undeath to Death: Burst Area Damage 12 (DC 27)

Complications
- Fame: Harry is famous within Wizarding Britain for the part he played in vanquishing the dark wizard who styled himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Weasley (née Granger), Neville Longbottom and Luna Scamander (née Lovegood). He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.
- True Name: Harry will be rendered Vulnerable for the duration of any encounter in which he hears someone speak his True Name, "Zagreus Isodaites." However, he can voluntarily choose to honor one request issued by the person who speaks his True Name instead of being rendered Vulnerable for that encounter.

Languages
Ancient Greek, English [Native], Parseltongue (Secret)

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 14 (Imp. 6/0), Will 14

Power Points
Abilities 100 + Powers 103 + Advantages 37 + Skills 37 (74 ranks) + Defenses 17 = 294

--------------------
Home Sweet Home
12 Grimmauld Place - PL 12

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed 5 (DC 40), Deathtraps (DC 12, Thresh 6), Dual Size: (Medium), Library, Living Space, Mystic Locale, Personnel (Winky & Kreacher), Ritual Chamber, Sealed, Secret 3 (DC 30), Trophy Room, Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 20 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
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DalkonCledwin
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Wonder Woman / The MCs / Going Under

Post by DalkonCledwin »

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Wonder Woman (Diana Prince) - PL 12
Age: Looks 28 / Height: 6' 0" / Weight: 165 lbs / Hair Color: Black / Eye Color: Blue
Group Affiliations: The Justice League / Base of Operations: 12 Grimmauld Place, London, England

Strength 11, Stamina 9, Agility 7, Dexterity 4, Fighting 10, Intellect 2, Awareness 4, Presence 6

Advantages
Accurate Attack, Agile Feint, All-out Attack, Animal Empathy, Attractive, Benefit, Divine Stature 2 (Demigod (Lady of Victory)), Benefit, Social Class 4 (Royalty), Benefit, Wealth (Well-Off), Connected, Daze (Intimidation), Equipment 3, Evasion, Fascinate (Persuasion), Fast Grab, Fearless, Improved Defense, Inspire 2, Languages 3, Leadership, Power Attack, Ranged Attack 5, Ritualist, Set-up, Startle, Takedown, Teamwork

Skills
Acrobatics 4 (+11), Athletics 4 (+15), Expertise: Antiquities 10 (+12), Expertise: Greek Mythology 8 (+10), Expertise: Magic 6 (+8), Handle Animal 6 (+12), Insight 10 (+14), Intimidation 8 (+14), Investigation 6 (+8), Perception 8 (+12), Persuasion 8 (+14), Ranged Combat: Lassoes 4 (+8), Ride 6 (+10), Technology 6 (+8), Vehicles 6 (+10)

Powers
Amazonian Armor (Removable)
. . Battle Skirt: Protection 3 (very rare object, +3 Toughness; Impervious)
Bracelet's of Submission (Removable (indestructible))
. . Bullet Blocking: Deflect 10 (training; Redirection, Reflect; Limited: to Physical Projectiles, Reduced Range: close)
. . Protective Armguards: Impervious Toughness 9 (legendary object; Sustained)
Lasso of Truth (Easily Removable (indestructible))
. . Magic Lasso: Linked Effect
. . . . Lasso Snare: Move Object 11 (Linked; legendary object, 50 tons; Tether)
. . . . Speak the Truth: Concentration Affliction 11 (Linked; legendary object, 1st degree: Vulnerable, Dazed, 2nd degree: Defenseless, Compelled, Resisted by: Will, DC 21; Concentration, Extra Condition, Increased Range: ranged; Instant Recovery, Limited: Can only Compel Targets to Answer Questions Truthfully, Limited Degree)
Novice of Divine Magic: Array
. . Divine Electrokinesis: Deflect 10 (divine lightning; Hold, Redirection, Reflect; Limited: Affects Electricity Only, Reduced Range: close)
. . Shroud of Zeus: Concealment 6 (obfuscation, All Aural Senses, All Visual Senses; Passive)
. . Soar the Spaceways: Movement 2 (magical travel, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . Speed of Hermes: Flight 11 (magical travel, Speed: 4000 miles/hour, 8 miles/round)
Olympian Demigod Physiology
. . Divine Perception: Senses 14 (racial trait, Acute (Type): Mental Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Darkvision, Extended: Auditory Senses 1: x10, Extended: Visual Senses 1: x10, Radius (Type): Mental Senses, Tracking: Vision 2: full speed)
. . Divine Speech: Comprehend 4 (racial trait, Languages - Read All, Languages - Speak All, Languages - Understand All, Spirits - Communicate)
. . Invulnerabilities: Immunity 10 (racial trait, Aging, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Might of Gaia: Enhanced Strength 11 (racial trait, +11 STR; Limited to Lifting, Notes: Max Lifting Strength 22: Up to 100,000 tons)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Electricity Damage; Limited - Half Effect)

Equipment
Cell Phone (Smartphone), Commlink, Medium Shield, Sword

Offense
Initiative +7
Grab, +10 (DC Spec 21)
Lasso Snare: Move Object 11, +13 (DC 21)
Speak the Truth: Concentration Affliction 11, +13 (DC Will 21)
Sword, +10 (DC 29)
Throw, +9 (DC 26)
Unarmed, +10 (DC 26)

Complications
- Enemies: Diana has been active as the hero since the height of World War I, and has made numerous enemies in her time as a superheroine. Some of these enemies are still active in the present day and age.
- Motivation: Patriotism: Diana is the public face and voice for the people of Themyscira, and is therefore the person who would ultimately be held accountable if any of her sisters decide to become villains.
- Power Loss: Diana becomes Strength Debilitated and loses all of her superhuman powers whenever a male character succeeds in binding her in the coils of her magical lasso.
- Responsibility: Diana feels a deep burden of responsibility as it relates to Harry Potter since she is primarily responsible for his introduction to and subsequent rejection by the heroic organization known as the Teen Titans.

Languages
Ancient Greek, English, French, German, Themysciran [Native]

Defense
Dodge 12, Parry 12, Fortitude 12, Toughness 12 (Imp. 12/3), Will 12

Power Points
Abilities 106 + Powers 113 + Advantages 39 + Skills 50 (100 ranks) + Defenses 14 = 322
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Sacred Hunt Brainstorm & Notes

Post by DalkonCledwin »

Sacred Hunt
Premise: Harry Potter returns to the Forbidden Forest following his defeat of Voldemort due to his knowledge that it would be foolish to leave one of the Deathly Hallows unattended for an overly long period of time, and in doing so, stumbles his way into the Sacred Hunting Grounds of one of history’s most beautiful goddesses.
Required Inclusions:
- Artemis, the Greek goddess of the moon, hunt and various other things, must relocate her Sacred Hunting Grounds to the Forbidden Forest at Hogwarts prior to the Battle thereof.
- Harry’s selfless sacrifice, subsequent revival and ultimate defeat of Voldemort must make it possible for him to bypass the magical wards which defend Artemis’s Sacred Grounds.
- Harry must inherit a semblance of divinity from an Amazon who sits above him on his family tree and who is no more than two generations removed from Harry’s place on said tree.
- Harry must possess an Animagus form which he uses to “tease and play” with Artemis while in her Hunting Ground until she ultimately demands an introduction from our young hero.
- Harry must eventually decide that it is in his best interest to travel all the way to Greece, although it is up to the author if he does this on his own, or if Artemis influences his decision.
- Harry’s primary romantic pairing will be Lady Artemis, with anyone else needing to plead their case to the goddess before they become involved in the pairing.
- The way to Artemis’s heart will be through outdoor activities (such as pretending to be her quarry), home cooked meals, and being extremely good with children.
Preferred Inclusions:
- Harry should be incredibly good at grating on the nerves of even the most patient of individuals, particularly if they are making light of either Artemis or himself.
- Harry should be the one and only male who can call upon Artemis’s name while performing what the Marvel comics universe would refer to as Entreaty spells.
- Harry should have serious difficulties taking the Justice League seriously, since he can’t understand why they would wear outlandish costumes while performing acts of heroism.
Optional Inclusions:
- Artemis could seriously begin planning for motherhood after meeting Teddy for the first time.
- Uniting the Deathly Hallows could have been Harry’s first major step along the road towards a full scale apotheosis.
Forbidden Things:
- Artemis abandoning Harry with any children they might have.
- Harry and Artemis, the Malevolent Emo Doormats.
- Artemis being bound by a vow of eternal chastity.
- Harry being romantically interested in boys.
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Lightning / The MCs / Sacred Hunt

Post by DalkonCledwin »

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Lightning (Harry Potter) - PL 9
Age: 18 / Height: 5' 10" / Weight: 176 / Hair Color: Black / Eye Color: Green
Group Affiliations: Autonomous / Base of Operations: The Potter Ancestral Seat, Stinchcombe, England

Strength 4, Stamina 4, Agility 3, Dexterity 3, Fighting 4, Intellect 2, Awareness 8, Presence 4

General Advantages
Artificer, Attractive, Benefit, Divine Stature (True Hero (The Man Who Conquered)), Benefit, Wealth 3 (Millionaire), Connected, Defensive Roll, Equipment 5, Fascinate (Persuasion), Improved Grab, Languages 1, Leadership, Power Attack, Quick Draw, Ranged Attack 3, Second Chance: (Resisting Mental Control)

Enhanced Advantages
Improved Initiative, Luck 3

Skills
Athletics 4 (+8), Expertise: Magic 8 (+10), Insight 4 (+12), Investigation 4 (+6), Perception 6 (+14), Persuasion 6 (+10), Stealth 10 (+13), Vehicles 4 (+7)

Powers
Holly & Phoenix Feather Wand (Easily Removable)
. . Alert: Luck Control 1 (exalted wand, Spend on Other, Advantages: Improved Initiative, Luck 3; Limited: to Improving the Target's Initiative Rolls)
. . Master of Wizarding Magic: Array
. . . . Confundo: Concentration Affliction 9 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 19; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & Black Lanterns, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag, Tiring)
. . . . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Burst Area Nullify 8 (charm, Counters: Magical Effects, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Simultaneous; Limited: Not vs. Alteration effects)
. . . . Greater Apparition: Teleport 10 (magical travel, Carry 400 lbs.; Accurate, Change Direction, Extended: 1000 miles in 2 move actions, Increased Mass 3; Limited to Extended, Tiring)
. . . . Langlock: Progressive Affliction 12 (jinx, 3rd degree: Transformed, DC 22; Alternate Resistance (Dodge), Increased Range: ranged, Progressive; Limited: to sticking the target's tongue to the roof of their mouth, Limited Degree (third only))
. . . . Messenger Patronus: Other Communication 4 (luminous magic, Sense Type: Magical Audiovisual Projection; Concentration, Limited: to Short messages of no more than 25 words, Notes: Range: Worldwide)
. . . . Nullum Effugium: Burst Area Nullify 8 (jinx, Counters: Teleportation & Dimension Travel effects, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Increased Duration: concentration, Simultaneous; Distracting, Reduced Range: close)
. . . . Reducto: Burst Area Weaken 8 (curse, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Reparifors: Healing 9 (charm; Restorative; Tiring)
. . . . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . Misery's End (Alternate; Easily Removable)
. . . . Guardian of Lost Comrades: Array
. . . . . . Fairy Dust Arrow: Burst Area Affliction 6 (faery dust, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 16; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged; Unreliable (1 use))
. . . . . . Flare Arrow: Cumulative Affliction 6 (light, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged; Limited: Affects Visual Senses Only, Unreliable (5 uses))
. . . . . . Homing Arrow: Strength-based Damage 2 (piercing, DC 21; Homing: 1 extra attempt, Increased Range: ranged, Subtle: subtle)
. . . . . . Standard Arrow: Strength-based Damage 3 (piercing, DC 22; Increased Range: ranged)
The Cloak of Invisibility (Removable (indestructible))
. . Master Tier Cloak: Protection 3 (legendary object, +3 Toughness; Impervious)
. . That's an Invisibility Cloak!: Concealment 5 (legendary object, All Visual Senses, Other Sense: BLC Spectral Sight; Affects Others, Innate; Distracting, Limited: Can only conceal a single adult or up to three children at any given time, Passive)
True Hero Physiology
. . Accelerated Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Animagus Transformation: Morph 1 (racial talent, +20 Deception checks to disguise; Single form; Metamorph)
. . Heroic Speech: Comprehend 3 (racial trait, Animals - Speak To, Animals - Understand, Spirits - Communicate; Narrow Type: Snakes [2 ranks only])
. . Invulnerabilities: Immunity 3 (racial trait, Aging, Disease, Poison)
. . Magical Awareness: Senses 5 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Radius: Magic Awareness)

Equipment
Communication Mirror, The Potter Ancestral Seat

Offense
Initiative +7
Confundo: Concentration Affliction 9 (DC Will 19)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 12, +6 (DC 27)
Fairy Dust Arrow: Burst Area Affliction 6 (DC Fort 16)
Finite Incantatem: Burst Area Nullify 8 (DC Will 18)
Flare Arrow: Cumulative Affliction 6, +6 (DC Fort 16)
Grab, +4 (DC Spec 14)
Homing Arrow: Strength-based Damage 2, +6 (DC 21)
Langlock: Progressive Affliction 12, +6 (DC Dog/Fort/Will 22)
Nullum Effugium: Burst Area Nullify 8 (DC Will 18)
Reducto: Burst Area Weaken 8 (DC Fort 18)
Standard Arrow: Strength-based Damage 3, +6 (DC 22)
Stupefy: Cumulative Affliction 8, +6 (DC Fort 18)
Throw, +6 (DC 19)
Unarmed, +4 (DC 19)

Complications
- Fame: Harry is famous within Wizarding Britain for the part he played in vanquishing the dark wizard who styled himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Weasley (née Granger), Neville Longbottom and Luna Scamander (née Lovegood). He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.

Languages
English [Native], French

Defense
Dodge 10, Parry 8, Fortitude 6, Toughness 8/7 (Imp. 3), Will 12

Power Points
Abilities 64 + Powers 53 + Advantages 23 + Skills 23 (46 ranks) + Defenses 17 = 180

--------------------
Animagus Form
Prongs Jnr - PL 9

Strength 4, Stamina 4, Agility 1, Dexterity 0, Fighting 4, Intellect 2, Awareness 8, Presence 4

General Advantages
Benefit, Divine Stature (True Hero (The Deer Who Conquered)), Defensive Roll, Languages 1, Power Attack, Second Chance: (Resisting Mental Control)

Enhanced Advantages
Uncanny Dodge

Skills
Athletics 4 (+8), Expertise: Magic 8 (+10), Insight 4 (+12), Investigation 4 (+6), Perception 6 (+14), Stealth 10 (+10)

Powers
Dama Dama Morphology
. . Accelerated Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Animagus Reversion: Morph 1 (racial talent, +20 Deception checks to disguise; Single form; Metamorph)
. . Animal Senses: Senses 10 (racial trait, Acute: Magic Awareness, Acute (Type): Olfactory Senses, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Low-light Vision, Radius: Magic Awareness, Radius (Type): Visual Senses)
. . Antlers: Strength-based Damage 1 (piercing, DC 20; Dangerous, Reach (melee): 5 ft.)
. . Canter: Speed 3 (racial talent, Speed: 16 miles/hour, 250 feet/round)
. . Invulnerabilities: Immunity 3 (racial trait, Aging, Disease, Poison)
. . Large Beast: Growth 1 (racial trait, +1 STR, +1 STA, -1 Stealth, -1 active defenses, +1 mass rank; Innate; Permanent)
Special Qualities
. . Alert: Senses 1 (talent, Danger Sense: Vision, Advantages: Uncanny Dodge; Quirk: Harry must be carrying his wand when he transforms to use this power)
. . Veil of Invisibility: Concealment 4 (talent, All Visual Senses; Passive, Quirk: Harry must be wearing his Cloak of Invisibility when he transforms to use this power)

Offense
Initiative +1
Antlers: Strength-based Damage 1, +4 (DC 20)
Grab, +4 (DC Spec 14)
Throw, +0 (DC 19)
Unarmed, +4 (DC 19)

Complications
- Disability: Deer cannot speak to humans, nor use their hooves to easily manipulate objects.
- Reputation: During mating season, males of the Cervidae Family will go all-out in competing with each other for the ladies. These take the form of brutal head-butting contests that leave them exhausted, and some dead.

Languages
English [Native], French

Defense
Dodge 4, Parry 4, Fortitude 6, Toughness 5/4, Will 12

Power Points
Abilities 50 + Powers 34 + Advantages 5 + Skills 18 (36 ranks) + Defenses 11 = 118
--------------------
Home Sweet Home
The Potter Ancestral Seat - PL 9

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed 2 (DC 25), Defensive Enchantments (Blast 9), Floo Aperture, Grounds (Colossal), Gym, Library, Living Space, Mystic Locale, Personnel (Winky), Ritual Chamber, Sealed, Self-repairing 1, Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 16 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 21
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DalkonCledwin
Posts: 7037
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Artemis / The MCs / Sacred Hunt

Post by DalkonCledwin »

Image
Art by BlondynkiTezGraja on DeviantArt

Artemis Agrotera - PL 13
Age: Looks 20 / Height: 5' 8" / Weight: 125 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The Olympian Council / Base of Operations: The Sacred Hunting Grounds

Strength 11, Stamina 9, Agility 4, Dexterity 4, Fighting 10, Intellect 2, Awareness 4, Presence 6

Advantages
Accurate Attack, All-out Attack, Animal Empathy, Assessment, Attractive 2, Benefit, Divine Stature 4 (Intermediate Deity (Goddess of Hunting, Childbirth & the Moon)), Benefit, Wealth 5 (Nillionaire), Close Attack 2, Connected, Daze (Intimidation), Diehard, Equipment 3, Fascinate (Intimidation), Fearless, Great Endurance, Improved Aim, Improved Critical: (Bows), Inspire 2, Interpose, Languages 2, Leadership, Move-by Action, Power Attack, Precise Attack 2 (Ranged, Concealment & Cover), Ranged Attack 2, Ritualist, Startle, Takedown 2, Teamwork, Tracking, Ultimate Effort: (Aim)

Skills
Acrobatics 8 (+12), Athletics 6 (+17), Expertise (AWE): Survival 10 (+14), Expertise: Magic 8 (+10), Handle Animal 10 (+16), Insight 6 (+10), Intimidation 10 (+16), Investigation 6 (+8), Perception 6 (+10), Persuasion 6 (+12), Ranged Combat: Archery 6 (+10), Stealth 8 (+12), Treatment 10 (+12)

Powers
Khryselakatos (Easily Removable (indestructible))
. . Showered by Arrows: Array
. . . . Fairy Dust Arrow: Burst Area Affliction 8 (faery dust, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 18; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged; Unreliable (5 uses))
. . . . Flare Arrow: Cumulative Affliction 14 (light, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 24; Cumulative, Increased Range: ranged; Limited: Affects Visual Senses, Unreliable (5 uses))
. . . . Homing Arrow: Strength-based Damage 2 (piercing, DC 28; Homing 3: 3 extra attempts, Increased Range: ranged, Penetrating 8, Subtle: subtle)
. . . . Iokheira: Damage 14 (piercing, DC 29; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Multiattack; Unreliable (1 use))
. . . . Standard Arrow: Strength-based Damage 3 (piercing, DC 29; Increased Range: ranged, Penetrating 9, Split: 2 targets)
Novice of Divine Magic: Array
. . Baleful Polymorph: Progressive Affliction 7 (divine curse, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Fortitude, DC 17; Increased Range: ranged, Incurable, Progressive; Tiring, Notes: Transformed: [Into a Deer])
. . Greater Teleport: Teleport 10 (magical travel, Carry 400 lbs.; Accurate, Change Velocity, Extended: 1000 miles in 2 move actions, Increased Mass 3; Activation 2: standard action, Limited to Extended, Tiring)
. . Olympian Gate: Movement 2 (magical travel, Dimensional: Olympian Realms 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Revitalizing Touch: Healing 7 (healing magic; Restorative)
Olympian Goddess Physiology
. . Body Resistance: Impervious Toughness 12 (racial trait; Limited: Not vs. Piercing Damage or Magical Attacks)
. . Deathless: Immortality 2 (racial trait, Return after 1 week; Limited: Not vs. Magical Attacks)
. . Divine Perception: Senses 16 (racial trait, Acute (Type): Mental Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Darkvision, Extended: Auditory Senses 2: x100, Extended: Visual Senses 2: x100, Radius (Type): Mental Senses, Tracking: Vision 2: full speed)
. . Divine Speech: Comprehend 6 (racial trait, Animals - Speak To, Animals - Understand, Languages - Read All, Languages - Speak All, Languages - Understand All, Spirits - Communicate; Sustained)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Invulnerabilities: Immunity 10 (racial trait, Aging, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Tough: Protection 3 (racial trait, +3 Toughness)
Special Qualities
. . Midwife's Touch: Feature 2 (divine talent, Notes: Artemis gains a +5 circumstance bonus on Treatment checks for aiding in the delivery of a newborn human or animal.)

Equipment
Sacred Hunting Grounds

Offense
Initiative +4
Baleful Polymorph: Progressive Affliction 7, +6 (DC Fort 17)
Fairy Dust Arrow: Burst Area Affliction 8 (DC Fort 18)
Flare Arrow: Cumulative Affliction 14, +12 (DC Fort 24)
Grab, +12 (DC Spec 21)
Homing Arrow: Strength-based Damage 2, +12 (DC 28)
Iokheira: Damage 14, +12 (DC 29)
Standard Arrow: Strength-based Damage 3, +12 (DC 29)
Throw, +6 (DC 26)
Unarmed, +12 (DC 26)

Complications
- Guilt: Once upon a time, Artemis gave her heart to a young hunter known as Orion. Unfortunately, her brother, the god known as Apollo, disapproved of this relationship and tricked Artemis into killing Orion. She has never forgiven herself for this transgression, and it has resulted in people assuming she has taken a vow of eternal virginity, when this is hardly the case.
- Motivation: Thrills: Artemis is such an adrenaline junkie that she might as well be defined as the Goddess of High Octane Adventure rather than the Goddess of the Hunt.
- Relationships: Artemis is one of Zeus' many illegitimate children, with her nearly identical twin being the aforementioned Olympian god known as Apollo. She is also quite close with her half-sisters, Athena and Persephone.
- Rivalries: Both Hera and Aphrodite love butting heads with Artemis over their respective roles within the Olympian Pantheon, with Hera having successfully beaten Artemis in duels on multiple occasions.
- Significant Other: Artemis has become very interested in the elusive young man known as Harry Potter.

Languages
Ancient Greek [Native], English, Latin

Defense
Dodge 14, Parry 14, Fortitude 13, Toughness 12 (Imp. 12), Will 13

Power Points
Abilities 100 + Powers 91 + Advantages 47 + Skills 50 (100 ranks) + Defenses 27 = 315

--------------------
Home Sweet Home
Sacred Hunting Grounds - PL 13

Toughness 10, Size Huge

Features:
Grounds (Awesome), Isolated (The Forbidden Forest at Hogwarts), Library, Living Space, Movable, Mystic Locale, Sealed, Secret 2 (DC 25), Wards 1 (DC 20)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
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DalkonCledwin
Posts: 7037
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Jailbreak in Helheim Brainstorm & Notes

Post by DalkonCledwin »

Jailbreak in Helheim
Premise: Hela was condemned to eternal imprisonment in the wastes of Helheim by her own father. But what Odin hadn’t foreseen was that an opportunity for her early release would eventually appear. Neither had he expected that she’d be willing to pay the price for such a boon and the changes that her decision would cause to the tapestry of Fate.
Required Inclusions:
- By briefly uniting the magical relics known as the Deathly Hallows, Harry unwittingly gave Hela an opportunity to reclaim her freedom much earlier than Odin ever expected.
- Since the seal on her prison will still be intact, Hela will suffer an affliction that deprives her of a large chunk of her physical and magical might, but will also be blessed with renewed youth.
- This weakness will be something Hela expected, as it is part of the deal she arranged with Mistress Death for an early release without Odin being aware of what she is doing.
- Of course, since Hela never really specified where she wished to go while laying low, her Mistress will choose to bring the goddess to her favourite mortal, one Harry Potter.
- Fortunately, Mistress Death had the presence of mind to bring Hela’s training in Statecraft to the forefront of her mind so that the goddess won’t try to kill everything she lays eyes on.
- As far as Potterverse is concerned, this story will begin a few years after Voldemort’s final demise. Where this fits into the timeline of the MCU is up to the author.
- Hela will eventually be Harry’s primary romantic pairing for this scenario. However, other women are allowed to become involved with him if they gain Hela’s approval.
- While Harry will help teach Hela how to let go and enjoy the simple things in life, she’ll be teaching him how to be a proper Lord so he can drag wizarding society into the modern era.
- Harry’s friends and acquaintances must be rather perplexed by his chosen romantic partner, since Magical society is far more aware of the stories relating to pagan pantheons.
- While Harry and Hela won’t join the Avengers, they will get involved in some of the events surrounding the group and/or their individual members.
Preferred Inclusions:
- The top brass of SHIELD should make inquiries with Harry about the possibility of hiring him as an Occult Specialist, since he is much more approachable than Doctor Strange.
- Harry should help Hela get over her issues with her father and also help her to realize that she wouldn’t be all that happy as the ruler of Asgard, to say nothing of the Nine Realms.
- One day, Harry and Hela should travel to Asgard so they can present their firstborn child to the Allfather and his court. He’s a grandfather now, after all, and wouldn’t dare strike down a babe.
- Harry should bring Hela to the Forbidden forest when she needs to vent and kill things. The acromantulas are good practice targets.
- Hela should be very impressed with the quality of Death’s Cloak of Invisibility, even if she is rather dismissive of the “Master of Death” mythology that surrounds the three Hallows.
Optional Inclusions:
- Hela could find great enjoyment in “hunting” any Chocolate Frogs she can get her hands on.
- Hela could twart an assassination attempt on Harry by the Winter Soldier after he begins rocking the boat too much for HYDRA’s tastes.
- Uniting the Deathly Hallows even briefly could have awakened dormant genes from the Upper Realms, putting Harry on the same level as a Royal Aesir or Vanir.
Forbidden Things:
- Loki and Harry being even slightly related, even if they do resemble one another.
- Harry and Hela permitting Asgardian interference in their future family.
- Harry and Hela, the Malevolent Emo Doormats.
- Harry being romantically interested in boys.
- Hela suffering her canonical fate.
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