Dalkon's Revised & Expanded Potterverse Thread Mk II

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DalkonCledwin
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Evenshade Ranch Brainstorm & Notes

Post by DalkonCledwin »

Evenshade Ranch
Premise: Shortly after Voldemort was vanquished for the last time, Harry Potter went to Gringotts to make amends. Surprisingly, the Goblins didn't try to put his head on a pike, but there was still a price to pay for the break-in. After reviewing his family's finances and holdings, the young man packed his bags and left for a city on the west coast of America.
Required Inclusions:
- Wishing to make amends with the Goblins after the war is over, Harry must enter Gringotts alone under the terms of parley to discuss his reparations for the damages he caused.
- After reviewing his Family's finances and holdings, which were inaccessible until he was of age, Harry must immigrate to the United States, more precisely in Jump City, California.
- Harry must buy a plot of land in the suburbs of Jump City due to his inability to tolerate city life, on top of the constant battles between superheroes and supervillains.
- As it turns out, Harry didn’t choose this city at random, he was to become its magical custodian since the previous one decided to leave the duty to him in his or her Will.
- Leaving Great Britain behind and being barred from returning for a decade must be the price that the Goblins ask from Harry to avoid another rebellion over the Golden Trio’s actions..
- Harry’s act of laying claim to the local ley lines must gain the attention of both Rachel ‘Raven’ Roth and the villainess known only as Jinx.
- Raven and Jinx must investigate the situation alone, each of them unknowing of what the other is doing in relation to Harry, at least initially.
- The main romantic pairing in this scenario will be an equal threeway between Harry, Raven and Jinx. Other women are only allowed should they gain both ladies’ blessings.
- Needless to say, when Raven and Jinx discover the other’s budding relationship with the Brit Expat, things will be quite interesting in the curse sense of the word.
- Harry’s duties as the Magical Custodian of Jump City will see him squaring off against mystical threats, though he’ll rarely intervene against more “mundane” villains.
- Due to his role as the Magical Custodian of the city, Harry will have a much easier time than anyone else in convincing the authorities to leave him be, much to the Titans’ jealousy.
Preferred Inclusions:
- Harry should use his family fortune to build a Ranch since he needs something with which to occupy the loads of free time he is now benefiting from.
- Due to his curiosity and clumsiness, Beast Boy should regularly find himself trapped in Harry’s wards, then roped into various chores in exchange for his freedom and a home cooked meal.
- Harry should have discovered a way to efficiently use both Reinforcement and Mana Burst as trump cards, since non-wizarding mystics will engage in fisticuffs if it proves necessary.
- Since Harry is the closest thing to a local magical authority, the MaCUSA should defer to his judgment about the enforcement of magical laws in Jump City.
- Harry should commission a sturdier magical focus for himself, rather than remaining reliant upon the fragility of a wizarding wand, or else be proficient in the use of wandless magic.
Optional Inclusions:
- Cyborg could find great enjoyment in teasing Harry about his tech ignorance.
- The destruction of the Horcrux that was located in Harry’s scar could have cured Harry of the myopia that he was suffering from for the majority of his childhood and teenage years.
- Robin could express an enormous amount of glee after Slade gets himself trapped in Harry’s wards following a failed assassination attempt.
Forbidden Things:
- Harry being intimidated by the infamous glare of the Batman Family.
- Harry being anything other than a remarkably powerful wizard.
- Harry being forced into a spandex costume for his vigilantism.
- Harry going back on his deal with the Goblin Nation.
- Harry & Raven, the malevolent emo doormats.
- Harry being involved in a male-slash pairing.
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DalkonCledwin
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Harry Potter / The MCs / Evenshade Ranch

Post by DalkonCledwin »

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Art by Zetsuai89 on DeviantArt; Edit by Ares

Harry J. Potter-Black - Arc 1 - PL 9
Age: 18 / Height: 5' 9" / Weight: 175 lbs / Hair Color: Dark Brown / Eye Color: Green
Group Affiliations: Autonomous / Base of Operations: Evenshade Ranch, Wakefield, Jump County, CA
Wealth Rank: +20 / Rep Rank: +13 (Magical) / +9 (Mundane) / Knockback Mod: -6/-2

Strength 8/2, Stamina 2, Agility 3, Dexterity 3, Fighting 6, Intellect 8, Awareness 4, Presence 3

General Advantages
All-out Attack, Artificer, Attractive, Benefit 5: (Renown 2, Wealth 3: [Millionaire]), Connected, Conviction, Defensive Attack, Defensive Roll 3, Equipment 8, Fascinate (Persuasion), Favored Foe: (Dark Mages), Improved Grab, Improved Hold, Improved Trip, Inspire, Languages 3, Leadership, Power Attack, Ranged Attack, Ritualist, Skill Mastery: (Expertise: Magic), Teamwork, Uncanny Dodge

Enhanced Advantages
Animal Empathy, Charming

Skills
Athletics 4 (+12), Close Combat: Grab 2 (+8), Expertise (AWE): Cooking 6 (+10), Expertise (AWE): Geomancy 8 (+12), Expertise: Antiquities 6 (+14), Expertise: Demonology 6 (+14), Expertise: Magic 10 (+18), Insight 4 (+8), Investigation 6 (+14), Perception 8 (+12), Persuasion 6 (+11/+9), Ranged Combat: Magic 3 (+6), Stealth 6 (+9), Treatment 2 (+10), Vehicles 6 (+9)

Powers
Guardian of the Land: Array
. . Draw from the Earth I: Burst Area Broad Weaken 8 (geomancy, Affects: Geomantic Energy, Resisted by: Will, DC 18; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 18, Broad: Geomantic Energy; Check Required: DC 10 - Expertise: Geomancy)
. . Ley Line Stepping: Teleport 6 (geomancy, 1800 feet in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 60 miles in 2 move actions, Increased Mass 3, Turnabout; Check Required: DC 10 - Expertise: Geomancy, Medium: Ley Lines)
. . Ley Line Visions: Remote Sensing 11 (geomancy, Affects: 2 Types, inc. Visual - Visual, Auditory, Range: 8 miles; No Conduit, Subtle: DC 20+rank; Check Required: DC 10 - Expertise: Geomancy, Increased Action: move, Medium: Ley Lines)
Magical Human Physiology
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 252 years))
. . Magical Awareness: Senses 4 (racial trait, Acute: Magic Awareness, Awareness: Magical Effects [Mental], Extended: Mental Senses 1: x10, Radius: Magic Awareness)
. . Magnetic Presence: Enhanced Trait 2 (racial talent, Persuasion +2 (+11), Advantages: Charming)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Necrotic Damage; Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Sapphire & Black Diamond Ring (Removable)
. . Adept of Wizarding Magic: Array
. . . . Bombarda: Burst Area Damage 7 (evocation, force, DC 22; Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged)
. . . . Confundo Maxima: Concentration Perception Area Affliction 7 (enchantment, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Perception Area: DC 17 - Hearing, Concentration, Insidious, Selective; Limited Degree)
. . . . Devicto: Damage 7 (evocation, force, DC 22; Increased Range: ranged, Multiattack; Nonlethal)
. . . . Expecto Patronum: Concentration Burst Area Affliction 7 (abjuration, radiant, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Custom: Manifests as a glowing silvery Stag, Distracting, Limited: to Dementors, Lethifolds & Black Lantern Corpsemen, Limited: to Forcing Targets Away from Warded Area)
. . . . Expelliarmus: Damage 11 (evocation, force, DC 26; Disarming (No Damage), Increased Range: ranged)
. . . . Finite: Nullify 11 (abjuration, Counters: Magical Effects, DC 21; Broad, Simultaneous; Side Effect)
. . . . Reparifors: Healing 11 (conjuration; Restorative; Tiring)
. . . . Spell Flicking: Deflect 12 (abjuration; Redirection, Reflect; Limited: to Magical Attacks, Reduced Range: close)
. . . . Stupefy: Cumulative Affliction 7 (conjuration, energy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative, Increased Range: ranged)
. . . . Wingardium Leviosa: Move Object 7 (transmutation, 3 tons, DC 22; Damaging, Subtle: subtle)
Special Qualities
. . Detect Ley Lines: Senses 5 (magical talent, Accurate: Detect Geomantic Energy, Detect: Geomantic Energy [Mental] 2: ranged, Radius: Detect Geomantic Energy; Check Required: DC 10 - Expertise: Geomancy)
. . Draw from the Earth II: Enhanced Trait 12 (magical talent, Strength +6 (+8); Reaction: reaction; Fades, Notes: Reaction Trigger: [On successful utilization of "Draw from the Earth I"])
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Serpents)
The Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Burst Area Concealment 4 (legendary object, All Visual Senses; Burst Area: 30 feet radius sphere, DC 14, Feature: Can't be nullified by Thief's Downfall; Quirk: Area can only expand enough to cover three human-shaped subjects in Close proximity)

Equipment
Evenshade Ranch, Heavy Jacket, Pickup Truck

Offense
Initiative +3
Bombarda: Burst Area Damage 7 (DC 22)
Confundo Maxima: Concentration Perception Area Affliction 7 (DC Will 17)
Devicto: Damage 7, +7 (DC 22)
Draw from the Earth I: Burst Area Broad Weaken 8 (DC Will 18)
Expecto Patronum: Concentration Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Damage 11, +7 (DC 26)
Finite: Nullify 11, +7 (DC Will 21)
Grab, +8 (DC Spec 18)
Stupefy: Cumulative Affliction 7, +7 (DC Fort 17)
Throw, +4 (DC 23)
Unarmed, +6 (DC 23)
Wingardium Leviosa: Move Object 7, +7 (DC 22)

Complications
- Fame: Harry is famous within magical society for the part he played in vanquishing the dark wizard commonly known as Voldemort or "You Know Who."
- Honor: Harry prefers to judge people by their actions, and not by their words. Furthermore, if someone is in trouble, he's always ready to lend them his assistance.
- Motivation: Justice: Harry does what he can to depose any tyrants he comes across, because he feels that they must not be allowed to oppress the common people.
- Responsibility: Harry protects those who are unable to protect themselves. He is also honor bound to maintain the balance of the Ley Lines in the area surrounding Jump City.
- Secret: Harry honestly believes things would be better if he were a tyrant lording over the inhabitants of the world, both magical and mundane, but is unwilling to commit to such a course of action, both due to his own sense of honor, and also because of his history with a man bent on becoming a world conqueror.

Languages
Bulgarian, English [Native], French, Invocative Latin, Sumerian

Defense
Dodge 9, Parry 9, Fortitude 4, Toughness 6/2, Will 11

Power Points
Abilities 62 + Powers 95 + Advantages 38 + Skills 42 (83 ranks) + Defenses 18 = 255

--------------------
Home Sweet Home
Evenshade Ranch - PL 9

Toughness 12, Size Large

Features:
Artificer's Lab, Balanced Feng Shui, Barrier (DC 14, Thresh 4), Defensive Enchantments (Blast 9), ECM 4 (Vs. Magic, -8), Fire Prevention Charms, Floo Aperture, Global Harmony, Grounds (Colossal), Isolated, Library, Living Space, Mystic Locale, Remote Feature (Kennel / Pen), Ritual Chamber, Wards 5 (DC 40), Workshop

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 25 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 30
--------------------
Gotta Have Wheels
Pickup Truck - PL 9

Strength 9, Defense -4, Toughness 9, Size Huge

Powers
Wheelset: Speed 5 (technological, Speed: 60 miles/hour, 900 feet/round)

Power Points
Abilities 3 + Powers 5 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 8
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Feral Magic Brainstorm & Notes

Post by DalkonCledwin »

Feral Magic
Premise: Petunia and Vernon Dursley never wanted to raise Harry and his sister, Laura. So, they gave the pair to a shady organization that used them as part of a twisted experiment, turning them into “clones” of a man known as the Wolverine. Fortunately, said man rescued them and brought them to live with the X-Men. How will Wizarding society react to them now?
Required Inclusions:
- Harry and Laura must share Logan’s willingness to kill their enemies using their Adamantium claws, even if they do try to heed Xavier’s admonishments against killing people.
- As part of the experiments, Harry and Laura must have been forced through their magical maturity earlier than they would normally experience it, making them exceptionally powerful.
- Logan Howlett (aka the Wolverine) must discover the existence of his grandchildren and track them down so that he can rescue them from the Facility & Weapon X Program.
- Following the group’s defeat, Harry and Laura must be taken to the Xavier Estate, where they will be introduced to the X-Men and Charles Xavier’s other students.
- Harry and Laura must trust each other implicitly, and be willing to do anything in order to protect one another, even from those they consider to be their friends.
- By the time Harry and Laura return to the magical world, they must have an extensive network of contacts in the muggle world that can keep them informed of things even while at Hogwarts.
- Harry and Laura must find a way to punish the Dursley family for abandoning them in the way that they did, even if it takes several years for them to accomplish the feat.
Preferred Inclusions:
- Harry should have similar powers to Jimmy Hudson, and thus lack the Adamantium lacing on his skeleton so that he can have what seems to be Organic Steel coating it instead.
- Logan should demonstrate that he truly cares for Harry and Laura, even if their relationship will likely be rather awkward due to how little the man knows about raising children of his own.
- If wizarding society is aware of the existence of mutants prior to Harry’s mutagenic awakening, then they should consider them to be a “muggle problem.”
Optional Inclusions:
- Harry could end up attracting the romantic attention of his sister, Rogue, Rachel Summers and Daphne Greengrass, much to the general bemusement of the adults in his life.
- Instead of making them go berserk, the Trigger Scent could make Harry and Laura extremely horny, which would obviously have rather interesting complications.
Forbidden Things:
- Dumbledore or Voldemort gaining Harry and Laura’s loyalty.
- The Dursleys getting away with abandoning Harry & Laura.
- Harry and Laura, the pathetic emo doormats.
- Harry being involved in a male-slash pairing.
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Fang / The MCs / Feral Magic

Post by DalkonCledwin »

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Art by Zetsuai89 on DeviantArt; Edit by Ares

Fang (Harry Potter) - Arc 1 - PL 11
Age: 14 / Height: 5' 5" / Weight: 157 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Xavier Institute Student Body / Base of Operations: The Graymalkin Estate, Westchester, NY
Wealth Rank: +12 / Rep Rank: +11 / Knockback Mod: -9/-5

Strength 2, Stamina 3, Agility 4, Dexterity 4, Fighting 11, Intellect 2, Awareness 6, Presence 2

General Advantages
Agile Feint, All-out Attack, Artificer, Attractive, Beginner's Luck, Benefit, Wealth (Well-Off), Chokehold, Connected, Conviction, Daze (Deception), Defensive Roll 4, Durable Lie, Equipment 1, Fascinate (Persuasion), Fast Grab, Improved Grab, Improved Hold, Improved Trip, Languages 2, Leadership, Move-by Action, People Person, Power Attack, Ritualist, Second Chance: (Acrobatics checks for Tumbling), Skill Mastery: (Expertise: Espionage), Startle, Takedown, Tracking

Enhanced Advantages
Diehard, Evasion, Great Endurance, Uncanny Dodge

Skills
Acrobatics 8 (+12), Athletics 4 (+6), Close Combat: Claws 4 (+15), Deception 8 (+10), Expertise (AWE): Cooking 4 (+10), Expertise: Espionage 10 (+12), Expertise: Magic 8 (+10), Intimidation 4 (+6), Investigation 6 (+8), Perception 8 (+14), Persuasion 6 (+8), Stealth 6 (+10), Technology 4 (+6), Treatment 4 (+6), Vehicles 6 (+10)

Powers
Disciple of the Mystic Arts: Array
. . Charm Person: Cumulative Affliction 7 (enchantment, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Cumulative, Increased Range 2: perception, Subtle: subtle; Limited: Affects Humanoid Females Only, Quirk: Harry doesn't control the target's actions, they merely act friendly towards him, Sense-dependent: Hearing)
. . Gramarye: Senses 7 (divination, Acute: Detect Magic Item Properties, Analytical: Detect Magic Item Properties, Detect: Magic Item Properties [Mental] 1, Postcognition; Sustained; Limited: to seeing past events pertaining to Held Object [4 ranks only])
. . Illusory Projection: Other Communication Perception (Visual) Perception (One Sense) 3 (illusion, Sense Type: Magical Audiovisual Projection; Perception (One Sense): Hearing, Perception (Visual): Visual; Concentration, Distracting, Limited: to Perception, Notes: Range: Statewide or across a small nation)
. . Invisibility: Concealment 4 (illusion, All Visual Senses; Affects Others; Passive)
. . Mental Probe: Cumulative Mind Reading 7 (divination, DC 17; Cumulative, Subtle: subtle; Concentration)
Organic Steel-Laced Skeleton: Array
. . Organic Steel-Laced Claws: Strength-based Damage 5 (slashing, DC 22; Dangerous 3, Multiattack [2 extra ranks], Penetrating 7, Split: 2 targets)
. . Organic Steel-Laced Strike: Strength-based Damage 3 (bludgeoning, DC 20; Smashing)
Special Qualities
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand; Narrow Type: Serpents)
Superior Magi Physiology
. . Accelerated Healing: Regeneration 10 (racial trait, Every 1 round, Advantages: Diehard, Great Endurance)
. . Enhanced Durability: Protection 2 (racial trait, +2 Toughness)
. . Expanded Awareness: Senses 18 (racial trait, Accurate: Normal Hearing, Accurate (Type): Olfactory Senses, Acute: Magic Awareness, Awareness: Magical Effects [Mental], Danger Sense: Olfactory Senses, Extended: Auditory Senses 1: x10, Extended: Mental Senses 1: x10, Extended: Olfactory Senses 2: x100, Extended: Visual Senses 1: x10, Low-light Vision, Radius: Magic Awareness, Tracking: Olfactory Senses 2: full speed, Advantages: Evasion, Uncanny Dodge)
. . Invulnerabilities: Immunity 3 (racial trait, Disease, Environmental Condition: Radiation, Poison; Feature: Longevity (Up to 506 years))
. . Resistances: Immunity 15 (racial trait, Common Descriptor: Mental Effects, Fatigue Effects; Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)

Equipment
Commlink, Harry & Nathan's Room

Offense
Initiative +4
Charm Person: Cumulative Affliction 7 (DC Will 17)
Grab, +11 (DC Spec 12)
Mental Probe: Cumulative Mind Reading 7 (DC Will 17)
Organic Steel-Laced Claws: Strength-based Damage 5, +15 (DC 22)
Organic Steel-Laced Strike: Strength-based Damage 3, +11 (DC 20)
Throw, +4 (DC 17)
Unarmed, +11 (DC 17)

Complications
- Destiny: Harry is destined to be the one who ultimately vanquishes the dark wizard that is commonly known as Voldemort or "You Know Who."
- Honor: Harry prefers to judge people by their actions, and not by their words. Furthermore, if someone is in trouble, he's always ready to lend them his assistance.
- Impulsive: Once someone questions Henry's courage, he'll never back down, no matter how dangerous the situation may happen to be.
- Motivation: Dreamer: Like the other residents of the Graymalkin Estate, Harry strives to create a world where mutants, magicals, and mundane humans can live together in peaceful cohabitation.
- Rivalry: Harry, like his sister and grandfather, can count on the Sabretooth to be a constant thorn in his side, as the man has some sort of grudge against Logan that has been transplanted onto his entire lineage.
- Sensory Overload: Certain sensory stimuli can overload Harry’s heightened senses, causing him to gain the Dazed or Stunned condition, depending on how powerful the stimuli is, for the duration of one combat round.
- Trigger Scent: Being exposed to a particular chemical concoction will cause Harry to enter a mindless rut, where he will violently attack any male character who gets between him and the nearest available female. In the case of said female character, however... Well, it would be best if she was one of his girlfriends.

Languages
English [Native], Japanese, Sanskrit

Defense
Dodge 13, Parry 13, Fortitude 7, Toughness 9/5, Will 11

Power Points
Abilities 68 + Powers 94 + Advantages 33 + Skills 45 (90 ranks) + Defenses 20 = 260

--------------------
The Dorm Room
Harry & Nathan's Room - PL 11

Toughness 8, Size Diminutive

Features:
Artificer's Lab, Fire Prevention System, Library, Living Space, Wards 1 (DC 20)

Power Points
Abilities -2 + Powers 0 + Advantages 0 + Features 5 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 2 (4)
Last edited by DalkonCledwin on Thu Mar 16, 2023 9:45 pm, edited 2 times in total.
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Talon / The MCs / Feral Magic

Post by DalkonCledwin »

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Art by NeoArtCorE on DeviantArt

Talon (Laura Potter) - Arc 1 - PL 11
Age: 14 / Height: 5' 1" / Weight: 130 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Xavier Institute Student Body / Base of Operations: The Graymalkin Estate, Westchester, NY
Wealth Rank: +12 / Rep Rank: +11 / Knockback Mod: -10/-5

Strength 1, Stamina 2, Agility 6, Dexterity 6, Fighting 11, Intellect 2, Awareness 6, Presence 2

General Advantages
Accurate Attack, Agile Feint, Artificer, Attractive, Beginner's Luck, Benefit, Wealth (Well-Off), Connected, Daze (Intimidation), Defensive Attack, Defensive Roll 5, Dirty Fighting, Durable Lie, Equipment 1, Fascinate (Deception), Improved Grab, Improved Hold, Improved Trip, Languages 2, Move-by Action, Power Attack, Ritualist, Second Chance: (Acrobatics checks for Tumbling), Skill Mastery: (Expertise: Assassination), Startle, Takedown, Taunt

Enhanced Advantages
Diehard, Evasion 2, Great Endurance, Uncanny Dodge

Skills
Acrobatics 8 (+14), Athletics 6 (+7), Close Combat: Claws 4 (+15), Deception 8 (+10), Expertise (AWE): Cooking 4 (+10), Expertise: Assassination 10 (+12), Expertise: Magic 8 (+10), Insight 4 (+10), Intimidation 6 (+8), Investigation 6 (+8), Perception 8 (+14), Ranged Combat: Magic 4 (+10), Stealth 8 (+14), Technology 4 (+6), Treatment 4 (+6), Vehicles 2 (+8)

Powers
Adamantium-Laced Skeleton: Array
. . Adamantium Claws: Strength-based Damage 6 (slashing, DC 22; Dangerous 4, Multiattack [1 extra rank], Penetrating 7, Split 2: 3 targets)
. . Adamantium Strike: Strength-based Damage 4 (bludgeoning, DC 20; Smashing)
Disciple of the Mystic Arts: Array
. . Animal Trance: Concentration Burst Area Affliction 6 (enchantment, 1st degree: Entranced, Impaired, Resisted by: Will, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Concentration, Extra Condition; Limited: Affects Animals Only, Limited Degree 2, Sense-dependent: Hearing)
. . Cure Wounds: Healing 10 (conjuration; Tiring)
. . Dispel Magic: Nullify 10 (abjuration, Counters: Magical Effects, DC 20; Broad, Simultaneous; Side Effect)
. . Eldritch Bolts: Damage 6 (conjuration, energy, DC 21; Increased Range: ranged, Multiattack)
. . Mental Probe: Cumulative Mind Reading 6 (divination, DC 16; Cumulative, Subtle: subtle; Concentration)
Superior Magi Physiology
. . Accelerated Healing: Regeneration 12 (racial trait, 1.2 per round, Advantages: Diehard, Great Endurance)
. . Enhanced Durability: Protection 3 (racial trait, +3 Toughness)
. . Expanded Awareness: Senses 18 (racial trait, Accurate: Normal Hearing, Accurate (Type): Olfactory Senses, Acute: Magic Awareness, Awareness: Magical Effects [Mental], Danger Sense: Olfactory Senses, Extended: Auditory Senses 1: x10, Extended: Mental Senses 1: x10, Extended: Olfactory Senses 2: x100, Extended: Visual Senses 1: x10, Low-light Vision, Radius: Magic Awareness, Tracking: Olfactory Senses 2: full speed, Advantages: Evasion 2, Uncanny Dodge)
. . Invulnerabilities: Immunity 3 (racial trait, Disease, Environmental Condition: Radiation, Poison; Feature: Longevity (Up to 581 years))
. . Resistances: Immunity 15 (racial trait, Common Descriptor: Mental Effects, Fatigue Effects; Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)

Equipment
Commlink, Laura & Rachel's Room

Offense
Initiative +6
Adamantium Claws: Strength-based Damage 6, +15 (DC 22)
Adamantium Strike: Strength-based Damage 4, +11 (DC 20)
Animal Trance: Concentration Burst Area Affliction 6 (DC Will 16)
Dispel Magic: Nullify 10, +10 (DC Will 20)
Eldritch Bolts: Damage 6, +10 (DC 21)
Grab, +11 (DC Spec 11)
Mental Probe: Cumulative Mind Reading 6 (DC Will 16)
Throw, +6 (DC 16)
Unarmed, +11 (DC 16)

Complications
- Anti-Social: Laura believes that people who can't take care of themselves basically deserve to die a horribly painful death, because that is exactly what she would have suffered if she hadn't learn how to take care of herself while living with the Dursley family.
- Debt: Laura owes her survival thus far to her twin brother, who taught her how to survive through the rigors of life with the Dursley Family and aided her in passing through the training program at The Facility largely unscathed.
- Motivation: Dreamer: Like the other residents of the Graymalkin Estate, Laura strives to create a world where mutants, magicals, and mundane humans can live together in peaceful cohabitation.
- Rivalry: Laura, like her brother and grandfather, can count on the Sabretooth to be a constant thorn in her side, as the man has some sort of grudge against Logan that has been transplanted onto his entire lineage.
- Sensory Overload: Certain sensory stimuli can overload Laura’s heightened senses, causing her to gain the Dazed or Stunned condition, depending on how powerful the stimuli is, for the duration of one combat round.
- Trigger Scent: Being exposed to a particular chemical concoction will cause Laura to become aggressive towards any male except for Harry, who she will instead do her best to mate with. She will also violently attack any female who attempts to get between her and Harry during these... episodes.

Languages
English [Native], Russian, Sanskrit

Defense
Dodge 12, Parry 12, Fortitude 6, Toughness 10/5, Will 10

Power Points
Abilities 72 + Powers 105 + Advantages 31 + Skills 47 (94 ranks) + Defenses 15 = 270

--------------------
The Dorm Room
Laura & Rachel's Room - PL 11

Toughness 8, Size Diminutive

Features:
Artificer's Lab, Fire Prevention System, Library, Living Space, Wards 1 (DC 20)

Power Points
Abilities -2 + Powers 0 + Advantages 0 + Features 5 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 2 (4)
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Whispers in the Dark Brainstorm & Notes

Post by DalkonCledwin »

Whispers in the Dark
Premise: When Harry Potter dies and boards the train to the afterlife, the last thing he expects is to be given another chance at life. Only this time, he is born as the Pure-Blood wizard known as Hyperion Black, and he is also the twin brother of Andromeda Black. How will things be different now that he is the eldest Son of the House of Black in the current generation?
Required Inclusions:
- Harry’s name must be something other than “Harry” in this story, with the preference being that it is a constellation. In fact, the author has chosen to name him “Hyperion Black” for this story.
- Hyperion must be the twin brother to one of the Black Sisters, with the distinct preference being given to Andromeda Black, who is Cygnus Black’s second oldest daughter.
- If Hyperion does join a faction, then it must not be immediate and must require a lot of discussion on the part of those trying to recruit him to their side.
- Hyperion must treat Sirius and Regulus as though they were his brothers, even if they sometimes annoy him to no end, such as when Sirius pulls a prank on Harry.
- Hyperion must be paired with at least one female character, who will be selected from the women who attend Hogwarts with him. This character will be Amelia Bones.
- There must be a “Child Who Lived” in this scenario, meaning that there will come a time when the incarnation of Voldemort who is present in this story will be effectively incapacitated.
Preferred Inclusions:
- Hyperion should become a member of Voldemort’s Inner Circle who is important enough that he can continue the war in Voldemort’s name once the Dark Lord (or Lady) is incapacitated.
- Hyperion should have a unique ability, similar to the Parseltongue quality or being a Seer, that gives him an edge over the other wand-wavers in the story.
- Voldemort should be a beautiful woman who identifies herself as the Lady Slytherin, instead of Lady Voldemort, and has the credentials to back that title up.
Optional Inclusions:
- Harry could also attract the romantic attention of a beautiful Veela known as Advenia Beaufort.
- Hyperion could have an epic showdown with either Sirius or Bellatrix depending on which side of the faction war he ends up joining.
Forbidden Things:
- Hyperion being completely light if he joins the Order; in other words he must be Gray.
- Hyperion being anything other than a Pure-Blood Wizard.
- Hyperion worshiping the ground Dumbledore walks on.
- Hyperion being involved in a male-slash pairing.
- Hyperion being particularly fond of muggles.
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DalkonCledwin
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Hyperion Black / The MCs / Whispers in the Dark

Post by DalkonCledwin »

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Hyperion Cygnus Black - Arc 1 - PL 8
Age: 14 / Height: 5' 4" / Weight: 149 lbs / Hair Color: Brown / Eye Color: Aqua
Hogwarts House: Slytherin / Base of Operations: The Slytherin Dungeons, Hogwarts Castle, Scotland
Wealth Rank: +12 / Rep Rank: +10 / Knockback Mod: -8/-7

Strength 1, Stamina 2, Agility 2, Dexterity 2, Fighting 5, Intellect 3, Awareness 3, Presence 4

General Advantages
All-out Attack, Attractive, Benefit 5: (Burglar: [Stealth], Renown, Social Class 2: [Aristocrat], Wealth: [Well-Off]), Connected, Daze (Deception), Defensive Attack, Defensive Roll, Equipment 3, Extraordinary Effort, Fascinate (Persuasion), Fast Grab, Improved Grab, Improved Treatment, Inspire 2, Languages 2, Leadership, Potion Brewing, Ranged Attack, Ritualist, Second Chance: (When Resisting Mental Control), Taunt, Teamwork

Enhanced Advantages
Beginner's Luck, Charming, Durable Lie, Eidetic Memory, Improved Initiative, Luck 3, Uncanny Dodge

Skills
Close Combat: Grab 2 (+7), Deception 4 (+10/+8), Expertise (DEX): Broom Flight 6 (+8), Expertise: Magic 8 (+11), Investigation 6 (+9), Perception 8 (+11), Persuasion 6 (+12/+10), Ranged Combat: Magic 4 (+6), Stealth 6 (+8), Treatment 8 (+11)

Powers
Ash & Phoenix Feather Wand (Easily Removable)
. . Disciple of Wizarding Magic: Array
. . . . Bombarda: Burst Area Damage 5 (curse, force, DC 20; Burst Area: 30 feet radius sphere, DC 15, Increased Range: ranged)
. . . . Confundo Maxima: Concentration Perception Area Affliction 5 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 15; Perception Area: DC 15 - Hearing, Concentration, Insidious, Selective; Limited Degree)
. . . . Expecto Patronum: Concentration Burst Area Affliction 5 (charm, radiant, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 15; Burst Area 3: 120 feet radius sphere, DC 15, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Custom: Manifests as a glowing silvery Churchyard Grim, Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area)
. . . . Expelliarmus: Damage 9 (charm, force, DC 24; Disarming (No Damage), Increased Range: ranged)
. . . . Reparifors: Healing 9 (healing magic; Restorative; Tiring)
. . . . Stupefy: Cumulative Affliction 6 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
. . . . Wingardium Leviosa: Move Object 5 (charm, 1600 lbs., DC 22; Damaging, Improvised Weapon 2, Subtle: subtle)
Glamerweave Robes (Removable)
. . Glamerweave: Enhanced Trait 2 (uncommon object, Persuasion +2 (+12), Advantages: Charming)
Special Qualities
. . Foresight: Luck Control 2 (magical talent, Bestow Luck, Force a Re-roll, Advantages: Luck 3)
. . Incarnation Awareness: Senses 2 (magical talent, Precognition (Limited): Harry J. Potter-Black, Advantages: Beginner's Luck, Eidetic Memory)
. . Sensing Danger: Senses 1 (magical talent, Danger Sense: Visual, Advantages: Improved Initiative, Uncanny Dodge)
Unleash the Darkness Within (Activation: Move Action)
. . Conferred Resistances: Immunity 5 (darkness, Damage Effect: Necrotic Damage; Limited - Half Effect, Noticeable: Surrounds Harry in a palpable dark aura, Quirk: Harry gains the Dazed condition when exposed to Bright Light while in this form)
. . Death Touch: Weaken 4 (necrotic, Affects: Stamina, Resisted by: Fortitude, DC 14; Custom: Linked to Strength Damage)
. . Fleet of Foot: Speed 2 (talent, Speed: 8 miles/hour, 120 feet/round)
Unseelie Faekin Physiology
. . Beguiling Presence: Enhanced Trait 2 (racial talent, Deception +2 (+10), Advantages: Durable Lie)
. . Dark Heart's Blessing: Immunity 6 (racial trait, Custom: Mental Control 5, Rare Descriptor: Fear Effects; Limited - Half Effect)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Fey Sight: Senses 5 (racial trait, Acute: Magic Awareness, Awareness: Magical Effects [Mental], Extended: Mental Senses 1: x10, Low-light Vision, Radius: Magic Awareness)
. . Shadow Leap: Leaping 2 (racial talent, Leap 30 feet at 8 miles/hour)
. . Sorcerous Resilience: Protection 5 (racial trait, +5 Toughness)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)

Equipment
Box of Plasters, Signet Ring, Wealthy Student's Pack

Offense
Initiative +6
Bombarda: Burst Area Damage 5 (DC 20)
Confundo Maxima: Concentration Perception Area Affliction 5 (DC Will 15)
Death Touch: Weaken 4, +7 (DC Fort 14)
Expecto Patronum: Concentration Burst Area Affliction 5 (DC Will 15)
Expelliarmus: Damage 9, +7 (DC 24)
Grab, +7 (DC Spec 11)
Stupefy: Cumulative Affliction 6, +7 (DC Fort 16)
Throw, +3 (DC 16)
Unarmed, +5 (DC 16)
Wingardium Leviosa: Move Object 5, +7 (DC 22)

Complications
- Honor: If someone is in trouble, Hyperion is always willing to lend them a helping hand, just don't ask him to become their friend immediately afterwards. He also has a strong sense of fair play, and always tries to find the most equitable solution to any arguments he is involved in.
- Motivation: Acceptance: Hyperion believes that nothing good will come from pretending to be something he's not, which is why he doesn't even try to live up to the standards of his previous (future?) incarnation which took the form of Harry Potter, the Boy Who Lived.
- No Healing: Hyperion does not gain the benefits of his Fast Healing power and cannot naturally heal from wounds inflicted by Wrought Iron, and must instead receive external healing to recover from such injuries.
- Quirk: Hyperion is slow to trust that the words of other people are sincere because of the bad experiences his other incarnation suffered through.
- Relationship: Hyperion will become fiercely loyal to those who don't see him for his faults, but rather for who he is, which is a group that includes his sister, his betrothed (Amelia Bones), and a beautiful exchange student from Beauxbatons known as Advenia Beaufort.

Languages
English [Native], Invocative Latin, Sylvan

Defense
Dodge 8, Parry 8, Fortitude 4, Toughness 8/7, Will 9

Power Points
Abilities 44 + Powers 61 + Advantages 30 + Skills 29 (58 ranks) + Defenses 17 = 181
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Amelia Bones / The MCs / Whispers in the Dark

Post by DalkonCledwin »

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Amelia Susan Bones - Arc 1 - PL 8
Age: 14 / Height: 5' 2" / Weight: 117 lbs / Hair Color: Ginger / Eye Color: Brown
Hogwarts House: Hufflepuff / Base of Operations: The Hufflepuff Den, Hogwarts Castle, Scotland
Dowry Rank: +12 / Rep Rank: +10 / Knockback Mod: -8

Strength 1, Stamina 3, Agility 2, Dexterity 2, Fighting 5, Intellect 2, Awareness 2, Presence 4

General Advantages
All-out Attack, Attractive, Beginner's Luck, Benefit 4: (Dowry: [Well-Established], Renown, Social Class 2: [Aristocrat]), Connected, Conviction, Daze (Intimidation), Defensive Attack, Equipment 3, Extraordinary Effort, Fascinate (Persuasion), Inspire 2, Languages 1, Leadership, Potion Brewing, Ranged Attack, Ritualist, Set-up, Startle, Tactical Training, Teamwork

Enhanced Advantages
Luck, Motivate: (Persuasion)

Skills
Athletics 8 (+9), Expertise (AWE): Survival 6 (+8), Expertise (AWE): Tactics 4 (+6), Expertise: Magic 8 (+10), Insight 4 (+8/+6), Intimidation 8 (+12), Investigation 6 (+8), Perception 4 (+6), Persuasion 4 (+8), Ranged Combat: Magic 6 (+8), Stealth 6 (+8)

Powers
Cloak of Protection (Removable)
. . Protective Garment: Enhanced Trait 2 (uncommon object, Dodge +1 (+8), Parry +1 (+8))
Magical Human Physiology
. . Magical Awareness: Senses 4 (racial trait, Acute: Magic Awareness, Awareness: Magical Effects [Mental], Extended: Mental Senses 1: x10, Radius: Magic Awareness)
. . Magical Reaction: Damage 3 (energy, racial talent, DC 18; Increased Range 2: perception, Reaction 3: reaction; Activation: move action, Notes: Reaction Trigger: [When Amelia suffers from a damaging effect])
. . Sorcerous Resilience: Protection 5 (racial trait, +5 Toughness)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . True Friend: Enhanced Trait 2 (racial talent, Insight +2 (+8), Advantages: Motivate)
. . Unafraid of Toil: Immunity 5 (racial trait, Fatigue Effects, Advantages: Luck; Limited - Half Effect)
Rowan & Phoenix Feather Wand (Easily Removable)
. . Disciple of Wizarding Magic: Array
. . . . Confundo: Concentration Affliction 6 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 16; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Hearing)
. . . . Episkey: Healing 7 (healing magic; Increased Range: ranged; Diminished Range 2, Tiring)
. . . . Expelliarmus: Damage 7 (charm, force, DC 22; Disarming (No Damage), Increased Range: ranged)
. . . . Protego: Burst Area Deflect 4 (charm; Burst Area: 30 feet radius sphere, DC 14, Selective)
. . . . Silencio: Burst Area Concealment Attack 4 (charm, All Aural Senses, Extra Ranks 2, DC 14; Burst Area: 30 feet radius sphere, DC 14, Attack: Dodge, Increased Range: ranged; Concentration)
. . . . Wingardium Leviosa: Move Object 4 (charm, 800 lbs., DC 20; Damaging, Improvised Weapon, Subtle: subtle)
Special Qualities
. . Magical Adrenaline: Healing 6 (magical talent; Action: move; Limited: Affects Self Only, Unreliable (5 uses))

Equipment
Beater's Bat, Locket, Wealthy Student's Pack

Offense
Initiative +2
Beater's Bat, +5 (DC 18)
Confundo: Concentration Affliction 6 (DC Will 16)
Expelliarmus: Damage 7, +9 (DC 22)
Grab, +5 (DC Spec 11)
Magical Reaction: Damage 3 (DC 18)
Silencio: Burst Area Concealment Attack 4 (DC Dog 14)
Throw, +3 (DC 16)
Unarmed, +5 (DC 16)
Wingardium Leviosa: Move Object 4, +9 (DC 20)

Complications
- Honor: Amelia is quick to protect those who are unable to protect themselves. Furthermore, Amelia is always polite and respectful towards others, especially if they hold a superior place in society than she does.
- Impulsive: Once someone questions Amelia's courage, she'll never back down, no matter how dangerous the situation may happen to be.
- Motivation: Responsibility: Amelia believes that the past must never be forgotten, for it is what teaches us who we really are. And yet at the same time, she feels that the laws of the land must be upheld so that society does not descend into a state of anarchy.
- Relationship: Amelia is the younger sister to Edgar Bones, the Heir Apparent to the Noble and Most Ancient House of Bones. She also has a younger brother known as Duncan Bones.
- Significant Other: Amelia is the betrothed of young Hyperion Black, and also slightly bemused by the fact that he has also won the romantic interest of Advenia Beaufort.

Languages
English [Native], Invocative Latin

Defense
Dodge 8/7, Parry 8/7, Fortitude 5, Toughness 8, Will 7

Power Points
Abilities 42 + Powers 55 + Advantages 27 + Skills 32 (64 ranks) + Defenses 14 = 170
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DalkonCledwin
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Advenia Beaufort / The MCs / Whispers in the Dark

Post by DalkonCledwin »

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Advenia Beaufort - Arc 1 - PL 8
Age: 14 / Height: 4' 11" / Weight: 98 lbs / Hair Color: Blonde / Eye Color: Blue
Hogwarts House: Slytherin / Base of Operations: The Slytherin Dungeons, Hogwarts Castle, Scotland
Dowry Rank: +12 / Rep Rank: +10 / Knockback Mod: -8/-6

Strength 0, Stamina 1, Agility 2, Dexterity 2, Fighting 4, Intellect 2, Awareness 2, Presence 4

General Advantages
All-out Attack, Attractive 2, Beauty's Never Tarnished, Beginner's Luck, Benefit 4: (Dowry: [Well-Established], Renown, Social Class 2: [Aristocrat]), Connected, Defensive Attack, Equipment 3, Extraordinary Effort, Fascinate (Persuasion), Flirtation, Great Endurance, Improved Treatment, Inspire 2, Languages 2, Potion Brewing, Ranged Attack, Ritualist, Takedown, Teamwork

Enhanced Advantages
Agile Feint, Charming, Contacts, Defensive Roll 2, Evasion, Move-by Action, Well-informed

Skills
Acrobatics 6 (+8), Athletics 4 (+4), Expertise: Magic 8 (+10), Insight 4 (+6), Intimidation 4 (+8), Perception 6 (+8), Persuasion 6 (+12/+10), Ranged Combat: Magic 6 (+8), Stealth 4 (+6), Treatment 8 (+10)

Powers
A Veela's Allure: Array
. . Charm Person: Cumulative Affliction 7 (allure, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Cumulative, Increased Range 2: perception, Subtle: subtle; Limited: Affects Humanoid Males Only, Quirk: Advenia doesn't control the target's actions, they merely behave friendly towards her, Sense-dependent: Visual)
. . Suggestion: Concentration Affliction 7 (allure, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Concentration, Increased Range 2: perception, Insidious; Limited: Affects Humanoid Males Only, Limited Degree, Sense-dependent: Hearing)
Demiguise Cloak (Removable)
. . Mystical Blurring: Concealment 4 (uncommon object, All Visual Senses; Partial)
Half-Veela Physiology
. . Exchange Student: Enhanced Trait 2 (racial talent, Advantages: Contacts, Well-informed)
. . Magical Awareness: Senses 4 (racial trait, Acute: Magic Awareness, Awareness: Magical Effects [Mental], Extended: Mental Senses 1: x10, Radius: Magic Awareness)
. . Magnetic Presence: Enhanced Trait 2 (racial talent, Persuasion +2 (+12), Advantages: Charming)
. . Nimble Evasion: Enhanced Trait 5 (racial talent, Advantages: Agile Feint, Defensive Roll 2, Evasion, Move-by Action)
. . Sorcerous Resilience: Protection 5 (racial trait, +5 Toughness)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Special Qualities
. . Unshakeable Nerves: Immunity 1 (talent, Rare Descriptor: Fear Effects; Limited - Half Effect)
Willow & Veela Hair Wand (Easily Removable)
. . Disciple of Wizarding Magic: Array
. . . . Anapneo: Healing 9 (healing magic; Increased Range: ranged; Diminished Range 3, Limited: to Dying Subjects)
. . . . Devicto: Damage 5 (force, hex, DC 20; Increased Range: ranged, Multiattack; Nonlethal)
. . . . Expelliarmus: Damage 7 (charm, force, DC 22; Disarming (No Damage), Increased Range: ranged)
. . . . Intus Sunt: Linked Effect
. . . . . . Magical Purgative: Nullify 5 (Linked; healing magic, Counters: Potions, Poison, Chemical & Corrosive Effects, DC 15; Broad, Simultaneous; Diminished Range 3, Limited: Affects Ingested Substances Only)
. . . . . . Magical Regurgative: Cumulative Affliction 5 (Linked; healing magic, 1st degree: Fatigued, 2nd degree: Exhausted, Resisted by: Fortitude, DC 15; Cumulative, Increased Range: ranged; Diminished Range 3, Limited Degree)
. . . . Protego: Burst Area Deflect 5 (charm; Burst Area: 30 feet radius sphere, DC 15, Selective)
. . . . Wingardium Leviosa: Move Object 4 (charm, 800 lbs., DC 21; Damaging, Improvised Weapon 2, Subtle: subtle)

Equipment
Box of Plasters, Locket, Wealthy Student's Pack

Offense
Initiative +2
Charm Person: Cumulative Affliction 7 (DC Will 17)
Devicto: Damage 5, +9 (DC 20)
Expelliarmus: Damage 7, +9 (DC 22)
Grab, +4 (DC Spec 10)
Magical Purgative: Nullify 5, +9 (DC Will 15)
Magical Regurgative: Cumulative Affliction 5, +9 (DC Fort 15)
Suggestion: Concentration Affliction 7 (DC Will 17)
Throw, +3 (DC 15)
Unarmed, +4 (DC 15)
Wingardium Leviosa: Move Object 4, +9 (DC 21)

Complications
- Cultural Awkwardness: Advenia is a Half-Veela Foreign Exchange Student who has been sorted into probably the single most bigoted house at Hogwarts. Naturally, this will cause rather significant friction between Advenia and her dormmates, to say nothing of the boys who regularly occupy the Slytherin Common Room.
- Guy Magnet: Advenia is a Half-Veela, it is part of her heritage to attract unwarranted attention from male hominids, and to arouse the jealousy of female hominids.
- Motivation: Doing Good: Advenia believes that the most noble cause is to lay down her life in the defense of others!
- No Healing: Advenia cannot naturally heal from wounds inflicted by Wrought Iron, and must instead receive external healing to recover from such injuries.
- Responsibility: Advenia is determined to prove that she isn't a disappointment to her family, which is a group composed largely of pure-blood veela. The problem is that Advenia herself is of an impure lineage.

Languages
English, French [Native], Invocative Latin

Defense
Dodge 8, Parry 8, Fortitude 3, Toughness 8/6, Will 7

Power Points
Abilities 34 + Powers 53 + Advantages 28 + Skills 28 (56 ranks) + Defenses 17 = 160
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DalkonCledwin
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Lady Slytherin / The SCs / Whispers in the Dark

Post by DalkonCledwin »

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Lady Tamara Slytherin - Arc 1 - PL 13
Age: 21 (41) / Height: 5' 9" / Weight: 148 lbs / Hair Color: Black / Eye Color: Brown (Red w/Angry)
Group Affiliations: The Knights of Walpurgis / Base of Operations: Slytherin Manor, Worcester, West Midlands, England
Wealth Rank: +16 / Rep Rank: +15 / Knockback Mod: -12/-7

Strength 2, Stamina 2, Agility 2, Dexterity 2, Fighting 7, Intellect 4, Awareness 2, Presence 5

General Advantages
Accurate Attack, All-out Attack, Assessment, Attractive 2, Benefit 5: (Renown, Social Class 2: [Aristocrat], Wealth 2: [Independently Wealthy]), Connected, Contacts, Daze (Intimidation), Defensive Attack, Defensive Roll 5, Equipment 6, Fascinate (Deception), Favored Environment: (While Fighting Favored Foe), Favored Foe: (Albus Dumbledore), Inspire 5, Languages 3, Leadership, Potion Brewing, Power Attack, Quick Draw, Ritualist, Takedown, Taunt, Trance, Untapped Potential, Well-informed

Enhanced Advantages
Animal Empathy, Charming

Skills
Athletics 8 (+10), Deception 8 (+13), Expertise (DEX): Broom Flight 6 (+8), Expertise: Magic 14 (+18), Expertise: Politics 6 (+10), Insight 6 (+8), Intimidation 8 (+13), Investigation 6 (+10), Perception 6 (+8), Persuasion 4 (+11/+9), Ranged Combat: Magic 8 (+10), Stealth 6 (+8)

Powers
Magical Human Physiology
. . Ambitious Leader: Affliction 7 (racial talent, 3rd degree: Controlled, Resisted by: Will, DC 17; Increased Range 2: perception; Instant Recovery, Limited Degree (third only), Tiring, Notes: Controlled: [Must obey this one-word command])
. . Magical Awareness: Senses 4 (racial trait, Acute: Magic Awareness, Awareness: Magical Effects [Mental], Extended: Mental Senses 1: x10, Radius: Magic Awareness)
. . Magnetic Presence: Enhanced Trait 2 (racial talent, Persuasion +2 (+11), Advantages: Charming)
. . Self-Preservation: Immunity 5 (racial trait, Custom: Mental Control 5; Limited - Half Effect)
. . Sorcerous Resilience: Protection 5 (racial trait, +5 Toughness)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Special Qualities
. . Fractured Soul: Immortality 17 (magical talent, Return after 30 seconds; Discorporation; Limited: Can truly die if all of her Horcruxes are destroyed, Quirk: Tamara requires assistance to regain a body)
. . Occlumens: Immunity 5 (magical talent, Custom: Mind Reading 5; Sustained)
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Feature: Doubles as an Encrypted Language; Narrow Type: Serpents)
. . Perpetual Youth: Immunity 1 (magical talent, Aging)
Yew & Phoenix Feather Wand (Easily Removable)
. . Master of Wizarding Magic: Array
. . . . Avada Kedavra: Damage 13 (unforgivable curse, DC 28; Alternate Resistance: Fortitude, Increased Range: ranged, Secondary Effect; Tiring)
. . . . Confundo Maxima: Concentration Perception Area Affliction 12 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 22; Perception Area: DC 22 - Hearing, Concentration, Insidious, Selective; Limited Degree)
. . . . Crucio: Concentration Affliction 11 (unforgivable curse, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 21; Concentration, Extra Condition, Increased Range: ranged; Distracting)
. . . . Expelliarmus: Damage 15 (charm, force, DC 30; Disarming (No Damage), Increased Range: ranged)
. . . . Greater Apparition: Teleport 13 (magical travel, Carry 200 lbs.; Accurate, Change Direction, Extended: 8000 miles in 2 move actions, Increased Mass 2; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . . . Ignis Furore: Shapeable Area Damage 9 (dark curse, fire, DC 24; Shapeable Area 2: 60 cft., DC 19, Increased Duration: concentration, Increased Range: ranged; Distracting)
. . . . Imperio: Progressive Affliction 9 (unforgivable curse, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Increased Range 2: perception, Progressive, Subtle: subtle; Tiring)
. . . . Legilimens: Cumulative Mind Reading 12 (divination, DC 22; Cumulative, Subtle: subtle; Concentration)
. . . . Omnifracto: Broad Concentration Simultaneous Weaken 9 (curse, Affects: Magical Effects, Resisted by: Will, DC 19; Affects Objects Only, Broad: Magical Effects, Concentration, Increased Range: ranged, Simultaneous; Side Effect: on failure - Psychic Backlash)
. . . . Protego Duo: Burst Area Deflect 12 (charm; Burst Area: 30 feet radius sphere, DC 22, Reflect, Selective; Reduced Range: close)
. . . . Stupefy: Cumulative Affliction 12 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Cumulative, Increased Range: ranged)
. . . . Wingardium Leviosa: Move Object 11 (charm, 50 tons, DC 31; Damaging, Improvised Weapon 5, Subtle: subtle)

Equipment
Slytherin Manor

Offense
Initiative +2
Ambitious Leader: Affliction 7 (DC Will 17)
Avada Kedavra: Damage 13, +10 (DC Fort 28)
Confundo Maxima: Concentration Perception Area Affliction 12 (DC Will 22)
Crucio: Concentration Affliction 11, +10 (DC Will 21)
Expelliarmus: Damage 15, +10 (DC 30)
Grab, +7 (DC Spec 12)
Ignis Furore: Shapeable Area Damage 9 (DC 24)
Imperio: Progressive Affliction 9 (DC Will 19)
Legilimens: Cumulative Mind Reading 12 (DC Will 22)
Omnifracto: Broad Concentration Simultaneous Weaken 9, +10 (DC Will 19)
Stupefy: Cumulative Affliction 12, +10 (DC Fort 22)
Throw, +2 (DC 17)
Unarmed, +7 (DC 17)
Wingardium Leviosa: Move Object 11, +10 (DC 31)

Complications
- Enemy: Headmaster Albus Percival Wulfric Brian Dumbledore has a historic tendency to get in the way of Tamara's ambitions, and to defeat her in duels. In fact, if he looked as young as Tamara does, and was actually interested in women, then maybe they wouldn't be enemies.
- Honor: Nothing is more important to Tamara than honoring the pledges that she makes, which is why she so rarely promises to do something for someone.
- Motivation: Dreamer: Tamara believes that history is written by the victors, that the strong always win, and that she herself is the strongest spellcaster in all of the world. Naturally, this means that she's a total submissive in the bedroom, but getting her there will be a massive chore.
- Overconfident: Tamara believes the world will be a better place if she were a tyrant ruling over the masses.
- Weakness: All of Tamara’s magic items (aka Devices), except for her wand, have been converted into Horcruxes; as of the moment she has six of varying rarities that are hidden in remote locations throughout Magical Britain.

Languages
Albanian, Bulgarian, English [Native], French, Invocative Latin

Defense
Dodge 14, Parry 12, Fortitude 6, Toughness 12/7, Will 13

Power Points
Abilities 52 + Powers 78 + Advantages 46 + Skills 43 (86 ranks) + Defenses 32 = 251

--------------------
Home Sweet Home
Slytherin Manor - PL 13

Toughness 12, Size Huge

Features:
Artificer's Lab, Barrier (DC 16, Thresh 6), Concealed 3 (DC 30), Deathtraps, Escape Tunnel 2 (DC 25), Fire Prevention Charms, Grounds (Colossal), Gym, Holding Cells (Null Powers 13), Infirmary, Kitchen & Mess Hall, Library, Living Space, Mystic Locale, Personnel (House Elves), Ritual Chamber, Sealed, Trophy Room, Wards 3 (DC 30)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 24 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 30
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DalkonCledwin
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Bellatrix Black / The SCs / Whispers in the Dark

Post by DalkonCledwin »

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Bellatrix Alya Black - Arc 1 - PL 8
Age: 16 / Height: 5' 10" / Weight: 148 lbs / Hair Color: Black / Eye Color: Violet
Hogwarts House: Slytherin / Base of Operations: The Slytherin Dungeons, Hogwarts Castle, Scotland
Dowry Rank: +16 / Rep Rank: +10 / Knockback Mod: -8/-0

Strength 0, Stamina 0, Agility 3, Dexterity 3, Fighting 5, Intellect 2, Awareness 3, Presence 2

General Advantages
Accurate Attack, Attractive 2, Beginner's Luck, Benefit 5: (Dowry 2: [Moderately Wealthy], Renown, Social Class 2: [Aristocrat]), Charming, Connected, Daze (Deception), Defensive Roll 5, Dual-Casting, Equipment 4, Extraordinary Effort, Improved Aim, Improved Grab, Improved Hold, Improved Trip, Inspire 2, Languages 1, Leadership, Potion Brewing, Power Attack, Redirect, Ritualist, Second Chance: (Acrobatics checks for Tumbling), Set-up, Tactical Training, Taunt, Teamwork, Ultimate Effort: (Aim)

Enhanced Advantages
Agile Feint, Durable Lie, Evasion, Luck, Move-by Action

Skills
Acrobatics 8 (+11), Athletics 4 (+4), Close Combat: Grab 2 (+7), Deception 6 (+10/+8), Expertise (AWE): Muggle Savvy 6 (+9), Expertise (AWE): Tactics 6 (+9), Expertise (DEX): Broom Flight 4 (+7), Expertise: Magic 10 (+12), Insight 4 (+7), Investigation 6 (+8), Perception 4 (+7), Persuasion 8 (+10), Ranged Combat: Magic 4 (+7), Stealth 4 (+7)

Powers
Demiguise Cloak (Removable)
. . Mystical Blurring: Concealment 4 (uncommon object, All Visual Senses; Partial)
Magical Human Physiology
. . Beguiling Presence: Enhanced Trait 2 (racial trait, Deception +2 (+10), Advantages: Durable Lie)
. . Fey Sight: Senses 5 (racial trait, Acute: Magic Awareness, Awareness: Magical Effects [Mental], Extended: Mental Senses 1: x10, Low-light Vision, Radius: Magic Awareness)
. . Proactive: Enhanced Trait 6 (racial talent, Defensive Roll 5 +3 (+5), Advantages: Agile Feint, Evasion, Move-by Action)
. . Self-Preservation: Immunity 5 (racial trait, Custom: Mental Control 5, Advantages: Luck; Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Walnut & Dragon Heartstring Wand (Easily Removable)
. . Adept of Wizarding Magic: Array
. . . . Devicto: Damage 6 (hex, DC 21; Increased Range: ranged, Multiattack; Nonlethal)
. . . . Expelliarmus: Damage 9 (charm, force, DC 24; Disarming (No Damage), Increased Range: ranged)
. . . . Obliviate: Concentration Burst Area Affliction 6 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 16; Burst Area: 30 feet radius sphere, DC 16, Concentration, Increased Range: ranged, Insidious, Selective; Diminished Range 2, Distracting, Limited: to Blanking Out Recent Memories)
. . . . Protego Duo: Burst Area Deflect 6 (charm; Burst Area: 30 feet radius sphere, DC 16, Reflect, Selective; Reduced Range: close)
. . . . Reparifors: Healing 9 (healing magic; Restorative; Tiring)
. . . . Silencio: Burst Area Concealment Attack 6 (charm, All Aural Senses, Extra Ranks 4, DC 16; Burst Area: 30 feet radius sphere, DC 16, Attack: Dodge, Increased Range: ranged; Concentration)
. . . . Stupefy: Cumulative Affliction 6 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
. . . . Wingardium Leviosa: Move Object 5 (charm, 1600 lbs., DC 22; Damaging, Improvised Weapon 2, Subtle: subtle)

Equipment
Backup Quill, Bella's Favorite Novel, Heavy Robes, Locket, Wealthy Student's Pack

Offense
Initiative +3
Devicto: Damage 6, +7 (DC 21)
Expelliarmus: Damage 9, +7 (DC 24)
Grab, +7 (DC Spec 10)
Obliviate: Concentration Burst Area Affliction 6 (DC Will 16)
Silencio: Burst Area Concealment Attack 6 (DC Dog 16)
Stupefy: Cumulative Affliction 6, +7 (DC Fort 16)
Throw, +3 (DC 15)
Unarmed, +5 (DC 15)
Wingardium Leviosa: Move Object 5, +7 (DC 22)

Complications
- Motivation: Greed: Bella believes that the path to power and self-improvement is through knowledge, and she's willing to do almost anything in order to discover the innermost secrets of the universe!
- Obsession: Bella has been searching her whole life for the answer to THE question, and believes that uncovering this knowledge is worth any price, even a piece of her own humanity.
- Relationship: Bella is the elder sister to Hyperion, Andromeda and Narcissa Black, as well as the eldest child of Cygnus and Druella Black.
- Significant Other: Bella is betrothed to one, Rodolphus Lestrange, and can expect to be involved in carnal relations with his brother, Rabastan, as well.

Languages
English [Native], Invocative Latin

Defense
Dodge 8, Parry 8, Fortitude 2, Toughness 8/0, Will 9

Power Points
Abilities 36 + Powers 39 + Advantages 38 + Skills 38 (76 ranks) + Defenses 16 = 167
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DalkonCledwin
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Son of the Angel Brainstorm & Notes

Post by DalkonCledwin »

Son of the Angel
Premise: Harry Potter was no stranger to pain, but nothing could have prepared him for the agony of having two fully functional wings growing from his back during a Dementor-filled Quidditch Match in his third year at Hogwarts School for Witchcraft & Wizardry. Nor was he prepared to meet a man called Warren Worthinton III, who claimed to be his long-lost father!
Required Inclusions:
- Harry Potter must actually be the son of Warren Worthington III, or in other words, the mutant commonly known as Angel. Who his mother is will be up to the author.
- Warren must either be unaware of Harry’s existence, or else left him to be adopted by the Potters for his own protection, only to lose track of him when the Potters were killed.
- Harry’s primary romantic pairing must be either Rachel Summers, Hope Summers, Lorna Dane, Wanda Maximoff, Illyana Rasputina, Rahne Sinclair, or Amora the Enchantress.
- Harry’s mutant powers must remain dormant until his third year at Hogwarts, at the absolute earliest, where they can manifest in a truly stunning display of aerobatics.
- Warren, whether he knows about Harry or not, must at least demonstrate that he cares about the boy once he learns of his existence.
- Wizarding society must either be unaware of the existence of mutants, or else consider them to be a “muggle problem” right up until Harry manifests his mutation in a public arena.
- Harry must initially be the only mutant in attendance at Hogwarts, even if their magical abilities could be considered a mutation in their own right.
- Harry must develop a secondary mutation, in addition to his father’s wings, with a preference being given to the ability known as Pyrokinesis.
Preferred Inclusions:
- In addition to being paired with one of the aforementioned mutants, Harry should also end up in a romantic relationship with either Fleur Delacour or ‘Dora Tonks.
- Harry should also inherit the regenerative healing factor that his father is known to possess which allows him to regrow his wings when they are removed from his body.
- Harry should abstain from joining the X-Men, and instead join an auxiliary team, the Avengers, or S.H.I.E.L.D. when he feels ready to begin working as a superhero.
- Harry should spend his summers attending Xavier’s School for Gifted Youngsters, even if he continues to learn magic at Hogwarts during the winter months.
Optional Inclusions:
- Harry could be the result of a drunken one-night stand between Warren and Lily Potter, with James forgiving Lily and eventually blood adopting Harry, giving him his signature black hair.
- Mister Sinister could abduct Harry and transform him into the Archangel of Death, even though the comics say it is Apocalypse who does this sort of thing.
Forbidden Things:
- Harry possessing more than three mutations (Pyrokinesis, Regen, Wings).
- Harry learning magic from Stephen Strange or Agatha Harkness.
- Harry being involved in a male-slash pairing.
- Harry, the malevolent emo doormat.
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DalkonCledwin
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Couatl / The MCs / Son of the Angel

Post by DalkonCledwin »

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Couatl (Harry J. Potter-Worthington) - Arc 1 - PL 8
Age: 13-14 / Height: 5' 6" / Weight: 101 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Xavier Institute Student Body / Base of Operations: The Graymalkin Estate, Westchester, NY
Wealth Rank: +16 / Rep Rank: +10 / Knockback Mod: -6/-3

Strength 2, Stamina 3, Agility 6, Dexterity 3, Fighting 5, Intellect 2, Awareness 4, Presence 3

General Advantages
All-out Attack, Assessment, Attractive, Beginner's Luck, Benefit 3: (Renown, Wealth 2: [Independently Wealthy]), Charming, Connected, Daze (Deception), Defensive Attack, Defensive Roll 2, Equipment 1, Fascinate (Persuasion), Favored Environment: (Aerial), Great Endurance, Improved Grab, Inspire 2, Languages 3, Leadership, Motivate: Persuasion, Potion Brewing, Power Attack, Ranged Attack 2, Set-up 2, Tactical Training, Takedown, Taunt, Teamwork, Well-informed

Enhanced Advantages
Agile Feint, Animal Empathy, Evasion, Improved Defense, Move-by Action

Skills
Acrobatics 6 (+12), Athletics 6 (+8), Close Combat: Grab 2 (+7), Deception 4 (+7), Expertise (AWE): Cooking 4 (+8), Expertise (AWE): Tactics 6 (+10), Expertise: Magic 8 (+10), Expertise: Social Sciences 4 (+6), Insight 4 (+8), Investigation 4 (+6), Perception 6 (+10), Persuasion 6 (+9), Stealth 4 (+10), Vehicles 4 (+7)

Powers
Holly & Phoenix Feather Wand (Easily Removable)
. . Disciple of Wizarding Magic: Array
. . . . Aguamenti: Nullify 7 (conjuration, water, Counters: Water-Soluble Effects, DC 17; Broad, Feature: Produces clean drinking water at -5 Volume Ranks per round, Simultaneous)
. . . . Confundo: Concentration Affliction 7 (enchantment, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Hearing)
. . . . Expecto Patronum: Concentration Burst Area Affliction 7 (abjuration, radiant, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Custom: Manifests as a glowing silvery Stag, Distracting, Limited: Affects Demonic Entities Only, Limited: to Forcing Targets Away from Warded Area)
. . . . Expelliarmus: Damage 11 (evocation, force, DC 26; Disarming (No Damage), Increased Range: ranged)
. . . . Reparifors: Healing 11 (conjuration; Restorative; Tiring)
. . . . Wingardium Leviosa: Move Object 7 (transmutation, 3 tons, DC 22; Damaging, Subtle: subtle)
Pyrokinetic Potential: Array
. . Fire Blast: Damage 11 (fire, DC 26; Increased Range: ranged)
. . Fireball: Burst Area Damage 7 (fire, DC 22; Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged)
. . Flamethrower: Line Area Damage 7 (fire, DC 22; Line Area 2: 5 feet wide by 60 feet long, DC 17, Increased Duration: concentration; Distracting)
. . Melting Flames: Weaken 11 (fire, Affects: Toughness, Resisted by: Fortitude, DC 21; Affects Objects Only, Increased Range: ranged)
Special Qualities
. . Aerial Maneuverability: Enhanced Trait 10 (talent, Dodge +2 (+10), Parry +2 (+10), Defensive Roll 2 +1 (+2), Set-up 2 +1 (+2), Advantages: Agile Feint, Evasion, Improved Defense, Move-by Action; Limited: Only while flying)
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Feature: Allows Harry to converse in Aklo; Narrow Type: Serpents)
. . Psychic Rapport: Senses 1 (wild talent, Communication Link: Rachel Summers)
Superior Magi Physiology
. . Accelerated Healing: Regeneration 2 (racial trait, Every 5 rounds; Regrowth)
. . Aerial Adaptation: Movement 1 (racial trait, Environmental Adaptation: High Altitudes)
. . Expanded Awareness: Senses 6 (racial trait, Acute: Magic Awareness, Awareness: Magical Effects [Mental], Extended: Mental Senses 1: x10, Extended: Visual Senses 2: x100, Radius: Magic Awareness)
. . Feathered Wings: Flight 6 (racial trait, Speed: 120 miles/hour, 1800 feet/round; Feature: Hover; Wings)
. . Invulnerabilities: Immunity 3 (racial trait, Disease, Environmental Condition: Radiation, Poison; Feature: Longevity (Up to 246 years))
. . Resistances: Immunity 5 (racial trait, Damage Effect: Falling Damage; Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Wing Attacks: Array
. . Wing Buffet: Strength-based Damage 2 (bludgeoning, DC 19; Reach (melee): 5 ft., Split: 2 targets; Nonlethal)
. . Wing Wind: Cone Area Move Object 6 (wind, 3200 lbs.; Cone Area: 60 feet cone, DC 16; Limited Direction: Repulsion, Reduced Range: close)

Equipment
Cell Phone, Fancy Scarf, Heavy Jacket

Offense
Initiative +6
Aguamenti: Nullify 7, +5 (DC Will 17)
Confundo: Concentration Affliction 7 (DC Will 17)
Expecto Patronum: Concentration Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Damage 11, +5 (DC 26)
Fire Blast: Damage 11, +5 (DC 26)
Fireball: Burst Area Damage 7 (DC 22)
Flamethrower: Line Area Damage 7 (DC 22)
Grab, +7 (DC Spec 12)
Melting Flames: Weaken 11, +5 (DC Fort 21)
Throw, +5 (DC 17)
Unarmed, +5 (DC 17)
Wing Buffet: Strength-based Damage 2, +5 (DC 19)
Wing Wind: Cone Area Move Object 6 (DC 16)
Wingardium Leviosa: Move Object 7, +5 (DC 22)

Complications
- Accident Prone: Harry is still learning how to control his flames, and thus needs to spend time cleaning up any disasters that start when his flames get out of control, and he usually does this by creating back burning flames, or when in a magical area, by conjuring copious amounts of water.
- Honor: Harry prefers to judge people by their actions, and not by their words. Furthermore, if someone is in trouble, he's always ready to lend them his assistance.
- Impulsive: Once someone has questioned Harry's courage, he'll never back down from the challenge they've posed to him, no matter how dangerous the situation may be.
- Motivation: Recognition: Now that he has found a family in the form of his godfather, Sirius Black, and birth father, Warren Worthington the Third, Harry is constantly thinking of them and is willing to do whatever it takes to make them proud of him.
- Prejudice: Harry has occasionally suffered from bad publicity, most notably during the Chamber of Secrets incident at Hogwarts when the fact that he is a Parselmouth became public knowledge and people automatically assumed he was the one responsible for all the petrification's. Now, this reputation is being compounded by prejudices caused by his status as a mutant with a rather visible primary mutation, and the fact that he also has a highly destructive secondary mutation. In the magical world this means he is viewed as a Half-Breed, instead of simply being a Half-Blood like most people thought he was.
- Relationships: Harry treasures his bonds of friendship with Hermione Granger, the Weasley Family and Rubeus Hagrid, and is willing to drop everything in order to go to their aid should they require his assistance for any reason.
- Significant Other: Harry has recently formed a powerful psychic bond with Miss Rachel Summers that is slowly beginning to blossom into a romantic relationship.

Languages
English [Native], Invocative Latin, Japanese, Russian

Defense
Dodge 10/8, Parry 10/8, Fortitude 5, Toughness 6/3, Will 11

Power Points
Abilities 56 + Powers 87 + Advantages 34 + Skills 34 (68 ranks) + Defenses 14 = 225
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Re: Dalkon's Revised & Expanded Potterverse Thread Mk II

Post by DalkonCledwin »

Well, that went nowhere fast. Though, it did serve the purpose of drawing my attention back to the MCU.
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DalkonCledwin
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Horseman of Trigon Brainstorm & Notes

Post by DalkonCledwin »

Horseman of Trigon
Premise: Lily Evans had always been an inquisitive witch, wanting to know more about the limitations of both herself and magic. Who knew she could summon an interdimensional super demon? She certainly didn't think he could be so charming either!
Required Inclusions:
- Harry Potter must be the son of Lily Evans and the interdimensional super demon known as Trigon the Terrible, making him the younger half-brother of Raven (aka Rachel Roth).
- Trigon must refer to Harry as his personal Horseman of Death, even if Harry will refuse to accept that as the summation of his identity.
- Harry must have been blood adopted by James Potter, who was still madly in love with Lily at the time, which helped to suppress his demonic heritage.
- Fawkes, and other good-aligned mystical creatures, must despise Harry simply because of his heritage, regardless of what sort of person he actually is.
- Fawkes must therefore leave Harry to suffer after he is bitten by the Basilisk in the Chamber of Secrets, even though Harry’s quasi-immortality will prevent him from dying.
- As a result, Harry must be immune to all toxic substances, including Poison Ivy’s pheromones, while also being largely unable to donate his blood for medical purposes.
- After he is bitten, Harry must seemingly die, whereupon he ends up in Limbo and has a conversation with his mother about his heritage, family and Dumbledore’s manipulations.
- Harry must regain consciousness a week after his battle in the Chamber of Secrets, and only hours before his funeral. He must then conjure or transfigure a body double and leave.
- Once away from Hogwarts, Harry must travel to whichever location the Teen Titans are operating out of and inform them that he is looking for his sister, who he knows as “Pride.”
- Raven must initially be wary around Harry, treating him as a potential threat due to how he introduced himself, which means she will lack any true fondness for her brother.
Preferred Inclusions:
- Harry should be excited to have a family member who isn’t outright hostile towards him, and will therefore be more than happy to put up with Raven’s attitude until he can prove himself.
- Harry’s power suite should include Cryokinesis, Necrokinesis, Umbrakinesis and Fear Inducement, giving him enough of a difference to Raven’s powers to not be an exact copy.
- Harry should be immune to the controlling effects of the Black Lantern Rings due to his demonic nature being so heavily linked to Death.
- If using the 2003 Teen Titans comics, then Harry should arrive after Dr. Light abducts Green Arrow, with our hero being responsible for creating a cure for Speedy (aka Mia Dearden).
- The Basilisk Venom should corrode both the Blood Adoption and the Horcrux in Harry’s scar, allowing him full use of his demonic abilities for the first time in his life.
Optional Inclusions:
- Harry could leave his wand behind when he leaves Hogwarts to avoid arousing suspicion, meaning he’ll either need a new wand, or he’ll have to start learning magic from scratch.
- Furthermore, Harry’s magical and demonic abilities should function independently of one another, meaning he won’t need a wand for the latter, but will need one for the former.
- Mia Dearden could become one of Harry’s romantic partners after he saves her life.
Forbidden Things:
- Harry engaging Raven in an incestuous relationship.
- Harry being involved in a male-slash pairing.
- Harry the malevolent emo doormat.
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