Art by Moonlen Jack on ArtStation
Anise (Freya) - Arc 1 - PL 8
Age: 23 (10,669) / Height: 5' 8" / Weight: 130 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The Tok'ra & Tau'ri Alliance / Base of Operations: The Tok'ra Base on P34-353J
Wealth Rank: +12 / Rep Rank: +8 / Knockback Mod: -8/-4
Strength 7/2, Stamina 4/1, Agility 2, Dexterity 2, Fighting 3, Intellect 7/4, Awareness 1, Presence 2
General Advantages
Attractive, Benefit 2: (Renown, Wealth: [Well-Off]), Connected, Conviction, Daze (Intimidation), Defensive Roll 3, Durable Lie, Equipment 14, Fascinate (Persuasion), Guidance, Improvised Tools, Inspire 2, Inventor, Languages 3, Luck (Recover) 2, Motivate: (Persuasion), Second Chance: (Perception checks to locate hidden rooms), Skill Mastery 2: (Expertise: Archeology, Expertise: Biology), Teamwork, Ultimate Effort: (Will Resistance Checks)
Enhanced Advantages
Beginner's Luck, Diehard, Eidetic Memory, Great Endurance, Jack-of-all-trades
Skills
Close Combat: Daggers 4 (+7), Deception 4 (+6), Expertise (AWE): Exoculture 6 (+7), Expertise (AWE): Survival 4 (+5), Expertise: Archeology 10 (+17), Expertise: Biology 10 (+17), Expertise: DHD Lore 6 (+13), Expertise: Engineering 8 (+15), Handle Animal 4 (+6), Insight 4 (+5), Intimidation 4 (+6), Investigation 6 (+13), Perception 4 (+5), Persuasion 6 (+8), Ranged Combat: Jaffa Weapons 6 (+8), Stealth 4 (+6), Technology 8 (+15), Treatment 4 (+11), Vehicles 4 (+6)
Powers
Healing Device (Removable)
. . Healing Hand: Healing 10 (exotech; Restorative; Quirk: The wielder of this device must have Naquadah in their blood or it won't activate)
. . Zat'nik'tel (Alternate; Easily Removable)
. . . . Zat Bolt: Cumulative Affliction 8 (energy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Dying, Resisted by: Fortitude, DC 18; Cumulative, Feature: Target's body is disintegrated if the Affliction reaches the Fourth Degree of Effect, Increased Range: ranged; Quirk: Limited to one degree of effect per hit for the first two degrees)
Tok'ra Symbiont Physiology
. . Accelerated Healing: Regeneration 2 (racial trait, Every 5 rounds, Advantages: Diehard, Great Endurance)
. . Invulnerabilities: Immunity 8 (racial trait, Custom: Mental Control 5, Disease, Environmental Condition: Radiation, Poison; Feature: Longevity (Up to 294 years))
. . Master Linguist: Comprehend 3 (racial talent, Languages - Read All, Languages - Speak All, Languages - Understand All; Quirk: Takes at least a scene to pick up a new language)
. . Naquadah-Infused Blood: Feature 1 (racial trait, Notes: Freya's blood has been infused with Naquadah due to her status as Anise's Host. As such, she is capable of operating any technology that requires this form of Naquadah Infusion, and will be immediately recognized as a current or former Host by anyone else who has the Naquadah-Infused Blood feature)
. . Powerful Presence: Feature 1 (racial talent, Notes: Anise can cause Freya's eyes to glow, and speak in time with the young woman, which when combined results in the acquisition of a +2 Circumstance bonus on all Intimidation skill checks)
. . Symbiotic Synergy: Enhanced Trait 29 (racial trait, Will +4 (+11), Strength +5 (+7), Stamina +3 (+4), Intellect +3 (+7), Advantages: Beginner's Luck, Eidetic Memory, Jack-of-all-trades)
. . Visual Enhancement: Senses 1 (racial trait, Low-light Vision)
Equipment
Commlink, Datapad, Knife, Leather Armor, Pan-Cultural Wardrobe, The Tel'tak, Toolkit (Basic)
Offense
Initiative +2
Grab, +3 (DC Spec 17)
Knife, +7 (DC 23)
Throw, +2 (DC 22)
Unarmed, +3 (DC 22)
Zat Bolt: Cumulative Affliction 8, +8 (DC Fort 18)
Complications
- Honor: If others can protect her while she does her work, then Anise will show them her utmost gratitude, and in Harry's case, both Anise and Freya are willing to do anything they can to express their thanks to the handsome young "wizard."
- Motivation: Doing Good: Anise and Freya both wish to discover all there is to know about the universe so that their knowledge can be used to benefit the inhabitants of the cosmos.
- Obsession: Anise is rather stubborn, and if something catches her eye, then nothing will sway her from studying it until she has recorded everything there is to know about that particular subject.
- Quirk: Freya is very inquisitive about just about everything, but particularly about the exploits Harry got up to during his youth, since they sound absolutely fascinating.
- Reputation: It is somewhat common knowledge that Anise's experiments have occasionally caused harm to other people even though it was never her intention to inflict those injuries upon those who aid her in her research.
Languages
Ancient Greek, Dynastic Egyptian, English, Goa'uld [Native?], Lantean
Defense
Dodge 8, Parry 8, Fortitude 5, Toughness 8/4, Will 11/7
Power Points
Abilities 34 + Powers 74 + Advantages 41 + Skills 53 (106 ranks) + Defenses 18 = 220
--------------------
Anise's Tel'tak
Strength 8, Defense -4, Toughness 12, Size Huge
Features:
Cargo, Communications 1, Computer, Improved Handling 1, Navigation System 1, Onboard DHD
Powers
Auxiliary Systems
. . Cloaking Device: Concealment 6 (exotech, All Visual Senses, Other Sense Type: All Magnetic and Radio; Passive)
Star Drive: Array
. . Hyper Drive: Movement 2 (exotech, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: DHD Lore (Degrees of Success determine travel time))
. . Sublight Drive: Flight 11 (exotech, Speed: 4000 miles/hour, 8 miles/round)
Weapon Systems: Array
. . Ring System: Movement 1 (exotech, Space Travel 1: within solar system; Portal; Limited: to travel between the Tel'tak and planetary surfaces)
. . Staff Cannons: Damage 8 (energy, DC 23; Increased Range: ranged, Multiattack; Activation 2: standard action)
Offense
Staff Cannons: Damage 8, +2 (DC 23)
Power Points
Abilities 2 + Powers 52 + Advantages 0 + Features 6 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 63