Dalkon's Revised & Expanded Potterverse Thread Mk II

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DalkonCledwin
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Anise / The MCs / One Small Step v2

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Anise (Freya) - Arc 1 - PL 8
Age: 23 (10,669) / Height: 5' 8" / Weight: 130 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The Tok'ra & Tau'ri Alliance / Base of Operations: The Tok'ra Base on P34-353J
Wealth Rank: +12 / Rep Rank: +8 / Knockback Mod: -8/-4

Strength 7/2, Stamina 4/1, Agility 2, Dexterity 2, Fighting 3, Intellect 7/4, Awareness 1, Presence 2

General Advantages
Attractive, Benefit 2: (Renown, Wealth: [Well-Off]), Connected, Conviction, Daze (Intimidation), Defensive Roll 3, Durable Lie, Equipment 14, Fascinate (Persuasion), Guidance, Improvised Tools, Inspire 2, Inventor, Languages 3, Luck (Recover) 2, Motivate: (Persuasion), Second Chance: (Perception checks to locate hidden rooms), Skill Mastery 2: (Expertise: Archeology, Expertise: Biology), Teamwork, Ultimate Effort: (Will Resistance Checks)

Enhanced Advantages
Beginner's Luck, Diehard, Eidetic Memory, Great Endurance, Jack-of-all-trades

Skills
Close Combat: Daggers 4 (+7), Deception 4 (+6), Expertise (AWE): Exoculture 6 (+7), Expertise (AWE): Survival 4 (+5), Expertise: Archeology 10 (+17), Expertise: Biology 10 (+17), Expertise: DHD Lore 6 (+13), Expertise: Engineering 8 (+15), Handle Animal 4 (+6), Insight 4 (+5), Intimidation 4 (+6), Investigation 6 (+13), Perception 4 (+5), Persuasion 6 (+8), Ranged Combat: Jaffa Weapons 6 (+8), Stealth 4 (+6), Technology 8 (+15), Treatment 4 (+11), Vehicles 4 (+6)

Powers
Healing Device (Removable)
. . Healing Hand: Healing 10 (exotech; Restorative; Quirk: The wielder of this device must have Naquadah in their blood or it won't activate)
. . Zat'nik'tel (Alternate; Easily Removable)
. . . . Zat Bolt: Cumulative Affliction 8 (energy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Dying, Resisted by: Fortitude, DC 18; Cumulative, Feature: Target's body is disintegrated if the Affliction reaches the Fourth Degree of Effect, Increased Range: ranged; Quirk: Limited to one degree of effect per hit for the first two degrees)
Tok'ra Symbiont Physiology
. . Accelerated Healing: Regeneration 2 (racial trait, Every 5 rounds, Advantages: Diehard, Great Endurance)
. . Invulnerabilities: Immunity 8 (racial trait, Custom: Mental Control 5, Disease, Environmental Condition: Radiation, Poison; Feature: Longevity (Up to 294 years))
. . Master Linguist: Comprehend 3 (racial talent, Languages - Read All, Languages - Speak All, Languages - Understand All; Quirk: Takes at least a scene to pick up a new language)
. . Naquadah-Infused Blood: Feature 1 (racial trait, Notes: Freya's blood has been infused with Naquadah due to her status as Anise's Host. As such, she is capable of operating any technology that requires this form of Naquadah Infusion, and will be immediately recognized as a current or former Host by anyone else who has the Naquadah-Infused Blood feature)
. . Powerful Presence: Feature 1 (racial talent, Notes: Anise can cause Freya's eyes to glow, and speak in time with the young woman, which when combined results in the acquisition of a +2 Circumstance bonus on all Intimidation skill checks)
. . Symbiotic Synergy: Enhanced Trait 29 (racial trait, Will +4 (+11), Strength +5 (+7), Stamina +3 (+4), Intellect +3 (+7), Advantages: Beginner's Luck, Eidetic Memory, Jack-of-all-trades)
. . Visual Enhancement: Senses 1 (racial trait, Low-light Vision)

Equipment
Commlink, Datapad, Knife, Leather Armor, Pan-Cultural Wardrobe, The Tel'tak, Toolkit (Basic)

Offense
Initiative +2
Grab, +3 (DC Spec 17)
Knife, +7 (DC 23)
Throw, +2 (DC 22)
Unarmed, +3 (DC 22)
Zat Bolt: Cumulative Affliction 8, +8 (DC Fort 18)

Complications
- Honor: If others can protect her while she does her work, then Anise will show them her utmost gratitude, and in Harry's case, both Anise and Freya are willing to do anything they can to express their thanks to the handsome young "wizard."
- Motivation: Doing Good: Anise and Freya both wish to discover all there is to know about the universe so that their knowledge can be used to benefit the inhabitants of the cosmos.
- Obsession: Anise is rather stubborn, and if something catches her eye, then nothing will sway her from studying it until she has recorded everything there is to know about that particular subject.
- Quirk: Freya is very inquisitive about just about everything, but particularly about the exploits Harry got up to during his youth, since they sound absolutely fascinating.
- Reputation: It is somewhat common knowledge that Anise's experiments have occasionally caused harm to other people even though it was never her intention to inflict those injuries upon those who aid her in her research.

Languages
Ancient Greek, Dynastic Egyptian, English, Goa'uld [Native?], Lantean

Defense
Dodge 8, Parry 8, Fortitude 5, Toughness 8/4, Will 11/7

Power Points
Abilities 34 + Powers 74 + Advantages 41 + Skills 53 (106 ranks) + Defenses 18 = 220

--------------------
Anise's Tel'tak
The Tel'tak - PL 8

Strength 8, Defense -4, Toughness 12, Size Huge

Features:
Cargo, Communications 1, Computer, Improved Handling 1, Navigation System 1, Onboard DHD

Powers
Auxiliary Systems
. . Cloaking Device: Concealment 6 (exotech, All Visual Senses, Other Sense Type: All Magnetic and Radio; Passive)
Star Drive: Array
. . Hyper Drive: Movement 2 (exotech, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: DHD Lore (Degrees of Success determine travel time))
. . Sublight Drive: Flight 11 (exotech, Speed: 4000 miles/hour, 8 miles/round)
Weapon Systems: Array
. . Ring System: Movement 1 (exotech, Space Travel 1: within solar system; Portal; Limited: to travel between the Tel'tak and planetary surfaces)
. . Staff Cannons: Damage 8 (energy, DC 23; Increased Range: ranged, Multiattack; Activation 2: standard action)

Offense
Staff Cannons: Damage 8, +2 (DC 23)

Power Points
Abilities 2 + Powers 52 + Advantages 0 + Features 6 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 63
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Capt. Carter / The MCs / One Small Step v2

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Capt. Samantha Carter - Arc ? - PL 8
Age: 29 / Height: 5' 9" / Weight: 132 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: Stargate One / Base of Operations: Stargate Command, Cheyenne Mountain, Colorado
Wealth Rank: +12 / Rep Rank: +8 / Knockback Mod: -8/-1

Strength 1, Stamina 1, Agility 2, Dexterity 2, Fighting 3, Intellect 3, Awareness 1, Presence 2

Advantages
Ace Pilot, Attractive, Benefit 4: (Security Clearance 3: [Stargate Command], Wealth: [Well-Off]), Close Attack 2, Connected, Conviction, Daze (Intimidation), Defensive Roll 3, Equipment 6, Fascinate (Persuasion), Improved Aim, Improved Defense, Improvised Tools, Interpose, Inventor, Languages 3, Leadership, Luck (Recover) 2, Power Attack, Quick Draw, Ranged Attack 2, Skill Mastery 2: (Perception, Technology), Takedown, Teamwork

Enhanced Advantages
Luck 2

Skills
Deception 4 (+10/+6), Expertise (AWE): Exoculture 4 (+5), Expertise: DHD Lore 6 (+9), Expertise: Engineering 10 (+13), Expertise: Physics 8 (+11), Insight 4 (+9/+5), Intimidation 4 (+6), Investigation 4 (+7), Perception 6 (+7), Persuasion 4 (+10/+6), Ranged Combat: Sidearms 8 (+10), Stealth 6 (+8), Technology 8 (+11), Treatment 4 (+7), Vehicles 8 (+10)

Powers
Special Qualities
. . Exotech Specialist: Quickness 4 (training, Perform routine tasks in -4 time ranks; Limited: to Exotechnology, Limited to One Task: Technology Skill Checks)
. . Sidearm Calibration: Luck Control 1 (training, Bestow Luck, Advantages: Luck 2; Increased Action 2: move, Limited: to Attack Checks for Sidearms, Reduced Range 2: close)
Tau'ri Physiology
. . Galactic Seeds: Enhanced Trait 4 (racial trait, Persuasion +4 (+10), Deception +4 (+10); Limited: to First Contact Scenarios)
. . Naquadah-Infused Blood: Feature 1 (racial trait, Notes: Sam's blood contains trace amounts of Naquadah which allows her to activate and use Goa'uld & Tok'ra technology. This will also cause her to be recognized as a Former Host by anyone else who possesses this Feature.)
. . Second Wind: Healing 4 (racial talent; Triggered: 1 use - when suffering two or more degrees of damage; Limited: Affects Self Only, Tiring)
. . Symbiote Familiarity: Enhanced Trait 2 (racial trait, Insight +4 (+9); Limited: to Interactions with Characters who possess a Goa'uld or Tok'ra Symbiote)

Equipment
Bulletproof Vest, Commlink, Flashlight, Garage Door Opener, Gas Mask, Medical Kit, Military Arsenal (Beretta M9, Combat Knife, FN P90), Multi-tool, Toolkit (Basic)

Offense
Initiative +2
Beretta M9, +12 (DC 19)
Combat Knife, +5 (DC 17)
FN P90, +4 (DC 20)
Grab, +5 (DC Spec 11)
Throw, +4 (DC 16)
Unarmed, +5 (DC 16)

Complications
- Band of Brothers (and Sisters): The SGC is arguably the most important place in the world for Samantha, and she will do whatever it takes in order to keep the personnel who work in that establishment safe from harm.
- Motivation: Recognition: Sam works very hard to be the best there is in her particular field of expertise. Unfortunately any recognition she gains in this field will be limited to the military personnel who work within the various facilities that are associated with Stargate Command, and their off-world allies.
- Obnoxious: Sam has a tendency to believe that scientific results will always come first, and that seemingly unexplainable phenomena will almost certainly have a rational explanation after thorough examination.
- Quirk: Sam has gotten into the habit of speaking in technical jargon, and fails to understand why Col. Jack O'Neill has a hard time following whatever it is she is talking about.

Languages
Binary, English [Native], Goa'uld, Military Sign

Defense
Dodge 8, Parry 6, Fortitude 4, Toughness 8/1, Will 4

Power Points
Abilities 30 + Powers 11 + Advantages 40 + Skills 44 (88 ranks) + Defenses 15 = 140
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Vaeri / The MCs / One Small Step v2

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Vaeri - Arc 1 - PL 7
Age: 126 / Height: 5' 5" / Weight: 116 lbs / Hair Color: Green / Eye Color: Blue
Group Affiliations: The Nox / Base of Operations: The Nox Village, Gaia
Wealth Rank: +8 / Rep Rank: +7 / Knockback Mod: -6/-0

Strength 1, Stamina 0, Agility 1, Dexterity 2, Fighting 3, Intellect 1, Awareness 1, Presence 5

General Advantages
Animal Empathy, Attractive, Charming, Connected, Conviction, Deep Ties: (Pacifist), Defensive Roll 3, Eidetic Memory, Equipment 3, Fascinate (Persuasion), Favored Environment: (Forests), Hide in Plain Sight, Inspire 3, Languages 3, Mind Over Body, Motivate: (Persuasion), Skill Mastery: (Persuasion), Teamwork

Enhanced Advantages
Luck 2

Skills
Deception 8 (+13), Expertise (AWE): Exoculture 10 (+11), Expertise (AWE): Survival 4 (+5), Expertise (PRE): Wind Instruments 4 (+9), Expertise: Astronomy 4 (+5), Expertise: Nature 8 (+9), Handle Animal 4 (+9), Insight 6 (+7), Investigation 4 (+5), Perception 4 (+5), Persuasion 8 (+13), Technology 4 (+5), Treatment 4 (+5)

Powers
Noxian Physiology
. . Invisibility: Concealment 4 (racial talent, All Visual Senses; Passive)
. . Longevity: Feature 1 (racial trait, Notes: Vaeri can expect to live for up to 521 years; she'll reach middle age at 175 years, old age at 263 years and old age at 350 years)
. . Natural Climber: Movement 1 (racial talent, Wall-crawling 1: -1 speed rank; Check Required: DC 10 - Athletics)
. . Ritual of Life: Healing 24 (racial talent; Resurrection; Limited 2: Requires a natural environment and at least two other characters)
Special Qualities
. . Pep Talk: Healing 4 (talent; Energizing, Increased Range 2: perception; Limited: Energizing Only, Sense-dependent: Hearing)
. . Skillful Explanations: Luck Control 1 (talent, Bestow Luck, Advantages: Luck 2; Limited: to Skill Checks)

Expanded Equipment
Translator
. . Universal Translator: Comprehend 2 (exotech, Languages - Understand All, Languages - You're Understood)

Equipment
Commlink, Heavy Robes, Medical Kit, Multi-tool, Musical Instrument (Basic), Toolkit (Basic), Translator

Offense
Initiative +1
Grab, -2 (DC Spec 11)
Throw, -3 (DC 16)
Unarmed, -2 (DC 16)

Complications
- Motivation: Doing Good: It is each person's responsibility to make the most happiness for their whole tribe, even if that tribe isn't the one that they were born into.
- Obnoxious: Vaeri is always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
- Pacifist: Vaeri is greatly opposed to acts of violence, and while she is unable to stop her allies from inflicting harm on other people, she will go to great lengths in order to avoid doing so on her own initiative, even going so far as to avoid carrying any form of weapon no matter what that weapon may happen to be. In effect, this means she is Disabled on her Attack Checks due to a lack of training.
- Quirk: Vaeri has a lesson for every situation that she has drawn from observing the natural world.
- Significant Other: Vaeri believes it is her duty to provide children for the sustenance of her tribe, and has locked onto Harry Potter as the most ideal candidate to provide her with those children.

Languages
Asgardian, English, Lantean, Noxian [Native]

Defense
Dodge 8, Parry 8, Fortitude 3, Toughness 6/0, Will 10

Power Points
Abilities 28 + Powers 46 + Advantages 26 + Skills 36 (72 ranks) + Defenses 24 = 160
Last edited by DalkonCledwin on Wed Nov 23, 2022 12:03 pm, edited 1 time in total.
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Col. O'Neill / SG-1 / One Small Step v2

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Col. Jack O'Neill - Arc ? - PL 8
Age: 45 / Height: 6' 0" / Weight: 187 lbs / Hair Color: Graying / Eye Color: Brown
Group Affiliations: Stargate One / Base of Operations: Stargate Command, Cheyenne Mountain, Colorado
Wealth Rank: +16 / Rep Rank: +8 / Knockback Mod: -7/-2

Strength 2, Stamina 2, Agility 1, Dexterity 2, Fighting 3, Intellect 1, Awareness 1, Presence 3

General Advantages
Ace Pilot, Benefit 5: (Security Clearance 3: [Stargate Command], Wealth 2: [Independently Wealthy]), Defensive Roll, Diehard, Equipment 6, Fighting Style: Krav Maga, Great Endurance, Improved Critical: (Unarmed), Improved Initiative, Improved Trip, Languages 2, Motivate: (Persuasion), Move-by Action, Quick Draw, Ranged Attack 4, Skill Mastery: (Expertise: Military), Withstand Damage

Fighting Style Advantages
All-out Attack, Chokehold, Improved Defense, Improved Disarm, Improved Hold, Power Attack

Enhanced Advantages
Luck 2

Skills
Athletics 4 (+6), Close Combat: Unarmed 4 (+7), Deception 4 (+11/+7), Expertise (PRE): Exoculture 4 (+7), Expertise: Military 10 (+11), Insight 4 (+5), Intimidation 6 (+9), Investigation 4 (+5), Perception 4 (+5), Persuasion 8 (+15/+11), Ranged Combat: Jaffa Weapons 2 (+4), Stealth 6 (+7), Technology 4 (+5), Vehicles 6 (+8)

Powers
Special Qualities
. . Assault Coordination: Luck Control 1 (training, Force a Re-roll, Advantages: Luck 2; Limited: to Resistance checks vs. an Ally's Attacks)
Tau'ri Physiology
. . Galactic Seeds: Enhanced Trait 4 (racial talent, Deception +4 (+11), Persuasion +4 (+15); Limited: to First Contact Scenarios)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Falling Damage; Limited - Half Effect)
. . Second Wind: Healing 6 (racial talent; Triggered: 1 use - when suffering two or more degrees of damage; Limited: Affects Self Only, Tiring)
Zat'nik'tel (Easily Removable)
. . Zat Bolt: Cumulative Affliction 8 (energy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Dying, Resisted by: Fortitude, DC 18; Cumulative, Feature: Target's body is disintegrated if the Affliction reaches the Fourth Degree of Effect, Increased Range: ranged; Quirk: Limited to one degree of effect per hit for the first two degrees)

Equipment
Bulletproof Vest, Camo Clothing, Commlink, Flashlight, Garage Door Opener, Gas Mask, Medical Kit, Military Arsenal (Beretta M9, Combat Knife, FN P90, Fragmentation Grenade), Multi-tool

Offense
Initiative +5
Beretta M9, +6 (DC 19)
Combat Knife, +3 (DC 18)
FN P90, +6 (DC 20)
Fragmentation Grenade, +6 (DC Dog 15)
Grab, +3 (DC Spec 12)
Throw, +6 (DC 17)
Unarmed, +7 (DC 17)
Zat Bolt: Cumulative Affliction 8, +8 (DC Fort 18)

Complications
- Honor: Jack is the sort of man who would lay down is life in defense of the people who serve alongside him.
- Motivation: Independence: Jack believes that following orders blindly is equivalent to embracing a form of tyranny, and strives to help others to throw off the shackles of servitude, especially when their self-proclaimed masters are the Goa'uld.
- Obnoxious: Jack has a very crude sense of humor and equally dry wit.
- Troubled Past: Jack has lost too many friends and loved ones over the past several years, and is therefore slow to make new friends.

Languages
English [Native], Goa'uld, Military Sign

Defense
Dodge 9, Parry 9, Fortitude 6, Toughness 7/2, Will 6

Power Points
Abilities 30 + Powers 27 + Advantages 35 + Skills 35 (70 ranks) + Defenses 23 = 150
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Magic on Ice Brainstorm & Notes

Post by DalkonCledwin »

Magic on Ice
Premise: A few years after the Second War with Voldemort, Harry Potter discovers that he has more family than just the Dursleys. This Hidaka Chiho might not be all that close, but she can’t be worse than his relatives! Learning about her health problems made it even more imperative for him to go meet her in Japan. He just didn’t expect to get caught in another war…
Required Inclusions:
- After learning that he has family in Japan and that her health is on a decline, Harry will wrap his affairs in Britain before taking a plane for Shinto Teito.
- Modern technology is no longer short circuited by simple ambient magic, but only heavily shielded equipment can take the brunt of a Wizard of Harry’s caliber running full throttle.
- Gringotts’ forgeries for all the necessary mundane paperwork must pass the scrutiny of MBI, permitting Harry to enter Shinto Teito with no problems.
- Hidaka Chiho and Harry Potter must be distantly related, the extent of their shared blood connection will be left to the decision of the author.
- Harry is no doctor, but he can understand just fine when a blackmailing gig is going on, which is the case between Higa Izumi and Chiho’s beautiful girlfriend.
- Harry and Chiho will quickly become quite fond of each other, which is why Harry will do his very best to free both Chiho and Uzume from Higa’s claws.
- Of course, due to being who he is, Harry will be co-opted into the Sekirei plan after he selflessly rescues an almost inert and scantily clad woman sitting on a park bench.
- Harry will accidentally «repair» Akitsu after giving her a simple magic infused kiss on the forehead while comforting her, telling her he will never abandon her.
- Of course, the minute her crest is gone from her forehead, Akitsu will start reacting to Harry and will promptly wing herself on our hapless hero.
- While Harry will eventually have other Sekirei in his «flock», he must make sure that Akitsu is fine with a new addition to their family first and foremost, since she will be the legal wife.
- After Minaka briefs Harry on the Sekirei Plan, our hero must secure permanent lodgings where he and Akitsu can plan how best to win or derail the Plan with minimal casualties.
Optional Inclusions:
- Chiho should be either a squib or perhaps a hedge witch, allowing her to receive magical healing for her condition.
- Harry should storm out of Maison Izumo in a thunderous rage when he inevitably discovers Miya’s true identity and the reason why she doesn’t stop the Sekirei Plan.
- Harry should have a Modus Operandi of using powerful bursts of magic to destroy any chance of being filmed while using his powers if he has to enter the field of battle.
- Due to his frequent intimate relations with his Sekirei, Harry's magic could have effectively disabled whatever controls Minaka had in place to keep them in line.
- An adult Gabrielle Delacour should have followed Harry to Shinto Teito and ended up winging Tsukiumi, with the two beautiful blondes eventually becoming intimate with Harry.
Optional Inclusions:
- Harry could wake up with a massive hangover on the morning after the celebration of Chiho’s recover to discover that he is sharing his bed with both her and Uzume.
- Harry could be choosy about who he knocks out of the “game”, preferring to not put his ladies at risk if he can help it. (this means no antagonizing Karasuba)
- Akitsu’s light brown hair could turn silver after she Wings herself on Harry.
Forbidden Things:
- Harry maintaining a celebate existence while in Shinto Teito.
- Harry making his base of operations at Maison Izumo.
- Harry and his Sekirei, the malevolent emo doormats.
- Harry being involved in a male-slash pairing.
- Harry Winging Miya and/or Kusano.
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Harry Potter / Potter's Flock / Magic on Ice

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Harry J. Potter-Black - Arc 1 - PL 10
Age: 23 / Height: 5' 11" / Weight: 182 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Potter Flock / Base of Operations: Harry's Sanctum, Shinto Teito, Japan
Wealth Rank: +24 / Rep Rank: +14 / Knockback Mod: -12

Strength 0, Stamina 0, Agility 2, Dexterity 2, Fighting 4, Intellect 3, Awareness 6, Presence 4

General Advantages
Attractive, Benefit, (Renown 2, Wealth 4: [Multimillionaire]), Connected, Conviction, Equipment 4, Fascinate (Persuasion), Fearless, Improved Grab, Inspire 2, Languages 2, Leadership, Potion Brewing, Quick Draw, Ranged Attack 5, Tactical Training


Enhanced Advantages
Animal Empathy

Skills
Expertise (AWE): Cooking 4 (+10), Expertise (AWE): Tactics 4 (+10), Expertise: Magic 10 (+13), Insight 4 (+10), Intimidation 4 (+8), Investigation 4 (+7), Perception 8 (+14), Persuasion 6 (+10), Stealth 4 (+6), Vehicles 4 (+6)

Powers
Ashikabi Physiology
. . Accelerated Healing: Regeneration 4 (racial trait, Every 2.5 rounds)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 276 years))
. . Magical Awareness: Senses 2 (racial trait, Awareness: Magical Effects [Mental], Radius: Magic Awareness)
. . Psychic Rapport: Feature 1 (racial talent, Notes: Harry shares a strong emotional bond with his Sekirei that allows him to share his thoughts and emotions over any distance. This is the equivalent to a Communication Link shared with all of his Bonded Sekirei)
. . Sorcerous Resilience: Protection 12 (racial trait, +12 Toughness; Impervious [4 ranks only])
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer a Wizard, Harry: Array
. . . . Apparition: Teleport 11 (magical travel, 8 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Increased Mass 3, Turnabout; Check Required 5: DC 14 - Expertise: Magic, Distracting)
. . . . Confundo: Concentration Affliction 7 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Affects Objects, Concentration, Increased Range 2: perception, Insidious; Distracting, Limited Degree)
. . . . Expecto Patronum: Concentration Burst Area Affliction 7 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Custom: Manifests as a glowing silvery Stag, Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area)
. . . . Expelliarmus: Move Object 13 (charm, 200 tons; Precise; Concentration, Limited: to Disarm Maneuvers)
. . . . Finite Incantatem: Burst Area Nullify 8 (charm, Counters: Magical Effects, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Incendio: Damage 8 (fire magic, DC 23; Increased Range: ranged, Secondary Effect)
. . . . Reparifors: Healing 12 (healing magic; Restorative; Tiring)
. . . . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . . . Ventus: Line Area Move Object 10 (wind magic, 25 tons; Line Area 2: 5 feet wide by 60 feet long, DC 20; Limited Direction: Repulsion, Reduced Range: close)
Special Qualities
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Serpents)

Equipment
Cell Phone (Smartphone), Harry's Sanctum

Offense
Initiative +2
Confundo: Concentration Affliction 7 (DC Will 17)
Expecto Patronum: Concentration Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Move Object 13, +7 (DC 23)
Finite Incantatem: Burst Area Nullify 8 (DC Will 18)
Grab, +4 (DC Spec 10)
Incendio: Damage 8, +7 (DC 23)
Stupefy: Cumulative Affliction 8, +7 (DC Fort 18)
Throw, +7 (DC 15)
Unarmed, +4 (DC 15)
Ventus: Line Area Move Object 10 (DC 20)

Complications
- Enemies: There are still a few Death Eaters at large who will stop at nothing in order to bring about Harry's untimely demise.
- Honor: If someone is in trouble, Harry is always willing to lend them a helping hand. He is also confident in his own abilities, and strives to instill that same confidence in others.
- Motivation: Freedom: Due to his childhood traumas, Harry has come to believe that tyrants must always face strong opposition so that they are unable to oppress the people, and regularly strives to aid others in accomplishing this task.
- Reputation: Harry will protect those who are unable to protect themselves, no matter the personal cost. This is what has earned him the reputation for having a "Saving People Thing" back in bonny old England.

Languages
English [Native], Japanese, Latin

Defense
Dodge 8, Parry 8, Fortitude 4, Toughness 12 (Imp. 4), Will 13

Power Points
Abilities 42 + Powers 52 + Advantages 29 + Skills 26 (52 ranks) + Defenses 21 = 170

--------------------
Home Sweet Home
Harry's Sanctum - PL 10

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed 1 (DC 20), Dual Size: (Medium), Library, Living Space, Personnel (Winky), Ritual Chamber, Sealed, Trophy Room (Various Portraits & the Cloak of Invisibility), Wards 1 (DC 20)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
Last edited by DalkonCledwin on Fri Nov 25, 2022 6:19 am, edited 1 time in total.
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No. 7 - Akitsu / Potter's Flock / Magic on Ice

Post by DalkonCledwin »

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Art by インキャンプ (Inkyanpu) on Pixiv

Akitsu Potter - Arc 1 - PL 12
Age: 21 / Height: 5' 7" / Weight: 128 lbs / Hair Color: Silver / Eye Color: Blue
Group Affiliations: Harry Potter's Flock / Base of Operations: Harry's Sanctum, Shinto Teito, Japan
Wealth Rank: +12 / Rep Rank: +12 / Knockback Mod: -14

Strength 1, Stamina 2, Agility 4, Dexterity 4, Fighting 5, Intellect 2, Awareness 3, Presence 0

Advantages
Accurate Attack, Assessment, Attractive, Beloved: (Harry Potter), Benefit, Wealth (Well-Off), Connected, Daze (Intimidation), Fascinate (Intimidation), Interpose, Languages 1, Mind Over Body, Precise Attack (Ranged, Cover), Ranged Attack 3, Set-up, Startle, Tactical Training, Takedown, Teamwork

Skills
Acrobatics 4 (+8), Athletics 4 (+5), Expertise (AWE): Popular Culture 4 (+7), Expertise (AWE): Tactics 8 (+11), Expertise: Current Events 6 (+8), Intimidation 8 (+8), Investigation 4 (+6), Perception 8 (+11), Persuasion 4 (+4), Ranged Combat: Ice Control 5 (+9), Stealth 4 (+8), Technology 4 (+6)

Powers
Ice Control: Array
. . Hishoku: Linked Effect
. . . . Shattering Burst: Burst Area Damage 6 (Linked; ice, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Duration: concentration; Activation 2: standard action, Distracting, Notes: Activated by kissing Harry)
. . . . Weakening Burst: Burst Area Concentration Weaken 6 (Linked; ice, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects, Burst Area: 30 feet radius sphere, DC 16, Concentration; Activation 2: standard action, Distracting, Notes: Activated by kissing Harry)
. . Sakasa Tsurara: Burst Area Damage 11 (ice, DC 26; Burst Area: 30 feet radius sphere, DC 21, Penetrating 6)
. . Tobi Tsurara: Damage 12 (ice, DC 27; Increased Range: ranged, Penetrating 4)
. . Tsurara Fubuki: Damage 8 (ice, DC 23; Increased Range: ranged, Multiattack, Penetrating 4)
Sekirei Physiology
. . Expanded Awareness: Senses 5 (racial trait, Acute (Type): Mental Senses, Awareness: Ice Effects [Mental], Detect: Ashikabi [Mental] 2: ranged)
. . Invulnerabilities: Immunity 5 (racial trait, Damage Effect: Cold Damage; Feature: Longevity (Up to 288 years))
. . Psychic Rapport: Feature 1 (racial talent, Notes: Akitsu shares a powerful emotional bond with Harry Potter that allows her to share her thoughts and emotions across any distance. This is the equivalent to a Communication Link)
. . Super-Leaping: Leaping 7 (racial talent, Leap 900 feet at 250 miles/hour)
. . Superior Toughness: Protection 12 (racial trait, +12 Toughness)

Offense
Initiative +4
Grab, +5 (DC Spec 11)
Sakasa Tsurara: Burst Area Damage 11 (DC 26)
Shattering Burst: Burst Area Damage 6 (DC 21)
Throw, +7 (DC 16)
Tobi Tsurara: Damage 12, +12 (DC 27)
Tsurara Fubuki: Damage 8, +12 (DC 23)
Unarmed, +5 (DC 16)
Weakening Burst: Burst Area Concentration Weaken 6 (DC Fort 16)

Complications
- Debt: Akitsu owes a debt to her Ashikabi, Harry Potter, since he took pity on her and actually succeeded in fixing what was wrong with her prior to their initial encounter.
- Motivation: Change: Akitsu believes that change is the nature of things, and that the low will be lifted up, while the high and mighty will be brought down.
- Power Loss: Akitsu's ice attacks can be cancelled out by Homura's flame attacks, and likewise, Homura's flame attacks can be nullified by Akitsu's ice attacks.
- Quirk: Akitsu doesn't like to bathe... unless Harry joins her in the bathing facilities. She also likes to squeeze into small places where no one other than Harry can get to her.

Languages
English, Japanese [Native]

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 14, Will 12

Power Points
Abilities 42 + Powers 62 + Advantages 20 + Skills 32 (63 ranks) + Defenses 24 = 180
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No. 84 - Yashima / Potter's Flock / Magic on Ice

Post by DalkonCledwin »

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Art by アサリカレー (Asarikarē) on Pixiv
NSFW Warning

Yashima Potter - Arc 1 - PL 10
Age: 18 / Height: 5' 2" / Weight: 92 lbs / Hair Color: Light Brown / Eye Color: Gray
Group Affiliations: Harry Potter's Flock / Base of Operations: Harry's Sanctum, Shinto Teito, Japan
Wealth Rank: +12 / Rep Rank: +10 / Knockback Mod: -10

Strength 7, Stamina 10, Agility 6, Dexterity 4, Fighting 8, Intellect 1, Awareness 2, Presence 3

Advantages
Agile Feint, All-out Attack, Attractive, Beloved: (Harry Potter), Benefit, Wealth (well-off), Diehard, Great Endurance, Lionheart, Power Attack, Takedown, Withstand Damage

Skills
Acrobatics 6 (+12), Athletics 6 (+13), Expertise (AWE): Tactics 6 (+8), Insight 4 (+6), Intimidation 6 (+9), Perception 4 (+6)

Powers
Megaton Hammer (Removable)
. . Hammer Strike: Strength-based Damage 3 (bludgeoning, DC 25; Accurate: +2, Penetrating 10, Personal)
Sekirei Physiology
. . Ashikabi Detection: Senses 3 (racial trait, Acute: Detect Ashikabi, Detect: Ashikabi [Mental] 2: ranged)
. . Psychic Rapport: Feature 1 (racial trait, Notes: Yashima shares a powerful emotional bond with Harry Potter that allows her to share her thoughts and emotions across any distance. This is the equivalent to a Communication Link)
. . Resistances: Immunity 5 (racial trait, Environmental Conditions (All); Feature: Longevity (Up to 288 years); Limited - Half Effect)
. . Super-Leaping: Leaping 7 (racial talent, Leap 900 feet at 250 miles/hour)
Special Qualities
. . Gravity Hammer: Move Object 10 (norito, 25 tons; Custom: Linked to Strength Damage; Activation 2: standard action, Limited Direction: Repulsion, Reduced Range: close, Notes: Activated by kissing Harry)

Offense
Initiative +6
Grab, +8 (DC Spec 17)
Gravity Hammer: Move Object 10, +8 (DC 20)
Hammer Strike: Strength-based Damage 3, +10 (DC 25)
Throw, +4 (DC 22)
Unarmed, +8 (DC 22)

Complications
- Honor: Yashima is incredibly good at diffusing tense situations, which means it is incredibly difficult to stay angry whenever she is in the vicinity.
- Motivation: Doing Good: Yashima likes to see smiles on the faces of other people, and believes that keeping her friends and loved ones happy is the key to a successful life.
- Relationship: Yashima would do anything to protect her Ashikabi and the other members of his Flock.
- Significant Other: Yashima is a hopeless romantic who has actually found her "Mister Right" in the form of Mister Harry Potter.

Languages
Japanese [Native]

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 10, Will 5

Power Points
Abilities 82 + Powers 30 + Advantages 11 + Skills 16 (32 ranks) + Defenses 11 = 150
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No. 86 - Katsuragi / Potter's Flock / Magic on Ice

Post by DalkonCledwin »

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Art by 尾蓮ネロ (O Hasu Nero) on Pixiv

Katsuragi Slytherin - Arc 1 - PL 10
Age: 16 / Height: 5' 4" / Weight: 112 lbs / Hair Color: Brown / Eye Color: Brown
Group Affiliations: Harry Potter's Flock / Base of Operations: Harry's Sanctum, Shinto Teito, Japan
Wealth Rank: +12 / Rep Rank: +10 / Knockback Mod: -14

Strength 12, Stamina 14, Agility 1, Dexterity 0, Fighting 6, Intellect 1, Awareness 1, Presence 1

General Advantages
Attractive, Beloved: (Harry Potter), Benefit, Wealth (Well-Off), Connected, Power Attack, Withstand Damage

Enhanced Advantages
Diehard

Skills
Athletics 4 (+16), Close Combat: Unarmed 2 (+8), Deception 4 (+5), Insight 4 (+5), Perception 4 (+5), Persuasion 4 (+5), Ranged Combat: Throwing 2 (+2)

Powers
Feats of Strength: Array
. . Cutting Loose!: Damage 12 (bludgeoning, DC 27; Penetrating 12; Activation 2: standard action, Notes: Activated by kissing Harry)
. . Foot Stomp: Line Area Damage 10 (talent, DC 25; Line Area 2: 5 feet wide by 60 feet long, DC 20; Limited: Katsuragi and the targets must be in contact with the same surface)
Sekirei Physiology
. . Ashikabi Detection: Senses 3 (racial trait, Acute: Detect Ashikabi, Detect: Ashikabi [Mental] 2: ranged)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds, Advantages: Diehard)
. . Invulnerabilities: Immunity 10 (racial trait, Common Descriptor: Cold Effects; Feature: Longevity (Up to 309 years))
. . Power-Lifting: Enhanced Strength 4 (racial trait, +4 STR; Limited to Lifting, Notes: Max Lifting Strength 16: Up to 1,600 tons)
. . Psychic Rapport: Feature 1 (racial trait, Notes: Katsuragi shares a powerful emotional bond with Harry Potter that allows her to share her thoughts and emotions across any distance. This is the equivalent to a Communication Link)
. . Resistances: Immunity 20 (racial trait, Damage Effect: Fire Damage, Damage Effect: Electricity Damage, Fatigue Effects, Sensory Affliction Effects; Limited - Half Effect)
. . Super-Leaping: Leaping 7 (racial trait, Leap 900 feet at 250 miles/hour)
. . Superior Toughness: Impervious Toughness 9 (racial trait)

Offense
Initiative +1
Cutting Loose!: Damage 12, +8 (DC 27)
Foot Stomp: Line Area Damage 10 (DC 25)
Grab, +6 (DC Spec 22)
Throw, +0 (DC 27)
Unarmed, +8 (DC 27)

Complications
- Honor: Katsuragi is always polite and respectful of others.
- Impulsive: Katsuragi faces her problems head-on, believing that a simple and direct solution is the best path to success.
- Motivation: Protector: Katsuragi believes it is her lot to lay down her life in defense of her Ashikabi.
- Significant Other: Katsuragi owes her life to Harry Potter, and will never betray his trust, no matter what the situation. She is also romantically involved with the young man due to his status as her Ashikabi.

Languages
Japanese [Native]

Defense
Dodge 6, Parry 6, Fortitude 14, Toughness 14 (Imp. 9), Will 6

Power Points
Abilities 72 + Powers 71 + Advantages 6 + Skills 11 (22 ranks) + Defenses 10 = 170
Last edited by DalkonCledwin on Fri Nov 25, 2022 4:31 am, edited 1 time in total.
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No. 93 - Kirino / Potter's Flock / Magic on Ice

Post by DalkonCledwin »

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Art by 鉄人桃子 (Tetsujin Momoko) on Pixiv

Kirino Slytherin - Arc 1 - PL 10
Age: 17 / Height: 5' 3" / Weight: 99 lbs / Hair Color: Brown / Eye Color: Violet
Group Affiliations: Harry Potter's Flock / Base of Operations: Harry's Sanctum, Shinto Teito, Japan
Wealth Rank: +12 / Rep Rank: +10 / Knockback Mod: -9/-2

Strength 1, Stamina 2, Agility 1, Dexterity 3, Fighting 4, Intellect 10, Awareness 1, Presence -1

Advantages
Assessment, Attractive 2, Beloved: (Harry Potter), Benefit, Wealth (Well-Off), Charming, Defensive Roll 3, Eidetic Memory, Equipment 2, Evasion, Fascinate (Persuasion), Fearless, Flirtation, Improvised Tools, Inspire 2, Inventor, Languages 1, Leadership, Mechanical Genius: (Computers), Set-up, Skill Mastery 4: (Expertise: Computers, Expertise: Electronics, Expertise: Engineering, Technology), Tactical Training, Well-informed

Skills
Expertise (AWE): Tactics 4 (+5), Expertise: Computers 8 (+18), Expertise: Electronics 10 (+20), Expertise: Engineering 10 (+20), Expertise: Physical Science 8 (+18), Insight 6 (+7), Investigation 6 (+16), Perception 6 (+7), Persuasion 6 (+5), Ranged Combat: Blaster Pistol 5 (+8), Sleight of Hand 5 (+8), Technology 10 (+20), Vehicles 8 (+11)

Powers
Blaster Pistol (Easily Removable)
. . Gimmick Blaster: Array
. . . . Blaster Bolt: Damage 12 (energy, DC 27; Increased Range: ranged)
. . . . Energy Burst: Burst Area Damage 8 (energy, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Stun Bolt: Affliction 12 (energy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Increased Range: ranged)
. . . . Tractor Beam: Move Object 12 (energy, 100 tons)
Kirino's Datapad (Easily Removable)
. . Eye in the Sky: Radio Area Cosmic Communication Perception (Visual) 1 (technological, Sense Type: Satellite Hack; Area, Feature: Kirino does not need to pay the Activation fee for each round of upkeep, Perception (Visual): Visual, Subtle: encrypted; Activation 2: standard action, Concentration, Limited: to Perception, Notes: Range: Continent-wide / Activated by kissing Harry)
. . Personal Digital Assistant: Feature 1 (technological, Notes: This device is functionally identical to a Personal Digital Assistant (PDA), but also allows Kirino to make use of her Norito (see the accompanying power))
Sekirei Physiology
. . Detect Ashikabi: Senses 3 (racial trait, Acute: Detect Ashikabi, Detect: Ashikabi [Mental] 2: ranged)
. . Longevity: Feature 1 (racial trait, Notes: Kirino can expect to live for up to 261 years)
. . Mind Shield: Impervious Will 5 (racial trait)
. . Psychic Rapport: Feature 1 (racial trait, Notes: Kirino shares a powerful emotional bond with Harry Potter that allows her to share her thoughts and emotions across any distance. This is the equivalent to a Communication Link)
. . Quick-Thinking: Quickness 2 (racial trait, Perform routine tasks in -2 time ranks; Limited to One Type: Mental Tasks)

Equipment
Cell Phone (Smartphone), Heavy Armor

Offense
Initiative +1
Blaster Bolt: Damage 12, +8 (DC 27)
Energy Burst: Burst Area Damage 8 (DC 23)
Grab, +4 (DC Spec 11)
Stun Bolt: Affliction 12, +8 (DC Fort 22)
Throw, +3 (DC 16)
Tractor Beam: Move Object 12, +8 (DC 22)
Unarmed, +4 (DC 16)

Complications
- Motivation: Knowledge: Kirino doesn't care who's ideology is right, all she cares about is which ideology will let her learn and document the most information in the least amount of time.
- Obnoxious: Kirino, like other Brain-type Sekirei, has a tendency to secretly watch and record other people for later consumption. She also prefers to interact with other people indirectly... unless there name is Harry Potter.
- Quirk: Kirino has become completely desensitized to violence and graphic imagery, to the point where she laughs in an off-putting manner whenever she sees it.
- Responsibility: Kirino has full disclosure on Harry's mystical abilities, and is primarily responsible for ensuring that his secrets stay safe from the various criminal organizations that populate Shinto Teito, as well as protecting him from Mid Bio Informatics (MBI).

Languages
English, Japanese [Native]

Defense
Dodge 11, Parry 11, Fortitude 6, Toughness 9/2, Will 10 (Imp. 5)

Power Points
Abilities 42 + Powers 32 + Advantages 30 + Skills 46 (92 ranks) + Defenses 30 = 180
Last edited by DalkonCledwin on Fri Nov 25, 2022 4:59 am, edited 1 time in total.
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Hidaka Chiho / Chiho's Flock / Magic on Ice

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Hidaka Chiho - Arc 1 - PL 5
Age: 19 / Height: 5' 2" / Weight: 100 lbs / Hair Color: Brown / Eye Color: Brown
Group Affiliations: Hidaka Chiho's Flock / Base of Operations: Hiyamakai Hospital, Shinto Teito, Japan
Wealth Rank: +16 / Rep Rank: +5 / Knockback Mod: -1

Strength -2, Stamina 0, Agility 0, Dexterity 0, Fighting 0, Intellect 4, Awareness 2, Presence 0

Advantages
Assessment, Attractive, Beloved: (Uzume), Benefit, Wealth 2: (Independently Wealthy), Connected, Conviction, Eidetic Memory, Equipment 1, Fascinate (Persuasion), Favored Environment: (Libraries), Inspire 5, Languages 2, Potion Brewing, Ritualist, Set-up, Well-informed

Skills
Deception 6 (+6), Expertise (AWE): Fashion Trends 4 (+6), Expertise: Anime & Manga 6 (+10), Expertise: Magic 6 (+10), Insight 6 (+8), Investigation 4 (+8), Perception 2 (+4), Persuasion 4 (+4), Stealth 8 (+8), Technology 2 (+6)

Powers
Ashikabi Physiology
. . Accelerated Healing: Regeneration 1 (racial trait, Every 10 rounds)
. . Easily Overlooked: Concealment 3 (racial talent, Sense - Hearing, Sense - Sight; Uncontrolled)
. . Expanded Awareness: Senses 3 (racial trait, Analytical: Vision, Awareness: Magical Effects [Mental], Radius: Magic Awareness)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Psychic Rapport: Feature 1 (racial trait, Notes: Chiho shares a powerful emotional bond with Uzume that allows her to share her thoughts and emotions across any distance. This is the equivalent to a Communication Link)
. . Quick Wit: Quickness 2 (racial talent, Perform routine tasks in -2 time ranks; Limited to One Type: Mental Tasks)
. . Tough: Protection 1 (racial trait, +1 Toughness)

Equipment
Cell Phone (Smartphone), Wheelchair 1

Offense
Initiative +0
Grab, +0 (DC Spec 8)
Throw, +0 (DC 13)
Unarmed, +0 (DC 13)

Complications
- Addiction: Due to her status as an invalid, Chiho is literally addicted to watching television, particularly anime shows, and reading manga. She also greatly enjoys having her girlfriend, Uzume, come over and dress up in all manner of bizarre costumes for her enjoyment.
- Disability: Chiho is suffering from an unidentified illness that has left her incredibly weak and just as meek. She often fails at very simple feats of strength like opening metal doors, and is effectively paralyzed from the waist down, meaning that she can't even get out of bed without assistance. She also gets sick very easily.
- Motivation: Dreamer: Chiho longs for the day on which she will be able to move around without the assistance of a wheelchair or other people.
- Relationship: Chiho is the Second Cousin of one Harry Potter, the Lord of the Houses of Potter, Black, Peverell and Slytherin.

Languages
English, Japanese [Native], Latin

Defense
Dodge 4, Parry 4, Fortitude 0, Toughness 1, Will 6

Power Points
Abilities 8 + Powers 14 + Advantages 22 + Skills 24 (48 ranks) + Defenses 12 = 80
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No. 10 - Uzume / Chiho's Flock / Magic on Ice

Post by DalkonCledwin »

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Uzume - Arc 1 - PL 11
Age: 22 / Height: 5' 4" / Weight: 99 lbs / Hair Color: Brown / Eye Color: Brown
Group Affiliations: Hidaka Chiho's Flock / Base of Operations: Maison Izumo, Shinto Teito, Japan
Wealth Rank: +11 / Rep Rank: +11 / Knockback Mod: -11/-2

Strength 7, Stamina 2, Agility 2, Dexterity 0, Fighting 5, Intellect 2, Awareness 2, Presence 1

General Advantages
Accurate Attack, Attractive 2, Beloved: (Hidaka Chiho), Benefit, Wealth (Well-Off), Daze (Intimidation), Dress Maker, Equipment 1, Fascinate (Persuasion), Flirtation, Improved Initiative, Improved Trip, Languages 1, Startle, Sweeping Strike, Uncanny Dodge

Enhanced Advantages
Improved Grab, Improved Hold, Prone Fighting

Skills
Acrobatics 8 (+10), Deception 4 (+5), Expertise (AWE): Fashion Trends 8 (+10), Expertise (DEX): Tailoring 8 (+8), Expertise: Anime & Manga 8 (+10), Insight 6 (+8), Intimidation 6 (+7), Perception 4 (+6), Persuasion 6 (+7), Stealth 6 (+8)

Powers
Cloth Vestments (Removable)
. . Accelerated Locomotion: Speed 3 (artifice, Speed: 16 miles/hour, 250 feet/round; Quirk: Reduces available number of Extra Limbs per Rank of Speed)
. . Cloth Armor: Array
. . . . Cloth Wall: Create 11 (artifice, Volume: 2000 cft., DC 21; Impervious, Movable; Ablative, Reduced Range: close)
. . . . Deflecting Cloth: Enhanced Trait 18 (artifice, Dodge +9 (+20), Parry +9 (+20))
. . . . Iron Cloth: Protection 9 (artifice, +9 Toughness; Impervious, Sustained)
. . Cloth Extension: Elongation 5 (artifice, Elongation: 250 feet, +5 to grab; Quirk: Limited to Extra Limbs)
. . Cloth is Might: Enhanced Strength 3 (artifice, +3 STR; Quirk: Limited to Extra Limbs)
. . Cloth Tentacles: Extra Limbs 4 (artifice, 4 extra limbs, Advantages: Improved Grab, Improved Hold)
. . Crushing Cloth: Strength-based Damage 4 (bludgeoning, DC 26)
. . Incredible Moves: Movement 3 (artifice, Safe Fall, Swinging, Wall-crawling 1: -1 speed rank, Advantages: Prone Fighting; Limited: Requires "Hand" Holds, Quirk: Requires at least one rank of the Extra Limbs power)
Sekirei Physiology
. . Ashikabi Detection: Senses 3 (racial trait, Acute: Detect Ashikabi, Detect: Ashikabi [Mental] 2: ranged)
. . Habits of Excellence: Variable 1 (training; Check Required: DC 10 - Expertise: Tailoring)
. . Psychic Rapport: Feature 1 (racial trait, Notes: Uzume shares a powerful emotional bond with Hidaka Chiho that allows her to share her thoughts and emotions across any distance. This is the equivalent to a Communication Link)
. . Resistances: Immunity 5 (racial trait, Environmental Conditions (All); Feature: Longevity (Up to 264 years); Limited - Half Effect)
. . Super-Leaping: Leaping 7 (racial talent, Leap 900 feet at 250 miles/hour)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +6
Crushing Cloth: Strength-based Damage 4, +5 (DC 26)
Grab, +10 (DC Spec 22)
Throw, +0 (DC 22)
Unarmed, +5 (DC 22)

Complications
- Curse Sworn: Uzume has been doing whatever it is that Izumi Higa "asks" her to do in order to ensure that he continues providing her Ashikabi with the treatment that he promises will eventually cure Chiho of the unspecified illness that she is afflicted with. Unfortunately, his demands often involve Terminating her fellow Sekirei and killing their Ashikabi.
- Guy Magnet: Uzume is "blissfully unaware" of her attractiveness and how her actions tend to be seen by others. This unfortunately means that she tends to attract "unwanted" male attention wherever her travels through life happen to take her.
- Motivation: Protector: Uzume tends to become violently protective of her Ashikabi whenever Chiho is in a situation that seems even slightly dangerous.
- Relationships: Uzume isn't quite sure what to make of Harry Potter, but is willing to allow him and his Sekirei into her Ashikabi's presence simply because he is Chiho's cousin. Furthermore, she is one of several people who reside at Maison Izumo, and among the relatively small number of people who knows Miya's secret.

Languages
English, Japanese [Native]

Defense
Dodge 20/11, Parry 20/11, Fortitude 6, Toughness 11/2 (Imp. 9/0), Will 10

Power Points
Abilities 36 + Powers 59 + Advantages 16 + Skills 32 (64 ranks) + Defenses 27 = 170
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Gabrielle Delacour / Gabi's Flock / Magic on Ice

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Gabrielle Marie Delacour - Arc 1 - PL 8
Age: 17 / Height: 5' 6" / Weight: 128 lbs / Hair Color: Silver / Eye Color: Blue
Group Affiliations: Gabrielle Delacour's Flock / Base of Operations: Mobile
Dowry Rank: +12 / Rep Rank: +8 / Knockback Mod: -7/-2

Strength 0, Stamina 2, Agility 3, Dexterity 3, Fighting 0, Intellect 3, Awareness 4, Presence 4

Advantages
Agile Feint, Attractive 2, Beauty's Never Tarnished, Beginner's Luck, Beloved: (Harry Potter), Benefit, Dowry (Well-Established), Charming, Connected, Defensive Roll, Equipment 1, Evasion 2, Fascinate (Persuasion), Flirtation, Improved Treatment, Languages 3, Leadership, Potion Brewing, Second Chance: (Acrobatics checks for Tumbling), Set-up, Teamwork

Skills
Acrobatics 8 (+11), Athletics 4 (+4), Close Combat: Daggers 2 (+2), Expertise: Magic 10 (+13), Insight 4 (+8), Investigation 4 (+7), Perception 4 (+8), Persuasion 6 (+10), Ranged Combat: Magic 3 (+6), Stealth 4 (+7), Treatment 8 (+11)

Powers
Blessing of the Wilds: Array
. . Charm Person: Cumulative Affliction 8 (allure, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception, Subtle: subtle; Limited: Affects Humanoid Males Only, Quirk: Gabrielle doesn't control the target's actions, they merely act friendly towards her, Sense-dependent: Visual)
. . Druidcraft: Variable 1 (verdant magic; Check Required 5: DC 14 - Expertise: Nature, Limited: to Minor Nature Effects, Unreliable (5 uses))
. . Plant Growth: Create 6 (verdant magic, Volume: 60 cft., DC 16; Increased Duration: continuous, Innate)
. . Restoration: Healing 8 (healing magic; Restorative; Tiring)
Quarter-Veela Ashikabi Physiology
. . Accelerated Healing: Regeneration 1 (racial trait, Every 10 rounds)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Gossamer Form: Movement 2 (racial talent, Permeate 2: speed rank -1)
. . Longevity: Feature 1 (racial trait, Notes: Gabrielle can expect to live for up to 282 years)
. . Magical Awareness: Senses 2 (racial trait, Awareness: Magical Effects [Mental], Radius: Magic Awareness)
. . Psychic Rapport: Feature 1 (racial trait, Notes: Gabrielle shares a powerful emotional bond with Tsukiumi that allows her to share her thoughts and emotions across any distance. This is the equivalent to a Communication Link)
. . Shield of Beauty: Protection 4 (racial trait, +4 Toughness; Custom: Linked to Gabrielle's Presence score, Impervious [1 rank only]; Resistible: Will, Notes: Will DC 14 to Ignore)
Sycamore & Veela Hair Wand (Easily Removable)
. . Yer a Witch, Gabi: Array
. . . . Apparition: Teleport 9 (magical travel, 2 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Increased Mass 3, Turnabout; Check Required 5: DC 14 - Expertise: Magic, Distracting)
. . . . Devicto: Damage 7 (hex, DC 22; Increased Range: ranged, Multiattack; Nonlethal)
. . . . Expelliarmus: Move Object 10 (charm, 25 tons; Precise; Concentration, Limited: to Disarm Maneuvers)
. . . . Finite: Nullify 10 (charm, Counters: Magical Effects, DC 20; Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Locomotor: Move Object 6 (charm, 3200 lbs.; Increased Range: perception, Precise, Subtle: subtle)
. . . . Obliviate: Concentration Burst Area Affliction 7 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 17; Burst Area: 30 feet radius sphere, DC 17, Concentration, Increased Range: ranged, Insidious, Selective; Diminished Range 2, Distracting, Limited: to Blanking Out Recent Memories)
. . . . Reducto: Burst Area Damage 6 (curse, DC 21; Burst Area 2: 60 feet radius sphere, DC 16, Increased Range: ranged; Limited: Affects Objects Only)
. . . . Stupefy: Cumulative Affliction 6 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
. . . . Vera Verto: Transform 5 (transfiguration, Affects: Anything, Transforms: 25 lbs., DC 15; Limited: Affects Nonmagical Objects Only, Permanent)

Equipment
Cell Phone (Smartphone), Silver Dagger

Offense
Initiative +3
Charm Person: Cumulative Affliction 8 (DC Will 18)
Devicto: Damage 7, +6 (DC 22)
Expelliarmus: Move Object 10, +6 (DC 20)
Finite: Nullify 10, +6 (DC Will 20)
Grab, +0 (DC Spec 10)
Locomotor: Move Object 6 (DC 16)
Obliviate: Concentration Burst Area Affliction 7 (DC Will 17)
Reducto: Burst Area Damage 6 (DC 21)
Silver Dagger, +2 (DC 16)
Stupefy: Cumulative Affliction 6, +6 (DC Fort 16)
Throw, +3 (DC 15)
Unarmed, +0 (DC 15)
Vera Verto: Transform 5, +0 (DC Dog 15)

Complications
- Debt: Gabrielle feels as though she owes her mentors for shaping her into the person that she is in the present day.
- Impulsive: Gabrielle is someone who feels that there is absolutely no room for caution in a life lived to the fullest!
- Motivation: Recognition: Gabrielle wishes to make an impact on everyone that she encounters in her day to day life.
- Obsession: Gabrielle will settle for absolutely nothing less than perfection!
- Significant Other: Gabrielle is a hopeless romantic who has travelled all the way to Japan in search of her very specific "Mister Right" who goes by the name of Harry James Potter-Black.

Languages
English, French [Native], Japanese, Latin

Defense
Dodge 9, Parry 9, Fortitude 6, Toughness 7/2 (Imp. 1/0), Will 10

Power Points
Abilities 38 + Powers 54 + Advantages 24 + Skills 29 (57 ranks) + Defenses 25 = 170
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DalkonCledwin
Posts: 7046
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Location: Gallifrey

No. 09 - Tsukiumi / Gabi's Flock / Magic on Ice

Post by DalkonCledwin »

Image
Art by おとぎてつろう (O Togite Tsurou) on Pixiv

Tsukiumi - Arc 1 - PL 12
Age: 20 / Height: 5' 5" / Weight: 123 lbs / Hair Color: Blonde / Eye Color: Gray
Group Affiliations: Gabrielle Delacour's Flock / Base of Operations: Mobile
Wealth Rank: +12 / Rep Rank: +12 / Knockback Mod: -14

Strength 1, Stamina 2, Agility 4, Dexterity 3, Fighting 3, Intellect 0, Awareness 2, Presence 2

Advantages
All-out Attack, Attractive, Beauty's Never Tarnished, Beginner's Luck, Beloved: (Gabrielle Delacour), Benefit, Wealth: (Well-Off), Connected, Conviction, Daze (Intimidation), Equipment 1, Fascinate (Persuasion), Great Endurance, Interpose, Languages 1, Power Attack, Set-up, Startle, Takedown, Teamwork

Skills
Acrobatics 4 (+8), Athletics 4 (+5), Expertise (AWE): Feminist Rights 6 (+8), Expertise: Classical Literature 8 (+8), Expertise: Current Events 6 (+6), Intimidation 8 (+10), Investigation 4 (+4), Perception 4 (+6), Persuasion 4 (+6), Ranged Combat: Water Control 4 (+7), Stealth 4 (+8), Technology 4 (+4)

Powers
Sekirei Physiology
. . Expanded Awareness: Senses 5 (racial trait, Acute (Type): Mental Senses, Awareness: Water Effects [Mental], Detect: Ashikabi [Mental] 2: ranged)
. . Psychic Rapport: Feature 1 (racial trait, Notes: Tsukiumi shares a powerful emotional bond with Gabrielle Delacour that allows her to share her thoughts and emotions across any distance. This is the equivalent to a Communication Link)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Cold Damage; Feature: Longevity (Up to 264 years); Limited - Half Effect)
. . Super-Leaping: Leaping 7 (racial talent, Leap 900 feet at 250 miles/hour)
. . Superior Toughness: Protection 12 (racial trait, +12 Toughness)
Water Control: Array
. . Hydro Blast: Concentration Cumulative Line Area Affliction 11 (impact, water, 1st degree: Dazed, 2nd degree: Prone, DC 21; Alternate Resistance (Dodge), Line Area 2: 5 feet wide by 60 feet long, DC 21, Concentration, Cumulative; Instant Recovery, Limited Degree)
. . Kaijin no Utage: Burst Area Move Object 11 (water, 50 tons, DC 26; Burst Area 3: 120 feet radius sphere, DC 21, Damaging; Limited Direction: Repulsion, Limited Material: Water, Reduced Range: close)
. . Mizu no Tsurugi: Strength-based Damage 3 (slashing, water, DC 19)
. . Mizu no Ya: Damage 11 (impact, water, DC 26; Increased Range: ranged, Multiattack)
. . Mizuiwai: Damage 17 (impact, water, DC 32; Increased Range: ranged)
. . Shiomitsu Tama: Line Area Move Object 6 (impact, water, 3200 lbs., DC 21; Line - Width Area 3: 60 feet feet wide, Line Area 4: 5 feet wide by 250 feet long, DC 16, Damaging, Feature: Tsukiumi does not need to pay the Activation fee for each round of upkeep; Activation 2: standard action, Concentration, Distracting, Limited Direction: Repulsion, Limited Material: Water, Notes: Activated by kissing Gabrielle)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +4
Grab, +3 (DC Spec 11)
Hydro Blast: Concentration Cumulative Line Area Affliction 11 (DC Dog/Fort/Will 21)
Kaijin no Utage: Burst Area Move Object 11 (DC 26)
Mizu no Tsurugi: Strength-based Damage 3, +3 (DC 19)
Mizu no Ya: Damage 11, +7 (DC 26)
Mizuiwai: Damage 17, +7 (DC 32)
Shiomitsu Tama: Line Area Move Object 6 (DC 21)
Throw, +3 (DC 16)
Unarmed, +3 (DC 16)

Complications
- Hatred: Tsukiumi absolutely despises male Ashikabi, who she perceives as being little more than savage beasts.
- Honor: Tsukiumi believes that the Unwinged Sekirei need to see her as a hero that will protect them from the savage beasts that are the world's Ashikabi.
- Motivation: Independence: Tsukiumi feels that she must prove her ability to handle herself, without the coddling of an Ashikabi. Unfortunately, she somehow found herself bound to the Ashikabi known as Gabrielle Delacour.
- Quirk: Tsukiumi takes great pains to always look her best, and always follows what she perceives as the latest fashions.
- Temper: Tsukiumi doesn't like to get her hands dirty, and won't be caught dead in unsuitable accomodations.

Languages
English, Japanese [Native]

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 14, Will 13

Power Points
Abilities 34 + Powers 69 + Advantages 19 + Skills 30 (60 ranks) + Defenses 28 = 180
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DalkonCledwin
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Fortuitous Bond Brainstorm & Notes

Post by DalkonCledwin »

Fortuitous Bond
Premise: Once there existed a divine force which was so powerful, that not even the death of all of its worshipers was enough to snuff it out of existence. Instead, it found itself floating through the void of space, until it was drawn into and bonded with the newborn wizard known as Harry Potter…
Required Inclusions:
- Harry (Rao) is allowed to have any moral or ethical alignment that the author prefers, so long as it allows him to maintain his Saving People Thing.
- The spirit (Rao) which bonds with Harry must initially find its new existential status to be quite annoying, even if it will eventually grow to be quite fond of young Harry Potter.
- Over time, Rao must teach Harry how to access the full scope of their shared abilities, which includes solar energy manipulation, wandless magic and parsel magic.
- Rao must either exercise the Horcrux in Harry’s scar, destroy it, or else consume it, which will effectively give Harry full access to the abilities and knowledge contained therein.
- Because of the differences between Harry and Rao, there must be those who find their shared divine magnificence to be rather intimidating, if not outright terrifying.
- While Harry can be paired with whomever the author prefers, it is preferred if Yuda-Kal, Reign, Kara Zor-El, and/or at least one witch of the author’s choosing be included in his romantic life.
Preferred Inclusions:
- This story should involve a crossover with either the Smallville or Supergirl television series, or the DC Cinematic Universe, at the author’s preference.
- Harry should use Rao’s Empathic Blessing to subvert the control Tom Riddle has over his followers, which could lead to a romantic relationship between Harry and Bellatrix.
- While Harry will be incredibly powerful in relation to humans, he should still be inferior to pure-blood Kryptonians, at least initially, due to Rao’s reluctance to share his powers.
Optional Inclusions:
- Harry’s quasi-divine status could make him immune to most Kryptonian weaknesses.
- If Harry encounters the Avatar of the Flamebird, he could act on Rao’s suggestion of taking the girl over his knee and paddling her behind if she is behaving in an unruly manner.
Forbidden Things:
- Others convincing Harry not to use Rao’s powers.
- Harry being involved in a male-slash pairing.
- Harry and Rao as enemies to one another.
- Harry ridding himself of Rao’s presence.
- Harry as one of Voldemort’s Horcruxes.
- Harry the pathetic emo doormat.
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