Dalkon's Revised & Expanded Potterverse Thread Mk II

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DalkonCledwin
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Wonder Woman / The Neutrals / Death Becomes Him

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Diana of Themyscira - Arc 1 - PL 13
Age: 25 (~5,000) / Height: 6' 0" / Weight: 165 lbs / Hair Color: Dark Brown / Eye Color: Blue
Group Affiliations: The Olympian Remnant / Base of Operations: Musée du Louvre, Paris, France
Wealth Rank: +12 / Rep Rank: +21 / Knockback Mod: -13/-11

Strength 14, Stamina 11, Agility 4, Dexterity 4, Fighting 9, Intellect 5, Awareness 6, Presence 4

General Advantages
Agile Feint, All-out Attack, Animal Empathy, Attractive, Benefit 7: (Renown 4, Sixth Sense, Spiritual Diplomat, Status [Princess of Themyscira], Wealth [Well-Off]), Chokehold, Connected, Conviction, Defensive Attack, Fascinate (Persuasion), Improved Aim, Improved Critical: (Unarmed), Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Inspire 2, Languages 4, Leadership, Power Attack, Prone Fighting, Ranged Attack 8, Ritualist, Second Chance: (Resisting Mental Control), Set-up, Weapon Bind

Enhanced Advantages
Improved Initiative 3, Interpose, Redirect, Takedown

Skills
Acrobatics 6 (+10), Athletics 4 (+18), Expertise: Antiquities 8 (+13), Expertise: Greek Mythology 8 (+13), Expertise: Magic 6 (+11), Expertise: Paleolinguistics 8 (+13), Handle Animal 6 (+10), Insight 8 (+14), Intimidation 4 (+8), Investigation 6 (+11), Perception 6 (+12), Persuasion 8 (+12), Riding 6 (+10), Stealth 6 (+10), Technology 4 (+9), Treatment 8 (+13), Vehicles 6 (+10)

Powers
Amazonian Battle Armor (Removable)
. . Combat Skirt: Protection 2 (very rare object, +2 Toughness; Impervious)
Amazonian War Shield (Easily Removable)
. . Defensive Maneuvers: Enhanced Trait 6 (very rare object, Dodge +3 (+13), Parry +3 (+13))
Bracelets of Submission (Removable (indestructible))
. . Bullet Blocking: Deflect 10 (legendary object; Redirection, Reflect; Limited: Affects Physical Projectiles Only, Reduced Range: close)
Hestia's Lasso of Truth (Easily Removable (indestructible))
. . Magic Lasso: Linked Effect
. . . . Lasso Snare: Move Object 12 (Linked; legendary object, 100 tons; Concentration)
. . . . Speak the Truth: Concentration Affliction 12 (Linked; legendary object, 1st degree: Dazed, Vulnerable, 2nd degree: Compelled, Defenseless, Resisted by: Will, DC 22; Concentration, Extra Condition, Increased Range: ranged; Instant Recovery, Limited: Can only compel targets to answer questions truthfully, Limited Degree)
Incredible Moves: Array
. . Divine Zephyr: Speed 9 (divine talent, Speed: 1000 miles/hour, 2 miles/round)
. . Soar the Spaceways: Movement 2 (divine talent, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . Soaring: Flight 13 (divine talent, Speed: 16000 miles/hour, 30 miles/round)
Novice of Divine Magic: Array
. . Destroy Undead: Burst Area Damage 12 (positive energy, DC 27; Affects Insubstantial 2: full rank, Burst Area: 30 feet radius sphere, DC 22; Limited: Affects Undead Subjects Only, Tiring)
. . Healing Wave: Burst Area Healing 12 (positive energy; Burst Area: 30 feet radius sphere, DC 22, Selective; Limited: Affects Living Subjects Only, Tiring)
. . Lightning Arc: Damage 10 (divine lightning, DC 25; Increased Range: ranged)
Olympian Demigod Physiology
. . Divine Durability: Impervious Toughness 11 (racial trait)
. . Divine Might: Enhanced Strength 5 (racial talent, +5 STR; Limited to Lifting, Notes: Max Lifting Strength 19: Up to 12,000 tons)
. . Divine Perception: Senses 9 (racial trait, Accurate (Type): Auditory Senses, Extended: Visual Senses 2: x100, Tracking: Visual Senses 2: full speed, Ultra-hearing)
. . Divine Tongue: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Sustained)
. . Fast Action: Quickness 6 (racial talent, Perform routine tasks in -6 time ranks; Limited to One Type: Physical Tasks)
. . Invulnerabilities: Immunity 9 (racial trait, Environmental Conditions (All), Rare Descriptor: Mundane Diseases, Rare Descriptor: Mundane Poisons, Suffocation (All); Feature: Longevity (Up to 81,000 years))
. . Lightning Reflexes: Enhanced Trait 6 (racial trait, Advantages: Improved Initiative 3, Interpose, Redirect, Takedown)
. . Resistances: Immunity 10 (racial trait, Common Descriptor: Electricity Effects; Limited - Half Effect)
The Sword of Athena (Easily Removable (indestructible))
. . Sword Strike: Strength-based Damage 3 (slashing, DC 32; Dangerous, Penetrating 8)

Offense
Initiative +16
Destroy Undead: Burst Area Damage 12 (DC 27)
Grab, +9 (DC Spec 24)
Lasso Snare: Move Object 12, +12 (DC 22)
Lightning Arc: Damage 10, +12 (DC 25)
Speak the Truth: Concentration Affliction 12, +12 (DC Will 22)
Sword Strike: Strength-based Damage 3, +9 (DC 32)
Throw, +12 (DC 29)
Unarmed, +9 (DC 29)

Complications
- Enemies: Diana has been active as the hero since the height of World War I, and has made numerous enemies in her time as a superheroine. Some of these enemies are still active in the present day and age.
- Honor: Diana will always keep her word of honor, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Patriotism: Diana is the public face and voice for the people of Themyscira, and is therefore the person who would ultimately be held accountable if any of her sisters decide to become villains.
- Power Loss: Diana will become Strength Debilitated and loose access to most of her superhuman powers if a male character succeeds in trapping her within the coils of Hestia's divine lasso.
- Temper: Diana will enter an uncontrollable rage if ever she were to take off her Bracelets of Submission. To counter this, the bracelets can morph into a pair of small silver bracelets whenever she is in her civilian persona.

Languages
English, French, German, Japanese, Latin, Themysciran [Native]

Defense
Dodge 13/10, Parry 13/10, Fortitude 15, Toughness 13/11 (Imp. 13/11), Will 10

Power Points
Abilities 114 + Powers 147 + Advantages 45 + Skills 54 (108 ranks) + Defenses 15 = 375
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DalkonCledwin
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Makaria Epaine / The Neutrals / Death Becomes Him

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Makaria Epaine - Arc 1 - PL 11
Age: 23 (~500,000) / Height: 5' 9" / Weight: 138 lbs / Hair Color: Pale Blonde / Eye Color: Gold
Group Affiliations: The Chthonic Gods / Base of Operations: The Silver Palace, Elysium, the Gray Waste
Wealth Rank: +20 / Rep Rank: +11 / Knockback Mod: -12/-10

Strength 10, Stamina 10, Agility 3, Dexterity 3, Fighting 6, Intellect 5, Awareness 4, Presence 7

Advantages
Attractive, Benefit 8: (Sixth Sense, Spiritual Diplomat 2, Status 2 [Duchess of Elysium], Wealth 3 (Millionaire]), Connected, Daze (Intimidation), Defensive Roll 2, Enchantment, Equipment 5, Fascinate (Deception), Inspire 2, Languages 4, Leadership, Ritualist, Second Chance: (Resisting Mental Control), Taunt, Well-informed

Skills
Deception 8 (+15), Expertise (AWE): Agriculture 6 (+10), Expertise (AWE): Governing 8 (+12), Expertise: Greek Mythology 6 (+11), Expertise: Magic 12 (+17), Expertise: Thanatology 8 (+13), Insight 6 (+10), Intimidation 6 (+13), Perception 4 (+8), Ranged Combat: Magic 3 (+6), Stealth 6 (+9)

Powers
Chthonic Deity Physiology
. . Deathless: Immortality 2 (racial trait, Return after 1 week; Limited: Not if killed by a character with a Power Level of 12+, other deities or while in the Gray Waste)
. . Divine Durability: Impervious Toughness 4 (racial trait)
. . Divine Perception: Senses 6 (racial trait, Darkvision, Detect: Living Creatures [Vision] 2: ranged, Detect: Undead Creatures [Vision] 2: ranged)
. . Divine Tongue: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Sustained)
. . Invulnerabilities: Immunity 7 (racial trait, Aging, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Pressure, Rare Descriptor: Mundane Diseases, Rare Descriptor: Mundane Poisons, Suffocation: Burial)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Necrotic Damage; Limited - Half Effect)
Goddess of Blessed Death: Array
. . Death's Gate: Movement 2 (magical travel, Dimensional: Afterlife Realms 2: group, 50 lbs.; Portal)
. . Divine Metamorphosis: Morph 4 (morphic, +20 Deception checks to disguise; Any form; Quirk: Limited to Female Forms)
. . Florakinesis: Move Object 8 (verdant magic, 6 tons; Increased Range: perception, Subtle: subtle; Limited Material: Plants)
. . Floral Tending: Healing 12 (verdant magic; Restorative; Limited: Affects Plants Only)
. . Grave Touch: Cumulative Affliction 10 (hypnosis magic, 1st degree: Impaired, 2nd degree: Compelled, Resisted by: Will, DC 20; Cumulative; Limited: Can only compel the target to run away, Limited Degree)
. . Greater Teleport: Teleport 8 (magical travel, Carry 400 lbs.; Accurate, Change Direction, Extended: 250 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Hellfyre Blast: Damage 16 (hellfyre, DC 31; Increased Range: ranged, Penetrating 7)
. . Minor Image: Illusion 11 (illusory magic, Affects: Three Sense Types - Visual, Auditory, Area: 2000 cft., DC 21; Selective; Concentration, Resistible: Will)
. . Plant Growth: Create 11 (verdant magic, Volume: 2000 cft., DC 21; Increased Duration: continuous, Innate, Subtle: look natural)
. . Power Over Undead: Cumulative Burst Area Affliction 10 (negative energy, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 20, Cumulative; Limited: Affects Undead Creatures Only)
. . Raise Dead: Healing 12 (necromantic; Resurrection; Limited: Affects Deceased Targets Only)
. . Vampiric Touch: Linked Effect
. . . . Necrotic Tending: Healing 6 (Linked; necrotic magic; Limited: Affects Self Only)
. . . . Vampiric Strike: Damage 6 (Linked; necrotic magic, DC 21; Alternate Resistance: Fortitude)

Equipment
The Silver Palace

Offense
Initiative +3
Florakinesis: Move Object 8 (DC 18)
Grab, +6 (DC Spec 20)
Grave Touch: Cumulative Affliction 10, +6 (DC Will 20)
Hellfyre Blast: Damage 16, +6 (DC 31)
Power Over Undead: Cumulative Burst Area Affliction 10 (DC Will 20)
Throw, +3 (DC 25)
Unarmed, +6 (DC 25)
Vampiric Strike: Damage 6, +6 (DC Fort 21)

Complications
- Honor: Makaria will only ever use her more destructive powers against individuals that are threatening to upset the balance between life and death.
- Motivation: Responsibility: Makaria is responsible for guiding the souls of the blessed dead to their appointed afterlife, which is a job that she takes very seriously..
- Relationship: Makaria is the eldest child belonging to late Lord Hades and his wife, Lady Persephone, and is also romantically involved with Thanatos, the Primordial God of Death, though that doesn't mean they are actually married.

Languages
Ancient Veelish, Dynastic Egyptian, English, Latin, Mycenaean [Native], Undercommon

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 12/10 (Imp. 4), Will 12

Power Points
Abilities 96 + Powers 76 + Advantages 31 + Skills 37 (73 ranks) + Defenses 19 = 259

--------------------
Home Sweet Home
The Silver Palace - PL 11

Toughness 12, Size Huge

Features:
Artificer's Lab, Defensive Enchantments (Blast 11), Dimensional Portal (Olympus), Grounds (Colossal), Infirmary, Isolated (Elysium), Library, Living Space, Mystic Locale, Personnel (Minor Gods, Necropolitans & Spirits), Ritual Chamber, Sealed, Self-repairing 1, Spectral Habitat, Trophy Room, Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 17 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 23
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DalkonCledwin
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Thanatos Acherontis / The Villains / Death Becomes Him

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Thanatos Acherontis - Arc 1 - PL 13
Age: 20 (~10,000,000,000) / Height: 5' 10" / Weight: 187 lbs / Hair Color: White / Eye Color: Yellow
Group Affiliations: The Primordial Gods / Base of Operations: The Silver Palace, Elysium, the Gray Waste
Wealth Rank: +20 / Rep Rank: +17 / Knockback Mod: -16

Strength 15, Stamina 12, Agility 2, Dexterity 2, Fighting 8, Intellect 2, Awareness 4, Presence 6

Advantages
All-out Attack, Attractive, Benefit 8: (Renown 2, Sixth Sense, Spiritual Diplomat 2, Wealth 3 (Millionaire]), Connected, Daze (Intimidation), Fascinate (Intimidation), Fearless, Improved Smash, Languages 2, Power Attack, Ranged Attack 3, Ritualist, Takedown 2, Weapon Break

Skills
Athletics 4 (+19), Close Combat: Grab 2 (+10), Expertise: Greek Mythology 6 (+8), Expertise: Magic 14 (+16), Expertise: Thanatology 12 (+14), Insight 6 (+10), Intimidation 14 (+20), Perception 6 (+10), Ranged Combat: Magic 8 (+10)

Powers
Grim Reaper's Scythe (Easily Removable (indestructible))
. . Scythe Strike: Strength-based Damage 3 (slashing, DC 33; Affects Insubstantial 2: full rank, Dangerous, Incurable, Penetrating 8, Reach (melee): 5 ft., Tripping)
Primordial Deity Physiology
. . Deathless: Immortality 6 (racial trait, Return after 16 hours; Limited: Not if killed by Power Level 12+ characters or another deity)
. . Divine Durability: Impervious Toughness 10 (racial trait)
. . Divine Perception: Senses 5 (racial trait, Analytical: Detect Conditions, Darkvision, Detect: Conditions [Vision] 2: ranged)
. . Invulnerabilities: Immunity 12 (racial trait, Aging, Environmental Conditions (All), Suffocation (All), Uncommon Descriptor: Diseases (All), Uncommon Descriptor: Poisons (All))
. . Primordial Tongue: Comprehend 3 (racial talent, Languages - Read All, Languages - Speak All, Languages - Understand All; Sustained)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Necrotic Damage; Limited - Half Effect)
. . Super-Tough: Protection 4 (racial trait, +4 Toughness)
Primordial God of Death: Array
. . Cause Fear: Cumulative Affliction 13 (hypnosis magic, 1st degree: Impaired, 2nd degree: Compelled, Resisted by: Will, DC 23; Cumulative, Increased Range 2: perception; Limited: Affects Living Creatures Only, Limited Degree)
. . Chain of Perdition: Move Object 11 (kinetic magic, 50 tons; Indirect 4: any point, any direction; Limited: to Targets that are within 10 feet of Indirect aperture)
. . Death Ward: Immunity 5 (necromantic, Custom: Death Effects 5; Affects Others, Sustained; Limited - Half Effect)
. . Death's Gate: Movement 2 (magical travel, Dimensional: Afterlife Realms 2: group, 50 lbs.; Portal)
. . Destruction: Damage 13 (necrotic magic, DC 28; Alternate Resistance: Fortitude, Increased Range: ranged)
. . Divine Might: Enhanced Strength 18 (strengthening magic, +18 STR; Limited to Lifting, Tiring, Notes: Max Lifting Strength 33: Up to 200,000,000 tons)
. . Major Image: Illusion 10 (illusory magic, Affects: All Sense Types, Area: 1000 cft., DC 20; Selective; Concentration, Resistible: Will)
. . Mythic Teleport: Teleport 15 (magical travel, Carry 400 lbs.; Accurate, Change Direction, Extended: 32000 miles in 2 move actions, Increased Mass 3; Limited to Extended, Tiring)
. . Planar Ally: Summon 10 (summoning magic; Heroic, Type (General): Psychopomps; Attitude: indifferent)
. . Slay Living: Damage 15 (necrotic magic, DC 30; Alternate Resistance: Fortitude)
. . Trap the Soul: Progressive Affliction 8 (binding magic, 1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, 3rd degree: Incapacitated, Unaware, Resisted by: Will, DC 18; Extra Condition, Progressive, Reversible; Unreliable (1 use))
. . Undeath to Death: Burst Area Damage 13 (necromantic, DC 28; Alternate Resistance: Will, Burst Area 2: 60 feet radius sphere, DC 23; Limited: Affects Undead Creatures Only)
. . Vampiric Touch: Linked Effect
. . . . Necrotic Tending: Healing 10 (Linked; necrotic magic; Limited: Affects Self Only)
. . . . Vampiric Strike: Damage 10 (Linked; necrotic magic, DC 25; Alternate Resistance: Fortitude)
. . Wail of the Banshee: Burst Area Damage 13 (necrotic magic, DC 28; Alternate Resistance: Fortitude, Burst Area 2: 60 feet radius sphere, DC 23; Sense-dependent: Auditory)

Offense
Initiative +2
Cause Fear: Cumulative Affliction 13 (DC Will 23)
Chain of Perdition: Move Object 11, +13 (DC 21)
Destruction: Damage 13, +13 (DC Fort 28)
Grab, +10 (DC Spec 25)
Scythe Strike: Strength-based Damage 3, +8 (DC 33)
Slay Living: Damage 15, +10 (DC Fort 30)
Throw, +5 (DC 30)
Trap the Soul: Progressive Affliction 8, +8 (DC Will 18)
Unarmed, +8 (DC 30)
Undeath to Death: Burst Area Damage 13 (DC Will 28)
Vampiric Strike: Damage 10, +10 (DC Fort 25)
Wail of the Banshee: Burst Area Damage 13 (DC Fort 28)

Complications
- Obsession: Thanatos desires carnage, death aand terror. The bigger the disaster, the better!
- Relationship: Thanatos is in a "romantic" relationship with Makaria Epaine, though, he doesn't actually love the goddess since he is incapable of such emotions.
- Weakness: Powers whic project positive emotions and/or peaceful thoughts deal damage to Thanatos as though they were Perception Range attacks (no roll to hit needed, just a resistance check) with a Damage Rank equal to the power's normal Effect Rank. Large displays of peace and love might also have a similar effect against Thanatos.

Languages
Aklo [Native], English, Mycenaean

Defense
Dodge 10, Parry 10, Fortitude 14, Toughness 16 (Imp. 10), Will 12

Power Points
Abilities 102 + Powers 111 + Advantages 25 + Skills 36 (72 ranks) + Defenses 20 = 294
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DalkonCledwin
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The Stormrider Saga Brainstorm & Notes

Post by DalkonCledwin »

The Stormrider Saga
Premise: What if there was more to Lily Potter than anyone ever knew? What if she had actually been the Norse goddess Kelda in disguise as a human? Well, it would mean that her son is actually a Demigod; and everyone knows just how much the Norns love to mess with Demigods, don’t we?
Required Inclusions:
- Harry must prefer to incapacitate his enemies whenever possible, even while acknowledging that some situations will require him to use lethal force against those who oppose him.
- Harry must be at least as powerful as the Warriors Three in terms of his physical prowess, and on equal footing with the likes of Sylvie Lushton as far as his mystical powers are concerned.
- Harry must inherit Kelda’s Atmokinetic abilities, or in other words, he must be capable of manipulating the weather in his surroundings. Unlike with Storm, this will be a mystical power.
- When the story starts, and how Harry discovers his superhuman abilities will be left up to the individual author, though it is suggested that it occurs no earlier than his third year.
- As an Atmokinetic, Harry must have control over the individual powers of Aerokinesis, Electrokinesis, Thermokinesis and Hydrokinesis.
- Harry must, at least once, use his power to make the weather better or worse for others, and at another time to alter the weather to whatever he wants it to be on a given day.
- Because his atmokinetic powers are natural and do not require a focusing agent of any sort, there will be those who are suspicious of his powers, if not outright hateful of them.
- Harry’s moods must have an effect upon the Enchanted Ceiling in the Great Hall at Hogwarts, even if only by altering the weather outside the castle, which would then alter the ceiling.
Preferred Inclusions:
- Harry should be required to perform some manner of epic quest in order to claim his place within the hallowed halls of Asgard, but this should be distinct from his battle with Voldemort.
- Harry should inherit his mother’s ability to generate ice weapons, and also have the ability to infuse those weapons with the Basilisk Venom flowing through his veins if he so desires.
- Harry should figure out a means by which to travel across vast distances in the form of a Lightning Bolt, in a process that will be similar to teleportation.
- Harry should be capable of flying without the assistance of a broom, though whether his use of unsupported flight will be allowed during Quidditch Matches is up to the author.
Optional Inclusions:
- Harry could be required to take multiple brides due to being the Lord for more than one magical household, even if this is a common trope.
- Thor could choose Harry to rule the Asgardians instead of Brynhildr after the events of Avengers: End Game, though only if Harry has claimed his rightful place by that time.
Forbidden Things:
- Harry being convinced to give up on his powers.
- Harry being romantically interested in men.
- Harry the Pathetic Emo Doormat.
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Stormrider / The MCs / The Stormrider Saga

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Stormrider (Harry Potter) - Arc 1 - PL 11
Age: 14 / Height: 5' 4" / Weight: 450 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Norse Pantheon / Base of Operations: Potter Manor, Stinchcombe, England
Wealth Rank: +16 / Rep Rank: +11 / Knockback Mod: -14

Strength 8, Stamina 8, Agility 4, Dexterity 4, Fighting 6, Intellect 2, Awareness 3, Presence 3

General Advantages
Attractive, Beginner's Luck, Benefit 4: (Sixth Sense, Spiritual Diplomat, Wealth 2 [Independently Wealthy]), Connected, Conviction, Defensive Attack, Equipment 4, Fascinate (Persuasion), Great Endurance, Improved Grab, Improved Hold, Inspire 2, Languages 2, Leadership, Potion Brewing, Quick Draw, Second Chance: (Resisting Mental Control), Teamwork

Enhanced Advantages
Animal Empathy

Skills
Athletics 4 (+12), Close Combat: Edged Weapons 2 (+8), Expertise (AWE): Cooking 6 (+9), Expertise (DEX): Broom Flight 8 (+12), Expertise: Magic 8 (+10), Insight 6 (+9), Investigation 6 (+8), Perception 8 (+11), Persuasion 8 (+11), Ranged Combat: Magic 3 (+7), Stealth 6 (+10)

Powers
Atmokinetic Potential: Array
. . Call Lightning: Damage 15 (lightning magic, DC 30; Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction)
. . Cold Blast: Cumulative Affliction 10 (thermokinesis, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
. . Control Weather: Environment 10 (weather magic, Other: 3 points worth of effect 3, Radius: 2 miles; Selective; Build Up)
. . Gust of Wind: Line Area Move Object 10 (wind magic, 25 tons; Line Area 2: 5 feet wide by 60 feet long, DC 20; Limited Direction: Repulsion, Reduced Range: close)
. . Toxic Ice Spears: Linked Effect
. . . . Spear Strike: Strength-based Damage 2 (Linked; piercing, DC 25; Aura: Ice, Dangerous, Reach (melee): 5 ft.)
. . . . Vile Venom: Progressive Weaken 8 (Linked; venom, Affects: Strength, Resisted by: Fortitude, DC 18; Progressive, Reach (melee): 5 ft., Variable Descriptor: close group - Weakens Stamina after Strength reaches 0)
Half-Aesir Physiology
. . Dense Tissue: Density Growth 2 (racial trait, +2 STR, +2 STA, +2 mass ranks; Density, Innate; Permanent)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Invulnerabilities: Immunity 6 (racial trait, Environmental Condition: Cold, Environmental Condition: Heat, Uncommon Descriptor: Diseases (All), Uncommon Descriptor: Poisons (All); Feature: Longevity (Up to 6,323 years))
. . Mountain-Born: Movement 1 (racial trait, Environmental Adaptation: High Altitudes)
. . Powerful Build: Enhanced Strength 3 (racial trait, +3 STR; Limited to Lifting, Notes: Max Lifting Strength 11: Up to 50 tons)
. . Super-Tough: Protection 4 (racial trait, +4 Toughness; Impervious)
Holly & Phoenix Feather Wand (Easily Removable)
. . Disciple of Wizarding Magic: Array
. . . . Confundo: Concentration Affliction 6 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 16; Affects Objects, Concentration, Increased Range 2: perception, Insidious; Distracting, Limited Degree)
. . . . Expecto Patronum: Concentration Burst Area Affliction 6 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Accurate 2: +4, Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Burst Area Nullify 6 (charm, Counters: Magical Effects, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Locomotor: Move Object 6 (charm, 3200 lbs.; Increased Range: perception, Precise, Subtle: subtle)
. . . . Reparifors: Healing 10 (healing magic; Restorative; Tiring)
Incredible Moves: Array
. . Gaseous Form (Activation: Move Action)
. . . . Gaseous Body: Insubstantial 2 (morphic, Gaseous)
. . . . Hard to Hurt: Immunity 2 (morphic, Critical Hits)
. . . . Levitation: Flight 1 (morphic, Speed: 4 miles/hour, 60 feet/round)
. . Wind-Riding: Flight 5 (wind magic, Speed: 60 miles/hour, 900 feet/round)
Special Qualities
. . Parseltongue: Comprehend 2 (racial trait, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Snakes)
The Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 4 (legendary object, All Visual Senses; Affects Others, Feature: Can't be nullified by Thief's Downfall; Distracting, Passive, Quirk: Can only conceal a single adult or up to three children at a time)
The Marauder's Map (Easily Removable)
. . Aid to Magical Mischief-Makers: Remote Sensing 10 (unique object, Affects: 1 Type - Mental, Range: 4 miles; Feature 2: Password Protected (will insult people who get the password wrong), No Conduit, Simultaneous; Activation: move action, Limited: to Hogwarts & the Surrounding Grounds, Quirk: Limited to showing occupant names & footsteps on a blueprint of the castle)

Equipment
Potter Manor

Offense
Initiative +4
Call Lightning: Damage 15, +7 (DC 30)
Cold Blast: Cumulative Affliction 10, +7 (DC Fort 20)
Confundo: Concentration Affliction 6 (DC Will 16)
Expecto Patronum: Concentration Burst Area Affliction 6 (DC Will 16)
Expelliarmus: Damage 10, +11 (DC 25)
Finite Incantatem: Burst Area Nullify 6 (DC Will 16)
Grab, +6 (DC Spec 18)
Gust of Wind: Line Area Move Object 10 (DC 20)
Locomotor: Move Object 6 (DC 16)
Spear Strike: Strength-based Damage 2, +8 (DC 25)
Throw, +4 (DC 23)
Unarmed, +6 (DC 23)
Vile Venom: Progressive Weaken 8, +8 (DC Fort 18)

Complications
- Destiny: It is Harry's destiny to be the one who vanquishes the dark wizard that styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word once he has given it to someone, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is as tempestuous as a winter storm, and will often act without considering the consequences, even when he is being advised of those consequences by people who might have some idea what they are talking about!
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Nemesis: Albus Dumbledore wishes to sculpt Harry into a sacrificial lamb that he can throw at Voldemort in hopes that the lad's death will act as catalyst which will allow the old goat to swoop in and defeat the so-called Dark Lord once and for all. Defeat, but certainly not vanquish.
- Power Loss: Harry must make the appropriate wand movements and speak the correct incantations in order to cast his Wizarding spells, and will thus be unable to do so if his movement is restricted or his mouth is bound. This is in addition to losing the ability to cast those spells if he is deprived of his wand.

Languages
English [Native], Latin, Old Norse

Defense
Dodge 10, Parry 8, Fortitude 8, Toughness 12 (Imp. 4), Will 10

Power Points
Abilities 68 + Powers 113 + Advantages 26 + Skills 33 (65 ranks) + Defenses 15 = 255

--------------------
Home Sweet Home
Potter Manor - PL 11

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed 2 (DC 25), Defensive Enchantments (Blast 11), Floo Aperture, Grounds (Colossal), Gym, Kitchen & Mess Hall, Library, Living Space, Mystic Locale, Personnel (House Elves & Hedwig), Ritual Chamber, Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 15 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20
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DalkonCledwin
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Vexilla Regis Prodeunt Inferni Brainstorm & Notes

Post by DalkonCledwin »

Vexilla Regis Prodeunt Inferni
Premise: After the Battle of Hogwarts, Harry Potter receives an invitation to an exclusive club which claims to serve the elite of society in ways he couldn’t even imagine while growing up in the Dursley Household. Naturally, his curiosity got the better of him, and he soon found himself inexorably linked to the Hellfire Club.
Required Inclusions:
- In this reality, the ability to access magic in the way that wizardkind does will be considered a hereditary mutation, just like how the Inhumans are considered to be hereditary mutants.
- Harry Potter must receive an invitation to join the Hellfire Club, both due to his status as the Lord Potter-Black, and also because of his exploits over the past near decade.
- Harry must accept this offer due to his honest curiosity about what the invitation is actually implying when it says that the club “services the elite of society.”
- Harry must quickly come to realize that there are several “Natural Legilimens” in the club, and redouble his efforts to master Occlumency in an attempt to protect his secrets.
- Harry must find himself being drawn into the Club’s latest scheme, which is to release a demon in central London. Whether he aids or hinders this effort is up to the author.
- Harry’s primary romantic interest must be Elizabeth Braddock, who will take up her brother’s role as the Black Bishop of the Hellfire Club’s London Branch in this story.
Preferred Inclusions:
- Naturally, Harry should be quite embarrassed once he discovers the exact nature of the invitation he has been given, but also grateful to the young woman who ‘assists’ him.
- Harry should eventually join the Club’s Inner Circle, as either the Black Rook or Black Knight, and ultimately work his way up to the rank of Black King.
- Harry should be on hand to prevent his girlfriend, Betsy, from losing her eyes when Slaymaster is sent to kill off the members of STRIKE's Psi Division.
Optional Inclusions:
- There could be more to being the Master of Death than J.K. Rowling has implied.
- Harry can be paired with other girls, aside from Betsy, but only if those girls gain her approval before joining in on the romantic activities.
Forbidden Things:
- Harry being romantically interested in men.
- Harry the Malevolent Emo Doormat.
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DalkonCledwin
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Harry Potter / The MCs / Vexilla Regis Prodeunt Inferni

Post by DalkonCledwin »

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Harry J. Potter-Black - Arc 1 - PL 10
Age: 18 / Height: 5' 11" / Weight: 172 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Hellfire Club, London Branch / Base of Operations: Black Manor, Trevena, Cornwall, England
Wealth Rank: +20 / Rep Rank: +12 / Knockback Mod: -9/-1

Strength 0, Stamina 1, Agility 2, Dexterity 2, Fighting 5, Intellect 2, Awareness 3, Presence 4

General Advantages
All-out Attack, Attractive, Benefit 9: (Athletics Based on Agility, HFC Rank 2 [Hellfire Elite], Renown, Sixth Sense, Spiritual Diplomat, Wealth 3 [Millionaire]), Conviction, Defensive Attack, Defensive Roll 3, Equipment 6, Extraordinary Effort, Fascinate (Persuasion), Favored Environment: (Aerial), Favored Foe: (Dark Wizards), Improved Aim, Improved Grab, Inspire 2, Languages 2, Leadership, Potion Brewing, Power Attack, Skill Mastery: (Expertise: Magic), Teamwork, Trance

Enhanced Advantages
Animal Empathy

Skills
Athletics 8 (+10), Expertise (AWE): Survival 8 (+11), Expertise: Magic 12 (+14), Insight 4 (+7), Investigation 8 (+10), Perception 6 (+9), Persuasion 4 (+8), Ranged Combat: Magic 5 (+7), Sleight of Hand 8 (+10), Stealth 8 (+10), Vehicles 4 (+6)

Powers
Disciple of Wandless Magic: Array
. . Apparition: Teleport 6 (magical travel, 1800 feet in a move action, carrying 400 lbs.; Change Direction, Change Velocity, Increased Mass 3, Turnabout)
. . Incendio Fulgura: Linked Effect
. . . . Fire Bolt: Damage 9 (Linked; fire magic, DC 24; Increased Range: ranged; Distracting)
. . . . Shock Bolt: Affliction 9 (Linked; lightning magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Increased Range: ranged; Distracting)
. . Legilimens: Cumulative Mind Reading 8 (divination, DC 18; Cumulative, Subtle: subtle; Limited to Surface Thoughts)
. . Reparifors: Healing 8 (healing magic; Restorative; Tiring)
. . Wingardium Leviosa: Move Object 8 (charm, 6 tons, DC 23; Damaging, Precise, Subtle: subtle; Limited Direction: Up or Down)
Holly & Phoenix Feather Wand (Easily Removable)
. . Adept of Wanded Magic: Array
. . . . Broccium Blicsum: Damage 8 (lightning magic, DC 23; Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction, Multiattack)
. . . . Confundo: Concentration Affliction 8 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Affects Objects, Concentration, Increased Range 2: perception, Insidious; Distracting, Limited Degree)
. . . . Expecto Patronum: Concentration Burst Area Affliction 8 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag)
. . . . Expelliarmus: Damage 15 (charm, DC 30; Disarming, Increased Range: ranged; Inaccurate: -2, Nonlethal)
. . . . Finite Incantatem: Burst Area Nullify 8 (charm, Counters: Magical Effects, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Greater Apparition: Teleport 11 (magical travel, Carry 400 lbs.; Accurate, Change Direction, Extended: 2000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . . . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Magical Human Physiology
. . Invulnerabilities: Immunity 4 (racial trait, Uncommon Descriptor: Diseases (All), Uncommon Descriptor: Poisons (All); Feature: Longevity (Up to 168 years))
. . Parselmouth: Comprehend 2 (racial talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Snakes)
. . Resistances: Immunity 1 (racial trait, Rare Descriptor: Fear Effects; Limited - Half Effect, Quirk: Not vs. Dementor Auras)
. . Sorcerous Resilience: Protection 5 (racial talent, +5 Toughness; Sustained)
. . True Gryffindor: Feature 1 (racial talent, Notes: The Sword of Gryffindor may present itself to Harry in times of dire need. This is equivalent to a use of Edit Scene via Hero Points as described on page 20 of the Deluxe Hero's Handbook and is usable once per rank per adventure)
Special Qualities
. . Occlumency Training: Impervious Will 11 (training; Sustained)
. . Second Wind: Healing 8 (talent; Triggered: 1 use - when suffering two or more degrees of damage; Limited: Affects Self Only, Tiring)

Equipment
Black Manor

Offense
Initiative +2
Broccium Blicsum: Damage 8, +7 (DC 23)
Confundo: Concentration Affliction 8 (DC Will 18)
Expecto Patronum: Concentration Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 15, +5 (DC 30)
Finite Incantatem: Burst Area Nullify 8 (DC Will 18)
Fire Bolt: Damage 9, +7 (DC 24)
Grab, +5 (DC Spec 10)
Legilimens: Cumulative Mind Reading 8 (DC Will 18)
Shock Bolt: Affliction 9, +7 (DC Fort 19)
Stupefy: Cumulative Affliction 8, +7 (DC Fort 18)
Throw, +2 (DC 15)
Unarmed, +5 (DC 15)
Wingardium Leviosa: Move Object 8, +7 (DC 23)

Complications
- Fame: Harry is famous within Wizarding Britain for the part he played in vanquishing the dark wizard who liked to claim that his name was "Lord Voldemort."
- Honor: Harry will always keep his word once he has given it to someone, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Power Loss: Harry needs to be able to move his wand or hands into the correct positions and speak the relevant incantations in order to cast his spells, meaning that effects which restrict his movement or prevent him from speaking could cost him the ability to use his magic until he is released.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.

Languages
English [Native], French, Latin

Defense
Dodge 11, Parry 9, Fortitude 5, Toughness 9/1, Will 11 (Imp. 11/0)

Power Points
Abilities 38 + Powers 73 + Advantages 38 + Skills 38 (75 ranks) + Defenses 25 = 212

--------------------
Home Sweet Home
Black Manor - PL 10

Toughness 12, Size Huge

Features:
Artificer's Lab, Concealed 2 (DC 25), Defensive Enchantments (Blast 10), Fire Prevention Charms, Floo Aperture, Grounds (Colossal), Gym, Kitchen & Mess Hall, Library, Living Space, Mystic Locale, Personnel (House Elves), Pool, Ritual Chamber, Sealed, Secret 5 (DC 40), Trophy Room (The Map, Cloak & Various Portraits), Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 24 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 30
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DalkonCledwin
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An Otherworld Awaits You Brainstorm & Notes

Post by DalkonCledwin »

An Otherworld Awaits You
Premise: James Potter had always thought that Lily was too good to be true; a beautiful, strong woman such as her wouldn’t just walk out of the ocean after all! Of course, James had no way of knowing that this was exactly what happened, and that it would be their son who discovers the truth of her heritage many years later.
Required Inclusions:
- Lily Potter (nee Evans) must belong to one of the Royal Households that exist in the Atlantean Empire, though the specific City State that she hails from will be left up to the author.
- At some point prior to the story, Lily was forced to flee from her kingdom and seek refuge on dry land, with the Evans family finding and adopting her shortly after her arrival.
- As such, Harry will be a High-Born Atlantean / Wizard Hybrid with all the powers and abilities such a heritage would normally allow for.
- If Aquaman appears in this story, then it must be an alternate interpretation of the character, instead of the version from the mainstream comics or cinematic universe.
- Harry will eventually be required to secure his family’s lineage, which means he will need a Queen Consort; though he should be in fourth year, or later, before he starts looking for one.
- Harry must possess the Atlantean superpower known as Hydrokinesis, though he need not be capable of generating Hard Water Constructs in the way that a Xebellian could.
Preferred Inclusions:
- Harry should be the long-lost Prince of the Kingdom known as Thierna na Oge, with Lady Nuada being who he selects to act as his Queen Consort.
- Harry should intervene in Nuada’s battle with the Firbolg known as Sreng, saving her from a brutal injury that would have cost her the right to rule Thierna na Oge at Harry’s side.
- Harry could choose to follow the traditions of Thierna na Oge by claiming the name “Manannan Mac Lir” as his Atlantean identity.
Optional Inclusions:
- Harry could have a severe case of wanderlust that regularly gets on the nerves of his girls.
- Harry’s ability to speak Parseltongue could evolve to the point where it extends to all forms of sea life, including the creatures commonly referred to as Sea Serpents.
Forbidden Things:
- Harry being romantically involved with Ginny.
- Harry being romantically interested in men.
- Harry the Malevolent Emo Doormat.
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DalkonCledwin
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Mac Lir II / The MCs / An Otherworld Awaits You

Post by DalkonCledwin »

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Mac Lir II (Harry Potter) - Arc 1 - PL 12
Age: 18 / Height: 5' 11" / Weight: 172 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: Currently Autonomous / Base of Operations: Currently Mobile
Wealth Rank: +20 / Rep Rank: +14 (Wizarding) / +12 (Muggle) / Knockback Mod: -14/-9

Strength 11, Stamina 9, Agility 3, Dexterity 3, Fighting 5, Intellect 2, Awareness 4, Presence 4

General Advantages
Attractive, Benefit 6: (Renown, Sixth Sense, Spiritual Diplomat, Wealth 3 [Millionaire]), Connected, Conviction, Defensive Attack, Diehard, Fascinate (Persuasion), Great Endurance, Improved Grab, Improved Hold, Inspire 2, Interpose, Languages 2, Leadership, Lionheart 2, Potion Brewing, Quick Draw, Second Chance: (Resisting Mental Control), Teamwork

Enhanced Advantages
Animal Empathy

Skills
Athletics 4 (+15), Close Combat: Swords 2 (+7), Expertise (AWE): British Cookery 6 (+10), Expertise: Magic 10 (+12), Expertise: Oceanography 4 (+6), Insight 4 (+8), Investigation 6 (+8), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 6 (+9), Stealth 6 (+9), Vehicles 6 (+9)

Powers
Fragarach (Easily Removable)
. . Adept of Wizarding Magic: Array
. . . . Confundo: Concentration Affliction 6 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 16; Affects Objects, Concentration, Increased Range 2: perception, Insidious; Distracting, Limited Degree)
. . . . Expecto Patronum: Concentration Burst Area Affliction 8 (light of creation, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag)
. . . . Expelliarmus: Damage 15 (charm, DC 30; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Burst Area Nullify 6 (charm, Counters: Magical Effects, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Greater Apparition: Teleport 10 (magical travel, Carry 400 lbs.; Accurate, Change Direction, Extended: 1000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . . . Legilimens: Cumulative Mind Reading 6 (charm, DC 16; Cumulative, Subtle: subtle)
. . . . Reducto: Burst Area Weaken 6 (curse, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . . . Reparifors: Healing 10 (healing magic; Restorative; Tiring)
. . . . Stupefy: Cumulative Affliction 6 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
. . . . Sword Strike: Strength-based Damage 3 (slashing, DC 29; Dangerous; Bane: Fire Giants)
. . Blade Block: Enhanced Trait 2 (training, Parry +2 (+10))
Highborn Atlantean Hybrid Physiology
. . Aquatic Perception: Senses 9 (racial trait, Accurate (Type): Auditory Senses, Darkvision, Extended: Auditory Senses 1: x10, Extended: Visual Senses 1: x10, Ultra-hearing)
. . Built for the Depths: Impervious Toughness 6 (racial trait)
. . Invulnerabilities: Immunity 7 (racial trait, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning, Uncommon Descriptor: Diseases (All), Uncommon Descriptor: Poisons (All); Feature: Longevity (Up to 167 years))
. . Marine Telepathy: Comprehend 2 (racial talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Subtle: subtle, Sustained; Quirk: Limited to Marine Creatures & Snakes)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Cold Damage; Limited - Half Effect)
. . Water Freedom: Movement 1 (racial trait, Environmental Adaptation: Aquatic)
Incredible Moves
. . Dolphin Leap: Leaping 4 (talent, Leap 120 feet at 30 miles/hour; Limited: Only when leaping from a body of water, Quirk: Harry must already be moving prior to using this power)
. . Hyper-Swimming: Swimming 10 (talent, Speed: 500 miles/hour, 1 mile/round, Notes: Allows for travel at a speed of aproximately 434 Knots)
Novice of Atlantean Sorcery: Array
. . Cloud of Mists: Environment 10 (fog magic, Visibility (-5), Radius: 2 miles; Feature: Allows Low-Born Atlanteans to survive on dry land)
. . Hydraulic Torrent: Concentration Cumulative Line Area Affliction 7 (water magic, 1st degree: Dazed, 2nd degree: Prone, DC 17; Alternate Resistance (Dodge), Line Area 2: 5 feet wide by 60 feet long, DC 17, Concentration, Cumulative; Instant Recovery, Limited Degree)
. . Hydrokinesis: Move Object 10 (water magic, 25 tons; Increased Range: perception; Limited Material: Water)
. . Lord of the Sea: Summon 5 (telepathy; Horde, Mental Link, Multiple Minions 2: 4 minions, Type (General): Marine Life; Limited: Only while in or near a large body of water, Self-Powered)
Tuathan Battle Armor (Removable)
. . Armor Plating: Protection 5 (armor, +5 Toughness; Impervious)
. . Internal Hydraulics: Immunity 5 (armor, Fatigue Effects; Limited: to Fatigue caused by Dehydration)

Offense
Initiative +3
Confundo: Concentration Affliction 6 (DC Will 16)
Expecto Patronum: Concentration Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 15, +9 (DC 30)
Finite Incantatem: Burst Area Nullify 6 (DC Will 16)
Grab, +5 (DC Spec 21)
Hydraulic Torrent: Concentration Cumulative Line Area Affliction 7 (DC Dog/Fort/Will 17)
Hydrokinesis: Move Object 10 (DC 20)
Legilimens: Cumulative Mind Reading 6 (DC Will 16)
Reducto: Burst Area Weaken 6 (DC Fort 16)
Stupefy: Cumulative Affliction 6, +9 (DC Fort 16)
Sword Strike: Strength-based Damage 3, +7 (DC 29)
Throw, +3 (DC 26)
Unarmed, +5 (DC 26)

Complications
- Fame: Harry is famous within Wizarding Britain for the part he played in vanquishing the dark wizard who liked to claim that his name was "Lord Voldemort."
- Honor: Harry will always keep his word once he has given it to someone, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.
- Weakness (Dehydration): Spending extended time away from water (about 24 hours) causes Harry to dehydrate and weaken, leading to a situation where he begins gaining levels of Fatigue as per the rules regarding Starvation & Thirst in the Deluxe Hero's Handbook on page 238. This complication can be ignored if Harry is wearing his Tuathan Battle Armor.

Languages
Atlantean, English [Native], Latin

Defense
Dodge 10, Parry 10/8, Fortitude 9, Toughness 14/9 (Imp. 11/6), Will 10

Power Points
Abilities 82 + Powers 113 + Advantages 27 + Skills 34 (68 ranks) + Defenses 16 = 272
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DalkonCledwin
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Nuada / The MCs / An Otherworld Awaits You

Post by DalkonCledwin »

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Nuada nic Elatha - Arc 1 - PL 9
Age: 18 / Height: 5' 6" / Weight: 137 lbs / Hair Color: Blue / Eye Color: Green
Group Affiliations: The Conclave of Twelve / Base of Operations: The Royal Palace of Thierna na Oge
Wealth Rank: +24 / Rep Rank: +13 (Tuathan) / +9 (Surface) / Knockback Mod: -10

Strength 6, Stamina 6, Agility 1, Dexterity 1, Fighting 6, Intellect 2, Awareness 4, Presence 7

Advantages
Assessment, Attractive, Benefit 8: (Renown 2, Sixth Sense, Spiritual Diplomat, Wealth 4 [Multimillionaire]), Connected, Conviction, Defensive Attack, Diehard, Equipment 5, Fascinate (Persuasion), Favored Environment: (Aquatic), Great Endurance, Inspire 2, Languages 2, Leadership, Ritualist, Strong Swimmer, Teamwork

Skills
Acrobatics 6 (+7), Athletics 4 (+10), Expertise: Magic 12 (+14), Expertise: Marine Biology 6 (+8), Expertise: Oceanography 8 (+10), Expertise: Tuathan History 6 (+8), Insight 6 (+10), Perception 4 (+8), Persuasion 8 (+15), Ranged Combat: Magic 5 (+6), Riding 6 (+7), Stealth 4 (+5), Treatment 6 (+8)

Powers
Highborn Atlantean Physiology
. . Aquatic Perception: Senses 9 (racial trait, Accurate (Type): Auditory Senses, Darkvision, Extended: Auditory Senses 1: x10, Extended: Visual Senses 1: x10, Ultra-hearing)
. . Built for the Depths: Protection 4 (racial trait, +4 Toughness; Impervious)
. . Invulnerabilities: Immunity 3 (racial trait, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning; Feature: Longevity (Up to 131 years))
. . Resistances: Immunity 5 (racial trait, Damage Effect: Cold Damage; Limited - Half Effect)
. . Water Freedom: Movement 1 (racial trait, Environmental Adaptation: Aquatic)
Incredible Moves
. . Dolphin Leap: Leaping 3 (talent, Leap 60 feet at 16 miles/hour; Limited: Only when leaping from a body of water, Quirk: Nuada must already be moving prior to using this power)
. . Hyper-Swimming: Swimming 8 (talent, Speed: 120 miles/hour, 1800 feet/round, Notes: Allows for travel at a speed of aproximately 104 Knots)
Master of Atlantean Sorcery: Array
. . Cloud of Mists: Environment 12 (fog magic, Visibility (-5), Radius: 8 miles; Feature: Allows Low-Born Atlanteans to survive on dry land)
. . Eldritch Blast: Damage 12 (eldritch magic, DC 27; Increased Range: ranged)
. . Eldritch Bolts: Damage 8 (eldritch magic, DC 23; Increased Range: ranged, Multiattack)
. . Great Shield: Create 9 (defensive magic, Volume: 500 cft., DC 19; Impervious, Stationary, Subtle 2: invisible; Distracting)
. . Greater Teleport: Teleport 8 (magical travel, Carry 400 lbs.; Accurate, Change Direction, Extended: 250 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Healing Hands: Healing 12 (healing magic; Restorative; Tiring)
. . Hydraulic Torrent: Concentration Cumulative Line Area Affliction 8 (water magic, 1st degree: Dazed, 2nd degree: Prone, DC 18; Alternate Resistance (Dodge), Line Area 2: 5 feet wide by 60 feet long, DC 18, Concentration, Cumulative; Instant Recovery, Limited Degree)
. . Hydrokinesis: Move Object 9 (water magic, 12 tons; Increased Range: perception; Limited Material: Water)
. . Levitation: Flight 8 (magical travel, Speed: 500 miles/hour, 1 mile/round)
. . Minor Image: Illusion 8 (illusory magic, Affects: Three Sense Types - Visual, Auditory, Area: 500 cft., DC 18; Illusion Area, Selective; Concentration, Resistible: Will)
. . Slumber: Cumulative Progressive Affliction 6 (hypnosis magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Will, DC 16; Cumulative, Progressive)
. . Telepathic Probe: Cumulative Mind Reading 8 (divination, DC 18; Cumulative, Subtle: subtle)
The Lia Fail (Removable)
. . Zodiac Crystal: Array
. . . . Danu's Mighty Hands: Nullify 14 (entreaty, Counters: Magical Effects, DC 24; Broad, Simultaneous; Inaccurate: -2, Limited: Must be cast while outside of Action Rounds, Reduced Range: close)
. . . . Gate: Movement 3 (magical travel, Dimensional 3: any dimension, 50 lbs.; Portal)
. . . . Metamorphosis: Morph 4 (morphic, +20 Deception checks to disguise; Any form)
. . . . Scrying: Remote Sensing 11 (divination, Affects: 3 Types, inc. Visual - visual, auditory, mental, Range: 8 miles; Subtle: DC 20+rank; Concentration)

Equipment
Thierna na Oge

Offense
Initiative +1
Danu's Mighty Hands: Nullify 14, +4 (DC Will 24)
Eldritch Blast: Damage 12, +6 (DC 27)
Eldritch Bolts: Damage 8, +6 (DC 23)
Grab, +6 (DC Spec 16)
Hydraulic Torrent: Concentration Cumulative Line Area Affliction 8 (DC Dog/Fort/Will 18)
Hydrokinesis: Move Object 9 (DC 19)
Slumber: Cumulative Progressive Affliction 6, +6 (DC Will 16)
Telepathic Probe: Cumulative Mind Reading 8 (DC Will 18)
Throw, +1 (DC 21)
Unarmed, +6 (DC 21)

Complications
- Beware the Nice Ones: Nuada is one of the nicest and gentlest people you could ever care to meet. However, if you ever do something to piss her off you'll discover that she has an incredibly violent temper.
- Honor: Nuada will always try to give other kingdoms the better deal in any negotiation she attempts to make with them, however what actually tends to happen is that these kingdoms turn her down because her offer is too good to be true!
- Motivation: Patriotism: Nuada is entirely devoted to ensuring the safety and wellbeing of Thierna Na Oge's citizenry.
- Nemesis: Nuada's sister, Eochaid Bres, is effectively her worst enemy, since Bres is doing everything in her power to depose her sister and become the new King of Thierna na Oge.
- Weakness: Spending extended time away from water (about 12 hours) causes Nuada to dehydrate and weaken, leading to a situation where she begins gaining levels of Fatigue as per the rules regarding Starvation & Thirst in the Deluxe Hero's Handbook on page 238.

Languages
Atlantean [Native], English, Old Irish

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 10 (Imp. 4), Will 12

Power Points
Abilities 66 + Powers 101 + Advantages 30 + Skills 41 (81 ranks) + Defenses 17 = 255

--------------------
Home Sweet Home
Thierna na Oge - PL 9

Toughness 14, Size Gargantuan

Features:
Artificer's Lab, Barrier (DC 14, Thresh 4), Concealed 1 (DC 20), Dock, Fire Prevention Charms, Grounds (Awesome), Holding Cells 2 (Basic, Impervious), Infirmary, Isolated (Undersea), Library, Living Space, Mystic Locale, Personnel, Ritual Chamber, Sovereign, Wards 1 (DC 20)

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 17 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
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Champion of Nature Brainstorm & Notes

Post by DalkonCledwin »

Champion of Nature
Premise: Horcri are born from the willful murder of an innocent life, which is a crime against nature, but who is there to punish this crime? How about one born to Master Death, but who has now been chosen to act as the Champion of the forces of nature itself?
Required Inclusions:
- Harry must prefer to incapacitate his adversaries, though he will still be willing to use lethal force if given no other alternative during the course of a battle.
- Harry must be at least as physically powerful as the version of Conner Kent (Superboy) from the Young Justice animated series.
- The story must begin with Harry receiving the blessings (empowerment) associated with the Green, which is to say that he will be the new Champion thereof.
- As the Green’s new Champion, Harry must undergo a metamorphosis that fixes his malnourishment, the Horcrux if present, and any other physical or mystical impairments.
- As the Green’s Champion, Harry will have command over the Forces of Nature, which is to say that he will have advanced Chlorokinetic abilities, as well as enhanced mystical powers.
- Harry must secure the services of a Familiar, and this familiar spirit must be something that is at least loosely connected with the Green; an example of which would be a Bowtruckle.
- The forces of nature must rise up on their own accord in defense of Harry whenever he is in danger of losing his life, since he is their representative in the world of man.
- Harry must select a wand, staff, or scepter to act as the focusing implement for his mystical powers, and this object must be on equal footing with the Elder Wand, even while being unique.
- Obviously, Harry’s ability to commune with the forces of nature, as well as to command that very same principle, must inspire awe and even fear in those who do not understand his power.
Preferred Inclusions:
- This story should be set in an alternate continuity to the universe known as Earth-2 from DC Comics, with Harry replacing Alan Scott as the Green’s chosen Champion.
- Harry should be effectively immortal due to his connection to the Green, since it will act as a means by which to sustain his life force.
- Harry’s primary romantic interest should be Karen Starr (aka Power Girl), who will manage to avoid falling through the Boom Tube that canonically strands her in the Prime Earth reality.
- The Green should send Harry spiraling backwards in time, causing him to meet the heroes of the past, as well as an earlier, and more innocent, version of Wizarding Britain.
Optional Inclusions:
- Harry could spend the time necessary to master Occlumency, since it could help him in his efforts to control the vast and untamed powers at his disposal.
- There could be multiple young women who are each vying for Harry’s affection, though whether he ends up being romantically involved with all of them or not is up to the author.
Forbidden Things:
- Harry allowing others to control his actions.
- Harry wielding the Deathly Hallows.
- Harry the Pathetic Emo Doormat.
- Harry siding with Tom Riddle.
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Green Mage / The MCs / Champion of Nature

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Green Mage (Harry Potter) - Arc 1 - PL 12
Age: 18 / Height: 5' 8" / Weight: 170 lbs / Hair Color: Dark Brown / Eye Color: Green
Group Affiliations: The Wonders of the World / Base of Operations: Potter Manor, Stinchcombe, England
Wealth Rank: +16 / Rep Rank: +12 / Knockback Mod: -14

Strength 15, Stamina 10, Agility 3, Dexterity 3, Fighting 6, Intellect 2, Awareness 4, Presence 6

Advantages
All-out Attack, Attractive, Benefit 4: (Sixth Sense, Spiritual Diplomat, Wealth 2 [Independently Wealthy]), Connected, Conviction, Defensive Attack, Equipment 2, Fascinate (Persuasion), Favored Environment: (When surrounded by plant-life), Favored Foe: (Dark Wizards), Improved Aim, Improved Defense, Improved Grab, Inspire 2, Languages 2, Leadership, Lionheart, Luck, Potion Brewing, Power Attack, Ranged Attack 3, Second Chance: (Resisting Mental Control), Teamwork, Untapped Potential

Skills
Close Combat: Grab 2 (+8), Expertise (AWE): Cooking 4 (+8), Expertise (AWE): Survival 8 (+12), Expertise: Magic 10 (+12), Insight 4 (+8), Investigation 8 (+10), Perception 4 (+8), Persuasion 8 (+14), Ranged Combat: Magic 4 (+7), Sleight of Hand 6 (+9), Stealth 8 (+11), Vehicles 4 (+7)

Powers
Force of Nature: Array
. . Astral Projection: Remote Sensing 23 (magical travel, Affects: 3 Types, inc. Visual - Visual, Aural, and Mental, Range: 32000 miles; Dimensional: dimension - the internal matrix of the world, Subtle: DC 20+rank; Feedback, Side Effect 2: always - physical body is defenseless and immobile)
. . Chlorokinesis: Move Object 12 (verdant magic, 100 tons; Increased Range: perception; Limited Material: Plants)
. . Plant Growth: Create 12 (verdant magic, Volume: 4000 cft., DC 22; Increased Duration: continuous, Innate; Build Up)
. . Soar the Spaceways: Movement 2 (Environmental Adaptation: Space, Space Travel 1: within solar system)
. . Soaring: Flight 12 (magical travel, Speed: 8000 miles/hour, 16 miles/round)
. . Tanglevines: Burst Area Affliction 7 (verdant magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 17; Burst Area: 30 feet radius sphere, DC 17, Extra Condition, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction; Limited Degree)
. . Transport via Plants: Teleport 11 (verdant magic, Carry 400 lbs.; Accurate, Easy, Extended: 2000 miles in 2 move actions, Increased Mass 3; Limited to Extended, Medium: Plants , Tiring)
Green Champion Physiology
. . Green Resilience: Protection 4 (racial trait, +4 Toughness; Impervious [10 extra ranks])
. . Invulnerabilities: Immunity 12 (racial trait, Aging, Environmental Conditions (All), Suffocation (All), Uncommon Descriptor: Diseases (All), Uncommon Descriptor: Poisons (All))
. . Plant Empathy: Comprehend 2 (racial talent, Plants; Feature: Plant Harmony, Notes: Plant creatures are favorably disposed towards Harry, having an initial attitude of favorable unless circumstances dictate otherwise. Predatorial plant creatures tend not to see him as prey, while prey species tend not to perceive him as a threat)
. . Sense the Green: Senses 9 (racial trait, Acute: Plant Awareness, Awareness: Plants [Mental], Extended: Plant Awareness 6: x1m, Radius: Plant Awareness)
. . Strength of Antaeus: Enhanced Strength 5 (racial talent, +5 STR; Limited to Lifting, Quirk 2: Only While Touching the Ground, Notes: Max Lifting Strength 20: Up to 25,000 tons)
Lord Potter Ring (Removable)
. . Ancestral Recall: Senses 2 (unique object, Postcognition (Limited): The previous Lords of House Potter; Uncontrolled)
. . Detection Charm: Senses 2 (unique object, Acute: Detect Potions, Detect: Potions [Mental] 1)
. . Family Signet: Feature 1 (unique object, Notes: This ring has an embossed design, in this case the Potter Family Crest, which Harry can press into softened wax to leave an impression of the symbol, which will then act in a manner similar to his written signature)
. . Mind Shield: Impervious Will 12 (unique object)
Mystic Scepter (Easily Removable)
. . Adept of Wizarding Magic: Array
. . . . Apparition: Teleport 8 (magical travel, 1 mile in a move action, carrying 400 lbs.; Change Direction, Change Velocity, Increased Mass 3, Turnabout)
. . . . Expecto Patronum: Concentration Burst Area Affliction 8 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag)
. . . . Expelliarmus: Damage 14 (charm, DC 29; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite: Nullify 12 (charm, Counters: Magical Effects, DC 22; Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Protego Duo: Burst Area Deflect 8 (charm; Burst Area: 30 feet radius sphere, DC 18, Reflect, Selective; Reduced Range: close)
. . . . Reparifors: Healing 12 (healing magic; Restorative; Tiring)
. . . . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . . . Vera Verto: Transform 5 (transfiguration, Affects: Anything, Transforms: 25 lbs., DC 15; Increased Duration: continuous; Limited: Affects Nonmagical Objects Only)

Equipment
Potter Manor

Offense
Initiative +3
Chlorokinesis: Move Object 12 (DC 22)
Expecto Patronum: Concentration Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 14, +10 (DC 29)
Finite: Nullify 12, +10 (DC Will 22)
Grab, +8 (DC Spec 25)
Stupefy: Cumulative Affliction 8, +10 (DC Fort 18)
Tanglevines: Burst Area Affliction 7 (DC Fort/Will 17)
Throw, +6 (DC 30)
Unarmed, +6 (DC 30)
Vera Verto: Transform 5, +6 (DC Dog 15)

Complications
- Honor: Harry will always keep his word once he has given it to someone, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Power Loss: Harry’s Force of Nature, Adept of Wizarding Magic arrays are tied to the Green. If he were to leave Earth's biosphere, then they will become Impaired after 10 minutes, Disabled after 20 minutes, and will be rendered Powerless after he spends 30 minutes in space.
- Secret Identity: Harry is trying to keep secret the fact that he is from an alternate reality, which is why he is presenting himself as the son of Charlus and Dorea Potter, and through them, the 1st Cousin, Once Removed of little Juniper Potter, rather than actually being Juniper's older male doppelganger.

Languages
English [Native], French, Latin

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 14 (Imp. 14), Will 12 (Imp. 12/0)

Power Points
Abilities 98 + Powers 112 + Advantages 32 + Skills 35 (70 ranks) + Defenses 21 = 298

--------------------
Home Sweet Home
Potter Manor - PL 12

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed 2 (DC 25), Defensive Enchantments (Blast 12), Floo Aperture, Grounds (Colossal), Gym, Kitchen & Mess Hall, Library, Living Space, Mystic Locale, Personnel (House Elves), Ritual Chamber, Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 15 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 10 (20)
Last edited by DalkonCledwin on Tue May 24, 2022 7:14 am, edited 1 time in total.
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Power Girl / The MCs / Champion of Nature

Post by DalkonCledwin »

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Power Girl (Karen Starr) - Arc 1 - PL 12
Age: 19 / Height: 5' 7" / Weight: 132 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The Wonders of the World / Base of Operations: Starr Industries, Metropolis, Delaware
Wealth Rank: +12 / Rep Rank: +14 / Knockback Mod: -14

Strength 16, Stamina 11, Agility 3, Dexterity 3, Fighting 6, Intellect 4, Awareness 4, Presence 4

General Advantages
Attractive 2, Benefit 2: (Renown, Wealth [Well-Off]), Charming, Close Attack 2, Connected, Daze (Deception), Fascinate (Persuasion), Languages 3, Power Attack, Ranged Attack 3, Taunt, Untapped Potential

Enhanced Advantages
Improved Initiative 4, Interpose, Move-by Action, Redirect, Takedown

Skills
Athletics 4 (+20), Deception 4 (+8), Expertise: Business & Finance 8 (+12), Expertise: Kryptonian Lore 8 (+12), Insight 4 (+8), Intimidation 4 (+8), Perception 4 (+8), Persuasion 4 (+8), Ranged Combat: Heat Vision 4 (+7), Technology 8 (+12)

Powers
Faster Than a Speeding Bullet: Array
. . Hyper-Running: Speed 9 (talent, Speed: 1000 miles/hour, 2 miles/round)
. . Soar the Spaceways: Movement 3 (talent, Environmental Adaptation: Space, Space Travel 2: other solar systems)
. . True Flight: Flight 13 (talent, Speed: 16000 miles/hour, 30 miles/round; Precise)
Kryptonian Physiology
. . Fast Action: Quickness 8 (racial talent, Perform routine tasks in -8 time ranks)
. . Invulnerabilities: Immunity 10 (racial trait, Aging, Environmental Conditions (All), Rare Descriptor: Mundane Diseases, Rare Descriptor: Mundane Poisons, Suffocation (All))
. . Lightning Reflexes: Enhanced Trait 8 (racial talent, Advantages: Improved Initiative 4, Interpose, Move-by Action, Redirect, Takedown)
. . Solar Healing: Regeneration 2 (racial trait, Every 5 rounds; Source: Direct exposure to yellow sunlight)
. . Superhuman Perception: Senses 22 (racial trait, Accurate (Type): Auditory Senses, Extended: Auditory Senses 4: x10k, Extended: Visual Senses 4: x10k, Infravision, Microscopic Vision 4: atom-size, Penetrates Concealment: Vision, Ultra-hearing; Limited: Vision doesn't penetrate lead-based concealment [4 ranks only])
. . Superior Toughness: Protection 3 (racial trait, +3 Toughness; Impervious [11 extra ranks])
More Powerful Than a Locomotive: Array
. . Frost Breath: Cone Area Affliction 9 (ice, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 19; Cone Area 2: 120 feet cone, DC 19, Extra Condition; Limited Degree)
. . Heat Vision: Damage 14 (heat, DC 29; Increased Range: ranged, Precise)
. . Hyper Breath: Cone Area Move Object 9 (wind, 12 tons; Cone Area 2: 120 feet cone, DC 19; Limited Direction: Attraction or Repulsion, Reduced Range: close)
. . Superhuman Might: Enhanced Strength 10 (talent, +10 STR; Limited to Lifting, Notes: Max Lifting Strength 26: Up to 1,600,000 tons)

Offense
Initiative +19
Frost Breath: Cone Area Affliction 9 (DC Fort/Will 19)
Grab, +8 (DC Spec 26)
Heat Vision: Damage 14, +10 (DC 29)
Hyper Breath: Cone Area Move Object 9 (DC 19)
Throw, +6 (DC 31)
Unarmed, +8 (DC 31)

Complications
- Bane: Karen is vulnerable to several different types of Kryptonite.
- Demeaning Perception: Karen is not afraid to flaunt her female attributes, which sometimes causes unwanted distraction and allows others to make ill-informed judgments of her character.
- Motivation: Doing Good: Karen is an altruist, and wants to do all she can to help humanity. Unlike her cousin, she is not afraid of her powers, viewing them as less important than what she can do in the world of business and technology.
- Power Loss: Karen’s powers are derived from Earth’s yellow sun. If deprived of that energy for an extended period of time, then she will become Impaired, and then Disabled, before eventually being rendered Powerless.
- Secret Identity: Kara tries to keep her life as Power Girl separate and distinct from the life she leads as Karen Starr, which isn't as easy as it sounds now that she has begun dating the young hero known as the Green Mage (aka Harry Potter).
- Temper: Karen is notorious for letting her temper get away from her, which is quite frightening given how strong she happens to be.
- Weakness: Karen’s Toughness is not Impervious against attacks of a mystical nature, and she is considered to be Strength Debilitated when attempting to manipulate magical constructs, including the metal known as Orichalcum.

Languages
English, German, Kryptonian [Native], Russian, Spanish

Defense
Dodge 10, Parry 10, Fortitude 14, Toughness 14 (Imp. 14), Will 10

Power Points
Abilities 102 + Powers 125 + Advantages 19 + Skills 26 (52 ranks) + Defenses 20 = 292
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Bella Black / The MCs / Champion of Nature

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Bellatrix Valeria Black - Arc 1 - PL 8
Age: 18 / Height: 5' 6" / Weight: 124 lbs / Hair Color: Black / Eye Color: Gray
Group Affiliations: The House of Black / Base of Operations: Black Manor, Trevena, Cornwall, England
Dowry Rank: +12 / Rep Rank: +8 / Knockback Mod: -6/-5

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 5, Intellect 2, Awareness 4, Presence 7

Advantages
Accurate Attack, Attractive 2, Benefit 3: (Dowry [Well-established], Sixth Sense, Spiritual Diplomat), Charming, Chokehold, Connected, Daze (Deception), Defensive Roll, Equipment 1, Extraordinary Effort, Fascinate (Persuasion), Fast Grab, Improved Aim, Improved Hold, Improved Smash, Languages 2, Potion Brewing, Power Attack, Ranged Attack 3, Second Chance: (Acrobatics Checks for Tumbling), Taunt, Ultimate Effort: (Aim)

Skills
Acrobatics 6 (+9), Athletics 4 (+5), Close Combat: Muggle Dueling 2 (+7), Deception 4 (+11), Expertise (AWE): Popular Culture 4 (+8), Expertise (DEX): Broom Flight 4 (+7), Expertise: Magic 8 (+10), Insight 4 (+8), Investigation 6 (+8), Perception 4 (+8), Persuasion 4 (+11), Ranged Combat: Throwing 2 (+5), Stealth 6 (+9)

Powers
Magical Human Physiology
. . A Noble Quality: Feature 1 (racial talent, Notes: Bella can adopt a persona of importance to blend in among high-ranking officials and prestigious witches and wizards. This may qualify as a bonus to Interaction checks to impress or intimidate others under the right circumstances)
. . Compromising Information: Cumulative Affliction 6 (racial talent, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Cumulative, Increased Range 2: perception; Check Required: DC 10 - Deception (Inuendo), Quirk 2: Bella must have previously used Investigation to gather information about the target, Sense-dependent: Auditory)
. . Detecting Traces: Senses 3 (racial trait, Analytical: Detect Magical Auras, Detect: Magical Auras [Vision] 2: ranged)
. . Invulnerabilities: Immunity 1 (racial trait, Rare Descriptor: Mundane Diseases; Feature: Longevity (Up to 132 years))
Scioness Black Pendant (Removable)
. . Detection Charm: Senses 3 (very rare object, Acute: Detect Potions, Detect: Potions [Mental] 2: ranged)
. . Mind Shield: Impervious Will 10 (very rare object)
Special Qualities
. . Called Shot: Feature 3 (training; Sustained; Tiring, Notes: When Bella takes the Aim action, her next attack automatically hits; the Effect Rank of the attack cannot be greater than her Power Level)
. . Durable: Protection 3 (talent, +3 Toughness)
. . Occlumency Training: Immunity 2 (training, Uncommon Descriptor: Mind Reading; Sustained)
Walnut & Dragon Heartstring Wand (Easily Removable)
. . Adept of Wizarding Magic: Array
. . . . Apparition: Teleport 7 (magical travel, 0.5 miles in a move action, carrying 400 lbs.; Change Direction, Change Velocity, Increased Mass 3, Turnabout)
. . . . Episkey: Healing 10 (healing magic; Increased Range: ranged; Diminished Range 2, Tiring)
. . . . Expecto Patronum: Concentration Burst Area Affliction 7 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Crow)
. . . . Finite Incantatem: Burst Area Nullify 7 (charm, Counters: Magical Effects, DC 17; Burst Area: 30 feet radius sphere, DC 17, Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Glacius: Cumulative Affliction 7 (ice magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 17; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . . . Obliviate: Concentration Burst Area Affliction 7 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 17; Burst Area: 30 feet radius sphere, DC 17, Concentration, Increased Range: ranged, Insidious, Selective; Diminished Range 2, Distracting, Limited: to Blanking Out Recent Memories)
. . . . Pellucidi Pellis: Concealment 4 (charm, All Visual Senses; Affects Others; Blending)
. . . . Silencio: Burst Area Concealment Attack 5 (charm, All Aural Senses, Extra Ranks 3, DC 15; Burst Area: 30 feet radius sphere, DC 15, Attack: Dodge, Increased Range: ranged)
. . . . Spell Turning: Deflect 10 (training; Reflect; Limited: Affects Magical Attacks Only, Reduced Range: close)
. . . . Stupefy: Cumulative Affliction 7 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative, Increased Range: ranged)
. . . . Twinned Expelliarmus: Damage 10 (charm, DC 25; Disarming, Increased Range: ranged, Split: 2 targets; Nonlethal)

Equipment
Throwing Dagger

Offense
Initiative +3
Compromising Information: Cumulative Affliction 6 (DC Will 16)
Expecto Patronum: Concentration Burst Area Affliction 7 (DC Will 17)
Finite Incantatem: Burst Area Nullify 7 (DC Will 17)
Glacius: Cumulative Affliction 7, +6 (DC Fort/Will 17)
Grab, +7 (DC Spec 11)
Obliviate: Concentration Burst Area Affliction 7 (DC Will 17)
Silencio: Burst Area Concealment Attack 5 (DC Dog 15)
Stupefy: Cumulative Affliction 7, +6 (DC Fort 17)
Throw, +8 (DC 16)
Throwing Dagger, +8 (DC 16)
Twinned Expelliarmus: Damage 10, +6 (DC 25)
Unarmed, +7 (DC 16)

Complications
- Impulsive: Bella is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by people who might have some idea what they are talking about.
- Motivation: Thrills: Bella has recently secured a place on the International Witch's Dueling Ring because she gets a buzz from the adrenaline caused by engaging an enemy in combat.
- Quirk: Bellatrix can often be found with her nose buried in random textbooks since she firmly believes that the path to power and self-improvement is through knowledge; which she can use to further her chances of success on the aforementioned dueling ring.
- Relationships: Bella is the youngest of three sisters, with her siblings being Andromeda Tonks and Narcissa Malfoy, both formerly of the House of Black. This means that she is also the daughter of Cygnus and Druella Black, as well as the cousin to Sirius Black and his dearly departed brother, Regulus.

Languages
Cornish, English [Native], Latin

Defense
Dodge 10, Parry 8, Fortitude 6, Toughness 6/5, Will 10 (Imp. 10/0)

Power Points
Abilities 54 + Powers 57 + Advantages 28 + Skills 29 (58 ranks) + Defenses 20 = 188
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Juniper Potter / The Allies / Champion of Nature

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Juniper Rosalyn Potter - Arc 1 - PL 3
Age: 1 year, 3 months / Height: 2' 7" / Weight: 23 lbs / Hair Color: Red / Eye Color: Blue
Group Affiliations: The House of Potter / Base of Operations: Potter Manor, Stinchcombe, England
Wealth Rank: +8 / Rep Rank: +7 / Knockback Mod: +2

Strength -4, Stamina -1, Agility 2, Dexterity 0, Fighting 0, Intellect -2, Awareness -2, Presence 0

Advantages
Animal Empathy, Beginner's Luck, Beloved: (Hawwy), Benefit 4: (Renown 2, Sixth Sense, Spiritual Diplomat), Disarming (DC 18), Equipment 2, Klutz

Skills
Athletics 6 (+2), Expertise: Magic 4 (+2), Insight 4 (+2), Perception 6 (+4), Persuasion 4 (+4), Stealth 2 (+9)

Powers
Magical Human Physiology
. . I'm da Baby: Shrinking 5 (racial trait, -1 STR, -2 Intimidate, +5 Stealth, +2 active defenses, -1 size rank; Innate; Permanent)
. . Invulnerabilities: Immunity 1 (racial trait, Rare Descriptor: Mundane Diseases; Feature: Longevity (Up to 122 years))
. . Parselmouth: Comprehend 2 (racial trait, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Snakes, Uncontrolled)
Special Qualities
. . Accidental Magic: Variable 1 (magical talent; Action 3: reaction; Uncontrolled, Notes: 5 pts of Traits; Wizarding Effects)

Equipment
Shared EP (Potter Manor, 10 ep)

Offense
Initiative +2
Grab, +0 (DC Spec 6)
Throw, +0 (DC 11)
Unarmed, +0 (DC 11)

Complications
- Destiny: It is Juniper's destiny to be the one who vanquishes the dark wizard that styles himself as "Lord Voldemort."
- Motivation: Thrills: Juniper is a toddler, and like all toddlers, lives her life solely for the thrills that come with experiencing the world around her for the first time!
- Nemesis: Albus Dumbledore wishes to sculpt Juniper into a sacrificial lamb that he can throw at Voldemort in hopes that the girl's death will act as catalyst which will then allow the old goat to swoop in and defeat the so-called Dark Lord once and for all. Defeat, but certainly not vanquish!

Languages
Gibberish [Native]

Defense
Dodge 6, Parry 4, Fortitude 0, Toughness -1, Will 2

Power Points
Abilities -12 + Powers 24 + Advantages 13 + Skills 13 (26 ranks) + Defenses 9 = 47
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