Dalkon's Revised & Expanded Potterverse Thread Mk II

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DalkonCledwin
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Harry Potter / The MCs / Roots

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Harry J. Potter-Black - Arc 1 - PL 10
Age: 19 / Height: 5' 9" / Weight: 167 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Xavier Institute Faculty / Base of Operations: Xavier's Mansion, 1407 Graymalkin Lane, Bayville, NY
Wealth Rank: +20 / Rep Rank: +12 / Knockback Mod: -10/-2

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 5, Intellect 2, Awareness 4, Presence 4

General Advantages
Attractive, Benefit, Renown, Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Wealth 3 (Millionaire), Connected, Conviction, Defensive Roll 2, Equipment 1, Fascinate (Persuasion), Fighting Style: (Jujutsu), Inspire 3, Languages 2, Leadership, Potion Brewing, Quick Draw, Second Chance: (Resisting Mental Control), Teamwork

Fighting Style Advantages
Accurate Attack, Defensive Attack, Improved Disarm, Improved Grab, Improved Hold, Improved Trip

Enhanced Advantages
Favored Environment: (Crowded Areas), Hide in Plain Sight, Skill Mastery: (Sleight of Hand)

Skills
Close Combat: Grab 4 (+9), Expertise (AWE): Cooking 4 (+8), Expertise (AWE): Survival 4 (+12/+8), Expertise: Magic 10 (+12), Insight 4 (+8), Investigation 4 (+6), Perception 8 (+12), Persuasion 4 (+8), Ranged Combat: Magic 5 (+8), Sleight of Hand 4 (+7), Stealth 4 (+7), Vehicles 4 (+7)

Powers
Holly & Phoenix Feather Wand (Easily Removable)
. . Adept of Wand Magic: Array
. . . . Confundo: Concentration Affliction 10 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . . . Diffindo: Damage 12 (charm, DC 27; Increased Range: ranged, Precise)
. . . . Expecto Patronum: Concentration Burst Area Affliction 8 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag)
. . . . Expelliarmus: Move Object 12 (charm, 100 tons; Precise; Concentration, Limited: to the Disarm Maneuver)
. . . . Finite Incantatem: Burst Area Nullify 8 (charm, Counters: Magical Effects, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Greater Apparition: Teleport 8 (magical travel, Carry 400 lbs.; Accurate, Change Direction, Extended: 250 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . . . Reparifors: Healing 12 (healing magic; Restorative; Tiring)
. . . . Ventus: Cone Area Move Object 8 (wind magic, 6 tons, DC 23; Cone Area 2: 120 feet cone, DC 18, Damaging; Limited Direction: Repulsion, Reduced Range: close)
Magical Human Physiology
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Heart of the Slums: Enhanced Trait 4 (racial trait, Expertise (AWE) +4 (+12), Advantages: Hide in Plain Sight, Skill Mastery; Quirk: Survival bonus is limited to underground or urban environmnents)
. . Heart of the Streets: Movement 2 (racial talent, Sure-footed 2, Advantages: Favored Environment: (Crowded Areas); Quirk: Limited to Urban Environments)
. . Invulnerabilities: Immunity 5 (racial trait, Rare Descriptor: Jean Grey's Telepathy, Uncommon Descriptor: Diseases (All), Uncommon Descriptor: Poisons (All); Feature: Longevity (Up to 279 years))
. . Sorcerous Resilience: Protection 6 (racial talent, +6 Toughness; Sustained)
Novice of Wandless Magic: Array
. . Incendio Fulgura: Linked Effect
. . . . Fulgura: Cumulative Affliction 5 (Linked; lightning magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 15; Cumulative, Increased Range: ranged)
. . . . Incendio: Damage 5 (Linked; fire magic, DC 20; Increased Range: ranged)
. . Legilimens: Cumulative Mind Reading 8 (divination, DC 18; Cumulative; Limited to Surface Thoughts)
Special Qualities
. . Occlumency Training: Impervious Will 10 (defensive magic; Sustained)
The Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 4 (legendary object, All Visual Senses; Affects Others, Innate; Distracting, Passive, Quirk: Can only conceal a single adult or up to three children at a time)

Equipment
Cell Phone (Smartphone), Communication Mirror

Offense
Initiative +3
Confundo: Concentration Affliction 10 (DC Will 20)
Diffindo: Damage 12, +8 (DC 27)
Expecto Patronum: Concentration Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Move Object 12, +8 (DC 22)
Finite Incantatem: Burst Area Nullify 8 (DC Will 18)
Fulgura: Cumulative Affliction 5, +8 (DC Fort 15)
Grab, +9 (DC Spec 11)
Incendio: Damage 5, +8 (DC 20)
Legilimens: Cumulative Mind Reading 8 (DC Will 18)
Throw, +3 (DC 16)
Unarmed, +5 (DC 16)
Ventus: Cone Area Move Object 8 (DC 23)

Complications
- Fame: Harry is famous within Wizarding Britain for the part he played in vanquishing the dark wizard who liked to claim that his name was "Lord Voldemort."
- Honor: Harry will always keep his word once he has given it to someone, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Power Loss: Harry needs to be able to move his hands (or wand) into the correct positions and speak the relevant incantations in order to perform his spells, meaning that effects which restrict his movement or prevent him from speaking could cost him the ability to use his magic.
- Relationship: Harry has recently discovered that he is the 1st Cousin, Once Removed of John Grey from Annandale-on-Hudson in New York, meaning that he is also the Second Cousin of John's two daughters, Jean and Sara Grey. He is also the Lord of the Manor for the Noble & Most Ancient House of Black as well as the Noble & Ancient House of Potter, which means he is responsible for ensuring the wellbeing of the former family's other members.

Languages
English [Native], French, Latin

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 10/2, Will 10 (Imp. 10)

Power Points
Abilities 48 + Powers 81 + Advantages 29 + Skills 30 (59 ranks) + Defenses 22 = 210
Last edited by DalkonCledwin on Mon Apr 25, 2022 4:43 am, edited 1 time in total.
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Jean Grey / The MCs / Roots

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Jean Elaine Grey - Arc 1 - PL 8
Age: 17 / Height: 5' 8" / Weight: 133 lbs / Hair Color: Crimson / Eye Color: Green
Group Affiliations: The Xavier Institute Student Body / Base of Operations: Xavier's Mansion, 1407 Graymalkin Lane, Bayville, NY
Wealth Rank: +8 / Rep Rank: +10 / Knockback Mod: -8/-3

Strength 1, Stamina 3, Agility 2, Dexterity 2, Fighting 4, Intellect 2, Awareness 4, Presence 6

General Advantages
Assessment, Attractive 2, Beginner's Luck, Benefit, Esper, Benefit, Renown, Benefit, Spiritual Diplomat, Connected, Conviction, Equipment 1, Fascinate (Persuasion), Inspire 2, Languages 2, Move-by Action, Teamwork, Untapped Potential

Enhanced Advantages
Leadership, Ultimate Effort: (Will Resistance Checks)

Skills
Athletics 8 (+9), Expertise: Psionics 8 (+10), Insight 6 (+10), Intimidation 6 (+12), Investigation 4 (+6), Perception 4 (+8), Persuasion 6 (+14/+12), Ranged Combat: Telekinesis 8 (+10), Stealth 4 (+6), Treatment 4 (+6), Vehicles 4 (+6)

Powers
Psychokinetic Potential: Array
. . Force Constructs: Create 8 (metacreativity, Volume: 250 cft., DC 18; Movable, Selective, Subtle 2: invisible; Concentration, Proportional)
. . Kinetic Force Bolts: Damage 6 (psychokinesis, DC 21; Increased Range: ranged, Multiattack)
. . Kinetic Shockwave: Cone Area Move Object 6 (psychokinesis, 3200 lbs., DC 21; Cone Area 2: 120 feet cone, DC 16, Damaging; Limited Direction: Repulsion, Reduced Range: close)
. . Telekinesis: Move Object 6 (psychokinesis, 3200 lbs.; Increased Range: perception, Precise, Subtle: subtle)
Superior Human Physiology
. . Invulnerabilities: Immunity 2 (racial trait, Environmental Condition: Radiation, Rare Descriptor: Mundane Diseases; Feature: Longevity (Up to 160 years))
. . Kinetic Shield: Protection 5 (racial talent, +5 Toughness; Impervious, Sustained)
. . Mental Detection: Senses 7 (racial talent, Accurate: Detect Minds, Acute: Detect Minds, Detect: Minds [Mental] 2: ranged, Extended: Detect Minds 2: x100; Sustained)
. . Psychic Defense: Impervious Will 10 (racial trait, Advantages: Ultimate Effort: (Will Resistance Checks); Limited: to Psychic Powers)
. . Social Ties: Enhanced Trait 2 (racial trait, Persuasion +2 (+14), Advantages: Leadership; Quirk: Persuasion Bonus is Limited to Recruitment Checks)
Telepathic Potential: Array
. . Metaconcert: Mental Area Communication 3 (telepathy; Area, Selective, Subtle: encrypted; Concentration, Notes: Range: Statewide or across a small nation)
. . Telepathic Paralysis: Cumulative Affliction 5 (telepathy, 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Will, DC 15; Cumulative, Increased Range 2: perception, Subtle: subtle)
. . Telepathic Probe: Cumulative Mind Reading 8 (telepathy, DC 18; Cumulative, Insidious, Subtle: subtle)
. . Telepathic Puppetry: Concentration Affliction 8 (telepathy, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Subtle: subtle; Instant Recovery)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +2
Grab, +4 (DC Spec 11)
Kinetic Force Bolts: Damage 6, +10 (DC 21)
Kinetic Shockwave: Cone Area Move Object 6 (DC 21)
Telekinesis: Move Object 6 (DC 16)
Telepathic Paralysis: Cumulative Affliction 5 (DC Will 15)
Telepathic Probe: Cumulative Mind Reading 8 (DC Will 18)
Telepathic Puppetry: Concentration Affliction 8 (DC Will 18)
Throw, +2 (DC 16)
Unarmed, +4 (DC 16)

Complications
- Honor: Jean will always keep her word once he has given it to someone, strives to uphold the common good, and is never underhanded in her dealings.
- I Am Phoenix!: If Jean uses the Untapped Potential advantage, then she must make a Will Resistance Check against a DC of 10 + the modified Power Rank, with failure resulting in her transformation into the Dark Phoenix. Anyone who appeals to her humanity while this is occurring provides her with a +2 to +5 circumstance bonus on the Resistance check based on their relationship with Jean.
- Motivation: Dreamer: Jean believes in the ideal of humans, mutants and magicals living together in peaceful harmony.
- Romantic Tribulations: Jean is actively dating a rather uncouth young man known as Duncan Matthews, while also being the object of Scott Summer's romantic attentions. She is also one of the more attractive young women to attend Bayville High School, and thus often the center of attention for the boys at that school.
- Weakness: Jean suffers an automatic degree of failure when resisting the effects of magical abilities.

Languages
English [Native], Japanese, Russian

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 8/3 (Imp. 5), Will 10 (Imp. 10)

Power Points
Abilities 48 + Powers 79 + Advantages 18 + Skills 31 (62 ranks) + Defenses 19 = 195
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White Queen / Harry's Girls / Roots

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Emma Grace Frost - Arc 1 - PL 11
Age: 22 / Height: 5' 10" / Weight: 144 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The Hellfire Club / Base of Operations: The Massachusetts Academy, Snow Valley, MA
Wealth Rank: +20 / Rep Rank: +11 / Knockback Mod: -8/-6

Strength 1, Stamina 6, Agility 2, Dexterity 2, Fighting 5, Intellect 6, Awareness 4, Presence 7

General Advantages
Assessment, Attractive 2, Beauty's Never Tarnished, Benefit, Esper, Benefit, Sixth Sense, Benefit, Status 2: (Inner Circle Member), Benefit, Wealth 3 (Millionaire), Charming, Connected, Contacts, Daze (Deception), Diehard, Eidetic Memory, Equipment 7, Fascinate (Persuasion), Great Endurance, Improved Grab, Inspire 2, Languages 4, Leadership, Taunt, Well-informed

Enhanced Advantages
Durable Lie, Evasion 2, Improved Defense, Improved Initiative, Ultimate Effort: (Will Resistance Checks)

Skills
Close Combat: Grab 5 (+10), Deception 6 (+17/+13), Expertise (AWE): Pedagogy 8 (+12), Expertise: Business & Finance 8 (+14), Expertise: Politics 6 (+12), Expertise: Psionics 12 (+18), Insight 6 (+10), Intimidation 4 (+11), Investigation 4 (+10), Perception 4 (+8), Persuasion 8 (+15), Technology 6 (+12), Treatment 8 (+14), Vehicles 4 (+6)

Powers
Superior Human Physiology
. . Invulnerabilities: Immunity 3 (racial trait, Environmental Condition: Radiation, Rare Descriptor: Frost Family Psionics, Rare Descriptor: Mundane Diseases; Feature: Longevity (Up to 144 years), Feature: Immunity to Frost Family Psionics will not stop Emma from joining the Cuckoo Sisters' Hive Mind)
. . Mental Detection: Senses 7 (racial talent, Accurate: Detect Minds, Acute: Detect Minds, Detect: Minds [Mental] 2: ranged, Extended: Detect Minds 2: x100; Sustained)
. . Psychic Defense: Impervious Will 10 (racial trait, Advantages: Ultimate Effort: (Will Resistance Checks); Limited: to Psychic Powers)
. . Silver-Tongued: Enhanced Trait 3 (racial talent, Deception +4 (+17), Advantages: Durable Lie; Quirk: Deception bonus is for Bluffing only)
. . Telepathic Reactions: Enhanced Trait 18 (racial talent, Dodge +6 (+14), Parry +6 (+14), Toughness +2 (+8), Advantages: Evasion 2, Improved Defense, Improved Initiative)
Telepathic Mastery: Array
. . Agonize: Cumulative Affliction 12 (telepathy, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, Resisted by: Will, DC 22; Cumulative, Extra Condition; Grab-based, Limited Degree)
. . Mind Thrust: Damage 8 (telepathy, DC 23; Alternate Resistance: Will, Increased Range 2: perception, Subtle: subtle)
. . Psychic Rapport: Linked Effect
. . . . Sensory Link: Mind Reading 9 (Linked; clairsentience, DC 19; Sensory Link, Subtle: subtle; Limited: Affects Willing Targets Only, Limited to Sensory Link)
. . . . Telepathic Scrying: Remote Sensing 15 (Linked; clairsentience, Affects: 1 Type - Mental, Range: 120 miles; Subtle: DC 20+rank; Limited 2: to Targeting the Linked Power)
. . Telepathic Link: Mental Communication 4 (telepathy; Subtle: encrypted; Concentration, Notes: Range: Worldwide)
. . Telepathic Negation: Burst Area Nullify 11 (telepathy, Counters: Mental Powers, DC 21; Burst Area: 30 feet radius sphere, DC 21, Broad, Simultaneous, Subtle: subtle; Reduced Range: close)
. . Telepathic Probe: Cumulative Mind Reading 11 (telepathy, DC 21; Cumulative, Insidious, Subtle: subtle)
. . Telepathic Projection: Illusion 11 (telepathy, Affects: Three Sense Types - Auditory & Visual, Area: 2000 cft., DC 21; Selective, Subtle: subtle; Resistible: Will)
. . Telepathic Puppetry: Concentration Affliction 11 (telepathy, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 21; Concentration, Increased Range 2: perception, Subtle: subtle; Instant Recovery)
. . Telepathic Sedation: Concentration Cumulative Affliction 8 (telepathy, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Will, DC 18; Concentration, Cumulative, Increased Range 2: perception, Subtle: subtle; Instant Recovery)

Equipment
Cell Phone (Smartphone), The Massachusetts Academy

Offense
Initiative +6
Agonize: Cumulative Affliction 12, +10 (DC Will 22)
Grab, +10 (DC Spec 11)
Mind Thrust: Damage 8 (DC Will 23)
Sensory Link: Mind Reading 9 (DC Will 19)
Telepathic Negation: Burst Area Nullify 11 (DC Will 21)
Telepathic Probe: Cumulative Mind Reading 11 (DC Will 21)
Telepathic Puppetry: Concentration Affliction 11 (DC Will 21)
Telepathic Sedation: Concentration Cumulative Affliction 8 (DC Will 18)
Throw, +2 (DC 16)
Unarmed, +5 (DC 16)

Complications
- Honor: Emma will never go back on her word once she has given it to someone, which is why she almost never offers that benefit.
- Motivation: Greed: Emma wants money and power while still being able to enjoy the finer things in life. This is in spite of her newfound role as a leader in the worldwide community of mutants.
- Nemeses: Sebastian Shaw wishes to use Emma to further his own agenda, which right now, means that he wishes to use her as a means by which to control her new magical boyfriend, Harry Potter. Furthermore, Emma's star pupil at the Massachusetts Academy is also the biggest pain in her rear end, since he is an Empath who is rather obsessed with winning her affections.
- Rivalry: Emma is a longstanding rival of Charles Xavier, and through him she is also a rival to the First Class of the X-Men, as well as a personal nemesis for Katherine "Kitty" Pryde.

Languages
Civilian Sign, English [Native], French, Greek, Italian, Japanese, Russian

Defense
Dodge 14/8, Parry 14/8, Fortitude 8, Toughness 8/6, Will 12 (Imp. 10)

Power Points
Abilities 66 + Powers 81 + Advantages 36 + Skills 45 (89 ranks) + Defenses 19 = 247

--------------------
Hellion Training Ground
The Massachusetts Academy - PL 11

Toughness 14, Size Colossal

Features:
Combat Simulator, Communications, Computer, Concealed 3 (DC 30), Defense System (Blast 11), Fire Prevention System, Garage, Grounds (Awesome), Gym, Hangar, Infirmary, Library, Living Space, Personnel (School Faculty), Power System, Security System 2 (DC 25), Workshop

Power Points
Abilities 5 + Powers 0 + Advantages 0 + Features 20 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 29
Last edited by DalkonCledwin on Mon Apr 25, 2022 4:53 am, edited 1 time in total.
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Scarlet Witch / Harry's Girls / Roots

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Wanda Lehnsherr Maximoff - Arc 1 - PL 8
Age: 16 / Height: 5' 9" / Weight: 132 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: Mystique's Brotherhood / Base of Operations: The Brotherhood Frat House, Bayville, NY
Wealth Rank: +8 / Rep Rank: +8 / Knockback Mod: -8/-3

Strength 1, Stamina 3, Agility 2, Dexterity 2, Fighting 4, Intellect 2, Awareness 4, Presence 4

Advantages
Attractive, Beginner's Luck, Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Connected, Daze (Intimidation), Extraordinary Effort, Fascinate (Intimidation), Languages 2, Ritualist, Startle, Teamwork, Trance

Skills
Deception 6 (+10), Expertise: Magic 8 (+12/+10), Insight 6 (+10), Intimidation 6 (+10), Investigation 4 (+6), Perception 6 (+10), Ranged Combat: Magic 6 (+8), Stealth 4 (+6), Treatment 4 (+6)

Powers
Adept of Chaos Magic: Array
. . Control Weather: Environment 10 (weather magic, Other: 3 points worth of effect 3, Radius: 2 miles; Selective; Build Up - Surge)
. . Deflection: Deflect 8 (chaos magic; Redirection, Reflect)
. . Hex Bolts: Damage 8 (chaos magic, DC 23; Increased Range: ranged, Multiattack)
. . Hex Spheres: Cumulative Affliction 7 (chaos magic, 1st degree: Impaired, Vulnerable, 2nd degree: Defenseless, Disabled, Resisted by: Will, DC 17; Cumulative, Extra Condition, Increased Range: ranged, Insidious, Subtle: subtle; Limited Degree)
. . Oxidize: Linked Effect
. . . . Oxidizing Bolt: Damage 8 (Linked; kinetic magic, DC 23; Increased Range: ranged; Limited: Affects Oxidizing Materials Only)
. . . . Rust Bolt: Weaken 8 (Linked; kinetic magic, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects, Increased Range: ranged; Limited: Affects Oxidizing Materials Only)
. . Power Control: Cumulative Affliction 8 (chaos magic, 3rd degree: Controlled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception; Limited: to Causing the Target's Powers to Behave in an Erratic Manner, Limited Degree (third only))
. . Power Suppression: Burst Area Nullify 8 (chaos magic, Counters: Mutant Powers, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Increased Duration: concentration, Simultaneous; Distracting, Reduced Range: close)
. . Telekinesis: Move Object 7 (kinetic magic, 3 tons; Increased Range: perception, Precise, Subtle: subtle)
Superior Magi Physiology
. . Innovative: Enhanced Trait 1 (racial talent, Expertise +2 (+12); Limited: to Skill Checks made to identify magic items or spells that Wanda has never encountered before)
. . Invulnerabilities: Immunity 2 (racial trait, Environmental Condition: Radiation, Rare Descriptor: Mundane Diseases; Feature: Longevity (Up to 145 years))
. . Sorcerous Resilience: Protection 5 (racial talent, +5 Toughness; Sustained)
. . Unstoppable Magic: Enhanced Extra 6 (racial trait; Penetrating 6, Variable Descriptor: close group - Any Magical Attack that Wanda Wields; Quirk: :imited to the lower value between the Attack or Extra's effect ranks)

Offense
Initiative +2
Grab, +4 (DC Spec 11)
Hex Bolts: Damage 8, +8 (DC 23)
Hex Spheres: Cumulative Affliction 7, +8 (DC Will 17)
Oxidizing Bolt: Damage 8, +8 (DC 23)
Power Control: Cumulative Affliction 8 (DC Will 18)
Power Suppression: Burst Area Nullify 8 (DC Will 18)
Rust Bolt: Weaken 8, +8 (DC Fort 18)
Telekinesis: Move Object 7 (DC 17)
Throw, +2 (DC 16)
Unarmed, +4 (DC 16)

Complications
- Abhorrent Admirer: Wanda has, for whatever reason, earned the unwanted admiration of Todd Tolansky (aka Toad), and would be more than happy to watch as someone pounds him into the dirt, even if she is unlikely to take the initiative and do the deed for herself.
- Accidents: Wanda’s magic can be influenced by her feelings, and the emotions of anger or fury are known to cause her powers to spin wildly out of her ability to control.
- Motivation: Acceptance: Wanda's powers are such that she has effectively been typecast as a villainess, when in reality, all she wants is to be seen as a heroine.
- Power Loss: Wanda needs to be able to move her hands in order to cast her spells, meaning that effects which restrict her movement could cost her the ability to use her spellcraft.
- Relationship: Wanda is the daughter of the world renowned mutant terrorist known as Magneto (aka Erik Lehnsherr), as well as the twin and elder sister (respectively) to his other children, Pietro Maximoff and Lorna Dane.
- Secret: Wanda has a massive crush on the mysterious wizard known as Harry Potter.

Languages
Atlantean, English [Native], German

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 8, Will 10

Power Points
Abilities 44 + Powers 49 + Advantages 14 + Skills 25 (50 ranks) + Defenses 19 = 151
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Champion of Magic Brainstorm & Notes

Post by DalkonCledwin »

Champion of Magic
Premise: Princess Diana of Themyscira wasn’t the only divine child to be born among mortals in modern times; there was another. Harry Potter is a child who was born of might and magic, and who is destined to be a great hero… or possibly the end of us all!
Required Inclusions:
- Harry must prefer to incapacitate his foes, even if he is still willing to use lethal force against those enemies who are too dangerous to leave alive.
- In terms of physical strength, Harry must be at least as powerful as Kid Loki, but in terms of magical strength, he must be on par with Khalid Nassour (Doctor Fate II).
- The story must begin after Harry has dealt the final blow to the Dark Lord Voldemort, but can feature flashbacks to his time as a student at Hogwarts School of Witchcraft and Wizardry.
- Lily Potter must have actually been the goddess known as Hecate in disguise, having chosen to use James Potter’s bloodline in creating a Champion of Magic that she could call her own.
- Harry must inherit a powerful affinity for magic from both of his parents, which allows him to cast his spells wandlessly, and also use spells and abilities not seen for over a thousand years.
- Princess Diana must be made aware of Harry’s existence and seek him out in hopes that she can help guide him into becoming a Hero of Justice.
- Harry’s romantic life must include at least one of the following Witch-Marked girls: Diana Prince, Astoria Greengrass, Jinx, Black Orchid, and/or Circe.
Preferred Inclusions:
- This story should be a full scale crossover with the DC Universe, though the specific aspect of that universe that is used for this story will be left up to the author’s preference.
- If the Twelve Olympians perished at the hands of Ares, then Harry should seek to establish a New Olympian Order which he would preside over as the Chief God.
- There should be at least one other deity or demigod who acts as an opponent to Harry’s efforts to act as a hero and possibly establish a New Olympus.
Optional Inclusions:
- In order to make things fair, Tom Riddle could have become a Demigod when he used Harry’s blood during his resurrection ritual, making it even more important for Harry to defeat him.
- Harry, as the Lord of several Households, could be required to take multiple wives.
Forbidden Things:
- Harry being romantically interested in men.
- Harry the Malevolent Emo Doormat.
- Harry sacrificing his divine mantle.
- Diana acting as Harry’s enemy.
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Arcane / The MCs / Champion of Magic

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Arcane (Harry Potter) - Arc 1 - PL 11
Age: 19 / Height: 5' 9" / Weight: 172 lbs / Hair Color: Brown / Eye Color: Green
Group Affiliations: The Olympian Remnant / Base of Operations: 12 Grimmauld Place, Mobile Sanctum
Wealth Rank: +20 / Rep Rank: +13 / Knockback Mod: -12/-8

Strength 8, Stamina 8, Agility 3, Dexterity 3, Fighting 6, Intellect 5, Awareness 4, Presence 4

Advantages
Agile Feint, Animal Empathy, Attractive, Beginner's Luck, Benefit, Renown, Benefit, Sixth Sense 2, Benefit, Spiritual Diplomat, Benefit, Wealth 3 (Millionaire), Connected, Conviction, Daze (Intimidation), Defensive Attack, Defensive Roll 3, Diehard, Equipment 6, Fascinate (Persuasion), Improved Grab, Improved Hold, Inspire 2, Languages 4, Leadership, Potion Brewing, Ritualist, Second Chance: (Resisting Mental Control), Teamwork, Ultimate Effort: (Expertise: Magic)

Skills
Acrobatics 8 (+11), Close Combat: Grab 4 (+10), Expertise (AWE): Cooking 4 (+8), Expertise (DEX): Broom Flight 6 (+9), Expertise: Dungeoneering 6 (+11), Expertise: Magic 12 (+17), Insight 4 (+8), Intimidation 4 (+8), Investigation 6 (+11), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 5 (+8), Stealth 6 (+9)

Powers
Champion of Magic: Array
. . Dispelling Touch: Nullify 11 (magical talent, Counters: Magical Effects, DC 21; Broad, Simultaneous; Limited: Not vs. Alteration Effects, Reduced Range: close)
. . Hand of the Acolyte: Damage 3 (projectile, DC 18; Increased Range: ranged; Quirk: requires small objects as ammunition)
. . Levitation: Flight 5 (magical travel, Speed: 60 miles/hour, 900 feet/round; Subtle: subtle)
Death's Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 6 (legendary object, All Visual Senses, Other Sense Type: Empathic Senses; Affects Others, Innate; Custom: Can only conceal a single adult or up to three children at any given point in time, Distracting, Passive, Quirk: Concealment from Empathic Senses is limited to Black Lantern Corpsemen & Dementors)
Hekatean Demigod Physiology
. . Divine Durability: Impervious Toughness 4 (racial trait)
. . Divine Perception: Senses 4 (racial trait, Counters Concealment: Invisibility [Vision], Darkvision)
. . Divine Tongue: Comprehend 2 (racial trait, Languages - Speak All, Languages - Understand All; Sustained)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Invulnerabilities: Immunity 6 (racial trait, Environmental Condition: Cold, Environmental Condition: Radiation, Uncommon Descriptor: Diseases (All), Uncommon Descriptor: Poisons (All))
. . Longevity: Feature 1 (racial trait, Notes: Harry will reach middle age when he is 945,000 years old, old age at 1,431,000 years, and he will be considered a venerable man at 1,890,000 years, and his maximum life expectancy is 2,241,000 years)
. . Native Outsider: Feature 1 (racial trait, Notes: Although Harry isn’t technically from the dimension he primarily inhabits, he isn’t considered “foreign” to that dimension when it comes to effects targeting “outsiders” or “extradimensional” beings. Thus, it is far more difficult to banish or influence him using magic)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Electricity Damage; Limited - Half Effect)
Master of the Mystic Arts: Array
. . Atmofulmus: Linked Effect
. . . . Thunder Clouds: Environment 5 (Linked; weather magic, Impede Movement (1 rank), Visibility (-5), Radius: 500 feet; Build Up, Concentration)
. . . . Thunder Storm: Burst Area Damage 5 (Linked; lightning magic, DC 20; Burst Area 5: 500 feet radius sphere, DC 15, Increased Duration: concentration; Build Up, Distracting)
. . Devicto: Damage 9 (hex, DC 24; Increased Range: ranged, Multiattack; Nonlethal)
. . Divine Blast: Damage 14 (divine magic, DC 29; Increased Range: ranged)
. . Greater Apparition: Teleport 13 (magical travel, Carry 400 lbs.; Accurate, Change Direction, Extended: 8000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Incarcerous: Cumulative Affliction 9 (conjuration, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 19; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Lapifors: Progressive Affliction 9 (transfiguration, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Fortitude, DC 19; Increased Range: ranged, Progressive; Tiring, Notes: Transformed: [Bunnies! It Must Be Bunnies!])
. . Legilimens Duo: Mental Communication 3 (divination; Subtle: encrypted; Concentration, Notes: Range: Statewide or across a small nation)
. . Legilimens: Cumulative Mind Reading 6 (charm, DC 16; Cumulative, Subtle: subtle)
. . Olympian Gate: Movement 2 (magical travel, Dimensional: Olympian Realms 2: group, 50 lbs.; Portal)
. . Protego Maxima: Create 11 (charm, Volume: 2000 cft., DC 21; Impervious, Stationary, Subtle 2: invisible; Distracting)
. . Reparifors: Healing 13 (healing magic; Restorative; Tiring)

Equipment
12 Grimmauld Place, Communication Mirror, Light Robes

Offense
Initiative +3
Devicto: Damage 9, +8 (DC 24)
Dispelling Touch: Nullify 11, +10 (DC Will 21)
Divine Blast: Damage 14, +8 (DC 29)
Grab, +10 (DC Spec 18)
Hand of the Acolyte: Damage 3, +8 (DC 18)
Incarcerous: Cumulative Affliction 9, +8 (DC Fort/Will 19)
Lapifors: Progressive Affliction 9, +8 (DC Fort 19)
Legilimens: Cumulative Mind Reading 6 (DC Will 16)
Throw, +3 (DC 23)
Thunder Storm: Burst Area Damage 5 (DC 20)
Unarmed, +6 (DC 23)

Complications
- Fame: Harry is famous within Wizarding Britain for the part he played in vanquishing the dark wizard who liked to claim that his name was "Lord Voldemort."
- Honor: Harry will always keep his word once he has given it to someone, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Power Loss: Harry needs to be able to move his hands into the correct positions and speak the relevant incantations in order to perform his spells, meaning that effects which restrict his movement or prevent him from speaking could cost him the ability to use his magic.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Weasley (née Granger), Neville Longbottom and Luna Scamander (née Lovegood). He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.

Languages
Ancient Greek, Celestial, English [Native], French, Greek, Latin, Parseltongue (Secret)

Defense
Dodge 10, Parry 10, Fortitude 9, Toughness 12/8 (Imp. 4), Will 13

Power Points
Abilities 82 + Powers 83 + Advantages 40 + Skills 40 (79 ranks) + Defenses 21 = 266

--------------------
Home Sweet Home
12 Grimmauld Place - PL 11

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed 3 (DC 30), Deathtraps (DC 11, Thresh 5), Dual Size: (Medium), Floo Aperture, Library, Living Space, Movable, Mystic Locale, Personnel (Kreacher & Winky), Ritual Chamber, Sealed, Secret 3 (DC 30), Trophy Room (The Marauder's Map, Rez Stone, Elder Wand and various Portraits), Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 20 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
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DalkonCledwin
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Vive Memor Leti Brainstorm & Notes

Post by DalkonCledwin »

Vive Memor Leti
Premise: Everyone always says that Harry Potter managed to survive the Killing Curse as a baby, but what if they were all wrong? What if instead of young Harry Potter, that emerald eyed young man was actually something far greater than any mortal could ever comprehend? What if he was actually a Fallen God?
Required Inclusions:
- Harry must prefer to incapacitate his enemies, even though he will still use lethal force when dealing with completely irredeemable opponents.
- Harry must be at least as powerful as the typical Atlantean Warrior when the story begins, and could develop to be far more powerful as the story progresses.
- The story must have a prologue, at the very least, which highlights the fact that the Greek deity known as Zagreus was directly involved in saving Harry’s life on that fateful October night.
- As a result of this intervention, Harry is now as much Zagreus as he is the last scion of the House of Potter, since Zagreus was forced to merge with the boy in order to save him.
- In order to return to his true form, or at least reclaim his Divine Mantle, Zagreus must complete some grand destiny or multi-tier epic quest while still in Harry’s body.
- It must be impossible to sense Zagreus’ divine nature while he is within Harry’s body since the merger took place while the latter was still a toddler.
- All romantic pairings are permissible, including harems, and the inclusion of either Melinoe or Makaria in Harry’s romantic life is highly encouraged.
Preferred Inclusions:
- This story should be a crossover with either DC or Marvel comics, with Harry taking another romantic partner from the comic series in question.
- The unification of the Deathly Hallows should play a part in Zagreus’ reclamation of his Divine Mantle. They could even be responsible for awakening Zagreus’ memories and powers.
- Harry should discover a cult that is dedicated to either Zagreus or Dionysus, and which views him as something akin to a High Priest. This could also net him a third romantic partner.
- Harry’s human appearance should shift when he accesses his divine powers, causing the sclera of his right eye to become black, while the iris becomes blood red.
Optional Inclusions:
- Harry could be rendered functionally immortal due to Zagreus’ presence within his soul.
- With each trial that Harry completes, his divine powers could get more and more powerful.
- Zagreus as a character, as well as Harry’s appearance, could be modeled on the character of the same name from the Hades video game.
Forbidden Things:
- People being able to instantly figure out that Harry’s not Harry.
- Zagreus being able to access his full powers right off the bat.
- The original Harry Potter still being among the living.
- Harry the Pathetic Emo Doormat.
- Harry siding with Voldemort.

--------------------
Divine Portfolio for Zagreus
- Titles: Zagreus Chthonius, Highest of All the Gods, Prince of the Underworld
- Divine Rank: Intermediate Deity (12)
- Realm: The Grecian Underworld
- Alignment: Neutral Good
- Cleric alignments: Lawful Good, Neutral Good, Chaotic Good, True Neutral
- Areas of Concern: The Underworld, Hunting, Mysteries, Rebirth
- Domains: Good, Healing (Resurrection), Repose (Psychopomp), Strength (Resolve, Self-Realization)
- Favored Weapon: Longsword
- Holy Symbol: Skulls
- Worshipers: Hunters, Orphics, Healers & Morticians
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DalkonCledwin
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Zagreus / The MCs / Vive Memor Leti

Post by DalkonCledwin »

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Zagreus (Harry Potter) - Arc 1 - PL 11
Age: 18 / Height: 5' 8" / Weight: 178 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Chthonic Deities / Base of Operations: 12 Grimmauld Place, Islington, London, England
Wealth Rank: +20 / Rep Rank: +13 / Knockback Mod: -12/-10

Strength 6, Stamina 6, Agility 3, Dexterity 3, Fighting 8, Intellect 2, Awareness 4, Presence 4

General Advantages
Animal Empathy, Attractive, Benefit, Renown, Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Wealth 3 (Millionaire), Charming, Connected, Daze (Deception), Defensive Attack, Diehard, Equipment 6, Extraordinary Effort, Fascinate (Persuasion), Improved Grab, Improved Hold, Inspire 2, Languages 3, Leadership, Luck 2, Potion Brewing, Ranged Attack 3, Ritualist, Second Chance: (Resisting Mental Control), Seize Initiative, Taunt, Tracking

Skills
Athletics 6 (+12), Close Combat: Grab 4 (+12), Close Combat: Swords 2 (+10), Deception 4 (+8), Expertise (AWE): Cooking 4 (+8), Expertise (AWE): Survival 8 (+12), Expertise: Magic 10 (+12), Handle Animal 4 (+8), Insight 6 (+10), Investigation 6 (+8), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 6 (+9), Stealth 6 (+9), Vehicles 6 (+9)

Powers
Adept of the Mystic Arts: Array
. . Confundo: Concentration Affliction 8 (enchantment, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . Expecto Patronum: Concentration Burst Area Affliction 6 (abjuration, radiant, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag)
. . Expelliarmus: Damage 10 (evocation, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . Gentle Repose: Transform 8 (divine, necromantic, Affects: 1 Thing > 1 Thing - any Corpse into one that can't be raised as an Undead Creature, Transforms: 200 lbs., DC 18; Permanent)
. . Greater Apparition: Teleport 10 (conjuration, Carry 400 lbs.; Accurate, Change Direction, Extended: 1000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Plane Shift: Movement 3 (conjuration, divine, Dimensional 3: any dimension, 1600 lbs.; Increased Mass 5)
. . Protection from Evil: Immunity 10 (abjuration, divine, Custom: Mental Control 5, Damage Effect: Summoned Creatures; Affects Others, Sustained; Limited: to Effects generated by Malevolent characters)
. . Reducto: Burst Area Weaken 6 (evocation, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . Speak With Dead: Comprehend 2 (divine, necromantic, Objects; Sustained; Limited: Affects Corpses Only)
. . Stupefy: Cumulative Affliction 6 (evocation, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
Chthonic Arms: Array
. . Coronacht: Damage 6 (Easily Removable (indestructible), projectile, DC 21; Increased Range 2: perception, Penetrating 6; Unreliable (5 uses))
. . Stygius: Strength-based Damage 3 (Easily Removable (indestructible), slashing, DC 24; Dangerous, Penetrating 9)
Chthonic Demigod Physiology
. . Divine Durability: Protection 4 (racial trait, +4 Toughness; Impervious)
. . Divine Tongue: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Sustained)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Invulnerabilities: Immunity 7 (racial trait, Aging, Environmental Condition: Cold, Environmental Condition: Heat, Uncommon Descriptor: Diseases (All), Uncommon Descriptor: Poisons (All))
. . Native Outsider: Feature 1 (racial trait, Notes: Although Harry isn’t technically from the dimension he primarily inhabits, he isn’t considered “foreign” to that dimension when it comes to effects targeting “outsiders” or “extradimensional” beings. Thus, it is far more difficult to banish or influence him using magic)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Electricity Damage; Limited - Half Effect)
. . Soul Seer: Senses 5 (racial trait, Analytical: Detect Conditions, Darkvision, Detect: Conditions [Vision] 2: ranged)
Special Qualities
. . Divine Source: Feature 1 (divine talent, Notes: Harry can grant access to Divine Spells from the Good & Repose domains)
The Helm of Darkness (Removable (indestructible))
. . Cloth of Invisibility: Array
. . . . Deeper Darkness: Environment 10 (Visibility (-5), Radius: 2 miles; Build Up)
. . . . Helmet Form: Protection 2 (legendary object, +2 Toughness; Impervious, Sustained)
. . . . That's an Invisibility Cloak!: Concealment 7 (legendary object, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Affects Others, Innate; Distracting, Limited: Can only conceal a single adult or up to three children at any given time, Passive)

Equipment
12 Grimmauld Place, Communication Mirror

Offense
Initiative +3
Confundo: Concentration Affliction 8 (DC Will 18)
Coronacht: Damage 6 (DC 21)
Expecto Patronum: Concentration Burst Area Affliction 6 (DC Will 16)
Expelliarmus: Damage 10, +12 (DC 25)
Gentle Repose: Transform 8, +12 (DC Dog 18)
Grab, +12 (DC Spec 16)
Reducto: Burst Area Weaken 6 (DC Fort 16)
Stupefy: Cumulative Affliction 6, +12 (DC Fort 16)
Stygius: Strength-based Damage 3, +10 (DC 24)
Throw, +6 (DC 21)
Unarmed, +8 (DC 21)

Complications
- Fame: Harry is famous within Wizarding Britain for the part he played in vanquishing the dark wizard who liked to claim that his name was "Lord Voldemort."
- Honor: Harry will always keep his word once he has given it to someone, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Power Loss: Harry needs to be able to move his hands into the correct positions and speak the relevant incantations in order to perform his spells, meaning that effects which restrict his movement or prevent him from speaking could cost him the ability to use his magic.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.

Languages
Ancient Greek, Celestial, English [Native], Latin

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 12/10 (Imp. 6/4), Will 10

Power Points
Abilities 72 + Powers 83 + Advantages 40 + Skills 43 (86 ranks) + Defenses 17 = 255

--------------------
Home Sweet Home
12 Grimmauld Place - PL 11

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed 3 (DC 30), Deathtraps (DC 11, Thresh 5), Dual Size: (Medium), Floo Aperture, Holding Cells (Tough 15), Library, Living Space, Mystic Locale, Personnel (Kreacher & Winky), Ritual Chamber, Sealed, Secret 3 (DC 30), Trophy Room (The Marauder's Map, Resurrection Stone & Elder Wand), Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 20 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
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DalkonCledwin
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Blaze of Glory Brainstorm & Notes

Post by DalkonCledwin »

Blaze of Glory
Premise: When Harry Potter’s natural Legilimency began to manifest, Petunia Dursley did the only thing she could think of in order to keep her family “normal.” She handed him over to Professor Charles Xavier and never looked back. How will the Wizarding World react to Harry now that he is a member of the X-Men?
Required Inclusions:
- Harry Potter must be a natural Legilimens, which is to say, a Magical Mutant with the power of Telepathy as his primary superhuman ability.
- Petunia Dursley must do the responsible thing once her nephew’s mutation manifests and get in touch with Professor Charles Xavier, asking him to take the boy under his wing.
- Xavier must agree to do this, which will mark Harry as the second member of the First Class of X-Men after Jean Grey, who will join the team earlier than in canon.
- Harry and Jean must be around the same age in this scenario, and they must form a powerful bond with one another long before Scott Summers enters into the equation.
- Jean must be Harry’s primary romantic interest, even if other girls are also permissible provided that they secure the redhead’s permission to join in on the romantic activities.
- Harry and the X-Men must eventually be drawn to Wizarding Britain so that the former can deal with his destiny as the only one who can vanquish the Dark Lord Voldemort.
Preferred Inclusions:
- Harry’s canonical skill with a broom should translate to his ability to pilot the X-Men’s SR-77 Blackbird, and the X-Velocity, meaning that he’ll be their best pilot.
- Harry and Jean should develop a Psychic Rapport that allows them to communicate over any distance, much like the canonical rapport between Xavier and Lilandra.
- Harry should take a correspondence course in how to use magic from Ilvermorny, instead of being sequestered at a boarding school for the majority of the year.
Optional Inclusions:
- Instead of being related to Jean Grey, Harry could actually be a distant relative to Emma Frost on the maternal side of his family, which could lead to a secondary Diamond Form mutation.
- Harry’s rapport with Jean could alert him to the fact that the Phoenix is not who it says it is.
Forbidden Things:
- Harry and Jean, the Malevolent Emo Doormats.
- Harry being romantically interested in men.
- Harry being related to Jean Grey.
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DalkonCledwin
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Pathos / The MCs / Blaze of Glory

Post by DalkonCledwin »

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Pathos (Harry Potter) - Arc 1 - PL 8
Age: 14 / Height: 5' 6" / Weight: 160 lbs / Hair Color: Brown / Eye Color: Green
Group Affiliations: The Xavier Institute Student Body / Base of Operations: Xavier's Mansion in Salem Center, Westchester, NY
Wealth Rank: +16 / Rep Rank: +10 / Knockback Mod: -8/-4

Strength 0, Stamina 1, Agility 3, Dexterity 3, Fighting 2, Intellect 2, Awareness 3, Presence 6

General Advantages
Attractive, Beginner's Luck, Beloved: (Jean Grey), Benefit, Renown, Benefit, Wealth 2 (Independently Wealthy), Connected, Conviction, Defensive Attack, Equipment 1, Extraordinary Effort, Fascinate (Persuasion), Improved Grab, Inspire 2, Languages 2, Leadership, Luck 2, Potion Brewing

Enhanced Advantages
Favored Environment: (Crowded Areas)

Skills
Close Combat: Grab 4 (+6), Deception 4 (+10), Expertise (AWE): Popular Culture 2 (+5), Expertise (AWE): Survival 2 (+9/+5), Expertise: Magic 8 (+10), Expertise: Psychic 6 (+8), Insight 2 (+5), Investigation 4 (+6), Perception 6 (+9), Persuasion 4 (+10), Ranged Combat: Magic 3 (+6), Sleight of Hand 2 (+7/+5), Stealth 6 (+11/+9), Vehicles 6 (+9)

Powers
Elder & Unicorn Hair Wand (Easily Removable)
. . Disciple of Wizarding Magic: Array
. . . . Aparecium: Senses 7 (divination, Counters All Concealment: Vision, Counters Illusion: Vision; Sustained; Limited: to effects that obscure or conceal writing)
. . . . Expelliarmus: Move Object 10 (charm, 25 tons; Precise; Limited: to Disarm Maneuvers)
. . . . Locomotor: Move Object 6 (charm, 3200 lbs.; Increased Range: perception, Precise, Subtle: subtle)
. . . . Lumos Solem: Cumulative Affliction 10 (luminous magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 20; Alternate Resistance (Dodge), Cumulative, Increased Range: ranged; Limited: Affects Visual Senses Only)
. . . . Lumos: Environment 1 (luminous magic, Light, Radius: 30 feet; Feature 6: Liberated (8 minutes))
. . Protego: Protection 4 (charm, +4 Toughness; Impervious, Sustained)
Natural Legilimens: Array
. . Hypnotism: Concentration Burst Area Affliction 8 (telepathy, 1st degree: Entranced, Impaired, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Concentration, Extra Condition, Increased Range: ranged, Subtle: subtle; Limited Degree 2)
. . Id Insinuation: Concentration Affliction 8 (telepathy, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Subtle: subtle; Instant Recovery, Limited Degree)
. . Mindlink: Mental Communication 3 (telepathy; Subtle: encrypted; Concentration, Notes: Range: Statewide or Across a Small Nation)
. . Psychic Strike: Damage 6 (telepathy, DC 21; Alternate Resistance: Will, Increased Range 2: perception, Subtle: subtle)
. . Touch of Fatigue: Affliction 10 (telepathy, 1st degree: Fatigued, Resisted by: Will, DC 20; Limited Degree 2)
Ring of Feather Falling (Removable)
. . Feather Fall: Movement 1 (rare object, Safe Fall; Reaction: reaction)
Ring of Protection (Removable)
. . Protection +1: Enhanced Trait 2 (rare object, Dodge +1 (+8), Parry +1 (+8))
Special Qualities
. . Empathic Bond: Senses 1 (telepathy, Communication Link: Jean Grey; Limited: to Conveying Emotional Impulses)
. . Parseltongue: Comprehend 2 (magical bloodline, Animals - Speak To, Animals - Understand; Narrow Type: Snakes)
Superior Magi Physiology
. . Expanded Awareness: Senses 4 (racial trait, Awareness: Magic [Mental], Awareness: Psionics [Mental], Counters Concealment: Spectral Bodies [Vision])
. . Heart of the Slums: Enhanced Trait 4 (racial trait, Expertise (AWE) +4 (+9), Sleight of Hand +2 (+7), Stealth +2 (+11); Limited: to Urban and Underground Environments)
. . Heart of the Streets: Movement 2 (racial trait, Sure-footed 2, Advantages: Favored Environment: (Crowded Areas); Quirk: Limited to Urban Environments)
. . Invulnerabilities: Immunity 2 (racial trait, Environmental Condition: Radiation, Rare Descriptor: Mundane Diseases; Feature: Longevity (Up to 157 years))
. . Tough: Protection 3 (racial trait, +3 Toughness)

Equipment
Cell Phone

Offense
Initiative +3
Expelliarmus: Move Object 10, +6 (DC 20)
Grab, +6 (DC Spec 10)
Hypnotism: Concentration Burst Area Affliction 8 (DC Will 18)
Id Insinuation: Concentration Affliction 8 (DC Will 18)
Locomotor: Move Object 6 (DC 16)
Lumos Solem: Cumulative Affliction 10, +6 (DC Dog/Fort/Will 20)
Psychic Strike: Damage 6 (DC Will 21)
Throw, +3 (DC 15)
Touch of Fatigue: Affliction 10, +6 (DC Will 20)
Unarmed, +2 (DC 15)

Complications
- Enemy: The dark wizard known as Voldemort will stop at nothing in order to remove Harry as a threat to his continued existence, which means that he would actually be willing to kill Harry should their paths intersect with one another.
- Honor: Harry will always keep his word once he has given it to someone, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Dreamer: Harry believes in the ideal of humans, mutants and magicals living together in peaceful harmony.
- Nemesis: Albus Dumbledore wishes to sculpt Harry into a sacrificial lamb that he can throw at Voldemort in hopes that the lad's death will act as catalyst which will allow the old goat to swoop in and defeat the so-called Dark Lord once and for all. Defeat, but certainly not vanquish.
- Pride: Harry can't abide by challenges to his dignity, authority or honor. When someone threatens, accuses or challenges him, he will become Impaired on his Persuasion and Insight checks against that character until they apologize.
- Significant Other: Harry is romantically involved with a young woman by the name of Jean Grey, and will do whatever he can in order to keep his beloved safe from harm, even while acknowledging that she is more than capable of looking after herself.

Languages
English [Native], Japanese, Latin

Defense
Dodge 8/7, Parry 8/7, Fortitude 4, Toughness 8/4 (Imp. 4/0), Will 10

Power Points
Abilities 40 + Powers 71 + Advantages 21 + Skills 30 (59 ranks) + Defenses 19 = 181
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DalkonCledwin
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Marvel Girl / The MCs / Blaze of Glory

Post by DalkonCledwin »

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Marvel Girl (Jean Grey) - Arc 1 - PL 8
Age: 14 / Height: 5' 1" / Weight: 110 lbs / Hair Color: Crimson / Eye Color: Green
Group Affiliations: The Xavier Institute Student Body / Base of Operations: Xavier's Mansion in Salem Center, Westchester, NY
Wealth Rank: +8 / Rep Rank: +8 / Knockback Mod: -6/-2

Strength 2, Stamina 2, Agility 2, Dexterity 2, Fighting 2, Intellect 5, Awareness 2, Presence 5

General Advantages
Agile Feint, Attractive 2, Beginner's Luck, Beloved 2: (Harry Potter & her Family), Connected, Daze (Intimidation), Defensive Attack, Eidetic Memory, Equipment 1, Extraordinary Effort, Favored Environment: (Crowded Areas), Improved Defense, Improved Team Attack, Inspire 2, Languages 4, Leadership, Teamwork

Enhanced Advantages
Luck 2

Skills
Acrobatics 6 (+8), Expertise: Galactic Lore 4 (+11/+9), Expertise: Psychic 6 (+13/+11), Expertise: Psychology 8 (+13), Insight 6 (+8), Intimidation 6 (+11), Investigation 2 (+7), Perception 2 (+4), Persuasion 6 (+11), Ranged Combat: Telekinesis 4 (+6), Vehicles 6 (+8)

Powers
Ring of Protection (Removable)
. . Protection +1: Enhanced Trait 2 (rare object, Dodge +1 (+10), Parry +1 (+10))
Special Qualities
. . Emotional Push: Luck Control 1 (telepathy, Bestow Luck, Advantages: Luck 2; Limited: Affects Harry Potter Only)
. . Empathic Bond: Senses 1 (telepathy, Communication Link: Harry Potter; Limited: to Conveying Emotional Impulses)
. . Kinetic Shield: Protection 4 (psychokinesis, +4 Toughness; Impervious, Sustained)
. . Mind Shield: Impervious Will 10 (telepathy; Affects Others, Sustained)
. . Third Eye: Senses 4 (wild talent, Detect: Mood [Vision] 2: ranged, Detect: Physical Condition [Vision] 2: ranged; Concentration, Distracting)
Superior Human Physiology
. . Emberkin: Enhanced Trait 2 (racial trait, Expertise +2 (+11), Expertise +2 (+13))
. . Expanded Awareness: Senses 5 (racial trait, Awareness: Psionics [Mental], Counters Concealment: Spectral Bodies [Vision], Darkvision)
. . Invulnerabilities: Immunity 3 (racial trait, Environmental Condition: Cold, Environmental Condition: Radiation, Rare Descriptor: Mundane Diseases; Feature: Longevity (Up to 166 years))
. . Pyrotechnics: Feature 1 (racial talent, Notes: Jean can create displays of fireworks or similar pyrotechnics that are pretty and possibly attention-getting, but having no other game effects.)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Electricity Damage; Limited - Half Effect)
Telekinetic Potential: Array
. . Flare: Cumulative Affliction 10 (pyrokinesis, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 20; Alternate Resistance (Dodge), Cumulative, Increased Range: ranged; Instant Recovery, Limited: Affects Visual Senses Only)
. . Telekinesis: Move Object 6 (psychokinesis, 3200 lbs.; Increased Range: perception, Precise, Subtle: subtle)
. . Telekinetic Assembly: Transform 5 (psychokinesis, Affects: 1 Thing > 1 Thing - Parts Into Finished Machine, Transforms: 25 lbs., DC 15; Increased Duration: continuous, Increased Range: ranged)
. . Telekinetic Projectile: Damage 10 (projectile, DC 25; Increased Range: ranged; Quirk: requires objects as ammo)
Telepathic Potential: Array
. . Charm Person: Cumulative Affliction 8 (telepathy, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception, Subtle: subtle; Limited: Affects Humanoid Targets Only, Limited: Jean doesn't control the target's actions, they merely act friendly towards her)
. . Compulsion: Concentration Affliction 8 (telepathy, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Subtle: subtle; Limited Degree)
. . Detect Thoughts: Cumulative Mind Reading 8 (telepathy, DC 18; Cumulative, Subtle: subtle; Limited to Surface Thoughts)
. . Enthrall: Concentration Burst Area Affliction 5 (telepathy, 1st degree: Entranced, Impaired, Resisted by: Will, DC 15; Burst Area 3: 120 feet radius sphere, DC 15, Concentration, Extra Condition, Selective, Subtle: subtle; Limited Degree 2)
. . Mind Thrust: Damage 6 (telepathy, DC 21; Alternate Resistance: Will, Increased Range 2: perception, Subtle: subtle)
. . Mindlink: Mental Communication 3 (telepathy; Subtle: encrypted; Concentration, Notes: Range: Statewide or across a small nation)
. . Share Memory: Illusion 8 (telepathy, Affects: All Sense Types, Area: 500 cft., DC 18; Illusion Area, Selective; Limited: Affects Willing Subjects Only, Limited: to depicting one of Jean's memories, Limited to One Subject, Resistible: Will)

Equipment
Cell Phone

Offense
Initiative +2
Charm Person: Cumulative Affliction 8 (DC Will 18)
Compulsion: Concentration Affliction 8 (DC Will 18)
Detect Thoughts: Cumulative Mind Reading 8 (DC Will 18)
Enthrall: Concentration Burst Area Affliction 5 (DC Will 15)
Flare: Cumulative Affliction 10, +6 (DC Dog/Fort/Will 20)
Grab, +2 (DC Spec 12)
Mind Thrust: Damage 6 (DC Will 21)
Telekinesis: Move Object 6 (DC 16)
Telekinetic Assembly: Transform 5, +6 (DC Dog 15)
Telekinetic Projectile: Damage 10, +6 (DC 25)
Throw, +2 (DC 17)
Unarmed, +2 (DC 17)

Complications
- Guy Magnet: Jean is involved in a romantic relationship with a young man by the name of Harry Potter, and is also the target for young Scott Summers' romantic interest.
- Honor: Jean will always keep her word once he has given it to someone, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Dreamer: Jean believes in the ideal of humans, mutants and magicals living together in peaceful harmony.
- Prejudice: Jean is a vocal activist for the rights of her fellow Mutants, which means she is often the target of various organizations and individuals who either hate Mutants, or are using the hatred of others to aid them in pursuing their own personal agendas, whatever those might be.
- Relationships: Jean is the daughter of John and Elaine Grey, as well as the younger sister of Sara Grey.

Languages
Civilian Sign, English [Native], French, Japanese, Latin, Russian

Defense
Dodge 10/9, Parry 10/9, Fortitude 5, Toughness 6/2 (Imp. 4/0), Will 10 (Imp. 10/0)

Power Points
Abilities 44 + Powers 107 + Advantages 23 + Skills 28 (56 ranks) + Defenses 25 = 227
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DalkonCledwin
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Timor Mortis Conturbat Me Brainstorm & Notes

Post by DalkonCledwin »

Timor Mortis Conturbat Me
Premise: Harry Potter could remember Ron Weasley asking, “When you say ‘Master of Death’ -”, only for Xenophilius Lovegood to respond with the words “Master. Conqueror. Vanquisher. Whichever term you prefer.” Unfortunately, it would seem Xenophilius really nailed Harry’s new lot in life on the head…
Required Inclusions:
- The Deathly Hallows must be artefacts that were created by Hades in order to seek out and empower the person who would be most suited to the task of acting as his successor.
- Hades did this for two reasons, first was that he was slowly dying from wounds inflicted upon him by Ares, and second because of a prophecy given to him by the Moirai themselves.
- Hades must survive just long enough to create the Deathly Hallows, and make it clear to his younger daughter that she is to wed the person who ultimately succeeds in uniting the relics.
- Harry’s personality must be largely unchanged by his ascension, which means he’ll go out of his way to save as many lives as possible, which will drive a wedge between him and Thanatos.
- Regardless, Harry must acknowledge that some individuals are beyond all hope of salvation and be willing to give them over to the Grim Reaper’s not-so-tender mercies.
- Thanatos must, predictably enough, become Harry’s primary antagonist during the course of at least one of the story’s major narrative arcs.
Preferred Inclusions:
- While Melinoe won’t be opposed to sharing Harry with other women, she should still be very selective with who she allows to join their marital bed.
- Harry should have limited access to his predecessor’s powers since he is still incredibly young as far as deities go, meaning that he’ll be operating at about the same level as his new wife.
- This story should be a crossover with the DC Cinematic Universe, since it is only in that franchise where Ares is responsible for killing the entire Olympian Council and Hades.
Optional Inclusions:
- One of Harry’s romantic interests could be a character that died during the Battle of Hogwarts.
- Other deities, aside from just Melinoe and Thanatos, could have survived the war with Ares, but only if they lacked a seat on the aforementioned Council.
Forbidden Things:
- Harry being romantically interested in men.
- Harry claiming the Throne of Olympus.
- Harry the Malevolent Emo Doormat.
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DalkonCledwin
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Harilaos Chthonius / The MCs / Timor Mortis Conturbat Me

Post by DalkonCledwin »

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Art by Warthawijit on DeviantArt

Harilaos Chthonius - Arc 1 - PL 12
Age: 18 / Height: 5' 10" / Weight: 176 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Chthonic Deities / Base of Operations: The Golden Palace, Erebus, The Gray Waste
Wealth Rank: +28 / Rep Rank: +16 (Wizarding) / +12 (Muggle) / Knockback Mod: -13/-10

Strength 8, Stamina 8, Agility 3, Dexterity 3, Fighting 6, Intellect 2, Awareness 4, Presence 4

Advantages
Attractive, Benefit, Renown 2, Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Wealth 5 (Billionaire), Connected, Conviction, Defensive Attack, Eidetic Memory, Equipment 6, Fascinate (Persuasion), Improved Grab, Inspire 2, Jack-of-all-trades, Languages 2, Leadership, Potion Brewing, Ranged Attack 3, Ritualist, Second Chance: (Resisting Mental Control), Tactical Training, Teamwork

Skills
Athletics 4 (+12), Close Combat: Grab 2 (+8), Expertise (AWE): Cooking 4 (+8), Expertise: Magic 12 (+14), Expertise: Tactics 6 (+8), Expertise: Thanatology 6 (+8), Insight 6 (+10), Investigation 6 (+8), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 4 (+7), Stealth 6 (+9), Vehicles 6 (+9)

Powers
Adept of Exalted Magic: Array
. . Death's Gate: Movement 2 (magical travel, Dimensional: Afterlife Realms 2: group, 50 lbs.; Portal)
. . Divine Eye: Remote Sensing 13 (divination, Affects: 2 Types, inc. Visual - Visual, Auditory, Range: 30 miles; Dimensional 2: group - Afterlife Realms, Subtle: DC 20+rank; Limited: Harry is Defenseless while using this power)
. . Divine Probe: Cumulative Effortless Mind Reading 9 (divination, DC 19; Cumulative, Effortless, Subtle: subtle; Concentration)
. . Expecto Patronum Diabolica: Burst Area Healing 7 (healing magic; Affects Objects, Burst Area 3: 120 feet radius sphere, DC 17, Feature: Extraordinary Effort for +2 effect ranks; Limited: Affects Undead Creatures & Chthonic Deities Only, Noticeable: Manifests as a glowing purple Stag, Tiring)
. . Expelliarmus: Damage 14 (charm, DC 29; Disarming, Increased Range: ranged; Nonlethal)
. . Greater Apparition: Teleport 14 (magical travel, Carry 400 lbs.; Accurate, Change Direction, Extended: 16000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Incendio: Damage 9 (fire magic, DC 24; Increased Range: ranged, Secondary Effect)
. . Revivesco: Healing 9 (healing magic; Resurrection; Limited: to Subjects that died within the last minute, Tiring)
. . Stupefy: Cumulative Affliction 9 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged)
. . Transform: Progressive Affliction 9 (divine curse, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Fortitude, DC 19; Increased Range: ranged, Progressive; Limited: Affects Mortals Only)
Divine Aura: Array
. . Aura Bind: Cumulative Affliction 8 (divine aura, 1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, Resisted by: Will, DC 18; Cumulative, Extra Condition, Increased Range 2: perception; Limited Degree, Tiring)
. . Aura Dispel: Nullify 8 (divine aura, Counters: Magical Effects, DC 18; Broad, Increased Range: perception, Simultaneous; Tiring)
. . Aura Flare: Burst Area Affliction 8 (divine aura, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Will, DC 18; Burst Area 2: 60 feet radius sphere, DC 18, Subtle: subtle; Limited: Affects Mortals Only, Sense-dependent: Visual)
. . Aura Pin: Move Object 8 (divine aura, 6 tons; Increased Range: perception; Limited Direction: Downwards)
. . Aura Shroud: Cumulative Affliction 8 (divine aura, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception; Limited: Affects Visual Senses Only)
. . Aura Thrust: Move Object 8 (divine aura, 6 tons, DC 23; Damaging, Increased Range: perception; Limited Direction: Repulsion)
Exalted Human Physiology
. . Deathless: Immortality 2 (racial trait, Return after 1 week; Discorporation; Limited: Not vs. Divine Constructs or when Killed in the Gray Waste)
. . Divine Durability: Impervious Toughness 10 (racial trait)
. . Divine Perception: Senses 10 (racial trait, Analytical (Type): Visual Senses, Counters Concealment: Invisibility [Vision], Darkvision, Detect: Magical Auras [Vision] 2: ranged, Detect: Conditions [Vision] 2: ranged)
. . Divine Strike: Strength-based Damage 4 (bludgeoning, DC 27)
. . Divine Tongue: Comprehend 2 (racial talent, Languages - Understand All, Languages - You're Understood; Sustained)
. . Invulnerabilities: Immunity 13 (racial trait, Aging, Custom: Mind Reading 5, Environmental Conditions (All), Sleep, Starvation & Thirst, Notes: Harry can eat, sleep and drink if he so chooses)
. . Tough: Protection 2 (racial trait, +2 Toughness)
Reaper's Scythe (Easily Removable (indestructible))
. . Instrument of Death: Array
. . . . Scythe Strike: Linked Effect
. . . . . . Necro Strike: Strength-based Damage 4 (Linked; slashing, DC 27; Alternate Resistance: Fortitude, Dangerous, Reach (melee): 5 ft., Tripping)
. . . . . . Revitalization: Healing 12 (Linked; necromantic; Limited: Affects Self Only)
. . . . Soul Consumption: Healing 5 (necromantic; Persistent, Restorative; Source: The soul of a slain enemy, Tiring)
. . Soul Storage: Feature 1 (divine relic, Notes: The Reaper’s Scythe can store up to 10 souls for use with the Soul Consumption power)
The Helm of Darkness (Removable (indestructible))
. . Gift of the Psychopomp: Array
. . . . Deeper Darkness: Environment 10 (legendary action, Visibility (-5), Radius: 2 miles; Build Up)
. . . . Divine Cap: Protection 3 (divine relic, +3 Toughness; Sustained; Quirk: Harry's vision is Impaired while this power is active)
. . . . That's an Invisibility Cloak!: Concealment 7 (divine relic, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Affects Others, Feature: Can't be Nullified by Thief's Downfall; Distracting, Limited: Can only conceal a single adult or up to three children at a time, Passive)

Equipment
The Golden Palace

Offense
Initiative +3
Aura Bind: Cumulative Affliction 8 (DC Will 18)
Aura Dispel: Nullify 8 (DC Will 18)
Aura Flare: Burst Area Affliction 8 (DC Will 18)
Aura Pin: Move Object 8 (DC 18)
Aura Shroud: Cumulative Affliction 8 (DC Will 18)
Aura Thrust: Move Object 8 (DC 23)
Divine Probe: Cumulative Effortless Mind Reading 9 (DC Will 19)
Divine Strike: Strength-based Damage 4, +6 (DC 27)
Expelliarmus: Damage 14, +10 (DC 29)
Grab, +8 (DC Spec 18)
Incendio: Damage 9, +10 (DC 24)
Necro Strike: Strength-based Damage 4, +6 (DC Fort 27)
Stupefy: Cumulative Affliction 9, +10 (DC Fort 19)
Throw, +6 (DC 23)
Transform: Progressive Affliction 9, +10 (DC Fort 19)
Unarmed, +6 (DC 23)

Complications
- Fame: As Harry Potter, Harilous is famous within wizarding society for the part he played in vanquishing the dark wizard who styled himself as "Lord Voldemort."
- Honor: Harilaos will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harilaos is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationships: Harilaos retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.
- Responsibility: As the Lord of the Dead, it is Harilaos' duty to ensure that the dead remain that way and to protect the spirits who dwell within his domain from those who wish to exploit them for their own nefarious purposes.
- Significant Other: Harry has recently discovered that his act of unifying the Deathly Hallows simultaneously enacted an apotheosis event and caused him to become betrothed to the younger daughter of the previous King of the Greek Underworld, Melinoe Brimo.

Languages
English [Native], Latin, Parseltongue (Secret)

Defense
Dodge 11, Parry 11, Fortitude 10, Toughness 13/10 (Imp. 10), Will 14

Power Points
Abilities 76 + Powers 140 + Advantages 36 + Skills 38 (76 ranks) + Defenses 25 = 315

--------------------
Home Sweet Home
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Art by LDYUN Bore on ArtStation

The Golden Palace - PL 12

Toughness 14, Size Gargantuan

Features:
Artificer's Lab, Deathtraps (DC 12, Thresh 6), Dimensional Portal (Olympus), Grounds (Awesome), Holding Cells (Null Powers 12), Infirmary, Isolated (Erebus), Library, Living Space, Mystic Locale, Personnel (Minor Gods & Spirits), Ritual Chamber, Sealed, Self-repairing 1, Sovereign, Spectral Habitat, Trophy Room (The Elder Wand, Resurrection Stone & Marauder's Map), Wards 2 (DC 25)

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 19 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 27
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DalkonCledwin
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Melinoe Brimo / The MCs / Timor Mortis Conturbat Me

Post by DalkonCledwin »

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Art by Sciamano240 on DeviantArt

Melinoe Brimo - Arc 1 - PL 12
Age: 16 (240,000) / Height: 5' 5" / Weight: 123 lbs / Hair Color: Silver / Eye Color: Yellow
Group Affiliations: The Chthonic Deities / Base of Operations: The Golden Palace, Erebus, The Gray Waste
Wealth Rank: +20 / Rep Rank: +14 / Knockback Mod: -16/-13

Strength 8, Stamina -/10, Agility 1, Dexterity 1, Fighting 6, Intellect 2, Awareness 4, Presence 4

Advantages
Attractive, Benefit, Renown, Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Wealth 3 (Millionaire), Connected, Daze (Intimidation), Defensive Roll 3, Eidetic Memory, Fascinate (Intimidation), Fearless, Inspire 2, Jack-of-all-trades, Languages 2, Leadership, Ritualist, Second Chance: (Resisting Mental Control), Set-up, Startle, Teamwork

Skills
Close Combat: Unarmed 5 (+11), Expertise (AWE): Governing 6 (+10), Expertise: Magic 10 (+12), Expertise: Thanatology 8 (+10), Insight 4 (+8), Intimidation 8 (+12), Perception 4 (+8), Persuasion 4 (+8), Ranged Combat: Magic 6 (+7), Stealth 4 (+5), Treatment 6 (+8)

Powers
Adept of Exalted Magic: Array
. . Creation: Create 8 (conjuration, Volume: 250 cft., DC 18; Affects Corporeal 6, Increased Duration: continuous, Innate, Precise)
. . Dark Star: Linked Effect
. . . . Crushing Gravity: Burst Area Move Object 4 (Linked; gravitic magic, 800 lbs., DC 19; Affects Corporeal 4, Burst Area 2: 60 feet radius sphere, DC 14, Damaging; Concentration, Limited Direction: Downwards)
. . . . Deeper Darkness: Burst Area Concealment Attack 4 (Linked; shadow magic, All Visual Senses, DC 14; Affects Corporeal 4, Burst Area 2: 60 feet radius sphere, DC 14, Attack: Will; Concentration)
. . Death's Gate: Movement 2 (magical travel, Dimensional: Afterlife Realms 2: group, 50 lbs.; Portal)
. . Divine Eye: Remote Sensing 10 (divination, Affects: 2 Types, inc. Visual - Visual, Auditory, Range: 4 miles; Dimensional 2: group - Afterlife Realms, Subtle: DC 20+rank; Limited: Melinoe Defenseless while using this power)
. . Greater Teleport: Teleport 10 (magical travel, Carry 400 lbs.; Accurate, Change Direction, Extended: 1000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Major Image: Illusion 6 (illusionism, Affects: All Sense Types, Area: 60 cft., DC 16; Affects Corporeal 6, Selective; Concentration, Resistible: Will)
. . Moonbeam: Cylinder Area Damage 8 (divine radiance, DC 23; Affects Corporeal 8, Cylinder Area 2: 60 feet cylinder, DC 18, Increased Range: ranged; Bane: Lycanthropes)
. . Phantasmal Killer: Progressive Affliction 6 (illusionism, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Dying, Resisted by: Fortitude, DC 16; Affects Corporeal 6, Increased Range 2: perception, Progressive; Resistible: Will)
. . Transform: Progressive Affliction 6 (divine curse, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Fortitude, DC 16; Affects Corporeal 6, Increased Range: ranged, Progressive; Limited: Affects Mortals Only)
. . Witch Bolt: Damage 8 (lightning magic, DC 23; Affects Corporeal 8, Increased Duration: concentration, Increased Range: ranged)
Chthonic Deity Physiology
. . Deathless: Immortality 2 (racial trait, Return after 1 week; Discorporation; Limited: Not vs. Divine Constructs or when Killed in the Gray Waste)
. . Divine Durability: Impervious Toughness 10 (racial trait)
. . Divine Perception: Senses 10 (racial trait, Analytical (Type): Visual Senses, Counters Concealment: Invisibility [Vision], Darkvision, Detect: Conditions [Vision] 2: ranged, Detect: Magical Auras [Vision] 2: ranged)
. . Divine Strike: Strength-based Damage 5 (bludgeoning, DC 28; Affects Corporeal 5)
. . Divine Tongue: Comprehend 2 (racial trait, Languages - Understand All, Languages - You're Understood; Sustained)
. . Invulnerabilities: Immunity 13 (racial trait, Aging, Custom: Mind Reading 5, Environmental Conditions (All), Sleep, Starvation & Thirst)
. . Tough: Protection 3 (racial trait, +3 Toughness)
Divine Aura: Array
. . Aura Bind: Cumulative Affliction 8 (divine aura, 1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, Resisted by: Will, DC 18; Affects Corporeal 8, Cumulative, Extra Condition, Increased Range 2: perception; Limited Degree, Tiring)
. . Aura Dispel: Nullify 8 (divine aura, Counters: Magical Effects, DC 18; Affects Corporeal 8, Broad, Increased Range: perception, Simultaneous; Tiring)
. . Aura Flare: Cumulative Burst Area Affliction 8 (divine aura, 1st degree: Impaired, 2nd degree: Compelled, Resisted by: Will, DC 18; Affects Corporeal 8, Burst Area 2: 60 feet radius sphere, DC 18, Cumulative; Limited Degree, Notes: Compelled: [To Flee])
. . Aura Pin: Move Object 8 (divine aura, 6 tons; Affects Corporeal 8, Increased Range: perception; Limited Direction: Downwards)
. . Aura Shroud: Immunity 10 (divine aura, Common Descriptor: Divine Auras; Sustained; Side Effect 2: always - Melinoe is Vision Unaware while this power is active)
. . Aura Thrust: Move Object 8 (divine aura, 6 tons, DC 23; Affects Corporeal 8, Damaging, Increased Range: perception; Limited Direction: Repulsion)
Ghost Form (Activation: Move Action)
. . Deathly Constitution: Enhanced Trait -30 (morphic, Stamina -16 (+0))
. . Ghostly Resilience: Protection 10 (morphic, +10 Toughness)
. . Intangibility: Insubstantial 4 (morphic, Incorporeal)
. . Levitation: Flight 1 (morphic, Speed: 4 miles/hour, 60 feet/round; Subtle: subtle)
. . Unliving: Immunity 30 (morphic, Fortitude Effects)
Teddy Bear of Night Terrors (Easily Removable (indestructible))
. . Aura of Dread: Feature 1 (divine relic, Notes: This Teddy Bear radiates a subtle aura of fear and unease that is good for, at best, an interaction check circumstance modifier)
. . Nightmare: Cumulative Affliction 10 (illusionism, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception, Subtle: subtle; Unreliable (5 uses))

Offense
Initiative +1
Aura Bind: Cumulative Affliction 8 (DC Will 18)
Aura Dispel: Nullify 8 (DC Will 18)
Aura Flare: Cumulative Burst Area Affliction 8 (DC Will 18)
Aura Pin: Move Object 8 (DC 18)
Aura Thrust: Move Object 8 (DC 23)
Crushing Gravity: Burst Area Move Object 4 (DC 19)
Deeper Darkness: Burst Area Concealment Attack 4 (DC Will 14)
Divine Strike: Strength-based Damage 5, +11 (DC 28)
Grab, +6 (DC Spec 18)
Moonbeam: Cylinder Area Damage 8 (DC 23)
Nightmare: Cumulative Affliction 10 (DC Will 20)
Phantasmal Killer: Progressive Affliction 6 (DC Fort/Will 16)
Throw, +1 (DC 23)
Transform: Progressive Affliction 6, +7 (DC Fort 16)
Unarmed, +11 (DC 23)
Witch Bolt: Damage 8, +7 (DC 23)

Complications
- Motivation: Responsibility: Melinoe is more often than not the one who manages the day-to-day affairs of the Underworld, since her betrothed seems to be far more interested in living the life of a superhero now that he has the powers needed to enjoy such frivolous pastimes.
- Relationships: Melinoe is the younger of two daughters belonging to the former King and Queen of the Underworld, Lord Hades and his wife, Lady Persephone. Her sister is known as Makaria Epaine.
- Remorseless: Melinoe considers herself above any sense of good or evil. Furthermore, she is known to have patience that is equaled only by Lady Death herself.
- Significant Other: Melinoe is betrothed to a young deity known as Harilaos Chthonius, the new King of the Underworld.

Languages
Ancient Greek [Native], English, Latin

Base Defense
Dodge 8, Parry 8, Fortitude 10, Toughness 16/13 (Imp. 10), Will 10

Spectral Defense
Dodge 8, Parry 8, Fortitude Immune, Toughness 16/13 (Imp. 10), Will 10

Power Points
Abilities 72 + Powers 184 + Advantages 26 + Skills 33 (65 ranks) + Defenses 15 = 330
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DalkonCledwin
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Champion of Magic v2 Brainstorm & Notes

Post by DalkonCledwin »

Champion of Magic
Premise: Princess Diana of Themyscira wasn’t the only divine child to be born among mortals in modern times; there was another. Harry Potter is a child who was born of might and magic, and who is destined to be a great hero… or possibly the end of us all!
Required Inclusions:
- Harry must prefer to incapacitate his foes, even if he is still willing to use lethal force against those enemies who are too dangerous to leave alive.
- In terms of physical strength, Harry must be at least as powerful as Kid Loki, but in terms of magical strength, he must be on par with Khalid Nassour (Doctor Fate II).
- The story must begin after Harry has dealt the final blow to the Dark Lord Voldemort, but can feature flashbacks to his time as a student at Hogwarts School of Witchcraft and Wizardry.
- Lily Potter must have actually been the goddess known as Hecate in disguise, having chosen to use James Potter’s bloodline in creating a Champion of Magic that she could call her own.
- Harry must inherit a powerful affinity for magic from both of his parents, which allows him to cast his spells wandlessly, and also use spells and abilities not seen for over a thousand years.
- Princess Diana must be made aware of Harry’s existence and seek him out in hopes that she can help guide him into becoming a Hero of Justice.
- Harry’s romantic life must include at least one of the following Witch-Marked girls: Diana Prince, Astoria Greengrass, Jinx, Black Orchid, and/or Circe.
Preferred Inclusions:
- This story should be a full scale crossover with the DC Universe, though the specific aspect of that universe that is used for this story will be left up to the author’s preference.
- If the Twelve Olympians perished at the hands of Ares, then Harry should seek to establish a New Olympian Order which he would preside over as the Chief God.
- There should be at least one other deity or demigod who acts as an opponent to Harry’s efforts to act as a hero and possibly establish a New Olympus.
Optional Inclusions:
- In order to make things fair, Tom Riddle could have become a Demigod when he used Harry’s blood during his resurrection ritual, making it even more important for Harry to defeat him.
- Harry, as the Lord of several Households, could be required to take multiple wives.
Forbidden Things:
- Harry being romantically interested in men.
- Harry the Malevolent Emo Doormat.
- Harry sacrificing his divine mantle.
- Diana acting as Harry’s enemy.
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