Dalkon's Revised & Expanded Potterverse Thread Mk II

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DalkonCledwin
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Dr. Strange / The SCs / Arcane Ascension

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Dr. Stephen Strange - PL 13
Age: 45 / Height: 6' 2" / Weight: 180 lbs / Hair Color: Black w/White Streaks / Eye Color: Gray
Group Affiliations: The House of Strange / Base of Operations: Sanctum Sanctorum, Manhattan, New York

Strength 8, Stamina 5, Agility 3, Dexterity 3, Fighting 8, Intellect 2, Awareness 5, Presence 5

General Advantages
Attractive, Benefit, Sorcerer Rank 5 (Sorcerer Supreme), Benefit, Wealth 2 (Independently Wealthy), Close Attack 4, Connected, Conviction, Enchantment, Equipment 5, Extraordinary Effort, Fascinate (Persuasion), Favored Foe: (Dormammu), Improved Treatment, Inspire, Languages 3, Leadership, Power Attack, Ranged Attack 2, Ritualist, Skill Mastery: Expertise: Magic, Takedown, Teamwork, Trance

Enhanced Advantages
Improved Grab, Ultimate Effort: (Expertise: Magic Checks)

Skills
Athletics 4 (+12), Deception 6 (+11), Expertise: Magic 16 (+18), Insight 10 (+15), Intimidation 4 (+9), Investigation 4 (+6), Perception 8 (+13), Persuasion 8 (+13), Ranged Combat: Magic 4 (+7), Stealth 4 (+7), Treatment 12 (+14)

Powers
Altered Human Physiology
. . Invulnerabilities: Immunity 2 (racial trait, Aging, Rare Descriptor: Muggle Diseases)
. . Magical Awareness: Senses 5 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Radius: Magic Awareness)
. . Magical Speech: Comprehend 1 (racial talent, Spirits - Communicate; Sustained)
External Sorcery: Array
. . Animal Trance: Concentration Burst Area Affliction 10 (hypnosis magic, 1st degree: Entranced, Impaired, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Concentration, Extra Condition, Selective; Distracting, Limited: Affects Animals Only, Limited Degree 2)
. . Creation: Create 10 (conjuration, Volume: 1000 cft., DC 20; Increased Duration: continuous, Innate, Precise)
. . Crimson Bands of Cyttorak: Affliction 17 (invocation magic, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 27; Extra Condition, Increased Range: ranged, Reversible; Check Required 2: DC 11 - Persuasion, Limited Degree)
. . Dimensional Aperture: Movement 2 (magical travel, Dimensional: Mystical Dimensions 2: group, 50 lbs.; Portal)
. . Eldritch Beam: Line Area Damage 10 (eldritch magic, DC 25; Line Area 2: 5 feet wide by 60 feet long, DC 20, Increased Duration: concentration, Variable Descriptor: close group - Any Magical; Distracting)
. . Eldritch Bolts: Damage 10 (eldritch magic, DC 25; Increased Range: ranged, Multiattack, Variable Descriptor 2: broad group - Any Magical)
. . Greater Teleport: Teleport 14 (magical travel, Carry 400 lbs.; Accurate, Change Direction, Extended: 16000 miles in 2 move actions, Increased Mass 3; Limited to Extended, Tiring)
. . Hook of Hoggoth: Damage 1 (invocation magic, DC 16; Penetrating 2, Reach (melee): 5 ft., Tripping; Check Required 2: DC 11 - Persuasion)
. . Mists of Morpheus (Other): Cumulative Cloud Area Affliction 12 (hypnosis magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Asleep, Resisted by: Will, DC 22; Cloud Area: 15 feet radius sphere, DC 22, Cumulative, Selective; Tiring)
. . Ribbons of Raggadorr: Environment 7 (invocation magic, Impede Movement (2 ranks), Radius: 1800 feet; Selective; Check Required 2: DC 11 - Persuasion)
. . Shining Circle of the Seraphim: Immunity 110 (invocation magic, Toughness Effects, Will Effects; Affects Others; Concentration, Limited - Half Effect, Tiring)
. . Spell of Silence: Progressive Affliction 10 (hypnosis magic, 3rd degree: Controlled, Resisted by: Will, DC 20; Increased Range 2: perception, Progressive; Limited: Communication, Limited: Specific Information, Limited Degree (third only))
Internal Sorcery: Array
. . Astral Projection: Remote Sensing 18 (divination, Affects: 3 Types, inc. Visual - Visual, Aural, and Mental, Range: 1000 miles; Dimensional 2: group - Mystical Dimensions, Subtle: DC 20+rank; Feedback, Side Effect 2: always - physical body is defenseless and immobile)
. . Detect Magic: Senses 3 (divination, Analytical: Detect Magical Auras, Detect: Magical Auras [Vision] 2: ranged; Concentration)
. . Disguise Self: Morph 3 (illusory magic, +20 Deception checks to disguise; Broad group; Resistible: Will, Notes: Any Humanoid of approximately the same height & weight)
. . Levitation: Flight 8 (magical travel, Speed: 500 miles/hour, 1 mile/round; Levitation)
. . Mists of Morpheus (Self): Immunity 5 (magical talent, Aging, Custom: ongoing biological effects 1, Starvation & Thirst, Suffocation (All); Feature: grants the equivalent of three days of full rest in but a few hours, Increased Duration: continuous; Limited: Stephen is Incapacitated)
. . Telekinesis: Move Object 10 (kinetic magic, 25 tons; Increased Range: perception)
. . Thought-Casting: Mental Area Communication 5 (mind magic; Area, Selective, Subtle: encrypted; Concentration)
Special Qualities
. . Judgement of the Vishanti: Feature 1 (invocation magic, Notes: This is a fearsome invocation, calling upon the highest mystic order to appear and judge the petitioner’s worthiness. The judgment rendered by the triple-power is fair but dispassionate. Rather than a power in game-terms, this spell is more of a plot device, although in practical terms the player can invoke this power by spending a hero point, which is the equivalent of asking the GM for inspiration (Deluxe Hero’s Handbook, page 21).)
. . Mind Blank: Immunity 10 (mind magic, Common Descriptor: Mental Effects; Sustained)
. . Mystic Shield: Protection 10 (defensive magic, +10 Toughness; Impervious, Sustained)
The Book of the Vishanti (Easily Removable)
. . Catalogue of White Magic: Variable 6 (unique object; Slow, Notes: 30 pts of Traits for White Magic effects)
. . Magical Repository: Enhanced Trait 1 (unique object, Advantages: Ultimate Effort: (Expertise: Magic Checks))
The Cloak of Levitation (Removable)
. . Cloak Block: Enhanced Trait 4 (unique object, Dodge +2 (+11), Parry +2 (+11))
. . Fabric Arms: Extra Limbs 2 (unique object, 2 extra limbs, Advantages: Improved Grab)
. . Strong Arms: Enhanced Strength 7 (unique object, +7 STR; Limited: to Extra Limbs)
. . True Flight: Flight 9 (magical travel, Speed: 1000 miles/hour, 2 miles/round; Precise)
The Eye of Agamotto (Removable)
. . The Time Stone: Array
. . . . Replay: Senses 4 (time, Precognition; Feature 3: Retcon Events, Increased Duration: continuous)
. . . . Rewind: Movement 1 (time, Time Travel: 6 days into the past 1: fixed point, 50 lbs.)
. . . . Temporal Recursion: Immortality 17 (time, Return after 30 seconds; Increased Duration: continuous; Limited: Stephen is Vulnerable while this power is active)

Equipment
Sanctum Sanctorum

Offense
Initiative +3
Animal Trance: Concentration Burst Area Affliction 10 (DC Will 20)
Crimson Bands of Cyttorak: Affliction 17, +9 (DC Fort/Will 27)
Eldritch Beam: Line Area Damage 10 (DC 25)
Eldritch Bolts: Damage 10, +9 (DC 25)
Grab, +12 (DC Spec 18)
Hook of Hoggoth: Damage 1, +12 (DC 16)
Mists of Morpheus (Other): Cumulative Cloud Area Affliction 12 (DC Will 22)
Spell of Silence: Progressive Affliction 10 (DC Will 20)
Telekinesis: Move Object 10 (DC 20)
Throw, +5 (DC 23)
Unarmed, +12 (DC 23)

Complications
- Enemies: Stephen has made several enemies during his time as a Master of the Mystic Arts, including but not limited to Dormammu, Baron Mordo and the Skinwalker.
- Motivation: Responsibility: Stephen is the Sorcerer Supreme of the Earth Realm, and therefore responsible for protecting it from extradimensional and intradimensional threats, be they of a mystical nature or otherwise.
- Narrow Focus: Stephen has limited himself to the use of what some would refer to as White Magic, which can sometimes lead to situations where his magic is ill-suited to the task of overcoming a particularly bothersome opponent.
- Power Loss: Due to his training, Strange requires the ability to use his hands and speak the requisite incantations when casting his spells. As such, effects which deprive him of that capacity will cost him the ability to perform his magic.
- Significant Other: Stephen is the godfather of young Harry Potter, and responsible for ensuring that he is well cared for and has the education necessary to become an upstanding member of both mundane and magical society.

Languages
English [Native], French, Latin, Sanskrit, Sumerian

Defense
Dodge 11/9, Parry 11/9, Fortitude 9, Toughness 15/5 (Imp. 10/0), Will 17

Power Points
Abilities 64 + Powers 202 + Advantages 37 + Skills 40 (80 ranks) + Defenses 23 = 366

--------------------
Home Sweet Home
Sanctum Sanctorum - PL 13

Toughness 12, Size Huge

Features:
Artificer's Lab, Concealed 1 (DC 20), Defensive Enchantments (Blast 13), Dimensional Portal (Mystical Realms), Dojo, Dual Size: (Medium), Kitchen & Mess Hall, Library, Living Space, Personnel (Wong), Ritual Chamber, Sealed, Secret 2 (DC 25), Trophy Room, Wards 2 (DC 25)

Powers
. . Orb of Agamotto: Mental Cosmic Communication Perception (Visual) Perception (One Sense) 5 (unique object; Dimensional 2: group - Mystical Dimensions, Feature: Agamotto's Counsel (Directed Inspiration), Perception (One Sense): Auditory, Perception (Visual): Visual; Concentration, Distracting, Limited: to Perception)

Power Points
Abilities 3 + Powers 1 + Advantages 0 + Features 17 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 24
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DalkonCledwin
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Vincit Qui Patitur Brainstorm & Notes

Post by DalkonCledwin »

Vincit Qui Patitur
Premise: Harry Potter had always known that he was just a bit different from the average man, but what he never suspected until now, was that his origin lay so far beyond the horizon that it isn’t even located on this planet. For you see, Harry is actually a Duke from the planet known as Almerac!
Required Inclusions:
- Harry Potter must actually be a member of the Almeracian House Blood Royal, albeit one who is only distantly related to the reigning Queen; which means he can & will “best her to bed her.”
- How he came to be on Earth is entirely up to the author, but he must discover his otherworldly heritage by no later than his sixth year as a student at Hogwarts.
- Harry must be fully capable of utilizing any powers he inherited as a member of the Almeracian House Blood Royal, as well as those of the magical humans of Earth.
- Harry must somehow manage to avoid becoming a Horcrux for the Dark Lord Voldemort, as being the vessel for such an abomination would disqualify him as an Almeracian noble.
- At least one trusted friend of the Potter family must be aware of his Secret Origins and be on hand to explain what they know to Harry shortly after he discovers that fact for himself.
- The Potter family vault must have some manner of relic which will allow him to get in touch with the Almeracian Royal Family, but the exact nature of that relic is up to the author.
- Harry’s primary romantic interest must be Queen Maxima; however, he is allowed to be involved with other girls so long as they gain Maxima’s approval (Kara’s a shoe-in).
Preferred Inclusions:
- Harry should have the superhuman ability to generate an incredibly powerful telekinetic force field, which could lead to his adoption of the heroic code name “Bastion.”
- Harry should have advanced psychokinetic abilities, as indicated above, with at least one of those powers working on a wide area of effect.
- Maxima on the other hand, should specialize in Metacreativity, the ability to create solid objects out of thin air using nothing more than her imagination.
Optional Inclusions:
- Tom and/or Dumbledore could form an alliance with some of Maxima’s political rivals.
- While this story will be set in the DC Comics Universe that is known as Prime Earth, it could borrow elements from other areas of the DC Multiverse.
Forbidden Things:
- Harry rejecting his Almeracian heritage.
- Harry the Malevolent Emo Doormat.

--------------------
Special Note Regarding Fatigue: I've officially decided that the Immunity to Fatigue Effects does not apply to Fatigue which is incurred as a result of Extra Effort. This way characters who possess that immunity do not have to go the entire game without making use of Extra Effort.
Last edited by DalkonCledwin on Fri Dec 31, 2021 8:49 pm, edited 1 time in total.
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DalkonCledwin
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Bastion / The MCs / Vincit Qui Patitur

Post by DalkonCledwin »

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Bastion (Harry Potter) - PL 12
Age: 16 / Height: 5' 9" / Weight: 168 lbs / Hair Color: Brown / Eye Color: Green
Group Affiliations: The Almeracian House Blood Royal / Base of Operations: Potter Manor, Stinchcombe, England, Earth

Strength 6, Stamina 6, Agility 5, Dexterity 5, Fighting 6, Intellect 3, Awareness 4, Presence 4

General Advantages
Animal Empathy, Attractive, Benefit, Social Class 3 (Nobility), Benefit, Wealth 4 (Multimillionaire), Connected, Conviction, Diehard, Equipment 5, Fascinate (Persuasion), Fighting Style: Martial Arts A, Inspire 3, Languages 1, Leadership, Potion Brewing, Quick Draw, Ranged Attack 5, Second Chance: (Resisting Mental Control), Teamwork, Trance, Ultimate Effort: (Toughness Checks)

Fighting Style Advantages
Accurate Attack, Defensive Attack, Improved Disarm, Improved Grab, Improved Hold, Improved Trip

Enhanced Advantages
Minion 4

Skills
Athletics 8 (+14), Close Combat: Grab 4 (+10), Close Combat: Swords 2 (+8), Deception 4 (+8), Expertise (AWE): British Cookery 4 (+8), Expertise (DEX): Broom Flight 6 (+11), Expertise: Magic 8 (+11), Insight 6 (+10), Investigation 6 (+9), Perception 8 (+12), Persuasion 6 (+10), Stealth 6 (+11), Technology 6 (+9)

Powers
Almeracian Highborn Physiology
. . Expanded Awareness: Senses 8 (racial trait, Acute (Type): Mental Senses, Awareness: Magic [Mental], Awareness: Psionics [Mental], Counters Concealment: Spectral Bodies [Vision], Radius (Type): Mental Senses)
. . Invulnerabilities: Immunity 7 (racial trait, Disease, Fatigue Effects, Poison; Feature: Longevity (Up to 224 years))
. . Spirit Medium: Comprehend 2 (racial talent, Spirits - Communicate, Spirits - Medium; Sustained)
Force Field (Activation: Move Action)
. . Environmental Field: Immunity 7 (psychokinesis, Environmental Conditions (All), Suffocation (All))
. . Kinetic Shield: Protection 10 (psychokinesis, +10 Toughness; Impervious [6 extra ranks], Sustained)
. . Thought Shield: Impervious Will 10 (telepathy)
Holly & Phoenix Feather Wand (Easily Removable)
. . Adept of Wizarding Magic: Array
. . . . Confundo: Concentration Affliction 12 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 22; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . . . Expecto Patronum: Concentration Burst Area Affliction 9 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Burst Area 3: 120 feet radius sphere, DC 19, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag)
. . . . Expelliarmus: Damage 14 (charm, DC 29; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Burst Area Nullify 9 (charm, Counters: Magical Effects, DC 19; Burst Area: 30 feet radius sphere, DC 19, Broad, Simultaneous; Limited: Not vs. Alteration effects)
. . . . Point Me: Senses 12 (divination, Accurate: Detect Target Object, Acute: Detect Target Object, Detect: Targeted Object [Mental] 2: ranged, Direction Sense, Distance Sense, Extended: Detect Target Object 3: x1k, Radius: Detect Target Object, Tracking: Detect Target Object 1: -1 speed rank; Variable Descriptor 2: broad group - Targeted Objects; Concentration)
. . . . Reducto: Burst Area Weaken 9 (curse, Affects: Toughness, Resisted by: Fortitude, DC 19; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 19, Increased Range: ranged)
. . . . Reparifors: Healing 12 (healing magic; Restorative; Tiring)
. . Almeracian Vambrace (Alternate; Removable)
. . . . Sci-Fi Tech: Array
. . . . . . Gateway Generation: Movement 3 (technological, Space Travel 3: other galaxies; Portal; Check Required 5: DC 14 - Technology)
. . . . . . Portal Generation: Teleport 5 (technological, Carry 50 lbs.; Accurate, Extended: 30 miles in 2 move actions, Portal; Check Required 5: DC 14 - Technology, Limited to Extended, Tiring)
. . . . . . Sword Generation: Strength-based Damage 3 (slashing, DC 24; Dangerous)
Psionic Potential: Array
. . Control Object: Move Object 9 (psychokinesis, 12 tons; Increased Range: perception, Precise, Subtle 2: undetectable)
. . Defy Gravity: Flight 6 (psychoportation, Speed: 120 miles/hour, 1800 feet/round; Levitation)
. . Kinetic Burst: Burst Area Damage 10 (psychokinesis, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . Kinetic Missile: Damage 10 (psychokinesis, DC 25; Increased Range: ranged, Multiattack)
. . Mind Thrust: Damage 6 (telepathy, DC 21; Alternate Resistance: Will, Increased Range 2: perception, Subtle: subtle)
. . Psionic Blast: Cumulative Burst Area Affliction 6 (telepathy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Burst Area: 30 feet radius sphere, DC 16, Cumulative, Selective, Subtle: subtle)
. . Wind Conditions: Environment 10 (psychokinesis, Impede Movement (2 ranks), Radius: 2 miles; Feature: Imposes a -5 penalty on Movement-related Skill Checks, Selective)
Special Qualities
. . Familiar Bond: Senses 2 (talent, Communication Link: Hedwig, Low-light Vision, Advantages: Minion 4; Feature: Familiar's Edge (+2 circumstance bonus to sight-based Perception checks))
The Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 4 (legendary object, All Visual Senses; Affects Others, Feature: Can't be nullified by Thief's Downfall; Distracting, Limited: Can only conceal a single adult or up to three children at a time, Passive)

Equipment
Potter Manor

Offense
Initiative +5
Confundo: Concentration Affliction 12 (DC Will 22)
Control Object: Move Object 9 (DC 19)
Expecto Patronum: Concentration Burst Area Affliction 9 (DC Will 19)
Expelliarmus: Damage 14, +10 (DC 29)
Finite Incantatem: Burst Area Nullify 9 (DC Will 19)
Grab, +10 (DC Spec 16)
Kinetic Burst: Burst Area Damage 10 (DC 25)
Kinetic Missile: Damage 10, +10 (DC 25)
Mind Thrust: Damage 6 (DC Will 21)
Psionic Blast: Cumulative Burst Area Affliction 6 (DC Will 16)
Reducto: Burst Area Weaken 9 (DC Fort 19)
Sword Generation: Strength-based Damage 3, +8 (DC 24)
Throw, +10 (DC 21)
Unarmed, +6 (DC 21)

Complications
- Destiny: It is Harry's destiny to be the one that ultimately vanquishes the dark wizard who styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Nemesis: Albus Dumbledore wishes to sculpt Harry into a sacrificial lamb that he can throw at Voldemort in hopes that the lad's death will act as catalyst which will allow the old goat to swoop in and defeat the so-called Dark Lord once and for all. Defeat, but certainly not vanquish.
- Relationships: Harry retains a strong sense of loyalty to his friends, Hermione Granger, Neville Longbottom and Luna Lovegood.

Languages
English [Native], Latin

Defense
Dodge 8, Parry 8, Fortitude 10, Toughness 16/6 (Imp. 16/0), Will 10 (Imp. 10/0)

Power Points
Abilities 78 + Powers 130 + Advantages 40 + Skills 37 (74 ranks) + Defenses 15 = 300

--------------------
The Familiar
Hedwig - PL 12

Strength -3, Stamina -1, Agility 0, Dexterity 0, Fighting 4, Intellect -2, Awareness 1, Presence -3

Advantages
Evasion 2, Fast Grab, Improved Critical: (Nat. Weapons), Improved Hold

Skills
Acrobatics 2 (+2), Athletics 6 (+3), Close Combat: Nat. Weapons 4 (+8), Expertise (AWE): Survival 6 (+7), Perception 12 (+13), Stealth 4 (+12/+8)

Powers
Bubo Scandiacus Physiology
. . Familiar Perception: Senses 8 (racial trait, Accurate (Type): Auditory Senses, Communication Link: Harry Potter, Extended: Auditory Senses 1: x10, Low-light Vision, Ultra-hearing)
. . Feathered Wings: Flight 4 (racial trait, Speed: 30 miles/hour, 500 feet/round; Subtle: subtle; Wings)
. . Natural Weapons: Strength-based Damage 1 (edge, DC 13)
. . Resiliant: Protection 1 (racial trait, +1 Toughness)
. . Small Size: Shrinking 4 (racial trait, -1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size rank; Innate; Permanent)
. . White Feathers: Enhanced Trait 2 (racial trait, Stealth +4 (+12); Limited: Only during winter or in arctic conditions)
Special Qualities
. . Magical Post: Feature 1 (magical talent, Notes: When given a note, letter, or package, Hedwig will magically know the location of the recipient and fly to deliver the letter.)

Offense
Initiative +0
Grab, +4 (DC Spec 7)
Natural Weapons: Strength-based Damage 1, +8 (DC 13)
Throw, +0 (DC 12)
Unarmed, +4 (DC 12)

Complications
- Disability: Owls can't speak with humans under normal conditions, and they also can't use their talons to easily manipulate objects.
- Fame: Hedwig is arguably the most famous owl in residence at Hogwarts on account of the fact that snowy owls are actually incredibly rare in Scotland, and because she is the Familiar of none other than Harry Potter.

Languages
Understands English

Defense
Dodge 8, Parry 8, Fortitude 3, Toughness 0, Will 5

Power Points
Abilities -6 + Powers 26 + Advantages 5 + Skills 17 (34 ranks) + Defenses 16 = 58
--------------------
Home Sweet Home
Potter Manor - PL 12

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed 2 (DC 25), Defensive Enchantments (Blast 12), Fire Prevention Charms, Floo Aperture, Grounds (Colossal), Gym, Kitchen & Mess Hall, Library, Living Space, Mystic Locale, Personnel (House Elves), Ritual Chamber, Sealed, Trophy Room, Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 18 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 23
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DalkonCledwin
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Princess Maxima / The MCs / Vincit Qui Patitur

Post by DalkonCledwin »

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Princess Maxima Sacredstar - PL 11
Age: 21 / Height: 6' 2" / Weight: 164 lbs / Hair Color: Auburn / Eye Color: Green
Group Affiliations: The Almeracian House Blood Royal / Base of Operations: Tae Tamrac Palace, Almerac

Strength 5, Stamina 5, Agility 3, Dexterity 3, Fighting 8, Intellect 2, Awareness 4, Presence 6

General Advantages
Attractive 2, Attunement, Benefit, Social Class 4 (Royalty), Benefit, Wealth 4 (Multimillionaire), Connected, Conviction, Defensive Roll 3, Equipment 6, Fascinate (Persuasion), Fighting Style: Fencing, Inspire 3, Languages 2, Leadership, Quick Draw, Ranged Attack 3, Well-informed

Fighting Style Advantages
Accurate Attack, Defensive Attack, Improved Defense, Improved Disarm, Improved Initiative, Power Attack, Taunt

Skills
Athletics 6 (+11), Close Combat: Swords 6 (+14), Deception 6 (+12), Expertise (AWE): Governing 8 (+12), Expertise: Galactic Lore 6 (+8), Expertise: Psionics 10 (+12), Insight 6 (+10), Intimidation 6 (+12), Investigation 4 (+6), Perception 4 (+8), Persuasion 8 (+14), Ranged Combat: Psionics 4 (+7), Technology 6 (+8), Vehicles 6 (+9)

Powers
Almeracian Highborn Physiology
. . Invulnerabilities: Immunity 7 (racial trait, Disease, Fatigue Effects, Poison; Feature: Longevity (Up to 259 years))
. . Psionic Awareness: Senses 5 (racial trait, Acute: Psionic Awareness, Awareness: Psionics [Mental], Counters Concealment: Spectral Bodies [Visual], Radius: Psionic Awareness)
. . Spirit Medium: Comprehend 2 (racial talent, Spirits - Communicate, Spirits - Medium; Sustained)
Almeracian Vambrace (Removable)
. . Sci-Fi Tech: Array
. . . . Gateway Generation: Movement 3 (technological, Space Travel 3: other galaxies; Portal)
. . . . Portal Generation: Teleport 8 (technological, Carry 50 lbs.; Accurate, Extended: 250 miles in 2 move actions, Portal; Limited to Extended, Tiring)
. . . . Sword Generation: Strength-based Damage 3 (slashing, DC 23; Dangerous)
Force Field (Activation: Move Action)
. . Environmental Field: Immunity 7 (psychokinesis, Environmental Conditions (All), Suffocation (All))
. . Kinetic Shield: Protection 4 (psychokinesis, +4 Toughness; Impervious, Sustained)
. . Sustained Flight: Flight 8 (psychoportation, Speed: 500 miles/hour, 1 mile/round)
Psionic Potential: Array
. . Concealing Amorpha: Concealment 4 (metacreativity, All Visual Senses)
. . Crystal Blade: Strength-based Damage 3 (slashing, DC 23; Dangerous)
. . Crystal Shard: Damage 12 (piercing, DC 27; Increased Range: ranged)
. . Crystaline Bonds: Affliction 12 (metacreativity, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 22; Extra Condition, Increased Range: ranged, Reversible; Limited Degree)
. . Ectoplasmic Cocoon: Cumulative Burst Area Affliction 8 (metacreativity, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 18; Burst Area: 30 feet radius sphere, DC 18, Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Ectoplasmic Creation: Create 8 (metacreativity, Volume: 250 cft., DC 18; Increased Duration: continuous, Precise)
. . Hail of Crystals: Burst Area Damage 8 (metacreativity, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . Kinetic Wave: Cone Area Damage 8 (psychokinesis, DC 23; Cone Area 2: 120 feet cone, DC 18, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . Modify Matter: Transform 8 (metacreativity, Affects: 1 Thing > 1 Thing - Parts Into Finished Object, Transforms: 200 lbs., DC 18; Increased Duration: continuous, Increased Range: ranged)
. . Reconstruction: Healing 11 (metacreativity; Affects Objects Only; Tiring)

Equipment
Commlink, Tae Tamrac Palace

Offense
Initiative +7
Crystal Blade: Strength-based Damage 3, +14 (DC 23)
Crystal Shard: Damage 12, +10 (DC 27)
Crystaline Bonds: Affliction 12, +10 (DC Fort/Will 22)
Ectoplasmic Cocoon: Cumulative Burst Area Affliction 8 (DC Fort/Will 18)
Grab, +8 (DC Spec 15)
Hail of Crystals: Burst Area Damage 8 (DC 23)
Kinetic Wave: Cone Area Damage 8 (DC 23)
Modify Matter: Transform 8, +10 (DC Dog 18)
Sword Generation: Strength-based Damage 3, +14 (DC 23)
Throw, +6 (DC 20)
Unarmed, +8 (DC 20)

Complications
- Guy Magnet: Despite not being all that interested in boys, the fact remains that Maxima is very beautiful and will easily attract the attention of every single male who is within visual perception range of her, unless there is also a Veela in that range. Members of her immediate family are generally immune to this tendency.
- Motivation: Thrills: Maxima lives for the purpose of enjoying the rush she gains when adrenaline is pumping through her bloodstream. This means she also really enjoys fighting.
- Quirk: Maxima would happily engage Doomsday in a fight just so she can knock that particular item off her bucket list!
- Relationships: Maxima is distantly related to Harry Potter, and she is also the current Queen to the people of Almerac.
- Significant Other: Maxima is in love with the leader of the Almeracian rebels, who is a woman known as Primaa.

Languages
Almeracian [Native], English, Interlac

Defense
Dodge 10, Parry 10, Fortitude 9, Toughness 12/5 (Imp. 4/0), Will 12

Power Points
Abilities 72 + Powers 115 + Advantages 41 + Skills 43 (86 ranks) + Defenses 21 = 292

--------------------
Home Sweet Home
Tae Tamrac Palace - PL 11

Toughness 12, Size Huge

Features:
Combat Simulator, Communications, Computer, Defense System (Blast 11), Grounds (Colossal), Hangar, Holding Cells 2 (Basic & Punishment), Infirmary, Isolated (Far, Far Away), Laboratory, Library, Living Space, Personnel (Courtiers & Soldiers), Power System, Security System 2 (DC 25), Sovereign, Trophy Room, Variable Environment, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 21 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 27
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DalkonCledwin
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Sapere Aude Brainstorm & Notes

Post by DalkonCledwin »

Sapere Aude
Premise: While exploring the Chamber of Secrets, the newly named Man-Who-Conquered stumbles upon a dimensional nexus that sees him being bodily transported to the swamps of Florida with no obvious way to return to the world he left behind. Such is the life and adventures of young Harry Potter!
Required Inclusions:
- In this story, Harry Potter must retain the ability to communicate in Parseltongue even after having defeated Voldemort for the final time.
- Once he realizes this fact, Harry must travel down to the Chamber of Secrets so that he can begin investigating the chamber in an effort to see what there is to be seen.
- In doing so, he’ll discover a dimensional nexus (The Nexus of All Realities) that he stumbles through, causing him to appear in Citrusville, Florida of Earth-616.
- Harry must quickly come to the attention of Man-Thing, who in turn brings him to the attention of Jennifer Kale, with Harry and Jennifer quickly becoming friends with one another.
- Jennifer must be Harry’s primary romantic interest in this fic, although he is allowed to have other girls whom he is involved in provided they have Jennifer’s approval.
- Harry must retain his ability to use the magic of his original reality in this new one, with Jennifer even teaching him how to access the dimensional energies associated with Atlantean Magic.
Preferred Inclusions:
- Harry should have most of his money from Gringotts, and his father’s Cloak of Invisibility in his mokeskin pouch, which he usually wears as a necklace.
- Harry and Jennifer should become involved in the events surrounding the Marvel Cinematic Universe, although the author is free to decide when they become involved.
- Harry should decide to stay in this new reality, rather than trying to return to one where he is constantly the center of attention for people with such fickle mood-swings.
Optional Inclusions:
- Harry could also end up becoming romantically involved with Topaz and Satana when the heroic group known as The Witches is formed.
- Harry could have his own villains to deal with that are independent of the other MCU heroes.
Forbidden Things:
- Harry being romantically interested in men.
- Harry the Malevolent Emo Doormat.
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DalkonCledwin
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Mistral / The MCs / Sapere Aude

Post by DalkonCledwin »

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Art by Armelia on DeviantArt

Mistral (Harry Potter) - PL 10
Age: 18 / Height: 5' 10" / Weight: 172 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The House of Kale / Base of Operations: Harry's Flat, Citrusville, Florida

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 8, Intellect 2, Awareness 4, Presence 4

Advantages
All-out Attack, Animal Empathy, Attractive, Benefit, Wealth 2 (Independently Wealthy), Connected, Conviction, Defensive Attack, Defensive Roll 4, Equipment 4, Fascinate (Persuasion), Improved Grab, Improved Hold, Inspire 2, Languages 2, Leadership, Potion Brewing, Power Attack, Quick Draw, Ritualist, Second Chance: (Resisting Mental Control), Takedown, Teamwork, Trance

Skills
Close Combat: Grab 4 (+12), Expertise (AWE): British Cookery 6 (+10), Expertise: Magic 12 (+14), Insight 6 (+10), Investigation 6 (+8), Perception 8 (+12), Persuasion 8 (+12), Ranged Combat: Magic 5 (+8), Stealth 6 (+9), Treatment 4 (+6), Vehicles 6 (+9)

Powers
Altered Human Physiology
. . Accelerated Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 273 years))
. . Magical Awareness: Senses 5 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Visual], Radius: Magic Awareness)
. . Magical Speech: Comprehend 3 (racial talent, Animals - Speak To, Animals - Understand, Spirits - Communicate; Sustained; Narrow Type: Snakes [2 ranks only])
Holly & Phoenix Feather Wand (Easily Removable)
. . Master of Wizarding Magic: Array
. . . . Apparition: Teleport 12 (magical travel, 16 miles in a move action, carrying 400 lbs.; Change Direction, Extended: 4000 miles in 2 move actions, Feature: Teleport Memory (Harry's Flat), Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Distracting)
. . . . Bombarda: Burst Area Damage 8 (curse, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Confundo: Concentration Affliction 8 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . . . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . Reparifors: Healing 12 (healing magic; Restorative; Tiring)
. . . . Tempresto: Environment 12 (wind magic, Impede Movement (2 ranks), Radius: 8 miles; Feature: Imposes a -2 penalty on movement-related skill checks, Increased Duration: continuous; Build Up)
. . . . Torcsus: Cylinder Area Move Object 8 (wind magic, 6 tons, DC 23; Cylinder Area: 30 feet cylinder, DC 18, Damaging; Concentration)
. . Volactus: Flight 6 (charm, Speed: 120 miles/hour, 1800 feet/round; Distracting)
Novice of Atlantean Sorcery: Array
. . Detect Magic: Senses 3 (divination, Analytical: Detect Magical Auras, Detect: Magical Auras [Visual] 2: ranged; Concentration)
. . Eldritch Grasp: Affliction 8 (eldritch magic, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, 3rd degree: Paralyzed, Resisted by: Dodge, Overcome by Strength, DC 18; Extra Condition, Increased Range: ranged, Reversible)
. . Speak with the Dead: Comprehend 2 (necromantic, Objects; Concentration, Limited: Affects Corpses Only)
. . Stun Bolts: Affliction 8 (eldritch magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Increased Range: ranged, Multiattack)
The Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 4 (legendary object, All Visual Senses; Affects Others, Innate; Distracting, Limited: Can only conceal a single adult or up to three children at a time, Passive)

Equipment
Cell Phone (Smartphone), Harry's Flat, Heavy Robes

Offense
Initiative +3
Bombarda: Burst Area Damage 8 (DC 23)
Confundo: Concentration Affliction 8 (DC Will 18)
Eldritch Grasp: Affliction 8, +8 (DC Fort/Will 18)
Expelliarmus: Damage 12, +8 (DC 27)
Grab, +12 (DC Spec 11)
Stun Bolts: Affliction 8, +8 (DC Fort 18)
Throw, +3 (DC 16)
Torcsus: Cylinder Area Move Object 8 (DC 23)
Unarmed, +8 (DC 16)

Complications
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by people who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Secret Identity: Unlike Jennifer, Harry has chosen to keep his civilian identity separate from that of his heroic identity as he would like to be able to lead a somewhat normal life in this reality when not performing heroics. To this end, he is known to wear a disguise of one sort or another while out performing his heroics.
- Significant Other: Harry is slowly coming to love the beautiful young woman known as Jennifer Kale, and the feeling appears to be mutual.

Languages
Atlantean Script, English [Native], Latin

Defense
Dodge 11, Parry 11, Fortitude 6, Toughness 9/2, Will 12

Power Points
Abilities 54 + Powers 67 + Advantages 32 + Skills 36 (71 ranks) + Defenses 23 = 212

--------------------
Home Sweet Home
Harry's Flat - PL 10

Toughness 10, Size Large

Features:
Artificer's Lab, Concealed 1 (DC 20), Dual Size: (Diminutive), Kitchen & Mess Hall, Library, Living Space, Mystic Locale, Ritual Chamber, Sealed, Self-repairing 1, Wards 1 (DC 20)

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
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Jennifer Kale / The MCs / Sapere Aude

Post by DalkonCledwin »

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Lines by Asia Ladowska & Colors by WarrenLouw

Jennifer Kale - PL 10
Age: 18 / Height: 5' 6" / Weight: 122 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The House of Kale & the Witches / Base of Operations: Jenny's Flat, Citrusville, Florida

Strength 1, Stamina 3, Agility 2, Dexterity 2, Fighting 3, Intellect 2, Awareness 4, Presence 7

General Advantages
Accurate Attack, Attractive 2, Connected, Defensive Roll 3, Equipment 1, Lionheart, Power Attack, Ritualist, Second Chance: (Resisting Mental Control), Trance, Well-informed

Enhanced Advantages
Fascinate (Expertise: Erotic Dancing), Ultimate Effort: (Expertise: Magic checks)

Skills
Close Combat: Grab 5 (+8), Expertise (PRE): Erotic Dancing 8 (+15), Expertise: Floridan Geography 6 (+8), Expertise: Magic 8 (+10), Insight 6 (+10), Intimidation 4 (+11), Perception 4 (+8), Persuasion 8 (+15), Ranged Combat: Magic 6 (+8), Sleight of Hand 4 (+6)

Powers
Adept of Atlantean Sorcery: Array
. . Astral Projection: Remote Sensing 13 (dimensional magic, Affects: 3 Types, inc. Visual - Visual, Aural, and Mental, Range: 30 miles; Dimensional 2: group - Mystical Dimensions, Subtle: DC 20+rank; Feedback, Side Effect 2: always - physical body is defenseless and immobile)
. . Detect Magic: Senses 3 (divination, Analytical: Detect Magical Auras, Detect: Magical Auras [Visual] 2: ranged; Concentration)
. . Eldritch Grasp: Affliction 8 (eldritch magic, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, 3rd degree: Paralyzed, Resisted by: Dodge, Overcome by Strength, DC 18; Extra Condition, Increased Range: ranged, Reversible)
. . Emotion Control: Cumulative Affliction 10 (hypnosis magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception, Subtle: subtle, Variable Descriptor: close group - Emotions; Limited: Affects Man-Thing Only)
. . Speak with the Dead: Comprehend 2 (necromantic, Objects; Concentration, Limited: Affects Corpses Only)
. . Stun Bolts: Affliction 8 (eldritch magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Increased Range: ranged, Multiattack)
Altered Human Physiology
. . Expanded Awareness: Senses 17 (racial trait, Accurate: Detect Man-Thing, Acute (Type): Mental Senses, Awareness: Magic [Mental], Communication Link: Man-Thing, Counters Concealment: Spectral Bodies [Vision], Detect: Man-Thing [Mental] 2: ranged, Extended: Detect Man-Thing 5: x100k, Radius (Type): Mental Senses)
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Feature: Longevity (Up to 143 years); Quirk: Jenny is only immune to Mundane diseases)
. . Magical Speech: Comprehend 1 (racial talent, Spirits - Communicate; Sustained)
Special Qualities
. . Dimensional Banishment: Movement Attack 12 (dimensional magic, Dimensional 3: any dimension, 1600 lbs., Extra Ranks 9, DC 22; Attack: Parry, Increased Mass 5; Grab-based)
Steel Bikini (Removable)
. . Minimalistic Armor: Protection 1 (rare object, +1 Toughness; Impervious)
. . Vapor Wear: Enhanced Trait 2 (rare object, Attractive 2 +1 (+2), Advantages: Fascinate (Expertise))
Tome of Zhered Na (Easily Removable)
. . Catalogue of Dimensional Magic: Variable 3 (unique object; Slow, Notes: 15 pts of Traits for Dimensional Magic effects)
. . Magical Repository: Enhanced Trait 1 (unique object, Advantages: Ultimate Effort: (Expertise: Magic checks))

Equipment
Cell Phone (Smartphone), Jenny's Flat

Offense
Initiative +2
Dimensional Banishment: Movement Attack 12, +8 (DC Dog 22)
Eldritch Grasp: Affliction 8, +8 (DC Fort/Will 18)
Emotion Control: Cumulative Affliction 10 (DC Will 20)
Grab, +8 (DC Spec 11)
Stun Bolts: Affliction 8, +8 (DC Fort 18)
Throw, +2 (DC 16)
Unarmed, +3 (DC 16)

Complications
- Enemy: Jennifer has earned the ire of the demon known as Thog, who hails from the other-dimensional world of Sominus.
- Honor: Jenny will always keep her word of honor, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Responsibility: It is Jennifer's responsibility to guard and protect the Tome of Zhered Na so that it the Earth is always safe from extra-dimensional threats, since the Tome is one of several keys which act to protect the earth from such entities.
- Relationships: Jenny shares an unspecified mystical connection with the creature known as Man-Thing, and has also formed bonds of friendship with the ancient sorcerer known as Dakimh, Howard the Duck, and numerous other individuals from across the myriad dimensions.
- Significant Other: Jennifer is slowly beginning to fall in love with a young man who goes by the name of Mistral, but who is actually the other-dimensional wizard known as Harry Potter.

Languages
English [Native]

Defense
Dodge 13, Parry 10, Fortitude 7, Toughness 7/4 (Imp. 1), Will 12

Power Points
Abilities 48 + Powers 88 + Advantages 13 + Skills 30 (59 ranks) + Defenses 30 = 209

--------------------
Home Sweet Home
Jenny's Flat - PL 10

Toughness 6, Size Diminutive

Features:
Fire Prevention System, Library, Living Space, Security System 1 (DC 20)

Power Points
Abilities -2 + Powers 0 + Advantages 0 + Features 4 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 2
Last edited by DalkonCledwin on Sat Jan 01, 2022 12:49 pm, edited 1 time in total.
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Topaz / The MCs / Sapere Aude

Post by DalkonCledwin »

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Topaz - PL 10
Age: 19 / Height: 5' 3" / Weight: 100 lbs / Hair Color: Black / Eye Color: Brown
Group Affiliations: The Witches / Base of Operations: Mobile

Strength 0, Stamina 3, Agility 2, Dexterity 2, Fighting 2, Intellect 2, Awareness 4, Presence 4

Advantages
Attractive, Connected, Conviction, Defensive Attack, Defensive Roll 5, Equipment 1, Fascinate (Persuasion), Inspire 2, Languages 1, Luck, Ritualist, Teamwork, Trance

Skills
Deception 4 (+8), Expertise (AWE): Popular Culture 4 (+8), Expertise: Magic 6 (+8), Insight 6 (+10), Investigation 4 (+6), Perception 4 (+8), Persuasion 4 (+8), Ranged Combat: Magic 6 (+8), Stealth 4 (+6), Treatment 6 (+8)

Powers
Disciple of the Mystic Arts: Array
. . Eldritch Bolt: Damage 5 (eldritch magic, DC 20; Increased Range: ranged)
. . Greater Teleport: Teleport 6 (magical travel, Carry 400 lbs.; Accurate, Extended: 60 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Immovability: Immunity 10 (defensive magic, Custom: Being Moved 10; Sustained)
. . Obscuring Mist: Environment 5 (fog magic, Visibility (-5), Radius: 500 feet)
. . Suggestion: Concentration Affliction 4 (hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 14; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
Superior Magi Physiology
. . Expanded Awareness: Senses 10 (racial trait, Acute (Type): Mental Senses, Awareness: Magic [Mental], Awareness: Psionics [Mental], Counters Concealment: Spectral Bodies [Vision], Detect: Emotions [Mental] 2: ranged, Radius (Type): Mental Senses)
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Feature: Longevity (Up to 157 years); Quirk: Topaz is only immune to Mundane diseases)
. . Spirit Medium: Comprehend 2 (racial talent, Spirits - Communicate, Spirits - Medium; Sustained)
Telepathic Potential: Array
. . Emotion Control: Cumulative Affliction 8 (empathy, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception, Subtle: subtle, Variable Descriptor: close group - Emotions)
. . Empathic Probe: Cumulative Mind Reading 8 (empathy, DC 18; Cumulative; Limited to Emotions)
. . Mind Link: Mental Communication 1 (telepathy; Subtle: encrypted, Notes: Range: 100 feet)
. . Mind Probe: Cumulative Mind Reading 3 (telepathy, DC 13; Cumulative)
. . Mind Thrust: Damage 8 (telepathy, DC 23; Alternate Resistance: Will, Increased Range 2: perception)
. . Soul Stitching: Healing 15 (telepathy; Restorative, Resurrection; Limited: to once per person per day, Tiring)
. . Telekinesis: Move Object 8 (psychokinesis, 6 tons; Increased Range: perception, Precise, Subtle 2: undetectable)

Equipment
Light Robes

Offense
Initiative +2
Eldritch Bolt: Damage 5, +8 (DC 20)
Emotion Control: Cumulative Affliction 8 (DC Will 18)
Empathic Probe: Cumulative Mind Reading 8 (DC Will 18)
Grab, +2 (DC Spec 10)
Mind Probe: Cumulative Mind Reading 3 (DC Will 13)
Mind Thrust: Damage 8 (DC Will 23)
Suggestion: Concentration Affliction 4 (DC Will 14)
Telekinesis: Move Object 8 (DC 18)
Throw, +2 (DC 15)
Unarmed, +2 (DC 15)

Complications
- Amnesia: Topaz has no idea what her real name is, who her parents were, or anything of that nature, due to suffering from an acute case of amnesia.
- Enemies: Topaz has a long and storied career of heroics and has made enemies out of such notable personages as Dracula, Mephistopheles, Doctor Glitternight and countless others.
- Motivation: Doing Good: Topaz wishes to use her powers to make the world a better place, and as such primarily makes use of her Soul Stiching ability, even if doing so isn't necessarily in her best interest.
- Relationships: Topaz was once the "Familiar" to a man known as Taboo, and later grew to love a gentleman known as Jack Russell, who was actually a werewolf. Unfortunately, Topaz and Russel were never able to admit their feelings for one another and have long since moved on with their lives.

Languages
English, Hindi [Native]

Defense
Dodge 11, Parry 8, Fortitude 7, Toughness 9/3, Will 12

Power Points
Abilities 38 + Powers 69 + Advantages 18 + Skills 24 (48 ranks) + Defenses 27 = 176
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DalkonCledwin
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Satana / The MCs / Sapere Aude

Post by DalkonCledwin »

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Satana Hellstrom - PL 10
Age: 86 / Height: 5' 7" / Weight: 120 lbs / Hair Color: White / Eye Color: Red
Group Affiliations: The Witches / Base of Operations: Mobile

Strength 8, Stamina 8, Agility 3, Dexterity 3, Fighting 6, Intellect 2, Awareness 5, Presence 10

Advantages
Attractive 2, Daze (Deception), Fascinate (Deception), Fascinate (Persuasion), Fearless, Grabbing Finesse, Languages 2, Ritualist, Skill Mastery: Deception, Taunt

Skills
Close Combat: Grab 2 (+8), Deception 10 (+20), Expertise: Magic 12 (+14), Insight 6 (+11), Intimidation 6 (+16), Perception 10 (+15), Persuasion 6 (+16), Ranged Combat: Magic 5 (+8), Sleight of Hand 6 (+9), Stealth 6 (+9)

Powers
Half-Succubus Physiology
. . Abyssal Perception: Senses 7 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Darkvision, Radius: Magic Awareness)
. . Change Shape: Morph 3 (racial talent, +20 Deception checks to disguise; Broad group, Notes: Any Humanoid)
. . Claws: Strength-based Damage 1 (slashing, DC 24; Bane: Benevolent Targets)
. . Invulnerabilities: Immunity 4 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison)
. . Levitation: Flight 4 (racial talent, Speed: 30 miles/hour, 500 feet/round)
. . Protective Hide: Protection 4 (racial trait, +4 Toughness; Impervious)
. . Resistances: Immunity 10 (racial trait, Damage Effect: Corrosive Damage, Damage Effect: Electricity Damage; Limited - Half Effect)
Master of Demonic Magic: Array
. . Astral Projection: Remote Sensing 18 (divination, Affects: 3 Types, inc. Visual - Visual, Aural, and Mental, Range: 1000 miles; Dimensional 2: group - Mystical Dimensions, Subtle: DC 20+rank; Feedback, Side Effect 2: always - physical body is defenseless and immobile)
. . Detect Thoughts: Mind Reading 5 (divination, DC 15; Subtle: subtle; Limited to Surface Thoughts)
. . Domination: Cumulative Affliction 7 (hypnosis magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Cumulative, Increased Range 2: perception)
. . Eldritch Blast: Damage 12 (eldritch magic, DC 27; Increased Range: ranged)
. . Etherealness (Activation: Move Action)
. . . . Ethereal Body: Insubstantial 4 (morphic, Incorporeal)
. . . . Hard to Hurt: Immunity 2 (morphic, Critical Hits)
. . Greater Teleport: Teleport 8 (magical travel, Carry 400 lbs.; Accurate, Extended: 250 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Mystic Shield: Impervious Toughness 8 (defensive magic; Sustained)
. . Soulfyre Bolts: Damage 6 (soul magic, DC 21; Alternate Resistance: Will, Increased Range: ranged, Multiattack)
. . Succubus Kiss: Linked Effect
. . . . Kiss Me Again: Cumulative Affliction 12 (Linked; hypnosis magic, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 22; Cumulative; Grab-based, Limited Degree)
. . . . Life-Draining Kiss: Weaken 12 (Linked; abyssal magic, Affects: Stamina, Resisted by: Will, DC 22; Insidious, Subtle 2: undetectable; Grab-based, Limited: to a single rank of lost Stamina per kiss)
. . Thought-Casting: Mental Area Communication 2 (mind magic; Area, Selective, Subtle: encrypted; Concentration, Notes: Range: 1 mile)
. . True Sight: Senses 7 (divination, Counters All Concealment: Vision, Counters Illusion: Vision; Concentration)
. . Vampiric Touch: Linked Effect
. . . . Rejuvenation: Healing 12 (Linked; vampirism; Limited: Affects Self Only)
. . . . Vampiric Strike: Damage 12 (Linked; vampirism, DC 27; Alternate Resistance: Fortitude)

Offense
Initiative +3
Claws: Strength-based Damage 1, +6 (DC 24)
Detect Thoughts: Mind Reading 5 (DC Will 15)
Domination: Cumulative Affliction 7 (DC Will 17)
Eldritch Blast: Damage 12, +8 (DC 27)
Grab, +8 (DC Spec 13)
Kiss Me Again: Cumulative Affliction 12, +8 (DC Will 22)
Life-Draining Kiss: Weaken 12, +8 (DC Will 22)
Soulfyre Bolts: Damage 6, +8 (DC Will 21)
Throw, +3 (DC 23)
Unarmed, +6 (DC 23)
Vampiric Strike: Damage 12, +8 (DC Fort 27)

Complications
- Addiction: Satana is addicted to using her Succubus Kiss power on humans, as it is a means by which she is able to survive, but also something which she actually derives a measure of pleasure from. However, she tries very hard not to consume the life force of her friends and/or benevolent individuals.
- Enemies: Satana has had a long and storied career of heroics and has made enemies out of her own father, a demon who calls himself "Satan", as well as the demonic race known as the N'garai, among various others.
- Motivation: Protector: Satana feels it is her duty to protect humanity from the forces of darkness, especially when those forces are the sorts of creatures which ultimately gave rise to her very existence.
- Power Loss: Satana's Toughness is not Impervious against Holy or Cold Iron weaponry.

Languages
Abyssal [Native], English, Latin

Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 12 (Imp. 12/4), Will 12

Power Points
Abilities 90 + Powers 95 + Advantages 12 + Skills 35 (69 ranks) + Defenses 14 = 246
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Thunderstruck v8 Brainstorm & Notes

Post by DalkonCledwin »

Thunderstruck
Premise: “Whosoever holds this hammer, if they be worthy, shall possess the power of Thor.” Of course, Harry Potter would be one of the few rare individuals who would prove themselves to be worthy of such power.
Required Inclusions:
- Harry Potter must be in New Mexico during Thor’s exile from Asgard, and he must also be one of the numerous people who tries their luck in lifting the legendary hammer known as Mjolnir.
- Of course, Harry will naturally be the poor sod who actually succeeds in lifting the hammer, and in doing so, will become the new Thor.
- The original Thor Odinson must eventually succeed in reclaiming his hammer and in doing so, regain the entirety of his awesome powers.
- However, this would be a short story if that was all there was to it, so Harry will actually retain the majority of the powers he gained while wielding Mjolnir even without the hammer.
- The end result of Harry’s bond with Mjolnir should be that he is now a full-fledged Æsir, even if he started off as a human being.
- Odin must eventually decide to have a weapon forged for Harry that the young man can use as a channel for both his magical abilities and the powers he gained from Mjolnir.
Preferred Inclusions:
- Since Thor seems to be so interested in Jane Foster, then it should be Harry who ends up becoming romantically involved with Lady Sif.
- In addition to having his own weapon, Harry should also have a suit of Asgardian Armor that is designed similarly to the armor that Loki wears, since both focus on magical combat.
- Harry should use a combination of tactics to snag Loki in one of several different pranks, proving that simply being the God of Mischief doesn’t make him immune to a Marauder.
Optional Inclusions:
- Harry’s bond with Mjolnir could make it so his hair lies flat, instead of continuing to be a mess.
- Harry’s status as the Master of Death could play a part in pacifying Hela, or else in aiding the Avengers in defeating Thanos when the Mad Titan begins his assault on Earth.
Forbidden Things:
- Harry & Thor the Malevolent Emo Doormats.
- Harry being romantically interested in men.
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DalkonCledwin
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Haraldr / The MCs / Thunderstruck v8

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Haraldr Liljuson - PL 12
Age: 32 / Height: 5' 10" / Weight: 496 lbs / Hair Color: Black / Eye Color: Blue
Group Affiliations: The Avengers / Base of Operations: The Potter Estate, Manhattan, New York

Strength 10, Stamina 10, Agility 3, Dexterity 3, Fighting 11, Intellect 2, Awareness 4, Presence 4

Advantages
All-out Attack, Attractive, Benefit, Alternate Identity 3: (Lord Harry J. Potter-Black), Benefit, Wealth 3 (Millionaire), Connected, Conviction, Equipment 6, Fascinate (Persuasion), Fearless, Improved Grab, Inspire 2, Languages 3, Leadership, Potion Brewing, Power Attack, Ranged Attack 3, Ritualist, Second Chance: (Resisting Mental Control), Takedown, Teamwork

Skills
Close Combat: Grab 2 (+13), Expertise (AWE): British Cookery 6 (+10), Expertise: Magic 12 (+14), Insight 6 (+10), Intimidation 6 (+10), Investigation 6 (+8), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Stormcaller 4 (+7), Stealth 6 (+9), Vehicles 6 (+9)

Powers
Asgardian Gambeson (Removable)
. . Quilted Armor: Protection 3 (rare object, +3 Toughness; Impervious [1 rank only])
Awakened Æsir Physiology
. . Accelerated Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Body Resistance: Impervious Toughness 5 (racial trait)
. . Dense Tissue: Density Growth 2 (racial trait, +2 STR, +2 STA, +2 mass ranks; Density, Innate; Permanent)
. . Invulnerabilities: Immunity 5 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison; Feature: Longevity (Up to 6,300 years))
. . Magical Speech: Comprehend 1 (racial trait, Spirits - Communicate; Sustained)
. . Ás-Skynja: Senses 7 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Extended: Auditory Senses 1: x10, Extended: Visual Senses 1: x10, Radius: Magic Awareness)
Special Qualities
. . Auxiliary Thunder God: Feature 4 (divine talent, Notes: The weather dramatically reflects Harry’s emotions, giving him a circumstance bonus for appropriate interaction skill checks (like Intimidation). Harry can cause individual clouds in the sky to move, or even break up, by focusing his attention on them. Harry can act like a defibrillator to treat heart attack victims, automatically stabilizing their condition. Similarly, Harry may be able to jump start or reset an incapacitated construct with an electrical system)
. . Lightning Resistance: Immunity 5 (divine talent, Damage Effect: Electricity Damage; Limited - Half Effect)
Stormcaller (Removable)
. . Detect Magic: Senses 3 (divination, Analytical: Detect Magical Auras, Detect: Magical Auras [Visual] 2: ranged; Sustained)
. . Environmental Field: Immunity 4 (unique object, Environmental Condition: Pressure, Environmental Condition: Vacuum, Suffocation (All))
. . Hammer Blows: Array
. . . . Call Bifrost: Movement 3 (magical travel, Space Travel 3: other galaxies; Portal; Activation 2: standard action, Check Required 2: DC 11 - Persuasion)
. . . . Hammer Smash: Strength-based Damage 3 (bludgeoning, DC 28; Affects Insubstantial: half ranks, Smashing)
. . . . Hammer Spin: Deflect 6 (talent; Reflect; Reduced Range: close)
. . . . Hammer Throw: Strength-based Damage 3 (bludgeoning, DC 28; Affects Insubstantial: half ranks, Increased Range: ranged)
. . . . Lumos: Environment 2 (luminous magic, Light (Bright), Radius: 60 feet)
. . Magical Traveler: Array
. . . . Hammer Flight: Flight 6 (unique object, Speed: 120 miles/hour, 1800 feet/round)
. . . . Soar the Spaceways: Movement 2 (unique object, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . Weather Control: Dynamic Array
. . . . Call Lightning: Damage 14 ([0 active, 0/31 PP, 2/r+2], lightning magic, DC 29; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction)
. . . . Chain Lightning: Damage 10 ([0 active, 0/31 PP, 3/r], lightning magic, DC 25; Increased Range: ranged, Multiattack)
. . . . Control Winds: Move Object 13 ([0 active, 0/31 PP, 2/r+4], wind magic, 200 tons; Indirect 4: any point, any direction)
. . . . Lightning Rod: Burst Area Nullify 10 ([0 active, 0/31 PP, 3/r], lightning magic, Counters: Lightning or Electricity Effects, DC 20; Burst Area: 30 feet radius sphere, DC 20, Broad, Increased Duration: concentration, Simultaneous; Distracting, Reduced Range: close)
. . . . Magical Energy Manipulation: Variable 6 ([0 active, 0/31 PP, 6/r-5], magical talent; Check Required 5: DC 14 - Expertise: Magic, Unreliable (5 uses), Notes: 30 pts of Traits for Magical Descriptors)
. . . . Torrential Downpour: Environment 10 ([0 active, 0/31 PP, 3/r], weather magic, Impede Movement (1 rank), Other: Rain 1, Visibility (-2), Radius: 2 miles; Increased Duration: continuous; Build Up)
. . Worthiness: Feature 1 (unique object, Notes: Like Mjolnir, only those who are worthy of Stormcaller may lift the hammer and make use of it’s properties. In order to do so, the would-be wielder must have a pure heart and noble spirit, and a Strength score of at least 6)
The Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak: Concealment 4 (legendary object, All Visual Senses; Affects Others, Feature: Can't be nullified by Thief's Downfall; Distracting, Limited: Can only conceal a single adult or up to three children at any given time, Passive)

Equipment
Cell Phone (Smartphone), The Potter Estate

Offense
Initiative +3
Call Lightning: Damage 14, +10 (DC 29)
Chain Lightning: Damage 10, +10 (DC 25)
Control Winds: Move Object 13, +10 (DC 23)
Grab, +13 (DC Spec 20)
Hammer Smash: Strength-based Damage 3, +11 (DC 28)
Hammer Throw: Strength-based Damage 3, +10 (DC 28)
Lightning Rod: Burst Area Nullify 10 (DC Will 20)
Throw, +6 (DC 25)
Unarmed, +11 (DC 25)

Complications
- Fame: Harry is famous within wizarding society for the part he played in vanquishing the dark wizard who styled himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.

Languages
English [Native], French, Latin, Old Norse

Defense
Dodge 11, Parry 11, Fortitude 10, Toughness 13/10 (Imp. 6/5), Will 12

Power Points
Abilities 86 + Powers 100 + Advantages 34 + Skills 34 (68 ranks) + Defenses 16 = 270

--------------------
Home Sweet Home
The Potter Estate - PL 12

Toughness 10, Size Huge

Features:
Artificer's Lab, Defensive Enchantments (Blast 12), Dual Size: (Medium), Fire Prevention Charms, Floo Aperture, Gym, Kitchen & Mess Hall, Library, Living Space, Mystic Locale, Personnel (Winky), Ritual Chamber, Sealed, Secret 3 (DC 30), Self-repairing 1, Trophy Room (The Marauder's Map), Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 20 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
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DalkonCledwin
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Lady Sif / The MCs / Thunderstruck v8

Post by DalkonCledwin »

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Lady Sif Týsdóttir - PL 12
Age: 31 (1,033) / Height: 5' 11" / Weight: 407 lbs / Hair Color: Dark Brown / Eye Color: Brown
Group Affiliations: The Warriors of Asgard / Base of Operations: The Royal Palace of Valaskjalf, Asgard

Strength 10, Stamina 10, Agility 5, Dexterity 5, Fighting 9, Intellect 2, Awareness 4, Presence 4

Advantages
Accurate Attack, Agile Feint, All-out Attack, Assessment, Attractive, Benefit, Social Class (Militant), Benefit, Wealth (Well-Off), Connected, Conviction, Defensive Attack, Evasion, Fascinate (Persuasion), Improved Initiative, Inspire 2, Languages 3, Leadership, Quick Draw, Takedown 2, Tracking

Skills
Acrobatics 10 (+15), Close Combat: Swords 2 (+11), Expertise: Asgardian Lore 8 (+10), Expertise: Magic 4 (+6), Expertise: Tactics 14 (+16), Insight 8 (+12), Investigation 6 (+8), Perception 8 (+12), Persuasion 8 (+12), Riding 10 (+15), Stealth 6 (+11), Technology 4 (+6), Vehicles 4 (+9)

Powers
Asgardian Hauberk (Removable)
. . Banded Mail: Protection 4 (rare object, +4 Toughness; Impervious)
Buckler Shield (Removable)
. . Defensive Maneuvers: Enhanced Trait 2 (rare object, Dodge +1 (+10), Parry +1 (+10))
Double-Bladed Sword (Easily Removable)
. . Unique Weapon: Array
. . . . Bifrost Slash: Movement 3 (magical travel, Space Travel 3: other galaxies; Portal; Activation: move action)
. . . . Dimensional Slash: Movement 2 (magical travel, Dimensional: Mystical Realms 2: group, 50 lbs.; Portal; Activation: move action)
. . . . Sword Strike: Strength-based Damage 3 (slashing, DC 28; Dangerous, Double, Penetrating 13)
Noble Ásynja Physiology
. . Body Resistance: Impervious Toughness 5 (racial trait)
. . Dense Tissue: Density Growth 2 (racial trait, +2 STR, +2 STA, +2 mass ranks; Density, Innate; Permanent)
. . Invulnerabilities: Immunity 4 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation; Feature: Longevity (Up to 6,394 years); Quirk: Sif is only immune to Muggle diseases)
. . Magical Speech: Comprehend 1 (racial talent, Spirits - Communicate; Sustained)
. . Ás-Skynja: Senses 7 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Extended: Auditory Senses 1: x10, Extended: Visual Senses 1: x10, Radius: Magic Awareness)

Offense
Initiative +9
Grab, +9 (DC Spec 20)
Sword Strike: Strength-based Damage 3, +11 (DC 28)
Throw, +5 (DC 25)
Unarmed, +9 (DC 25)

Complications
- Honor: Sif will always keep her word of honor, strives to uphold the common good, and is never underhanded in her dealings.
- Impulsive: Sif tends to be a bit reckless when she gets frustrated by something, especially if that something is an enemy or her chosen paramour.
- Motivation: Recognition: Sif wishes to be recognized as the War Goddess that she truly is, but unfortunately has to deal with all manner of scorn and ridicule because she was born as a woman in a society that prefers their warriors to be men!
- Rivalry: Sif is engaged in a rather heated rivalry with the treacherous Ásynja known as Lorelei.

Languages
English, German, Latin, Norwegian, Old Norse [Native]

Defense
Dodge 10/9, Parry 10/9, Fortitude 14, Toughness 14/10 (Imp. 9/5), Will 10

Power Points
Abilities 90 + Powers 43 + Advantages 23 + Skills 46 (92 ranks) + Defenses 14 = 216
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DalkonCledwin
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Prince of Olympus Brainstorm & Notes

Post by DalkonCledwin »

Prince of Olympus
Premise: Diana wasn't the only child of the Gods born among mortals: there was another. A child born of Might and Magic, destined to be a great hero… or possibly, the end of us all!
Required Inclusions:
- Harry’s moral alignment must remain within the Light (Good) or Gray (Neutral) spectrum, although the author is allowed to make his ethical alignment be whatever they please.
- Harry must be quite powerful, especially considering that he will be the son of Zeus Panhellenios in this scenario.
- Zeus must take possession of James Potter’s body for the duration of the time in which Harry would have been conceived, meaning that the child is both a Potter and a God.
- Ares must have been reincarnated after his battle with Diana as Remus Lupin, although it is up to the author to decide whether he has any of his former powers.
- Harry must inherit an affinity for Lightning-based magic from his father, as well as the ability to control the weather to some extent.
- Diana must be made aware of her younger half-brother’s existence at some point, and seek to aid him out in order to aid him in becoming the hero he was always meant to be.
- If the Justice League is involved, then one of the male members must adopt a paternal role in Harry’s life, with Diana effectively assuming the role of a surrogate mother for the boy.
Preferred Inclusions:
- This fic should involve a full-scale crossover between Potterverse and the universe of DC Comics, Young Justice or the Justice League Unlimited.
- Another deity or demigod should act as a rival for Harry, possibly even to the point of allying themselves with Voldemort and the Death Eaters.
- Harry should go on a quest which greatly resembles the sort of epic adventures that demigods were regularly required to go on in ages long past.
Optional Inclusions:
- Ares/Remus could extend an olive branch to Diana due to Harry’s intervention.
- If the age of the Olympian Gods has long since passed into the aether, then Harry could seek to honor his divine father by creating a new Olympian Order.
Forbidden Things:
- Harry being romantically interested in men.
- Harry the Malevolent Emo Doormat.
- Harry shedding his divine mantle.

--------------------
Special Notes: I've decided to go back to Parseltongue being an actual language, if only cause it is easier and less time consuming that way.
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DalkonCledwin
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Wonder Mage / The MCs / Prince of Olympus

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Wonder Mage (Harry Potter) - PL 11
Age: 14 / Height: 5' 7" / Weight: 191 lbs / Hair Color: Brown / Eye Color: Green
Group Affiliations: The Olympian Remnant / Base of Operations: Potter Manor, Stinchcombe, England

Strength 14, Stamina 10, Agility 5, Dexterity 5, Fighting 4, Intellect 2, Awareness 4, Presence 6

General Advantages
Attractive, Benefit, Social Class 2 (Land Owning), Benefit, Wealth 2 (Independently Wealthy), Connected, Conviction, Equipment 5, Fascinate (Persuasion), Favored Foe: (Voldemort), Improved Grab, Inspire 2/5, Languages 2, Leadership, Potion Brewing, Power Attack, Quick Draw, Ranged Attack 3, Second Chance: (Resisting Mental Control)

Enhanced Advantages
Teamwork

Skills
Expertise (AWE): Cooking 4 (+8), Expertise (DEX): Broom Flight 6 (+11), Expertise: Magic 8 (+10), Insight 4 (+8), Investigation 4 (+6), Perception 8 (+12), Persuasion 6 (+12), Ranged Combat: Wand Magic 5 (+10), Stealth 6 (+11)

Powers
Disciple of Divine Magic: Array
. . Call Lightning: Damage 11 (divine lightning, DC 26; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction)
. . Command: Affliction 11 (hypnosis magic, 3rd degree: Controlled, Resisted by: Will, DC 21; Increased Range 2: perception; Instant Recovery, Limited Degree (third only))
. . Fog Cloud: Cloud Area Concealment Attack 5 (fog magic, All Visual Senses, Extra Ranks 1, DC 15; Cloud Area 2: 30 feet radius sphere, DC 15, Attack: Dodge, Increased Range: ranged)
. . Lightning Bolt: Line Area Damage 8 (divine lightning, DC 23; Line Area 3: 5 feet wide by 120 feet long, DC 18, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . Shield of Faith: Impervious Toughness 2 (divine blessing; Affects Others, Sustained)
Holly & Phoenix Feather Wand (Easily Removable)
. . Disciple of Wizarding Magic: Array
. . . . Expecto Patronum: Concentration Burst Area Affliction 6 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag)
. . . . Expelliarmus: Damage 9 (charm, DC 24; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Burst Area Nullify 6 (charm, Counters: Magical Effects, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Reparifors: Healing 9 (healing magic; Restorative; Tiring)
. . . . Spattica: Strength-based Damage 3 (slashing, DC 32; Dangerous)
. . . . Stupefy: Cumulative Affliction 6 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
Olympian Demigod Physiology
. . Accelerated Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Air Walking: Flight 1 (racial talent, Speed: 4 miles/hour, 60 feet/round; Subtle: subtle; Quirk: The Prone condition will cause Harry to fall)
. . Divine Durability: Impervious Toughness 5 (racial trait)
. . Divine Perception: Senses 12 (racial trait, Acute (Type): Mental Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Darkvision, Extended: Visual Senses 2: x100, Radius (Type): Mental Senses)
. . Divine Tongue: Comprehend 3 (racial talent, Languages - Speak All, Languages - Understand All, Spirits - Communicate; Sustained)
. . Inspiring Word: Enhanced Trait 4 (racial talent, Inspire 5 +3 (+5), Advantages: Teamwork)
. . Invulnerabilities: Immunity 6 (racial trait, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison; Custom: Immunity to Aging won't kick in until Harry is 20 years old)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Electricity Damage; Limited - Half Effect)
Special Qualities
. . Weather Prediction: Senses 4 (divine talent, Precognition; Limited: to Natural Weather Phenomena)
The Marauder's Map (Easily Removable)
. . Aid to Magical Mischief-Makers: Remote Sensing 10 (unique object, Affects: 1 Type - Mental, Range: 4 miles; Feature 2: Password Protected (will insult people who get the password wrong), No Conduit, Simultaneous; Activation: move action, Limited: to Hogwarts & the Surrounding Grounds, Quirk: limited to showing occupant names and footsteps on a blueprint of the castle and its grounds)
. . The Firebolt (Alternate; Easily Removable)
. . . . Racing Broom: Flight 7 (very rare object, Speed: 250 miles/hour, 0.5 miles/round; Feature: Summonable, Increased Duration: continuous, Subtle: subtle; Platform)
. . The Helm of Hades (Alternate; Removable (indestructible))
. . . . Helmet Form: Immunity 5 (legendary object, Sensory Affliction Effects; Limited: Affects Visual Sensory Afflictions Only, Quirk: Limited to while the Helm of Hades is in the form of a helmet or other headgear)
. . . . Veil of Idolon: Concealment 7 (legendary object, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Affects Others, Feature: Maleable Form, Innate; Distracting, Limited: Can only conceal a single adult or up to three children at any given time, Passive)

Equipment
Light Armor, Potter Manor

Offense
Initiative +5
Call Lightning: Damage 11, +8 (DC 26)
Command: Affliction 11 (DC Will 21)
Expecto Patronum: Concentration Burst Area Affliction 6 (DC Will 16)
Expelliarmus: Damage 9, +13 (DC 24)
Finite Incantatem: Burst Area Nullify 6 (DC Will 16)
Fog Cloud: Cloud Area Concealment Attack 5 (DC Dog 15)
Grab, +4 (DC Spec 24)
Lightning Bolt: Line Area Damage 8 (DC 23)
Spattica: Strength-based Damage 3, +4 (DC 32)
Stupefy: Cumulative Affliction 6, +13 (DC Fort 16)
Throw, +8 (DC 29)
Unarmed, +4 (DC 29)

Complications
- Destiny: It is Harry's destiny to be the one that ultimately vanquishes the dark wizard who styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Nemesis: Albus Dumbledore wishes to sculpt Harry into a sacrificial lamb that he can throw at Voldemort in hopes that the lad's death will act as catalyst which will allow the old goat to swoop in and defeat the so-called Dark Lord once and for all. Defeat, but certainly not vanquish.
- Relationships: Harry's closest, and thus most exploitable, relationships are with his friends, Hermione Granger and Ron Weasley, as well as his godfather, Sirius Black; the latter of whom is the proud bearer of a "Kiss on Sight" order issued by the British Ministry for Magic.

Languages
Celestial, English [Native], Parseltongue (Secret)

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 12/10 (Imp. 7/5), Will 12

Power Points
Abilities 100 + Powers 98 + Advantages 27 + Skills 26 (51 ranks) + Defenses 19 = 270

--------------------
Home Sweet Home
Potter Manor - PL 11

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed 2 (DC 25), Defensive Enchantments (Blast 11), Fire Prevention Charms, Floo Aperture, Grounds, Gym, Kitchen & Mess Hall, Library, Living Space, Mystic Locale, Personnel (House Elves), Ritual Chamber, Sealed, Trophy Room, Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 18 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 23
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Fleur Delacour / The MCs / Prince of Olympus

Post by DalkonCledwin »

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Fleur Isabelle Delacour - PL 10
Age: 17 / Height: 5' 5" / Weight: 116 lbs / Hair Color: Silver / Eye Color: Blue
Group Affiliations: The Beauxbatons Student Body / Base of Operations: The Beauxbatons Carriage, Hogwarts

Strength 4, Stamina 8, Agility 5, Dexterity 5, Fighting 3, Intellect 3, Awareness 4, Presence 8

Advantages
Assessment, Attractive 2, Benefit, Dowry (Well-Established), Benefit, Social Class (Academic), Charming, Connected, Defensive Attack, Defensive Roll, Fascinate (Expertise: Dancing), Flirtation, Improved Grab, Inspire 2, Languages 2, Leadership, Move-by Action, People Person, Potion Brewing, Quick Draw, Ranged Attack 3, Ritualist

Skills
Acrobatics 8 (+13), Close Combat: Grab 4 (+7), Close Combat: Whips 2 (+5), Deception 6 (+14), Expertise (PRE): Dancing 8 (+16), Expertise: Magic 10 (+13), Expertise: Nature 6 (+9), Investigation 4 (+7), Perception 4 (+8), Persuasion 8 (+16), Ranged Combat: Wand Magic 2 (+7), Stealth 4 (+9), Treatment 6 (+9)

Powers
Disciple of Faerie Magic: Array
. . Dazing Touch: Cumulative Affliction 12 (hypnosis magic, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Will, DC 22; Cumulative; Limited Degree)
. . Ethereal Jaunt (Activation: Move Action)
. . . . Ethereal Body: Insubstantial 4 (morphic, Incorporeal)
. . . . Hard to Hurt: Immunity 2 (morphic, Critical Hits)
. . Fire Bolt: Damage 12 (passionfyre, DC 27; Increased Range: ranged)
. . Gust of Wind: Line Area Move Object 8 (wind magic, 6 tons; Line Area 2: 5 feet wide by 60 feet long, DC 18; Limited Direction: Repulsion, Reduced Range: close)
. . Hypnotic Presence: Perception Area Affliction 8 (allure, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Perception Area: DC 18 - Visual, Selective, Subtle: subtle; Limited: Affects Male Targets Only)
. . Restorative Tears: Healing 12 (healing magic; Restorative; Tiring)
. . Terrifying Visage: Perception Area Affliction 8 (allure, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Will, DC 18; Perception Area: DC 18 - Visual, Selective, Subtle: subtle)
Rosewood & Veela Hair Wand (Easily Removable)
. . Adept of Wizarding Magic: Array
. . . . Apparition: Teleport 10 (magical travel, 4 miles in a move action, carrying 100 lbs.; Change Direction, Extended: 1000 miles in 2 move actions, Feature: Teleport Memory (Delacour Manor), Increased Mass; Check Required 5: DC 14 - Expertise: Magic, Distracting)
. . . . Bombarda: Burst Area Damage 6 (curse, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . . . Episkey: Healing 10 (healing magic; Increased Range: ranged; Diminished Range 2, Tiring)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Burst Area Nullify 6 (charm, Counters: Magical Effects, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Ignis Laqueis: Cumulative Affliction 6 (fire magic, 1st degree: Dazed, Impaired, 2nd degree: Defenseless, Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Cumulative, Extra Condition, Reach (melee) 4: 20 ft.)
. . . . Somnus: Concentration Cumulative Affliction 6 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Asleep, Resisted by: Will, DC 16; Concentration, Cumulative, Increased Range: ranged; Distracting)
. . . . Stupefy: Cumulative Affliction 6 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
. . Novum Spirare: Immunity 2 (charm, Suffocation (All); Sustained)
Veela Physiology
. . Fleet of Foot: Speed 3 (racial talent, Speed: 16 miles/hour, 250 feet/round)
. . Invulnerabilities: Immunity 7 (racial trait, Custom: Mental Control 5, Disease, Environmental Condition: Heat; Feature: Longevity (Up to 529 years); Quirk: Fleur is only immune to Muggle diseases)
. . Magical Speech: Comprehend 1 (racial talent, Spirits - Communicate; Sustained)
. . Resistances: Immunity 10 (racial trait, Common Descriptor: Magical Damage; Limited - Half Effect)
. . Shield of Beauty: Impervious Toughness 8 (racial trait; Custom: Linked to Fleur's Presence Score)
. . Synched Lifespan: Feature 1 (racial trait, Notes: Fleur’s lifespan will extend to match that of her chosen mate if said individual has a longer lifespan than she does, or alternatively, her chosen mate will have his lifespan extended to match hers if she has the longer lifespan.)
. . Veela Perception: Senses 7 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Darkvision, Radius: Magic Awareness)

Offense
Initiative +5
Bombarda: Burst Area Damage 6 (DC 21)
Dazing Touch: Cumulative Affliction 12, +7 (DC Will 22)
Expelliarmus: Damage 10, +10 (DC 25)
Finite Incantatem: Burst Area Nullify 6 (DC Will 16)
Fire Bolt: Damage 12, +8 (DC 27)
Grab, +7 (DC Spec 14)
Gust of Wind: Line Area Move Object 8 (DC 18)
Hypnotic Presence: Perception Area Affliction 8 (DC Will 18)
Ignis Laqueis: Cumulative Affliction 6, +5 (DC Will 16)
Somnus: Concentration Cumulative Affliction 6, +10 (DC Will 16)
Stupefy: Cumulative Affliction 6, +10 (DC Fort 16)
Terrifying Visage: Perception Area Affliction 8 (DC Will 18)
Throw, +8 (DC 19)
Unarmed, +3 (DC 19)

Complications
- Aerophobia: Fleur experiences intense fear whenever she thinks about getting on a magical broomstick and flying about in the air. However, this fear doesn't seem to bother her if she is riding as a passenger on a magical beast, such as a hippogriff, or using her Battle Form's wings.
- Impulsive: Fleur has a bad tendency to start speaking before she's had a chance to think through what she intends to say, which can lead to awkward and embarrassing situations for the girl.
- Motivation: Doing Good: Fleur believes that the most noble cause is to sacrifice one's life in defense of an innocent, but will usually settle for sacrificing her blood, sweat and tears while working towards a brighter future for everyone.
- Power Loss: Fleur’s toughness is not Impervious against attacks made with Silver weaponry.
- Relationships: Fleur is the eldest child of Apolline and Jacques Delacour, and therefore the older sister of Gabrielle Delacour. She has also admitted to having a wand with one of her grandmother's hairs as it's core, indicating that they have a remarkably close relationship.

Languages
English, French [Native], Veelish

Defense
Dodge 11, Parry 11, Fortitude 8, Toughness 9/8 (Imp. 8), Will 12

Power Points
Abilities 80 + Powers 83 + Advantages 25 + Skills 36 (72 ranks) + Defenses 22 = 246
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