Dalkon's Revised & Expanded Potterverse Thread Mk II

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DalkonCledwin
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Gigas / The MCs / The Metal Will Live On

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Gigas (Harry Potter) - Arc 1 - PL 9
Age: 14 / Height: 5’ 6” / (Armor: 6’ 4”) / Weight: 168 lbs / (Armor: 336 lbs) / Hair Color: Black / Eye Color: Green
Group Affiliations: The Hogwarts & Xavier Institute Student Bodies / Base of Operations: The Graymalkin Estate, Westchester, NY
Wealth Rank: +16 / Rep Rank: +11 / Knockback Mod: -11/-2

Strength 12/2, Stamina 8/2, Agility 3, Dexterity 3, Fighting 4, Intellect 2, Awareness 4, Presence 4

General Advantages
Attractive, Beginner's Luck, Benefit 3: (Renown, Wealth 2: [Independently Wealthy]), Chokehold, Connected, Conviction, Equipment 2, Fascinate (Persuasion), Improved Grab, Improved Hold, Improved Trip, Inspire 2, Languages 1, Leadership, People Person, Potion Brewing, Ritualist, Second Chance: (When Resisting Mental Control), Set-up, Tactical Training, Teamwork, Throwing Mastery

Enhanced Advantages
Animal Empathy

Skills
Close Combat: Grab 2 (+6), Expertise (AWE): Cooking 4 (+8), Expertise (AWE): Tactics 6 (+10), Expertise (DEX): Broom Flight 6 (+9), Expertise: Magic 8 (+10), Investigation 6 (+8), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 5 (+8), Ranged Combat: Throwing 2 (+5), Stealth 8 (+10)

Powers
Holly & Phoenix Feather Wand (Easily Removable)
. . Disciple of Wizarding Magic: Array
. . . . Devicto: Damage 7 (hex, DC 22; Increased Range: ranged, Multiattack; Nonlethal)
. . . . Expecto Patronum: Concentration Burst Area Affliction 8 (charm, holy, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Check Required 5: DC 14 - Expertise: Magic, Custom: Manifests as a glowing silvery Stag, Distracting, Limited: Affects Creatures of Chaos Only, Limited: to Forcing Targets Away from Warded Area)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming (No Damage), Increased Range: ranged)
. . . . Locomotor: Move Object 7 (charm, 3 tons; Increased Range: perception, Precise, Subtle: subtle; Check Required 5: DC 14 - Expertise: Magic)
. . . . Reparifors: Healing 10 (healing magic; Restorative; Tiring)
Organic Metal Form (Activation: Move Action)
. . Alter Ego: Enhanced Trait 28 (mutation, Strength +9 (+12), Stamina +5 (+8))
. . Biomass Increase: Growth 1 (mutation, +1 STR, +1 STA, -1 Stealth, -1 active defenses, +1 mass rank; Increased Duration: continuous, Innate)
. . Conferred Resistances: Immunity 40 (mutation, Damage Effect: Cold Damage, Damage Effect: Fire Damage, Fortitude Effects; Limited - Half Effect)
. . Metal Hide: Protection 2 (mutation, +2 Toughness; Impervious [8 extra ranks])
. . Self-Contained: Immunity 8 (mutation, Environmental Conditions (All), Rare Descriptor: Rogue's Touch, Suffocation (All))
Special Qualities
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Serpents)
Superior Magi Physiology
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Invulnerabilities: Immunity 3 (racial trait, Disease, Environmental Condition: Radiation, Poison; Feature: Longevity (Up to 264 years))
. . Magical Awareness: Senses 2 (racial trait, Awareness: Magical Effects [Mental], Radius: Magic Awareness)
. . Resistances: Immunity 16 (racial trait, Common Descriptor: Divine Effects, Custom: Mental Control 5, Rare Descriptor: Fear Effects; Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
The Cloak of Invisibility (Removable (indestructible))
. . Veil of Death: Concealment 7 (legendary object, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Affects Others, Feature: Can't be nullified by Thief's Downfall; Distracting, Quirk: Can only conceal a single adult or up to three children at a time)

Expanded Equipment
X-Men Uniform
. . Detection Scramblers: Concealment 1 (armor, Other Sense: Mutant Detection; Limited to Machines)
. . Insulation: Immunity 2 (armor, Environmental Condition: Cold, Environmental Condition: Heat; Feature: Adjusts to fit altered forms, Feature 3: Commlink, Compass, Watch; Limited - Half Effect)

Equipment
Cell Phone (Smartphone), X-Men Uniform

Offense
Initiative +3
Devicto: Damage 7, +8 (DC 22)
Expecto Patronum: Concentration Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 10, +8 (DC 25)
Grab, +6 (DC Spec 22)
Locomotor: Move Object 7 (DC 17)
Throw, +5 (DC 28)
Unarmed, +4 (DC 27)

Complications
- Enemy: The Dark Lord Voldemort will stop at nothing in order to see Harry killed once and for all, and he would prefer to be the one who is responsible for hitting Harry with the Killing Curse.
- Honor: Harry has a tendency to judge people by their actions, and not their words. Furthermore, if someone is in trouble, he is always ready to lend a helping hand.
- Motivation: Justice: Harry believes that tyrants, such as Lord Voldemort and Bolivar Trask, must not be allowed to oppress the people, and has set himself up as an icon for the resistance against such individuals, even though he is hardly the only one as far as the mutant population is concerned.
- Power Loss: Harry needs to be able to manipulate his wand and speak the associated incantations in order to cast his magical spells, which means that effects which restrict his mobility, deprive him of his wand, or prevent him from speaking can temporarily stop him from using magic.
- Temper: Harry's maternal relatives, Vernon, Petunia and Dudley Dursley, have a history of beating Harry to within an inch of his life, which has lead the young man to taking out his revenge against any bullies he encounters in the present day.

Languages
English [Native], Latin

Defense
Dodge 8/9, Parry 8/9, Fortitude 8/2, Toughness 10/2 (Imp. 10/0), Will 10

Power Points
Abilities 48 + Powers 119 + Advantages 26 + Skills 31 (61 ranks) + Defenses 17 = 241
Last edited by DalkonCledwin on Fri Jan 06, 2023 11:56 am, edited 1 time in total.
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Rogue / The MCs / The Metal Will Live On

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Rogue (Anna Marie) - Arc 1 - PL 9
Age: 16 / Height: 5' 6" / Weight: 127 lbs / Hair Color: Brown / Eye Color: Green
Group Affiliations: The Xavier Institute Student Body / Base of Operations: The Graymalkin Estate, Westchester, NY
Wealth Rank: +8 / Rep Rank: +9 / Knockback Mod: -10/-3

Strength 12/1, Stamina 10/3, Agility 3, Dexterity 2, Fighting 5, Intellect 1, Awareness 2, Presence 2

General Advantages
All-out Attack, Attractive, Beginner's Luck, Connected, Daze (Intimidation), Equipment 2, Extraordinary Effort, Fast Grab, Interpose, Languages 2, Power Attack, Set-up, Startle, Takedown, Teamwork

Enhanced Advantages
Favored Environment: (Crowded Areas)

Skills
Expertise (AWE): Fashion Trends 4 (+8/+6), Expertise (AWE): Streetwise 4 (+8/+6), Expertise: Current Events 4 (+5), Expertise: Petty Crime 4 (+5), Insight 4 (+6), Intimidation 6 (+8), Investigation 4 (+5), Perception 4 (+6), Persuasion 4 (+6), Stealth 6 (+8), Vehicles 4 (+6)

Powers
Power Absorption: Linked Effect
. . Memory Assimilation: Cumulative Mind Reading 13 (Linked; mutation, DC 23; Cumulative, Reaction 3: reaction; Reduced Range 2: close)
. . Power Nullification: Cumulative Affliction 13 (Linked; mutation, 1st degree: Fatigued, Impaired, 2nd degree: Disabled, Disabled, 3rd degree: Incapacitated, Transformed, Resisted by: Fortitude, DC 23; Cumulative, Extra Condition, Reaction 3: reaction; Uncontrolled)
Superior Human Physiology
. . Conflicting Personalities: Immunity 7 (racial trait, Damage Effect: Mental Damage, Uncommon Descriptor: Mind Reading)
. . Focused Study: Enhanced Trait 2 (racial talent, Expertise (AWE) +2 (+8), Expertise (AWE) +2 (+8))
. . Heart of the Streets: Movement 2 (racial trait, Sure-footed 2, Advantages: Favored Environment: (Crowded Areas); Limited: to Urban Environments)
. . Invulnerabilities: Immunity 3 (racial trait, Disease, Environmental Condition: Radiation, Poison; Feature: Longevity (Up to 153 years); Quirk: Rogue is only immune to mundane diseases & poisons)
. . Power Mimicry: Variable 13 (racial talent; Limited: to Traits possessed by victims of Rogue's Power Absorption ability, Limited: Mimicked Traits are reset to null when Catalyst recovers from Power Nullification affliction, Uncontrolled, Notes: 65 pts of Traits for replicating superhuman powers, advantages & skills)

Expanded Equipment
X-Men Uniform
. . Detection Scramblers: Concealment 1 (armor, Other Sense: Mutant Detection; Limited to Machines)
. . Insulation: Immunity 2 (armor, Environmental Condition: Cold, Environmental Condition: Heat; Feature 3: Commlink, Compass, Watch, Feature: Adjusts to fit altered forms; Limited - Half Effect)

Power Settings
Gigas (Powers: Biomass Increase: Growth 1, Conferred Resistances: Immunity 10, Metal Hide: Impervious Toughness 10, Self-Contained: Immunity 7, Strength +10 (+12), Stamina +6 (+10))
. . Biomass Increase: Growth 1 (morphic, +1 STR, +1 STA, -1 Stealth, -1 active defenses, +1 mass rank; Increased Duration: continuous, Innate)
. . Conferred Resistances: Immunity 10 (morphic, Damage Effect: Cold Damage, Damage Effect: Fire Damage; Limited - Half Effect)
. . Metal Hide: Impervious Toughness 10 (morphic)
. . Self-Contained: Immunity 7 (morphic, Environmental Conditions (All), Suffocation (All))

Equipment
Cell Phone (Smartphone), X-Men Uniform

Offense
Initiative +3
Grab, +5 (DC Spec 22)
Memory Assimilation: Cumulative Mind Reading 13, +5 (DC Will 23)
Power Nullification: Cumulative Affliction 13, +5 (DC Fort 23)
Throw, +2 (DC 27)
Unarmed, +5 (DC 27)

Complications
- Accident: If Rogue attempts to absorb powers from someone for more than a single round, then she risks the permanent absorption of the targeted character's powers and personality quirks, which also means that she could potentially incapacitate that individual for an indefinite period of time.
- Flashbacks: Rogue often suffers from flashbacks depicting the lives of those whose powers she has absorbed, and has even been known to suffer through brief periods where their personalities overwhelm her own.
- Motivation: Responsibility: They say that with "Great power comes great responsibility", and in Rogue's case that couldn't be any more true, since her powers actually did kill her very first boyfriend. Now, she tries very hard to avoid skin-to-skin contact outside of battle situations, so that she will never risk killing someone ever again.
- Power Loss: Rogue’s ability to absorb the powers of other characters does not extend to those which are possessed by robots, inanimate objects or energy beings.
- Relationship: Rogue is the adoptive daughter of Raven Darkholme, who is also the mutant terrorist known as Mystique.
- Weakness: If Rogue attempts to absorb powers of someone with even just one power that has an Effect Rank of 17 or more, then she must make an immediate DC 20 Fortitude check or fall unconscious until the end of that combat encounter.

Languages
English, French [Native], Russian

Defense
Dodge 8/9, Parry 8/9, Fortitude 12/5, Toughness 10/3 (Imp. 10/0), Will 5

Power Points
Abilities 38 + Powers 184 + Advantages 17 + Skills 24 (48 ranks) + Defenses 15 = 278
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Magma / The MCs / The Metal Will Live On

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Magma (Amara Aquilla) - Arc 1 - PL 9
Age: 15 / Height: 5' 4" / Weight: 123 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The Xavier Institute Student Body / Base of Operations: The Graymalkin Estate, Westchester, NY
Wealth Rank: +8 / Rep Rank: +9 / Knockback Mod: -10/-2

Strength 1, Stamina 2, Agility 4, Dexterity 4, Fighting 3, Intellect 6, Awareness 2, Presence 2

General Advantages
Accurate Attack, Attractive, Beginner's Luck, Connected, Conviction, Defensive Roll, Eidetic Memory, Equipment 2, Fascinate (Persuasion), Improved Disarm, Inspire 2, Languages 2, Leadership, Power Attack, Skill Mastery: Technology, Teamwork

Enhanced Advantages
Favored Environment: (Ruined Cities), Mechanical Genius: (Computers)

Skills
Athletics 4 (+5), Close Combat: Swords 2 (+5), Expertise (AWE): Survival 8 (+12/+10), Expertise: Computers 6 (+12), Expertise: Geology 6 (+12), Insight 4 (+6), Investigation 4 (+10), Perception 6 (+8), Persuasion 4 (+6), Ranged Combat: Geokinesis 2 (+6), Stealth 4 (+8), Technology 8 (+14)

Powers
Fiery Form (Activation: Move Action)
. . Conferred Invulnerabilities: Immunity 10 (mutation, Common Descriptor: Fire/Heat Effects)
. . Fire Shield: Protection 7 (mutation, +7 Toughness; Impervious [3 ranks only], Sustained)
. . Flame Aura: Damage 3 (fire, DC 18; Reaction 3: reaction)
. . Flaming Radiance: Environment 1 (mutation, Heat, Light, Radius: 30 feet)
Geokinetic Potential: Array
. . Earthquake: Burst Area Affliction 8 (geokinesis, 1st degree: Dazed and Vulnerable, 2nd degree: Stunned and Prone, Resisted by: Dodge, Overcome by Fortitude, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Extra Condition, Increased Range: ranged, Secondary Effect; Limited: to Along the ground, Limited Degree)
. . Lava Blast: Damage 10 (lava release, DC 25; Accurate: +2, Increased Range: ranged)
. . Lava Fountain: Line Area Damage 8 (lava release, DC 23; Line Area: 5 feet wide by 30 feet long, DC 18, Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Notes: From directly below the target, with the length of the line pointing up into the sky)
. . Stone Shape: Transform 8 (geokinesis, Affects: 1 Thing > 1 Thing - Earth and stone from one shape to another, Transforms: 200 lbs., DC 18; Increased Duration: continuous)
. . Tunneling Lava Blast: Burrowing 9 (lava release, Speed: 30 miles/hour, 500 feet/round)
Superior Squib Physiology
. . Earth Healing: Regeneration 2 (racial trait, Every 5 rounds; Source: The Ground)
. . Expanded Awareness: Senses 4 (racial trait, Awareness: Magical Effects [Mental], Direction Sense, Distance Sense, Radius: Magic Awareness)
. . Frontier Survivor: Enhanced Trait 3 (racial talent, Expertise (AWE) +2 (+12), Advantages: Favored Environment: (Ruined Cities), Mechanical Genius: (Computers))
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Invulnerabilities: Immunity 3 (racial trait, Disease, Environmental Condition: Radiation, Poison; Feature: Longevity (Up to 166 years); Quirk: Amara is only immune to mundane diseases & poisons)

Expanded Equipment
X-Men Uniform
. . Detection Scramblers: Concealment 1 (armor, Other Sense: Mutant Detection; Limited to Machines)
. . Insulation: Immunity 2 (armor, Environmental Condition: Cold, Environmental Condition: Heat; Feature: This garment is immune to Magma's powers, Feature 3: Commlink, Compass, Watch, Feature: Adjusts to fit altered forms; Limited - Half Effect)

Equipment
Cell Phone (Smartphone), X-Men Uniform

Offense
Initiative +4
Earthquake: Burst Area Affliction 8 (DC Fort/Will 18)
Flame Aura: Damage 3, +3 (DC 18)
Grab, +3 (DC Spec 11)
Lava Blast: Damage 10, +8 (DC 25)
Lava Fountain: Line Area Damage 8 (DC 23)
Stone Shape: Transform 8, +3 (DC Dog 18)
Throw, +4 (DC 16)
Unarmed, +3 (DC 16)

Complications
- Accident: Amara's powers are tied to her emotional state, and may unwittingly trigger an earthquake when she is angry, excited or aroused.
- Enemy: Amara's grandmother is Selene Gallio, the Black Queen of the Hellfire Club, and the woman seems to have malevolent ulterior motives in mind for Amara.
- Motivation: Dreamer: Amara believes in Professor Charles Xavier's dream for a world where mutants and mundane humans can live in a state of amity, but knows that it will be far more difficult than he imagines because there also hidden magical humans to be considered.
- Power Loss: Amara must be touching the ground (or something affixed to the ground) or begin to lose her powers. After 1 minute removed from the ground, Amara’s powers are Impaired. After another minute, her powers area Disabled. Amara regains full use of her powers after spending 1 minute touching the ground. Furthermore, in order to use her "Lava Release" powers, Amara must be in her Fiery Form. Fortunately, she can use her general geokinesis in either form.
- Relationship: Amara is attracted to young Harry Potter (aka Gigas), and is aware of his status as the Boy Who Lived due to her own connections to the magical world.

Languages
English, Latin [Native], Portuguese

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 10/2 (Imp. 3/0), Will 4

Power Points
Abilities 48 + Powers 92 + Advantages 19 + Skills 29 (58 ranks) + Defenses 15 = 203
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DalkonCledwin
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Mercury / The MCs / The Metal Will Live On

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Mercury (Cessily Kincaid) - Arc 1 - PL 9
Age: 16 / Height: 5' 4" / Weight: 114 lbs / Hair Color: Red / Eye Color: Silver
Group Affiliations: The Savier Institute Student Body / Base of Operations: The Graymalkin Estate, Westchester, NY
Wealth Rank: +8 / Rep Rank: +9 / Knockback Mod: -10/-9

Strength 2, Stamina 2, Agility 3, Dexterity 3, Fighting 5, Intellect 1, Awareness 1, Presence 1

Advantages
Agile Feint, All-out Attack, Attractive, Beginner's Luck, Connected, Conviction, Defensive Roll, Equipment 1, Evasion, Fascinate (Expertise: Cheerleading), Improved Grab, Improved Hold, Improved Trip, Languages 1, Move-by Action, Power Attack, Second Chance: (Acrobatics checks for Tumbling), Takedown, Teamwork

Skills
Acrobatics 8 (+11), Athletics 6 (+8), Deception 6 (+7), Expertise (AWE): Popular Culture 6 (+7), Expertise (PRE): Cheerleading 6 (+7), Expertise: Current Events 4 (+5), Insight 4 (+5), Investigation 4 (+5), Perception 6 (+7), Persuasion 6 (+7), Ranged Combat: Ygró-ferrokinesis 5 (+8), Stealth 4 (+7), Technology 4 (+5)

Powers
Liquid Metal Control: Array
. . Liquid Metal Blast: Damage 10 (ygró-ferrokinesis, DC 25; Increased Range: ranged)
. . Liquid Metal Snare: Affliction 10 (ygró-ferrokinesis, 1st degree: Hindered and Vulnerable, 2nd degree: Immobile and Defenseless, Resisted by: Dodge, Overcome by Strength, DC 20; Extra Condition, Feature: Tether, Increased Range: ranged; Limited Degree)
. . Metal Shaping: Create 9 (ygró-ferrokinesis, Volume: 500 cft., DC 19; Impervious; Reduced Range: close)
. . Smother: Concentration Affliction 10 (ygró-ferrokinesis, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Concentration; Grab-based)
Superior Human Physiology
. . Body Resistance: Protection 7 (racial trait, +7 Toughness; Impervious [2 extra ranks])
. . Elasticity: Elongation 5 (racial talent, Elongation: 250 feet, +5 to grab)
. . Invulnerabilities: Immunity 12 (racial trait, Critical Hits, Disease, Environmental Conditions (All), Poison, Starvation & Thirst, Suffocation (All); Feature: Longevity (Up to 171 years); Quirk: Cessily is only immune to mundane diseases & toxins)
. . Liquid Metal Body: Insubstantial 1 (racial trait, Fluid; Permanent)
. . Molecular Adhesion: Movement 2 (racial talent, Slithering, Wall-crawling 1: -1 speed rank)
. . Resistances: Immunity 30 (racial trait, Common Descriptor: Mental Effects, Very Common Descriptor: Magical Effects; Limited - Half Effect)
. . Transient Form: Concealment 2 (racial trait, Other Sense Type: Magical Senses; Increased Duration: continuous; Partial)

Expanded Equipment
X-Men Uniform
. . Detection Scramblers: Concealment 1 (armor, Other Sense: Mutant Detection; Feature: Adjusts to fit altered forms, Feature 3: Commlink, Compass, Watch; Limited to Machines, Quirk: Does not adjust to fit Cessily's body if she reduces herself to a puddle of goo)

Equipment
X-Men Uniform

Offense
Initiative +3
Grab, +10 (DC Spec 17)
Liquid Metal Blast: Damage 10, +8 (DC 25)
Liquid Metal Snare: Affliction 10, +8 (DC Fort/Will 20)
Smother: Concentration Affliction 10, +5 (DC Fort 20)
Throw, +3 (DC 17)
Unarmed, +5 (DC 17)

Complications
- Honor: Cessily will do anything it takes in order to protect the other students at the Xavier Institute for Gifted Youngsters.
- Motivation: Doing Good: Cessily likes to see smiles on the faces of other people, and feels that this is all that matters in life.
- Prejudice: Cessily is unable to assume a more human-like form, and thus subject to even more hatred and revulsion from mundane humans than the average mutant would be vulnerable to.
- Quirk: Cessily is a hopeless romantic, and is constantly searching for that "special someone", and she has currently set her sights on Harry Potter.
- Temper: Cessily tends to get bitter when she isn't the center of someone's attention. She also has difficulty keeping her true felings hidden, and is prone to making snarky comments that could land her in trouble.

Languages
English, Gaeilge (Irish) [Native]

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 10/9 (Imp. 9), Will 6

Power Points
Abilities 36 + Powers 85 + Advantages 19 + Skills 35 (69 ranks) + Defenses 17 = 192

--------------------
Builder's Notation
It is worth noting that in spite of her code name, Cessily's liquid metal body is not toxic.
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Kindle / The MCs / The Metal Will Live On

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Kindle (Gabrielle Delacour) - Arc ? - PL 8
Age: 12 / Height: 4' 8" / Weight: 86 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The Beauxbatons Student Body / Base of Operations: Delacour Manor, Southern France
Dowry Rank: +12 / Rep Rank: +8 / Knockback Mod: -5/-2

Strength 1, Stamina 2, Agility 6, Dexterity 6, Fighting 3, Intellect 5, Awareness 4, Presence 8

General Advantages
Attractive 2, Beginner's Luck, Benefit 2: (Athletics Based on Agility, Dowry: [Well-Established]), Charming, Connected, Dazzling Performance (Expertise: Gymnastics), Defensive Roll 3, Evasion, Fascinate (Persuasion), Flirtation, Herbalist, Improved Grab, Improved Hold, Improved Trip, Languages 1, Move-by Action, Potion Brewing, Ritualist, Second Chance: (Acrobatics checks for Tumbling), Set-up, Teamwork

Enhanced Advantages
Beautiful Voice: (Expertise (PRE): Singing)

Skills
Acrobatics 10 (+16), Athletics 6 (+12), Close Combat: Grab 2 (+5), Expertise (PRE): Gymnastics 8 (+16), Expertise (PRE): Singing 4 (+14/+12), Expertise: Magic 8 (+13), Expertise: Nature 6 (+11), Expertise: Politics 6 (+11), Insight 4 (+8), Investigation 4 (+9), Perception 6 (+10), Persuasion 8 (+16), Ranged Combat: Archery 2 (+8), Stealth 4 (+10), Treatment 4 (+9)

Powers
Novice of Veela Magic: Array
. . Charm Person: Cumulative Affliction 8 (allure, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cumulative, Feature: Also affects female characters that are romantically interested in women, Increased Range 2: perception, Subtle: subtle; Limited: Affects Humanoid Males Only, Quirk: Gabi doesn't control the target's actions, they merely behave friendly towards her, Sense-dependent: Visual)
. . Dazing Touch: Cumulative Affliction 10 (allure, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Will, DC 20; Cumulative, Feature: Also affects female characters that are romantically interested in women; Grab-based, Limited: Affects Male Targets Only, Limited Degree)
. . Fire Bolt: Damage 10 (passionfyre, DC 25; Increased Range: ranged)
. . Produce Flame: Environment 1 (passionfyre, Heat, Light, Radius: 30 feet; Check Required: DC 10 - Expertise: Magic)
Quarter-Veela Physiology
. . Enchanting Song: Enhanced Trait 2 (racial talent, Expertise (PRE) +2 (+14), Advantages: Beautiful Voice)
. . Fey Perception: Senses 5 (racial trait, Awareness: Magical Effects [Mental], Counters Illusion: Vision, Low-light Vision, Radius: Magic Awareness)
. . Invulnerabilities: Immunity 3 (racial trait, Disease, Environmental Condition: Heat, Poison; Feature: Longevity (Up to 539 years); Quirk: Gabi is only immune to mundane diseases & poisons)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Fire/Heat Damage; Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Veela Charm: Perception Area Affliction 4 (racial talent, 1st degree: Entranced, Impaired, Resisted by: Will, DC 14; Perception Area: DC 14 - Visual, Extra Condition, Feature: Also affects female characters that are romantically interested in women, Reaction 3: reaction; Limited: Affects Male Targets Only, Limited Degree 2)
. . Weather Savvy: Senses 4 (racial talent, Precognition; Limited: to Predicting Weather Phenomena)
Sycamore & Veela Hair Wand (Easily Removable)
. . Disciple of Wizarding Magic: Array
. . . . Devicto: Damage 7 (hex, DC 22; Increased Range: ranged, Multiattack; Nonlethal)
. . . . Episkey: Healing 10 (healing magic; Increased Range: ranged; Diminished Range 2, Tiring)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming (No Damage), Increased Range: ranged)
. . . . Locomotor: Move Object 7 (charm, 3 tons; Increased Range: perception, Precise, Subtle: subtle; Check Required 5: DC 14 - Expertise: Magic)
. . . . Protego: Burst Area Deflect 6 (charm; Burst Area: 30 feet radius sphere, DC 16, Selective)

Offense
Initiative +6
Charm Person: Cumulative Affliction 8 (DC Will 18)
Dazing Touch: Cumulative Affliction 10, +5 (DC Will 20)
Devicto: Damage 7, +6 (DC 22)
Expelliarmus: Damage 10, +6 (DC 25)
Fire Bolt: Damage 10, +6 (DC 25)
Grab, +5 (DC Spec 11)
Locomotor: Move Object 7 (DC 17)
Throw, +6 (DC 16)
Unarmed, +3 (DC 16)
Veela Charm: Perception Area Affliction 4 (DC Will 14)

Complications
- Age: As an underage witch, Gabrielle is unable to cast magic outside of Beauxbatons without risking a violation of her country's equivalent to the Decree for the Misuse of Underage Sorcery. It'd be even worse if she's caught using magic in front of a muggle. She is also unfortunate in that she looks much younger than she actually is due to when she first started practicing gymnastics.
- Leetle Boi Magnet: Gabi's heritage as a Veela, and approximate age, means that she's a living and breathing personification of this concept.
- Motivation: Dreamer: Gabi aims to make the world more beautiful with each and every one of her performances.
- Overconfident: Gabi believes that no one will be able to stay angry at her, or around her, for very long since she seems to be capable of defusing any amount of tension. She also settles for nothing short of perfection.
- Significant Other: Gabi idolizes Harry Potter, and measures her deeds against the idealistic version of her childhood hero that her mother used to tell her stories about just before tucking the girl into bed.

Languages
French [Native], Latin

Defense
Dodge 11, Parry 11, Fortitude 4, Toughness 5/2, Will 10

Power Points
Abilities 70 + Powers 69 + Advantages 25 + Skills 41 (82 ranks) + Defenses 21 = 226
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The Foggy Dew Brainstorm & Notes

Post by DalkonCledwin »

The Foggy Dew
Premise: Jebediah of Canaan, The Wizard Shazam, was not the only surviving figure of power coming from the Ancient World; there were others, some benevolent, some malevolent. He only set a trend, one that Vivian, the Lady of the Lake from Arthurian legends, decided to emulate. Now, rise Llyn, Champion of the Lake.
Required Inclusions:
- The Wizard Shazam’s idea of empowering a Champion to deal with this new Age of Heroes was so good that a few of his colleagues decided to follow his example.
- The Lady of the Lake, bearing the modern name of Vivian, was just the latest to follow that trend, which she does by empowering the young magi known as Harry Potter.
- While Vivian will imbue her Champion with supernatural might to contend against those Metas with abnormal strength, he will heavily favor elemental water magic instead of lightning.
- Unlike Captain Marvel, Harry will not go back to his civilian state should he verbalize a signature catchphrase.
- Harry will have a good relationship with Vivian from the beginning, since she doesn’t hide things he needs to know in order to do his job, even if she doesn’t spill all of her secrets.
- What Harry hasn't realized just yet is that Vivian is grooming him as both Champion and her future paramour, with other women being allowed to join the pairing at Vivian’s discretion.
- Vivian must understand that a hero’s job rarely comes with a paycheck, which is something she’ll try to rectify so that Harry doesn’t have to dip into his ancestral vaults for his finances.
- In the form of his alter-ego, Harry will have free access to Fae magic without being vulnerable to cold-forged iron.
- When Harry is in the form of his alter-ego, his use of magic is entirely undetectable by the various Ministries of Magic, since he won’t stick only to the UK.
- The mechanics behind Harry’s transformation into his alter-ego and his return to his civilian state will be left to the author’s discretion, but please avoid using Power Rangers as inspiration.
Preferred Inclusions:
- Even if it lacks a mask, Harry’s heroic costume should include an enchantment that disguises or conceals his identity while he is performing his heroic duties.
- Harry should have the ability to teleport from one body of water to another and to open gates to the various Celtic Otherworlds using water as medium.
- Even after Voldemort is defeated, Harry should have to deal with the occasional pureblood heiress wanting to lock him into marriage by tricking him into impregnating them.
- Vivian should deal with the Dursleys in a manner that makes it impossible for Harry to ever go back there in the summer, much to Headmaster Dumbledore’s frustration.
- Harry and Arthur Curry should become great friends since they share similar powers, thus can safely train together.
Optional Inclusions:
- Harry’s code-name could be Llyn, which means “Lake” in the Welsh language.
- Instead of joining the frankly ridiculous American heroic community, Harry could attempt to nurture the one that is growing up in his own country and Europe at large.
- Harry could trap Morgan Le Fay and her son in separate Otherworldly Prisons after they attempt to lay claim to the powers he was given by Morgan’s sister, Vivian.
Forbidden Things:
- Harry letting the JLA Founders boss him around.
- Harry and Vivian, the malevolent emo doormats.
- Harry using his powers for villainous purposes.
- Vivian taking Harry’s powers away on a whim.
- Harry being involved in a male-slash pairing.
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Llyn / The MCs / The Foggy Dew

Post by DalkonCledwin »

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Harry James Potter - Arc 1 - PL 10
Age: 14 / Height: 5' 6" / Weight: 166 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Summer Court / Base of Operations: Potter Manor, Pottermoor, England
Wealth Rank: +16 / Rep Rank: +16 / Knockback Mod: -10/-8

Strength 11, Stamina 8, Agility 5, Dexterity 5, Fighting 6, Intellect 3, Awareness 4, Presence 4

General Advantages
Ace Pilot, All-out Attack, Attractive, Beginner's Luck, Benefit 5: (Renown 3, Wealth 2: [Independently Wealthy]), Chef, Connected, Conviction, Equipment 5, Fascinate (Persuasion), Favored Environment: (Aquatic), Improved Grab, Improved Hold, Improved Trip, Inspire 2, Languages 2, Leadership, People Person, Potion Brewing, Power Attack, Ritualist, Second Chance: (When Resisting Mental Control), Set-up, Tactical Training, Takedown, Teamwork

Enhanced Advantages
Animal Empathy, Luck 2

Skills
Close Combat: Grab 2 (+8), Expertise (AWE): Cooking 8 (+12), Expertise (AWE): Tactics 6 (+10), Expertise: British Folklore 6 (+9), Expertise: Magic 8 (+11), Investigation 6 (+9), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 4 (+9), Stealth 6 (+11), Vehicles 6 (+11)

Powers
Adept of the Mystic Arts: Array
. . Aguasecare: Strength-based Damage 3 (slashing, DC 29; Aura: Conjured Water, Dangerous)
. . Aqua Eructo: Concentration Line Area Affliction 7 (conjuration, water, 1st degree: Dazed, 2nd degree: Prone, DC 17; Alternate Resistance (Dodge), Line Area 2: 5 feet wide by 60 feet long, DC 17, Concentration; Instant Recovery, Limited Degree)
. . Aqua Ianua: Movement 3 (magical travel, water, Dimensional 3: any dimension, 50 lbs.; Portal; Medium: Bodies of Water)
. . Aqua Porta: Teleport 8 (magical travel, water, Carry 50 lbs.; Accurate, Change Direction, Extended: 250 miles in 2 move actions, Portal; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Medium: Bodies of Water, Tiring)
. . Aqua Sanatio: Healing 7 (conjuration, water; Energizing, Restorative; Tiring)
. . Expecto Patronum: Concentration Burst Area Affliction 7 (light of creation, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Custom: Manifests as a glowing silvery Stag, Distracting, Limited: to Dementors, Lethifolds & Black Lantern Corpsemen, Limited: to Forcing Targets Away from Warded Area)
. . Expelliarmus: Damage 11 (charm, DC 26; Disarming (No Damage), Increased Range: ranged)
. . Locomotor: Move Object 6 (charm, 3200 lbs.; Increased Range: perception, Precise, Subtle: subtle)
. . Protego Duo: Burst Area Deflect 7 (charm; Burst Area: 30 feet radius sphere, DC 17, Reflect, Selective; Reduced Range: close)
Fairy Champion Physiology
. . Deep Magic: Luck Control 1 (racial talent, Force a Re-roll, Advantages: Luck 2; Limited: to Resistance checks vs. Harry's spells)
. . Expanded Awareness: Senses 14 (racial trait, Accurate (Type): Auditory Senses, Acute: Environmental Awareness, Awareness: Environmental Effects [Mental], Awareness: Magical Effects [Mental], Extended: Environmental Awareness 3: x1k, Low-light Vision, Radius (Type): Mental Senses, Ultra-hearing)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Fey Resilience: Impervious Toughness 5 (racial trait)
. . Gift of Babel: Comprehend 4 (racial talent, Languages - Understand All, Languages - You're Understood, Spirits - Communicate, Spirits - Medium; Sustained)
. . Invulnerabilities: Immunity 7 (racial trait, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Pressure, Poison, Suffocation: Drowning; Custom: Immunity to Aging won't kick in until Harry is 20 years old)
. . Levitation: Flight 9 (racial talent, Speed: 1000 miles/hour, 2 miles/round; Aquatic, Notes: Water Speed: 250 mph or 0.5 miles/round)
. . Resistances: Immunity 11 (racial trait, Custom: Mental Control 5, Damage Effect: Cold Damage, Rare Descriptor: Fear Effects; Limited - Half Effect)
. . Water Freedom: Movement 1 (racial trait, Environmental Adaptation: Aquatic)
Special Qualities
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Serpents)
The Cloak of Invisibility (Removable (indestructible))
. . Armor of Vivian: Protection 2 (legendary object, +2 Toughness; Impervious)
. . Veil of Mystery: Concealment 10 (legendary object, All Senses; Feature: Can't be nullified by Thief's Downfall; Limited: to Concealing Harry's True Identity)

Equipment
Potter Manor

Offense
Initiative +5
Aguasecare: Strength-based Damage 3, +6 (DC 29)
Aqua Eructo: Concentration Line Area Affliction 7 (DC Dog/Fort/Will 17)
Expecto Patronum: Concentration Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Damage 11, +9 (DC 26)
Grab, +8 (DC Spec 21)
Locomotor: Move Object 6 (DC 16)
Throw, +5 (DC 26)
Unarmed, +6 (DC 26)

Complications
- Destiny: Harry is the one who must ultimately vanquish the dark wizard that styles himself as "Lord Voldemort."
- Honor: Harry has set his mind to the task of improving living conditions for the people of Magical Britain so that no one else ever has to suffer through the indignities that he has been exposed to over his nearly two decades of life.
- Impulsive: Once someone questions Harry's courage, he'll never back down, no matter how dangerous the situation may turn out to be.
- Motivation: Aspiration: Harry is determined to prove that he is worthy of the improved living conditions that he has been given as the newly awakened Champion of the Lake.
- Significant Other: Harry is romantically involved with his mystical patron, Vivian, the Lady of the Lake.
- Troubled Past: Harry has a long history of standing up against the Dark Lord Voldemort and his minions, the Death Eaters, many of whom hold positions of power within Magical Britain's government.

Languages
English [Native], Latin, Welsh

Defense
Dodge 10, Parry 10, Fortitude 9, Toughness 10/8 (Imp. 7/5), Will 11

Power Points
Abilities 92 + Powers 112 + Advantages 36 + Skills 33 (66 ranks) + Defenses 17 = 290

--------------------
Home Sweet Home
Potter Manor - PL 10

Toughness 10, Size Huge

Features:
Artificer's Lab, Barrier (DC 15, Thresh 5), Concealed 1 (DC 20), Defensive Enchantments (Blast 10), Floo Aperture, Grounds 2: (Colossal w/Great Garden), Gym, Infirmary, Isolated (Pottermoor), Kitchen & Mess Hall, Lakeside Dock, Library, Living Space, Mystic Locale, Personnel (Hedwig & Dobby), Ritual Chamber, Trophy Room (Various Portraits), Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 20 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
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Lady Vivian / The MCs / The Foggy Dew

Post by DalkonCledwin »

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Lady Vivian - Arc 1 - PL 12
Age: 19 (1,541) / Height: 5' 6" / Weight: 120 lbs / Hair Color: Blue / Eye Color: Green
Group Affiliations: The Summer Court / Base of Operations: Potter Manor, Pottermoor, England
Wealth Rank: +24 / Rep Rank: +12 / Knockback Mod: -6

Strength 8, Stamina 6, Agility 2, Dexterity 2, Fighting 5, Intellect 3, Awareness 4, Presence 7

Advantages
Assessment, Attractive 2, Beautiful Voice: (Persuasion), Benefit 9: (Fey Rank 5: [Faery Monarch], Wealth 4: [Multimillionaire]), Charming, Connected, Defensive Attack, Eidetic Memory, Fascinate (Persuasion), Favored Environment: (Aquatic), Flirtation, Guidance, Improved Treatment, Languages 4, Leadership, Potion Brewing, Ranged Attack 3, Ritualist, Runesmith, Set-up, Skill Mastery: (Expertise: Magic), Teamwork, Well-informed

Skills
Close Combat: Swords 2 (+7), Deception 6 (+13), Expertise: Ancient Runes 10 (+13), Expertise: Antiquities 8 (+11), Expertise: British Folklore 8 (+11), Expertise: Magic 12 (+15), Expertise: Politics 6 (+9), Insight 8 (+12), Investigation 4 (+7), Perception 6 (+10), Persuasion 8 (+15), Ranged Combat: Magic 8 (+10), Ranged Combat: Throwing 2 (+4), Stealth 6 (+8), Treatment 8 (+11)

Powers
Great Fairy Physiology
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Fey Perception: Senses 8 (racial trait, Accurate (Type): Auditory Senses, Awareness: Magical Effects [Mental], Low-light Vision, Radius: Magic Awareness, Ultra-hearing)
. . Fey Resilience: Impervious Toughness 4 (racial trait)
. . Gift of Babel: Comprehend 4 (racial talent, Languages - Understand All, Languages - You're Understood, Spirits - Communicate, Spirits - Medium; Sustained)
. . Invulnerabilities: Immunity 7 (racial trait, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Pressure, Poison, Suffocation: Drowning; Quirk: Vivian is only immune to mundane diseases & poisons)
. . Levitation: Flight 9 (racial talent, Speed: 1000 miles/hour, 2 miles/round; Aquatic, Notes: Water Speed: 250 mph or 0.5 miles/round)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Cold Damage; Limited - Half Effect)
Master of the Mystic Arts: Array
. . Aguasecare: Strength-based Damage 3 (slashing, DC 26; Aura: Conjured Water, Dangerous)
. . Aqua Eructo: Concentration Line Area Affliction 11 (conjuration, water, 1st degree: Dazed, 2nd degree: Prone, DC 21; Alternate Resistance (Dodge), Line Area 2: 5 feet wide by 60 feet long, DC 21, Concentration; Instant Recovery, Limited Degree)
. . Aqua Ianua: Movement 3 (magical travel, water, Dimensional 3: any dimension, 50 lbs.; Portal; Medium: Bodies of Water)
. . Aqua Porta: Teleport 12 (magical travel, water, Carry 50 lbs.; Accurate, Change Direction, Extended: 4000 miles in 2 move actions, Portal; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Medium: Bodies of Water, Tiring)
. . Aqua Sanatio: Healing 11 (healing magic, water; Energizing, Restorative; Tiring)
. . Ebublio: Concentration Affliction 11 (conjuration, water, 1st degree: Hindered and Vulnerable, 2nd degree: Immobile and Defenseless, 3rd degree: Incapacitated, Resisted by: Dodge, Overcome by Strength or Fortitude, DC 21; Concentration, Extra Condition, Increased Range: ranged; Distracting, Quirk: Third Degree doesn't work on creatures that are immune to Drowning)
. . Fluid Form: Linked Effects
. . . . Fluidic Body: Insubstantial 1 (Linked; transfiguration, water, Fluid)
. . . . Fluidic Invisibility: Concealment 4 (Linked; transfiguration, water, All Visual Senses; Limited: Only while submerged in a body of water)
. . . . Fluidic Resilience: Immunity 2 (Linked; transfiguration, water, Critical Hits; Sustained)
. . Herbivicus: Burst Area Affliction 8 (plant, transfiguration, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 18; Burst Area: 30 feet radius sphere, DC 18, Extra Condition, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction; Limited Degree)
. . Locomotor: Move Object 10 (charm, 25 tons; Increased Range: perception, Precise, Subtle: subtle)
. . Lumos: Environment 1 (charm, Light, Radius: 30 feet)
. . Nebulus: Environment 7 (conjuration, fog, Visibility (-5), Radius: 1800 feet)
. . Protego: Burst Area Deflect 11 (charm; Burst Area: 30 feet radius sphere, DC 21, Selective)
Special Qualities
. . Prescience: Senses 4 (magical talent, Precognition; Uncontrolled)

Offense
Initiative +2
Aguasecare: Strength-based Damage 3, +7 (DC 26)
Aqua Eructo: Concentration Line Area Affliction 11 (DC Dog/Fort/Will 21)
Ebublio: Concentration Affliction 11, +13 (DC Fort/Will 21)
Grab, +5 (DC Spec 18)
Herbivicus: Burst Area Affliction 8 (DC Fort/Will 18)
Locomotor: Move Object 10 (DC 20)
Throw, +7 (DC 23)
Unarmed, +5 (DC 23)

Complications
- Honor: Vivian tries to bring a little of the warmth and tranquility of the Summer Court with her wherever she goes. She will also adamantly refuse to break her word once she has given it to someone.
- Motivation: Protector: Vivian will never leave her friends behind, and always does her best in order to protect them, even when they are supposed to be protecting her.
- Quirk: Particularly good music will cause Vivian to begin crying uncontrollably.
- Reputation: Vivian has earned a reputation for her tendency to never give anything out for free, always expecting something in return for her favors, even if that only amounts to Harry's ongoing aid in continuing her family line.

Languages
Atlantean [Native], Cumbric, English, Latin, Old Irish, Welsh

Defense
Dodge 8, Parry 8, Fortitude 9, Toughness 6 (Imp. 4), Will 14

Power Points
Abilities 74 + Powers 96 + Advantages 37 + Skills 51 (102 ranks) + Defenses 22 = 280
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Lionheart Brainstorm & Notes

Post by DalkonCledwin »

Lionheart
Premise: A surprise came to Harry Potter’s doorstep several years after his magic was brutally torn from him during the Battle of Hogwarts. This surprise came in the form of a British MP who offered him a chance to serve his country in a way never before seen, by becoming what the MP describes as a Super-Soldier!
Required Inclusions:
- The story must begin approximately seven years after the Battle of Hogwarts with Harry being offered the chance to become the world’s very first Super-Soldier.
- This offer was being made both because of his past service to the country, and because he can easily cross the veil that divides the magical and mundane world now that he is a Squib.
- Prior to this offer, Harry must have been sustaining his existence by working as a carpenter and electrician, which is something he teaches to Arthur during his and Molly’s monthly visits.
- Furthermore, during the war with Voldemort, beings of great power were beginning to emerge around the world, beings such as Superman, Batman and Wonder Woman.
- It is the Queen’s hope that Harry will become England’s eyes, ears and voice among these new superpowered individuals, and that he will also defend the people from magical threats.
- To this end, a ritual must be performed to give Harry powers similar to Captain America from Marvel, and the Crown must also supply him with whatever he needs to perform his new job.
- If Harry does regain his ability to use magic, then it must occur several months to years after he has become a Super-Soldier.
Preferred Inclusions:
- Harry should be romantically paired with one or more of the following: Hawkgirl, Donna Troy, Galatea, Beatriz DaCosta, Tora Olafsdotter, Daphne Greengrass and/or Gabrielle Delacour.
- The Ministry of Magic, as well as the Muggle Government, should hire the Goblins to make gear for Harry, such as a Round Shield, a sword, and a few bits of armor.
- Harry should try to join the Justice League, only to get redirected to Justice League International, with a bunch of B and C List heroes that have to fight A Tier Villains.
Optional Inclusions:
- Harry’s charismatic nature could make it so that he becomes the default leader of the JLI.
- The rituals performed on Harry could give him a set of powers which resemble those of the hero known as Iron Munro (aka the Luke Cage of DC Comics).
Forbidden Things:
- Harry having the same exact powers as Superman.
- Harry the malevolent emo doormat.
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Lionheart / The MCs / Lionheart

Post by DalkonCledwin »

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Harry James Potter - Arc 1 - PL 12
Age: 24 / Height: 6' 2" / Weight: 198 lbs / Hair Color: Brown / Eye Color: Green
Group Affiliations: Justice League International / Base of Operations: The Lily Pad, London, England
Wealth Rank: +16 / Rep Rank: +16 / Knockback Mod: -12/-10

Strength 12, Stamina 10, Agility 5, Dexterity 5, Fighting 9, Intellect 3, Awareness 4, Presence 6

General Advantages
All-out Attack, Animal Empathy, Attractive, Benefit 4: (Renown 2, Wealth 2: [Independently Wealthy]), Chokehold, Connected, Conviction, Diehard, Equipment 5, Extraordinary Effort, Fascinate (Persuasion), Great Endurance, Improved Disarm, Improved Grab, Improved Hold, Inspire 3, Languages 3, Leadership, People Person, Power Attack, Quick Draw, Second Chance: (When Resisting Mental Control), Set-up, Tactical Training, Takedown, Teamwork, Well-informed, Withstand Damage

Enhanced Advantages
Beginner's Luck, Eidetic Memory, Evasion 2, Improved Initiative 3, Instant Up, Interpose, Jack-of-all-trades, Move-by Action, Seize Initiative

Skills
Acrobatics 4 (+9), Athletics 4 (+16), Expertise (AWE): Tactics 6 (+10), Expertise: Carpentry 8 (+11), Expertise: Electronics 8 (+11), Expertise: Magic 10 (+13), Investigation 6 (+9), Perception 8 (+12), Persuasion 8 (+14), Stealth 6 (+11), Technology 8 (+11), Vehicles 6 (+11)

Powers
Incredible Moves: Array
. . Hyper-Running: Speed 7 (racial talent, Speed: 250 miles/hour, 0.5 miles/round; Athletics Check Required)
. . Super-Leaping: Leaping 7 (racial talent, Leap 900 feet at 250 miles/hour; Acrobatics Check Required)
Lionheart Shield (Easily Removable)
. . Lionheart Defense: Array
. . . . Portkey: Teleport 12 (conjuration, Carry 1600 lbs.; Extended: 4000 miles in 2 move actions, Increased Mass 5; Limited Location: set of loctions - The Hall of Justice & Lily Pad, Limited to Extended, Transit Time 5: 1 minute)
. . . . Shield Bash: Strength-based Damage 1 (bludgeoning, DC 28; Smashing)
. . . . Shield Carry: Enhanced Trait 4 (armor, Dodge +2 (+12), Parry +2 (+12))
. . . . Shield Wall: Create 10 (abjuration, Volume: 1000 cft., DC 20; Impervious, Stationary, Subtle 2: invisible, Tether; Proportional, Reduced Range: close)
Lionheart Sword (Easily Removable)
. . Residual Absorption: Variable 1 (goblin-wrought; Limited: to adding modifiers to the Sword Strike power, Source: Catalysts absorbed by the sword's blade)
. . Sword Strike: Strength-based Damage 3 (slashing, DC 30; Dangerous, Penetrating 6)
Special Qualities
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand; Narrow Type: Serpents)
Super-Soldier Physiology
. . Expanded Awareness: Senses 7 (racial trait, Accurate: Hearing, Acute (Type): Olfactory Senses, Awareness: Magical Effects [Mental], Extended: Vision 1: x10, Radius: Magic Awareness)
. . Fast Healing: Regeneration 5 (racial trait, Every 2 rounds)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 529 years))
. . Lightning Reflexes: Enhanced Trait 9 (racial talent, Advantages: Evasion 2, Improved Initiative 3, Instant Up, Interpose, Move-by Action, Seize Initiative)
. . Resistances: Immunity 16 (racial trait, Custom: Mental Control 5, Damage Effect: Falling Damage, Fatigue Effects, Rare Descriptor: Fear Effects; Limited - Half Effect)
. . Second Wind: Healing 6 (racial talent; Triggered: 1 use - when Harry is suffering from two or more degrees of damage; Limited: Affects Self Only, Tiring)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Superior Toughness: Impervious Toughness 10 (racial trait)
. . Total Recall: Quickness 4 (racial talent, Perform routine tasks in -4 time ranks, Advantages: Beginner's Luck, Eidetic Memory, Jack-of-all-trades; Limited to One Type: Mental Tasks)
The Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 4 (legendary object, All Visual Senses; Affects Others, Feature: Can't be nullified by Thief's Downfall; Distracting, Quirk: Can only conceal a single adult or up to three children at a time)

Equipment
Advanced Commlink, Cell Phone (Smartphone), Light Armor, The Lily Pad

Offense
Initiative +17
Grab, +9 (DC Spec 22)
Shield Bash: Strength-based Damage 1, +9 (DC 28)
Sword Strike: Strength-based Damage 3, +9 (DC 30)
Throw, +5 (DC 27)
Unarmed, +9 (DC 27)

Complications
- Fame: Harry is famous within Wizarding Britain for the part he played in vanquishing the dark wizard who liked to claim that his name was "Lord Voldemort."
- Honor: Harry will always keep his word once he has given it to someone, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Weasley (née Granger), Neville Longbottom and Luna Scammander (née Lovegood). He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.
- Responsibility: The British government (both magical & mundane) has tasked Harry with keeping an eye on the newly arisen superhero community, and aiding them in keeping a lid on the equally new upsurge in supervillains. To this end, he has been transformed into what is known as a Super-Soldier, and given mystical items to aid him in his future battles. Implicit in this request, at least on the part of the Muggle government, was that he also keep an eye on the magical government so he can hopefully prevent the establishment of another terrorist group like the Death Eaters.

Languages
Bulgarian, English [Native], French, Latin

Defense
Dodge 12/10, Parry 12/10, Fortitude 14, Toughness 12/10 (Imp. 10), Will 8

Power Points
Abilities 108 + Powers 88 + Advantages 39 + Skills 41 (82 ranks) + Defenses 14 = 290

--------------------
Home Sweet Home
The Lily Pad - PL 12

Toughness 10, Size Large

Features:
Floo Aperture, Gym, Kitchen & Mess Hall, Library, Living Space, Power System, Security System 3 (DC 30), Trophy Room, Workshop

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 15
Last edited by DalkonCledwin on Tue Jan 10, 2023 5:12 am, edited 1 time in total.
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Fire / The MCs / Lionheart

Post by DalkonCledwin »

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Beatriz da Costa - Arc 1 - PL 10
Age: 23 / Height: 5' 8" / Weight: 140 lbs / Hair Color: Green / Eye Color: Green
Group Affiliations: Justice League International / Base of Operations: The Hall of Justice, Washington, D.C.
Wealth Rank: +8 / Rep Rank: +10 / Knockback Mod: -9/-6/-2

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 7, Intellect 4, Awareness 2, Presence 2

General Advantages
Agile Feint, All-out Attack, Attractive 2, Benefit, Burglar: (Stealth), Benefit, Security Clearance: (Checkmate), Charming, Connected, Contacts, Daze (Deception), Defensive Roll 4, Dirty Fighting, Equipment 1, Fascinate (Expertise: Modeling), Fascinate (Persuasion), Favored Environment: (Aerial), Great Endurance, Improved Grab, Improved Trip, Languages 2, Move-by Action, Ranged Attack 3, Set-up, Taunt, Teamwork

Enhanced Advantages
Diehard, Luck

Skills
Acrobatics 10 (+13), Deception 8 (+10), Expertise (AWE): Survival 4 (+10/+6), Expertise (AWE): Theology 4 (+8/+6), Expertise (PRE): Modeling 6 (+8), Expertise: Espionage 8 (+12), Expertise: Fashion Design 6 (+10), Insight 8 (+10), Investigation 6 (+10), Persuasion 8 (+10), Ranged Combat: Fire Projection 4 (+7), Stealth 8 (+11)

Powers
Fire Projection: Array
. . Burning Touch: Damage 11 (fire, DC 26; Accurate: +2, Penetrating 11)
. . Cone of Fire: Cone Area Damage 10 (fire, DC 25; Cone Area 2: 120 feet cone, DC 20)
. . Fire Blast: Damage 9 (fire, DC 24; Dangerous 2, Increased Range: ranged, Secondary Effect)
. . Gout of Flame: Line Area Damage 10 (fire, DC 25; Line Area 2: 5 feet wide by 60 feet long, DC 20)
. . Incendiary Cloud: Linked Effect
. . . . Flaming Fog: Cloud Area Damage 4 (Linked; fire, DC 19; Cloud Area: 15 feet radius sphere, DC 14, Increased Duration: concentration, Increased Range: ranged)
. . . . Fog Cloud: Cloud Area Concealment Attack 4 (Linked; fog, All Visual Senses, DC 14; Cloud Area: 15 feet radius sphere, DC 14, Attack: Fortitude, Increased Range: ranged; Concentration)
Metahuman Physiology
. . Expanded Awareness: Senses 5 (racial trait, Awareness: Fire Effects, Extended: Fire Awareness 3: x1k, Radius: Fire Awareness)
. . Heart of the Wilderness: Enhanced Trait 3 (racial talent, Expertise (AWE) +4 (+10), Advantages: Diehard)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 151 years); Quirk: Beatriz is only immune to mundane diseases & poisons)
. . Piety: Enhanced Trait 2 (racial talent, Expertise (AWE) +2 (+8), Advantages: Luck)
Pyroplasmic Form (Activation: Move Action)
. . Corporeal Energy: Strength Effect 1 (fire; Affects Corporeal)
. . Energetic Body: Insubstantial 3 (fire, Energy)
. . Fire Proof: Immunity 10 (fire, Common Descriptor: Fire Effects)
. . Fire Shield: Protection 3 (fire, +3 Toughness; Impervious, Sustained; Limited: Affects Flammable Weapons Only)
. . Flame Aura: Damage 7 (fire, DC 22; Reaction 3: reaction)

Equipment
Advanced Commlink, Cell Phone

Offense
Initiative +3
Burning Touch: Damage 11, +9 (DC 26)
Cone of Fire: Cone Area Damage 10 (DC 25)
Fire Blast: Damage 9, +10 (DC 24)
Flame Aura: Damage 7, +7 (DC 22)
Flaming Fog: Cloud Area Damage 4 (DC 19)
Fog Cloud: Cloud Area Concealment Attack 4 (DC Fort 14)
Gout of Flame: Line Area Damage 10 (DC 25)
Grab, +7 (DC Spec 11)
Throw, +6 (DC 16)
Unarmed, +7 (DC 16)

Complications
- Accidents: Beatriz may burst into her complete or partial Fire Form during emotional outbursts, and is also prone to incinerating whatever clothing she happens to be wearing at any given moment in time.
- Motivation: Thrills: Beatriz loves excitement, adventure and glamour; Amanda Waller likes to claim that she also enjoys killing, but this could just be the woman's disdain for such dangerous powers as those which Beatriz possesses.
- Power Loss: Beatrice needs a source of oxygen that she can breathe in order to remain in her Pyroplasmic form, which means she is unable to activate that form while underwater or in space. She is also unable to use her Fire Projection array unless she is in her Pyroplasmic Form. Lastly, she can be “doused” out of her Pyroplasmic Form by particularly strong water-based effects.
- Secret: Beatriz's father, Ramon da Costa, is a war criminal.

Languages
English, Portuguese [Native], Spanish

Defense
Dodge 11, Parry 11, Fortitude 5, Toughness 9/6/2 (Imp. 3/0), Will 6

Power Points
Abilities 48 + Powers 102 + Advantages 31 + Skills 40 (80 ranks) + Defenses 19 = 240
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Ice / The MCs / Lionheart

Post by DalkonCledwin »

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Tora Olafsdotter - Arc 1 - PL 9
Age: 21 / Height: 5' 7" / Weight: 136 lbs / Hair Color: White / Eye Color: Blue
Group Affiliations: Justice League International / Base of Operations: The Hall of Justice, Washington, D.C.
Wealth Rank: +8 / Rep Rank: +9 / Knockback Mod: -8/-5

Strength 2, Stamina 5, Agility 3, Dexterity 3, Fighting 6, Intellect 1, Awareness 2, Presence 2

General Advantages
Accurate Attack, All-out Attack, Animal Empathy, Attractive 2, Charming, Connected, Conviction, Defensive Roll 3, Equipment 1, Extraordinary Effort, Fascinate (Expertise: Modeling), Fascinate (Persuasion), Improved Grab, Improved Hold, Inspire 2, Languages 2, Leadership, Move-by Action, People Person, Power Attack, Ritualist, Set-up, Takedown, Teamwork

Enhanced Advantages
Luck 2

Skills
Acrobatics 6 (+9), Athletics 4 (+6), Close Combat: Unarmed 4 (+10), Expertise (PRE): Modeling 8 (+10), Expertise: Magic 8 (+9), Handle Animal 6 (+8), Investigation 6 (+7), Perception 6 (+8), Persuasion 8 (+10), Ranged Combat: Ice Magic 6 (+9), Stealth 6 (+9), Treatment 6 (+7)

Powers
Disciple of Ice Magic: Array
. . Cone of Cold: Cumulative Cone Area Affliction 9 (ice magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cone Area: 60 feet cone, DC 19, Cumulative)
. . Ice Binding: Cumulative Affliction 9 (ice magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 19; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Ice Blast: Damage 9 (ice magic, DC 24; Increased Range: ranged)
. . Ice Shaping: Create 9 (ice magic, Volume: 500 cft., DC 19; Increased Duration: continuous)
. . Ice Slick: Burst Area Affliction 9 (ice magic, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Prone, DC 19; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 19, Extra Condition, Increased Range: ranged; Limited Degree)
Ice Maiden Physiology
. . Expanded Awareness: Senses 3 (racial trait, Awareness: Magical Effects [Mental], Infravision, Radius: Magic Awareness)
. . Heart of the Snows: Movement 4 (racial talent, Environmental Adaptation: Arctic, Sure-footed 2, Water Walking 1: you sink if you are prone; Limited: Sure-Footed & Water Walking apply only to Snow & Ice [3 ranks only])
. . Invulnerabilities: Immunity 12 (racial trait, Common Descriptor: Cold Effects, Disease, Poison; Feature: Longevity (Up to 153 years); Quirk: Tora is only immune to mundane diseases & poisons)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Unstoppable Magic: Luck Control 1 (racial talent, Force a Re-roll, Advantages: Luck 2; Limited: to Resistance checks vs. Tora's spells)
Special Qualities
. . Ice Slides: Flight 5 (ice magic, Speed: 60 miles/hour, 900 feet/round; Platform)

Equipment
Advanced Commlink, Cell Phone (Smartphone)

Offense
Initiative +3
Cone of Cold: Cumulative Cone Area Affliction 9 (DC Fort 19)
Grab, +6 (DC Spec 12)
Ice Binding: Cumulative Affliction 9, +9 (DC Fort/Will 19)
Ice Blast: Damage 9, +9 (DC 24)
Ice Slick: Burst Area Affliction 9 (DC Dog/Fort/Will 19)
Throw, +3 (DC 17)
Unarmed, +10 (DC 17)

Complications
- Honor: Tora will always keep her word once he has given it to someone, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Doing Good: Tora is a genuinely good person and uses her powers to make the world a better place.
- Relationships: If you were to ask Tora what her mother's name is, the odds are very good that she will reply "Princess Elsa", because her mother's name actually is Elsa, and Tora herself has Ice powers. She is also very close with Beatriz da Costa, and also with her sister Nikolina Olafsdotter.

Languages
English, Norwegian [Native], Romani

Defense
Dodge 10, Parry 10, Fortitude 9, Toughness 8/5, Will 9

Power Points
Abilities 48 + Powers 64 + Advantages 29 + Skills 37 (74 ranks) + Defenses 22 = 200

--------------------
build comments
Tora's mother was named Elsa at least as early as October 27th, 2010. Frozen was not released until 2013. This means Tora's mother was given the same name as the future Disney Princess a good 3 years before Disney released that particular blockbuster.
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Amor est Vitae Essentia Brainstorm & Notes

Post by DalkonCledwin »

Amor est Vitae Essentia
Premise: The last thing Albus Dumbledore ever expected was for a certain Daughter of Black to be in Little Whinging when he left Harry Potter on the Dursley family’s doorstep. Nor would he have expected for Bellatrix to find the young child just as a Star Sapphire Gem found its way to her, and irrevocably changed their lives!
Required Inclusions:
- Bellatrix’s marriage to Rodolphus Lestrange must be a loveless endeavor that was enacted by her father and husband without her input.
- Bellatrix must begin to lose her faith in love near the end of Voldemort’s first reign of terror, with her presence in Little Whinging on that fateful night having something to do with this fact.
- Bellatrix must somehow end up on Privet Drive during the same night on which Harry was left with the Dursley family, with the woman quickly finding and comforting the young child.
- A Star Sapphire Gemstone must appear to Bellatrix once she has collected Harry from the Dursley family’s doorstep and begin her conversion into an Agent of Zamaron.
- The Gem must somehow affect both Bellatrix and Harry, with the former ultimately deciding to raise our protagonist as though he were her own son.
- Bellatrix must take Harry and leave Britain behind, raising him in another country of the author’s choosing, while also acting as a part-time superhero.
- Bellatrix must teach Harry everything that she knows about magic, preferring to teach him from home rather than sending him to one of the formal schools for magic.
- Harry must remain aloof to the British magical communities until the culmination of the Triwizard Tournament, which need not be why he returns to that corner of the world.
Preferred Inclusions:
- Lily’s sacrificial magic should alter Bella’s Star Sapphire Gem so that she can embody the true unconditional nature of love, rather than the yandere version shown by other Star Sapphires.
- Bellatrix should be capable of channeling her magic through her Star Sapphire Gem as though it were a wand, with Harry himself demonstrating proficiency in wandless magic.
- Bellatrix should join the Justice League, with a few issues being raised when comparisons are made to Star Sapphire (Carol Ferris), while Harry should join the Teen Titans or Young Justice.
- Harry should be paired with at least one of the following: Raven, Barbara Gordon, Starfire, Blackfire, Wonder Girl (Either), Supergirl, Zatanna, Ghia’ta, and/or Fleur Delacour.
Optional Inclusions:
- Harry could be the current Avatar for the Predator Entity, with Bellatrix being classified as the Star Sapphire version of the Alpha Lanterns, which could be dubbed the Black Sapphires.
- If she isn’t paired with Harry, then Bellatrix should be in a romantic relationship with either Batman, Superman, Wonder Woman, Poison Ivy, Hawkgirl, Black Canary or Laira Omoto.
Forbidden Things:
- Harry and Bellatrix, the malevolent emo doormats.
- Harry being involved in a male-slash pairing.
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Predator / The MCs / Amor est Vitae Essentia

Post by DalkonCledwin »

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Harry J. Potter-Black - Arc 1 - PL 11
Age: 14 / Height: 5' 6" / Weight: 161 lbs / Hair Color: Brown / Eye Color: Violet; Frm. Green
Group Affiliations: The Teen Titans / Base of Operations: Titan's Tower, Manhattan, New York
Wealth Rank: +16 / Rep Rank: +13 / Knockback Mod: -12/-8

Strength 8, Stamina 8, Agility 3, Dexterity 3, Fighting 4, Intellect 6, Awareness 4, Presence 4

General Advantages
Attractive 2, Beginner's Luck, Benefit 5: (Avatar Rank 2: [Intermediate Aspect], Renown, Wealth 2: [Independently Wealthy]), Connected, Daze (Intimidation), Defensive Roll, Equipment 1, Fascinate (Persuasion), Flirtation, Improved Grab, Improved Hold, Inspire 2, Languages 2, Leadership, People Person, Potion Brewing, Ritualist, Second Chance: (When Resisting Mental Control), Set-up, Startle, Tactical Training, Teamwork

Enhanced Advantages
Animal Empathy

Skills
Close Combat: Claws 2 (+6), Expertise (AWE): Cooking 6 (+10), Expertise (AWE): Tactics 8 (+12), Expertise: Computers 6 (+12), Expertise: Magic 10 (+16), Intimidation 4 (+10/+8), Investigation 4 (+10), Perception 8 (+14/+12), Persuasion 8 (+12), Ranged Combat: Power Cosmic 4 (+7), Stealth 6 (+11/+9), Technology 6 (+12), Vehicles 4 (+7)

Powers
Adept of Cosmic Mysticism: Array
. . Devicto: Damage 10 ([0 active, 0/30 PP, 3/r-1], hex, DC 25; Increased Range: ranged, Multiattack; Nonlethal)
. . Expelliarmus: Damage 15 ([0 active, 0/30 PP, 2/r], charm, DC 30; Disarming (No Damage), Increased Range: ranged)
. . Heart's Connection: Healing 14 ([0 active, 0/30 PP, 2/r+1], cosmic; Increased Range: ranged, Persistent, Restorative, Resurrection; Limited: Affects Others Only, Source: The truest Love of the person to be healed, Tiring)
. . Kiss of the Predator: Healing 15 ([0 active, 0/30 PP, 1/r+1], cosmic; Energizing, Feature: This power can fully recharge a Star Sapphire Power Ring or Gemstone; Limited: Energizing Only, Limited: Affects Star Sapphires & Black Sapphires Only)
. . Locomotor: Move Object 11 ([0 active, 0/30 PP, 2/r+2], charm, 50 tons; Increased Range: perception, Precise, Subtle: subtle; Concentration)
. . Predator Claws: Strength-based Damage 4 ([0 active, 0/30 PP, 1/r+1], slashing, DC 27; Dangerous)
. . Stupefy: Cumulative Affliction 10 ([0 active, 0/30 PP, 3/r], charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
. . True Love Sight: Illusion 7 ([0 active, 0/30 PP, 4/r], cosmic, Affects: All Sense Types, Area: 125 cft., DC 17; Psychic, Selective; Limited: to Showing the subject the Love that is missing from their life, Limited to One Subject, Resistible: Will)
. . Violet Energy Constructs: Create 10 ([0 active, 0/30 PP, 3/r], cosmic, Volume: 1000 cft., DC 20; Impervious, Movable; Proportional)
. . Violet Energy Crystallization: Progressive Affliction 7 ([0 active, 0/30 PP, 4/r+1], cosmic, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, 3rd degree: Transformed, Resisted by: Will, DC 17; Extra Condition, Increased Range: ranged, Progressive, Reversible; Tiring)
. . Violet Energy Lifting: Burst Area Move Object 7 ([0 active, 0/30 PP, 4/r], cosmic, 3 tons; Burst Area: 30 feet radius sphere, DC 17, Selective)
Cosmic Avatar Physiology
. . Cosmic Shield: Protection 3 (racial talent, +3 Toughness; Impervious [8 extra ranks], Sustained)
. . Dimdweller: Enhanced Trait 3 (racial talent, Intimidation +2 (+10), Perception +2 (+14), Stealth +2 (+11); Limited: to areas of shadow or darkness)
. . Expanded Awareness: Senses 15 (racial trait, Acute: Cosmic Awareness, Awareness: Cosmic Effects [Mental], Awareness: Magical Effects [Mental], Darkvision, Extended: Cosmic Awareness 8: x100m, Radius (Type): Mental Senses)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Invulnerabilities: Immunity 10 (racial trait, Aging, Disease, Environmental Conditions (All), Poison, Suffocation (All); Custom: Immunity to Aging won't kick in until Harry is 22 years old, Quirk: Harry is only immune to mundane diseases & poisons)
. . Resistances: Immunity 10 (racial trait, Common Descriptor: Mental Effects; Limited - Half Effect)
. . Universal Understanding: Comprehend 5 (racial talent, Languages - Read All, Languages - Understand All, Languages - You're Understood, Spirits - Communicate, Spirits - Medium; Sustained)
Incredible Moves: Array
. . Soar the Spaceways: Movement 4 (cosmic, Environmental Adaptation: Space, Space Travel 3: other galaxies)
. . True Flight: Flight 10 (cosmic, Speed: 2000 miles/hour, 4 miles/round; Precise)
Special Qualities
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Serpents)

Equipment
Advanced Commlink

Offense
Initiative +3
Devicto: Damage 10, +7 (DC 25)
Expelliarmus: Damage 15, +7 (DC 30)
Grab, +4 (DC Spec 18)
Locomotor: Move Object 11 (DC 21)
Predator Claws: Strength-based Damage 4, +6 (DC 27)
Stupefy: Cumulative Affliction 10, +7 (DC Fort 20)
Throw, +3 (DC 23)
Unarmed, +4 (DC 23)
Violet Energy Crystallization: Progressive Affliction 7, +7 (DC Will 17)
Violet Energy Lifting: Burst Area Move Object 7 (DC 17)

Complications
- Chick Magnet: Harry is the humanoid embodiment of love as a concept, and as such, he naturally has quite a following with the ladies, especially if they are particularly powerful or champions of the Violet Light.
- Destiny: It is Harry's destiny to be the one who ultimately defeats the man who is commonly known as both Voldemort and "You Know Who."
- Honor: Harry refuses to use the transformative properties of his crystallization power, because he believes that forcing someone to experience completely foreign and mind-altering levels of love is cruel and against their best interests.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Nemesis: Albus Dumbledore wishes to find Harry so that he can sculpt the young Sorcerer into a sacrificial lamb that can be thrown at Voldemort in hopes that his death will act as catalyst which will allow the old goat to swoop in and defeat the so-called Dark Lord once and for all. Defeat, but certainly not vanquish.
- Relationships: Harry is the son of the late Lord James & Lady Lily of House Potter, and also the adoptive son of Lady Bellatrix of House Black. He is also romantically involved with a young woman known as Fleur Delacour, who lives in the house down the lane from his family's summer home in France, and also with Princess Ghia'ta of Zamaron. He also harbors a crush on his fellow Teen Titan, Rachel Roth, as well as on the Maid of Might, Kara Zor-El.
- Responsibility: Harry is the Avatar for the Cosmic Entity which represents the universal concept known as Love, and as such is personally responsible for protecting the Champions of Love from those who wish to remove the concept of love from the hearts and minds of all who dwell in the universe, such as Thaal Sinestro.

Languages
English [Native], French, Latin

Defense
Dodge 10, Parry 10, Fortitude 9, Toughness 12/8 (Imp. 11/0), Will 11

Power Points
Abilities 80 + Powers 132 + Advantages 29 + Skills 38 (76 ranks) + Defenses 21 = 300
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Fleur Delacour / The MCs / Amor est Vitae Essentia

Post by DalkonCledwin »

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Fleur Isabelle Delacour - Arc 1 - PL 10
Age: 17 / Height: 5' 8" / Weight: 125 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The Beauxbatons Student Body / Base of Operations: Delacour Manor, Cassis, France
Dowry Rank: +12 / Rep Rank: +12 / Knockback Mod: -11

Strength 8, Stamina 8, Agility 6, Dexterity 6, Fighting 5, Intellect 3, Awareness 3, Presence 8

Advantages
Accurate Attack, Animal Empathy, Attractive 2, Beginner's Luck, Benefit 2: (Dowry: [Well-Established], Renown), Charming, Connected, Dazzling Performance (Expertise: Dancing), Evasion, Fascinate (Persuasion), Flirtation, Great Endurance, Herbalist, Improved Aim, Improved Treatment, Languages 3, Move-by Action, Potion Brewing, Ritualist, Runesmith, Second Chance: (When Resisting Mental Control)

Skills
Acrobatics 4 (+10), Athletics 4 (+12), Close Combat: Talons 2 (+7), Expertise (PRE): Dancing 8 (+16), Expertise: Ancient Runes 8 (+11), Expertise: Magic 10 (+13), Expertise: Nature 6 (+9), Expertise: Politics 6 (+9), Handle Animal 6 (+14), Intimidation 4 (+12), Investigation 4 (+7), Perception 6 (+9), Persuasion 8 (+16), Ranged Combat: Archery 2 (+8), Ranged Combat: Magic 3 (+9), Stealth 4 (+10), Treatment 8 (+11)

Powers
Novice of Veela Magic: Array
. . Burning Hands: Cone Area Damage 7 (passionfyre, DC 22; Cone Area: 60 feet cone, DC 17; Quirk: Limited to a 15-foot spread)
. . Charm Person: Cumulative Affliction 8 (allure, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception, Subtle: subtle; Limited: Affects Humanoid Males Only, Quirk: Fleur doesn't control the target's actions, they merely treat her as a trusted friend or lover, Sense-dependent: Visual)
. . Irresistible Dance: Concentration Affliction 8 (allure, 1st degree: Dazed, Vulnerable, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Concentration, Extra Condition, Increased Range 2: perception; Check Required 5: DC 14 - Expertise: Dancing, Distracting, Sense-dependent: Visual)
. . Revitalize: Burst Area Healing 4 (healing magic; Burst Area: 30 feet radius sphere, DC 14, Restorative, Selective, Stabilize; Tiring)
Rosewood & Veela Hair Wand (Easily Removable)
. . Adept of Wizarding Magic: Array
. . . . Apparition: Teleport 7 (magical travel, 0.5 miles in a move action, carrying 1600 lbs.; Accurate, Change Direction, Extended: 120 miles in 2 move actions, Increased Mass 5; Check Required 5: DC 14 - Expertise: Magic, Distracting)
. . . . Confundo: Concentration Affliction 7 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Affects Objects, Concentration, Increased Range 2: perception, Insidious; Distracting, Limited Degree)
. . . . Episkey: Healing 11 (healing magic; Increased Range: ranged; Diminished Range 2, Tiring)
. . . . Expecto Patronum: Progressive Burst Area Affliction 7 (light of creation, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Burst Area: 30 feet radius sphere, DC 17, Progressive; Limited: to Dementors, Lethifolds & Black Lantern Corpsemen, Limited: to Holding at Bay, Limited Degree)
. . . . Expelliarmus: Damage 11 (charm, DC 26; Disarming (No Damage), Increased Range: ranged)
. . . . Finite Incantatem: Burst Area Nullify 7 (charm, Counters: Magical Effects, DC 17; Burst Area: 30 feet radius sphere, DC 17, Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Incendio: Damage 7 (conjuration, fire, DC 22; Increased Range: ranged, Secondary Effect)
. . . . Locomotor: Move Object 10 (charm, 25 tons; Increased Range: perception, Precise, Subtle: subtle; Concentration)
. . . . Protego: Burst Area Deflect 7 (charm; Burst Area: 30 feet radius sphere, DC 17, Selective)
Royal Veela Physiology
. . Fey Perception: Senses 3 (racial trait, Awareness: Magical Effects [Mental], Low-light Vision, Radius: Magic Awareness)
. . Invulnerabilities: Immunity 4 (racial trait, Disease, Environmental Condition: Heat, Poison, Suffocation: Tracheal Obstructions; Feature: Longevity (Up to 605 years); Quirk: Fleur is only immune to mundane diseases & poisons)
. . Passwall: Movement 2 (racial talent, Permeate 2: speed rank -1)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Fire Damage; Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Tough: Protection 3 (racial trait, +3 Toughness)
Veela Battle Form (Activation: Standard Action)
. . Fearsome Presence: Perception Area Affliction 8 (allure, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Will, DC 18; Perception Area: DC 18 - Visual, Selective, Subtle: subtle; Limited: Affects Humanoid Males Only)
. . Harpy Wings: Flight 3 (morphic, Speed: 16 miles/hour, 250 feet/round; Wings)
. . Protective Hide: Impervious Toughness 6 (morphic)
. . Talons: Strength-based Damage 2 (slashing, DC 25; Dangerous)

Offense
Initiative +6
Burning Hands: Cone Area Damage 7 (DC 22)
Charm Person: Cumulative Affliction 8 (DC Will 18)
Confundo: Concentration Affliction 7 (DC Will 17)
Expecto Patronum: Progressive Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Damage 11, +9 (DC 26)
Fearsome Presence: Perception Area Affliction 8 (DC Will 18)
Finite Incantatem: Burst Area Nullify 7 (DC Will 17)
Grab, +5 (DC Spec 18)
Incendio: Damage 7, +9 (DC 22)
Irresistible Dance: Concentration Affliction 8 (DC Will 18)
Locomotor: Move Object 10 (DC 20)
Talons: Strength-based Damage 2, +7 (DC 25)
Throw, +6 (DC 23)
Unarmed, +5 (DC 23)

Complications
- Aerophobia: Fleur experiences intense fear whenever she thinks about getting on a magical broomstick and flying about in the air. However, this fear doesn't seem to bother her if she is riding as a passenger on a magical beast, such as a hippogriff, or when using her Battle Form's wings.
- Honor: Fleur will always keep her word once she has given it to someone and strives to uphold the Greater Good. That said, she is like any real seductress and willing to manipulate people in order to get her way.
- Motivation: Dreamer: Fleur has been inspired by the likes of Madame Olympe Maxime and Albus Dumbledore to fight the good fight and help herald in a future of equality for everyone who dwells upon the Earth.
- Power Loss: Fleur is unable to use her Irresistible Dance & Charm Person powers while in her Battle Form. Fleur is also unable to use her magic to manipulate or destroy objects made out of wrought iron, and she is also Strength Disabled while bound by wrought iron chains.
- Significant Others: Fleur is highly protective of her little sister, and quite willing to maim anyone who dares to harm even a single hair on her head. She is also romantically involved with young Harry Potter.
- Weakness: Fleur suffers a Fortitude Affliction with the (Dazed, Stunned, Incapacitated) conditions whenever she sustains damage from a weapon made out of wrought iron. The effect rank of this affliction is equal to the damage inflicted by the wrought iron weapon.

Languages
Dynastic Egyptian, English, French [Native], Gobbledegook, Latin

Defense
Dodge 9, Parry 9, Fortitude 9, Toughness 11 (Imp. 6/0), Will 11

Power Points
Abilities 94 + Powers 88 + Advantages 25 + Skills 47 (93 ranks) + Defenses 16 = 270
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