Dalkon's Revised & Expanded Potterverse Thread Mk II

Where in all of your character write ups will go.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

The Chaos Knight / Shadow Rangers / The Legend of Drakon

Post by DalkonCledwin »

Image
Art by Zarory on DeviantArt

Harry J. Potter - Arc 1 - PL 10
Age: 16 / Height: 5' 7" / Weight: 166 lbs / Hair Color: Dark Brown / Eye Color: Green
Group Affiliations: The Shadow Rangers / Base of Operations: The Moon Palace, Luna, Sol System
Wealth Rank: +20 / Rep Rank: +14 / Knockback Mod: -9/-8

Strength 7/1, Stamina 2, Agility 5/3, Dexterity 3, Fighting 8, Intellect 5, Awareness 4, Presence 4

General Advantages
Attractive, Benefit 5: (Renown 2, Wealth 3: [Millionaire]), Chokehold, Close Attack 2, Connected, Conviction, Daze (Intimidation), Defensive Roll, Equipment 19, Fascinate (Persuasion), Improved Critical: (Swords), Improved Grab, Improved Hold, Improved Trip, Inspire 2, Languages 4, Leadership, Power Attack, Ranged Attack 5, Second Chance: (Resisting Mental Control), Set-up 2, Startle, Teamwork

Enhanced Advantages
Ritualist

Skills
Acrobatics 6 (+11), Close Combat: Grab 2 (+10), Expertise (AWE): Cooking 4 (+8), Expertise (AWE): Popular Culture 6 (+10), Expertise: Galactic Lore 8 (+13), Expertise: Magic 10 (+17/+15), Insight 4 (+8), Intimidation 6 (+10), Investigation 4 (+9), Perception 8 (+12), Persuasion 4 (+8), Stealth 6 (+11), Technology 4 (+9), Vehicles 6 (+9)

Powers
Adept of Cosmic Magic: Array
. . Chaos Hammer: Linked Effect
. . . . Hammering Strike: Burst Area Damage 10 (Linked; chaos magic, DC 25; Alternate Resistance (no cost): Will, Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged; Limited: Affects Axiomatic (Lawful) Targets Only)
. . . . Stunning Strike: Burst Area Affliction 10 (Linked; chaos magic, 1st degree: Dazed, Hindered, Resisted by: Will, DC 20; Burst Area: 30 feet radius sphere, DC 20, Extra Condition, Increased Range: ranged; Limited: Affects Axiomatic (Lawful) Targets Only, Limited Degree 2)
. . Charm Person: Cumulative Affliction 10 (hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception, Subtle: subtle; Limited: Affects Female Humanoids Only, Quirk: Harry doesn't control the target's actions, they merely act friendly towards him, Sense-dependent: Hearing)
. . Confusion: Progressive Affliction 7 (hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Increased Range 2: perception, Progressive; Limited: to Causing erratic or insane behavior)
. . Energy Channeling: Damage 10 (eldritch magic, DC 25; Increased Duration: concentration, Increased Range: ranged, Multiattack; Distracting)
. . Greater Dispel: Nullify 10 (security magic, Counters: Magical Effects, DC 20; Broad, Simultaneous)
. . Greater Teleport: Teleport 14 (magical travel, Carry 1600 lbs.; Accurate, Change Direction, Extended: 16000 miles in 2 move actions, Increased Mass 5; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Space Warp: Movement 3 (magical travel, Space Travel 3: other galaxies; Portal)
. . Telekinesis: Move Object 9 (kinetic magic, 12 tons; Increased Range: perception, Precise, Subtle: subtle)
Chaos Knight (Activation: Standard Action)
. . Alter Ego: Enhanced Trait 16 (morphic, Strength +6 (+7), Agility +2 (+5))
. . Chaos Armor: Protection 6 (morphic, +6 Toughness; Impervious)
. . Life Support: Immunity 7 (morphic, Environmental Conditions (All), Suffocation (All))
. . Summon Chaos Sword: Feature 2 (talent, Notes: Harry has a special “bond” with the Chaos Sword, allowing him to summon it to his location by taking a standard action and willing it. The Chaos Sword will then disappear from wherever it is currently located and reappear in his hand (or else nearby). He can also summon his Zord in the same manner.)
Chaos Sword (Easily Removable)
. . Blade of Chaos: Array
. . . . Dark Paragon Barrage: Damage 10 (shadow magic, DC 25; Increased Range: ranged, Multiattack)
. . . . Sword Strike: Strength-based Damage 3 (slashing, DC 25; Dangerous)
. . . . Void Raze: Line Area Move Object 10 (shadow magic, 25 tons, DC 25; Line Area 3: 5 feet wide by 120 feet long, DC 20, Damaging; Concentration, Limited Direction: Repulsion, Reduced Range: close)
Special Qualities
. . Air Walking: Flight 1 (magical talent, Speed: 4 miles/hour, 60 feet/round; Subtle: subtle; Quirk: The Prone condition causes Harry to fall)
. . Empathic Imprint: Senses 1 (wild talent, Communication Link: Tamsin Oliver; Limited: to Emotional Impulses)
Transcendent Mage Physiology
. . Dark Resilience: Immunity 10 (racial trait, Damage Effect: Holy Damage, Damage Effect: Shadow Damage; Limited - Half Effect)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Invulnerabilities: Immunity 3 (racial trait, Aging, Disease, Poison)
. . Magical Awareness: Senses 4 (racial trait, Awareness: Magical Effects [Mental], Darkvision, Radius: Magic Awareness)
. . Mystical Lore: Enhanced Trait 2 (racial talent, Expertise +2 (+17), Advantages: Ritualist)

Equipment
Basilisk Zord

Offense
Initiative +5
Charm Person: Cumulative Affliction 10 (DC Will 20)
Confusion: Progressive Affliction 7 (DC Will 17)
Dark Paragon Barrage: Damage 10, +8 (DC 25)
Energy Channeling: Damage 10, +8 (DC 25)
Grab, +12 (DC Spec 17)
Greater Dispel: Nullify 10, +8 (DC Will 20)
Hammering Strike: Burst Area Damage 10 (DC Will 25)
Stunning Strike: Burst Area Affliction 10 (DC Will 20)
Sword Strike: Strength-based Damage 3, +10 (DC 25)
Telekinesis: Move Object 9 (DC 19)
Throw, +8 (DC 22)
Unarmed, +10 (DC 22)
Void Raze: Line Area Move Object 10 (DC 25)

Complications
- Honor: Harry's the sort of person who will always spare the weak or innocent, though he regularly fails to see anything weak or innocent about Zordon's Power Rangers.
- Motivation: Persistence: No matter the boulders in his path, Harry will prevail in his goal of uniting the cosmos under a single comparatively just ruler, with that ruler being none other than himself.
- Quirk: Harry is certain that the history books will remember him fondly, no matter what crimes he has to commit in his rise to power. He is also blind to the evil actions of those cares about.
- Significant Other: Harry trusts Tamsin Oliver with his life, and she in turn trusts him with hers. The same cannot necessarily be said for his ancestor, Rita Repulsa, or her minions.

Languages
Chinese (Mandarin), English [Native], French, Latin, Morphevili, Russian

Defense
Dodge 11, Parry 11, Fortitude 6, Toughness 9/2 (Imp. 6/0), Will 14

Power Points
Abilities 60 + Powers 113 + Advantages 55 + Skills 39 (78 ranks) + Defenses 23 = 290

--------------------
Harry's Zord
Basilisk Zord - PL 12
Length: 105' 0" / Knockback Mod: -31

Strength 16, Agility 0, Dexterity 0, Fighting 6, Awareness 0

Advantages
Precise Attack (Close, Concealment)

Features:
Communications 1, Computer, Lifepods, Navigation System 1, Transponder

Powers
Zord Physiology
. . Armored Hull: Protection 1 (technological, +1 Toughness; Impervious [10 extra ranks])
. . Huge Construct: Growth 15 (technological, +15 STR, +15 Tough, +7 Intimidate, -15 Stealth, -8 active defenses, +3 size ranks, +15 mass ranks, +; Innate; Permanent)
. . Immunity to Fortitude Effects (technological)
. . Serpentine Form: Movement 1 (technological, Slithering; Innate)

Offense
Initiative +0
Grab, +6 (DC Spec 26)
Throw, +0 (DC 31)
Unarmed, +6 (DC 31)

Defense
Dodge 8, Parry 8, Toughness 16 (Imp. 11)

Power Points
Abilities -16 + Powers 76 + Advantages 1 + Features 5 + Skills 0 (0 ranks) + Defenses 26 = 92
Last edited by DalkonCledwin on Sun Sep 25, 2022 6:34 am, edited 1 time in total.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

The Green Ranger / Shadow Rangers / The Legend of Drakkon

Post by DalkonCledwin »

Image
Art by Wickellia on DeviantArt

Tamsin Oliver - Arc 1 - PL 9
Age: 16 / Height: 5' 6" / Weight: 131 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Shadow Rangers / Base of Operations: The Moon Palace, Luna, Sol System
Wealth Rank: +12 / Rep Rank: +13 / Knockback Mod: -8/-1

Strength 6/1, Stamina 1, Agility 4/3, Dexterity 3, Fighting 7/5, Intellect 3, Awareness 2, Presence 2

General Advantages
Accurate Attack, Attractive 2, Beginner's Luck, Benefit 3: (Renown 2, Wealth: [Well-Off]), Close Attack 2, Connected, Daze (Intimidation), Defensive Roll 3, Diehard, Equipment 28, Extraordinary Effort, Fascinate (Deception), Improved Critical: (Daggers), Improved Critical: (Unarmed), Improved Defense, Improved Disarm, Improved Smash, Inspire 2, Languages 1, Leadership, Move-by Action, Power Attack, Quick Draw, Ranged Attack 3, Set-up 2, Startle, Taunt, Teamwork, Well-read

Enhanced Advantages
Ritualist

Skills
Acrobatics 8 (+12), Athletics 6 (+12), Close Combat: Unarmed 2 (+9), Deception 6 (+8), Expertise (AWE): Popular Culture 6 (+8), Expertise (AWE): Research 4 (+6), Expertise: Life Sciences 6 (+9), Expertise: Magic 4 (+9/+7), Insight 4 (+6), Intimidation 6 (+8), Investigation 4 (+7), Perception 6 (+8), Persuasion 4 (+6), Stealth 6 (+10), Technology 4 (+7), Vehicles 4 (+7)

Powers
Dragon Dagger (Easily Removable)
. . Ranger Weaponry: Array
. . . . Dagger Strike: Strength-based Damage 1 (edge, DC 22; Dangerous)
. . . . Eldritch Bolt: Damage 11 (eldritch magic, DC 26; Increased Range: ranged)
. . . . Eldritch Wave: Line Area Damage 7 (eldritch magic, DC 22; Line Area 2: 5 feet wide by 60 feet long, DC 17, Increased Duration: concentration; Distracting)
. . Remote Control: Feature 1 (magitek, Notes: This dagger allows anyone who wields it to summon and control the Dragon Zord by playing it like a flute)
Green Shadow Ranger (Activation: Standard Action)
. . Alter Ego: Enhanced Trait 16 (morphic, Strength +5 (+6), Fighting +2 (+7), Agility +1 (+4))
. . Life Support: Immunity 7 (morphic, Environmental Conditions (All), Suffocation (All))
. . Protective Vestments: Protection 4 (morphic, +4 Toughness; Impervious)
. . Summon Dagger: Feature 1 (talent, Notes: Tamsin has a special “bond” with the Dragon, allowing her to summon it to her location by taking a standard action and willing it. The Dragon Dagger will then disappear from wherever it is currently located and reappear in her hand (or else nearby).)
Special Qualities
. . Dragon Shield: Impervious Toughness 4 (morphic; Affects Others, Sustained)
. . Empathic Imprint: Senses 1 (wild talent, Communication Link: Harry Potter; Limited: to Emotional Impulses)
Sword of Darkness (Easily Removable)
. . Blade of Darkness: Array
. . . . Eldritch Blast: Damage 14 (eldritch magic, DC 29; Increased Range: ranged; Inaccurate: -2)
. . . . Eldritch Bolts: Damage 9 (eldritch magic, DC 24; Increased Range: ranged, Multiattack)
. . . . Sword Strike: Strength-based Damage 3 (slashing, DC 24; Dangerous 2)
. . Dimensional Banishment: Movement Attack 10 (magical travel, Dimensional: The Dark Dimension 1: one dimension, 50 lbs., Extra Ranks 9, DC 20; Attack: Will, Increased Range: ranged; Limited 2: Can only be used on one target at a time)
Transcendent Mage Physiology
. . Dark Resilience: Immunity 10 (racial trait, Damage Effect: Holy Damage, Damage Effect: Shadow Damage; Limited - Half Effect)
. . Ghost Whisperer: Comprehend 2 (Spirits - Communicate, Spirits - Medium)
. . Invulnerabilities: Immunity 3 (racial trait, Aging, Disease, Poison)
. . Magical Awareness: Senses 2 (racial trait, Awareness: Magical Effects [Mental], Radius: Magic Awareness)
. . Magical Lore: Enhanced Trait 2 (racial talent, Expertise +2 (+9), Advantages: Ritualist)

Equipment
The Dragon Zord

Offense
Initiative +4
Dagger Strike: Strength-based Damage 1, +9 (DC 22)
Dimensional Banishment: Movement Attack 10, +6 (DC Will 20)
Eldritch Blast: Damage 14, +4 (DC 29)
Eldritch Bolt: Damage 11, +6 (DC 26)
Eldritch Bolts: Damage 9, +6 (DC 24)
Eldritch Wave: Line Area Damage 7 (DC 22)
Grab, +9 (DC Spec 16)
Sword Strike: Strength-based Damage 3, +9 (DC 24)
Throw, +6 (DC 21)
Unarmed, +11 (DC 21)

Complications
- Impulsive: Tamsin isn't afraid to point out the flaws in Rita's villainous plans, since her loyalty belongs solely to Harry Potter. She is also prone to acting without thinking about the consequences, because if it feels right to Tamsin, then it must be right.
- Lifelinked: Tamsin feels that her soul is intertwined with Harry's and that if he dies, then she will die with him. Even if this doesn't turn out to be true, Tamsin is liable to take her own life out of grief from having lost her beloved Harry.
- Motivation: Responsibility: Tamsin and Harry share a close bond, and she will do anything it takes in order to help him accomplish his goals in life.
- Significant Other: Tamsin is aware that her emotions are being manipulated by the empathic link she shares with Harry, but simply doesn't care, since he is, as far as she is concerned, the love of her life.

Languages
English [Native], Spanish

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 8/1, Will 13

Power Points
Abilities 40 + Powers 93 + Advantages 66 + Skills 40 (80 ranks) + Defenses 24 = 263

--------------------
Tamsin's Megazord
The Dragon Zord - PL 14
Height: 217' 0" / Knockback Mod: -39

Strength 20, Agility 0, Dexterity 0, Fighting 6, Awareness 0

Advantages
Power Attack

Features:
Communications 1, Computer, Navigation System 1, Remote Control, Transponder

Powers
Weapon Systems: Array
. . Drill Tail: Strength-based Damage 2 (piercing, DC 37; Penetrating 8)
. . Massive Fists: Burst Area Damage 14 (bludgeoning, DC 29; Burst Area: 30 feet radius sphere, DC 24)
Zord Physiology
. . Aquatic Locomotion: Swimming 2 (magitek, Speed: 2 miles/hour, 30 feet/round)
. . Armored Shell: Protection 1 (magitek, +1 Toughness; Impervious [18 extra ranks])
. . Gargantuan Size: Growth 19 (magitek, +19 STR, +19 Tough, +9 Intimidate, -19 Stealth, -10 active defenses, +4 size ranks, +19 mass ranks, ; Innate; Permanent)
. . Immunity to Fortitude Effects (Magitek)

Offense
Initiative +0
Drill Tail: Strength-based Damage 2, +6 (DC 37)
Grab, +6 (DC Spec 30)
Massive Fists: Burst Area Damage 14 (DC 29)
Throw, +0 (DC 35)
Unarmed, +6 (DC 35)

Defense
Dodge 6, Parry 6, Toughness 20

Power Points
Abilities -16 + Powers 120 + Advantages 1 + Features 5 + Skills 0 (0 ranks) + Defenses 26 = 136
Last edited by DalkonCledwin on Sun Sep 25, 2022 7:50 am, edited 1 time in total.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

The Red Ranger / Shadow Rangers / The Legend of Drakkon

Post by DalkonCledwin »

Image
Art by Wickellia on DeviantArt

Daphne O. Greengrass - Arc 1 - PL 8
Age: 16 / Height: 5' 4" / Weight: 101 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: Autonomous / Base of Operations: Greengrass Manor, Inverness, Scotland
Dowry Rank: +16 / Rep Rank: +10 / Knockback Mod: -7/-3

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 5, Intellect 3, Awareness 4, Presence 6

Advantages
Accurate Attack, Attractive, Benefit, Dowry 2: (Moderately Wealthy), Benefit, Renown, Charming, Close Attack, Connected, Daze (Deception), Defensive Attack, Defensive Roll 2, Equipment 2, Fascinate (Persuasion), Improved Critical: Unarmed, Inspire 2, Languages 3, Leadership, Potion Brewing, Quick Draw, Ritualist, Set-up 2, Taunt, Teamwork, Trance, Weapon Bind, Withstand Damage

Skills
Acrobatics 6 (+9), Athletics 4 (+9/+5), Close Combat: Sharp Weapons 2 (+7), Deception 8 (+14), Expertise (AWE): Wizarding Culture 8 (+12), Expertise (DEX): Broom Flight 4 (+7), Expertise: Magic 10 (+13), Insight 4 (+8), Investigation 4 (+7), Perception 4 (+8), Persuasion 6 (+12), Ranged Combat: Magic 3 (+6), Stealth 4 (+7), Treatment 4 (+7)

Powers
Aspen & Dragon Heartstring Wand (Easily Removable)
. . Adept of Wizarding Magic: Array
. . . . Confundo: Concentration Affliction 8 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Hearing)
. . . . Expelliarmus: Move Object 10 (charm, 25 tons; Precise; Concentration, Limited: to Disarm Maneuvers)
. . . . Finite Incantatem: Burst Area Nullify 6 (charm, Counters: Magical Effects, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Simultaneous; Limited: Not vs. Alteration effects)
. . . . Glacius Virilis: Progressive Affliction 5 (ice magic, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 15; Extra Condition, Increased Range: ranged, Progressive; Limited: Affects Male Targets Only)
. . . . Legilimens: Cumulative Mind Reading 6 (divination, DC 16; Cumulative)
. . . . Locomotor: Move Object 6 (charm, 3200 lbs.; Increased Range: perception, Precise, Subtle: subtle)
. . . . Reparifors: Healing 10 (healing magic; Restorative; Tiring)
Magical Human Physiology
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Highlander: Movement 2 (racial talent, Sure-footed 2; Limited: Only while climbing)
. . Magical Awareness: Senses 2 (racial trait, Awareness: Magical Effects [Mental], Radius: Magic Awareness)
. . Mountain Lore: Enhanced Trait 2 (racial talent, Athletics +4 (+9))
. . Resistances: Immunity 3 (racial trait, Disease, Poison, Suffocation: High Altitudes; Feature: Longevity (Up to 145 years); Limited - Half Effect)
. . Tough: Protection 1 (racial trait, +1 Toughness)
Special Qualities
. . Occlumens: Immunity 10 (defensive magic, Common Descriptor: Mental Effects; Sustained)

Equipment
Heavy Robes, Silver Dagger

Offense
Initiative +3
Confundo: Concentration Affliction 8 (DC Will 18)
Expelliarmus: Move Object 10, +6 (DC 20)
Finite Incantatem: Burst Area Nullify 6 (DC Will 16)
Glacius Virilis: Progressive Affliction 5, +6 (DC Fort 15)
Grab, +6 (DC Spec 11)
Legilimens: Cumulative Mind Reading 6 (DC Will 16)
Locomotor: Move Object 6 (DC 16)
Silver Dagger, +8 (DC 17)
Throw, +3 (DC 16)
Unarmed, +6 (DC 16)

Complications
- Devout: Daphne concretely understands the tenets of the Old Faith, and can almost always substantiate valid reasons for her actions. She would also fight to the death for what she believes in.
- Motivation: Justice: Daphne will do whatever she must in order to aid those who have become destitute and disenfranchised due to Albus Dumbledore's mad quest to transform the magical world into a copy of the muggle one.
- Relationships: Daphne trusts her immediate family and Tracey Davis with her life, and they in turn, trust her with theirs. Everyone else can basically go to hell for all that she is concerned.
- Significant Other: Daphne would do anything to cure her little sister, which includes becoming a Shadow Ranger if offered the remedy to Astoria's blood malediction.

Languages
English [Native], French, Latin, Scots Gaelic

Defense
Dodge 7, Parry 7, Fortitude 6, Toughness 7/3, Will 10

Power Points
Abilities 54 + Powers 40 + Advantages 32 + Skills 36 (71 ranks) + Defenses 16 = 178
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

The Blue Ranger / Shadow Rangers / The Legend of Drakkon

Post by DalkonCledwin »

Image
Art by Wickellia on DeviantArt

Tracey A. Davis - Arc 1 - PL 7
Age: 16 / Height: 5' 1" / Weight: 102 lbs / Hair Color: Usually Blue / Eye Color: Usually Blue
Group Affiliations: Autonomous / Base of Operations: The Davis Estate, Coventry, England
Dowry Rank: +12 / Rep Rank: +7 / Knockback Mod: -5/-2

Strength 1, Stamina 2, Agility 5, Dexterity 5, Fighting 4, Intellect 2, Awareness 3, Presence 3

Advantages
Agile Feint, Attractive, Beginner's Luck, Benefit, Dowry (Well-Established), Charming, Connected, Contacts, Daze (Deception), Defensive Attack, Equipment 2, Evasion, Fascinate (Persuasion), Favored Environment: (Aerial), Improved Aim, Improved Critical: (Daggers), Languages 2, Potion Brewing, Power Attack, Quick Draw, Ritualist, Second Chance: (Acrobatics checks for Tumbling), Set-up 2, Taunt, Teamwork, Well-informed

Skills
Acrobatics 8 (+13), Athletics 4 (+5), Close Combat: Sharp Weapons 2 (+6), Deception 6 (+9), Expertise (AWE): Wizarding Culture 8 (+11), Expertise (DEX): Broom Flight 6 (+11), Expertise: Magic 10 (+12), Insight 4 (+7), Investigation 6 (+8), Perception 4 (+7), Persuasion 4 (+7), Stealth 4 (+13/+9)

Powers
Alder & Unicorn Hair Wand (Easily Removable)
. . Adept of Wizarding Magic: Array
. . . . Confundo: Concentration Affliction 7 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Hearing)
. . . . Episkey: Healing 9 (healing magic; Increased Range: ranged; Diminished Range 2, Tiring)
. . . . Expelliarmus: Move Object 9 (charm, 12 tons; Precise; Concentration, Limited: to Disarm Maneuvers)
. . . . Finite: Nullify 9 (charm, Counters: Magical Effects, DC 19; Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Locomotor: Move Object 5 (charm, 1600 lbs.; Increased Range: perception, Precise, Subtle: subtle)
. . . . Protego Duo: Burst Area Deflect 6 (charm; Burst Area: 30 feet radius sphere, DC 16, Reflect, Selective; Reduced Range: close)
. . . . Reducto: Progressive Weaken 4 (curse, Affects: Toughness, Resisted by: Fortitude, DC 14; Affects Objects Only, Increased Range: ranged, Progressive)
Magical Human Physiology
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Grassland Lore: Enhanced Trait 2 (racial talent, Stealth +4 (+13))
. . Magical Awareness: Senses 2 (racial trait, Awareness: Magical Effects [Mental], Radius: Magic Awareness)
. . Resistances: Immunity 32 (racial trait, Disease, Fortitude Effects, Poison; Feature: Longevity (Up to 146 years); Limited - Half Effect)
Special Qualities
. . Minor Metamorphosis: Feature 1 (family talent, Notes: Tracey can change minor elements of her appearance, such as her hair and eye color, at will. This grants her a +5 circumstance bonus to Deception checks to disguise herself, and may qualify as a bonus to interaction checks to impress or intimidate under the right circumstances)

Equipment
Heavy Robes, Silver Dagger

Offense
Initiative +5
Confundo: Concentration Affliction 7 (DC Will 17)
Expelliarmus: Move Object 9, +5 (DC 19)
Finite: Nullify 9, +5 (DC Will 19)
Grab, +4 (DC Spec 11)
Locomotor: Move Object 5 (DC 15)
Reducto: Progressive Weaken 4, +5 (DC Fort 14)
Silver Dagger, +6 (DC 17)
Throw, +5 (DC 16)
Unarmed, +4 (DC 16)

Complications
- Motivation: Protector: Tracey is Daphne's best friend, they rely on each other so much that either girl would happily take a spell in the back to protect the other. Of course, Tracey is also likely to seek out would be assailants and put them down before they can launch their attack.
- Quirk: Tracey will always give her two cents before agreeing to any plan that her friends, or superiors, come up with, even if that makes them angry with her. Furthermore, her mind will begin to wander more and more as the day progresses, which actually makes her far more gifted at gathering information than anyone else in Slytherin House.
- Significant Other: Tracey only trusts Daphne, and believes that everyone else in the world is out to betray or hurt them. However, if Daphne decides to trust someone, then Tracey will treat them with respect, even if she does so grudgingly.
- Temper: Once Tracey is truly angry, she'll begin casting Reductos and other destructive curses at anything that enters her spellfire range.

Languages
English [Native], Latin, Scots Gaelic

Defense
Dodge 9, Parry 9, Fortitude 4, Toughness 5/2, Will 10

Power Points
Abilities 50 + Powers 40 + Advantages 28 + Skills 33 (66 ranks) + Defenses 18 = 169
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Re: Dalkon's Revised & Expanded Potterverse Thread Mk II

Post by DalkonCledwin »

Okay, I'm gonna do a different Power Rangers idea, since this one kind of doesn't work.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

White Wolf v2 Brainstorm & Notes

Post by DalkonCledwin »

White Wolf
Premise: When his aunt and uncle died in a plane crash near the African nation of Wakanda, Harry Potter was adopted by the kingdom’s king, T’Chaka. However, because he was a foreigner, and white, Harry was viewed with suspicion, and even contempt, by the xenophobic Wakandans. Nevertheless, he developed a true love for his new homeland and became known as the White Wolf.
Required Inclusions:
- Harry must be at least as intelligent as Hank McCoy or Kitty Pryde, and may even be as intelligent as Tony Stark or Bruce Banner.
- Harry must learn how to use his magical affinity, even if he focuses more of his attention on learning how to fight on a level that rivals the best of his adoptive father’s War Dogs.
- Harry must have a good relationship with his adoptive siblings, T’Challa and Shuri, seeing the former as an overprotective brother, and the latter as someone to be protected.
- Harry must remain absent from Wizarding Britain until he is at least fourteen, with his re-emergence possibly coinciding with the Triwizard Tournament.
- Harry’s primary romantic pairing must be Hela Odinsdottir; however, she need not be his only romantic partner, and both Natasha Romanoff and Maria Hill are recommended.
- Harry must be an outcast among the elite of Wakandan society, even while also being loved by the lower rungs of that society, with only the rivals for the Wakandan Throne truly despising him.
- Harry must eventually leave Wakanda to make his own way in the world, though he will return if the current King ever has reason to summon him for an audience.
- Harry must have an unwavering loyalty to his adopted family, the people of Wakanda and the nation he now considers to be his home.
- Harry must join up with the Avengers in time for the Chitauri Invasion, though how his presence will affect the battle’s outcome will be left up to the author’s interpretation.
- Harry must remain aloof to the people of Wizarding Britain, only helping them if their problems threaten to spill out into the mundane world.
Preferred Inclusions:
- Harry should have access to his own Vibranium Warsuit, with the design of the armor being reminiscent of a wolf instead of a panther.
- Harry should be a member of the Wakandan War Dogs, if not the actual leader of that organization, though if he is the leader, he may need to spend a lot of time in Wakanda itself.
- Harry should replace Bucky Barnes as the individual who is known as the White Wolf in the MCU, with Bucky receiving an alternative code name of the author’s choice.
- Harry could make use of the word “Hunter” as a pseudonym instead of continuing to use the name he was born under for whatever reason the author can come up with.
Optional Inclusions:
- The story could include elements of DC’s Arrowverse setting, with Harry’s list of possible romantic partners expanding to include Alex Danvers, Lena Luthor, Laurel Lance & Lucy Lane.
- James & Lily could still be alive, with another son or daughter that is the Child Who Lived, with Harry being sent to the Dursley’s so he doesn’t get in his sibling’s way. Yeah, that’d go over well.
Forbidden Things:
- Harry remaining in Wizarding Britain for longer than strictly necessary.
- Harry being involved in a male-slash pairing.
- Harry the malevolent emo doormat.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

The White Wolf / The MCs / White Wolf v2

Post by DalkonCledwin »

Image
Art by Richie Mason on ArtStation

Hunter Udaku - Arc 1 - PL 12
Age: 22 / Height: 6' 1" / Weight: 185 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Avengers & Hatut Zeraze / Base of Operations: The Udaku Estate, Ithaca, New York
Wealth Rank: +20 / Rep Rank: +14 (Avenger) / +18 (Wakandan) / Knockback Mod: -13/-3

Strength 2, Stamina 3, Agility 5, Dexterity 5, Fighting 11, Intellect 4, Awareness 3, Presence 4

General Advantages
Attractive, Benefit 9: (Alternate Identity: [Harry James Potter], Renown 3, Security Clearance 2: [The Hatut Zeraze], Wealth 3: [Millionaire]), Connected, Contacts, Conviction, Defensive Attack, Equipment 16, Fascinate (Persuasion), Great Endurance, Improved Disarm, Improved Grab, Improved Smash, Inspire 2, Languages 3, Leadership, Power Attack, Prone Fighting, Ritualist, Second Chance: (Acrobatics checks for Tumbling), Takedown, Teamwork, Tracking, Ultimate Effort: (Will Resistance Checks), Weapon Bind, Well-informed

Enhanced Advantages
Diehard, Herbalist

Skills
Acrobatics 8 (+13), Athletics 4 (+6), Close Combat: Claws 4 (+15), Expertise (AWE): Cooking 6 (+9), Expertise: Business & Finance 6 (+10), Expertise: Magic 8 (+12), Expertise: Nature 4 (+10/+8), Insight 4 (+7), Investigation 6 (+10), Perception 8 (+11), Persuasion 6 (+10), Ranged Combat: Magic 4 (+9), Stealth 6 (+11), Technology 8 (+12), Vehicles 6 (+11)

Powers
Disciple of the Mystic Arts: Array
. . Eldritch Bolts: Damage 6 (eldritch magic, DC 21; Increased Range: ranged, Multiattack)
. . Enchanted Eye: Remote Sensing 10 (divination, Affects: Visual Senses - Visual, Range: 4 miles; Simultaneous; Feedback, Noticeable: by a small sye-shaped construct)
. . Greater Teleport: Teleport 10 (magical travel, Carry 400 lbs.; Accurate, Change Direction, Extended: 1000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring, Notes: Generating a "Gate" is more difficult than point-to-point apparition, which is why the former requires a Sling Ring)
. . Oshtur's Mighty Hands: Nullify 15 (entreaty, Counters: Magical Effects, DC 25; Broad, Simultaneous; Build Up - Surge)
. . Revitalize: Healing 6 (empathic magic; Energizing, Restorative; Empathic)
. . Thought-Casting: Mental Communication 3 (divination; Subtle: encrypted; Concentration, Notes: Range: Statewide or across a small nation)
Magical Human Physiology
. . Fleet of Foot: Speed 4 (racial talent, Speed: 30 miles/hour, 500 feet/round; Athletics Check Required)
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Grassland Lore: Enhanced Trait 2 (racial talent, Expertise +2 (+10), Advantages: Herbalist)
. . Magical Awareness: Senses 2 (racial trait, Awareness: Magical Effects [Mental], Radius: Magic Awareness)
. . Resisistances: Immunity 7 (racial trait, Disease, Fatigue Effects, Poison; Feature: Longevity (Up to 158 years); Limited - Half Effect)
Rod of the Python (Easily Removable)
. . Relic of the Mystic Arts: Array
. . . . Rod Strike: Strength-based Damage 3 (bludgeoning, DC 20; Double, Reach (melee): 5 ft.)
. . . . Transmutation: Summon 5 (parsel magic; Active, Controlled, Responsive)
Wolf Habit (Removable (indestructible))
. . Cloaking Technology: Array
. . . . Cloaking Field: Concealment 6 (technological, All Aural Senses, All Visual Senses)
. . . . Disguise Field: Morph 3 (technological, +20 Deception checks to disguise; Broad group, Notes: Any humanoid)
. . Energy Dampening Boots: Movement 3 (technological, Safe Fall, Wall-crawling 1: -1 speed rank, Water Walking 1: you sink if you are prone)
. . Vibranium Claws: Strength-based Damage 2 (slashing, DC 19; Dangerous 2, Penetrating 4)
. . Vibranium Plating: Protection 10 (armor, +10 Toughness, Advantages: Diehard; Impervious [3 extra ranks])
. . Wolf Mask: Senses 8 (armor, Acute (Type): Olfactory Senses, Extended: Auditory Senses 1: x10, Extended: Olfactory Senses 1: x10, Low-light Vision, Radio, Tracking: Olfactory Senses 1: -1 speed rank, Ultra-hearing; Feature 3: Integrated Commlink, Holorecorder & Projected Display)

Equipment
Stealth Jet, The Udaku Estate

Offense
Initiative +5
Eldritch Bolts: Damage 6, +9 (DC 21)
Grab, +11 (DC Spec 12)
Oshtur's Mighty Hands: Nullify 15, +9 (DC Will 25)
Rod Strike: Strength-based Damage 3, +11 (DC 20)
Throw, +5 (DC 17)
Unarmed, +11 (DC 17)
Vibranium Claws: Strength-based Damage 2, +15 (DC 19)

Complications
- Enemies: There are those within Wakanda who would happily kill Hunter if given the opportunity, since he is a stumbling block on their quest to gain control of his adoptive brother's kingdom.
- Honor: Hunter believes that people deserve to be treated with dignity and respect, unless they do something that would deprive them of this basic curtesy.
- Motivation: Doing Good: If someone is in trouble, Hunter is always ready to lend a helping hand. Hunter is also confident in his own abilities, and does what he can to instill the same confidence in others.
- Patriotism: Hunter has worked tirelessly for the people of Wakanda, and will do whatever it takes in order to protect his homeland because he truly loves the kingdom and it's people, even though there are several Wakandans who wish him ill.
- Relationships: Hunter is the adoptive son of King T'Challa and Queen Ramonda of Wakanda, as well as the adoptive brother of their other two children, T'Challa and Shuri Udaku. He is also biologically the son of the late James & Lily Potter, and godson and heir to the recently exonerated Lord Sirius Black.

Languages
Aklo (Parseltongue), Chinese (Mandarin), English [Native], Sanskrit, Xhosa

Defense
Dodge 11, Parry 11, Fortitude 7, Toughness 13/3 (Imp. 13/0), Will 11

Power Points
Abilities 74 + Powers 108 + Advantages 51 + Skills 44 (88 ranks) + Defenses 18 = 295

--------------------
This Staff Thinks It's a Snake
Magical Python - PL 5

Strength 3, Stamina 3, Agility 2, Dexterity 0, Fighting 2, Intellect -3, Awareness 2, Presence -1

Advantages
Chokehold, Fast Grab, Improved Hold

Skills
Athletics 6 (+9), Close Combat: Unarmed 2 (+4), Intimidation 4 (+3), Perception 6 (+8), Stealth 2 (+4)

Powers
Constrictor Physiology
. . Animal Senses: Senses 5 (racial trait, Acute (Type): Olfactory Senses, Extended: Olfactory Senses 1: x10, Infravision, Tracking: Olfactory Senses 1: -1 speed rank)
. . Lunge: Strength Effect 3 (racial talent; Reach (melee): 5 ft.)
. . Serpentine Body: Movement 1 (racial trait, Slithering; Innate)

Offense
Initiative +2
Grab, +2 (DC Spec 13)
Throw, +0 (DC 18)
Unarmed, +4 (DC 18)

Complications
- Disability: Snakes cannot speak and have no hands. Snakes are also Vision and Hearing Impaired.
- Weakness: This snake cannot attack Atlanteans and suffers an additional degree of damage from Atlantean Sorcery.

Languages
Aklo [Native]

Defense
Dodge 3, Parry 3, Fortitude 6, Toughness 3, Will 3

Power Points
Abilities 16 + Powers 9 + Advantages 3 + Skills 10 (20 ranks) + Defenses 6 = 44
--------------------
Gotta Jet
[u[Stealth Jet - PL 12[/u]

Strength 14, Defense -2, Toughness 12, Size Huge

Features:
Alarm 2 (DC 25), Autopilot 1 (+4), Communications 1 (Radio), Computer, Navigation System 1 (Vehicles, +5), Remote Control (Shuri)

Powers
Propulsion System
. . Thrusters: Flight 9 (technological, Speed: 1000 miles/hour, 2 miles/round; Feature: VTOL Capabilities)
Weapon Systems: Array
. . Cloaking Device: Concealment 4 (technological, Other Sense Type: All Magnetic and Radio, Sense - Sight; Passive)
. . Laser Cannon: Damage 10 (energy, DC 25; Increased Range: ranged)

Offense
Laser Cannon: Damage 10, +5 (DC 25)

Power Points
Abilities 8 + Powers 40 + Advantages 0 + Features 7 + Skills 0 (0 ranks) + Defenses 5 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 60
--------------------
Home Sweet Home
The Udaku Estate - PL 12

Toughness 10, Size Huge

Features:
Artificer's Lab, Communications, Computer, Concealed 1 (DC 20), Garage, Gym, Hangar, Infirmary, Library, Living Space, Mystic Locale, Power System, Ritual Chamber, Wards 1 (DC 20)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Fata Viam Invenient Brainstorm & Notes

Post by DalkonCledwin »

Fata Viam Invenient
Premise: While in Salem, Massachusetts during his post-Hogwarts world tour, young Harry Potter discovers and enters an ancient tower that simply radiates magical energy. In doing so, he secures for himself an apprenticeship with the world’s most powerful sorcerer, one which will see him becoming the new Doctor Fate!
Required Inclusions:
- Harry Potter must leave Great Britain to go on a world tour after completing his Hogwarts education, with the tour ultimately ending once he arrives in Salem, Massachusetts.
- Harry must locate and enter the Tower of Fate, and in doing so, secure an apprenticeship with Kent Nelson that will ultimately see our hero becoming the new Doctor Fate.
- Harry and Nabu must reach an accord that allows him to retain full control over his body while wearing the helmet, provided that he works towards the Lord of Order’s overall goals.
- If set in the world of Young Justice, then the events of the episode “Denial” must either not happen at all, or else be suitably altered to account for the changes in this challenge.
- Harry must attempt to keep his life as Harry Potter separate from his life as Doctor Fate, how successful he actually is at this goal is up to the author.
- Harry must inherit the antagonists of Doctor Fate when he dons the helmet for the first time, with there being a possibility that the new Anti-Fate is also a character from Potterverse.
Preferred Inclusions:
- Harry should end up romantically involved with one or more of the following: Wonder Woman, Black Canary, Hawkgirl, an Egyptian goddess, Daphne Greengrass, and/or Gabrielle Delacour.
- Harry should be much more active as a superhero than Kent was, willing to go on the front lines of battle even when it might be better for him to stay in the Tower of Fate.
- Harry’s ability to resist Nabu’s control, as well as the below listed Starro Tech, could be due to his status as the Master of Death and his exposure to Voldemort’s Imperius.
Optional Inclusions:
- If this story is set in the DCAU, then Harry should provide Shayera Hol with a sanctuary following the Thanagarian Invasion, which could lead to a romantic relationship.
- Harry could be resistant to Starro Technology and Starrophytes.
Forbidden Things:
- Harry being involved in a male-slash pairing.
- Harry the Malevolent Emo Doormat.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Dr. Fate / The MCs / Fata Viam Invenient

Post by DalkonCledwin »

Image
Art by SubYEEET projects on ArtStation

Dr. Fate (Harry Potter) - Arc 1 - PL 11
Age: 20 / Height: 5' 11" / Weight: 183 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Lords of Order / Base of Operations: The Tower of Fate, Salem, Massachusetts
Wealth Rank: +20 / Rep Rank: +9 (Dr. Fate) / +15 (Harry) / Knockback Mod: -14/-6/-1

Strength 7/1, Stamina 1, Agility 2, Dexterity 2, Fighting 5, Intellect 2, Awareness 4, Presence 5

General Advantages
Attractive, Benefit 6: (Renown 3 [Based on PL 9], Wealth 3: [Millionaire]), Connected, Conviction, Defensive Roll 2, Equipment 11, Fascinate (Persuasion), Improved Grab, Improved Hold, Inspire 2, Languages 4, Leadership, Potion Brewing, Power Attack, Ranged Attack, Ritualist, Runesmith, Teamwork, Trance

Enhanced Advantages
Eidetic Memory, Jack-of-all-trades, Second Chance: (When Resisting Basilisk Venom), Well-informed

Skills
Athletics 4 (+11), Expertise (AWE): Cooking 4 (+8), Expertise: Ancient Runes 4 (+10/+6), Expertise: History 6 (+12/+8), Expertise: Magic 10 (+18/+12), Insight 4 (+8), Investigation 4 (+6), Perception 8 (+12), Persuasion 6 (+11), Ranged Combat: Magic 4 (+6), Stealth 6 (+8), Technology 4 (+6), Vehicles 6 (+8)

Powers
Disciple of Wandless Magic: Array
. . Bonds of Blood: Burst Area Nullify 9 (abjuration, Counters: Magical Effects, DC 19; Burst Area: 30 feet radius sphere, DC 19, Broad, Increased Duration: concentration, Selective, Simultaneous; Limited: to Effects generated by Evil spellcasters, Reduced Range: close, Side Effect 2: always - Harry must make a resistance check vs. DC 20 Damage for each round this power is active)
. . Expecto Patronum: Concentration Burst Area Affliction 7 (abjuration, light of creation, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Custom: Manifests as a glowing silvery Stag, Distracting, Limited: to Dementors, Lethifolds & Black Lantern Corpsemen, Limited: to Forcing Targets Away from Warded Area)
. . Expelliarmus: Move Object 11 (evocation, force, 50 tons; Precise; Concentration, Limited: to Disarm Maneuvers)
. . Greater Apparition: Teleport 11 (conjuration, Carry 400 lbs.; Accurate, Change Direction, Extended: 2000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Inanimatus Conjurus: Create 7 (conjuration, Volume: 125 cft., DC 17; Increased Duration: continuous, Innate, Precise)
. . Levitation: Flight 7 (transmutation, Speed: 250 miles/hour, 0.5 miles/round)
. . Locomotor: Move Object 7 (transmutation, 3 tons; Increased Range: perception, Precise, Subtle: subtle)
Magical Human Physiology
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . History of Terrors: Immunity 6 (racial trait, Custom: Mental Control 5, Rare Descriptor: Fear Effects; Limited - Half Effect)
. . Magical Awareness: Senses 2 (racial trait, Awareness: Magical Effects [Mental], Radius: Magic Awareness)
. . Venom Resistance: Immunity 1 (racial trait, Poison, Advantages: Second Chance: (When Resisting Basilisk Venom); Limited - Half Effect)
Siegfried's Cloak of Invisibility (Removable (indestructible))
. . Heroic Might: Enhanced Trait 12 (legendary object, Strength +6 (+7))
. . That's an Invisibility Cloak!: Concealment 4 (legendary object, All Visual Senses; Affects Others, Feature: Can't be nullified by Thief's Downfall; Distracting, Quirk: Can only conceal a single adult or up to three children at a time)
The Amulet of Anubis (Removable (indestructible))
. . Aura of Menace: Burst Area Affliction 6 (divine aura, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 16; Burst Area: 30 feet radius sphere, DC 16, Reaction 3: reaction; Limited: Only while actively fighting an enemy, Limited Degree)
. . Expanded Awareness: Senses 24 (divination, Analytical: Detect Conditions, Awareness: Cosmic Effects [Mental], Counters All Concealment: Vision, Counters Illusion: Vision, Detect: Conditions [Mental] 2: ranged, Extended: Cosmic Awareness 6: x1m, Penetrates Concealment: Vision, Postcognition (Limited): Previous Lords of Fate, Radius: Cosmic Awareness; Custom: Postcognition uses an Interaction skill check instead of Perception [8 ranks only])
The Helmet of Fate (Removable (indestructible))
. . Charm of Sustenance: Immunity 10 (abjuration, Aging, Environmental Conditions (All), Sleep, Starvation & Thirst, Suffocation (All))
. . Deathless: Immortality 2 (abjuration, Return after 1 week; Quirk: Only works while Harry is wearing the helmet)
. . Master of Fate: Senses 4 (divination, Precognition; Uncontrolled)
. . Mystic Shield: Protection 11 (abjuration, +11 Toughness; Impervious, Sustained)
. . Secret Knowledge of Nabu: Enhanced Trait 14 (divination, Expertise +4 (+10), Expertise +4 (+12), Expertise +6 (+18), Will +4 (+15), Advantages: Eidetic Memory, Jack-of-all-trades, Well-informed)
. . Sorcerer Supreme of Earth: Array
. . . . Ankh Gate: Movement 6 (conjuration, Dimensional 3: any dimension, 50 lbs., Space Travel 3: other galaxies; Portal)
. . . . Ankhs of Destruction: Damage 11 (evocation, force, DC 26; Increased Range: ranged, Multiattack, Reversible, Variable Descriptor 2: broad group - Any Magical)
. . . . Apis' Labyrinth: Movement Attack 10 (conjuration, Dimensional: Extradimensional Labyrinth 1: one dimension, 50 lbs., Extra Ranks 9, DC 20; Attack: Will, Increased Range: ranged)
. . . . Breath of Life: Healing 10 (conjuration; Resurrection; Limited: Can't restore life to creatures slain by Death Effects, Unreliable (1 use))
. . . . Eldritch Blast: Damage 15 (evocation, force, DC 30; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . . . Hidden Kingdom: Obscure 10 (darkness, evocation, Affects: Two Sense Types - Visual Senses, Area: 2 miles radius; Increased Duration: continuous, Selective; Build Up)
. . . . Isis' Crushing Hands: Burst Area Move Object 10 (evocation, force, 25 tons, DC 25; Burst Area 2: 60 feet radius sphere, DC 20, Damaging; Concentration, Limited Direction: Towards Center of Area)
. . . . Light of Shai: Progressive Affliction 15 (enchantment, 3rd degree: Controlled, Resisted by: Will, DC 25; Increased Range: ranged, Progressive; Limited: Target Must Answer Questions Truthfully, Limited Degree (third only))
. . . . Mage's Disjunction: Burst Area Broad Concentration Simultaneous Weaken 8 (abjuration, Affects: Magic, Resisted by: Will, DC 18; Affects Objects, Burst Area: 30 feet radius sphere, DC 18, Broad: Magic, Concentration, Precise, Simultaneous; Distracting, Side Effect: on failure - Psychic Backlash)
. . . . Overland Flight: Flight 9 (transmutation, Speed: 1000 miles/hour, 2 miles/round; Stacks with: Levitation: Flight 7, Notes: Enhances levitation speed to 125,000 MPH, or 250 miles/round)
. . . . Radiance of Ra-Horakhty: Cumulative Burst Area Affliction 11 (evocation, radiant, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 21; Burst Area: 30 feet radius sphere, DC 21, Cumulative, Increased Range: ranged; Limited: Affects Visual Senses Only)
. . . . Spell Turning: Deflect 8 (abjuration; Reflect; Limited: to Magical Attacks, Reduced Range: close)
. . . . Summon Monster: Summon 8 (conjuration; Active, Mental Link, Type (General): Magical Beasts of Egyptian Origin)

Equipment
Communication Mirror, Heavy Robes, The Tower of Fate

Offense
Initiative +2
Ankhs of Destruction: Damage 11, +7 (DC 26)
Apis' Labyrinth: Movement Attack 10, +7 (DC Will 20)
Aura of Menace: Burst Area Affliction 6 (DC Will 16)
Bonds of Blood: Burst Area Nullify 9 (DC Will 19)
Eldritch Blast: Damage 15, +7 (DC 30)
Expecto Patronum: Concentration Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Move Object 11, +7 (DC 21)
Grab, +5 (DC Spec 17)
Isis' Crushing Hands: Burst Area Move Object 10 (DC 25)
Light of Shai: Progressive Affliction 15, +7 (DC Will 25)
Locomotor: Move Object 7 (DC 17)
Mage's Disjunction: Burst Area Broad Concentration Simultaneous Weaken 8 (DC Will 18)
Radiance of Ra-Horakhty: Cumulative Burst Area Affliction 11 (DC Fort 21)
Throw, +3 (DC 22)
Unarmed, +5 (DC 22)

Complications
- Fame: Harry is famous within magical society for the part he played in the defeat of Voldemort and his followers, the Death Eaters.
- Honor: Harry will always keep his word once he has given it to someone, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Weasley (née Granger), Neville Longbottom and Luna Scammander (née Lovegood). He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.
- Responsibility: As Doctor Fate, Harry must maintain the balance between Order and Chaos, keeping level the scales of fate. If Chaos becomes dominant, then everything will dissolve into endless turmoil. If Order becomes dominant, then existence will freeze into stasis.
- Worthiness: The Helmet of Fate imparts immense knowledge of magic to whoever wears it, but only if it finds them worthy to use it's immense powers. Those who it doesn't find worthy could be subjected to an attack from any of the helmet's mystical effects.

Languages
Aklo (Parseltongue), Dynastic Egyptian, English [Native], Latin, Sanskrit, Sumerian

Defense
Dodge 8, Parry 8, Fortitude 5, Toughness 14/6/1 (Imp. 11/0), Will 15/11

Power Points
Abilities 44 + Powers 172 + Advantages 39 + Skills 35 (70 ranks) + Defenses 20 = 310

--------------------
Home Sweet Home
The Tower of Fate - PL 11

Toughness 14, Size Awesome

Features:
Amplifier 3 (Magical Traits +2, Dr. Fate Only), Artificer's Lab, Concealed 3 (DC 30), Defensive Enchantments (Blast 11), Dimensional Portal, Drones (Hard Light Holograms), Dual Size: Medium, ECM 4 (Vs. Magic, -8), Floo Aperture, Habitat, Hero Point Bank 4, Library, Living Space (Luxury), Mystic Locale, Non-Euclidean Geometry (DC 15, Thresh 5), Personnel (Winky), Ritual Chamber, Sealed, Secret 3 (DC 30), Self-repairing 1, Temporal Limbo 2 (1/8th Normal Time), Wards 3 (DC 30)

Powers
Orb of Nabu: Mental Cosmic Communication Perception (Visual) Perception (One Sense) 3 (legendary object; Dimensional 3: any dimension, Perception (One Sense): Auditory, Perception (Visual): Visual; Concentration, Distracting, Limited: Perception Only, Limited: to Scrying Surface, Notes: Range: System-wide)

Power Points
Abilities 6 + Powers 1 + Advantages 0 + Features 37 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 48
Last edited by DalkonCledwin on Sun Oct 02, 2022 5:40 am, edited 1 time in total.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Shayera Hol / The MCs / Fata Viam Invenient

Post by DalkonCledwin »

Image
Art by Gryphee on DeviantArt; Edit by Ares

Shayera Hol - Arc 1 - PL 11
Age: 18 (60) / Height: 5' 6" / Weight: 120 lbs / Hair Color: Auburn / Eye Color: Green
Group Affiliations: The Lords of Order (Ally) / Base of Operations: The Tower of Fate, Salem, Massachusetts
Wealth Rank: +12 / Rep Rank: +13 / Knockback Mod: -10/-6

Strength 3, Stamina 6, Agility 3, Dexterity 3, Fighting 8, Intellect 3, Awareness 2, Presence 4

General Advantages
All-out Attack, Attractive, Benefit 2: (Renown, Wealth: [Well-Off]), Close Attack 2, Connected, Daze (Intimidation), Equipment 1, Favored Environment: (Aerial), Favored Foe: (Thanagarian Warriors), Great Endurance, Improved Aim, Improved Critical: (Maces), Improved Grab, Improved Initiative, Improved Trip, Inspire 2, Languages 3, Leadership, Power Attack, Strong Flier, Takedown, Teamwork

Enhanced Advantages
Agile Feint, Evasion 2, Improved Defense, Move-by Action, Set-up

Skills
Acrobatics 6 (+13/+9), Athletics 6 (+9), Close Combat: Maces 4 (+12), Deception 6 (+10), Expertise: Demolitions 6 (+9), Expertise: Espionage 8 (+11), Expertise: Military 8 (+11), Insight 4 (+6), Intimidation 10 (+14), Investigation 6 (+9), Perception 8 (+10), Ranged Combat: Blasters 2 (+5), Stealth 8 (+11), Technology 6 (+9), Vehicles 4 (+7)

Powers
Nth Metal Armor (Removable)
. . Armor Plating: Protection 4 (armor, +4 Toughness; Impervious)
. . Environmental Field: Immunity 5 (life, Environmental Condition: Cold, Environmental Condition: Radiation, Environmental Condition: Vacuum, Suffocation (All); Quirk: limited to approximately 30 minutes at a time)
. . Gravity Modulation: Enhanced Strength 6 (gravity, +6 STR; Limited to Lifting)
. . Insulation: Immunity 2 (armor, Environmental Condition: Cold, Environmental Condition: Heat; Limited - Half Effect)
. . Vitality Boost: Healing 6 (life; Action: move; Limited: Affects Self Only, Unreliable (5 uses))
Nth Metal Mace (Easily Removable)
. . Mace Strikes: Array
. . . . Deflecting Strike: Deflect 8 (training; Redirection, Reflect; Limited: to attacks targeting Dodge, Reduced Range: close)
. . . . Skull Bash: Linked Effect
. . . . . . Dispelling Strike: Nullify 8 (Linked; exotech, Counters: Magical Effects, DC 18; Broad, Simultaneous; Reduced Range: close)
. . . . . . Mace Strike: Strength-based Damage 3 (Linked; bludgeoning, DC 21; Dangerous)
. . Static Charge: Environment 1 (exotech, Light, Radius: 30 feet)
Special Qualities
. . Aerial Maneuverability: Enhanced Trait 12 (training, Acrobatics +4 (+13), Dodge +2 (+12), Parry +2 (+12), Advantages: Agile Feint, Evasion 2, Improved Defense, Move-by Action, Set-up; Limited: Only while flying)
Thanagarian Physiology
. . Avian Perception: Senses 4 (racial trait, Extended: Visual Senses 2: x100, Low-light Vision, Ultra-hearing)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Feathered Wings: Flight 7 (racial trait, Speed: 250 miles/hour, 0.5 miles/round; Wings)
. . Longevity: Feature 1 (racial trait, Notes: Shayera can expect to live for up to 333 years; she'll reach middle age at 100 years, old age at 150 years, and become venerable at 200 years)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Falling Damage; Limited - Half Effect)
. . Thanagarian Durability: Impervious Toughness 4 (racial trait)
Wing Attacks: Array
. . Wing Buffet: Strength-based Damage 2 (bludgeoning, DC 20; Reach (melee): 5 ft., Split: 2 targets; Nonlethal)
. . Wing Wind: Cone Area Move Object 7 (wind, 3 tons; Cone Area 2: 120 feet cone, DC 17; Limited Direction: Repulsion, Reduced Range: close)

Equipment
Advanced Commlink

Offense
Initiative +7
Dispelling Strike: Nullify 8, +14 (DC Will 18)
Grab, +10 (DC Spec 13)
Mace Strike: Strength-based Damage 3, +14 (DC 21)
Throw, +3 (DC 18)
Unarmed, +10 (DC 18)
Wing Buffet: Strength-based Damage 2, +10 (DC 20)
Wing Wind: Cone Area Move Object 7 (DC 17)

Complications
- Bane: Shayera is considered to be Hindered & Vulnerable when submerged up to her thighs, or more, in a body of water or other similar liquids.
- Honor: Shayera follows a strict code of honor when it comes to fights, and even when not fighting. She obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to her code of honor as she gets older.
- Motivation: Acceptance: Shayera unwittingly assisted the people of Thanagar in their attempt to conquer the planet Earth, and now seeks the forgiveness of not just the people of her new world, but also her friends within the Justice League of America.
- Taphophobia: Shayera's greatest fear is being trapped in a coffin and buried alive, and this fear only increases if it were to involve having her wings restrained in such a way that would prevent her from retracting them into her back.
- Temper: Common things that you might hear Shayera say include: "Less talking, more hitting!" or "Excuse me, Hawkgirl Smash!" and various other things of the sort. In other words, she has a warrior's temperament.

Languages
Ancient Greek, Dynastic Egyptian, English, Interlac, Thanagarian [Native]

Defense
Dodge 12/10, Parry 12/10, Fortitude 10, Toughness 10/6 (Imp. 8/4), Will 6

Power Points
Abilities 64 + Powers 76 + Advantages 27 + Skills 46 (92 ranks) + Defenses 17 = 230
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Daphne Greengrass / The MCs / Fata Viam Invenient

Post by DalkonCledwin »

Art by Tsuaii on Twitter

Daphne Ophelia Greengrass - Arc 1 - PL 8
Age: 20 / Height: 5' 4" / Weight: 118 lbs / Hair Color: Platinum Blonde / Eye Color: Blue
Group Affiliations: Autonomous / Current Base of Operations: Hawthorne Hotel, Salem, Massachusetts
Wealth Rank: +20 / Rep Rank: +10 / Knockback Mod: -6/-2

Strength 1, Stamina 2, Agility 2, Dexterity 2, Fighting 5, Intellect 4, Awareness 3, Presence 3

Advantages
Assessment, Attractive 2, Benefit 4: (Renown, Wealth 3: [Millionaire]), Charming, Connected, Daze (Deception), Defensive Attack, Defensive Roll, Equipment 1, Fascinate (Persuasion), Flirtation, Inspire 2, Languages 3, Leadership, Potion Brewing, Quick Draw, Ranged Attack, Ritualist, Runesmith, Teamwork, Trance

Skills
Deception 6 (+9), Expertise: Ancient Runes 8 (+12), Expertise: Magic 10 (+14), Expertise: Politics 6 (+10), Insight 6 (+9), Investigation 4 (+8), Perception 4 (+7), Persuasion 8 (+11), Ranged Combat: Magic 3 (+5), Stealth 4 (+6), Technology 4 (+8), Treatment 4 (+8)

Powers
Aspen & Dragon Heartstring Wand (Easily Removable)
. . Adept of Wizarding Magic: Array
. . . . Apparition: Teleport 10 (conjuration, 4 miles in a move action, carrying 400 lbs.; Change Direction, Extended: 1000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Distracting)
. . . . Expelliarmus: Move Object 10 (evocation, force, 25 tons; Precise; Concentration, Limited: to Disarm Maneuvers)
. . . . Finite Incantatem: Burst Area Nullify 6 (abjuration, Counters: Magical Effects, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Glacius Virilis: Cumulative Affliction 6 (cold, transmutation, 1st degree: Dazed, Vulnerable, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Extra Condition, Increased Range: ranged; Limited: Affects Male Targets Only)
. . . . Legilimens: Cumulative Mind Reading 6 (divination, DC 16; Cumulative)
. . . . Locomotor: Move Object 6 (charm, 3200 lbs.; Increased Range: perception, Precise, Subtle: subtle)
. . . . Reducto: Burst Area Weaken 8 (evocation, sonic, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged; Limited: to non-magical objects made out of crystal, glass, ceramic, or porcelain)
. . . . Stupefy: Cumulative Affliction 6 (transmutation, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
Magical Human Physiology
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . History of Terrors: Immunity 6 (racial trait, Custom: Mental Control 5, Rare Descriptor: Fear Effects; Limited - Half Effect)
. . Magical Awareness: Senses 2 (racial trait, Awareness: Magical Effects [Mental], Radius: Magic Awareness)
. . Psychic Defense: Impervious Will 10 (racial trait)
Special Qualities
. . Occlumens: Immunity 10 (abjuration, Common Descriptor: Mental Effects; Sustained; Distracting)

Equipment
Camera, Communication Mirror, Heavy Robes

Offense
Initiative +2
Expelliarmus: Move Object 10, +6 (DC 20)
Finite Incantatem: Burst Area Nullify 6 (DC Will 16)
Glacius Virilis: Cumulative Affliction 6, +6 (DC Fort 16)
Grab, +5 (DC Spec 11)
Legilimens: Cumulative Mind Reading 6 (DC Will 16)
Locomotor: Move Object 6 (DC 16)
Reducto: Burst Area Weaken 8 (DC Fort 18)
Stupefy: Cumulative Affliction 6, +6 (DC Fort 16)
Throw, +3 (DC 16)
Unarmed, +5 (DC 16)

Complications
- Guy Magnet: Daphne tends to attract male attention wherever she goes due to the fact that she is possibly the single most attractive Pure-Blood Witch of her generation.
- Honor: Daphne will always keep her word once she has given it to someone, and strives to uphold the common good.
- Motivation: Thrills: Daphne has recently begun a world tour, which she delayed for several years so she could manage her family's affairs until Astoria graduated from Hogwarts, and is looking forward to seeing the sights that can be found in both the Magical and Muggle United States.
- Relationship: Daphne is the elder sister of Astoria Malfoy (née Greengrass) and best friend to a young woman known as Tracey Zabini (née Davis). She is also the eldest daughter of the late Elizabeth Greengrass (née Rosier). However, she was forced to remove her father from the Greengrass Family Register at the end of the last Wizarding Civil War, since the man was one of the Death Eaters who were captured by the Aurors in the aftermath of the Battle of Hogwarts.

Languages
Dynastic Egyptian, English [Native], French, Greek, Latin

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 6/2, Will 10

Power Points
Abilities 44 + Powers 41 + Advantages 28 + Skills 34 (67 ranks) + Defenses 23 = 170
Last edited by DalkonCledwin on Wed Dec 13, 2023 10:16 pm, edited 1 time in total.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Kent Nelson / The SCs / Fata Viam Invenient

Post by DalkonCledwin »

Image
Official Art

Kent Nelson - PL - PL 10
Age: 106 / Height: 5' 10" / Weight: 168 lbs / Hair Color: Gray / Eye Color: Blue
Group Affiliations: The Lords of Order (Ally) / Base of Operations: The Tower of Fate, Salem, Massachusetts
Wealth Rank: +8 / Rep Rank: +18 (Magical) / +10 (Muggle) / Knockback Mod: -11

Strength -2, Stamina 0, Agility -2, Dexterity 4, Fighting 6, Intellect 5, Awareness 6, Presence 3

General Advantages
Beloved: (Inza Nelson), Benefit, Renown 4, Connected, Contacts, Conviction, Deep Ties: (Curse Sworn), Diehard, Eidetic Memory, Fascinate (Persuasion), Great Endurance, Improved Treatment, Inspire 2, Languages 4, Power Attack, Ritualist, Runesmith, Skill Mastery: (Expertise: Magic), Teamwork, Trance, Well-informed

Enhanced Advantages
Assessment

Skills
Athletics 4 (+2), Close Combat: Unarmed 2 (+8), Expertise: Ancient Runes 8 (+13), Expertise: Archaeology 10 (+15), Expertise: History 8 (+13), Expertise: Magic 12 (+19/+17), Insight 6 (+14/+12), Investigation 6 (+11), Perception 6 (+12), Persuasion 6 (+9), Ranged Combat: Magic 4 (+8), Stealth 6 (+4), Treatment 12 (+17)

Powers
Disciple of Magic for Order: Array
. . Creation: Create 7 (conjuration, Volume: 125 cft., DC 17; Increased Duration: continuous, Innate, Precise)
. . Greater Teleport: Teleport 11 (conjuration, Carry 400 lbs.; Accurate, Change Direction, Extended: 2000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Levitation: Flight 7 (transmutation, Speed: 250 miles/hour, 0.5 miles/round)
. . Tactile Telekinesis: Enhanced Strength 11 (transmutation, +11 STR; Feature: Kent can exert his Enhanced Strength without moving; Limited to Lifting, Notes: Max Lifting Strength 9: Up to 12 tons)
. . Telekinesis: Move Object 11 (transmutation, 50 tons)
Enchanted Cane (Easily Removable)
. . Magical Walking Stick: Array
. . . . Cane Strike: Strength-based Damage 1 (bludgeoning, DC 14; Smashing)
. . . . Eldritch Blast: Damage 12 (evocation, force, DC 27; Increased Range: ranged, Variable Descriptor 2: broad group - Any Magical)
. . . . Globe of Resistance: Burst Area Immunity 20 (abjuration, Very Common Descriptor: Magical Effects; Affects Others, Burst Area: 30 feet radius sphere, DC 30, Selective, Sustained; Distracting, Limited - Half Effect)
Magically Enhanced Physiology
. . Eye for Talent: Enhanced Trait 2 (racial talent, Insight +2 (+14), Advantages: Assessment; Limited: Insight bonus is for Assessment & Evaluation only [1 rank only])
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Innovative: Enhanced Trait 1 (racial talent, Expertise +2 (+19); Limited: to identifying spells and magic items that Kent has never encountered before)
. . Longevity: Feature 1 (racial trait, Notes: Kent can expect to live for up to 148 years, but has already become Venerable)
. . Magical Awareness: Senses 2 (racial trait, Awareness: Magical Effects [Mental], Radius: Magic Awareness)
. . Mystical Durability: Protection 11 (racial trait, +11 Toughness)

Offense
Initiative -2
Cane Strike: Strength-based Damage 1, +6 (DC 14)
Eldritch Blast: Damage 12, +8 (DC 27)
Grab, +6 (DC Spec 8)
Telekinesis: Move Object 11, +8 (DC 21)
Throw, +4 (DC 13)
Unarmed, +8 (DC 13)

Complications
- Age: Kent is one of the oldest living magical humans in the current era, and certainly the only one in his age group who has earned the title of Grand Sorcerer. He is therefore someone who should expect to spend his remaining years in purely academic pursuits.
- Curse Sworn: Whenever Kent wears the Helmet of Fate, he is forced to do Nabu's bidding, whether he likes it or not. Furthermore, he is unable to remember any actions he takes while possessed by the Spirit of the Lord of Fate after removing the helmet.
- Motivation: Dreamer: Kent would like nothing better than to join his beloved Inza in the hereafter so that he can begin his Next Great Adventure in her arms.
- Relationship: Kent is Harry Potter's Heroic Mentor, and among other things, he is responsible for teaching Harry how to properly wield his magic, even without the use of Nabu's helmet.

Languages
Chinese (Mandarin), Dynastic Egyptian, English [Native], Latin, Sanskrit, Sumerian

Defense
Dodge 6, Parry 9, Fortitude 4, Toughness 11, Will 16

Power Points
Abilities 40 + Powers 73 + Advantages 27 + Skills 45 (90 ranks) + Defenses 25 = 210
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

The Viceroy of Sokovia Brainstorm & Notes

Post by DalkonCledwin »

The Viceroy of Sokovia
Premise: On the night that young Harry Potter was left on his maternal aunt’s doorstep, an unusual man was hidden in the shadows. This man would take Harry with him when he left for the Kingdom of Latveria, where the boy would be raised as a bona fide Prince, because that man was none other than Dr. Victor von Doom!
Required Inclusions:
- James and Lily must survive Voldemort’s attack on the Potter family, with Harry’s younger, or twin, sibling being mistakenly recognized as the “Child Who Lived.”
- As a result of this fact, Harry must be placed on the Dursley family’s doorstep, where he is found and rescued by the newest Latverian monarch, Dr. Victor von Doom.
- Victor must take Harry away and use magic to adopt him as the heir to his Kingdom, giving the boy a degree of protection from his former parents and a new name, Henrik von Doom.
- Victor must come to genuinely care for Henrik, which means he will not resort to the sort of inheritance tactics that he planned to use with Kristoff Vernard in the comics.
- Henrik’s primary romantic interest must be a Marvel character, with Wanda Maximoff being the preferred choice, since they have a good chance of meeting when Henrik arrives in Sokovia.
- Henrik must be at least sixteen years old when the Order of the Phoenix finally tracks him down, with his annexation of Sokovia occuring only a few months before or after this event.
- When Henrik returns to Wizarding Britain, he will use the abilities he acquired as Doctor Doom’s son in addition to his magical powers in order to win the war with Voldemort.
- Henrik must wear a suit of Magitek Armor that allows him to access the Technomagic tradition, which will make the suit incredibly frightening for the Wand-Wavers.
Preferred Inclusions:
- Henrik must receive the necessary training to see him ascending to the Latverian Throne when his adoptive father inevitably passes on. This could even explain his presence in Sokovia.
- Henrik should be a fair bit more benevolent than his father, even if he is still a strict ruler who takes absolutely no nonsense from anyone who is not a part of his family.
- Even though they are effectively arch enemies, Doom should name a member of the Fantastic Four as his new son’s godparent. Bonus points if Susan Storm is given this honor.
- Henrik should either annex Sokovia himself, or else it should already be a province of Latveria by the time he is old enough to become the country’s Viceroy.
Optional Inclusions:
- Henrik’s magical armor could have a glamour placed upon it that allows the monstrous outfit to appear as something benign, such as a t-shirt and jeans.
- In addition to his armor, weapons and magic, Henrik could have a random mutation that gives him abilities that he wouldn’t normally have access to.
Forbidden Things:
- Henrik or Doom siding with Dumbledore or Voldemort.
- Henrik being involved in a male slash pairing.
- Henrik giving up on his new abilities.
- Henrik the pathetic emo doormat.
- The Dursley’s raising Henrik.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Prince Henrik / The MCs / The Viceroy of Sokovia

Post by DalkonCledwin »

Image
Art by YuljConcepts on ArtStation

Henrik von Doom - Arc 1 - PL 10
Age: 18 / Height: 5' 9" / Weight: 181 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Latverian Royal Family / Base of Operations: Aldrert Keep, Novi Grad, Sokovia
Wealth Rank: +16 / Rep Rank: +14 / Knockback Mod: -11/-2

Strength 10/1, Stamina 2, Agility 3, Dexterity 3, Fighting 6, Intellect 5, Awareness 4, Presence 4

General Advantages
Attractive, Beginner's Luck, Benefit 9: (Alternate Identity: [Harry James Potter], Renown 2, Status 4: [Prince of Latveria, Viceroy of Sokovia], Wealth 2: [Independently Wealthy]), Chokehold, Connected, Conviction, Defensive Attack, Equipment 7, Fascinate (Persuasion), Great Endurance, Improved Grab, Improved Hold, Inspire 2, Inventor, Languages 4, Leadership, Magitek Engineer, Power Attack, Ritualist, Second Chance: (Resisting Mental Control), Skill Mastery: (Expertise: Magitek), Takedown, Well-informed

Enhanced Advantages
Assessment, Charming

Skills
Athletics 4 (+14), Close Combat: Grab 2 (+8), Expertise (AWE): Governing 6 (+10), Expertise: Engineering 8 (+13), Expertise: Magic 10 (+15), Expertise: Magitek 10 (+15), Insight 6 (+12/+10), Intimidation 4 (+8), Investigation 6 (+11), Perception 8 (+12), Persuasion 6 (+12/+10), Ranged Combat: Magic 5 (+8), Stealth 6 (+9), Technology 10 (+15), Vehicles 6 (+9)

Powers
Adept of the Mystic Arts: Array
. . Crimson Bands of Cyttorak: Affliction 12 (entreaty, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 22; Extra Condition, Increased Range: ranged, Reversible; Check Required 2: DC 11 - Persuasion, Limited Degree, Tiring)
. . Expelliarmus: Move Object 10 (charm, 25 tons; Precise; Concentration, Limited: to Disarm Maneuvers)
. . Greater Apparition: Teleport 10 (magical travel, Carry 400 lbs.; Accurate, Change Direction, Extended: 1000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Levitation: Flight 6 (magical travel, Speed: 120 miles/hour, 1800 feet/round; Stacks with: Rocket Thrusters: Flight 4, Notes: Increases Rocket Thruster speed to 2000 mph, or 4 miles/round)
. . Locomotor: Move Object 6 (charm, 3200 lbs.; Increased Range: perception, Precise, Subtle: subtle)
. . Pellucidi Pellis: Concealment 2 (charm, Sense - Sight; Affects Others; Blending)
. . Reducio: Progressive Affliction 6 (charm, 3rd degree: Transformed, DC 16; Alternate Resistance (Dodge), Increased Range: ranged, Progressive; Limited Degree (third only))
Imperious Human Physiology
. . Eye for Talent: Enhanced Trait 2 (racial talent, Insight +2 (+12), Advantages: Assessment; Limited: Insight bonus is for Assessment & Evaluation only [1 rank only])
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Invulnerabilities: Immunity 1 (racial trait, Rare Descriptor: Mundane Diseases; Feature: Longevity (Up to 152 years))
. . Magical Awareness: Senses 2 (racial trait, Awareness: Magical Effects [Mental], Radius: Magic Awareness)
. . Silver-Tongue: Enhanced Trait 2 (racial talent, Persuasion +2 (+12), Advantages: Charming)
Magitek Armor (Removable)
. . Glamered: Feature 1 (magitek, Notes: Upon command, this armor changes shape and appearance to assume the form of a normal set of clothing. The armor retains all its normal properties (including weight) when it is so disguised. This is an illusory effect, which means the Counters Illusion sensory effect can invalidate this feature)
. . Heavy Plating: Protection 9 (armor, +9 Toughness; Impervious)
. . Rocket Thrusters: Flight 4 (magitek, Speed: 30 miles/hour, 500 feet/round; Distracting)
. . Sealed System: Immunity 9 (armor, Environmental Conditions (All), Rare Descriptor: Mundane Poisons, Starvation & Thirst, Suffocation (All); Custom: Limited to no more than 1 week at a time, Quirk: Only works while Henrik is wearing his Helmet)
. . Servo Enhancers: Enhanced Trait 18 (magitek, Strength +9 (+10))
. . Techno Magic: Array
. . . . Burst of Radiance: Cumulative Burst Area Affliction 8 (magitek, radiant, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 18; Burst Area: 30 feet radius sphere, DC 18, Cumulative, Increased Range: ranged; Limited: Affects Visual Senses Only)
. . . . Scorching Ray: Damage 8 (fire, magitek, DC 23; Increased Range: ranged, Multiattack)
. . . . Shocking Grasp: Cumulative Affliction 12 (electricity, magitek, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Cumulative, Custom: Linked to Strength Damage)
. . . . Wall of Force: Create 10 (force, magitek, Volume: 1000 cft., DC 20; Impervious, Stationary, Subtle 2: invisible; Concentration)
Rod of Lordly Might (Easily Removable)
. . Sovereign Steel: Array
. . . . Compass Function: Senses 1 (artifice, Direction Sense; Sustained)
. . . . Enchanted Arsenal: Strength-based Damage 3 (artifice, DC 28; Variable Descriptor: close group - Any 1 point modifier based on weapon form & type)
. . . . Fear: Progressive Perception Area Affliction 8 (hex, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Perception Area: DC 18 - Visual, Progressive; Limited Degree, Unreliable (1 use), Notes: Compelled: [to Flee])
. . . . Hold Person: Progressive Affliction 9 (hex, 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Will, DC 19; Progressive; Unreliable (1 use))
. . . . Ladder Function: Movement 1 (artifice, Wall-crawling 1: -1 speed rank; Feature: Can be used to Counter locked doors as per the Countering option of Hero Points; Limited: to walls of no more than 50 feet in height)
. . . . Vampiric Touch: Linked Effect
. . . . . . Draining Touch: Damage 5 (Linked; curse, DC 20; Alternate Resistance: Fortitude)
. . . . . . Revitalization: Healing 5 (Linked; healing magic; Limited: Affects Self Only)

Equipment
Advanced Commlink, Aldrert Keep

Offense
Initiative +3
Burst of Radiance: Cumulative Burst Area Affliction 8 (DC Fort 18)
Crimson Bands of Cyttorak: Affliction 12, +8 (DC Fort/Will 22)
Draining Touch: Damage 5, +6 (DC Fort 20)
Enchanted Arsenal: Strength-based Damage 3, +6 (DC 28)
Expelliarmus: Move Object 10, +8 (DC 20)
Fear: Progressive Perception Area Affliction 8 (DC Will 18)
Grab, +8 (DC Spec 20)
Hold Person: Progressive Affliction 9, +8 (DC Will 19)
Locomotor: Move Object 6 (DC 16)
Reducio: Progressive Affliction 6, +8 (DC Dog/Fort/Will 16)
Scorching Ray: Damage 8, +8 (DC 23)
Shocking Grasp: Cumulative Affliction 12, +8 (DC Fort 22)
Throw, +3 (DC 25)
Unarmed, +6 (DC 25)

Complications
- Destiny: It is apparently Henrik's destiny to be the one who ultimately vanquishes the dark wizard that styles himself as "Lord Voldemort."
- Impulsive: Henrik is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by people who might have some idea what they are talking about.
- Motivation: Patriotism: Henrik is very proud to be the Prince of Latveria and will do whatever it takes in order to keep his people and family safe, even if that means he has to occasionally play the part of a supervillain.
- Nemesis: Albus Dumbledore wishes to use Henrik as a sacrificial lamb that he can throw at Voldemort in hopes that the prince's death will act the catalyst which will allow the old man to swoop in and defeat the Dark Lord once and for all. Defeat, but certainly not vanquish!
- Relationships: Biologically, Henrik is the son of James and Lily Potter, as well as the twin brother of their son, Chadwick, and one of two elder brothers to their daughter, Juniper. As far as magic and mundane law are concerned, however, Henrik is the son of Doctor Victor von Doom, and Crown Prince of Latveria. In either case, he is also the godson of both Susan Storm & Sirius Orion Black.

Languages
English, Hungarian, Latin, Latverian [Native], Romani, Sokovian

Defense
Dodge 9, Parry 9, Fortitude 6, Toughness 11/2 (Imp. 9/0), Will 11

Power Points
Abilities 56 + Powers 110 + Advantages 41 + Skills 49 (97 ranks) + Defenses 20 = 276

--------------------
Home Sweet Home
Aldrert Keep - PL 10

Toughness 14, Size Gargantuan

Features:
Armory (100 ep), Artificer's Lab, Barrier (DC 15, Thresh 5), Communications, Computer, Defensive Enchantments (Blast 10), Fire Prevention System, Garage, Gym, Holding Cells (Tough 14, Null Powers 10), Infirmary, Kitchen & Mess Hall, Library, Living Space, Mystic Locale, Personnel (Servants & Doombots), Power System, Ritual Chamber, War Room, Wards 3 (DC 30)

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 22 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 30
Last edited by DalkonCledwin on Tue Oct 04, 2022 2:22 am, edited 1 time in total.
User avatar
DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Glamour / The MCs / The Viceroy of Sokovia

Post by DalkonCledwin »

Image
Art by NeoArtCorE on DeviantArt

Wanda Maximoff - Arc 1 - PL 8
Age: 19 / Height: 5' 5" / Weight: 123 lbs / Hair Color: Brown / Eye Color: Green
Group Affiliations: The Sokovian Resistance / Base of Operations: Mobile
Wealth Rank: +8 / Rep Rank: +8 / Knockback Mod: -9/-1

Strength 0, Stamina 1, Agility 2, Dexterity 2, Fighting 3, Intellect 2, Awareness 4, Presence 4

General Advantages
Attractive 2, Beginner's Luck, Charming, Contacts, Conviction, Defensive Attack, Extraordinary Effort, Fascinate (Persuasion), Inspire 2, Languages 2, Leadership, Motivate: (Expertise (PRE): Oratory), Teamwork

Enhanced Advantages
Favored Environment: (Crowded Areas)

Skills
Expertise (AWE): Streetwise 8 (+12), Expertise (AWE): Survival 4 (+12/+8), Expertise (PRE): Oratory 6 (+10), Expertise: Magic 4 (+6), Insight 6 (+10), Investigation 4 (+6), Perception 6 (+10), Persuasion 8 (+12), Ranged Combat: Magic 4 (+6), Sleight of Hand 4 (+8/+6), Stealth 6 (+10/+8), Treatment 4 (+6), Vehicles 4 (+6)

Powers
External Sorcery: Array
. . Bolts of Bedevilment: Damage 10 (chaos magic, DC 25; Increased Range: ranged, Multiattack)
. . Creation: Create 6 (conjuration, Volume: 60 cft., DC 16; Increased Duration: continuous, Innate, Precise)
. . Probability Control: Variable 3 (chaos magic; Action: move; Unreliable (5 uses), Notes: 15 pts of Traits for any effect she desires)
. . Transmutation: Transform 6 (transfiguration, Affects: Anything, Transforms: 50 lbs., DC 16; Permanent)
. . Weather Control: Environment 10 (weather magic, Other: 3 points worth of effect 3, Radius: 2 miles; Selective; Build Up)
Gutter Rat Physiology
. . Ghost Whisperer: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Heart of the Slums: Enhanced Trait 4 (racial talent, Expertise (AWE) +4 (+12), Sleight of Hand +2 (+8), Stealth +2 (+10); Limited: Survival bonus applies only to Urban environments [2 ranks only])
. . Heart of the Streets: Movement 2 (racial trait, Sure-footed 2, Advantages: Favored Environment: (Crowded Areas); Limited: to Urban Environments)
. . Invulnerabilities: Immunity 1 (racial trait, Rare Descriptor: Mundane Diseases; Feature: Longevity (Up to 169 years))
. . Magical Awareness: Senses 2 (racial trait, Awareness: Magical Effects [Mental], Radius: Magic Awareness)
Internal Sorcery: Array
. . Mislead: Linked Effect
. . . . Illusory Concealment: Concealment 10 (Linked; illusory magic, All Senses; Blending)
. . . . Illusory Double: Illusion 2 (Linked; illusory magic, Affects: Three Sense Types - Visual and Aural, Area: 4 cft., DC 12; Limited: to Creating an Illusory Duplicate of Wanda)
. . Mystic Shield: Protection 8 (defensive magic, +8 Toughness; Impervious, Sustained)
. . Telekinesis: Move Object 4 (kinetic magic, 800 lbs.; Increased Range: perception, Precise, Subtle: subtle)

Offense
Initiative +2
Bolts of Bedevilment: Damage 10, +6 (DC 25)
Grab, +3 (DC Spec 10)
Telekinesis: Move Object 4 (DC 14)
Throw, +2 (DC 15)
Transmutation: Transform 6, +3 (DC Dog 16)
Unarmed, +3 (DC 15)

Complications
- Honor: Wanda will always keep her word once she has given it to someone, strives to uphold the common good, and is never underhanded in her dealings.
- Lack of Control: Wanda has absolutely no formal training in the use of her magic, and is therefore prone to using it on an instinctual basis rather than in the form of prefabricated spells. This means she can sometimes cause wild and Chaotic effects that work better as plot devices than they do anything else.
- Motivation: Justice: Like her brother, Wanda wants to claim vengeance upon those who she feels are responsible for the deaths of her parents. However, her sense of honor prevents her from going too far in doing such a thing, as it would only make her into the very same sort of monster that she envisions as the guilty party.
- Temper: Wanda's temper is so infamous that the only person with worse anger management issues is the Phoenix Force itself. This is something she is trying to fix about herself, but it's not as easy as it might sound, especially since her Chaos Magic is fueled by her emotions!
- Troubled Teen: Wanda and her brother, Pietro Maximoff, lost their parents in a bombing that they blame on Stark Industries and the United States Military, which has in turn led to their participation in anti-American political rallies in the Sokovian capital of Novi Grad. Unfortunately, this same activism could lead to their discovery by HYDRA, and ultimately cause them to be exposed to Loki's Scepter, granting them both a surplus of superhuman abilities, in addition to Wanda's innate magical abilities. Or, they could come to the attention of Sokovia's new Viceroy. The question is who will take notice of them first?

Languages
English, Latverian, Sokovian [Native]

Defense
Dodge 7, Parry 7, Fortitude 5, Toughness 9/1 (Imp. 8/0), Will 11

Power Points
Abilities 36 + Powers 66 + Advantages 16 + Skills 34 (68 ranks) + Defenses 20 = 172
Post Reply